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Posted
3 hours ago, Martin56 said:

It should be compatible

Hi Martin,

didn't take a chance on doing AFT yet. Did Everyone's Best Friend (dogmeat ever companion) did cheat terminal, did crafting framework, and did one gun mod DKS-501. Now targeting issue is back.. MCG doesn't recognize Nora.... she got taken care of anyway though lol AFF still worked and the MCG animations were available as selections.  will back track to see exactly which one of those did it.

Posted

ok fixed it...seemingly lol

when loading after putting on those next couple of mods, MCG had disabled itself all stealth like.   I actually had to use the debug key for restarting it, to get it to tell me MCG had not started yet, so I started it and yay Nora once again is the loving wife and not just my test sex mannequin lol

 

so to summarize:

Installed only required mods plus family planning as well as MCG, worked perfecto.

Installed cheat terminal, everybody's best friend, DKS, crafting framework and it stopped working.

used debug key to restart, which told me the mod had not ever started, but it had of course.

went to main screen started MCG

all hotbuttons and settings were saved and now it works.

 

Suspect that somehow it was Dogmeat as that's the only one that affects companions, but only in combo with those mods...….

anyhow thanks much!!!

 

Posted

With last mod version all is working perfectly for me, exept one thing. With high infamy level forcegreat on location change sometimes is trigered by actor from far distance. Dialog menu dont appear, nothing happens and control is disabled. I think problem is in far distance only, all forcegreats from closer actors are going ok. Just forcegreat area is biger then dialog start area, it may be good for player or npc to move to each other.

Posted
11 hours ago, iTsManueh said:

When I start the game in the MCM the mod appears, but there is <no start button> even though it appears I can start to set it up <no change i make is saved> so, I can´t really use the mod even though it´s installed and it appears in the MCM. Please Help 

Generally this is something that has to do with a bad MCM installation, probably old MCM version or MCM - F4SE - Fallout 4 versions that don't match

Posted

Hey guys, 

 

I can confirm that an update to 2.10.15 indeed did fix the Social noodle animation. It now works and releases full control back to your character after you end the animation.

 

However, 

 

I have encountered a new, and possibly more serious bug in the Social Animations. 

During a Social event, I had an NPC approach me and ask for caps to leave the commonwealth, I chose to just give the caps (option 4 I think). And was rewarded with the option for a Kiss as a reward. I accepted....

 

The Kiss fires off just fine... and NEVER ends! - you are locked into spectator mode forever. no KB input would release.. pressing mouse 1/2 just played the sounds for drawing a weapon and gave me an ammo counter... but wouldn't release the character. Could not open the pipboy... COCing to sanctuary did not help.... (should be noted that I was in sanctuary to start..) 

 

Sadly, my knowledge of Console Commnads is limited so, I didn't know what else to try, and just came here to report the bug :P

 

 

On a side note. Keep up the fantastic work! I know this type of interaction type modding is extremely difficult to do, and you (all?) are doing great! 
 

Posted
25 minutes ago, nitemares said:

The Kiss fires off just fine... and NEVER ends! -

Yes that was a mistake, the problem is that and possibly a new hug animation where the actors are just holding hands, that because they are not full animation really but a part of an animation tree which anghelos tagged in the hope to make use of it without playing the entire animation tree, your problem has an easy fix for the mean time: use the "home" key to open the AAF animatiin wizard and the use the "End" key to manually stop it when you want. By the way the wizard can be used also normally for your tastes because ot lets you change the animation

Posted

Sometimes the answer text lines are longer than my screen ^^

And often dialogue options are missing. For example with Piper I have only the nevermind-option sometimes.

And often after a successfull dialogue I get the textbox "Player is fucking with NPC XY" but no animation. AAF is working becuase the random NPC-NPC scenes have no problems.

Posted
On ‎10‎/‎20‎/‎2019 at 6:40 PM, Revora said:

Hi! Is this compatible with AAF HARDSHIP - beggar- whore -mod?

Never played that mod since mine covers almost everything I could want from a sexualized Fallout 4 lol, but returning serious I don't see any problems unless it screws with the vanilla game :)

 

8 hours ago, Dellecross said:

I'd like to ask if support for the attributes is planned? Would be really cool to have them also affected. This one: https://www.loverslab.com/files/file/5436-sex-attributes-framework-1092018/

 

Not going to happen since that mod is completely abandoned and completely unbalanced with all those buffs and debuffs that gives. Yes arguably it is still working but it will never receive future updates, the author is missing since more than a year and just to give you some historical background xD it is almost the same age of my MCG version 1.6.17, for the dead Four Play framework, that first introduced a system of attributes and widgets into sexualized fallout 4. Besides there is a project called AAF Stats by Halstrom that basically has almost every stats covered by that mod and probably in future it will become part of the standard resources of AAF, and at that point I will consider to integrate MCG with those.

