Jump to content

Recommended Posts

Posted

Possible Kidnap feature... Trespassing and stealing.

 

1. Caught trespassing... After the countdown that you normally get. You then get the dart to the neck and a humiliating rape scene ensues in the current location. 100 gold is removed from your inventory, for compensation.

 

2. Stealing... Instead of the guard being called, you are stripped naked, then sent to a rape location. Your equipment is in a LOST AND FOUND CHEST in any of the main cities or towns...

 

 

 

Just some ideas... :)

 

 

Posted

Debug Report: Version 2.1.

 

Tried it wearing clothes, got a couple different results.

 

Episode 1: Kidnap works successfully. In a cave with a wooden ramp, a water pool, and two female (futa) vampires, as well as some random other victim. All the fucking, all the cumming. My only problem was that most of the fucking took place underwater, at the bottom of the ramp. xD Fortunately it did not count as drowning.

 

Episode 2: Kidnap works successfully. In a cave with some falmer, a dwarven ghost, and Alea the huntress. All sex fails this time... no one fucks anyone. I am still in my clothes. I am allowed to wander around the cave freely unmolested, all the way to the exit. Something about beast race and human race both being negative 1 (false). Leave the cave feeling... very confused. Allow bestiality is set to 'on', and so is 'unequip instead of remove'.

 

Also if you are currently not allowing Argonian and Khajiit kidnappers, please have an MCM option to allow them. :3 Furries like me love our beast races.... if you can't tell by my user icon.

 

Edit: Papyrus.

 

attachicon.gifPapyrus.0.log

 

I'm allowing Argonian and Khajit. A few caves have Argonian bandits. Will add custom scenarios with more beast race kidnappers.

 

Second time It couldn't find a valid actor so it doesn't start sex. What dungeon is that - do you remember - I don't remember adding any scenarios with Dwarven ghosts? No FATAL error in the Papyrus log so it's most likely a specific problem to that scenario, which I probably should remove. Dwarven ghost's not a valid actor. Some falmers are not valid actors and this one might just be one of them. 

 

Although I implemented a fail-safe that if you leave the cave, the escape quest should complete and everything should reset now. So the next kidnap should work.

 

@ Krazyone: Great ideas as usual :). Once I get rid of all the compatibility issues for people, I'll definitely be adding many of your great suggestions.

Posted

 

I'm allowing Argonian and Khajit. A few caves have Argonian bandits. Will add custom scenarios with more beast race kidnappers.

 

Second time It couldn't find a valid actor so it doesn't start sex. What dungeon is that - do you remember - I don't remember adding any scenarios with Dwarven ghosts? No FATAL error in the Papyrus log so it's most likely a specific problem to that scenario, which I probably should remove. Dwarven ghost's not a valid actor. Some falmers are not valid actors and this one might just be one of them. 

 

Although I implemented a fail-safe that if you leave the cave, the escape quest should complete and everything should reset now. So the next kidnap should work.

 

The Dwarven Ghost is likely from Immersive Creatures, to be honest. I recognize it from his mod. I have to wonder if that mod is incompatible... I wasn't next to the dwarven ghost at the start though.

 

Perhaps Immersive Creatures added more types of Falmer? MOST of the Immersive Creatures additions are valid (if awkward) for sex due to them using default creature skeletons and BadDog making an Immersive Creatures penises/etc expansion, at least... when called by things like Defeat, but they would also give mods like Scent of Sex confusion at times.

 

Do you think it's Immersive Creatures causing the problems? I can do a new file without them... I'll admit its hot having things like Weredragons (Draman) in addition to werewolves and stuff, but they DO tend to fit in... strangely... into many sex animations.

Posted

I like it.. I only request that instead of getting darted and passing out instantly. Maybe after we are darted would could have some time to fight our would be kidnappers.

 

I think it would be very cool to wake up some time after being darted next to the assholes who tried to rape me.

Posted

I will admit I'm liking the idea of the possibility of being able to struggle, even if heavily weakened or with limited time, before getting bitch-napped~ That would be hot to me as well. :3

Posted

Not sure if this was suggested you could tie it into death alternative. But still have the ambush attempts. Where in combat with bandits you get defeated they take you to there cozy little shack as there little play thing. And you could still keep the standard set up as well.

