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Final pre-release post, Nymph Race and Nymph Follower changes and expanded personalities


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Hi there Nymph lovers!  I know I said I wasn't going to post another entry before release, but the last week has seen a lot of testing, bug fixes, polishing, and a few fairly significant last minute changes.

 

First of all, I have done a complete overhaul on the signature spells used by two of the followers.

 

Arborea's signature spell has been replaced by the Rainbow Beam, a very long range destruction/alteration/restoration spell that has a huge number of different effects that it causes, but which is reduced by almost every type of resistance.  She is much more useful as a pure mage in general combat now, while still retaining her great strength against enemy spellcasters.

 

You can see it here

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Kayellie's lifesaving spell turned out to be kind of boring and something that a number of other popular followers do already, so I wanted to give her something that made her more interesting instead.  She now has two powers, one of which is Stendarr's Shield, which is an armor buff that stacks with flesh spells and affects her, any other followers and the player, and which grants the player a 7% chance of having incoming damage negated entirely.  

 

But the coolest power Kayellie has now, which is consistent with her character and background, is called "Collateral Damage."  As long as she has a greatsword equipped every single hit she lands will cause a small explosion similar to when a giant smashes his foot into the ground.  These explosions have some force, push around clutter, can knock down smaller enemies, and also do a small amount of damage to every enemy nearby, damage that increases as she levels.  If she is using her own sword and scores a critical hit she will cause a stronger explosion that will also stagger enemies in a larger radius in addition to the extra damage.  I had to be very careful while implementing these so as to never accidentally allow her to hit someone or something that would cause gameplay problems, and I think I managed to pull this off while keeping the flavor intact.  It only affects hostiles and critters (chickens, goats, rabbits, elks, and so on), but it will never count as a crime no matter who she hits (which actually lines up perfectly with her back-story, coincidentally).

 

You can see it in action here 

 

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She's a lot more fun to have as a follower now since she causes so much chaos, and she is very good at fighting multiple small enemies at once (rieklings, wolves, etc)

 

With that I think every follower has something unique and interesting about them that should make for a diverse set of follower playstyles.  I have been trying very hard throughout the course of this mod to find ways to make them interesting and different enough from generic followers without the use of scripting, and I hope you will enjoy playing with them.

 

Along those lines, I have taken my earlier notes and written a much more in-depth set of background information for each follower.

 

Let's start with Kayellie then.

 

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Kayellie Personality

Spoiler

Name: Kayellie

 

Race: Blended Nymph

 

Combat Style: Two Handed Sword, and a rather large one at that

 

Special Talent(s):

Stendarr’s Shield, an armor type spell that affects her, the player, and any other followers.  The Shield stacks with other armor spells and gives the player a 7% chance to avoid any incoming damage as long as it is active.  Kayellie will protect you!

 

Collateral Damage; Kayellie has the inexplicable ability to cause a great deal of damage to her surroundings with every swing of her sword.  She manages to do this as long as she is using any kind of great-sword, but If she is wielding her own “Holy Blade” she will also cause a much larger impact on critical hits; an impact strong enough to knock many enemies off their feet.  This is both a blessing and a curse.  It works to her advantage because it allows her to effectively fight several enemies at once.  The downside is that, as you can imagine, she tends to break and kill things somewhat indiscriminately.  She has enough sense to avoid hurting innocent bystanders but the same cannot be said for any chickens or goats unfortunate enough to be standing nearby.

 

  • Kayellie is extremely good natured and friendly.  She is very tall, almost half a head taller than your average nord woman, and stunningly beautiful, which makes for a powerful first impression, and she is generally liked immediately by everyone who meets her.  She is always willing to help out with any task great or small that is asked of her, nothing is too difficult or insignificant for those in need!  Her central personality trait is that she is kind and generous to a fault.

 

  • She believes herself to be a noble knight of Stendarr, a paladin, and generally expects others to treat her as such by showing respect and referring to her as your ladyship, milady, and so on.  She doesn’t get upset when those she speaks to forget or ignore this, but she will feel the need to politely remind them of her station, repeatedly, as many times as necessary.  Whether or not she is actually knight or a noblewoman is a matter of debate.

 

  • Kayellie is, for lack of a better explanation, somewhat out of touch with reality.  She has what you might call a strong “Don Quixote” complex and will tend to turn any mundane chore into a noble quest undertaken for the sake of all Tamriel.  Kayellie is more or less on a never-ending quest to save Tamriel from whatever happens to be her task at any given moment.  If she is fighting a few skeletons, she believes she is saving Tamriel from an incursion by hordes of the undead, if she is collecting apples for a local farmer, she is actually saving Tamriel from the threat of impending famine and alleviating a crippling fruit shortage.  This can get somewhat silly, and she seems to be totally unaware of any silliness.

 

  • Kayellie has a habit of causing a great deal of collateral damage when fighting.  She doesn’t do it deliberately, but she seems to be absolutely incapable of fighting without smashing everything around her, and has accidentally destroyed several villages.  She primarily fights with her “Holy Blade,” an enormous and almost impractically over-sized sword capable of cleaving a farmhouse in half with a single swing (as the unfortunate farmers will attest).

 

  • Despite the fact that she is a menace to livestock and infrastructure everywhere, nobody ever seems to get mad at her for any of the things she does, her extreme niceness and genuine sincerity tends to make people put up with whatever she does.  It goes deeper than this actually, and very often people will go out of their way to make excuses for her and eventually find themselves becoming a part of her narrative.  

 

  • Kayellie also doesn’t seem be aware of her own powers of demolition and mayhem, nor does she seem to realize that she is the reason the poor villagers need to rebuild over and over.  In the most bizarre twist of all, the townsfolk who are essentially the victims of her indiscriminate destruction will be the first ones to get very upset at anyone who tries to explain to Kayellie that she is the sole origin of all the devastation. That said, it definitely helps that she donates a considerable portion of the gold she finds while adventuring to help the poor villagers in their endless reconstruction efforts, but she sees this as charity, not at all as payment for the damage she has caused.

 

  • The exception to this is Markarth.  Kayellie was not welcome in Markarth for quite a while due to an incident she claims involved the slaying of a “Water Dragon” laying siege to the city center.  This was long before dragons returned to Skyrim and even still there are no such things as “Water Dragons”.  Nobody in town will go into detail except to say the watermill by the smithy was broken for a while after this incident.

 

  • Kayellie, as a blended Nymph, is one of the best examples of a Nymph who is wholly unaware of her true nature: she does not know she is a Nymph, and her Nymph hyper-sexuality conflicts strongly with her self-perception of being a proper and respectable noblewoman.  As a result she has a Victorian-esque relationship with anything naughty: an almost obsessive interest, a refusal to admit or acknowledge her interest, and thus a rather strong tendency towards repression.  

 

  • Even the way she dresses is not exactly something she can be honest  with herself about.  She will either claim that she is taking advantage of the lack of protection in order to train her reflexes or that Stendarr has blessed her with his protection and covering herself would be an insult to His Mercy.  In truth she simply gets excited by having a lot of skin exposed, but it would be utterly impossible to get her to admit it.

 

  • Indeed, any supernatural abilities she has inherited from her Nymph heritage are believed by her to be blessings granted to her as one of Stendarr’s favored servants.  She is certainly looked upon favorably by Stendarr as she is faultless in her defense of those in need, but even a high-priest of the Divines would be unable to convince her that eternal youth, invulnerability to non-magical weapons, and inhuman beauty are not blessings that Stendarr grants to his faithful. 

 

  • Kayellie frequently adventures with Arborea, who she claims is her squire.  Arborea, who is not her squire, finds this irritating. 

 

  • The two of them can usually be found relaxing in-between adventures at the Frostfruit Inn of Rorikstead.

