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ACCESSORIZE
By preeum
So this is an updated version from the one that was on the nexus. fixed some bugs/issues and added pieces for men
ACCESSORIZE FOR CBBE
ACCESSSORIZE FOR UNP
Also here's the Bodyslide info (now all fixed and working perfect!) for custom bodies.
ACCESSORIZE BODYSLIDE
For those wondering this mod won't be on the Nexus. I was told that things like accessories made from Dark Souls/Dragon age etc was not alowed, but seeing as I got many of the pieces from here, I thought it'd be OK to share. If there are any problems please let me know!
Please check out my flickr for more shots of this mod!
Just to make this clear: these are not my meshes! I've taken pieces from games like Tera, Darks souls etc and have put the scarves/pauldrons into individual pieces so you can customize an outfit. I'm not claiming I built any of these--just isolated them into their own nif files and tweaked some textures. It's a small mod with a simple purpose: to add some variety to an outfit. Cheers and have fun!
NMM ready. To access open console (~) and type coc qasmoke. There's a chest in the corner with all the pieces.
Credit to asianboy345 for the Tera armor pieces
Credit to Zerofrost for the blood armor pauldron
Credit to XiNAVRO for all his conversions
Credit to Jackga for his many conversions
Credit to Caliente for CBBE body and Bodyslide.
Credit to AlienSlof for the awesome eyepatches.
Credit to jochan449 for aris pauldrons and slytra for the base suit.
11082 downloads
Updated
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Casting Gear
By afa
Did it mostly for myself, getting too tired of having to keep switching gear base on what spell I am casting.
Nothing new or pretty to look at.
Requires Dragonborn DLC
Adds a circlet that has all three Dragonborn DLC Dragon Priest Mask enchantments. Heavy armor, same armor rating as the masks, same weight, same Daedric tempering perk, but only takes up the circlet slot and worth 0 gold
Craft it at a forge with 1 iron ingot. Will only show up if you have all three of the DB DLC masks in inventory. It won't consume the mask.
Or type in console
help "dragon priest circlet"
Adds 7 rings with varying degree of spell cost reduction to all 5 schools of spells.
22%, 25%, 29%, 36%, 43%, 53%, and 100%
They can be disenchant separately to learn all 7 different enchantments. I can't figure out how to have all spell reductions enchantment to scale with skill level and soul gem, so made 7 fixed enchantments instead, they will not scale base on skill nor type of soul gem used.
All of them can be craft at forge with 1 iron ingot but they have different requirements for them to appear:
22% Need 5/5 Enchanter perk and Insightful Enchanter perk
25% All of above plus level 100 Enchanting
29% All of above plus level 100 Alchemy, 5/5 Alchemist perk, and Benefactor perk
36% All of above plus Extra Effect perk, and 120 Alchemy Mod (wear Fortify Alchemy gear)
43% All of above plus Necromage perk
53% All of above except requires 172 Alchemy Mod
100% All of above except requires 210 Alchemy Mod
They should show up if the requirements are met, haven't tested them fully yet. Could use a little better balancing too but whatever.
Or type in console
help "Casting"
414 downloads
- enchantment
- armor
- (and 3 more)
Updated
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Xenic's Convenient Weapons - Standalone
By xenic
What is this?
This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles.
There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know.
If you have any suggestions for more weapons to add please leave them here and I will look into it.
Enjoy your new weapons.
340 downloads
Updated
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SkeletonUtils
By b3lisario
This is a small SKSE plugin that I needed in order to rotate skeleton bones programatically.
I think there was no way to do this using existing Papyrus functions. Maybe because rotating specific bones it's not that useful.
There is the limitation that bones must not be affected by animations / Havok / HDT or the rotation you set is overwritten by the other animation systems. I'm using this with the dummy CME bones from XP32 Maximum Skeleton Extended version 2.06.
