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Posted
8 minutes ago, anghelos92 said:

Please be specific, my english is school level.

 

Also i don't think that this mod,"MCG WHATEVER", which is awfully complicated, can be good for you my friend, it's better if you play with an other mod for AAF :D

No insult was intended?, could not remember the actual name/initials of your mod. At the time, I was more intent on getting AAF to work. I did and not really sure why I never figured it out before now. I love not being able to control when I have sex in a Fallout world. Sex Em Out was my vehicle to test the sex as I waded through mods. With everything working, with more sex animations than I am used to, now looking for a platform like yours that makes sex not so cut and dry. I am using your mod now, no gripes or issues. Was just asking if the npc asking me for sex or the npc random sex takes time to build up in your mod? Again, your mod turned out easier to set up than I imagined and am looking forward to its' fruits.?.

Posted
Just now, maddadicusrex said:

No insult was intended?

And i did not intend to blame you or be angry for that, I am just pointing out that MCG is a vast and dense mod, believe me, I myself don't remember all the features added into it, it's for this reason that there are the guide for mod and the faqs. I know that they are very boring and not at all well written but if you can't read them i want make you save your time and unistall the mod, because without them you're not going far. And this is not specifically for you, it's for all the potential users of this mod. I did not built MCG to be popular, this must be clear, and it was for this reason that i suggested you to stick with the mods you were accustomed to, since they are available also for AAF.

 

For the matter at hand, it seems you are specifically interested in the random npc sex and approach systems, for the former it's better if you use RSE II random shenanigans, for both and also for the respawn system, after you started MCG with the MCM "start the mod button", you need to open the MCG Options Menu by long pressing the relative hotkey, and scroll down the menu to see the various "start... System" buttons for each of them, as stated in the MCG start message.

Posted

And yet it breaks your mod system of companion relationships, at least McCready.
With three(Preston, Piper and Codswort) everything went fine, until the perk.
Now McCready. Snatch, too, all was going well, then harass sex with a stranger, *your companion hates...* and away we go - *McCready liked it* -70, and again and again. From 700 to -800. And in other profiles the same bullshit was. I have sinned against the *visible companions affinity*, but now it is not.

Posted
6 hours ago, anghelos92 said:

Yes,  vanilla companions should not follow MCG dialogues for dating and romance since the vanilla companions dialogues are much Better in this case, once you have succesfully flirted with Piper and the vanilla game set Piper as romanced you should see the "married" MCG dialogues available, so you'll be able to have sex, or ask her to cook food for you etc. If you use the npc initiative system they could ask for a date tough, but this will be changed in the next update to prevent this because it was not intended behaviour (i just forgot to blacklist them)

I see. Thanks for the clarification!

 

I did not realize this as I was using a custom companion prior to asking for Piper to join,

Posted
51 minutes ago, kujoe said:

I see. Thanks for the clarification!

 

I did not realize this as I was using a custom companion prior to asking for Piper to join,

You're welcome :), yes custom companions are not included into the black lists, this could be somewhat unimmersive with those but at the same time modders that generally make custom companions don't use the vanilla affinity system (i.e. Heather custom companion uses a custom affinity system) so you'll need to romance those custom companions with MCG dialogues or if they are loverslab companions like Ivy you should just use their custom systems since they are made just for that

Posted

TO ALL: for the time being please disable the infidelty and infamy systems because they will undergo some tests and changes, a new update will come tomorrow giving more instruments to modders, possibly a transformation of the mod from .esp to .esm and Real Handcuff integration for the harassment and defeat mechanics.

The button to ask for the affinity to vanilla companions will also be removed from the mod, so don't use it in the time being.

Posted
Just now, moddyguy said:

Hi anghelos92,

 

I didn't see this in the guide just want to know if followers are involved in combat defeat?

For example I hide away while the followers get overwhelmed by bandit gangs in combat

No the mod is centered around player, only one follower can be raped alongside the player. You can use AAF Violate mod for that purpose

Posted
11 hours ago, anghelos92 said:

What version of MCG do you have?...