 

Kayellie Pictures

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Arborea Personality and Background

 

Spoiler

Race: Wood Nymph

 

Combat Style: Dual-Cast Magic

 

Special Talent(s): Rainbow Beam, a flashy and somewhat over-the-top spell that combines destruction, restoration, and alteration magic into a single prismatic ray.  The Rainbow Beam burns health, exhausts stamina, slows movement speed, gradually erodes magic resistance, and last but not least, absorbs magicka from those it shines on.  It is extremely powerful against those with no elemental or magic resistances, and devastating against enemy spell casters, as she can cast it almost indefinitely when draining magicka from an enemy mage, but the effects are reduced by almost every type of resistance.  

 

Once achieving sufficiently high level she can also use her personal variation of Ebony Flesh - the Prism Flesh spell, which provides armor, magic, and a high level of shock resistance.

 

  • Arborea is the quintessential stereotypical Nymph, she is a natural hedonist who is always looking for something new and entertaining, and she tries to avoid danger or exerting herself whenever possible.

 

  • She never seems to lose her composure, she is always witty, charming and slightly amused.  She loves to tell stories, and is a natural performer and entertainer.  This is more of a desire to show-off or dazzle an audience than it is a need to be the center of attention.  She will happily let someone else be in the spotlight, so long as they can entertain her.

 

  • She knows that she is a Wood Nymph and is not shy about telling people.  Most Wood Nymphii learn at an early age to avoid human and mer settlements. Though she has a very typical Epicurean Nymph personality, she is highly unusual relative to other Wood Nymph subtypes in that she prefers civilization along with all it has to offer to the forest, and is neither shy nor reclusive.

 

  • Arborea may be one of the oldest creatures on Tamriel based on the stories she tells, as she will often recount events from earlier eras as a first-hand experience, but she refuses to even hint at her true age. Most Nymphii, and Wood Nymphii in particular, have a superstition against telling anyone their age.  Since a Nymph does not age or die naturally and a Wood Nymph does not get disease and is immune to all manner of toxins or poisons, they typically only die of violence or accident.  So to a Wood Nymph telling someone how long you have lived is tantamount to declaring to Death how long you have eluded his grasp.

 

  • She can often come across as self-centered or egocentric and has a very lofty impression of herself.  She has a habit of introducing herself as “the most interesting person you will ever meet.”  This can be quite off-putting at first, but consider that she is at least hundreds if not thousands of years old, and to her all living mortals are a bit like foolish, naive children; She often treats them as such, though she rarely condescends to mortals the way that most Nymphii do.

 

  • Arborea only reluctantly wears clothing since dealing with gawkers, would-be suitors, and squeamish city guards is in her words “a dreadful bore."  Despite her stated preference for nudity, she does enjoy dressing up and adding accessories to her outfit, a concept she considers to be one of the great innovations of otherwise prudish human women.

 

  • Her life is generally spent in pursuit of the next good time, whether that is drinking, partying, or performing, and she avoids training, studying, and hard work in general like the plague.  She might make a great artist, if it wasn’t so much work.

 

  • Absolutely loves good wine and good mead.  She doesn’t get drunk the same as mortals, since her Wood Nymph background makes her immune to all forms of toxins, but she often pretends she is, just for fun.  

 

  • Arborea is essentially the embodiment of everything that Yulia finds frivolous and wasteful about Nymph behavior.  Yulia clearly recognizes just how much more powerful Arborea would be if she hadn’t devoted her entire existence to the pursuit of pleasure, and the two of them likely do not get along very well.  

 

  • By comparison, Lykaea has more of a grudging respect for Arborea, as she recognizes Arborea’s great wisdom and experience as genuine strength concealed behind an Oscar WIlde-esque persona of wit, innuendo, and emotional detachment.

 

  • Arborea can be found tagging along on Kayellie’s adventures for the sake of her own amusement.  Kayellie’s personality, the problems she causes, and how people inevitably treat her in spite of the fact that they are usually worse off as a result of meeting her, is a never-ending source of entertainment.  Very few things in her exceedingly long existence have ever provided as much reliable entertainment as Kayellie’s never-ending quest to save Tamriel.

 

  • As Arborea explains, “meeting Kayellie is like meeting a fictional character come to life, a character who inevitably manages to turn the world around her into her own personal novel, and all of the people she meets into her supporting cast.”  This last part is something Arborea has had to actively resist and she will insist most emphatically that she is NOT Kayellie’s squire.

 

  • Fights with her own self-designed rainbow magic, which is probably just as flashy and showy as it is effective.  It is likely that she designed it on a whim and she almost certainly cares far more about how her magic looks than how well it actually works.  Don’t let the somewhat silly style of the magic fool you though, it is the result of centuries upon centuries of refinement and honing, and is devastating against most foes.

 

  • The two of them can be found relaxing in the Frostfruit Inn of Rorikstead, where Arborea has run up quite a tab.

 

Arborea Pictures

Spoiler

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Lykaea Personality and Background

Spoiler

Name: Lykaea

 

Race: Beast Nymph

 

Combat Style: Unarmed combat, highly aggressive and reckless

 

Special Talent(s):

 

Fists of Lykaea: summons two level-scaled wolves named “Lykaea’s Right Fist” and “Lykaea’s Left Fist”, respectively.  They do reasonable damage but they primarily function to distract enemies from Lykaea while she goes on a face-punching rampage.

 

She also regenerates in combat similar to a troll

 

Has a number of perks that greatly enhance her unarmed damage including

 

20% increased unarmed attack speed

Her unarmed strikes ignore 50% of opponent's armor


 

  • Lykaea is the closest equivalent to a Tamrielic Darwinist who believes in her own strength above all else.  Her most important personality trait is  an obsessive desire to become stronger, and a compulsive need to challenge anyone who might be stronger than her to combat.

 

  • Beast Nymphii heal very fast to begin with, and Lykaea heals even faster than most.  She won’t regrow lost limbs in a single day, but she can recover from borderline mortal wounds at a rate that would put a troll to shame.

 

  • As a result of this combination of obsession with dueling and extremely rapid recovery, anyone who can beat her should probably expect to have to defeat the same crazy wolf girl a half dozen times or more in a single day.  

 

  • Quite often she has to postpone her challenges to allow her opponents time to recover when they get exhausted after fighting her over and over.  She has no interest in defeating someone who isn’t at their best, that proves nothing.

 

  • Is willing to fight to the death if necessary, but strongly prefers not to.  Her explanation is that the predator who kills off all but the weakest prey is doomed to become weak herself.

 

  • Snarky and sarcastic towards those she believes weak.  Feels that respect is something that one must claim, it is never given freely.

 

  • Strongly opposes rule of the strong by the weak, she is probably a Stormcloak sympathizer at heart, though she would disapprove of Ulfric’s reliance on diplomacy and military maneuvering over fighting and leading in person.

 

  • She bases a lot of her philosophy on her understanding of wolves, with concepts like pack dominance, bravery in the face of a stronger opponent opponent, and so on being central to her identity.

 

  • Hates any kind of deception, which she views as weakness.  Can be extremely stealthy, but is more likely to sneak up right behind someone and loudly shout TURN AND FACE ME COWARD! before she actually attacks.

 

  • She knows she is a Nymph, but believes she is a werewolf subtype of nymph.Since werewolves are not actually a race, this is impossible.  

 

  • In reality she is a Beast Nymph with the blood of a Lilmothiit, a fox-like beastman.  She would be very upset to learn the truth, as she views the fox as a weak prey creature.

 

  • She fights barehanded with a brawler style, and has bragged that she can punch a hole in a castle wall with only her fists.  As unlikely as this sounds, it may only be a slight exaggeration.  

