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Posted
10 minutes ago, xyzxyz said:

Do I need an extra mod for the enslave option? I defeated a raider but there is no enslave option. All others are there.

No you need to have enslave equipments or "slave collars" in your inventory, you can craft them at chemlabs or you can buy them from general wares merchants.

 

I suggest you to read the mod guide to know more about this mod mechanics.

Posted
1 hour ago, Martin56 said:

No you need to have enslave equipments or "slave collars" in your inventory, you can craft them at chemlabs or you can buy them from general wares merchants.

 

I suggest you to read the mod guide to know more about this mod mechanics.

Do I need more than an enslaving chip for a combat submit? I thought the injectors/darts are only for non-combat enslavement.

Posted

For some reason approach - "harassment" doesn't work anymore in the latest version (it worked just fine in the previous one). All other approach type work fine, but they all have issue of NPC telling "sorry, you're busy" all too often.

Posted

hi Martin and all,

I got everything semi working.  I say semi working as a lot of the couples anims work fine, but several other animations do something odd. No fade to black, which I would understand if they are not functioning. Instead, and this is a generalized generic outcome which strikes me as being something I am overlooking or have done wrong.

(first let me say this)I have all the necessary files to load MCG. I have all the files for AFF that are not on the forbidden or difficult list. I have a couple of unrelated mods. So the load order is kind of a mess, I won't post it yet because I keep changing it, but here is the weird thing:

 

Soooooo Take any two person animation, and something happens. They may not align perfectly or even be ass backwards in some cases, I am treating that as a separate issue.  because an animation will occur

Take any s'mores than 2 people in an animation, or anything other than the single bed, and all parties involved stand in the middle of the area, superimposing themselves on each other.  In the case of MFF anims which I am mostly playing around with or FFM or FMF, an amusing thing happens, and the body parts wiggle from physics, but they are all mashed up together and standing straight up either through the bed, couch or whatever or partially sunk into the floor. EXCEPT for a single atomic lust anim which works correctly, basically doggy on one girl, second girl on top of her and guy fingering top girl and doggy bottom girl.   That anim works perfectly...….with FPE it is really something to see a bursting preggo sweet thing and her boyfriend and the third party.  This is all called through MCG.  Same issue if I use AFF directly..... I am at a stumped point here....

thanks in advance

C

Posted

what the...

Quote

Knock Out Framework Mod: Uses deferred kill method. That method should be used to...defer...for few second the death of an actor to let an animation play...not to give the player immortality, corrupting the save.

that's new... doesn't? i mean, i was using the 2.7.55 version and lower since the beginning of my playthrough, and now i update this mods and my saves are corrupted...

Posted

My apologies, but I've been trying to figure out the best way to use Just Business and MCG together, I already have googled the best I could think of about it which got me a post you made confirming they were compatible of course:

 

"Hi, yes it should be perfectly compatible. Just on advice when you want to enslave someone you must choose the mod method, I mean or you enslave using mcg method or you use just business method because you cannot convert an mcg slave into a just business slave at the moment, i think your best action should be to use Just business for the enslavement part and MCG for the other systems."

 

My issue is that when I've enslaved an NPC with Just Business's Hunter mode system and what not I don't get any Enslaved MCG dialogues using the hotkey, I'm not sure how to use the MCG features with the JB slave is all I mean, and I apologize if this question is silly and the answer may be in front of me, I'm just trying both of these mods out recently and  thanks for any answers.

Posted
6 hours ago, Oraclesoldier said:

you cannot convert an mcg slave into a just business slave at the moment, i think your best action should be to use Just business for the enslavement part and MCG for the other systems."

Hi, the answer you are looking for is right in this line. As you can see I wrote that JB Slaves and MCG slaves cannot be converted into each other and thus the two mods don't recognze the other mod slaves. Compatible doesn't mean integrated. Compatible means that the two mods can be used together without issues for the game itself. What you can do with slaves using JB methods are roughly the same and beyond of what you can do with MCG slaves, this is the reason I suggested that in the case you use JB alongside MCG you never enslave people using MCG but you do that using JB Hunter mode. Basically if you install a dedicated mod for enslavment you use that instead of the relative MCG part, same rationale if you install a mod dedicated to player surrender like AAF Violate, you use that and disable the relative player surrender part of MCG. Magno Cum Gaudio is a big mod, the most complex and feature packed for AAF at the moment and basically covers almost all standard/basic aspects of sexualized game in a generic non specific way, so if you install a specific mod to expand a part that is already covered by MCG you do that to use that specific mod features for that part instead of mcg.