Posted

I like it.. I only request that instead of getting darted and passing out instantly. Maybe after we are darted would could have some time to fight our would be kidnappers.

 

I think it would be very cool to wake up some time after being darted next to the assholes who tried to rape me.

 

Yes, some people have suggested similar ideas. So will be a future MCM option as an alternative to instant knockout. 

 

 

 

The Dwarven Ghost is likely from Immersive Creatures, to be honest. I recognize it from his mod. I have to wonder if that mod is incompatible... I wasn't next to the dwarven ghost at the start though.

 

Perhaps Immersive Creatures added more types of Falmer? MOST of the Immersive Creatures additions are valid (if awkward) for sex due to them using default creature skeletons and BadDog making an Immersive Creatures penises/etc expansion, at least... when called by things like Defeat, but they would also give mods like Scent of Sex confusion at times.

 

Do you think it's Immersive Creatures causing the problems? I can do a new file without them... I'll admit its hot having things like Weredragons (Draman) in addition to werewolves and stuff, but they DO tend to fit in... strangely... into many sex animations.

 

 

Kidnapped definitely wouldn't pick up any creatures from Immersive Creatures because I scripted it specifically which creatures to pick (i.e. the default SexLab creatures). I could make a compatibility patch in the future.

 

However, As long as there are valid creatures/ humans in the cell it should still work. No need to uninstall. This more sounds like a dungeon that has already been cleared then Immersive Creatures add the non-SL creatures in there so there are no valid actors. Again, now that you walk out, just continue to play and the other scenarios should work. 

 

@VaunWolfe: Great suggestion and there were a few people who suggested it. Optional DA integration will be in a future update. Should be quite straight forward to hook the two mods together script-wise .

Posted

I like it.. I only request that instead of getting darted and passing out instantly. Maybe after we are darted would could have some time to fight our would be kidnappers.

 

I think it would be very cool to wake up some time after being darted next to the assholes who tried to rape me.

 

 

Oh gosh yes this would be awesome if the dart took a short while to take effect.

 

Example:

Imagine walking all calmly on your way through Riften woods totally oblivious to the lurking bandits. Then...'pattt!' a dart hits the back of your neck. The 3 bandits jump out ( or appear from one of the sides) and begin to attack/grab at you as they gesture and say crude things about what they are gonna do to you. You start to run or turn but then everything becomes slow and blurry ( maybe a drunk-like effect triggers). You loose balance and fall over but they initiate one round of sex ( kind of how defeat does it when you submit)  at the location your attacked. When that sex round finishes you black out ( bit like Death alternative). Then you awaken in the kidnappers cave/room/dungeon ( cell). Your used over and over by the bandits and their beast/s as you slowly regain your senses fully. But you are naked and have shackles on. all your stuff is in a locked chest. You know you have to steal the key or pick the lock so you wait as they rape you and watch as they drink and get lazy and drunk. Later ( a set time could be created like 10 hours game time) they all get into the sleeping bags and fall asleep. You sneak over and pick the lock/steal the key, get your stuff and sneak out of the cave!

 

:)

Posted

ok, testet the new version and kidnapping happens now but only twice:

- first i get kidnapped and fucked but everytime only from female vampires from mara's eye pond

- the second time i get also kidnapped from the same vampires and get directly a quest for running away.

 

after these 2 kidnaps no one other happens, testingtime was around 3hours.

also there is no additional female in the kidnapscenes as shown in your screenshots.

Posted

Episode 1: Kidnap works successfully. In a cave with a wooden ramp, a water pool, and two female (futa) vampires, as well as some random other victim. All the fucking, all the cumming. My only problem was that most of the fucking took place underwater, at the bottom of the ramp. xD Fortunately it did not count as drowning.

 

Episode 2: Kidnap works successfully. In a cave with some falmer, a dwarven ghost, and Alea the huntress. All sex fails this time... no one fucks anyone. I am still in my clothes. I am allowed to wander around the cave freely unmolested, all the way to the exit. Something about beast race and human race both being negative 1 (false). Leave the cave feeling... very confused. Allow bestiality is set to 'on', and so is 'unequip instead of remove'.