 

  • In any fight that isn’t ritualistic combat Lykaea has a tendency to hurl herself headlong into battle with no regard for her own safety, fighting with a savage fury until she gets knocked out, which happens quite often due to her berserker fighting style and lack of armor.  Her greatest strength is that despite this, and until she is well and truly dead, she will always get back up and will always keep fighting; So if her foes think they have defeated her and turn away to engage someone else, before they know what hit them she will be on her feet once more.

 

  • She will proudly boast that “LYKAEA COVERS HER BODY FOR NO MAN!!!” but despite this, she still wears more clothes than your average Nymph.

 

  • She hangs around near refugee’s post and regularly mocks followers of Boethiah on their way to the Saecullum.  Despite the fact that she spends most of her time challenging opponents to duels or otherwise engaged in forms of ritual combat, endeavours favored by Boethiah, she holds only contempt for Daedric cultists as being hopeless weaklings desperate to win favor with a being far stronger than themselves.  

 

  • Likewise, she views the Daedric princes as cowards who can only amuse themselves by toying with those weaker than they are.  It’s a wonder she has lived as long as she has.

 

  • Yulia was the first person she had ever met who was able to defeat her again and again without tiring, for three entire days and nights.  At the end of the third night Yulia simply refused to fight her anymore, saying “if you wish to gain strength you must go and train.  Though we both might have eternal lives, I will waste no more of mine on your pride”  Lykaea has considered the two of them to be rivals ever since.

 

  • She and Yulia rarely see eye to eye on anything, but they both agree that most Nymphii live foolishly and squander the true potential that their gift of eternal youth offers them.  Lykaea will eagerly demonstrate her considerable strength as a way to persuade naive young Nymphii of what they could become if they attempt to have more than just an eternity of leisure.

 

Lykaea Pictures

Spoiler

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Yulia Personality and Background

 

Spoiler

Name: Yulia

 

Race: Desert Nymph

 

Combat Style: Two handed sword

 

Special Talent(s): Desert wind, a short duration powerful buff to her attack and move speed that also slightly buffs the player. 

Extreme endurance. 

Extreme carry weight.

 

  • A desert nymph who could be described as a wandering ronin or swordmaster.  She rarely stays in one place for long and tends to be very aloof and disinterested in wordly affairs.

 

  • She is fully aware of her Nymph nature, and much of her views on the world are shaped by the fact that her attitude is so unusual for a Nymph. She believes that the immortality, eternal youth, and the phenomenal potential for growth of the Nymphii is perhaps the greatest gift given to any species on Nirn.  Yet most Nymphii use these gifts to spend centuries upon centuries living idle and unproductive lives, pursuing pleasure and convenience, avoiding effort and fleeing from danger whenever possible.

 

  • Similar to Lykaea, Yulia has a core personality trait of self-improvement. She is on an endless quest to gain strength and perfect her sword arts. Yulia, unlike Lykaea, has relatively no interest in the strengths of those around her.  She pursues a path of inner focus, discipline, and personal mastery, not a path of glory or triumph over the strength of her rivals.

 

  • Despite her disapproval, Yulia does not feel scorn or contempt for the frivolous lifestyle of her fellow Nymphii, only a great deal of pity and remorse. Again, compared to Lykaea’s rather Darwinist philosophy of the strong ruling the weak and might making right, Yulia is far more Confucian, believing that the strong have a duty to protect and guide the weak, to help the weak and downtrodden to become strong themselves, or simply to use that strength to do what the weak cannot.

 

  • Deeply compassionate and caring, but has very high standards for people, and they usually disappoint her.  Over an ageless life and long spans of time, these disappointments have led her becoming very world-weary, rather emotionally guarded, and she has a very dim view of most living creatures.  She often comes across as harsh, and a bit melancholy or listless. 

 

  • Though she does often seem judgemental, it is only because she truely does care about people, though she has given up on trying to change things or do good, having experienced many lifetimes of observing no real difference resulting from her actions.

 

  • Yulia greatly admires those who try to do good or make things better, but ultimately believes their efforts in vain.  She might shake her head with disapproval at Kayellie’s larger-than-life hero persona, and she would never admit it, but she is probably a secret admirer of Kayellie and her perpetual quest to save Tamriel.

 

  • Yulia dedicates most of her life to mastering her fighting style.  She moves with inhuman speed and grace all while wielding a very large and extremely heavy iron blade which she seems to swing effortlessly.

 

  • Her fighting style is one of total discipline, martial skill, and lighting reflexes.  Yulia has an almost endless reserve of energy and she claims that she cannot remember the last time she became tired during a fight.

 

  • Yulia’s superhuman endurance is due in no small part to the dozens of years she has trained using heavily weighted armor.  That is, heavy steel armor affixed with additional weights. Despite the way it looks, her armor is actually so heavy that most mortal men would be nearly unable to move while carrying it, let alone while wearing it.

 

  • Though some might suggest this is an old fashioned training method, it is hard to argue with the results it can produce after decades of commitment.  Even if such results are really only possible for a Nymph.

 

  • She has an unusual way of dressing and one of her personality traits is that she finds it annoying to have to explain this to everyone she meets. She wants to protect herself with armor but her Desert Nymph physiology means she needs to keep most of her skin exposed to the air in order to regulate her body temperature.  Her fighting style has developed around this compromise between skin exposure and protection.  She is very heavily armored, but only on a small percentage of her body, and so she has learned to defend and guide blows toward the protected portion.

 

  • She can be found near the Top of the Ten Thousand Steps, usually meditating or contemplating the way of the voice.  Though she would make an excellent disciple, she seems to believe that the Greybeards would not allow a Nymph to train in the way of the voice, and will only teach the gift of Kyne to other mortals. Whether this is true or not is unclear but as a consequence she has not yet ventured all the way to High Hrothgar.

 

Yulia Pictures

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Synne Personality and Background

Spoiler

Name: Synne

Race: Night Nymph

Combat Style: Spellsword

Special Talent(s): Flames of Sin, an unresistable green/purple flame that absorbs stamina and grows much stronger as Synne levels.

 

  • Synne is a natural rebel and a compulsive troublemaker.  She will often say or do things to deliberately anger or offend people.  She has a real talent for this: she always knows exactly what to say to grossly offend someone, and often can’t help blurting it out.

 

  • Synne will typically describe herself as a villain or nefarious character, but in reality she is probably closer to Dick Dastardly from Wacky Races, a caricature of an over-the-top cartoon mustache-twirling-villain than actually evil.  

 

  • Synne has a tendency to tell ridiculous stories, many of which involve her, one of the divines (usually Mara, but it depends on the audience), and the business end of a belt-mounted soul-gem.  And yes, that means exactly what it sounds like. She will generally mime the “thrusting” motion when she gets to that part of the story, too.  

 

  • It doesn’t take long for most people to figure out none of these stories are true.  She’s not a very good liar.  In truth, she’s an extremely bad liar, and probably the least persuasive person you could ever meet.  If you catch her in a lie and call her on it she will laugh it off and admit that she made the whole thing up.  She’s not a sociopath, or out of touch with reality by any means.  Strangely, her admission that she made the whole thing up never stops her from telling essentially the same story to the same person at some later date and expecting them to believe it.

 

  • Despite her tendency to brag about the outrageous things she has done, she is almost all talk. Most of her behavior is rooted in a kind of paradoxical-shame response.  The same things that would cause a normal person to feel ashamed or embarrassed in a social situation seem to bring her enjoyment and delight.  It’s not entirely a compulsion she can’t control, but you would never know it.  Deep down she’s really just a lonely girl who can’t seem to stay out of trouble and can’t keep herself from alienating people, so she has invented her “evil” persona as a defense.