The SKSE plugin adds a new Papyrus script (SkeletonUtils.pex) that provides these funcions:
float Function GetNodeRotationX(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationY(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationZ(ObjectReference ref, string node, bool firstPerson) native global; examples:; SkeletonUtils.SetNodeRotationX(Game.GetPlayer(), "CME Genitals03 [Gen03]", -45.0, false); SkeletonUtils.SetNodeRotationZ(Game.GetPlayer(), "CME Genitals03 [Gen03]", 45.0, false)Function SetNodeRotationX(ObjectReference ref, string node, float x, bool firstPerson) native globalFunction SetNodeRotationY(ObjectReference ref, string node, float y, bool firstPerson) native globalFunction SetNodeRotationZ(ObjectReference ref, string node, float z, bool firstPerson) native global; this is like calling the 3 previous functionsFunction SetNodeRotation(ObjectReference ref, string node, float x, float y, float z, bool firstPerson) native global Requires SKSE 1.07.01 or higher.
The C++ source files are in the archive if you want to take a look.
4724 downloads
Submitted
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Milore Dreth - Companion
By ElvinG
Female Dunmer mage hanging out in The Bannered Mare.
She is not a standalone companion she only uses vanilla assets.
245 downloads
Submitted
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BackYardCrafting
Here is another mod for those of us who don't want to play the Skyrim content to buy houses. There is an alchemy table and an enchanting table in the back yard of Breezehome. There are also two cheater's chests.
If the cheater's chests are too much for you, then I'll upload a version with out them at any request.
Again, this mod, like the others that I uploaded were made for my own purposes, but I like to share anyway.
I found, after switching from NMM to MO, that when I removed the DLC content from the herb chest so more people could benefit from the mod, that I had somehow left out the workbenches and the soul gem chest. I don't use the vanilla version, because I have both Dawngaurd and Dragonborn, so I didn't even look; I was using NMM when I did this work, so I wasn't sure I should mess with switching mods. Now I understand that I would have screwed my game even more if I had tried it. That, however, is now fixed, and I am glad to release something that is useful.
In the future, if something is missing from any of my mods after I update them, please tell me; I want to fix my mistakes so my mods can be useful.
I am considering adding crafting stations to the rest of the cities. If this is of interest to you, please post in the support topic. I may even add crafting stations, including forges, to the Hearthfire properties. I don't know how to add things to the list of constructible items that can be built on site, so the forges and such will just have to be there before the houses are built.
283 downloads
- Alchemy
- Enchanting
- (and 4 more)
Updated
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Updated
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Tiranno71's Personal Follower + Underwear Mania
By Tiranno_71
Please Note:
Version 2.08 will be uploaded soon.
For who can't wait
it's already available on Nexus.
Hi, just trying to make some though followers for personal use.
I'm starting from a few days to "doodle" with CK so take the mod as is (for now).
7 Lvl 35 Nord Males awaiting you in Whiterun listening the preacher near the well and beyond.
In this update I've added some goodies and "Big" Kunta Kinte! (I like so much him)
Please Note: This mod covers the male human races only. Humanoid and/or beast bodies not tested.
Required:
SOS - Schlongs of Skyrim
Optional:
Another Hairy Body Textures for Schlongs of Skyrim
Extensible Follower Framework
FollowerLivePackage.
Installation:
Please Unistall the previous loose files version
NMM: Click No and Yes to All
Normal: Copy in data/ and enable the .esp in data files.
I hope You like it. I made it just for fun nothing complex, nothing serious! XD
P.s.: The new Kunta Kinte screenshot is related to next update.
1541 downloads
Updated
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Relaxation Garden - Whiterun
By xenic
This is a simple garden, in Whiterun and made for Elluard. It sits behind Breezeholme and should not conflict with any other Whiterun mods. It's well placed with JK's Whiterun as the stone path will line up with a door in that mod.
This needs Dawnguard to run.
If the idea is well recieved then I can start on a larger version of this.
241 downloads
- relaxation
- peaceful
- (and 2 more)
Updated
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Nosis' Locks: Arbitrary Usage Read/Write Locks
By nosis
Nosis' Locks: Arbitrary Read/Write Locks
"Protects your code against CTDs better than Trojan protects against STDs"
v0.3.0
Description
NosLocks gives you an generic read/write locking mechanism to use as you see fit. It abstracts out the GotoState() paradigm of Papyrus effectively allowing a single script to have multiple states at the same time (via semaphore barriers). This library provides classic read/write locking capabilities: many readers and zero writers, or one writer and zero readers.
WARNING
Semaphore barriers are dangerous if you aren't careful with them. Only you can prevent dead-locks by avoiding modding while intoxicated!