 

You might have been in Stony Creek Cave, though the location doesn't matter, probably. I think the way the sexlab scenes work in the background (my guess from how the camera behaves) is the game thinks you're still standing where you were, and thus won't drown even though you appear to be laying on the bottom of the pool.

 

In general...

 

What might help debug some of the scenes not starting is opening the console and clicking on one of the actors around you. It should list their race and in the console you might have a note on why, if they are a non-sexlab race or "already animating" or something else.  I've had a lot of mods fail to start because something was already doing something either to my PC or the NPC that should be a rapist but wasn't.

Posted

 

I like it.. I only request that instead of getting darted and passing out instantly. Maybe after we are darted would could have some time to fight our would be kidnappers.

 

I think it would be very cool to wake up some time after being darted next to the assholes who tried to rape me.

Yes, some people have suggested similar ideas. So will be a future MCM option as an alternative to instant knockout.

 

The Dwarven Ghost is likely from Immersive Creatures, to be honest. I recognize it from his mod. I have to wonder if that mod is incompatible... I wasn't next to the dwarven ghost at the start though.

 

Perhaps Immersive Creatures added more types of Falmer? MOST of the Immersive Creatures additions are valid (if awkward) for sex due to them using default creature skeletons and BadDog making an Immersive Creatures penises/etc expansion, at least... when called by things like Defeat, but they would also give mods like Scent of Sex confusion at times.

 

Do you think it's Immersive Creatures causing the problems? I can do a new file without them... I'll admit its hot having things like Weredragons (Draman) in addition to werewolves and stuff, but they DO tend to fit in... strangely... into many sex animations.

 

Kidnapped definitely wouldn't pick up any creatures from Immersive Creatures because I scripted it specifically which creatures to pick (i.e. the default SexLab creatures). I could make a compatibility patch in the future.

 

However, As long as there are valid creatures/ humans in the cell it should still work. No need to uninstall. This more sounds like a dungeon that has already been cleared then Immersive Creatures add the non-SL creatures in there so there are no valid actors. Again, now that you walk out, just continue to play and the other scenarios should work.

 

@VaunWolfe: Great suggestion and there were a few people who suggested it. Optional DA integration will be in a future update. Should be quite straight forward to hook the two mods together script-wise .

Well.. to be clear, I meant that I would like the dart with the drugs to still have a chance to immobilize, weaken or harm me over a period of time, potentially knocking me out. Maybe with a chance to use a potion to slow down or stop the poison of dart. And with that.. a chance to kill my attackers before they abduct me.
Posted

 

I like it.. I only request that instead of getting darted and passing out instantly. Maybe after we are darted would could have some time to fight our would be kidnappers.

 

I think it would be very cool to wake up some time after being darted next to the assholes who tried to rape me.

 

Oh gosh yes this would be awesome if the dart took a short while to take effect.

 

Example:

Imagine walking all calmly on your way through Riften woods totally oblivious to the lurking bandits. Then...'pattt!' a dart hits the back of your neck. The 3 bandits jump out ( or appear from one of the sides) and begin to attack/grab at you as they gesture and say crude things about what they are gonna do to you. You start to run or turn but then everything becomes slow and blurry ( maybe a drunk-like effect triggers). You loose balance and fall over but they initiate one round of sex ( kind of how defeat does it when you submit) at the location your attacked. When that sex round finishes you black out ( bit like Death alternative). Then you awaken in the kidnappers cave/room/dungeon ( cell). Your used over and over by the bandits and their beast/s as you slowly regain your senses fully. But you are naked and have shackles on. all your stuff is in a locked chest. You know you have to steal the key or pick the lock so you wait as they rape you and watch as they drink and get lazy and drunk. Later ( a set time could be created like 10 hours game time) they all get into the sleeping bags and fall asleep. You sneak over and pick the lock/steal the key, get your stuff and sneak out of the cave!

 

:)

Mmm.. well yeah.. but what I'm getting at more so is that I don't want the rapey parts of the mod to be a sure fire thing, ya know.

Posted

I took a look at this in TES5Edit and noticed it edited the vanilla Harmony spell. I happened to have a save right before I finished up the Master Illusion Quest (which had never had this mod installed in it.) Loaded that up and bought the Harmony spellbook with the mod active.

