Search the Community
Showing results for tags 'fnv'.
-
-
Lewd Combat Armor View File being super not satisfied with how it came out in the original Ashri's Nightly Emporium, I made a new one using a modder's resource I made also featuring some alt bodies for both male and female variations for more of my mods & a roadmap, please check the doc here and join the discord here Submitter Ashri Submitted 10/12/2024 Category Armor & Clothing Requirements Robert S, The respective body for each alt body, a nude texture if using the base female model
-
36,345 downloads
-THIS IS NOT A MOD, READ THE DESCRIPTION!--THIS IS NOT A MOD, READ THE DESCRIPTION!--THIS IS NOT A MOD, READ THE DESCRIPTION!--THIS IS NOT A MOD, READ THE DESCRIPTION!- ----- READ ME ----- Hey guys! this is a complete set of resource files for whoever wants to make a nsfw mod (there's only .PSD files here). Otherwise, you can find the official mod both here on LL and on the Nexus, just search for "Forno and Flufflepuss" here (the version on LL is outdated, use the Nexus) or "Forno and Vaanknight" on the Nexus. RULES IF YOU WANT TO UPLOAD A MOD ON THE WEB USING MY RESOURCES: -Ask my permission first. I've created a gmail account just for this, fornoincredibile@gmail.com - When upload something to me related, please credit me (and/or others) and be sure to use the nomenclature me and Vaan have chosen. An example: "YOUR_NAME and Forno new collectible - Official Release" It can change from "Official" to "Alternative" depending about the situation (like with Vaan and Fredas). -When you upload something online try to use at least one of the major web sites (Nexus, LoversLab, ShakenMods or ModDB) -When you upload something after my permission, send me the link. I want to thank you directly on your mod page and be sure everything is in order. - Don't upload illegal stuff (for example pedo-pornographic material) using my resources (any of them). -Don't try to monetize with them on the various social platforms (like Instagram, TikTok and similar), don't SELL and don't lock behind a paywall anything that contains my resources . I share them for free, you share them for free. - You're free to make fan-art or whatever you want, just be stick to the rules up there (well, except for the major mod web sites, you can use deviantart, rule34 or anything else for this). You can find the .psd of: - S.P.E.C.I.A.L. - Skills - Traits - Karma icons for the Pip-Boy - Limbs Status for the Pip-Boy - Contextual HUD heads (for the messages in the top left corner of the screen) - Fallout New Vegas perks (base game, unarmed unique skills and Challenges ones) - Honest Hearts DLC perks - Dead Money DLC perks - Old World Blues DLC perks - Lonesome Road DLC perks - Pip-Boy's Factions - TTW support -
Maternity Clothes View File By request I am uploading this into a new thread. I am not the owner of this and do not claim any ownership of the attached files. Any desires to use all or parts of the files of this mod needs to be brought to the attention of a moderator or admin as I cannot authorize any such use of the files.I have no way of contacting the original author(s) for proper permissions. However any corrections and or fixes or advancements of this mod is accepted. This thread only covers the actual assets of the mod not the issues that might occur in combination with SCR or Sexout. For those issues please post on their support thread for quicker response. Original Thread is here Previous Thread for Maternity Clothes by Soap desu is here Requires: Fallout New Vegas NVSE Sexout NVSE Extender Sexout Common Resources Sexout Pregnancy v3 Sexout Spunk Some Sexout mod to have sex Optional but advised: 7 zip For those not familiar with this mod it is a requirement for Sexout Pregnancy. The supported clothing should be swapped out when the pregnancy stages progress. Note being "supported" not all armors are supported for pregnancy and not all supported armors have full support. That is will swap through the entire pregnancy. If you are new to Sexout there are some tutorials for Sexout setup as well as a tutorial for setup for SCR Resources. Credit: (In no particular order) Halstrom for his Halstrom Data from SCR dborg2 for work on the Slave Rags mesh Evil Runner. User 29 Dimon99 for the Type 3 Body Exeter for his Type 3 armor meshes Loogie for his meshes from Sexout Tryout Erthilo,& redhorizon 09 for the Mantis Zero Suit LORD DARIUS13 for the female power armor meshes Backsteppo & Crayne for the Bunny Suit brokencrash for the Ghost Armor Variants Ken1945 for the creation of the original mod for Oblivion Bunsaki for porting and adding his own resources pack to FO3 Corehound for creating the bikini meshes for F03 Dimon99 for Type 3 body Kendo 2 for porting Type 3 to FNV Sensen for texturing the Sectre Clean Suit Alecu for the HGEC Elegance Dress Neturon_rus All attempts are taken to give credit to anyone that has had a hand in the creation or advancement of this mod. If you have created, added or helped advance this mod please let me know so I can add you to the proper credits. 7 zip was used to compress these for upload. Your results may vary if you use WinRar or other programs. If you have any problems with extractions using other programs besides 7zip please download the free program and try it before reporting there are errors or issues with extraction. Photo credits Evil Runner. Found on his original thread's page. Submitter RitualClarity Submitted 10/08/2016 Category Framework & Resources Requires Sexout and its requirements, SCR, Sexout Pregancy as well as Spunk.