BETA Notice (No Longer a Warning)
v0.3.0 is a mid-beta release. It's barely been tested under real world conditions but has been heavily self-tested at this point. The API will likely change a bit as well. I'm putting it out there mostly so that other modders can try it out and give feedback/make requests before I move it to a more late beta/stable state and lock the API.
It's core has been proven enough at this point that I encourage you to start using it for any projects that you don't plan on releasing in the next few weeks (I expect to declare it late beta/stable by then).
My plan is simple. Once it's stable the API gets locked and, other than an unexpected bug fix or two, freeze development of it entirely. So now's the time to make requests, suggestions, etc.
Why Would I Need This?
If you're a modder then it will help you elegantly protect your code from race conditions, particularly with complex multi-state code that "yields the floor" at inopportune moments.
If you're not a modder it might be because another mod is using this (doubtful right now). You can stop reading here unless your curiosity is just boiling over.
Dependencies
v0.3.0:
Maybe SKSE? If you want great debug information then it's a must have. Otherwise I believe nothing should be broken if you don't have it. If someone could test WITHOUT SKSE (try running the debug dump and see what's in your logs) and get back to me, I'd greatly appriciate it.
v0.2.x:
None. Zip. Zilch. Not even Skyrim.esm. Nothing.
Upgrading From 0.2.x
If you had any allocated locks in your save file then a clean save is required due to a bug that's now been fixed.
Upgrading From 0.1
Clean save. Start over. Your code will be broken anyhow due to API changes.
What's New (from 0.2.x to 0.3.0)
Bug fixes (two major), support for ActiveMagicEffect as owner, and a bunch of debugging methods/capabilities.
In detail, the following was done...
What's New (from 0.1 to 0.2.x)
A lot. Heavy API refactoring. No bug fixes because I didn't find any . Two major API usage changes:
Locks are now "owned" so that they may be garbage collected when deadbeef.
You no longer have to manually get the manager. Everything you need is scoped globally.
In detail the following has changed...
Reference Guide
NosLocks:
NosLock:
Console Commands:
Quick-Start Example
The below demonstrates NosLocks in a nutshell...
NosLock MyLockEvent OnInit() MyLock = NosLocks.AllocLockForForm(Self)EndEventInt Function GetSomething(Actor whatever, Int lockID=0) MyLock.ReadLock(lockID) Int res = gottenFromSomeProtectedData MyLock.Unlock() Return resEndFunctionFunction SetSomething(Actor whatever, Int lockID=0) MyLock.ReadLock(lockID) If (!GetSomething(whatever, lockID)) lockID = MyLock.UpgradeLock() If (!GetSomething(whatever, lockID)) ; check again manipulateSomeProtectedData EndIf EndIf MyLock.Unlock()EndFunction
.
In-Depth Example
Owned vs. Unowned Locks
In 0.1 all locks were unowned. Starting with 0.2 it's now strongly preferred that you allocate owned locks. If the script using the lock is a Form use AllocLockForForm(). If it's an Alias use AllocLockForAlias(). If it's an ActiveMagicEffect use AllocLockForAME(). Explict lock freeing is still preferred of course, but now the locks can be garbage collected when someone uninstalls your mod.
A Note About Lock Upgrades
If you are unfamiliar with read/write locks (but understand the concept of mutexing), keep something in mind: you can not make assumptions about the state of your data after the upgrade. The upgrade is not an atomic operation. During the upgrade another writer might have come along and changed your protected data. Basically...
Write Lock IDs
Two things...
First, 0 is the only invalid write lock ID, so don't expect 0.
Second, they should be passed around in a fully reentrant manner. Don't globalize them (it's tempting... I know) or you might find yourself scratching your head about why you're dead-locking when it looks like you shouldn't be.
Lock Leaking
Release those locks back to the manager if they have a limited life time! Be kind. There's 128 of them but that runs out quickly if they aren't released but new ones keep getting acquired. Examples:
If you're using a lock in a magic effect, NosLocks.FreeLock(MyLock) on the effect finish event!
If you have a lock for a quest that only is used when the quest is running, release it when the quest stops!
If you have "permanent" locks and start an "uninstall" procedure, give them back or they will walk in limbo for eternity!
