Jump to content

Search the Community

Showing results for tags 'Plugin'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • General Discussion
    • Off Topic
  • Skyrim
    • SexLab Framework
    • Skyrim Adult Mods
    • Skyrim Non Adult Mods
    • Skyrim General Discussion
    • Skyrim Technical Support
    • Skyrim: Special Edition
  • Fallout 4
    • Fallout 4 Adult Mods
    • Fallout 4 Non Adult Mods
    • Fallout 4 Technical Support
  • Oblivion
    • Lovers with PK
    • Oblivion Adult Mods
    • Oblivion Non Adult Mods
    • Oblivion General Discussion
    • Oblivion Technical Support
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout Adult Mods
    • Fallout Non Adult Mods
    • Fallout General Discussion
    • Fallout Technical Support
  • The Sims 4
    • WickedWhims
    • The Sims 4 General Discussion
    • The Sims 4 Technical Support
  • The Sims 3
    • Downloads - The Sims 3
    • The Sims 3 General Discussion
    • The Sims 3 Technical Support
  • General
    • Adult Gaming
    • General Gaming
    • Virtual Reality
    • Modders Resources
    • Tutorials & Guides
    • Technical Support
    • Big Board of Fun
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim & Fallout's NSFW Softcore Area
  • NSFW Skyrim & Fallout's NSFW Hardcore Area
  • The Spooky Supernatural's The Spooky Supernatural Screenies
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • The Lore(ish) Club's Lore(ish) Stories
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Misfit Toyz's Ren'py Games
  • Misfit Toyz's Unreal Engine Games
  • Little Ladies's Club Rules
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Little Ladies's Gallery
  • Communauté Francophone's Général
  • Communauté Francophone's Support Technique
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • SIMS 4 CLUB's General Discussions
  • Starbound Club's Mods Ideas
  • Starbound Club's General Discussion
  • Pregnancy Club's Topics
  • BULLET CLUB's NJPW - Spot
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • Beast Fucker's Beast Fucking Pictures
  • Fetish Club's Name your fetish!
  • Fetish Club's Screenshots
  • Wasteland Wonders's General Area
  • LoversLab Furries's Chat
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores
  • Futanari Paradise's Forum
  • BodySlide Lovers's Club forum
  • Fantasy Factory Deva's's Sim Of The Day
  • Amber's Play Room's Talk about stuff
  • Amber's Play Room's Request Box
  • Amber's Play Room's C:/Program Files/BethesdaSoftworks
  • Amber's Play Room's C:/Program Files/Steam
  • Amber's Play Room's Skill Set: Mercs wanted!
  • Amber's Play Room's Raul's Noodles
  • lore-friendly RP (18+)'s OC's (non-adult)
  • lore-friendly RP (18+)'s OC's (adult)
  • lore-friendly RP (18+)'s RP's (Adult and non-adult)
  • The Dark Humor Club's The Dark Joke Thread
  • The Dark Humor Club's The Meme Thread
  • The Dark Humor Club's Our Black Souls
  • The Dark Humor Club's The World Is Not Always So Dark
  • Alternative and proud's Introductions
  • Alternative and proud's Roleplay
  • Alternative and proud's Gallary
  • Paradox Grand Strategists's Crusader Kings 2
  • Vampire Succubus Playstyle Club's Rules
  • Vampire Succubus Playstyle Club's Welcome
  • Vampire Succubus Playstyle Club's This is what we are doing here
  • M/FF, F/MM or three way sex lovers's Pictures
  • M/FF, F/MM or three way sex lovers's Stories and fantasies
  • Hardcore Hentai's Topics

Categories

  • Skyrim
    • SexLab Framework
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Adult Mods
    • Regular Mods
  • Oblivion
    • Lovers with PK
    • Adult Mods
    • Regular Mods
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout: New Vegas Adult Mods
    • Fallout: New Vegas Regular Mods
    • Fallout 3 Adult Mods
    • Fallout 3 Regular Mods
  • The Sims 4
    • WickedWhims
  • The Sims 3
  • Other
    • Dead or Alive 5
    • Crusader Kings 2
    • Adult Mods
    • Hentai
    • Misc
  • Skyrim Ladies's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • Fetish Club's Ideas & Mods!
  • LoversLab Furries's Club Mods
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]
  • Hardcore Hentai's Files