- 64 replies
-
- maternity clothesscr
- pregnancy
-
(and 1 more)
Tagged with:
-
I dont know what i changed or did to have this happen, nor how to reverse it. I think it might have happened after building meshes in bodylabs. I tried doing a fresh install of all mods and swapping from FOMM to MO2 but the issue prevails. Load order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a Sexout.esm 11 b SexoutCommonResources.esm 12 c SexoutPregnancyV3.esm 13 d Maternity Pack Overkill.esp 14 e SexoutOffSpring.esm 15 f SexoutDrugging.esm 16 10 NCR CF - Sexout.esp 17 11 SexoutStore.esm 18 12 Rule the world.esm 19 13 UnethicalDeeds.esm 20 14 Kidnapped by Fiends.esm 21 15 HumanTrafficking.esm 22 16 Precious Companion.esp 23 17 RivensVendor.esm 24 18 jokristinascloset.esm 25 19 SexoutBreeder.esp 26 1a SexoutSlavery.esm 27 1b SexoutTryout.esm 28 1c AltStart.esm 29 1d SexoutWorkingGirl.esp 30 1e MPO scriptaddon AllDLC.esp 31 1f RemoveWorkstationNeeds.esp 32 20 SexoutAnimManagement.esp 33 21 SexoutPosNew.esp 34 22 UDeedsExtension.esp 35 23 Slave In Pose NV Plus.esp 36 24 Shake-The-Dope-Out.esp 37 25 SexoutSpunk.esp 38 26 SexoutLust - anyHUD.esp 39 27 Sexout-kidnapped-by-fiends.esp 40 28 Sexout Rule The World.esp 41 29 SmallerTalk.esp 42 2a bzArmour.esp 43 2b HumanTraffickingEX.esp AzarGypsyOutfits.esp AzarGypsyOutfits_Malika.esp 44 2c GypsyOutfitsNV.esp 45 2d HumanTraffickingPS.esp 46 2e K2SissySlutRaces.esp 47 2f RTW Quick start Goodsprings.esp RTW Quick start Megatown.esp 48 30 RTW Catch the slaves.esp 49 31 Tutorial Killer.esp 50 32 DisableDLCLoadedMessages.esp 51 33 The Mod Configuration Menu.esp 52 34 MojaveDelight.esp 53 35 DIM TYPE3clothesRETAIL.esp 54 36 SunnyCompanion.esp T6M Competition Swimsuit.esp 55 37 T6M CH Raider Armor.esp SexyCorsets.esp 56 38 NVRefugee Outfits.esp SCS - CombatArmour.esp 57 39 RaiderChains.esp 58 3a tkEyelashesFNV.esp 59 3b tkEyelashesFNV_FemalesOnly.esp 60 3c hz_Dead Is Dead.esp 61 3d WeaponModsExpanded.esp 62 3e NevadaSkies.esp
- 2 replies
-
- fallout newvegas
- textures
-
(and 3 more)
Tagged with:
-
In my bethesda games, I always genderbend all male generic NPCs like "Bandit, Raider, Guard", etc into females to make the sex mods more enjoyable. Skyrim I have the MoreWomen mod from here, FO4 I have Mostly Female NPCs from Nexus, & Oblivion I made my own mod using Construction Kit. That method took AGES though as I manually changed every generic male's appearance to female, sometimes going as far as actually giving a shit about their hair, color, etc. I really dont wanna do that CK method again for New Vegas so I looked at these^ other mods & saw how they basically rely on xEdit to change the leveled lists so males spawn as females. I'd much rather do that instead but i have never touched leveled lists before. My experience with xEdit is limited to translating foreign mods, editing dialogue, reverting worldspace edits, & editing file paths for meshes & textures. So can anyone tell me how to edit NPC leveled lists so generic NPCs spawn as female instead of male? Or point me to a relevant guide that at least touches the subject? I'm not interested in changing their gear or anything else, unless I need to go into GECK to generate face meshes & textures.
-
I work 12 hour night shift so I feel I have a hard time finding time, or being able to fully focus on the technical stuff when I'm so tired. Can you use mo2 for sexout? I could only find help with fomm but I prefer mo2. Are there any guides out there or is there anyway someone can help? I'm getting frustrated trying to wrap my caveman brain around this. Also, is there a difference between Sexout and SexoutNG?
-
I wasn't sure if I should put this in Adult or Non-Adult mods. Basically, I want the possibility for my Courier to work as a Prostitute but I want to be able to skip the animations/fade-to-black. Preferably I would like it to be easily "turned off" so I can choose if I want to see the animations or not, some days I'm just not in the mood for a lengthy sex scene 😂 I'm also wondering if there are any mods for FNV similar to 'SexLab Solutions'
-
I wasn't sure if I should put this in Adult or Non-Adult mods. Basically, I want the possibility for my Courier to work as a Prostitute but I want to be able to skip the animations/fade-to-black. Preferably I would like it to be easily "turned off" so I can choose if I want to see the animations or not, some days I'm just not in the mood for a lengthy sex scene 😂 I'm also wondering if there are any mods for FNV similar to 'SexLab Solutions'
-
Forno Sexy Vault Girl Interface - Modder Resource - View File -THIS IS NOT A MOD, READ THE DESCRIPTION!--THIS IS NOT A MOD, READ THE DESCRIPTION!--THIS IS NOT A MOD, READ THE DESCRIPTION!--THIS IS NOT A MOD, READ THE DESCRIPTION!- ----- READ ME ----- Hey guys! this is a complete set of resource files for whoever wants to make a nsfw mod (there's only .PSD files here). Otherwise, you can find the official mod both here on LL and on the Nexus, just search for "Forno and Flufflepuss" here (the version on LL is outdated, use the Nexus) or "Forno and Vaanknight" on the Nexus. RULES IF YOU WANT TO UPLOAD A MOD ON THE WEB USING MY RESOURCES: -Ask my permission first. I've created a gmail account just for this, fornoincredibile@gmail.com - When upload something to me related, please credit me (and/or others) and be sure to use the nomenclature me and Vaan have chosen. An example: "YOUR_NAME and Forno new collectible - Official Release" It can change from "Official" to "Alternative" depending about the situation (like with Vaan and Fredas). -When you upload something online try to use at least one of the major web sites (Nexus, LoversLab, ShakenMods or ModDB) -When you upload something after my permission, send me the link. I want to thank you directly on your mod page and be sure everything is in order. - Don't upload illegal stuff (for example pedo-pornographic material) using my resources (any of them). -Don't try to monetize with them on the various social platforms (like Instagram, TikTok and similar), don't SELL and don't lock behind a paywall anything that contains my resources . I share them for free, you share them for free. - You're free to make fan-art or whatever you want, just be stick to the rules up there (well, except for the major mod web sites, you can use deviantart, rule34 or anything else for this). You can find the .psd of: - S.P.E.C.I.A.L. - Skills - Traits - Karma icons for the Pip-Boy - Limbs Status for the Pip-Boy - Contextual HUD heads (for the messages in the top left corner of the screen) - Fallout New Vegas perks (base game, unarmed unique skills and Challenges ones) - Honest Hearts DLC perks - Dead Money DLC perks - Old World Blues DLC perks - Lonesome Road DLC perks - Pip-Boy's Factions - TTW support (80% completed, more or less) Submitter Forno Submitted 06/25/2021 Category Modders Resources Requirements Fallout New Vegas