Posted
9 minutes ago, xyzxyz said:

How can I start an orgy after tagging a partner for orgy? They follow me but what comes next?

You have 2 options:

MCG dialogue

Or

Orgy member submenu

Posted
5 minutes ago, xyzxyz said:

Where can I find the submenu?

You must use the MCG main hotkey on an orgy member... A menu popup will appear letting you choose among many options. You need 3 people at least, up to 5 total. Make sure you have the animations for the orgy you plan...or you'll have a fade to black instead.

Posted
31 minutes ago, Martin56 said:

You must use the MCG main hotkey on an orgy member... A menu popup will appear letting you choose among many options. You need 3 people at least, up to 5 total. Make sure you have the animations for the orgy you plan...or you'll have a fade to black instead.

Thanks for that. Do you know what "Player is fucking with NPC XY" means? It happens with MCG sex but no animation starts, only this message. Is an animation missing or something? When I choose "random" for dialogue sex it usually works but when I try to choose a specific sort of animations this message often appears. I use leito and atomic Lust.

Posted
19 minutes ago, xyzxyz said:

Thanks for that. Do you know what "Player is fucking with NPC XY" means? It happens with MCG sex but no animation starts, only this message. Is an animation missing or something? When I choose "random" for dialogue sex it usually works but when I try to choose a specific sort of animations this message often appears. I use leito and atomic Lust.

Yes it means that you don't have the right animations for the actor combo and the animatiin type you have chosen to have sex with.

First of all MCG requires also Savage Cabbage, did you installed that? It's an hard requirement. Install version 1.0.4 if you are not sure how to install 1.1... Secondly what actor combo do you use? Judging from your problem you chosen some lesbian combo, unfortunately AAF current animation XMLs forces an etero set up on almost every animation so...well for that blame the closed mindness of AAF community, not something MCG can do anything about ;) . This problem is solved by XML MCG Unlocked pack which delete every stupid gender imposition where possible and gives strapons to females where possible, but that is not easy to install so you're stick with what you've got or you could change the setting in AAF ini to override genders impositions... But that is not suggested.

Posted
53 minutes ago, Martin56 said:

Yes it means that you don't have the right animations for the actor combo and the animatiin type you have chosen to have sex with.

First of all MCG requires also Savage Cabbage, did you installed that? It's an hard requirement. Install version 1.0.4 if you are not sure how to install 1.1... Secondly what actor combo do you use? Judging from your problem you chosen some lesbian combo, unfortunately AAF current animation XMLs forces an etero set up on almost every animation so...well for that blame the closed mindness of AAF community, not something MCG can do anything about ;) . This problem is solved by XML MCG Unlocked pack which delete every stupid gender imposition where possible and gives strapons to females where possible, but that is not easy to install so you're stick with what you've got or you could change the setting in AAF ini to override genders impositions... But that is not suggested.

I tried standart hetero animations (male player, female follower) but I missed Savage Cabbage. So this could be the problem.

Edit: It is not the problem. Somehow MCG has problems to sort the animations to a specific keyword. Random works fine but choosing one doesn't work.

Posted
11 hours ago, xyzxyz said:

Edit: It is not the problem. Somehow MCG has problems to sort the animations to a specific keyword. Random works fine but choosing one doesn't work.

Nah it works for me, more probable you miss something else...read again instructions, not installing savage cabbage was a pretty big overlook by you...maybe you missed something else big hard required...maybe you even missed to install AAF themes.

 

By the way what are the settings that create the problem for you? For example, when you choose anal or vaginal? If that happens everytime except when you choose random or nearest furniture then you miss AAF Themes for sure...

Posted
On 10/21/2019 at 1:59 AM, xyzxyz said:

Sometimes the answer text lines are longer than my screen ^^

Use a mod like FULL DIALOGUE INTERFACE to overcome vanilla fallout 4 limitations, damn dude do we need to teach you all the basics? Eheh :)

 

On 10/21/2019 at 1:59 AM, xyzxyz said:

And often dialogue options are missing. For example with Piper I have only the nevermind-option sometimes.

This is perfectly normal, you see FO4 dialogue structure is very dumb, basically all dialogue options are always: yes, no, sarcastic smart ass and question. Anghelos decided to use only the slot that are required each time, so when you see that slots are missing it just means that for that actor you have only the dialogue options you see. In skyrim and other good RPG games it works this way, you don't see in games that have good dialogues that you have always 4 answer for a dialogue...it's an unnecessary and dumb forcing.

