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prideslayer

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  1. i made a thread on this but whatever gets an answer faster.. can you tell me how to fix this i cant find a solution anywhere, its only for armors heres my load order

     

     

      0  0     FalloutNV.esm
      1  1     DeadMoney.esm
      2  2     HonestHearts.esm
      3  3     OldWorldBlues.esm
      4  4     LonesomeRoad.esm
      5  5     GunRunnersArsenal.esm
      6  6     Fallout3.esm
      7  7     Anchorage.esm
      8  8     ThePitt.esm
      9  9     BrokenSteel.esm
     10  a     PointLookout.esm
     11  b     Zeta.esm
     12  c     CaravanPack.esm
     13  d     ClassicPack.esm
     14  e     MercenaryPack.esm
     15  f     TribalPack.esm
     16 10     TaleOfTwoWastelands.esm
     17 11     YUPTTW.esm
     18 12     Project Nevada - Core.esm
     19 13     Project Nevada - Equipment.esm
     20 14     Project Nevada - Rebalance.esp
     21 15     Project Nevada - Cyberware.esp
     22 16     SolidProject.esm
     23 17     Sexout.esm
     24 18     SexoutCommonResources.esm
     25 19     SexoutSlavery.esm
     26 1a     UnethicalDeeds.esm
     27 1b     SexoutConsequences.esp
     28 1c     Sexout-Wear-And-Tear.esp
     29 1d     Cannibal Reborn.esp
     30 1e     A Crime Against Nature.esp
     31 1f     SmallerTalk.esp
     32 20     SexoutSex.esp
     33 21     SexoutFadeToBlack(1).esp
     34 22     Zebumper - Animated Food and Drinks.esp
     35 23     Asurah_reanimation.esp
     36 24     The Mod Configuration Menu.esp
     37 25     SexoutAnimManagement.esp
     38 26     SexoutLust - anyHUD.esp
     39 27     SexoutPosNew.esp
     40 28     SexoutSound.esp
     41 29     SexoutSpunk.esp

     

    ScreenShot0.bmp ScreenShot1.bmp

    ScreenShot2.bmp ScreenShot3.bmp

  2. yo for the NVSE extender where is the download link i cant really find where the download link is i downloaded the FOMM and cant seem to find it please help

  3. know anyone willing for $ to install mods correctly on a newer computer - remotely

  4. Yep, they are there. But could you post your original animations anyway. I would still like to use them the way they were The way they were will not work with the current (beta) version of sexout, or any future version. Bummer. With all of Amras animations on top of the originals there are like 40 or 50 now. I prefer to keep the number lower. 1 or 2 solo, an oral, and 6 to 10 anal/vaginal. Oh well. Love your stuff none the less. If your patient and paying attention, you'll see that Sexout is getting a new MCM menu that will let you enable/disable animations on a per-source (e.g. builtin, zaz, amra, etc) basis before too long.
  5. Yep, they are there. But could you post your original animations anyway. I would still like to use them the way they were The way they were will not work with the current (beta) version of sexout, or any future version.
  6. Odessa is keeping an eye on this thread, I'm sure, so here is fine for now. Errors that still allow sex to work are... well that's weird. I'll be digging into all this more this weekend.
  7. No, they actually say exactly the opposite of each other. The first one says "return if the result is equal to 1" The second one says "return if the result is NOT equal to 1"
  8. I don't think you quite read what I said there. You're calling two functions, their return value meanings aren't the same.
  9. That's not the right way to use the ActorValid UDF, it does not only return 1/0 like inuse, it returns the reason the actor is invalid. It can return values from -8 to +1. Only a return value of 1 means "yes the actor is valid" so you want to change that to something like: if eval (1 != call fnSexoutActorValid Myself) return endif That probably won't fix your problem though, I'll keep looking.
  10. I need to see the call. Also please update to beta10 just in case.
  11. You shouldn't be using any of the "amra" files or patches now -- just Odessa's mod for Amra's animations. Just FYI.
  12. It's not sexout. That limbdamage thing hasn't done anything in a year or two, still doesn't. It's one of several MCM things I need to address but I'm in the process of rewriting all the MCM stuff to make it more dynamic and easily integrate the animation selector. Interesting. I have saved the extracted beta 2, 3, 4, 5 and 7 and its in the wrong place in all of those also. I never downloaded 8 or 9. I imagine it's wrong in all of them since I included it, dunno why I put it there. Just wasn't thinking. That DOES mean that nobody has actually been testing it as I wanted though It's in the right place in beta10.
  13. Well I don't understand the invisible body aspect, but it was in the wrong place. There shouldn't be invisible bodies since the body is still in the correct location in the sexout bodies BSA.
  14. 2.10.93Beta10 in OP Changes: - Fixed erect bodysuit mesh location, thanks packprof. This is a fomod-ready 7z, just install it as a package with fomm/nmm/whatever.
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