- 115 replies
-
9
-
Version Beta 0.3
1,628 downloads
NOTE: This release should be considered playable beta. It still has amount of quirks, yet should be already stable enough for common user. DISCLAIMER This mod is about BDSM and BDSM-devices. If it's not your piece of cake - just move forward. This mod is fully concentrated on submissive male character roleplay and in general set up for Yaoi aesthetics. If it's not your piece of cake - just move forward. This mod, as BDSM-themed mod, follows SSC ideology. If it's not your piece of cake... Please, go away. Description This mod does exactly what you think it should do: adds functional BDSM-devices that may be locked on a Courier and be quite hard to remove without a key. There is 399 devices in first version; it's barely a third part of overall amount I'm going to add at the end of the day. Devices support Bodyslide - bodyslide files are provided as separate download (because of size). There a few ways for Courier to free himself: -Try to struggle out of devices manually. Success chance depends on his Strenght and Agitily levels and has few ingame hours cooldown. -Use a key. This is safest way, with customisable success rate (1-100%). Only issue here is that Courier should always care to have at least few keys with him. Keep in mind that heavy restraints (armbinders etc.) would require Heavy Key to open them. -Some devices can be cut off with a knife, if Courier has one with him. Succes rate is shared with a keys; Device will logically be broken and removed after. If Courier fails, knife is broken and removed from him. -Ask for help (only for strongly restricting devices, i.e. armbinders/yoke etc.). This may lead to few consequences: NPC will either refuse to help, ask for money, decently help wothout asking for reward... Or, if NPC has bad Karma, they may decide to try to take advantage of Courier's vulnerable state (he can always try to fight them off). Sometimes attempt to open device with a key may lead to breaking a padlock (chance is customisable 0-100%), leaving Courier with non-unlockable device that can be only removed by asking for help, struggling from it or cutting it. Device with broken padlock will be automatically removed from Courier's inventory once he manages to escape it. Repair kits will allow to repair broken padlocks. They are sold in Forbidden Delight Shop, but in small amount and are pretty expensive. They also have 15% chance of fail. OPTIONAL: You can turn "Equip Unlocked" option in MCM. It will allow you to equip devices without locking them on Courier, so he can easily remove them without key or any effort at any time he wants. Mod features: -Forbidden Delight Store, located on Freeside, behind Atomic Wrangler. It has all avaible Devices, aswell keys and padlock repair kits, in stock for Courier to buy and enjoy. -Deviously Dangerous Loot - easy as that, traps that may occasionally lock devices on a Courier. Has configurable trap chance. If trap triggered, there will be cooldown (few ingame hours) for next one to possibly appear. Devices effects: -Gags will prevent player from eating and drinking. -Optional: Gags will prevent player from talking to NPC. -Optional: If talk blocking is ON, specific greeting dialogue may be used by NPC's for gagged Courier. -Optional: Restrictive boots, either standalone or with armbinders, will prevent Courier from running. -Optional: Blindfold will add sight blocking effect. -Plugs will activate in certain period of time, stimulating Courier's sensitive parts and arousing him. Devious MiscStats: DD adds amount of MiscStats that will be counted during normal Devious gameplay. Such as: amount of broken padlocks, amount of succesful struggles from Device, etc. Devious Perks: Bound Killmachine - awarded for killing 50 enemies while bound. Devious Escapist - awarded for escaping 25 devices succesfully. What this mod will never have: -Extreme/disturbing content, like amputee etc. -Anything related to pregnancy (male Courier doesn't get pregnant). -Content related to females or female-only content (this mod is for male Courier and despite it could have few devices usable by female, all features will always be designed primarly for male character). Limitations -Heavy restraints do not remove pip-boy! Please use any pipboy remover you prefer (I strongly recommend "https://www.nexusmods.com/newvegas/mods/70342") or you will get floating pipboy with armbinder equipped. I will not mess with removing pipboy on DD level, it's too sensitive, uncompatible, problematic and dangerous for your save. -Devices use Sexout "Blocked parts" system, which means sex scenes will be mostly logical, but when Courier has all his "parts" blocked, Sexout tends to pick any random animation to prevent aborting act or failing scripts. So, sometimes it will be a "penetrating this tight latex layer" game (well, some of those dudes do have dick of steel it seems when we talk about closed chasity's), or some chicks will legit jump on tightly wrapped package (probably they are THAT horny lol). -If you have two 100% identical devices and one is locked on you, you'll be unable to remove non-equipped copy of it until you unlock/remove equipped one (engine limitation towards base forms and inventory references). -Devices are not locked on NPC. Making all those constant scanners, checks and other things to implement it is both performance killer and unnecessary hassle. -Equipping transparent devices that cover each other (ex. catsuit and corset) will cause typical alpha z-fightung glitch. Nothing can be done about it until someone fix Alpha blending overlap on engine level. Requirements JIL LN NVSE (57.15 is reccomended instead latest version) JohhnyGuitar NVSE ShowOff NVSE kNVSE Pip-Boy remover - I recommend https://www.nexusmods.com/newvegas/mods/70342 Sexout A-Lust Robert S Body Replacer + RS Extended Recommended: Real Time Reflections - Devices will look a lot more fancy with it, especially chrome and latex ones. Recommended: High Heels Script - Devices are designed not to shrink character's legs and have ini files for HH mod. Installation Just as any other mod, with MO2 or manually. Compatibility -Mod operates sensitive