 

  • It is unclear if Synne is her actual name, she just has habit of introducing herself as “I am sin!” and probably wrote it this way originally before gradually changing it, possibly out of a sheer rebellion against proper spelling.  It is also unclear if she knows that she is a Nymph, if asked she will respond with a similar answer using more emphasis, “a nymph?!  FOOL! I *AM* SIN!!!!!”

 

  • Fights with a curved silver Akaviri blade and magic.  True to her pseudo-villainous persona, she tries to fight dirty whenever possible, and would prefer to win a fight by underhanded tactics even if she could win honorably.  Sometimes she even claims that she was fighting dirty regardless of whether she was or not, and will often insist that she only won by cheating, even if this makes no sense.

 

  • Synne will eagerly explain that the silver sword is a deterrent against werewolves, then transition into an obviously made up story about how she once volunteered to be the concubine for a whole tribe of werewolves until they discovered they couldn’t turn her, at which point she accused them of having both fleas and erectile dysfunction simultaneously, suggested that these two things were related somehow, and was finally chased out of their den.  Most of her stories that don’t end with something obscene end with her having to make a hasty and comedic exit to avoid the wrath of an angry mob.

 

  • Don’t ask about where her magic came from either, this will prompt her to start laughing maniacally and begin rambling energetically about the Doom of Tamriel and the “alignment of the stars” and “things that mortals should not know” and it will be very hard to get her to stop.

 

  • She can usually be found outside the shrine to Mehrunes Dagon, mockingly paying homage to the Daedric Prince of rebels.  If Mehrunes Dagon ever manifested on the material plane to confront her about this insultingly fake worship, or even to reward her for her rebellious persona, her response would be identical:  she would likely tell him to shove his grievance/blessing somewhere scandalous, make an obscene gesture, and laugh hysterically while she got blasted into oblivion.  She’s nothing if not committed.

 

  • She sometimes teams up with Mystra, who Synne feels is too serious and who Synne tells to “lighten up, shortstuff."  This usually ends their temporary alliance. Mystra HATES being called short.

 

Synne Pictures

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Mystra Personality and Background

 

Spoiler

Name: Mystra

 

Race: Blended Nymph

 

Combat Style: Staff and Magic

 

Special Talent(s):

Frost Venom Spike, an ice spike laced with frostbite spider venom

 

The Pox Golem, Mystra’s Marble-skinned familiar who has an aura of disease that prevents stamina regeneration, causes anyone infected to slowly rot, and fights with a pair of poisoned daggers.

 

  • Mystra is an awkward girl that has never fit in very well anywhere, and who is something of an outcast; though according to her, this is by choice.  

 

  • She is a scholar and an academic, and she has always enjoyed books more than people.  As a Blended Nymph her remarkable beauty means that from an early age she has had no shortage of potential suitors, but she finds romantic advances confusing, has limited social skills, and over time has turned into something of a recluse.  

 

  • As something of a defense, she has a very aloof personality, and is more than just a little arrogant. One could go farther and describe her as ego-centric, since other people often don't make sense to Mystra, and as she would say, they are often slow-witted and ignorant.  She typically responds to personal questions by giving a grumpy stare to whoever is asking the question until they change the subject.

 

  • It is wholly unclear whether Mystra knows she is a Nymph.  Any attempt to inquire about the subject will result in Mystra launching into a lengthy and somewhat rambling lecture about her comprehensive research on Nymph subtypes, eventually progressing into a thorough examination regarding the inadequacies of imperial scholars on the subject, and ultimately going completely off topic into an angry rant about what fools the imperial college are to ignore her genius.  By this point she will have completely forgotten the original question, so it is impossible to tell if she is aware of her nature.  Practically, she likely considers the possibility of her being a Nymph to be one of many hypothesis, and lacks proof, so will not attest to it being true.

 

  • Mystra’s central personality trait is that she has a thoroughly scientific way of looking at the world which is not well received by most of Tamriel's population and the overall medieval mindset.  She is undoubtedly brilliant, and with her immortal life affording her an unlimited amount of time to conduct meticulous research, she has ideas that are so far ahead of her time as to make it very difficult for her to be taken seriously, even by other scholars.  She is also quite neurotic about germs, disease, and cleanliness, which as you might expect, the medieval minded neither accept nor understand.  

 

  • For some reason that makes very little sense if one considers her neat-freak personality, she has studied necromancy extensively.  It was perhaps the allure of the “forbidden” knowledge of necromancy as it related to the now defunct Mage’s Guild that initially drove her to study the necromantic arts.  Unfortunately, the obvious consequence of her germ-phobia is that she is greatly limited in the kind of necromancy she is willing to actually practice, since for someone obsessed with cleanliness a reanimated corpse is about the worst thing you can possibly imagine to have following you around everywhere you go.

 

  • Her solution is to focus on the stone golem as a familiar, and she has painstakingly sculpted a golem out of smooth marble that serves as her companion and the focal point of all her necromantic arts. Strangely enough, this golem looks almost identical to Mystra, and she has used her magic to weave strands of her own hair into the golem’s head that are attached just like real hair and will even grow.  

 

  • This golem is also completely naked, anatomically correct down to the smallest detail, and much taller and more amply proportioned than Mystra.   It also possesses the characteristic pointed ears of a Wood Nymph, though Mystra herself is not a Wood Nymph.  When asked why she would construct a naked golem that looks just like her, she will get annoyed and act as though it is a stupid question.  If pressed she will become increasingly frustrated, eventually saying something like "What else should it look like? YOU?"  She is a little bit defensive about her favorite creation.

 

  • Mystra has a childlike relationship with this golem that could be seen as quite similar to how a little girl gets attached to her favorite doll.  She has lovingly given it the nickname Poxy (the Pox Golem) and the two are inseparable.  Poxy, owing to her incredibly sophisticated construction, even has a limited degree of sentience, and although she cannot talk, she is equally devoted to Mystra.  Mystra would never admit it, but she considers Poxy to be her only friend.

 

  • With her abrasive personality and inability to get along with almost everyone, combined with being a Necromancer, it is easy for those who meet her to see her as a villain, but she's not really evil, she just doesn't like dealing with relationships or people and has ideas that are not well accepted by even the most scholarly members of society.

 

  • She is somewhat short, especially for a Nymph, and she secretly has some unresolved insecurities regarding her height.  She would never admit to it though, since a trivial matter such as a few centimeters is a wholly irrational thing for a great and logical mind to preoccupy itself with.

 

  • Deep down she probably feels like no one in entire world understands her, and she desperately wishes she could find someone she could relate to.

 

  • One of the few people she manages to get along with for short stretches of time is Synne, mostly because Synne isn't bothered by how rude or impersonal Mystra tends to be and Mystra for her part rarely listens to any of Synne’s stories and tends to completely ignore the outrageous things Synne is prone to say. 

 

  • So Mystra sometimes teams up with Synne as a means of achieving some goal that she would have trouble accomplishing alone, an alliance that inevitably falls apart when Synne manages to get them into trouble that could have easily been avoided. Again.

 

  • Mystra is currently doing research on the magical nature of the doomstones that are scattered across Skyrim, and can be found near the Shadowstone south of Riften.

 

Mystra Pictures

Spoiler

mystra2.png

 

mystrafullfinal1.png

 

mystraposefinal.png

 

mystrasexyposefinal2.png

 

mystraexyposefinal1.png

 

mystratesting7.png

 

mystratesting2.png

 

mystratesting6.png

 

mystrabonus.png

 

 

These girls have really taken on very distinct personalities over the course of the last few months, and I hope you enjoyed reading about them.

 

Most of my testing at this point is finished, the only major thing I have left to do is test it out on a fresh build to ensure there are not any mod-mod or asset dependencies I am unaware of, get permissions for all the assets I used, and package it all as a FOMOD with a set of options for HDT settings and maybe even bodyshape for a CBBE version compared to the 7BO that they use now.

