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Posted

oh, wait, I just wanted to share, because it needs to be shared,  I was chain raped, and I think maybe dogmeat had issues too, by a group of supermutants that defeated me.... you just can't find this kind of entertainment in most normal places

:D

CHAIN RAPED

like 4 very large super mutants.....

yikes!

Posted

I just discovered, and started using, the chain bikini ( https://www.nexusmods.com/fallout4/mods/22510 ).  I am using it where the top and bottom are separate pieces.  It puts the top in slot 56 and the bottom in slot 57. 

 

I don't know what other stuff might usually go in those slots, but would it be possible to add these to the strip function?  (assuming that's how this works... ?‍♂️ ) 

 

Note: After the first few seconds of the masturbation below, the bottoms disappeared.  I don't know why.  But, as you can see, they are still equipped.  And for the prior "reward" I got for finding the locket, the bottoms were on until I took them off via AAF.

Spoiler

20191026222614_1.jpg.ff35814e79a6784cb5029d5ba86719f4.jpg

 

Edit:  Looks like Violate doesn't remove it either, so maybe I'll wear use something else.

Posted
18 hours ago, wdaigle said:

I just discovered, and started using, the chain bikini ( https://www.nexusmods.com/fallout4/mods/22510 ).  I am using it where the top and bottom are separate pieces.  It puts the top in slot 56 and the bottom in slot 57. 

 

I don't know what other stuff might usually go in those slots, but would it be possible to add these to the strip function?  (assuming that's how this works... ?‍♂️ ) 

 

Note: After the first few seconds of the masturbation below, the bottoms disappeared.  I don't know why.  But, as you can see, they are still equipped.  And for the prior "reward" I got for finding the locket, the bottoms were on until I took them off via AAF.

  Reveal hidden contents

20191026222614_1.jpg.ff35814e79a6784cb5029d5ba86719f4.jpg

 

Edit:  Looks like Violate doesn't remove it either, so maybe I'll wear use something else.

You have to add it to AAF_equipmentSetData.xml.  I believe its unnamed3 and unnamed4. Read the xml you'll see what I mean.

Posted
On 10/26/2019 at 5:10 PM, corridian said:

hi all,

new question for me, I scanned the previous 10000k pages and didn't see this.

I loaded the beta unlocked part of the MCG mod, and it stopped AFF from loading in a very similar manner that custom moans did... is this a common bug and if so how do I fix?

I still only have access to about 1/4 the animations. not sure why they are not playing...… but this is new.

thanks!

C

I can't even get myself to show up as an available actor, so I can't even see what animations I can access. Even tried re-reinstalling everything, no luck.

Posted
5 hours ago, rikaco said:

I can't even get myself to show up as an available actor, so I can't even see what animations I can access. Even tried re-reinstalling everything, no luck.

Just about any program that messes with XMLs ,if not loaded right in your order ,will trash AAF. Just delete the change mods, reinstall AAF and hope! Problem is most of these do not play well with the 2 BIG Patches for AAF...

Posted

The NPC-Player approches dropped after a while to almost zero. No flirting, no begging, nothing. I have lowest cooldowns and everything activated but nothing happens. Is this a problem with this mod or with a generally slow fallout?

I can run naked around diamond city for days and harassment with 100% never triggers anymore.

The entire NPC initative system stopped although it is still active in the mcm.

And orgys with player prostituition (player+2 NPC) never finds animations to play. I have fitting animations and have seen them during NPC-NPC random sex but it never works for the player.

Posted

Hey Martin, 

 

I think I found a possible error, or conflict within MCG. (Or, just a real good case of script lag!)

 

Using the defeat system with a companion present: I got defeated (obviously), and after about 10 seconds, the raiders got teleported to me and my companion (who was also teleported to me). They started their little "victory dance"... and then AAF started the rape scene.... And just after "Starting"... the raiders jumped back up into their Victory dance! 

 

.... And stayed that way for 10 minutes until I CRT-ALT-DEL my way out of the game. 

I had to use the C-A-D method as I was completely locked out of all menus! I could not open up AAF to end the animation sequence, I could not open my pip-boy, I could not open up the ESC menu. The only function key that would work was the tilde key.. when used I saw the message "Workshop mode activated" (I am assuming this is triggered for the 3rd person views...?). - I wasn't in a workshop zone at the time (near Federal Ration Stockpile) 

 

anyways, thought you should know.. 

