since USLEEP is not getting updated anymore i think now would be a good time to try and undo some of it's smeg ups.
(and i'll start off by saying that it has one "E" too many in it's abbreviation)
"It is no longer possible to obtain 2 Dawnbreakers. This weapon was never intended to duplicate. The developers changed the method by which it was to be acquired but forgot to disable the original alias for it."
only people that are actually trying to get 2 Dawnbreakers will encounter this "bug" so there was no need to fix this at all.
"Deeja and Jaree-Ra will no longer be considered friends of the player after their deception is uncovered in Lights Out! (MS07)"
i'm sure that was done on purpose to make the Ebony Blade work on them, you know THE SWORD THAT FEEDS OFF OF BETRAYAL!!!
"Mjoll the Lioness is a two-handed warrior, but her favorite sword, Grimsever, is a one-handed glass sword. Rather than change Mjoll into a one-handed warrior (her combat style and perks show she was definitely intended to be two-handed), Grimsever is now a two-handed sword."
that just means she got a lot better at using two-handed weapons since she lost her one-handed Grimsever.
"Lynly Star-Sung now has black hair to comply with the description of her given by Sibbi Black-Briar."
SHE FUCKING BLEACHED IT DUMBASS!!! SHES FUCKING HIDING FROM SIBBI!!!
unpatched the "LvlAnimalForestPredator" (000F826D) in the caves beneath Helgen, USLEEP removed it's enable parent and it was messing up the part where you had to sneak past the bear by adding extra creatures to the area. (problem found by EinarrTheRed)
the Skyforge and khajiit merchant chests have been moved back to there original locations.
because only people that are actually trying to cheat would even know where to find them anyways, so why bother?
unpatched the "Totem of the Moon" werewolf Perk, so you can now summon multiple werewolves again.
"Ill met by moonlight" quest exploit restored (not tested)
patched and/or repatched:
"Ebony Blade can no longer be tempered at a grindstone due to clear indications found in game data that specifically states it cannot be heated in a forge etc."
but it's so dull that it can't even cut a paper bag, i'm sure Mephala would let you sharpen it.
and they made the sword slower as well which makes no sense at all because it has a thinner blade then all the other two-handed swords.
"After further review of what constitutes a "shopkeeper" the following NPCs will no longer have investment options added by USLEEP: Anoriath, Brand-Shei, Grelka, Madesi, and Marise. (Bug #19805)"
BOOOO!!! Madesi needs the gold (but to hell with Grelka she is a bitch, and Anoriath is a dead man walking anyways so i skipped them for now)
Madesi's Dialogue about his name:
they still have not fixed this right, where as i have had it truly working right for years in one of my own mods.
dresser and chest in Hjerim:
the "Noble Chest Drawers" (00016778) that is in the bedroom was placed super badly (in front of the shelves on the right side of the room) and it needed to be moved (uslep did not move it far enough for my likeing, and it has the wrong enable parent), so i moved it to be behind the bed.
another error that was not fixed at all is the chest (000E0E51) that was part of the Butcher quest, it gets removed from Hjerim when you "clean up the murder mess", there is no need for it to be removed at all and it leaves a empty space behind.
unique Leveled items:
i made it so unique Leveled items are no longer Leveled, they will always be spawned/rewarded as there most powerful variant.
Note: does not work for unique items that you have already gotten.
Dawnguard Rune Axe (loosely based on Trothminbonboicksenfavette's idea https://www.nexusmods.com/skyrim/mods/90334? )
replaced the Axe's enchantment with a edited copy of Dawnbreaker's Enchantment to prevent the original enchantment's script from killing save files.
EinarrTheRed's navmesh edits:
-44,-5 Wilderness - adds missing navmesh near Dead Crone Rock.
-44, -4 DeadCroneRockExt02 - connects new navmesh to existing navmesh island.
-29, 28 Wilderness - adds missing navmesh on wall at back of Fort Hraggstad.
-29, 27 FortHraggstadExterior05 - connects existing tower navmesh to new navmesh.
-28, 28 FortHraggstadExterior04 - connects existing navmesh to new navmesh.
Updates one NorWoodDoorLoad at Dead Crone to ensure the door link works properly.