 

edit: >>> proof it is working for me:

  Reveal hidden contents

532392046_DesktopScreenshot2019_06.01-14_20_02_03.png.6d56fe0527a4b1e9d28f04c11cb51197.png

1641192920_DesktopScreenshot2019_06.01-14_20_13_43.png.281d476ff3d3a430a46121ee538b7c23.png

527622622_DesktopScreenshot2019_06.01-14_20_27_83.png.6d28f80db68f5c62afd25f39beb24aaf.png

1381266095_DesktopScreenshot2019_06.01-14_21.12_21.png.dcf1f4f16b3abe3c423706392d14532e.png

 

 

 

Also if for dismiss you mean "free from slavery" you need to use the release button.

Thats gorgeous proof son.

 

However I have proof its not there on my angle. :/

i never seen that portion of the menu before...

i think I miiiight have an old version.

i should be able to just download the new version overtop of the old one, right?

 

 

 

 

 

by dismiss i meant to have all of the currently following slaves stop following and sandbox

Posted
18 hours ago, anghelos92 said:

TO ALL: for the time being please disable the infidelty and infamy systems because they will undergo some tests and changes, a new update will come tomorrow giving more instruments to modders, possibly a transformation of the mod from .esp to .esm and Real Handcuff integration for the harassment and defeat mechanics.

The button to ask for the affinity to vanilla companions will also be removed from the mod, so don't use it in the time being.

Why are you removing the button to see the affinity level? I thought that was useful.

Posted

Silly little problem.

The message box "You are breaking this slave's resitance" comes up so often, the misspelled Resistance bugs me.

I tried to fix it both in FO5Edit and the Creation Kit - but I can not locate this string.

Where is it tucked?

And maybe fix it in the next build...

 

Posted
27 minutes ago, fred200 said:

Silly little problem.

The message box "You are breaking this slave's resitance" comes up so often, the misspelled Resistance bugs me.

I tried to fix it both in FO5Edit and the Creation Kit - but I can not locate this string.

Where is it tucked?

And maybe fix it in the next build...

 

lol ?ok I'll do it together with the other bug fixing, a note tough: prepare because the next update will require a new game or a save where MCG was never installed before...I know I know you're gonna kill me but it's needed because I want to avoid any unwanted vanilla companion interactions, with all the reports so far I am convinced that somewhat MCG can bug vanilla companion affinity so i am going to erase any interaction with that and that will require a new save!

Posted
1 minute ago, fred200 said:

I have to say I enjoyed collecting my horde of followers - so the idea of catching them again does not bother me.

 

I would not mind a sneakier way of enslaving though - maybe a spiked drink... Or another Romance option...

 

Posted

I'm not sure if I messed something up or not. In the past updates I was able to use the Furniture option. Now when I select it, it just does a normal non furniture animation. All the other animation options work as intended. I have the debug override set as MCG, not AAF, or XML override. If I do select XML or AAF in the debug. I just get a fade screen to black with a message. I get this for most of the animation selections with either of those two options enabled. MCG, all the animation options work except for the Furniture one. 

 

Occasionally, I get a fade to black with hugging or kissing with the MCG option selected. If I reload it fixes the issue.

Thank you for any help given.

Posted
1 hour ago, jah15 said:

I'm not sure if I messed something up or not. In the past updates I was able to use the Furniture option. Now when I select it, it just does a normal non furniture animation. All the other animation options work as intended. I have the debug override set as MCG, not AAF, or XML override. If I do select XML or AAF in the debug. I just get a fade screen to black with a message. I get this for most of the animation selections with either of those two options enabled. MCG, all the animation options work except for the Furniture one. 

 

Occasionally, I get a fade to black with hugging or kissing with the MCG option selected. If I reload it fixes the issue.

Thank you for any help given.

