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❗❗❗ FAQ status (2022/07): This post has not been maintained in a while. Thus some of the information and links are outdated. Please use List of Sexout Mods as a better starting point on how to get started with Sexout. This FAQ is meant to give information for people new to Sexout. Note that this thread is not meant to give technical support for any particular problem you might be experiencing, so don't ask for help in this thread. If your game is crashing or your graphics are all funny or you don't know how to use a mod manager, first read through this FAQ, then the guide How to get help with problems and as a final step continue to Technical Support. If you think that some information should be added here, please tell me about it! If you think some answers are false or only contain a partial answer, mention it! If there's a typo or weirdly formed sentence (English is not my native language), be a good grammar Nazi and point it out! And admins feel free to edit this post as you wish so that it contains valid and current information. --- Warning! --- This FAQ is just a starting point. The actual mod files and their descriptions are updated in a fast pace, faster than the FAQ is. This means that the FAQ might not be 100% up to date. So you should actually take your time to read through the descriptions of everything that you're about to install, just to be sure. --- Background --- --- Getting started --- --- Making things pretty and bouncy --- --- Troubleshooting ---
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Forno Sexy Vault Girl Interface - Modder Resource - View File ----- READ ME ----- Hey guys! this is a complete set of resource files for whoever wants to make a nsfw mod (there's only .PSD files here). Otherwise, you can find the official mod both here on LL and on the Nexus, just search for "Forno and Flufflepuss" here or "Forno and Vaanknight" on the Nexus. If you want to use one or more of these assets in a mod you want to upload on the web, you have to let me know first, so that we can organize about the possible release and the credits, thanks in advance. Enjoy! You can find the .psd of: - S.P.E.C.I.A.L. - Skills - Traits - Karma icons for the Pip-Boy - Limbs Status for the Pip-Boy - Contextual HUD heads (for the messages in the top left corner of the screen) - Fallout New Vegas perks (base game, unarmed unique skills and Challenges ones) - Honest Hearts DLC perks - Dead Money DLC perks - Old World Blues DLC perks - Lonesome Road DLC perks Submitter Forno Submitted 06/25/2021 Category Modders Resources Requires Fallout New Vegas
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25,795 downloads
----- READ ME ----- Hey guys! this is a complete set of resource files for whoever wants to make a nsfw mod (there's only .PSD files here). Otherwise, you can find the official mod both here on LL and on the Nexus, just search for "Forno and Flufflepuss" here or "Forno and Vaanknight" on the Nexus. If you want to use one or more of these assets in a mod you want to upload on the web, you have to let me know first, so that we can organize about the possible release and the credits, thanks in advance. Enjoy! You can find the .psd of: - S.P.E.C.I.A.L. - Skills - Traits - Karma icons for the Pip-Boy - Limbs Status for the Pip-Boy - Contextual HUD heads (for the messages in the top left corner of the screen) - Fallout New Vegas perks (base game, unarmed unique skills and Challenges ones) - Honest Hearts DLC perks - Dead Money DLC perks - Old World Blues DLC perks - Lonesome Road DLC perks -
Respawn View File A simple little, but useful mod to change the respawn time for npc/creatures in the Mojave wasteland of FNV. It is addressed to those who don't like the incessant and unrealistic default time respawn of FNV set on 72 hours/3 days. I created it with GECK, everyone can easily edit it with FNVEdit, at will of course. This one is set on about one year (time of game). This one is a esp file flagged as esm, but it can be also used as simple esp file. Submitter 1Al Submitted 02/27/2021 Category Modders Resources Requires
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Hello I've been looking for the Sheva race mod, namely the one referenced here https://forums.nexusmods.com/index.php?/topic/9619843-sheva-alomar-race-outfits/#entry99221033 for what I've gathered, it's around somewhere but the few links to it are down/broken, so I was hoping someone here would have it, if so, I would really appreciate it if you could upload it and send me the link, that's all, thanks. EDIT: found the mod, anyone who wants it, feel free to mesage me.
