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Posted
2 hours ago, monterrey4ever said:

After further testing, I was able to replicate the bug in a consistent way. Gonna fill up a bug report on the AAF site.

Great, I would express my gratitude for your contribution. I see your coding experience could prove immensely useful in debugging, expecially for mods like MCG made by an amateur, non professional, modder like my friend Anghelos :)

Keep up this sir!

Posted

I know this is old:

But for those of you having issues with Sheffield, Vault-tec Guy, and some other "special" npcs, remember there is back coding on these guys that requires you to talk to them in settlement and assign them to the correct vendor stalls before they progress.

 

I suspect is has to do with their Vendor status in game, as they are all Tier 4 vendors. I have seen this issue many times with many NPC mods that try to interact with these vendors... They just don't conform to what the mod wants/ looking for until they have been assigned to their correct stalls initially. Generally you can see that you have them assigned to the wrong station by their dialogue doesn't advance. (they are stuck in a dialogue exclamation loop. IE : "You came back! I didn't think you would!" or whatever it is from vault tec guy..) 

 

Now, if you have assigned them to the correct stall, and it still isn't working... well I have no idea. Like I said, I just noticed that all tier 4 vendor NPCS you can find generally  don't work well with NPC mods until assigned to the correct T3 stall... 

Posted

Okay so, firstly: I'm sorry if this has been mentioned before, but I appear to have an issue when using the "(XML)_MCG_Unlocked_Pack_v0.1_Beta". The mod overall works great, and female animations work perfect, but when it comes to male animations (both human and super mutant) there seems to be an "erection" problem, either they stay soft flaccid, or they get this very odd inverted erection (forward one being straight down, and downward one being straight inside the actor himself). I've tried different actors, clean install, just this mod with AAF and everything, still appear to be getting the same issue, I tried looking through the AAF files but I couldn't seem to find any mention of the male actors "erection" either.


Edit: I also should mention I am using the latest version of AAF and using CBBE+EVB bodies.

Posted
3 hours ago, nitemares said:

I know this is old:

But for those of you having issues with Sheffield, Vault-tec Guy, and some other "special" npcs, remember there is back coding on these guys that requires you to talk to them in settlement and assign them to the correct vendor stalls before they progress.

Sheffield is not vendor. And you only need to talk to him in DC to recruit, and that's the end of his story. Vault-Tec guy goes to Sanctuary and just lives there, sandboxing. I think even in that sandbox mode he would be "operational".

Posted
1 hour ago, shinchan said:

The big button is hard to press when it doesn't seem to exist. Anyone else ever have this issue?

ScreenShot0.png

This is the page which shows the mod is activated. Either you have a messed up download or you accidently pushed start button..Can you set values?

Posted
25 minutes ago, ZoXizott said:

Okay so, firstly: I'm sorry if this has been mentioned before, but I appear to have an issue when using the "(XML)_MCG_Unlocked_Pack_v0.1_Beta". The mod overall works great, and female animations work perfect, but when it comes to male animations (both human and super mutant) there seems to be an "erection" problem, either they stay soft flaccid, or they get this very odd inverted erection (forward one being straight down, and downward one being straight inside the actor himself). I've tried different actors, clean install, just this mod with AAF and everything, still appear to be getting the same issue, I tried looking through the AAF files but I couldn't seem to find any mention of the male actors "erection" either.


Edit: I also should mention I am using the latest version of AAF and using CBBE+EVB bodies.

All the XML change files play havoc with AAF and One Patch.....

Posted
22 minutes ago, maddadicusrex said:

All the XML change files play havoc with AAF and One Patch.....

Well the thing is, if I install the one patch over the XML Unlocked, erections etc are working. Otherwise the erections are just non-existant or even inverted into the actor himself.

Posted
40 minutes ago, ZoXizott said:

Well the thing is, if I install the one patch over the XML Unlocked, erections etc are working. Otherwise the erections are just non-existant or even inverted into the actor himself.

The One Patch and the One Patch Fix change XMLs also which conflicts with any XML type, such as what you are using and the Squirt mod. If you want to mix it up, better to go into AAF Settings and change gender to opposite of what is there and all animations can be used for any gender mix or combo.

Posted
34 minutes ago, maddadicusrex said:

The One Patch and the One Patch Fix change XMLs also which conflicts with any XML type, such as what you are using and the Squirt mod. If you want to mix it up, better to go into AAF Settings and change gender to opposite of what is there and all animations can be used for any gender mix or combo.

I'm not entirely sure I understand what you mean here, I'm saying I only have the latest AAF along with the listed supported Themes and animation packs, then using this mod with the XML unlocked, which does give some erections, but they are totally out of place and not really aligned correctly, however if I then install the one patch over this, the erections will work start working again.

Posted
1 hour ago, ZoXizott said:

I'm not entirely sure I understand what you mean here, I'm saying I only have the latest AAF along with the listed supported Themes and animation packs, then using this mod with the XML unlocked, which does give some erections, but they are totally out of place and not really aligned correctly, however if I then install the one patch over this, the erections will work start working again.

The reason you have XML is to give you more genderfree sex options to tagged animations. All I am saying is that there is another way to get that through AAF setings and get rid of XML UNLOCKED without the conflicts. 

Posted

I don't think it's a good idea to give dogmeat the quest-reward with sex dialogue. He got it after killing some rats at the beginning of the game.