game variables, such as enable/disable controls, on a constant basis. Mods that do the same will clash with it and may lead to wierd results. Mod do not operate Enable/DisablePlayerControls function constatntly, so shouldn't cause issues with mods that do it on some occassions. -In general, mod is designed to be as safe as possible, but considering it locks Courier in devices that are difficult to get rid of, unexpected situations may occur. -Gag functionality option may prevent activities, such as quests that rely on dialogues, from progressing. It will not break them though - feature designed in a way it never triggers "say once" dialogues, so you can just disable feature for a while, do progressing, and enable it later. -Forbidden Delight shop is based on Freeside, so if something touches this area (behind Atomic Wrangler, near Silver Rush) - it will clash. Known Beta Release Quirks -English is not my first language, so probably mod text is far from perfect. -Forbidden Delight interior/NPCs may feel rather basic and unfinished. Will be improved with updates. FAQ -Breeze/IVMB/any other male body refits? I will not spend my time making them, but if anyone wish they are free to do it. -More extreme content? No. I will never add anything that looks disturbing/harmful/graphic (like out-of-roleplaying violence where participant is visibly distressed, devices that look noticably harmful, amputee and other unhealthy kinks), so do not expect it to be involved in this mod ever and do not request anything like that. One can always make own, not related to my creations, mods/frameworks for this. -Female content? Few devices will support females in upcoming updates. I always play as male Courier though, so will not bother further. -Is this mod gay? No. It contains a lot of content with female NPCs involved, and any interactions with males are optional, so Courier can only be involved in straight interactions if he wants to. It also follows yaoi-ish aesthtetics, not exactly gay; which still doesn't prevent it being used by those who search for gay content as it has a lot of similarities. -Is this mod a backport of original DD? Yes and no. Classic DD models were ported from Zadil and Koffii originals. All scripting and GECK work is done from scratch and isn't related to original scripts in any possible or impossible way. -Do I need to start new game? No, DD is perfectly fine to install mid-playthgrough. Adding own devices Depending of what type and amount of slots device will take, it would be very easy or very hard. Single-slot devices that are fit to typical device types (gags, collars, plugs, harnesses etc.) are very easy to add. Just make sure it use proper slot, add it to trait/material/item slot formlists, and DD will attach all corresponding scripts to them automatically. Multi-slot devices that will fit exactly to existing slot sets are also easy to add, just make sure to fit it properly. Devices that require new set of slots to be taken are impossible to add without editing DD master file, so it must be only done by me. I will not allow adding female-only or female-oriented devices, aswell altering existing to female-related in any way, because, as framework is designed with male anatomy in mind, it will be inconstistent. You can make devices that work for both sexes equally or work better for males. Permissions -Models that were made by authors that grant free permissions to be used, are pass original authors permissions, so are considered to be free to use as I only ported and edited them. -Models that were made by authors that require permissions to be used, need permissions from original authors to be granted to be used anywhere. -Models that were made by me (catsuits and all content of "Allnarta" meshes/textures folders) need my permission to be used anywhere. -All scripts and .esm mod content created by myself, so it also needs my permission to be used. -Me dissapearing, dying or traveling to another dimension do not change this permissions set-up. Credits Vovvva - for first framework implementation in far 2018. Demonorme - for adding an event handlers for ShowOff NVSE without which this mod would never be as stable and fast as it is Zadil - Glorious Classic DD Assets Koffii - Glorious Classic DD Assets Xinafay - Glorious Classic DD Assets Aradia - Tentacle Parasit Resources Haeretic - Skyrim resource pack and permission to use it for FNV DD GymE and LEIT - unarmed animations You can support me on Patreon: patreon.com/Allnarta You can also buy me a coffe https://www.buymeacoffee.com/Allnarta-
9
-
- devious devices
- fnv
-
(and 4 more)
Tagged with:
-
Devious Mojave - Devious Devices for Fallout New Vegas (Beta Release) View File NOTE: This release should be considered playable beta. It still has amount of quirks, yet should be already stable enough for common user. DISCLAIMER This mod is about BDSM and BDSM-devices. If it's not your piece of cake - just move forward. This mod is fully concentrated on submissive male character roleplay and in general set up for Yaoi aesthetics. If it's not your piece of cake - just move forward. This mod, as BDSM-themed mod, follows SSC ideology. If it's not your piece of cake... Please, go away. Description This mod does exactly what you think it should do: adds functional BDSM-devices that may be locked on a Courier and be quite hard to remove without a key. There is 594 devices in first version; it's barely a third part of overall amount I'm going to add at the end of the day. Devices support Bodyslide - bodyslide files are provided as separate download (because of size). There a few ways for Courier to free himself: -Try to struggle out of devices manually. Success chance depends on his Strenght and Agitily levels and has few ingame hours cooldown. -Use a key. This is safest way, with customisable success rate (1-100%). Only issue here is that Courier should always care to have at least few keys with him. Keep in mind that heavy restraints (armbinders etc.) would require Heavy Key to open them. -Some devices can be cut off with a knife, if Courier has one with him. Succes rate is shared with a keys; Device will logically be broken and removed after. If Courier fails, knife is broken and removed from him. -Ask for help (only for strongly restricting devices, i.e. armbinders/yoke etc.). This may lead to few consequences: NPC will either refuse to help, ask for money, decently help wothout asking for reward... Or, if NPC has bad Karma, they may decide to try to take advantage of Courier's vulnerable