If you don't remember to release then owned locks will be garbage collected periodically (not optimum of course), but unowned locks will be lost forever! Leaking unowned locks may eventually result in the player's save game being 100% deadbeef.
Pre-emptive FAQ
Please read before asking questions/asserting positions as they might already be addressed.
Please try it out (not on a stable branch of your project) and let me know what you think. Particularly if there's issues or feature/API request changes.
~ nosis
85 downloads
Updated
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My Own Prison - Player Home
By xenic
This idea originally went along with a story I was working on. The actual player house is a fully functional home with all the standard amenities. The home is not designed with children in mind.
You enter the home via a spell. You can learn the spell via a book in Dragonsreach.
The idea for the mod came while I was working on a story. The basic idea behind the home is that you are a pet and being kept.
The house includes
· 2 mannequins
· alchemy table
· enchanting table
· a cold storage room
· teleport spell to bring you to the house
· the spell is located in Dragonsreach on one of the bookshelves in front of the dining area.
· teleport to the hot springs (near Riften)
· it is fully navmeshed and works with followers
· the outer section is not navmeshed, followers should wait inside
· 4 weapon plaques
· 4 weapon racks
· chest for all your stuff
Resources Used:
stoverjm Open Books Library
http://tesalliance.org/forums/index.php?/files/file/1605-open-books-library/
Blary Open Book Resource
http://www.nexusmods.com/skyrim/mods/14134/
InsanitySorrow
SnowGlobes
I found the music on youtube.
I am taking suggestions for music to add. I would like something relaxing but it has to be short, 10 minutes or less. Also, something with no copyright on it.
For the home’s interior I want something relaxing.
For the large outer home, something happy but homey.
If you run into any problems, let me know but I've tested it for awhile and it's ran fine.
957 downloads
Updated
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Empty Jar mesh
By xenic
Yes, this is actually just a jar. I needed an empty jar to put people in and removed the fish that were in it. I honestly can't remember where I got the original mesh from but it was a modders resource so it should be fine to upload.
It uses vanilla textures.
Hopefully if someone needs an empty jar, this will help. You'll have to know how to use it in the CK though.
I don't see the need for permissions on a jar....that's just silly.
Original mod:
When I find it, I'll add it here.
103 downloads
Updated
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Follower : Shiro Ya
By xuniana
Chinese name: 诗珞雅
Transliteration: Shiro Ya
Japanese name: 白矢
3 kinds of powerful frost spells, 4 combat styles
Optional
Please see the GIF below for details
UNPB body
Recruitment location: Dragonsreach
I suggest using NMM or MO to install this mod
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[3DM Forum]▇▇▇▇[天际学园]▇▇▇▇蓿念▇▇▇▇独立随从系列★★★诗珞雅★★★3种强力寒霜法术 4种攻击方式 随你选!▇▇▇▇
http://bbs.3dmgame.com/thread-4200176-1-1.html
--------------------------------------------------------------------------------------------------------
Thanks and Credits
UNPB Body ---XP32
UNPB texture ----HelloSanta,modified by 柠珞[3DM]
SG hair 268 ----HelloSanta
Enhanced Character Edit ---- ECE team
Powerful customization Frost magic ---- 2009vipjack
--------------------------------------------------------------------------------------------------------
Thanks
mm777 who remind me to upload her on LL
听歌 [3DM] who translated instructions to English
15985 downloads
Updated
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FF AC ~ Dissidia Cloud Strife armor
By uuddlrlr10
adds Cloud Strife's costume of AC and Dissidia.
Dragonsale Light armor, Daedric Heavy armor and clothing-property applied outfit, gloves and shoes are available.
armors can be crafted and reinforced with proper material perk, and can get clothings from tanning rack with 1 leather.
plus, amulet treated, but using other slot than amulet skirt also can be crafted in tanning rack with 1 leather.
skirt doesn't affect your armor rate or set effect.
*
this is only for skinny male characters, doesn't support with heavy guys.
and some clipping issues, but I have no plan of making patch..
so DO WHATEVER you want with this mod's resources. don't need to inform me of your works.
bye!
914 downloads
Submitted
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Blackreach Experiments
By xenic
What in the world is this?