Posted
22 minutes ago, Martin56 said:

Use a mod like FULL DIALOGUE INTERFACE to overcome vanilla fallout 4 limitations, damn dude do we need to teach you all the basics? Eheh :)

 

This is perfectly normal, you see FO4 dialogue structure is very dumb, basically all dialogue options are always: yes, no, sarcastic smart ass and question. Anghelos decided to use only the slot that are required each time, so when you see that slots are missing it just means that for that actor you have only the dialogue options you see. In skyrim and other good RPG games it works this way, you don't see in games that have good dialogues that you have always 4 answer for a dialogue...it's an unnecessary and dumb forcing.

 

And don't forget to install my string patch also, I released it on Nexus recently:

https://www.nexusmods.com/fallout4/mods/41659

 

You'll have your FDI strings compatible with the latest FO4 version...

 

Posted
18 hours ago, anghelos92 said:

Not going to happen since that mod is completely abandoned and completely unbalanced with all those buffs and debuffs that gives. Yes arguably it is still working but it will never receive future updates, the author is missing since more than a year and just to give you some historical background xD it is almost the same age of my MCG version 1.6.17, for the dead Four Play framework, that first introduced a system of attributes and widgets into sexualized fallout 4. Besides there is a project called AAF Stats by Halstrom that basically has almost every stats covered by that mod and probably in future it will become part of the standard resources of AAF, and at that point I will consider to integrate MCG with those.

Alright, that's a fair point, I never thought about it like that. Though, then the idea would be to "do something better" than the mentioned mod. It's outdated, yes (well, now that you told that I'm baffled as oh how old it is really), but there's currently nothing else existing which does that job. So I guess that's why people use it.

 

For the point of unbalanced buffs/debuffs - I usually use F4Edit on any such mods to balance it for myself (yours included ? ). Such is the way of modding - if something isn't quite to my liking, just change it. Unfortunately I'm not on the level where I can do my own mods (and of course under no circumstances would I publish any of the modifications I do for personal usage), so that's why I asked.

 

For the AAF stats - I tried that but, well - it lacks HUD + I never honestly got it working. But maybe newer versions are better, not sure (EDIT: newer versions just don't exist, the mod seems to be put down as the last update states so). It still lacks the psych. attributes though. Thanks for the feedback anyways!

Posted

I have a strange problem with MCG Unlocked Pack (MCG 2.10.15). For example, I have a usual combat knife, I can use it, put into container and take it back without problems. Then I install a mod from the VUWR - Vanilla Unique Weapons Remastered (Alternative edition) to this knife. If after that I put the knife into any container and then try to take it back game will crash. The same will happen if I will install any legendary modification (even vanilla) from the Legendary Crafting Framework. But if I get legendary items "normal" way I can put and take back them without crashes.

 

The game will not crash if I will delete/hide these XML files (alphabetic sorting):

 

from AAF_actorTypeData_all.xml to AnghelosTags1.xml

AND

from Ext_Furn_Bed_Queen_FM_SC_animationData.xml to Ext_Furn_Seat_P180_FM_SC_positionData.xml

 

I could probably narrow these diapasons but I tired ? I restarted Fallout 4 a several tens of times.

Posted
19 minutes ago, khrenj said:

I could probably narrow these diapasons but I tired ? I restarted Fallout 4 a several tens of times.

I suggest you to make new tests friend, i don't see how an XML can interfere with an .esp mod completely unrelated with it :D

Posted
4 hours ago, Martin56 said:

Use a mod like FULL DIALOGUE INTERFACE to overcome vanilla fallout 4 limitations, damn dude do we need to teach you all the basics? Eheh :)

 

This is perfectly normal, you see FO4 dialogue structure is very dumb, basically all dialogue options are always: yes, no, sarcastic smart ass and question. Anghelos decided to use only the slot that are required each time, so when you see that slots are missing it just means that for that actor you have only the dialogue options you see. In skyrim and other good RPG games it works this way, you don't see in games that have good dialogues that you have always 4 answer for a dialogue...it's an unnecessary and dumb forcing.

Well, I only used some item mods from nexus until recently, so Yes I guess I'm missing some basics ^^ Thank you by the way.

Posted
18 minutes ago, Martin56 said:

I suggest you to make new tests friend, i don't see how an XML can interfere with an .esp mod completely unrelated with it :D

I started by disabling the entire MCG unlocked pack. It did help. Then the same way I made sure that ESP files from the mod are not culprits. Then I hided entire AAF folder and it did help. And so on. So I'm pretty sure that in my case some of above-listed XMLs are culprit. I'm too tired to narrow down it to specific files.

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