state (he can always try to fight them off). Sometimes attempt to open device with a key may lead to breaking a padlock (chance is customisable 0-100%), leaving Courier with non-unlockable device that can be only removed by asking for help, struggling from it or cutting it. Device with broken padlock will be automatically removed from Courier's inventory once he manages to escape it. Repair kits will allow to repair broken padlocks. They are sold in Forbidden Delight Shop, but in small amount and are pretty expensive. They also have 15% chance of fail. OPTIONAL: You can turn "Equip Unlocked" option in MCM. It will allow you to equip devices without locking them on Courier, so he can easily remove them without key or any effort at any time he wants. Mod features: -Forbidden Delight Store, located on Freeside, behind Atomic Wrangler. It has all avaible Devices, aswell keys and padlock repair kits, in stock for Courier to buy and enjoy. -Deviously Dangerous Loot - easy as that, traps that may occasionally lock devices on a Courier. Has configurable trap chance. If trap triggered, there will be cooldown (few ingame hours) for next one to possibly appear. Devices effects: -Gags will prevent player from eating and drinking. -Optional: Gags will prevent player from talking to NPC. -Optional: If talk blocking is ON, specific greeting dialogue may be used by NPC's for gagged Courier. -Optional: Restrictive boots, either standalone or with armbinders, will prevent Courier from running. -Optional: Blindfold will add sight blocking effect. -Plugs will activate in certain period of time, stimulating Courier's sensitive parts and arousing him. Devious MiscStats: DD adds amount of MiscStats that will be counted during normal Devious gameplay. Such as: amount of broken padlocks, amount of succesful struggles from Device, etc. Devious Perks: Bound Killmachine - awarded for killing 50 enemies while bound. Devious Escapist - awarded for escaping 25 devices succesfully. What this mod will never have: -Extreme/disturbing content, like amputee etc. -Anything related to pregnancy (male Courier doesn't get pregnant). -Content related to females or female-only content (this mod is for male Courier and despite it could have few devices usable by female, all features will always be designed primarly for male character). Limitations -Heavy restraints do not remove pip-boy! Please use any pipboy remover you prefer (I strongly recommend "https://www.nexusmods.com/newvegas/mods/70342") or you will get floating pipboy with armbinder equipped. I will not mess with removing pipboy on DD level, it's too sensitive, uncompatible, problematic and dangerous for your save. -Devices use Sexout "Blocked parts" system, which means sex scenes will be mostly logical, but when Courier has all his "parts" blocked, Sexout tends to pick any random animation to prevent aborting act or failing scripts. So, sometimes it will be a "penetrating this tight latex layer" game (well, some of those dudes do have dick of steel it seems when we talk about closed chasity's), or some chicks will legit jump on tightly wrapped package (probably they are THAT horny lol). -If you have two 100% identical devices and one is locked on you, you'll be unable to remove non-equipped copy of it until you unlock/remove equipped one (engine limitation towards base forms and inventory references). -Devices are not locked on NPC. Making all those constant scanners, checks and other things to implement it is both performance killer and unnecessary hassle. -Equipping transparent devices that cover each other (ex. catsuit and corset) will cause typical alpha z-fightung glitch. Nothing can be done about it until someone fix Alpha blending overlap on engine level. Requirements JIL LN NVSE (57.15 is reccomended instead latest version) JohhnyGuitar NVSE ShowOff NVSE kNVSE Pip-Boy remover - I recommend https://www.nexusmods.com/newvegas/mods/70342 Sexout A-Lust Robert S Body Replacer + RS Extended Recommended: Real Time Reflections - Devices will look a lot more fancy with it, especially chrome and latex ones. Recommended: High Heels Script - Devices are designed not to shrink character's legs and have ini files for HH mod. Installation Just as any other mod, with MO2 or manually. Compatibility -Mod operates sensitive game variables, such as enable/disable controls, on a constant basis. Mods that do the same will clash with it and may lead to wierd results. Mod do not operate Enable/DisablePlayerControls function constatntly, so shouldn't cause issues with mods that do it on some occassions. -In general, mod is designed to be as safe as possible, but considering it locks Courier in devices that are difficult to get rid of, unexpected situations may occur. -Gag functionality option may prevent activities, such as quests that rely on dialogues, from progressing. It will not break them though - feature designed in a way it never triggers "say once" dialogues, so you can just disable feature for a while, do progressing, and enable it later. -Forbidden Delight shop is based on Freeside, so if something touches this area (behind Atomic Wrangler, near Silver Rush) - it will clash. Known Beta Release Quirks -English is not my first language, so probably mod text is far from perfect. -Forbidden Delight interior/NPCs may feel rather basic and unfinished. Will be improved with updates. FAQ -Breeze/IVMB/any other male body refits? I will not spend my time making them, but if anyone wish they are free to do it. -More extreme content? No. I will never add anything that looks disturbing/harmful/graphic (like out-of-roleplaying violence where participant is visibly distressed, devices that look noticably harmful, amputee and other unhealthy kinks), so do not expect it to be involved in this mod ever and do not request anything like that. One can always make own, not related to my creations, mods/frameworks for this. -Female content? Few devices will support females in upcoming updates. I always play as male Courier though, so will not bother further. -Is this mod gay? No. It contains a lot of content with female NPCs involved, and any interactions with males are optional, so Courier can only be involved in straight interactions if he wants to. It also follows yaoi-ish aesthtetics, not exactly gay; which still doesn't prevent it being used by those who search for gay content as it has a lot of similarities. -Is this mod a backport of original DD? Yes and no. Classic DD models were ported from Zadil and Koffii originals. All scripting and GECK