This is many locations I used in a story I was doing. It starts (minus the prologue) here: http://www.loverslab.com/blog/148/entry-561-the-blackreach-experiments-part-1-and-2/
There are many interesting locations spread throughout the world. If they are on the surface, they have map markers and should be visible as soon as you install the mod.
All the Blackreach parts are you will need to use "coc BE_SoulEngine_MapOrigin" to reach the cells. They are connected by doorways buttons etc. They are not navmeshed though.
What is actually in this?
Good question.
There is a worldspace you can reach with "coc BE_SoulEngine_MapOrigin". This space contains, the soul engine, alpha control, and the Refgormation Chamber. Pretty much all the cool dwemer stuff in the pics.
There is a Ephemeral Glade near Markarth and a Tech Shrine near Riften. Both have markers.
Inside Mistvale Keep there are some staic scrolls, journals, and notes on the alchemy table.
The animated backpack meshes are also in a folder but I could never get them to work. They just sit there in an off position,
What can I do with this?
You can take some cool screenshots, and ....well that's about it realy. If you want to make this into a set of working locations by navmeshing it and making it usable, then feel free. I actually hope someone does because I just don't have the time.
Notes for the modder/player:
All cells and items start with AAA or 000 or BE. I usually stick with one or the other but I made this over a very long period of time so I switched it up unintentionally.
It is stable. I have run this over a long period of time with no problems.
I also ran it through TESVedit.
Other than that, enjoy it and have fun.
Cell Locations:
Worldspace: BE_ManaEngineWorld (Dwemer Tech Stuff)
BE_SoulEngine_MapOrigin
BE__AlphaControl
BE_ReformChamber
Worldspace: AAA_MeetingPlace (Sovernguarde area)
BE_MeetingPlaceOrigin
AAA_Sky_Test_Cell (actually a worldspace where I was playing with sky settings.)
nothing here really
Interiors:
000ManaEngine01 (cell with a working float )
AAA_CelineBedroom01 (copy of Whiterun Jarls bedroom)
aaaBlackreachExperimentRuin (a cell with a few odd things I found in the game)
contains some bleeding vampire statues, ideal master gem, a object version of the apocrypha sky, and a static Alduin
238 downloads
- blackreach
- experiment
- (and 2 more)
Updated
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The Devastator
By dragonlrd
Was a piece i worked on in class.. refined it, put more skill into it, and decided to share..
Free to use, as long as you credit me
157 downloads
Submitted
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NPC Body Scale Randomizer
By ojanen
NPC Body Scale Randomizer 3.00 and Old BPH 2.0X is not compatible.
Description
This is a mod to change automatically in the range of random value that is set the Bust, Penis, Butt, Belly and Height, Weight Scale of the NPC who is around.
You can lower limit on the random value of each, and whether to change and configure each MCM.
If the value changed is recorded, it will be changed to the scale next time.
You can re-randomized set or manually individually for NPC in the MCM or Hotkey if the value did not like.
Penis, bust, butt and belly size randomize will not work if the NPC does not have the Node of each. And penis size change works only for SOS.
Please be aware there might be changes height and weight are stored in the game, it will not be restored when you uninstall the mod or disable the feature.
Change in weight will be displayed neck seams after the functions are deactivated. And it is very heavy. Added because there was a demand, but it is highly recommended that it be disabled. Change the data of esp / esm If you want to change the only few NPCs.
If the height and/or weight of randomization is enabled on the state you are sitting in those NPC moves as the opening event, please note the game so mess up. However to ride a horse is all right.
Installation
Put NPC Body Scale Randomizer.bsa and NPC Body Scale Randomizer.esp in /Skyrim/Data/
After that, please start a mod from MCM menu.
Credits
h38fh2mf for PapyrusUtil
21247 downloads
Updated
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Vindictus Armageddon
By y2prime
Armageddon set from vindictus
` help armageddon
cannot be crafted
ONLY by console
7996 downloads
Updated
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Athena Armor
By JRCosta
Hi!
This is the Athena Armor from Oblivion converted to Skyrim.
This is one of my first conversions from Oblivion; after finishing it, I couldn't decide what to do with it, so it stayed waiting for release until today as it is: 3 pieces armor (heavy cuirass, boots and gauntlets) obtainable via console only.