 

One thing I should definitely mention about the followers which I have been avoiding for quite a while, is in regard to the voices they use.

 

Two of the followers (Yulia and Synne) both use unique NPC voices, Yulia uses Serana's voice, from dawnguard, and Synne uses Vex's voice, from the Thieve's Guild.  These work just fine (yulia has never once mentioned anything about being a vampire in all the months I have known her) and these voices are a very large part of how I imagine their characters, but I know that many people do not like the idea of followers duplicating unique NPC voices.  Additionally, follower function for these unique voices requires Relationship Dialogue Overhaul to be installed, they will not follow you without it.

 

 

Because I know that many people will not want followers that use unique NPC voices or maybe do not want to install RDO, I am going to build two versions of the mod, one where they have these voices and one where they use common pooled follower voices (yulia as commander and Synne maybe as dunmer), and offer this as a FOMOD option.  I just wanted to mention it now because I am very attached to the way these girls sound as is and I would strongly recommend that you give the unique voices/RDO option a chance.

 

While we're on the subject, the voices the other girls use are

 

Mystra - youngeager (she's kind of grumpy but she sounds cheerful!)

Kayellie - eventoned

Arborea - sultry

Lykaea - condescending

 

 

Before I finish I want to share a few of the changes I have made to the Nymph Races as a result of this testing.

 

  • The base passive resistance to iron and steel weapons shared by all Nymphii proved to be a little bit too strong.  I had imagined it being something that would totally negate smaller weapons, like arrows from weak bows and daggers etc. while still allowing a powerful enemy with a two handed weapon to make a dent.  In testing it felt like a lot of the time it was extremely unusual to take ANY damage at all, unless I had no armor and no magic of any kind.  So I have reduced the multiplier from a 60% reduction to a 50% reduction, and the flat reduction that occurs after this multiplier was reduced from -20 per hit to -15. 

 

It is still extremely potent, and it will very often lull you into a careless sense of invincibility when fighting humanoid opponents, leaving you scrambling for cover if you aren't paying attention when you get hacked apart by that foe wielding an elven or dwarven sword, which is exactly how it should be.

 

  • I also added a few perks to enhance the "Nymph" feel of several of the races and to make them more distinct from each other.

 

  • Wood Nymphii now gather bonus alchemy ingredients and have a 10% bonus to the power of all enchantments they make, but only if they are naked while doing so.  They also get a bonus to their carry weight while naked.  Additionally, their 90% resistance to disease and poison becomes a full 100% immunity while naked.

 

  • Night Nymphii now have an improved base magicka regen rate, which means they can recover magicka extremely fast, faster than most Altmer.  To offset this, I have increased the weakness they have to shock from 15% to 25%.  You can, however, negate most of this shock weakness, bringing it down to only 5% as long as you are naked.

 

  • Blend Nymphii now get a flat 5% reduction in damage from all sources.  This may not sound like much but when added to the Nymph iron/steel resistance it becomes fairly noticable since it will drop a significantly higher number of attacks below the damage threshold, making them the most "tanky" Nymph race, especially early in the game.  It also stays relevant even late in the game, since it stacks with everything becomes more effective at capped resists.

 

  • I have increased the Desert Nymph bonus to Fire resistance from 75% to 80% while naked.  Not a major change, but I felt like it was a better fit for them to have a higher max fire resistance than cold resistance.

 

Beast Nymphii are very strong already, and did not get any changes yet.  I tested the combat regen and it was a problem, just like I expected.  I may, however, implement a variation of the scaling troll regen ability that makes trolls regen faster as they get closer to death, and have this ability only function while the Beast Nymph is naked.  Kind of an odd concept that you would want to take your clothes off if you are about to die, but maybe that's what makes it interesting.

 

 

And with that, it's ready to go.  You should expect to see it uploaded here and on nexus sometime in the next week, as soon as I hear back from a few of the people I requested asset permission from.

 

 

 

 

20 Comments


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WOOT! A Nymph blog entry without nipples? I feel exploited!

Besides that, wonderful screenshot-archery. Thanks for sharing.

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19 hours ago, Nickolos1818 said:

This blog and two others always make me want to play skyrim again

Thanks! 

7 hours ago, Swiftstep said:

WOOT! A Nymph blog entry without nipples? I feel exploited!

Besides that, wonderful screenshot-archery. Thanks for sharing.

Oops!  How careless of me, I totally forgot to include nudity.  Very un-nymphlike.

 

Let's just fix that, shall we?

 

Here you can see the girls in combat mode.  The swirling effect is from Yulia's desert wind and the yellow outline is from Kayellie's Stendarr Shield

 

group1.png

 

Spoiler

Mystra and Poxy. You may notice that poxy is actually very shiny!  I tried to replicate the effect of polished marble in her mesh.

group2.png

 

Lykaea

group7.png

 

Yulia

group5.png

 

Synne

group4.png

 

Arborea

group3.png

 

Lady Kayellie

group6.png

 

Here are a few more sexy/cinematic combat shots.  Credit to Undivde for the grandbathhouse arena, made it a lot easier to grab these action shots.

Don't worry, Kayellie will save you!

groupkay1.png

 

Spoiler

A couple Poxy pics so you can see her shininess in different lighting.

grouppoxy1.png

 

You can see the gooey effect shader from poxy's daggers pretty well here

grouppoxy2.png

 

The Flames of Sin

groupsinflames.png

 

Yulia looks very determined

groupyul1.png

 

Lykaea looks like she's having fun

grouplyk1.png

 

Rainbow Beam looks very different in different lighting

grouparbrbow.png

 

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Justice has been served, order has been restored.

Now I can rest easily, knowing I served a greater good.

Mission accomplished, a job nicely done.

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Ok, so quick update on where I'm at right now.

 

Everything's done, loaded the mod up in a clean non-modded environment and it seems like it's working ok.  

 

Mostly I'm just waiting for permissions on assets at this point.  I figure I'll wait about a week tops on this and then I'll go about coming up with alternatives for whatever I don't get a response on.


There are a couple big balance changes I had to make due to a pretty stupid mistake on my part.  Basically I had been balancing stuff without realizing I had a mod in my load order that was stealthily changing combat damage values.  So when I took that off, everything got super broken.  Whoops.  I had to rework a whole bunch of stuff that was now way overpowered.  Really glad I made sure to test this in a clean environment, that's for sure.

 

 

I had to rework the math on the base Nymph resistance because even on legendary difficulty (you take 3x damage from everything on legendary difficulty) I was only taking damage from maybe 2 out of 5 steel-wielding enemies in any encounter, while not wearing any armor.  Which means if you played on anything below max difficulty you would be walking around completely invincible to bandits until around level 9-10.  I mean... I guess the lore supports it, but it's not much fun, and not what I intended at all.

 

 

I did some mathematical modeling and made a bunch of graphs to try and figure out the best way to implement this, and I suddenly realized why so many game designers are math majors.  Basically it showed that even late game most of the power comes from the flat reduction portion, not the % reduction, which was a huge surprise to me.  So I changed the formula around a lot and now it's 55% damage reduction (up from 50%) but only -7 flat (down from -15) after that.  My target early-game gameplay experience is something that gives you a lot of single digit hits and only a few that actually produce 0 damage hits.  I want there to be SOME 0 damage hits, because those are technically impossible otherwise, and it's part of the flavor and the fun that a nymph can laugh at a puny mortal trying to kill her with his iron dagger, but too many and it quickly becomes un-fun.