The debug gender override must undergo some tests, unfortunately the new update will require a new game or a save where MCG was not installed before. There are some bugs found in the current MCG gender handling. When you get the fade to black that's the mod fail safe for when AAF doesn't found a valid animation for the actors inserted or something went wrong in AAF. An example of fail safe: if you use gender override set to AAF (so it's AAF that handle everything) and you input two females or two males to kiss each other you'll have a fade to black because currently there are no specific animations for that. MCG bypass this and other limitations if the gender handling is set to MCG this mod make AAF believe that you are sending always a female and a male using the appropriate AAF keywords so you can use almost any available AAF animation for all the actors combinations possible, problem is this deception should be cleared after the sex happen but somewhat it has been found that the mark left on the actors to make aaf believe they are a female and a male remain, so i need to fix that. In the mean time, before the next update i suggest you to start a new game or load a save where MCG was not installed before and make sure that the infidelty and infamy systems are disabled (because of reported interference with the vanilla companion system that will be fixed in the next update) and the gender override is set to AAF because these systems are currently bugged and require attention, thank you and sorry for the incovenience

 

For the furniture it will be fixed also in the next update, but it should be noted that when you do full unlocked sex (i.e. when prostituting, flirting etc) if you  select "let's find anither place" you should be able to activate some selected furnitures (like chairs, sofas or power armor stations) and see the actication option "DO IT" to use exactly that furniture for sex, for this system only activable furniture are valid (i.e. tables can only be picked automatically using the nearest furniture option that need to be fixed)

Posted
9 hours ago, anghelos92 said:

The debug gender override must undergo some tests, unfortunately the new update will require a new game or a save where MCG was not installed before. There are some bugs found in the current MCG gender handling. When you get the fade to black that's the mod fail safe for when AAF doesn't found a valid animation for the actors inserted or something went wrong in AAF. An example of fail safe: if you use gender override set to AAF (so it's AAF that handle everything) and you input two females or two males to kiss each other you'll have a fade to black because currently there are no specific animations for that. MCG bypass this and other limitations if the gender handling is set to MCG this mod make AAF believe that you are sending always a female and a male using the appropriate AAF keywords so you can use almost any available AAF animation for all the actors combinations possible, problem is this deception should be cleared after the sex happen but somewhat it has been found that the mark left on the actors to make aaf believe they are a female and a male remain, so i need to fix that. In the mean time, before the next update i suggest you to start a new game or load a save where MCG was not installed before and make sure that the infidelty and infamy systems are disabled (because of reported interference with the vanilla companion system that will be fixed in the next update) and the gender override is set to AAF because these systems are currently bugged and require attention, thank you and sorry for the incovenience

 

For the furniture it will be fixed also in the next update, but it should be noted that when you do full unlocked sex (i.e. when prostituting, flirting etc) if you  select "let's find anither place" you should be able to activate some selected furnitures (like chairs, sofas or power armor stations) and see the actication option "DO IT" to use exactly that furniture for sex, for this system only activable furniture are valid (i.e. tables can only be picked automatically using the nearest furniture option that need to be fixed)

Thank you for your response! I will wait for the next update.

 

On a side note. I saw on your list of incompatible mods that transfer settlements causes issue with the widgets. In my experience, I found that if I Started M.C.G first in the save file, saved, exited the game, activated Transfer Settlements, and then came back into the game everything works great. The widgets and transfer settlements will work. If you start with Transfer Settlements and MCG at the same time in a new game or save file together. The widgets will not work. MCG must start first and be activated.

 

This is what worked for me.

Posted

Hi! It id a cool mod that works fine and all in one place i.e. rape prostitution etc. The only thing that creatures and dogmeat have no shlongs. Is there a mod to add them slongs? I tried to find it but found only for deathclaw is there others?

Posted

Hey I got a small problem. For some reason the harassment scenes are always being aborted before they can start. Strangely enough the asking scenes always work. Anybody knows a fix to this?

Posted

First- thank you for your work. No complaints here. I followed your install notes and it works perfectly. I am not writing a bug report because I used a work around, and it was better than expected. This is just a data point.