 

Keep up the great work! 

 

 

Posted
12 minutes ago, nitemares said:

And just after "Starting"... the raiders jumped back up into their Victory dance! 

It seems more an hiccup of AAF rather than MCG, once the animations start, MCG usually don't control them anymore, from that point it is a AAF job. I will investigate though, thanks for reporting.

Posted
11 hours ago, maddadicusrex said:

Just about any program that messes with XMLs ,if not loaded right in your order ,will trash AAF. Just delete the change mods, reinstall AAF and hope! Problem is most of these do not play well with the 2 BIG Patches for AAF...

I've already done that twice. The only XMLs not from the "pack" are just the animationData and positionData from the ZEX Test Plugin and Real Animated Poses, and MorphSetData from BodyTalk. The only actual conflicts I'm seeing is MCG's scripts being overwritten by AAF's, due to them being in an archive.

That said, it's only an issue for having animations on-demand, things seem to work fine so far through MCG itself. I think the only problems I'm having getting the correct options to show up in the MCG menus are due to me picking a non-romanceable companion to test with, which is why I wanted to just use AAF directly for some stuff.

Posted

I don't understand how defeat or surrender works with this. I don't have Violate or RSE installed. I've gone through the MCG setup and have both hotkeys working. In combat I always die, even if I stand there with my weapon holstered. I tried to use both hotkeys on a raider attacking me and my only option was to rename them.

Posted
33 minutes ago, rbanzai said:

I don't understand how defeat or surrender works with this. I don't have Violate or RSE installed. I've gone through the MCG setup and have both hotkeys working. In combat I always die, even if I stand there with my weapon holstered. I tried to use both hotkeys on a raider attacking me and my only option was to rename them.

Did you set up your menu hotkeys? With the options hotkey, you must activate NPC Initiate, NPC Interaction, MCG Defeat. Just installing the game will not do that.

Posted

Wow I completely missed that aspect. Thank you, I'll do some more testing.

Posted

Anyone else having a problem with noodle cup animation not ending properly?

 

Afterwards i can't pull out weapon, everything else works great. Fix is to save quit game restart and reload, gets kinda annoying.

Whenever rando comes over to talk i'm thinking please no noodles... or cuddling. Moe Croning coming over and wanting to cuddle was creepy.

 

EDIT: Is there anyway to get rid of cuddler that follows you around?

Posted

So when running this mod I get a message saying '$ NO_F4SE'. It is only this mod that gives me this warning and I have F4SE installed. The loose files for F4SE are in the main folder and the 'Data' files are in the main folder AND in the vfs using MO2. When using the getversion command it shows me that F4SE is running so I have no idea what could be causing the problem.

 

Any ideas?

Posted

"The one patch to bang them all" blocks the oral options if I start sex with this mod. It can't find animations there anymore. All other options like random, vaginal, etc work without problems.

Posted
15 hours ago, jonr said:

Anyone else having a problem with noodle cup animation not ending properly?

 

Afterwards i can't pull out weapon, everything else works great. Fix is to save quit game restart and reload, gets kinda annoying.

Whenever rando comes over to talk i'm thinking please no noodles... or cuddling. Moe Croning coming over and wanting to cuddle was creepy.

 

EDIT: Is there anyway to get rid of cuddler that follows you around?

About the noodle animation: what version of MCG are you using? Is your framerate very low? You can disable the eating and cuddling relax scenario in MCM...so you will not have to live in fear...lol

 

About the cuddler: open the MCG Options menu by long pressing and releasing theCG Options hotkey, then svroll down to the bottom of the pop up, you will find the "abort sex" button and that will get rid of the cuddler of you don't want to cuddle anymore.

Posted
10 hours ago, M3zmer said:

So when running this mod I get a message saying '$ NO_F4SE'. It is only this mod that gives me this warning and I have F4SE installed. The loose files for F4SE are in the main folder and the 'Data' files are in the main folder AND in the vfs using MO2. When using the getversion command it shows me that F4SE is running so I have no idea what could be causing the problem.

 

Any ideas?

Clearly a problem with you F4SE installation, not related to this mod. Off topic.

Posted
On 10/28/2019 at 8:45 PM, xyzxyz said:

The NPC-Player approches dropped after a while to almost zero.

Same thing. I think it would be better to simplify the mod, and remove the "smart calculation". Or at least make a setting to allow for dumb chance, not calculating.