 

The experience penalty is good and bad.  It's good because although 25% does not sound like a big difference, it definitely FEELS like a penalty, leveling is noticably slower, so you feel like you really are making a tradeoff for those Nymph powers.  The bad is, well, you can definitely tell you are leveling slower.  Working as intended I guess.  I was a little worried I might have to increase it higher to make up for how strong Nymphii are, but as of right now it feels like close to the right balance.

 

I'm gonna keep doing some more testing in the meantime, cause I don't trust math to solve the problem alone (if that worked diablo 3 would have been fun). 

 

A few other changes

 

  • I bumped up the blend nymph bonus all purpose damage reduction passive from 5% to 7% since they still felt too bland, not really weak, just not interesting enough

 

  • I changed around some of the skill bonuses so every race doesn't get speech/enchanting/sneak anymore.  I did it this way originally because those felt like core "nymph skills", but the racial skillsets ended up looking too similar.

 

Beast Nymphii are proving a little hard to balance.  The regen/healing gameplay either feels like it is too strong or it feels like it does nothing, and it's pretty hard to find the middle ground.  

  • I had to reduce the base healrate a bit, from 2% to 1.5%,

and the power of the passive substantially

  • The passive is now +100% healrate, +75% stamina rate, +50% magicka rate (down from +200% H, +100% S , +100% M)

but then to offset that I added a naked perk to make them consistent with the others.

So now Beast Nymphii get the following 2 powers, as long as they are naked

 

  • Battle Healing, which causes her to heal almost as fast in combat (~90% of noncombat healing, instead of 70%)

 

  • Blood Healing, which causes her to heal exponentially faster as she becomes more wounded.  

This changes her base health regen rate, the scaling is

  • 1.5% base heal rate at full health, which means they heal 1.5% of total health per second (3% when the other passive is factored in, so 2.7%/second in combat)
  • 2% base rate when under 50% health (3.6% in combat)
  • 4% base rate when under 25% health (7.2% in combat)
  • 8% base rate when under 10% health (so here you heal 14.4%/second  in combat when at 10% or less, which is really, really fast)

 

Basically what this does is make it so any hit which ALMOST kills you will result in you healing back up to 50% in a few seconds, giving you a great deal of durability without keeping you at full health all the time.  Added benefit of this is Lykaea recovers from being knocked out quicker too, which keeps her interesting.  Also it lets you use equilibrium to fill your magicka bar up since you start to heal faster than it hurts you.  I can't remember what it was now but I think there are some mods which let you use health instead of magicka to cast spells too, which would make for interesting synergy.

 

The downside to this is that it kind of requires you to fight naked to get the most of the base ability.  I'm not sure if that's what I want, I meant for the naked powers to be a fun "extra," not a punishment for wearing clothes.  Not to mention that the blood healing style feels way cooler and more interesting than the other passive.  It gives you a very viable "hit and run" style of gameplay where you can take a few hits, then take a few steps back or strafe a loop while you heal, then re-engage a few seconds later, and it's fairly different than anything I've ever played in skyrim before.

 

Hmm... I might try switching the two powers around and make blood healing become the normal passive and make the +% multiplier and battle healing be the naked power.

 

  • I re-worked Lykaea's Wolves, they felt kind of bland.  Now Lefty has a very fast attack speed (jab jab jab) and Righty has a slow but powerful attack (UPPERCUT).  They both do more damage now, but they only last about 30 seconds and her AI is tuned not to try and keep summoning them mid-fight.  

 

  • Yulia now has huge crits with a spray of blood that kill most weaker enemies in one blow. 

I'm gonna dig through the dawnguard voice files if I get a chance and see if I can find her saying something like "too easy" as the sound fx for the crit. 

  • I also re-worked her Desert Wind a little bit so it starts off stronger but tapers off so she gets this massive burst of speed at the start of a fight to help her close the distance which then levels off to the old value by the time she gets in close to start swinging.

 

  • I re-did the lighting flags on Poxy's mesh to give her a little more of a "sculpted stone" feel.

 

  • Poxy's daggers now apply two kinds of poison, one that does a steady amount like before and one that starts off slow (3 or 4 damage) and ramps up at the end (closer to 25-30 damage).  It only reaches that peak if she doesn't apply a new hit, so something that runs away or falls back gets punished for it.  Poxy was never supposed to be a major damage dealer, she's more of a tank while Mystra does the damage, but this way she can still get big hits on things that try to run past her to attack Mystra

I think that's about it for now.   Like I said I'm mostly just waiting on permissions at this point and while I wait I'm doing little tweaks on anything that isn't interesting enough or when I get a new idea for something.

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It makes sense that the blended nymph has become a tad bland as they are the most diluted of the different nymph subtypes you've created.  No particular strength and no particular weakness means there really isn't anything to make them stand out from the others.  I can only really think of 2 avenues that could set them apart from what you have already that stays within their theme to make them stand out, but I'm not sure how well it would work considering the number of ways to replicate the effects by other means.

 

1. As the Nymph most likely to find their environment among mortals without realizing they are Nymphs some boost to non-adventure/combat related tasks may help to define them such as a boost to bartering and other trade related activities.  Makes sense given the background but not terribly exciting as economics in skyrim tend to be rather dull to begin with.

 

2. As the Nymph that would be the most likely to have had to work alongside others passive boosts such as increased stamina regen for companions may be in order.  As it is none of the current Nymph types offer any particular benefit to anyone tagging along with them other than regular skills such as restoration that is available to everyone.  Giving her a passive aura similar to Kayellies that boost companions to be better makes her essentially the team oriented nymph.  It also combines sensibly with blended nymph background of pairing with pretty much anyone they find suitable.  Making everyone feel great would attract a lot more potential mates after all.

 

Either way I am really looking forward to this release when it is finally ready.  I personally think the naked boosts are not too much as it does provide a tactical choice to armor/clothing where going natural in some cases would be advantageous but other times enchantments or armor rating may be just what the doctor ordered to make it through the next encounter.

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I tried out reversing the Beast Nymph Blood Healing/Rapid Recovery perks and decided I like it much better this way, so now the Beast Nymph naked perk is the +100% health +75% stamina +50% magicka regen plus ~90% combat healing.  Blood healing is still quite significant even without the other passives, and is a fun and unique racial trait all by itself that you can optimize in other ways like potions or enchantments.  

1 hour ago, mercplatypus said:

It makes sense that the blended nymph has become a tad bland as they are the most diluted of the different nymph subtypes you've created.  No particular strength and no particular weakness means there really isn't anything to make them stand out from the others.  I can only really think of 2 avenues that could set them apart from what you have already that stays within their theme to make them stand out, but I'm not sure how well it would work considering the number of ways to replicate the effects by other means.

 

1. As the Nymph most likely to find their environment among mortals without realizing they are Nymphs some boost to non-adventure/combat related tasks may help to define them such as a boost to bartering and other trade related activities.  Makes sense given the background but not terribly exciting as economics in skyrim tend to be rather dull to begin with.

 

Actually, this does give me a few ideas that I could add while still keeping them roughly equivalent to the others.  Since the others are the sort of "Naked" Nymph races, and since the Blended Nymph gets a large skill bonus to smithing, I think I might give the Blended Nymph some sort of additional perk related to equipment, armor, or smithing.  

 

There are a few ways I could do this. 

 

The first option is a ~10% boost to the ability to sharpen/temper/improve anything with smithing, similar to the Wood Nymph gets for enchanting, but with no nudity requirement.  

 

The second option would be a flat +10-15% increase in armor rating from all worn armor.  So they get more benefit out of armor than anyone else.

 

The third option would be to give them a weird naked perk that gives them a large +50% or more increase in armor rating from any worn armor as long as they are naked.  Meaning, boots, helmet, and gauntlets would give significantly more armor as long as the torso slot is empty.  

 

Maybe even some combination of two of these options would still be balanced.