If anyone have suggestions concerning this Mod improvement, I'm willing to discuss it. Or if you want to take this MOD yourself, be my guest (and don't forget to credit Hentai for the meshes/textures).
Install:
Drop into your Skyrim Data Folder or use MO/NMM
Credits and Thanks:
Hentai for Oblivion's Athena Armor;
Sevennity for 7B;
Bethesda for the Elder Scrolls.
1961 downloads
Updated
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Elven Dagger Replacer
By dragonlrd
Hi all! Thought i'd share my 1st mod with everyone on LL, just a simple Elven dagger replacer because i don't like the ugly chuck of metal that Bethseda came up with for the Elven dagger.. Hope you all enjoy
The left hand mesh is already set up if you use DSR, also if you do use DSR, you will have to go and delete the sheath.nif manually
Future plans: make it standalone, and to add a sheathe.
Please do not upload anywhere else, you can use my assets but please give me credit and a heads up that you are.
108 downloads
Submitted
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Soul Cairn Keeper Companions
By Jormungandr
No fancy description here actually.
This adds 2 versions of the Soul Cairn Keeper monster as recruitable followers into the halls of the dead in windhelm.
One being the vanilla keeper monster, the second version wears ancient nord armor instead of dragonplate.
These two fine gentlemen have identical stats to the vanilla keepers, you can however equip them with whatever weapon or armor you wish, armor however doesn't affect their appearance.
How hard they kick ass solely depends on the weapon you give them.
They work without problems with UFO so far, havn't tested other follower interface overhauls though, but there shouldn't be any problems as no changes to the actualy follower topics were made.
Requires Dawnguard
Credits
Bethesda for creating Skyrim including its addons.
The ideal masters for having keepers.
The soul cairn for being the soul cairn.
I like trains.
193 downloads
Updated
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Yoshi's ENB
By Guest
Following some requests and numerous inquiries about my ENB I decided to upload my ENB and Skyrim settings. I'm not creative when it comes to making names, so ill simply call this Yoshi's ENB.
Here are some Landscape/Environment screenshots
Sexy shots down below
7/17/14 - Updated to Version 2.0, fixed issues with night lighting and added a less reflective/specular version.
7/20/14 - Added ENB preset for Enhanced Lights and FX and Climates of Tamriel, please use both! don't forget to endorse.
Install either of my ENB 2.0 normal or less version, then overwrite with ELFX + COT files.
7/21/14 - Added files for Enhanced Lights and FX only, install main files first from normal or less versions, then overwrite.
Please note that this ENB was tuned on a large screen with a very intense black tone and dynamic contrast, so brightness might be different depending on your screen settings. Also it is performance hungry so please don't use it if you do not have a high end machine, I currently use a R9 290X and fps is locked at 60 with occasional dips to 50-55 here and there, I have a HD7850 in another machine and fps are around 20-25, so if you know how, you could turn off certain features like DOF and reflection, and change the quality of all the settings from very high to medium or high until you get desired fps.
I am not a modder or expert in these types of things, but if there are any issues feel free contact me and ill try to resolve it as best I can. I have noticed some strangeness with lighting at dawn between 6am and 7 am, unfortunately changing anything breaks the rest of the day between 8 and noon, so its best to skip 7am times. Vanilla weathers do lessen the effect and look less impressive, I don't know how to fix this, just keep clear skies handy! or I recommend a custom weather mod.
Incompatibility
This ENB was not set with lighting mods such as RLO, ULO etc, if you do use another lightning mod, they will give you much different results than in my screenshots and will be much too dark or missing lights from sources like fire or torches, so use at your own discretion, would not recommend it, ambient and excess lighting is already taken care of by my ENB preset so there is no need for other mods which do the same.
Installation
1.First choose which version you would like to install. The Normal version has high reflection and specular settings like in my screenshots, I recommend you use the SG female texture pack for this one, others will look too bright or dark. And the Less version has reduced settings for reflection, specular and shine, tested with most popular texture mods with no issues. Copy all the files of the version you chose to your skyrim folder where tesv.exe is located.
Added files for users with Enhanced lights and FX and climates of tamriel, overwrite files after you have installed one of the above versions of my ENB.