20191105195246_1.thumb.jpg.28764b0949e48972adce642aa1ee7009.jpg

Posted
40 minutes ago, Magenta147 said:

Is there a way to make your lover or pet essential? lost like 3 lovers already on survival  hahaha

XD unfortunately there isn't, but it may be added for the next update, good idea!

Posted
On 11/5/2019 at 2:58 AM, shinchan said:

The big button is hard to press when it doesn't seem to exist. Anyone else ever have this issue?

ScreenShot0.png

This issue has been reported by other 3-4 members before. All I can say is make sure you update your F4SE and your MCM mods to the latest version compatible with your current Fallout 4 version. In the majority of cases the reason could be a non updated MCM version or a low resolution of the screen like 720p, a resolution of minimum 1920x1080 is recommended and probably wide screen resolutions like 21:9 will not work as intended (16:9 is best). They never reported back the resolution of their problems about this so I am not sure you will either, unfortunately.

Posted
1 hour ago, Martin56 said:

This issue has been reported by other 3-4 members before. All I can say is make sure you update your F4SE and your MCM mods to the latest version compatible with your current Fallout 4 version. In the majority of cases the reason could be a non updated MCM version or a low resolution of the screen like 720p, a resolution of minimum 1920x1080 is recommended and probably wide screen resolutions like 21:9 will not work as intended (16:9 is best). They never reported back the resolution of their problems about this so I am not sure you will either, unfortunately.

That's probably shinchan isn't on a 16:9 resolution.

 

@shinchan your screenshot is 1728x1080, is that your native resolution or did you crop the image? I can suggest a work around for this: change your resolution to a 16:9 (1280x720, 1366x768, 1600x900 or 1920x1080 which one is available), run the game, start the mod, save and exit the game then change the resolution back to your native resolution and load your save.

 

I heard 1728x1080 is the best resolution for PUBG, I never played it tho. We may have a PUBG player among us ?

 

Posted
5 minutes ago, Hanaxar said:

 

I heard 1728x1080 is the best resolution for PUBG, I never played it tho. We may have a PUBG player among us ?

I learn something new everyday xD thanks :)

Posted
9 hours ago, Hanaxar said:

That's probably shinchan isn't on a 16:9 resolution.

 

@shinchan your screenshot is 1728x1080, is that your native resolution or did you crop the image? I can suggest a work around for this: change your resolution to a 16:9 (1280x720, 1366x768, 1600x900 or 1920x1080 which one is available), run the game, start the mod, save and exit the game then change the resolution back to your native resolution and load your save.

 

I heard 1728x1080 is the best resolution for PUBG, I never played it tho. We may have a PUBG player among us ?

 

I didn't crop it or intentionally play on that resolution... so something may have gone wacky with it. It should be 1920x1200, though that's still not 16:9 so maybe I'll try that. Everything was recently installed at the latest versions so I guess resolution could be it... though I hate playing at a resolution different from my monitor.

Posted

When I use the quick sex prostitution dialogue I always get rejected. On other saves it works good. I have a charisma of 10 so dialogues are usually not a problem.

Did I miss a setting for the prostitution success?

Posted
16 minutes ago, xyzxyz said:

When I use the quick sex prostitution dialogue I always get rejected. On other saves it works good. I have a charisma of 10 so dialogues are usually not a problem.

Did I miss a setting for the prostitution success?

I think you don't have some related perks.

 

It's from the description page:

Prostitution Power = ((X - 10) * 10) +10
Where X = 10 and for each of the following perks X is 1 point higher:
-partyboy01 (partygirl01 for women)
-partyboy02 (partygirl02 for women)
-partyboy03 (partygirl03 for women)
-quickhands01
-quickhands02
-quickhands03
-vans01 (this gives 2 points instead of 1)
-vans02
So i.e. if you have all these perks your prostitution power is: ((19 - 10) * 10) + 10 = 100 (in other words 100% success chance when prostituting.

 

Posted
24 minutes ago, Hanaxar said:

I think you don't have some related perks.

 

It's from the description page:

Prostitution Power = ((X - 10) * 10) +10
Where X = 10 and for each of the following perks X is 1 point higher:
-partyboy01 (partygirl01 for women)
-partyboy02 (partygirl02 for women)
-partyboy03 (partygirl03 for women)
-quickhands01
-quickhands02
-quickhands03
-vans01 (this gives 2 points instead of 1)
-vans02
So i.e. if you have all these perks your prostitution power is: ((19 - 10) * 10) + 10 = 100 (in other words 100% success chance when prostituting.

 

True, I have none of those because they are usually not important^^  Thank you, I must have missed this list.

Posted

Are the timed settings between acts hardcoded into the mod or are they affected by divisor or perk settings? I ask because even at settings of 6 hours for all approaches, in a short realtime game period, I have had over 5 personal approaches and 9 npc vs npc approaches. It usually is the same especially in heavy populated settlements. My Flirt/Solicit divisors are very low(1), is that a factor? Also, I have cuddle animations with Animation packs, but none are being triggered by this mod when I click on an appropriate bed with button options..

Posted

How to enslave creatures? I can submit them but if I select "enslave" option then I always get message "this creature cannot be enslaved". I enabled option to enslave big creatures in the MCM and also my character has pheromones in her inventory. Tried on several deathclaws and yao guais.

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