 

Hmm... I will have to think about this.  My instincts say the third option is the most interesting and unusual, as I can't think of any mod that does anything like that, but I am not sure how well that fits with the racial background, and I kind of wanted to have at least one race that didn't encourage nudity. 

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The third option brings with it an interesting tactical choice in terms of wearing enchanted items.  Spell cost reduction to 0% would not be possible, options for planting health and stamina regen would be reduced, armor set bonuses would be negated, etc.  It would be a significant boost in early game scenarios but taper in usefulness later game unless you built the character around using the defense into late game.

 

It also fits with making them more resilient than the other nymph races as well.  From a unique standpoint it works quite well.  

 

It does feel a little counter to the lore standpoint that you have designed as the least likely to go prancing about naked.  The increase to armor worn fits a bit better there.  Its a tough choice really.

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Quick update.

 

I decided not to give the Blend Nymph a naked spell after all, but I did end up giving them both the +10% smithing perk and a +10% bonus to armor rating from worn equipment.

 

However, I liked the idea of naked torso armor bonus so much that I decided to use it after all.  Since it's actually Yulia's combat style anyway, I decided it fits pretty well on the Desert Nymph.  Desert Nymph is good as is but just 75% cold 80% fire resist is kind of, bland, I guess.  I'm using that word a lot this week. 

 

I decided to re-work them by

  • reducing the cold resist from 75% to 65%
  • reducing the fire resist from 80% to 75% (only 10% if not naked)

In return I gave them a perk that

  • increases the armor rating from helmet/circlet, boots, and gauntlets by 25%, provided they are naked
     

I also built a new spell for synne that functions both as her personal form of Ebony-flesh called Sin-flesh (I couldn't resist) and that also enchants her sword with Flames of Sin, but she can only cast this after she gets to a high enough level.  It adds about 30-40 points of unresistable damage to her attack.  Not huge at the level she can use it, but it gives her melee a little extra kick to help it keep up with her spell damage.  I even built a green/purple firey shader for her sword, which ended up being a lot more difficult than I expected.  I wanted to build a mesh based shader that would envelope the whole sword but the process for that is a little more time-consuming than what I can manage right now.

sinswordflamessmaller.png.f1d68ef6e697d5abff2f6df7465a0b34.png

 

While I was working on shaders, I decided I wanted to make a better summoning effect for poxy.  I've tried this a couple times before unsuccessfully because skyrim is EXTREMELY picky about what effects will work with "summon target" spells.  So instead of trying to build something I knew might not work, I swapped out some textures in the base summonFX for some marble-stone and oil textures and applied it with a poisonous looking texture in the middle with some of the gradients from poxy's aura.  I think it turned out pretty well, sort of looks like she's being constructed on the spot, and most importantly it actually worked without wasting 6+ hours trying to get the effect to actually play, so I consider it a huge improvement.

 

poxysummonsmaller.png.ebc1014079ee825d1abc9014efe7388c.png

 

I actually built a pretty cool hand art shader for this too, but since Mystra casts the spell so quick and then swaps to her Venom spike you don't get to see the charging up FX much in game.

 

poxysummonhandart.png.2c85b1616a8f5fcbe67b56edfb75e874.png

 

I also added a somewhat silly lore-ish friendly book that acts as a reference manual of all the Nymph presets.  It lists the name, race, and FormID of every nymph preset so if you want to place them with a console command to build a nymph harem/army it's useful to have around.  

 

That's about it for today, I got a couple more responses for permissions but I'm still waiting on almost half.  Starting to look like I may need to build alternatives cause I'm not willing to wait a month for someone to check their E-mail/tumblr/nexus messenger.

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Can't wait for the release. :)

 

Like you said, nymphs are really forgotten in the Elder Scrolls lore. They have a lot of potential.

 

I'm particularly interested in playing as a nymph race.

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I have to post a quick update about release/publishing.

 

I have a few minor details to iron out with a couple of the presets (they keep using the wrong warpaints) but that's pretty much it.

I've gotten all of my permissions worked out.  I had to replace a few things I couldn't get permissions on, but I like the results better anyway.

I've got my FOMOD installer built with options for HDT-PE or HDT-SMP and Unique NPC voices or Regular follower voices

I compressed all the textures and tested the installation in MO and it seems to work fine. 

 

Total size after installation is 1.93gb, but the 7z compression is ~450mb. 

 

Almost all of that filesize comes from textures.  I originally planned to build a CBBE version but that simply isn't feasible since I would have to include an entire set of CBBE textures for each race, and I would have to rebuild all the custom texture composites with CBBE variants.  If someone else wants to build a conversion I'm ok with that, though.

 

Also, I hadn't really considered it until now but it may be pretty hard to run this mod on a lower end machine since I have used DXT5 compressed 4k textures for all the body diffuse/normals/speculars, and 2k textures for all the heads/tints.  I might be willing to build a more low-end version but it will take me some time to build it so it probably won't be right away.

 

Here's the problem - right now I'm out of town and next week is extremely busy for me.  As a result, I will be unable to spend any time whatsoever on support or bugs for more than a week.  I do not want to publish the mod until I have at least a little time to devote to troubleshooting for the first few days, in case I need to build a hotfix.  So unless something changes, I am going to plan to upload/publish next Saturday, on December 1st.

 

I do have one last change I want to mention before then.  I was re-evaluating what each Nymph race has to offer in terms of unique gameplay and I decided I didn't like the Night Nymph "package."  Night Nymphii were plenty strong, but they didn't offer anything particularly interesting as a powerset, besides faster magicka regen.  So I re-worked a lot of the powerset and ended up giving them a new naked power that I think offers a fun style of play, similar to how the Beast Nymph plays differently than any other race.

 

Quote

Night Nymph Chromatic Resistance (name changed and the resistances to disease and poison were dropped)

  • 20% resistance to fire
  • 20% resistance to frost
  • 15% resistance to magic

Arcane Flow

  • Increased base magicka regen (5%, instead of 3%)
  • Increased magicka regen rate +50% (150% of normal)
  • Bonus +25 starting Magicka
  • 25% shock weakness

She can't reduce her shock weakness by being naked anymore.

 

If she keeps her body uncovered she gains the following ability

 

*NEW* Arcane Polarity

     Arcane Low Polarity (Active while you have more than 25% magicka)

  • Increased base magicka regen +1% (6% base)

    Arcane High Polarity (Active while you have 25% or less magicka)

  • Increased base magicka regen +3% (8% base)
  • All spell magnitudes are multiplied by your magicka regen rate

Basically what this ability does is give the Night Nymph an incentive for burning through her Magicka and keeping it low.    It gives a slight benefit while naked that is always active, which triples as she drops below 25%.  The base rate means % of magicka recovered per second, so 5% per second normally, 6% while naked, and 8% while naked and below 25% remaining magicka.  More importantly, as soon as she drops below 25%, her spellpower is greatly increased.  

 

The lowest multiplier here is a 150% increase, due to the +50% regen rate from Arcane Flow.  This means all spell magnitudes are multiplied x1.5.  As you can imagine, it is possible to massively improve this effect by wearing equipment that increases her magicka regen rate.  The obvious counter-balance to this is that as you increase your regen rate, it becomes considerably harder to keep her magicka below 25%, and this provides a unique cost/benefit relationship that both discourages anything that reduces spell costs and rewards aggressive spellcasting.

 

This gives her a very different style of focus when spellcasting.  Normally, magic in skyrim heavily favors reduced costs to where you can almost cast spells for free.  In her case, the way to optimize spellcasting is with a huge amount of regen without reductions in spellcost.  She wants to expend magicka quickly and recover just enough to stay in her "high polar" state, which, as you can imagine, becomes increasingly difficult once you get your regen rate high enough. 