 

There are reports of negative affinity for followers when there should have been positive. New play through, clean male char. Level 8, in DC. I have Piper, Ellen, and Dogmeat (as female human looks like FLOTUS). Running AFT. I also have Barb (I like a Harem, I blame Flashy), and Heather. Ellen went negative -75 on me when Abbot gave me a blow job for going for the paint. In AFT, I usually set followers to have all likes and loves for their negative positions. So I reloaded a save and I took Ellen and made her hate everything. Then I gave her about 800 affinity. Then got another blow job from Abbot. With her hating everything, she jumped from about 750 affinity, to 1200. Then I got the conversation about going to Quincy. I have about every female follower mod, plus the mod that makes the companions female, so I may be able to max them in record time. Its probably an AFT thing, but I can work with it. Thanks again for your great work.

Posted

Hey! First of all thanks for this mod! i always use this mod since i know it existed. Its a must-have. Its just a very clean and nice mod!

 

but i have a little problem whit the mod that its giving me a little too much problems for what it is:

I make a clean installation of the whole game + mods and everything was fine until i tried to *activate* the mod, well, you see, the *activate button* on the MCM menu isnt there, the options are there, everything is there, no errors during the installation.. nothing i can think of. I re-install everything from 0 and yet this happends again, 

 

I already did a search on the MCM bug page and either im blind or i cant find the bug there xD.

 

Someone (hopefully the MC) can help me whit this? i cant use the mod because of this shit.

 

I feel dumb.

Fallout 4 Screenshot 2019.06.04 - 17.44.24.47.png

Posted

I have a problem where there is no button to start the mod in the MCM menu and i cannot change any of the options, also the stop mod, restart mod button have no effect. I installed through vortex and have check the data files to make sure the made it into the game folder and they have. I just cant seem to figure out what is causing this. When I type in sqv anghelosmain into the console nothing is found either. Ive been reading through the forum but cannot seem to find a solution.

 

Same problem as above in the pic

Posted
44 minutes ago, 2wsols said:

First- thank you for your work.

Thank you sir :)

About the problems of vanilla companions affinity i am working on it, I am trying to use the vanilla scripts to modify that value instead of using a generic damagevalue() function, it seems that the affinity actor value is something special for the game and should not changed with generic functions (all the other actor values instead react well with generic functions). So far the new system is responding ok, but i'll need more tests and this is the reason for why i did not uploaded a fixed version yet.

 

Also there is the problem with the actors marked with wrong gender after an animation started by this mod with gender override setting "MCG", i have already found the problem and fixed it for the next version. Basically i did not registered for the end scene event again and so after removing the marks the first time, MCG would not remove them the other times! You are good if you use the gender override setting in debug page to AAF in the mean time, problem is these marks once given with the current flawed system are difficult to eliminate and so this is the reason for why the new version will need a new game or a save where MCG was not installed before, unfortunately a clean save or a restart will not be enough

 

 

Posted
7 minutes ago, Blazeofdragon said:

Someone (hopefully the MC) can help me whit this? i cant use the mod because of this shit.

The image you've posted is very different from what is my MCM, you can see my MCM in the screenshots in the download page of the mod, probably you have a different screen ratio for your monitor, mine is 16:9. Or your MCM is a different version than my own, I will try to adjust that front page to be compatible with all user monitors

Posted
23 minutes ago, anghelos92 said:

The image you've posted is very different from what is my MCM, you can see my MCM in the screenshots in the download page of the mod, probably you have a different screen ratio for your monitor, mine is 16:9. Or your MCM is a different version than my own, I will try to adjust that front page to be compatible with all user monitors

Whoah, that was fast, again thanks for your hard work!

 

Well as you say it can be the MCM, but i just installed the one i always use (https://www.nexusmods.com/fallout4/mods/21497 > the same one you post in the files and i just download the main file and thats it.

 

i will try the monitor scale thing, and then tell you if it works.. but i think it would be weird if thats the cause of the problem.

 

 

Btw you have any idea of why your MCM looks like that? Maybe an older version? 

 

and sorry for be a bothering

 

 

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