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I don't! lol. How do I make it stop? I downloaded the "Milkman" mod and I can't talk to the dude I'm supposed to talk to because every time I try and speak to him he just asks me if I want a dance, so I can't get any further in the quest. I had this same problem with a couple of the NPCs from some MikeBurnFire's quest mod, I don't remember how I fixed it. I've tried disabling Sexout Tryout, disabling Sexout Soliciting, I have no idea what is causing these slutty men to be bombarding my game. I don't want to disable Sexout entirely or even temporarily because I'm trying to get my character pregnant and I don't want to disrupt that. Ahhh?!?!?!
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Hi. I need help. I recently downloaded and installed BnB, the BnB itself works fine. But, I have Sexout Strapons, and the strapons are glitched, it's stretched. Is strapons not meant to work with BnB? Or is there a fix? Thank you in advance. Here's my load order: FalloutNV.esm LonesomeRoad.esm DeadMoney.esm OldWorldBlues.esm HonestHearts.esm GunRunnersArsenal.esm CaravanPack.esm MercenaryPack.esm ClassicPack.esm TribalPack.esm Daughters of Ares.esp Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutASB.esp SexoutStraponSex.esp SexoutSoundFX.esp SexoutAnimManagement.esp SexoutSpunk.esp SexoutSpermSplash.esp SexoutLust - anyHUD.esp SexoutPosNew.esp Amra72Futanari.esp Bouncing Natural Breasts.esp BBTombRaider.esp JillBSAA.esp BBAliceMurray.esp BB_Persona_and_Secret.esp Type3 Leather Armors.esp Free Tribal Outfits.esp Daughters of Ares - CouriersStash.esp K2AndrogyneRace.esp Rebel Transgenders.esp The Cheat Chest.esp The Mod Configuration Menu.esp FalloutNVCheatTerminal.esp Stealth Suit MkII Helmet.esp NudeFiendArmorNonReplacing.esp NudeRay 1.3.esp bq2pj03c_The Mod Configuration Menu.esp DEagle.esp The Weapon Mod Menu.esp T6M Lingerie NV.esp NVLadyoutfit1.esp WastelandCourier.esp merccustom.esp Nidaoutfitv1.esp epock.esp NV_AsharasFormalClothing.esp NWIxiaarmor1.esp jailhouserockette.esp sexysleepwearreplacera.esp sexysleepwear.esp sexysleepwearnr.esp st.esp testrvlr1.esp
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Version 1.0.0
302 downloads
1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate. Healing Rate of 1 means regeneration of 0.066 HPs per hour. 4. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better. -
Version 1.0.0
132 downloads
A simple little, but useful mod to change the respawn time for npc/creatures in the Mojave wasteland of FNV. It is addressed to those who don't like the incessant and unrealistic default time respawn of FNV set on 72 hours/3 days. I created it with GECK, everyone can easily edit it with FNVEdit, at will of course. This one is set on about one year (game time). This one is a esp file flagged as esm, but it can be also used as simple esp file. -
Version 2021.07.18.1
44,791 downloads
By request I am uploading this into a new thread. I am not the owner of this and do not claim any ownership of the attached files. Any desires to use all or parts of the files of this mod needs to be brought to the attention of a moderator or admin as I cannot authorize any such use of the files.I have no way of contacting the original author(s) for proper permissions. However any corrections and or fixes or advancements of this mod is accepted. This thread only covers the actual assets of the mod not the issues that might occur in combination with SCR or Sexout. For those issues please post on their support thread for quicker response. Original Thread is here Previous Thread for Maternity Clothes by Soap desu is here Requires: Fallout New Vegas NVSE Sexout NVSE Extender Sexout Common Resources Sexout Pregnancy v3 Sexout Spunk Some Sexout mod to have sex Optional but advised: 7 zip For those not familiar with this mod it is a