work is done from scratch and isn't related to original scripts in any possible or impossible way. -Do I need to start new game? No, DD is perfectly fine to install mid-playthgrough. Adding own devices Depending of what type and amount of slots device will take, it would be very easy or very hard. Single-slot devices that are fit to typical device types (gags, collars, plugs, harnesses etc.) are very easy to add. Just make sure it use proper slot, add it to trait/material/item slot formlists, and DD will attach all corresponding scripts to them automatically. Multi-slot devices that will fit exactly to existing slot sets are also easy to add, just make sure to fit it properly. Devices that require new set of slots to be taken are impossible to add without editing DD master file, so it must be only done by me. I will not allow adding female-only or female-oriented devices, aswell altering existing to female-related in any way, because, as framework is designed with male anatomy in mind, it will be inconstistent. You can make devices that work for both sexes equally or work better for males. Permissions -Models that were made by authors that grant free permissions to be used, are pass original authors permissions, so are considered to be free to use as I only ported and edited them. -Models that were made by authors that require permissions to be used, need permissions from original authors to be granted to be used anywhere. -Models that were made by me (catsuits and all content of "Allnarta" meshes/textures folders) need my permission to be used anywhere. -All scripts and .esm mod content created by myself, so it also needs my permission to be used. -Me dissapearing, dying or traveling to another dimension do not change this permissions set-up. Credits Vovvva - for first framework implementation in far 2018. Demonorme - for adding an event handlers for ShowOff NVSE without which this mod would never be as stable and fast as it is Zadil - Glorious Classic DD Assets Koffii - Glorious Classic DD Assets Xinafay - Glorious Classic DD Assets Aradia - Tentacle Parasit Resources Haeretic - Skyrim resource pack and permission to use it for FNV DD GymE and LEIT - unarmed animations You can support me on Patreon: patreon.com/Allnarta You can also buy me a coffe https://www.buymeacoffee.com/Allnarta Submitter Allnarta Submitted 03/18/2024 Category Framework & Resources Requirements JIL LN NVSE, JohhnyGuitar NVSE, ShowOff NVSE, Pip-Boy remover, Sexout, A-Lust, Robert S Body Replacer + RS Extended
- 11 replies
-
- devious devices
- fnv
-
(and 4 more)
Tagged with:
-
Respawn View File A simple little, but useful mod to change the respawn time for npc/creatures in the Mojave wasteland of FNV. It is addressed to those who don't like the incessant and unrealistic default time respawn of FNV set on 72 hours/3 days. I created it with GECK, everyone can easily edit it with FNVEdit, at will of course. This one is set on about one year (time of game). This one is a esp file flagged as esm, but it can be also used as simple esp file. Submitter 1Al Submitted 02/27/2021 Category Modders Resources Requires
-
I don't! lol. How do I make it stop? I downloaded the "Milkman" mod and I can't talk to the dude I'm supposed to talk to because every time I try and speak to him he just asks me if I want a dance, so I can't get any further in the quest. I had this same problem with a couple of the NPCs from some MikeBurnFire's quest mod, I don't remember how I fixed it. I've tried disabling Sexout Tryout, disabling Sexout Soliciting, I have no idea what is causing these slutty men to be bombarding my game. I don't want to disable Sexout entirely or even temporarily because I'm trying to get my character pregnant and I don't want to disrupt that. Ahhh?!?!?!
-
Hi. I need help. I recently downloaded and installed BnB, the BnB itself works fine. But, I have Sexout Strapons, and the strapons are glitched, it's stretched. Is strapons not meant to work with BnB? Or is there a fix? Thank you in advance. Here's my load order: FalloutNV.esm LonesomeRoad.esm DeadMoney.esm OldWorldBlues.esm HonestHearts.esm GunRunnersArsenal.esm CaravanPack.esm MercenaryPack.esm ClassicPack.esm TribalPack.esm Daughters of Ares.esp Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutASB.esp SexoutStraponSex.esp SexoutSoundFX.esp SexoutAnimManagement.esp SexoutSpunk.esp SexoutSpermSplash.esp SexoutLust - anyHUD.esp SexoutPosNew.esp Amra72Futanari.esp Bouncing Natural Breasts.esp BBTombRaider.esp JillBSAA.esp BBAliceMurray.esp BB_Persona_and_Secret.esp Type3 Leather Armors.esp Free Tribal Outfits.esp Daughters of Ares - CouriersStash.esp K2AndrogyneRace.esp Rebel Transgenders.esp The Cheat Chest.esp The Mod Configuration Menu.esp FalloutNVCheatTerminal.esp Stealth Suit MkII Helmet.esp NudeFiendArmorNonReplacing.esp NudeRay 1.3.esp bq2pj03c_The Mod Configuration Menu.esp DEagle.esp The Weapon Mod Menu.esp T6M Lingerie NV.esp NVLadyoutfit1.esp WastelandCourier.esp merccustom.esp Nidaoutfitv1.esp epock.esp NV_AsharasFormalClothing.esp NWIxiaarmor1.esp jailhouserockette.esp sexysleepwearreplacera.esp sexysleepwear.esp sexysleepwearnr.esp st.esp testrvlr1.esp
-
YRegen - a regeneration mod View File 1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate. Healing Rate of 1 means regeneration of 0.066 HPs per hour. 4. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better. Submitter ylenard Submitted 03/26/2020 Category Other Requires NVSE
-
Hi this is my first time posting on LoversLab so sorry if this question/topic is an the wrong section. On to the topic at hand, I want to create a custom head for Fnv but I'm having the problem of trying to fit my custom head to the vanilla neck shape.Example of what I'm talking about. https://ibb.co/48L4WG5Some possible solutions that I've come up with is removing part of my neck area then using the weld tool to connect my head to vanilla neck but that resulted in the textures/mesh looking stretch and messed up. Another solution was trying to connect my head to the vanilla body but that wouldn't work because the result will look ugly and have clipping issues with armor, later on. I've looked at Dragbody's different head model and he has manage to achieve the result that I want.Example of what I want to achieve: https://ibb.co/3c51kJDIf anyone can point me in the right direction as to what I could do in order to fit my custom head to the right shape, I would appreciate it. Furthermore, I'm using 3dmax 2017 for the modeling and plan to use blender 2.49 when I export later on.