 

The good news is the player can't cast the modified version you made - which is what I was initially afraid of. The bad news is the player can 'learn' the Harmony spell from the book, but it won't show up in their magic menu at all. So that's a few thousand gold and a master level illusion spell gone.

 

You should also tell people they don't need the mod "No Naked Comments" as yours appears to duplicate all the functionality of that. I'm actually worried you deleted too many generic greetings. The entire "Dialogue Generic Hello" branch appears to be deleted, which conflicts with Guard Dialogue Overhaul and may conflict with things like Derogatory/Sexist NPC Comments [which I don't run so can't check.]

 

You made some other edits I'm honestly not sure were intentional - things like making a cheese wheel in giant's grove persistent, and a static for a bridge persistant, and mist effects. I suspect these were dirty edits made by mistake while placing xMarkers. 

 

There's also a few changes made by USLEEP that your mod reverts - not a huge deal just fyi.

 

 

tl;dr - The vanilla Harmony spell is borked and you may want to load up the mod in TES5Edit and double check to make sure it's not changing things you didn't mean to.

 

 

Cheers.

Posted

im hoping you dont get burnt out before you can do the straight male scenario's setup ... seems like most of the mods are setup for female characters which is bummer for the straight male characters.

 

would love to see one of my female followers(MJOLL!) or lovers/wives from amorous adventures get kidnapped and have to go save them. but playing as a straight male i dont wanna be forced into gay scenarios and i dont really see (thematically) the majority of bandits or creatures gong after males when females are usually much easier prey for sex.

 

this looks really good though and thanks for your hard work.

Posted

When you say you need a chest piece on to get kidnapped do you mean torso slot #32 or chest slot #46? I've actually yet to be kidnapped with out forcing it. I'd like to see in the future an MCM option of what clothing pieces if any need to be equipped to be kidnapped. It would also be cool to see some devious devices put on too MCM configurable of course.

 

That said this is a great mod you've clearly put some work into. I rated it 5 stars.

 

I also noticed that with like falmer when I press H to chose an animation the human animation list shows up and I can't manually change the animations. I haven't tested other non-human attackers but I'd figure I'd mention H doesn't pull the right animation list when in a scenario caused my this mod with falmer.

Posted

nice job vin

2.1 seem more stable from 2.0

there the small problem i have see in 2.1 is

the retrieve item quest is running out after i click on unequip item

but the quest will auto complete once the player is escape

Posted

hey 

 

i'm current running version 2.0 and want to try out the new version 2.1

 

is it safe to just overwright or a clean save necessary?

 

greets

az

Posted

2.1 Seems to work fine, scenario starts (I set it to 200% just to test, so at least unlike before I don't need to force it), plays through and ends smoothly.

 

 

I took a look at this in TES5Edit and noticed it edited the vanilla Harmony spell. I happened to have a save right before I finished up the Master Illusion Quest (which had never had this mod installed in it.) Loaded that up and bought the Harmony spellbook with the mod active.

 

The good news is the player can't cast the modified version you made - which is what I was initially afraid of. The bad news is the player can 'learn' the Harmony spell from the book, but it won't show up in their magic menu at all. So that's a few thousand gold and a master level illusion spell gone.

 

You should also tell people they don't need the mod "No Naked Comments" as yours appears to duplicate all the functionality of that. I'm actually worried you deleted too many generic greetings. The entire "Dialogue Generic Hello" branch appears to be deleted, which conflicts with Guard Dialogue Overhaul and may conflict with things like Derogatory/Sexist NPC Comments [which I don't run so can't check.]

 

You made some other edits I'm honestly not sure were intentional - things like making a cheese wheel in giant's grove persistent, and a static for a bridge persistant, and mist effects. I suspect these were dirty edits made by mistake while placing xMarkers. 

 

There's also a few changes made by USLEEP that your mod reverts - not a huge deal just fyi.

 

 

tl;dr - The vanilla Harmony spell is borked and you may want to load up the mod in TES5Edit and double check to make sure it's not changing things you didn't mean to.

 

 

Cheers.

Checking TES5Edit, Sexist guards and this mod don't have anything to do with eachother.

The lines it deletes make me doubt it really does anything to GDO either, since it's literally just a few generic hello topics.