requirement for Sexout Pregnancy. The supported clothing should be swapped out when the pregnancy stages progress. Note being "supported" not all armors are supported for pregnancy and not all supported armors have full support. That is will swap through the entire pregnancy. If you are new to Sexout there are some tutorials for Sexout setup as well as a tutorial for setup for SCR Resources. Credit: (In no particular order) Halstrom for his Halstrom Data from SCR dborg2 for work on the Slave Rags mesh Evil Runner. User 29 Dimon99 for the Type 3 Body Exeter for his Type 3 armor meshes Loogie for his meshes from Sexout Tryout Erthilo,& redhorizon 09 for the Mantis Zero Suit LORD DARIUS13 for the female power armor meshes Backsteppo & Crayne for the Bunny Suit brokencrash for the Ghost Armor Variants Ken1945 for the creation of the original mod for Oblivion Bunsaki for porting and adding his own resources pack to FO3 Corehound for creating the bikini meshes for F03 Dimon99 for Type 3 body Kendo 2 for porting Type 3 to FNV Sensen for texturing the Sectre Clean Suit Alecu for the HGEC Elegance Dress Neturon_rus All attempts are taken to give credit to anyone that has had a hand in the creation or advancement of this mod. If you have created, added or helped advance this mod please let me know so I can add you to the proper credits. 7 zip was used to compress these for upload. Your results may vary if you use WinRar or other programs. If you have any problems with extractions using other programs besides 7zip please download the free program and try it before reporting there are errors or issues with extraction. Photo credits Evil Runner. Found on his original thread's page.-
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Version 1.3.0
12,241 downloads
For those people that have waited for this- Vault Girl - Nude & Sexy!! Description This is my attempt at continuing Vault Girl in all her nude glory for FNV- something that was LONG overdue imo!! I tried to emulate Shadman's original art style as much as possible. A few of these are nude textures of existing vault girl pipboy icons while most had never been done before so are brand new. About 60-70 new icons which includes all SPECIAL, skills, and some traits/perks. Installation Easy to install either manually or with your preferred Mod Manager (I use FOMM personally). They are just textures so there is no esp. Permissions & Credits A big thanks to bigCman123 for giving me permission to take over this mod and finish it. A big thanks to Shadman for the original art images of Vault Girl. A big thanks to everyone that supported me while I was working on this. A big thanks to LL for having the best damn modding community ever. Contact me in a PM for any permissions. Future Plans I plan to add more to this later. This is only the first part of the whole mod that will include every instance of vault boy to be replaced with vault girl. This will take time because I will be very busy come Jan. I am only going to do the nude versions and nothing else. Questions/Comments If you have questions or suggestions about the mod then leave a post or contact me in a PM. -
Hi, I'm getting desperate here. I've had the game for about a month now...and the past three weeks have been a cycle of trying to get it NOT to crash, playing and it crashing again. I'll get the perfunctory stuff out of the way: Yes, NVSE, NVAC, JIP, NX, 4GB Patch and NVTF are all installed and all running...well, can't be too sure on the NX thing, but the others make their logs and I checked if LAA was enabled and it was. Problem: Whenever I try to enter some buildings (ie: Vikki and Vance, Prospectors Den, Lt Hayes' Tent) or get too close to some places (ie: Mojave Outpost, Legion's Raid Camp) the game CTDs without an error message. This is the NVAC log: 21142214 _ NewVegasAntiCrash FalloutNV.exe 