-
Version 2021.07.18.1
52,393 downloads
By request I am uploading this into a new thread. I am not the owner of this and do not claim any ownership of the attached files. Any desires to use all or parts of the files of this mod needs to be brought to the attention of a moderator or admin as I cannot authorize any such use of the files.I have no way of contacting the original author(s) for proper permissions. However any corrections and or fixes or advancements of this mod is accepted. This thread only covers the actual assets of the mod not the issues that might occur in combination with SCR or Sexout. For those issues please post on their support thread for quicker response. Original Thread is here Previous Thread for Maternity Clothes by Soap desu is here Requires: Fallout New Vegas NVSE Sexout NVSE Extender Sexout Common Resources Sexout Pregnancy v3 Sexout Spunk Some Sexout mod to have sex Optional but advised: 7 zip For those not familiar with this mod it is a requirement for Sexout Pregnancy. The supported clothing should be swapped out when the pregnancy stages progress. Note being "supported" not all armors are supported for pregnancy and not all supported armors have full support. That is will swap through the entire pregnancy. If you are new to Sexout there are some tutorials for Sexout setup as well as a tutorial for setup for SCR Resources. Credit: (In no particular order) Halstrom for his Halstrom Data from SCR dborg2 for work on the Slave Rags mesh Evil Runner. User 29 Dimon99 for the Type 3 Body Exeter for his Type 3 armor meshes Loogie for his meshes from Sexout Tryout Erthilo,& redhorizon 09 for the Mantis Zero Suit LORD DARIUS13 for the female power armor meshes Backsteppo & Crayne for the Bunny Suit brokencrash for the Ghost Armor Variants Ken1945 for the creation of the original mod for Oblivion Bunsaki for porting and adding his own resources pack to FO3 Corehound for creating the bikini meshes for F03 Dimon99 for Type 3 body Kendo 2 for porting Type 3 to FNV Sensen for texturing the Sectre Clean Suit Alecu for the HGEC Elegance Dress Neturon_rus All attempts are taken to give credit to anyone that has had a hand in the creation or advancement of this mod. If you have created, added or helped advance this mod please let me know so I can add you to the proper credits. 7 zip was used to compress these for upload. Your results may vary if you use WinRar or other programs. If you have any problems with extractions using other programs besides 7zip please download the free program and try it before reporting there are errors or issues with extraction. Photo credits Evil Runner. Found on his original thread's page.-
16
-
- maternity clothesscr
- pregnancy
-
(and 1 more)
Tagged with:
-
Version 1.3.0
13,113 downloads
For those people that have waited for this- Vault Girl - Nude & Sexy!! Description This is my attempt at continuing Vault Girl in all her nude glory for FNV- something that was LONG overdue imo!! I tried to emulate Shadman's original art style as much as possible. A few of these are nude textures of existing vault girl pipboy icons while most had never been done before so are brand new. About 60-70 new icons which includes all SPECIAL, skills, and some traits/perks. Installation Easy to install either manually or with your preferred Mod Manager (I use FOMM personally). They are just textures so there is no esp. Permissions & Credits A big thanks to bigCman123 for giving me permission to take over this mod and finish it. A big thanks to Shadman for the original art images of Vault Girl. A big thanks to everyone that supported me while I was working on this. A big thanks to LL for having the best damn modding community ever. Contact me in a PM for any permissions. Future Plans I plan to add more to this later. This is only the first part of the whole mod that will include every instance of vault boy to be replaced with vault girl. This will take time because I will be very busy come Jan. I am only going to do the nude versions and nothing else. Questions/Comments If you have questions or suggestions about the mod then leave a post or contact me in a PM. -
Version 1.0.0
352 downloads
1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate. Healing Rate of 1 means regeneration of 0.066 HPs per hour. 4. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better. -
Version 1.0.0
155 downloads
A simple little, but useful mod to change the respawn time for npc/creatures in the Mojave wasteland of FNV. It is addressed to those who don't like the incessant and unrealistic default time respawn of FNV set on 72 hours/3 days. I created it with GECK, everyone can easily edit it with FNVEdit, at will of course. This one is set on about one year (game time). This one is a esp file flagged as esm, but it can be also used as simple esp file. -
Hello I've been looking for the Sheva race mod, namely the one referenced here https://forums.nexusmods.com/index.php?/topic/9619843-sheva-alomar-race-outfits/#entry99221033 for what I've gathered, it's around somewhere but the few links to it are down/broken, so I was hoping someone here would have it, if so, I would really appreciate it if you could upload it and send me the link, that's all, thanks. EDIT: found the mod, anyone who wants it, feel free to mesage me.
-
I'm used to modding Skyrim LE/SE & Fallout 4 with Nexus Mod Manager & Oblivion with OBMM. But now I'm trying my hand at New Vegas & by using Mod Organizer 2 for the first time since I'd like to try transitioning away from NMM for future games & will never attempt Vortex. My goal here is to fix up the classic Bethesda-ness of its games as well as add all the lewd shiet this site great for that my other games already got. Problem is MO2 really weird for me, like not having physical files in the game folder to start with. I'm following this guide to get Sexout stuff working since apparently the pinned one in the Sexout section is supposedly older & people have warned me away from FOMM unlike when I got to Oblivion with OBMM. I would like someone to confirm for me I'm doing this right & answer some questions about stuff I'm having issues with. 1. To make mods overwrite each other, is it as simple as making sure the load order priority is correct similar to NMM or are there extra steps? I've simply been installing the mods simply through the manager & checking them active in the left window & leaving it at that, it has not say popped up a window asking me to confirm any overwrites like NMM does. So far mods like MCM & others are working, but not sure how it will work for mods that need to overwrite each other like body mods, texture mods, etc. (Yes Archive Invalidation from MO2 is active) 2. If I want to manually overwrite a specific file from a mod with something else like I do with the physical files in my Skyrims (example: a different creature body than Skyrim's MNC or a different body for a custom NPC besides what it came with), is that possible with MO2 despite it all being virtual files? 3. Some mods like New Vegas Anti Crash say to check if it installed properly by checking for a log file it generates but it doesn't generate one for me in either the mod folder MO2 has or the game's folder. Game played fine for an hour of screwing around though so not sure what to do about it. 4. Is the Nexus API stuff MO2 has necessary? It keeps popping out errors about me not doing that stuff yet but I download all mods manually anyways before chucking them into managers so I just don't see the need. ^So far the only questions I can come up with right now as I haven't gotten to Sexout stuff, body & texture mods or anything else game changing yet. Would appreciate any help I can get as MO2 is making me feel like a baby modder again lmao Current load order: modlist.txt (weird its in reverse lmao)