 

It means that her shock weakness can strangely become a bit of a strength too, since having her magicka blasted away by shock damage brings her closer to the "high polar" state, assuming you survive.  Additionally, the way the multiplier is set up also means it is possible that anything (like a poison) that reduces your magicka regen rate below 100% will result in LESS powerful spells at low magicka, which will be very dangerous!

 

I hope that you guys are looking forward to this as much as I am. With all the time, attention, and care I have put into making this mod since june, I think the result is something really special, and I hope that you will think so too!

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I know I said December 1st, and that was looking like the plan. 

 

But... I had a major problem over the weekend where my FormIDs got screwed up while I was re-organizing stuff.   Normally wouldn't be a big deal but I realized all my most recent backups had inherited this problem without me knowing.  Since creation kit makes a backup every time you save and only makes 9 backups, if you have a problem from a day ago and are saving regularly for every change you make, very quickly all the backups are the same.

 

Fortunately I had a backup that was from right after thanksgiving, so I didn't have to manually re-number all the formIDs (what a nightmare that would have been) and now I have re-built a week's worth of changes in the last couple days.  I'm definitely going to start making backups more often when I'm doing a lot of creation kit stuff in the future.

 

Unfortunately... I am coming up to finals starting monday and I absolutely cannot devote any more time to this until the 15th.  I was really hoping to have this done and uploaded last weekend so I could devote a few days to making hotfixes before I had to start cramming.  There have been so many setbacks and issues like this along the way that I'm not entirely surprised by this, but being hit over the head by Murphy's Law makes me very reluctant to give anymore dates.

 

Current status summary - 

1.  it's 100% done (FOR REAL THIS TIME) but i have to re-package everything with the final changes

2.  i do not have any time to offer support until friday the 15th

3.  If i have a few free hours this week I may upload it in between exams but if there's any bugs I won't be able to fix them until then

4.  giving a release date for something is an invitation for every possible thing to go wrong

5. here are some pictures

 

Spoiler

poxyphoto.thumb.png.877a2f7e7a602bb3730782e900627b49.pnggrouppublish11names.thumb.png.876403220b396334840f217358e0380a.pngnakedgrouppublish.thumb.png.b31e4ece60051b94751f5661e4d5625b.png

 

 

Oh and I gave Lykaea some fangs.  They look nice, not sure why I didn't do this sooner.

 

lykfangs1.thumb.png.9817461409921e7ed3220c30ac30357f.png

 

Don't worry, she doesn't bite.

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7 hours ago, goaway said:

I know I said December 1st, and that was looking like the plan. 

 

But... I had a major problem over the weekend where my FormIDs got screwed up while I was re-organizing stuff.   Normally wouldn't be a big deal but I realized all my most recent backups had inherited this problem without me knowing.  Since creation kit makes a backup every time you save and only makes 9 backups, if you have a problem from a day ago and are saving regularly for every change you make, very quickly all the backups are the same.

 

Fortunately I had a backup that was from right after thanksgiving, so I didn't have to manually re-number all the formIDs (what a nightmare that would have been) and now I have re-built a week's worth of changes in the last couple days.  I'm definitely going to start making backups more often when I'm doing a lot of creation kit stuff in the future.

 

Unfortunately... I am coming up to finals starting monday and I absolutely cannot devote any more time to this until the 15th.  I was really hoping to have this done and uploaded last weekend so I could devote a few days to making hotfixes before I had to start cramming.  There have been so many setbacks and issues like this along the way that I'm not entirely surprised by this, but being hit over the head by Murphy's Law makes me very reluctant to give anymore dates.

 

Current status summary - 

1.  it's 100% done (FOR REAL THIS TIME) but i have to re-package everything with the final changes

2.  i do not have any time to offer support until friday the 15th

3.  If i have a few free hours this week I may upload it in between exams but if there's any bugs I won't be able to fix them until then

4.  giving a release date for something is an invitation for every possible thing to go wrong

5. here are some pictures

 

  Reveal hidden contents

poxyphoto.thumb.png.877a2f7e7a602bb3730782e900627b49.pnggrouppublish11names.thumb.png.876403220b396334840f217358e0380a.pngnakedgrouppublish.thumb.png.b31e4ece60051b94751f5661e4d5625b.png

 

 

Oh and I gave Lykaea some fangs.  They look nice, not sure why I didn't do this sooner.

 

lykfangs1.thumb.png.9817461409921e7ed3220c30ac30357f.png

 

Don't worry, she doesn't bite.

I’m sorry to hear you had problems. Hope everything turns out okay.

 

If you are worried about not being able to give support until the 15th, I suggest you to release it as beta/WIP (if you have time), maybe we could test it for some days and give the feedback when you are ready to come back (via pm or something). Maybe saving time in the process for the smooth official release. :)

 

Great additions with the Lykaea, by the way.

 

 

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That's a good idea actually, I think I'll start a post to maybe recruit some testers.  I don't want to upload it publicly yet but a few extra eyes may catch some stuff I missed.

 

Another time-consuming task is compiling everything I've written about the mod into the mod description and making sure I included credits for every asset I used.  I've been hammering away at it whenever I get a break from studying but it's still slow going.  Right now the mod description (including small scaled down pictures) is at 54 pages long.  This is including all the races and follower descriptions, background, lore, etc.  Most of it is already written and just needs editing, but it still feels like I'm writing a book.

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On 12/10/2018 at 6:10 PM, goldust said:

so when is it going to be released ?

I wish I had a good answer for this.  When it's done!  Soon! I still have a few more finals but by 12/18 I will be able to devote my full attention to finishing the project.

 

In the meantime I have updated all of my logos with more current versions

 

Spoiler

tumblr_phwb60UMjJ1xloilvo2_r1_1280.png

 

tumblr_phwb60UMjJ1xloilvo1_r1_1280.png

 

tumblr_phw4jkjSWb1xloilvo2_r1_1280.png

 

tumblr_phw4jkjSWb1xloilvo1_r1_1280.png

 

tumblr_phjte1mYvP1xloilvo1_r1_1280.png

 

tumblr_phjt9qIqcd1xloilvo8_r2_1280.png

 

tumblr_phjt6meFne1xloilvo1_r1_1280.png

 

tumblr_phjt3aOA3G1xloilvo5_r1_1280.png

 

tumblr_phjsy5j4971xloilvo7_r1_1280.png

 

tumblr_phjst1M2dU1xloilvo1_r1_1280.png

 

I have just about finished my nexus mod page too, all that's left is the credits.  It is 58 pages long currently!  

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While this appears to be a very cool mod, nobody much will ever install it. Forcing Enhanced Character Creation on us causes users to be unable to use racemenu- the two are not compatible, and never will be- and that is the 9th most popular mod of all time on the Nexus. Let me restate that- of the 50,000+ mods hosted on Nexus, you refused to make your mod compatible with the ninth most popular mod out of all of them. You might as well have never released this mod at all, considering that restriction. I would run it if it wasnt for that one restriction. 

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1 hour ago, Brenderick said:

While this appears to be a very cool mod, nobody much will ever install it. Forcing Enhanced Character Creation on us causes users to be unable to use racemenu- the two are not compatible, and never will be- and that is the 9th most popular mod of all time on the Nexus. Let me restate that- of the 50,000+ mods hosted on Nexus, you refused to make your mod compatible with the ninth most popular mod out of all of them. You might as well have never released this mod at all, considering that restriction. I would run it if it wasnt for that one restriction. 

ECE isn't a requirement.  The requirement listed is ECE OR Racemenu.  It may work better with ECE (I don't know, I haven't tested that) but it is absolutely compatible with Racemenu.

 

https://www.nexusmods.com/skyrim/mods/95002

 

Under requirements there is a note for ECE and a few spots down under requirements you'll find Racemenu.

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