21142214 _ 0BC10000 07050000 nvac.dll 21142214 _ 0B300000 05010060 nvse_1_4.dll 21142214 _ 77C70000 05010A28 ntdll.dll 21142355 e 00E8C00D C0000005 FalloutNV.exe 21142355 r 00E8C9A9 00E8C00D FalloutNV.exe 21142355 h 00E8CD2E 8B0E8B51 FalloutNV.exe 21142355 h 00E8CD30 8B513056 FalloutNV.exe 21142355 n 00000000 00E8CD36 21142355 r 00E8CD36 00000000 FalloutNV.exe 21142404 q 00E8CD54 C0000409 FalloutNV.exe 21142404 _ CRASHSAV E_THREAD FalloutNV.exe 21142404 ! CRASHSAV E_FAIL_0 FalloutNV.exe And this is the Windows Event Log: Faulting application name: FalloutNV.exe, version: 1.4.0.525, time stamp: 0x4e0d50ed Faulting module name: FalloutNV.exe, version: 1.4.0.525, time stamp: 0x4e0d50ed Exception code: 0xc0000409 Fault offset: 0x00a8cd54 Faulting process id: 0x1450 Faulting application start time: 0x01d65fa4ff5ebe2c Faulting application path: C:\Games\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe Faulting module path: C:\Games\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe Report Id: 31772f48-defe-4800-94a5-ccfa6b06bd44 Faulting package full name: Faulting package-relative application ID: Yes, that is the only error within that time-frame, I have been aggressively cleaning my laptop with ASR, CCleaner, DISM and sfc. FNVEdit reports no unsolved conflicts after I made a Merged Patch and manually adjusted some things and I made a Bashed Patch afterwards, that still showed no conflicts. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Lings.esm The New Bison Steve Hotel.esm Shojo Race Vegas.esm jokristinascloset.esm WMVM.esm WeaponModsExpanded.esp PowerArmorRevamped.esp Brotherhood and House Alliance.esp GhostConversionNVRevamp.esp BabyDoll.esp MantisZeroSuit_ForNV.esp WMX-DLCMerged.esp WMX-POPMerged.esp The Mod Configuration Menu.esp Bouncing Natural Breasts.esp Centered 3rd Person Camera - Unraised.esp GypsyOutfitsNV.esp The Weapon Mod Menu.esp YouAreGifted.esp Skill Books cheat.esp qSkillPerks.esp qSkillPerksDLC01.esp qSkillPerksDLC02.esp qSkillPerksDLC03.esp qSkillPerksDLC04.esp qSkillPerksDLC05.esp CannibalPlus.esp Cannibal Reborn.esp PerkEveryLevel.esp Klintarr.esp Bashed Patch, 0.esp Total active plugins: 41 Total plugins: 44 That's my load order at the moment, I removed the SexOut plugins to see if they were responsible, but... My laptop has an integrated Radeon R5 Graphics Card, 8 gb RAM, 512 VRAM. Help?
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YRegen - a regeneration mod View File 1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate. Healing Rate of 1 means regeneration of 0.066 HPs per hour. 4. CHANGELOG: Let me know if you find any bugs or have ideas how to make it better. Submitter ylenard Submitted 03/26/2020 Category Other Requires NVSE
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Hi this is my first time posting on LoversLab so sorry if this question/topic is an the wrong section. On to the topic at hand, I want to create a custom head for Fnv but I'm having the problem of trying to fit my custom head to the vanilla neck shape.Example of what I'm talking about. https://ibb.co/48L4WG5Some possible solutions that I've come up with is removing part of my neck area then using the weld tool to connect my head to vanilla neck but that resulted in the textures/mesh looking stretch and messed up. Another solution was trying to connect my head to the vanilla body but that wouldn't work because the result will look ugly and have clipping issues with armor, later on. I've looked at Dragbody's different head model and he has manage to achieve the result that I want.Example of what I want to achieve: https://ibb.co/3c51kJDIf anyone can point me in the right direction as to what I could do in order to fit my custom head to the right shape, I would appreciate it. Furthermore, I'm using 3dmax 2017 for the modeling and plan to use blender 2.49 when I export later on.