 

In my case, I have Sim Settlements, and with MCG attached I have script delay like never before - sometimes messages and action results (move, assign settlers, things like that) may take a minute or more to complete. Tuned SS to run in a single thread, but it didn't help. So I think MCG needs to have simpler mechanics.

 

MCG  restart doesn't help, all settings are OFF except the NPC initiative, but it only worked in the very beginning. Tried "cheats" and playing with chances of harassment - nope.

Posted
1 hour ago, KatN said:

Same thing. I think it would be better to simplify the mod, and remove the "smart calculation". Or at least make a setting to allow for dumb chance, not calculating.

 

In my case, I have Sim Settlements, and with MCG attached I have script delay like never before - sometimes messages and action results (move, assign settlers, things like that) may take a minute or more to complete. Tuned SS to run in a single thread, but it didn't help. So I think MCG needs to have simpler mechanics.

 

MCG  restart doesn't help, all settings are OFF except the NPC initiative, but it only worked in the very beginning. Tried "cheats" and playing with chances of harassment - nope.

Maybe Sims Settlements is just a Pain in the ASS mod for most other mods to play well with. Lots of conflicts, patches and busts. Maybe Sims ought to simplify their mod? Mcg can be adjusted by dropping the divisors way down to 1 or under..I play my game  in a npc must ask me or each other, for sex ,mode . I do not initiate anything. I get 3somes, 2somes, happening all the time, based on timer settings and cheat modes (flirt, prostitute, etc.) Also, I use One Patch, One Patch Fix and all animations are available as long as they were tagged correctly by the packs's author..

Posted
28 minutes ago, maddadicusrex said:

Maybe Sims Settlements is just a Pain in the ASS mod for most other mods to play well with.

Absolutely. Excessive scripting on top of excessive scripting. Add Conqueror, and it will butcher the Papyrus machine, the worst scripting ever, a total champion of useless grind. However, these are "DLC level" mods, whole frameworks, and to ask for their simplification is like asking Bethesda for a better game engine. Also I can tell that having SS with over 200 other mods doesn't break the game, in terms of scripting, like having MCG does. I've never seen such delays in over 3000 hours in game. Not blaming the author, just illustrating the scale of the tragedy.

Also consider that people who have SS, have quite crowded settlements full of scripted objects (say, 1000 - 10000 built objects and 20-50 NPCs), so running evaluation script for each NPC around may require some magic.

I'll try to drop divisors to minimum and see where it would get me. However, it's unlikely that it will recover the script performance.

Posted
38 minutes ago, KatN said:

Absolutely. Excessive scripting on top of excessive scripting. Add Conqueror, and it will butcher the Papyrus machine, the worst scripting ever, a total champion of useless grind. However, these are "DLC level" mods, whole frameworks, and to ask for their simplification is like asking Bethesda for a better game engine. Also I can tell that having SS with over 200 other mods doesn't break the game, in terms of scripting, like having MCG does. I've never seen such delays in over 3000 hours in game. Not blaming the author, just illustrating the scale of the tragedy.

Also consider that people who have SS, have quite crowded settlements full of scripted objects (say, 1000 - 10000 built objects and 20-50 NPCs), so running evaluation script for each NPC around may require some magic.

I'll try to drop divisors to minimum and see where it would get me. However, it's unlikely that it will recover the script performance.

You clearly don't know anything of scripting and how a virtual machine works and how scripts are handled and how could ”script lag” being created. What pisses me off is the prepotency and arrogance that ignorant yet ungrateful people show for things that have been gifted to them absolutely for free and that have a mind so close and underdeveloped to never understand that maybe...and I say maybe...if the 90+ % of people using this mod has no such problems as you have...maybe...and I say maybe the problem is you ;) .

 

I cannot talk for the mod author directly but I can confidently say that he would invite you to unistall this mod and not use it again. I didn' t see anyone pointing a gun at you forcing you to use this mod, quite the contrary in fact.

 

Problem solved for you.

Posted

When you offer a male slave to a female follower the slave plays the female role and not the male like he should. It breaks the animation.

Posted
2 hours ago, KatN said:

I'll try to drop divisors to minimum and see where it would get me. 

Nowhere. Initiative system enabled, but doesn't work. Npc-Npc works like it did.

Posted

Is it just me or s the NPC-NPC random system always using the same 5 actors? I have like 20 NPCs in my settlement and all are in range but the mod always chooses the same.

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