EinarrTheRed's "DefaultCreatureSandboxEditorLocation4000" fix:
Animals should now have the option to run off across tundra to escape the player or NPCs rather than being determined to stay on roads.
other fixes i throwed in, or based fixes on:
Bigger Pelagius' Hip Bone by Gojirex https://www.nexusmods.com/skyrim/mods/68449?
Argonian Sneak Tail Twist Fix by Callak https://www.nexusmods.com/skyrim/mods/32949?
Argonian Decapitation Fix by Chilean Wolf https://www.nexusmods.com/skyrim/mods/22624?
Cultist Mask Decapitation Fix by pauderek https://www.nexusmods.com/skyrim/mods/50447?
Esbern BUG FIX by SirGhaz https://www.nexusmods.com/skyrim/mods/65670?
Werewolf Footsteps Repair by amra0 https://www.nexusmods.com/skyrim/mods/67564
Shrouded Cowl Fix by Dee Twenty https://www.nexusmods.com/skyrim/mods/5611?
Archmage Privacy fix by maximluppov https://www.nexusmods.com/skyrim/mods/57238?
Dawnguard Summons Absorb fix by Thivus https://www.nexusmods.com/skyrim/mods/22105
dragon aspect shout frost fix by hubrismandibles https://www.nexusmods.com/skyrim/mods/66100?
Ghorza gra-Bagol Investment Fix by George1 https://www.nexusmods.com/skyrim/mods/9194
Hired Thugs Fixed by RJinthematrix https://www.nexusmods.com/skyrim/mods/73811?
Vampire invisible Shield Fix by johnwayne1930 https://www.nexusmods.com/skyrim/mods/21755?
Necromancer Amulet Correctly Renamed by Mcchuggernaut https://www.nexusmods.com/skyrim/mods/57724?
Return to Grace Amulet of Talos Fix by Ritaku https://www.nexusmods.com/skyrim/mods/30769
Riften jail visual bugfix by Zaflis https://www.nexusmods.com/skyrim/mods/8560
Riften jail secret escape route fix by Dxcufgb https://www.nexusmods.com/skyrim/mods/17282?
Real Silent Moon Enchantment Fix by falco99 https://www.nexusmods.com/skyrim/mods/84981
Ulfric's Bracers Fix by FrogF https://www.nexusmods.com/skyrim/mods/76074
Werewolf Bleedout Fix by ColonelCorn https://www.nexusmods.com/skyrim/mods/61244?
Yngol Barrow Button Fix by OfftheRails https://www.nexusmods.com/skyrim/mods/12937?
Throw Voice Dialogue FIx by oldcyder https://www.nexusmods.com/skyrim/mods/57093?
useful list of mods/fixes that i don't have permission to use (at least not yet anyways), or i'm not sure about yet:
Skyrim Supplemental Patch
FXdustDropRandomSCRIPT by steve40
LvlPredatorScript by steve40
dunBluePalaceArenaSCRIPT by steve40
Dragonborn DLC Spamming FIX for DLC2PillarBuilderActorScript by Xerperious
Dragon Bleed Bug Fix - FXDragonBloodDamageScript by Taka2nd
Critter - Simply script fixes by ReDragon2013
Flora Respawn Fix by bluedanieru
note: it edits one of the same scripts that "Critter - Simply script fixes" edits, so i don't know if that would be a problem or not.
Unbound Dremora fixed by SourGrape
Ash Pile Expiration by Christopher Grabowski
The Wolf Queen Awakened and Grimsever Return FIX by Lonti84
note: less of a problem now because the DLCs let you go past level 81.
Bard Quest Fixes by Soltaris
Dragonborn Dragon Soul Absorb Fix by joshuagt
Reanimate Disintegration Fix by SSL
Ash Guardian Bugfix by flexcreator
Werewolf script/Vampire Lord fix by ShooD
Nightingale Hall Portal fix by George1
MS11 Blood on the Ice Non-start Fixed by mrjentipede
Skyrim Shadow Striping Fix by forum42087
Hearthfire Plant Dawnguard's Yellow Mountain Flowers fix by someshta
Palace of Kings Rugs Fixed by GrandBulwark
Lip sync delay fix by TDOGH
Miraaks Mask Fix by LoveAlice
note: i'm not sure if this one counts as a bug or not
Wiseman303's Critter Fixes by wiseman303