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Vault Girl Nude & Sexy View File For those people that have waited for this- Vault Girl - Nude & Sexy!! Description This is my attempt at continuing Vault Girl in all her nude glory for FNV- something that was LONG overdue imo!! I tried to emulate Shadman's original art style as much as possible. A few of these are nude textures of existing vault girl pipboy icons while most had never been done before so are brand new. About 60-70 new icons which includes all SPECIAL, skills, and some traits/perks. Installation Easy to install either manually or with your preferred Mod Manager (I use FOMM personally). They are just textures so there is no esp. Permissions & Credits A big thanks to bigCman123 for giving me permission to take over this mod and finish it. A big thanks to Shadman for the original art images of Vault Girl. A big thanks to everyone that supported me while I was working on this. A big thanks to LL for having the best damn modding community ever. Contact me in a PM for any permissions. Future Plans I plan to add more to this later. This is only the first part of the whole mod that will include every instance of vault boy to be replaced with vault girl. This will take time because I will be very busy come Jan. I am only going to do the nude versions and nothing else. Questions/Comments If you have questions or suggestions about the mod then leave a post or contact me in a PM. Submitter KoolHndLuke Submitted 12/18/2018 Category Models & Textures Requires Fallout NV OR TTW
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Maternity Clothes View File By request I am uploading this into a new thread. I am not the owner of this and do not claim any ownership of the attached files. Any desires to use all or parts of the files of this mod needs to be brought to the attention of a moderator or admin as I cannot authorize any such use of the files.I have no way of contacting the original author(s) for proper permissions. However any corrections and or fixes or advancements of this mod is accepted. This thread only covers the actual assets of the mod not the issues that might occur in combination with SCR or Sexout. For those issues please post on their support thread for quicker response. The choice is yours. Original Thread is here Previous Thread for Maternity Clothes by Soap desu is here Requires: Fallout New Vegas NVSE Sexout NVSE Extender Sexout Common Resources Sexout Pregnancy v3 Sexout Spunk Some Sexout mod to have sex Optional but advised: 7 zip For those not familiar with this mod it is a requirement for Sexout Pregnancy. The supported clothing should be swapped out when the pregnancy stages progress. Note being "supported" not all armors are supported for pregnancy and not all supported armors have full support. That is will swap through the entire pregnancy. If you are new to Sexout there are some tutorials for Sexout setup as well as a tutorial for setup for SCR Resources. Credit: (In no particular order) Halstrom for his Halstrom Data from SCR dborg2 for work on the Slave Rags mesh Evil Runner. User 29 Dimon99 for the Type 3 Body Exeter for his Type 3 armor meshes Loogie for his meshes from Sexout Tryout Erthilo,& redhorizon 09 for the Mantis Zero Suit LORD DARIUS13 for the female power armor meshes Backsteppo & Crayne for the Bunny Suit brokencrash for the Ghost Armor Variants Ken1945 for the creation of the original mod for Oblivion Bunsaki for porting and adding his own resources pack to FO3 Corehound for creating the bikini meshes for F03 Dimon99 for Type 3 body Kendo 2 for porting Type 3 to FNV Sensen for texturing the Sectre Clean Suit Alecu for the HGEC Elegance Dress Neturon_rus All attempts are taken to give credit to anyone that has had a hand in the creation or advancement of this mod. If you have created, added or helped advance this mod please let me know so I can add you to the proper credits. 7 zip was used to compress these for upload. Your results may vary if you use WinRar or other programs. If you have any problems with extractions using other programs besides 7zip please download the free program and try it before reporting there are errors or issues with extraction. Photo credits Evil Runner. Found on his original thread's page. Submitter RitualClarity Submitted 10/08/2016 Category Framework & Resources Requires Sexout and its requirements, SCR, Sexout Pregancy as well as Spunk.