Posted

Player Defeat question/issue:  I ran into my first defeat with your mod.  I lost to Wolfgang.  I have it set to "BY VALUE" of "50".  Everything was stripped off of me and then I was presented with a trading-dialog-like screen and a message to "Please take back everything that was robbed from you".  Huh?  Why?  So, I took it all back.  He raped me 3 times, as set, and then I had 60 seconds to escape.  Assessing myself after getting away, I had all of my armor and weapons but no ammo.

 

Why did it ask me to take my stuff back?  I should only have been left with things worth less than 50 caps.  Yes?

Posted

Is it possible to use MCG player deafeat system together with AAF Violate? I have AAF Violate inactive at the moment but I still can't enable MCG defeat. Is the mere existence of MCG and Violate at the same time in my game too much?

Posted
13 minutes ago, xyzxyz said:

Is it possible to use MCG player deafeat system together with AAF Violate? I have AAF Violate inactive at the moment but I still can't enable MCG defeat. Is the mere existence of MCG and Violate at the same time in my game too much?

No you can't use AAF Violate together with MCG respawn system. You can however use AAF Violate with MCG's other systems because the mod will detect the presence of Violate and will not allow the activation of  the Respawn system to prevent any conflicts due to overlap features. All this and many other info are in the posts in the first page of this support topic.

Posted
9 minutes ago, houdini said:

Hi. What is purpouse of creature pheromones found in chem lab recipes? It should be consumable i think but all i can do is 2 equpi it and i dont think it does anything.

Another one who doesn't read the mod guide :D . Read the chapter 2 about player aggressor and the chapter 4 about craftables.

Posted
22 minutes ago, xyzxyz said:

The follower gets rapend only once after a defeat even if the player gets raped multiple times? That's sad.

Nah ;) probably you ended the player rape scene before your follower ended his/her and the system recognized your follower still in the AAF scene with the AAF busy keyword. But weren't you the one who had installed Violate for the player defeat feature? Why don't you use that mod since this is sad? ;)

Posted
11 minutes ago, Martin56 said:

Nah ;) probably you ended the player rape scene before your follower ended his/her and the system recognized your follower still in the AAF scene with the AAF busy keyword. But weren't you the one who had installed Violate for the player defeat feature? Why don't you use that mod since this is sad? ;)

I'm testing a few things. And yes, AAF is sometimes too slow to recognize what the actors are doing. In the second or third rape in a row the player and attacker were dressed during the animation  or animations end early and the actors stay naked for a while.

Posted

How to debug / get the idea of why approaches of certain types aren't working? I set the DD, drunk, naked, mood approach chances all to 100% and tested them all separately but they don't seem to work at all. What could be wrong?

Posted

Is there any way to hide the Lust, Wear, Infamy Widgets but not disable them, so i can have them on a key press or hold. Even have them show up when they update and then hide again. I dont want them on the screen all the time, and i dont want to have to go into the MCM and turn them all back on to see the amounts and then turn them all back off again, maybe i missed something, but i cant find anything.

Posted
1 hour ago, blackshadow3337 said:

Is there any way to hide the Lust, Wear, Infamy Widgets but not disable them, so i can have them on a key press or hold. Even have them show up when they update and then hide again. I dont want them on the screen all the time, and i dont want to have to go into the MCM and turn them all back on to see the amounts and then turn them all back off again, maybe i missed something, but i cant find anything.

No you can't hide them automatically, but during gameplay you can open the MCG options hotkey menu and check the statistics submenu, where you'll find those levels in float precision instead of int, and more info.

 

Also in pipboy in the status and current effects tab there is a qualitative description of your current wear, lust and reputation (infamy)

Posted
4 minutes ago, tobeornottobe1 said:

The animations makes two people separate from each other

 

Like the guy is far away from the woman during the sex scene

 

Anyone have a fix

Animation mod problem...Need to check that particular mods forum.

Posted

hi all,

new question for me, I scanned the previous 10000k pages and didn't see this.

I loaded the beta unlocked part of the MCG mod, and it stopped AFF from loading in a very similar manner that custom moans did... is this a common bug and if so how do I fix?

I still only have access to about 1/4 the animations. not sure why they are not playing...… but this is new.

thanks!

C

Posted

one other question, possibly wrong place to ask this, but with this mod controlling so much maybe it is ok.... FPE, does it generate an actual log of your kids anywhere?

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