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Discord


Skype


Instagram


Snapchat


Kik


Website


Location


Interests


Bio

Found 4 results

  1. b3lisario

    SkeletonUtils

    Version 0.2

    3,419 downloads

    This is a small SKSE plugin that I needed in order to rotate skeleton bones programatically. I think there was no way to do this using existing Papyrus functions. Maybe because rotating specific bones it's not that useful. There is the limitation that bones must not be affected by animations / Havok / HDT or the rotation you set is overwritten by the other animation systems. I'm using this with the dummy CME bones from XP32 Maximum Skeleton Extended version 2.06. The SKSE plugin adds a new Papyrus script (SkeletonUtils.pex) that provides these funcions: float Function GetNodeRotationX(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationY(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationZ(ObjectReference ref, string node, bool firstPerson) native global; examples:; SkeletonUtils.SetNodeRotationX(Game.GetPlayer(), "CME Genitals03 [Gen03]", -45.0, false); SkeletonUtils.SetNodeRotationZ(Game.GetPlayer(), "CME Genitals03 [Gen03]", 45.0, false)Function SetNodeRotationX(ObjectReference ref, string node, float x, bool firstPerson) native globalFunction SetNodeRotationY(ObjectReference ref, string node, float y, bool firstPerson) native globalFunction SetNodeRotationZ(ObjectReference ref, string node, float z, bool firstPerson) native global; this is like calling the 3 previous functionsFunction SetNodeRotation(ObjectReference ref, string node, float x, float y, float z, bool firstPerson) native global Requires SKSE 1.07.01 or higher. The C++ source files are in the archive if you want to take a look.
  2. Okay, till yesterday i was playing 100% ok, but today my bro decided get mad at me and he deleted my steam folder,i restored a vanilla backup and opened NMM, alla the mods showed installed in Mods tab but not showing in plugins tab, so y deactivated them in mod tab and activated them again and they área showing normal now, i launched FNIS, but i was getting an error about SOS plugin.dll "not designed for windows" i installed Sexlabframework and sos later, igual shouldnt i forgot so i removed both and installed SLF and the SOS and now when i launch the SKSE skyrim doesn't even open and a "skyrim is not responding" pops up, please,what can be? :/
  3. View File This is a small SKSE plugin that I needed in order to rotate skeleton bones programatically. I think there was no way to do this using existing Papyrus functions. Maybe because rotating specific bones it's not that useful. There is the limitation that bones must not be affected by animations / Havok / HDT or the rotation you set is overwritten by the other animation systems. I'm using this with the dummy CME bones from XP32 Maximum Skeleton Extended version 2.06. The SKSE plugin adds a new Papyrus script (SkeletonUtils.pex) that provides these funcions: float Function GetNodeRotationX(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationY(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationZ(ObjectReference ref, string node, bool firstPerson) native global; examples:; SkeletonUtils.SetNodeRotationX(Game.GetPlayer(), "CME Genitals03 [Gen03]", -45.0, false); SkeletonUtils.SetNodeRotationZ(Game.GetPlayer(), "CME Genitals03 [Gen03]", 45.0, false)Function SetNodeRotationX(ObjectReference ref, string node, float x, bool firstPerson) native globalFunction SetNodeRotationY(ObjectReference ref, string node, float y, bool firstPerson) native globalFunction SetNodeRotationZ(ObjectReference ref, string node, float z, bool firstPerson) native global; this is like calling the 3 previous functionsFunction SetNodeRotation(ObjectReference ref, string node, float x, float y, float z, bool firstPerson) native global Requires SKSE 1.07.01 or higher. The C++ source files are in the archive if you want to take a look. Submitter b3lisario Submitted 09/09/2014 Category Modders Resources Requires SKSE 1.07.01 Special Edition Compatible  
  4. For some peculiar reason, the Niftools developers decided to only provide source code for the 3ds Max plugin, and it doesn't successfully compile. Nor does it have the correct Visual Studio 2010 files, so you can't compile it that way either. And as far as I can tell, from threads that are three years old, Blender 2.49 is the latest version that has a working nif exporter. Blender's interface is absolutely terrible, so that's out. So I got to ask; do any of you have a working .nif plugin for 3DS Max, that supports Oblivion's meshes? There are those unofficial Skyrim plugins over on Nexusmods, but they claim to have broken backwards compatibility.
×