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FNV Scripting: NX Variables Required knowledge: references v. base forms; script variables (floats/integers/ref vars); get & set Req knowledge for advanced use: strings, string variables, array variables, referring to a quest variable in dialog etc conditions So… if you spend any time around the sexout sections on LL you’ll have seen the word ‘nx’ pop up. It’s an extra set of functions that comes with the NVSE Extender by prideslayer. The most common NX functions that we use are the NX variable functions. An nx variable function… lets you store game information on a reference as an nx variable – EVFl (for floats and integers), or EVFo (for forms – refs, base forms, dynamic refs) with NX_Get or NX_Set without needing to declare it in your script: as soon as you set it, it exists on the reference: someRef.NX_SetEVFl “thenameyougiveit” someNumericValue/someFloat/someInteger someRef.NX_SetEVFo “thenameyougiveit” someForm/someRef “the name you give it” = the key and being reference functions, NX_Set/GetEVF* functions can use implied reference syntax too knowing that it will stay on that reference in your save game, and only on that reference; it does not need anything in your mod once it exists, so you could uninstall the mod that set it and it’ll still be there and if any mod wants to read that information, it just can, from the ref, as long it knows what the key is: set somefloat/integer to someRef.NX_GetEVFl “whateverkeyithas” set somescriptRef to someRef.NX_GetEVFo “whateverkeyithas” A different mod that wants to read that information, does not need yours as a master to do it. And you can do all this tracking on as many NPCs as you'd want. you can have as many nx vars on any ref as you want and if you don’t need them anymore, you get rid of them like this: someRef.NX_ClrEFVl “key” someRef.NX_ClrEVFo “key” or, getting rid of a bunch of them, you can do: someRef.NX_ClrEVFl “partthatallkeysshare” 2 someRef.NX_ClrEVFo “partthatallkeysshare” 2 This means that you can have a whole bunch of custom variables sticking to whatever actor or thing you want in your game. No effect, no token, no quest script needed, just to store that information, and that reduces mod conflicts and makes mods able to communicate with each other without mastering & load order crap. If you want to store any kind of information about an actor, for instance – their sexual orientation, love interest, how pregnant they look, favorite pizza parlor – you just stick it on that actor, where you'll find it when you need it. Good practice tip: You never know, someone may think of using the exact same key for an nx variable as you without using it for the same thing. So most of us using it just have a bit at the front of the string that tells us what mod it’s from: “MyCleverModAcronym:restofthekey” etc. Another good practice tip: Because this really allows other mods to consult and do things with information that you store in an nx var, it's a good idea to clearly state which nx vars you use, especially if you use a lot. You can store them all in a dummy script in your mod, stick it in a spoiler to your op, add a text file to your download, whatever. (If you plan to use it for sexout, have a look at this thread.) Update: with NX12 comes the ability to store and retrieve strings as an EVST variable: NX_SetEVST, NX_GetEVST, and NX_ClrEVST. You can do this with both actual strings and string variables. With NVSE4+ come a whole slew of string var functions that allow you store, modify and retrieve strings on the fly. In combination with the ToString function (short: $), which allows you to pass string vars to functions that would otherwise expect an actual string, this means you can create nx keys dynamically, and in the case of EVST, values too. This means you can do something like: Also new to NX12 are functions that return the nx information on an actor in a stringmap, with the nx keys in the stringmap's keys and the values in the stringmap values: NX_GetEVFlAr, NX_GetEVFoAr, and NX_GetEVStAr You'll need to know a few things about arrays and foreach loops to do something with that data; hopefully I can write a couple of things about that later. Update: It's been talked about a lot and now it's here: nx EVFL vars can now be consulted in dialog/quest/anim conditions. (Only EVFLs because such conditions only have numbers for values.) You start out by sticking a string var in a quest script, and setting that to the nx key you want it to represent. In line with the previous examples I chose "DM:DrinksDrunk": Attach that to a quest, obviously. Note that a quest doesn't need to be enabled to just hold a variable, but in this case I'm setting the var in the same script, so I enable it to make that work. (I could've added let DSTestQst.sv_drinksdrunk := "DM:DrinksDrunk" to some other script and done the same thing.) Since we have a quest going already, let's continue to test it with dialog conditions. As you can see I made a topic, and a line that I want to depend on a EVFL having a value of 1. I add a condition, and pick NX_GetQVEVFL for the condition function. A window pops up that looks a lot like the one you'll see if you check a regular quest variable. Pick the quest that has the quest script with the string variable in it in the dropdown menu. To actually pick the variable, you need the enter the index number for it. If it's the first variable in the script, it'll be 1. Whenever you're not sure what index number your string variable has, you can look that up in FNVEdit: Note - and this is true for all quest variables - that you shouldn't go around rearranging quest variables after you've already made saves with it active; you can append new ones to the end of the variables list of a script, but not shuffle them around. (Well, you can, if you don't care about fielding bug reports.) And as you can see in the next screenies, you can easily change the nx var on the actor in the result script, and the next line will detect the change. (Kudos to jaam for creating that one, as well as the EVST and array vars, and explaining the process.)