-
Vault Girl Nude & Sexy View File For those people that have waited for this- Vault Girl - Nude & Sexy!! Description This is my attempt at continuing Vault Girl in all her nude glory for FNV- something that was LONG overdue imo!! I tried to emulate Shadman's original art style as much as possible. A few of these are nude textures of existing vault girl pipboy icons while most had never been done before so are brand new. About 60-70 new icons which includes all SPECIAL, skills, and some traits/perks. Installation Easy to install either manually or with your preferred Mod Manager (I use FOMM personally). They are just textures so there is no esp. Permissions & Credits A big thanks to bigCman123 for giving me permission to take over this mod and finish it. A big thanks to Shadman for the original art images of Vault Girl. A big thanks to everyone that supported me while I was working on this. A big thanks to LL for having the best damn modding community ever. Contact me in a PM for any permissions. Future Plans I plan to add more to this later. This is only the first part of the whole mod that will include every instance of vault boy to be replaced with vault girl. This will take time because I will be very busy come Jan. I am only going to do the nude versions and nothing else. Questions/Comments If you have questions or suggestions about the mod then leave a post or contact me in a PM. Submitter KoolHndLuke Submitted 12/18/2018 Category Models & Textures Requires Fallout NV OR TTW
-
FNV Scripting: NX Variables Required knowledge: references v. base forms; script variables (floats/integers/ref vars); get & set Req knowledge for advanced use: strings, string variables, array variables, referring to a quest variable in dialog etc conditions So… if you spend any time around the sexout sections on LL you’ll have seen the word ‘nx’ pop up. It’s an extra set of functions that comes with the NVSE Extender by prideslayer. The most common NX functions that we use are the NX variable functions. An nx variable function… lets you store game information on a reference as an nx variable – EVFl (for floats and integers), or EVFo (for forms – refs, base forms, dynamic refs) with NX_Get or NX_Set without needing to declare it in your script: as soon as you set it, it exists on the reference: someRef.NX_SetEVFl “thenameyougiveit” someNumericValue/someFloat/someInteger someRef.NX_SetEVFo “thenameyougiveit” someForm/someRef “the name you give it” = the key and being reference functions, NX_Set/GetEVF* functions can use implied reference syntax too knowing that it will stay on that reference in your save game, and only on that reference; it does not need anything in your mod once it exists, so you could uninstall the mod that set it and it’ll still be there and if any mod wants to read that information, it just can, from the ref, as long it knows what the key is: set somefloat/integer to someRef.NX_GetEVFl “whateverkeyithas” set somescriptRef to someRef.NX_GetEVFo “whateverkeyithas” A different mod that wants to read that information, does not need yours as a master to do it. And you can do all this tracking on as many NPCs as you'd want. you can have as many nx vars on any ref as you want and if you don’t need them anymore, you get rid of them like this: someRef.NX_ClrEFVl “key” someRef.NX_ClrEVFo “key” or, getting rid of a bunch of them, you can do: someRef.NX_ClrEVFl “partthatallkeysshare” 2 someRef.NX_ClrEVFo “partthatallkeysshare” 2 This means that you can have a whole bunch of custom variables sticking to whatever actor or thing you want in your game. No effect, no token, no quest script needed, just to store that information, and that reduces mod conflicts and makes mods able to communicate with each other without mastering & load order crap. If you want to store any kind of information about an actor, for instance – their sexual orientation, love interest, how pregnant they look, favorite pizza parlor – you just stick it on that actor, where you'll find it when you need it. Good practice tip: You never know, someone may think of using the exact same key for an nx variable as you without using it for the same thing. So most of us using it just have a bit at the front of the string that tells us what mod it’s from: “MyCleverModAcronym:restofthekey” etc. Another good practice tip: Because this really allows other mods to consult and do things with information that you store in an nx var, it's a good idea to clearly state which nx vars you use, especially if you use a lot. You can store them all in a dummy script in your mod, stick it in a spoiler to your op, add a text file to your download, whatever. (If you plan to use it for sexout, have a look at this thread.) Update: with NX12 comes the ability to store and retrieve strings as an EVST variable: NX_SetEVST, NX_GetEVST, and NX_ClrEVST. You can do this with both actual strings and string variables. With NVSE4+ come a whole slew of string var functions that allow you store, modify and retrieve strings on the fly. In combination with the ToString function (short: $), which allows you to pass string vars to functions that would otherwise expect an actual string, this means you can create nx keys dynamically, and in the case of EVST, values too. This means you can do something like: Also new to NX12 are functions that return the nx information on an actor in a stringmap, with the nx keys in the stringmap's keys and the values in the stringmap values: NX_GetEVFlAr, NX_GetEVFoAr, and NX_GetEVStAr You'll need to know a few things about arrays and foreach loops to do something with that data; hopefully I can write a couple of things about that later. Update: It's been talked about a lot and now it's here: nx EVFL vars can now be consulted in dialog/quest/anim conditions. (Only EVFLs because such conditions only have numbers for values.) You start out by sticking a string var in a quest script, and setting that to the nx key you want it to represent. In line with the previous examples I chose "DM:DrinksDrunk": Attach that to a quest, obviously. Note that a quest doesn't need to be enabled to just hold a variable, but in this case I'm setting the var in the same script, so I enable it to make that work. (I could've added let DSTestQst.sv_drinksdrunk := "DM:DrinksDrunk" to some other script and done the same thing.) Since we have a quest going already, let's continue to test it with dialog conditions. As you can see I made a topic, and a line that I want to depend on a EVFL having a value of 1. I add a condition, and pick NX_GetQVEVFL for the condition function. A window pops up that looks a lot like the one you'll see if you check a regular quest variable. Pick the quest that has the quest script with the string variable in it in the dropdown menu. To actually pick the variable, you need the enter the index number for it. If it's the first variable in the script, it'll be 1. Whenever you're not sure what index number your string variable has, you can look that up in FNVEdit: Note - and this is true for all quest variables - that you shouldn't go around rearranging quest variables after you've already made saves with it active; you can append new ones to the end of the variables list of a script, but not shuffle them around. (Well, you can, if you don't care about fielding bug reports.) And as you can see in the next screenies, you can easily change the nx var on the actor in the result script, and the next line will detect the change. (Kudos to jaam for creating that one, as well as the EVST and array vars, and explaining the process.)