2.Second please visit http://enbdev.com/download_mod_tesskyrim.htm and download the most recent version. Extract the files and copy ONLY the d3d9.dll and enbhost.exe from the wrapper version to your skyrim folder where TESV.exe is located.
If you are running graphics software or other programs in the background and crash or have issues, copy the 2 files from the injector version in addition to the ENBInjector.exe and enbinjector.ini files
3. In the Skyrim launcher, under options set antialiasing and anisotropic filtering both to OFF, also make sure FXAA is unchecked, all 3 must be off.
4. For the enblocal.ini and enbseries.ini please check the values under memory to reflect what your system video ram is, it should auto-detect your memory, but double check it just to be sure, currently it is set at 4096 which is 4gb, 1024 = 1gb, 2048 = 2gb, 3072 = 3gb. I also have maxanisotropy in both files set to 4, I personally cannot tell a difference after 4 due to the parallax mod I use coupled with Real roads, but you can also change this to your liking if its not acceptable. Forced borderless fullscreen windowed mode is also enabled in enblocal.ini, if you don't play windowed then change both values from true to false under [window].
5. The skyrimprefs.ini files are optional, and I only uploaded them since multiple people requested them, but I do not recommend you copy them to your skyrim settings in your document folder since they are tweaked to accommodate certain mods which you may not have, I recommend you manually check and compare each value and change what you like in your own ini files instead of replacing them with mine. But if you do decide to use them please change sD3DDevice="AMD Radeon R9 200 Series" to whatever your system has. If the shadows outdoors appear too blocky or pixelated, change fShadowDistance=8000.0000 to 4000.0000, strangely lowering this sharpens up the shadows, not the shadow map resolution. Also gamepad settings are at 0, so change this to 1 if you play with a controller. HUD opacity is also set to 0, can be changed in settings under display.
6. The optional DOF files are what I use between gameplay or screenshots, DOF off will give you the sharpness of DOF effect with out the blurring, and DOF on is just the normal DOF effect, which you can still turn off entirely in the enb settings.
I have been constantly tweaking and improving my enb over the months, if you would like to see more screenshots other than whats here, you can head over to my Gallery and check out my most recent pictures, the first older ones use the same enb only with less features as I used a weaker video card back then.
These are additional mods that I use in the screenshots, if you would like to use them to get the same look as in my pictures. None are required and completely optional, with the possible exception of the saturation mod, it really helps with the colors.
Immersive Saturation Boost - Highly recommend! must have for better colors.
Sevenbase bombshell body
SG Female Textures
Project Parallax Remastered
Real Roads
SFO or SFO Summer Edition
Grass on Steroids for SFO with Grassification Project for more grass
Face Light
Realistic Water two
And the Skyrim Realistic Texture overhaul series, install this one first if you are going to use Project parallax.
Enjoy!
2378 downloads
Updated
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Captain America Uniform
By Shinkoku
Steve Roger's (aka Captain America) stealth uniform from the beginning of the Winter Soldier. Esp adds five versions - one with dwarven stats, one with ebony, one with elven, one with glass, and as clothes - all the armors are both craftable and temperable (under the menus for the armor their stats match, using those materials for balance's sake). Includes cuirrass, gloves, boots, and shield - can't get the helmet mesh to work just yet. Also includes a pair of underwear based on the SOS undies mesh
Male only - if a female equips any of the armors (except for the shield of course), she'll end up with a male body
Made by retexturing the Dark Brotherhood armor (shield is retextured hide shield), though these are standalone
Credits:
-SOS for the underwear mesh
-Marvel for the pictures used to build the texture
Permissions:
-Play with to your heart's content. Just credit me, please, and send me a link to what's been done
Future plans:
-Add a female version, one for vanilla, one for CBBE Bodyslide
-Add the helmet
-Create a follower wearing this
Also posted to the Nexus
165 downloads
Submitted
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Gift for a friend
By Shinkoku
Captain America follower built for my friend + three of Loki's kids, in the Frozen Heart Inn. In beta (has shield, not yet uniform). Requires SOS and Hearthfires
151 downloads
Updated
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Vindictus Hanbok - Blueblack
By y2prime
there are clothe,light,heavy version
` help hanbok
i didn't check this is craftable or not.
250 downloads
Submitted