From what I've seen everything runs just fine. Can't say much about the other edits, as this mod involves a lot of different cells, so who knows.


When you say you need a chest piece on to get kidnapped do you mean torso slot #32 or chest slot #46? I've actually yet to be kidnapped with out forcing it. I'd like to see in the future an MCM option of what clothing pieces if any need to be equipped to be kidnapped. It would also be cool to see some devious devices put on too MCM configurable of course.

 

That said this is a great mod you've clearly put some work into. I rated it 5 stars.

 

I also noticed that with like falmer when I press H to chose an animation the human animation list shows up and I can't manually change the animations. I haven't tested other non-human attackers but I'd figure I'd mention H doesn't pull the right animation list when in a scenario caused my this mod with falmer.

Main torso slot 32.


hey 

 

i'm current running version 2.0 and want to try out the new version 2.1

 

is it safe to just overwright or a clean save necessary?

 

greets

az

Don't overwrite mod versions unless it explicitly says you can do so.

 

Uninstall old, install new.

I'd suggest a clean save or just use a save cleaner to wipe the old scripts.

Posted

I took a look at this in TES5Edit and noticed it edited the vanilla Harmony spell. I happened to have a save right before I finished up the Master Illusion Quest (which had never had this mod installed in it.) Loaded that up and bought the Harmony spellbook with the mod active.

 

The good news is the player can't cast the modified version you made - which is what I was initially afraid of. The bad news is the player can 'learn' the Harmony spell from the book, but it won't show up in their magic menu at all. So that's a few thousand gold and a master level illusion spell gone.

 

You should also tell people they don't need the mod "No Naked Comments" as yours appears to duplicate all the functionality of that. I'm actually worried you deleted too many generic greetings. The entire "Dialogue Generic Hello" branch appears to be deleted, which conflicts with Guard Dialogue Overhaul and may conflict with things like Derogatory/Sexist NPC Comments [which I don't run so can't check.]

 

You made some other edits I'm honestly not sure were intentional - things like making a cheese wheel in giant's grove persistent, and a static for a bridge persistant, and mist effects. I suspect these were dirty edits made by mistake while placing xMarkers. 

 

There's also a few changes made by USLEEP that your mod reverts - not a huge deal just fyi.

 

 

tl;dr - The vanilla Harmony spell is borked and you may want to load up the mod in TES5Edit and double check to make sure it's not changing things you didn't mean to.

 

 

Cheers.

i use kidnap 2.1 with DD sexiest guards and i still get all comments and events

still something seems to be broken in the new DD sexiest guards version, but i am sure its not from kidnap 2.1

Posted

I took a look at this in TES5Edit and noticed it edited the vanilla Harmony spell. I happened to have a save right before I finished up the Master Illusion Quest (which had never had this mod installed in it.) Loaded that up and bought the Harmony spellbook with the mod active.

 

The good news is the player can't cast the modified version you made - which is what I was initially afraid of. The bad news is the player can 'learn' the Harmony spell from the book, but it won't show up in their magic menu at all. So that's a few thousand gold and a master level illusion spell gone.

 

You should also tell people they don't need the mod "No Naked Comments" as yours appears to duplicate all the functionality of that. I'm actually worried you deleted too many generic greetings. The entire "Dialogue Generic Hello" branch appears to be deleted, which conflicts with Guard Dialogue Overhaul and may conflict with things like Derogatory/Sexist NPC Comments [which I don't run so can't check.]

 

You made some other edits I'm honestly not sure were intentional - things like making a cheese wheel in giant's grove persistent, and a static for a bridge persistant, and mist effects. I suspect these were dirty edits made by mistake while placing xMarkers. 

 

There's also a few changes made by USLEEP that your mod reverts - not a huge deal just fyi.

 

 

tl;dr - The vanilla Harmony spell is borked and you may want to load up the mod in TES5Edit and double check to make sure it's not changing things you didn't mean to.

 

 

Cheers.

 

Thanks. 

 

I'll revert the changes to the Harmony spell in the next update. The mod actually already is using a duplicate of that spell instead, not overwriting the mod with anything that changes the Harmony spell should fix the problem for now without affecting Kidnapped.

 

I didn't touch any of the guard dialogues, just a few generic NPC greetings, pretty sure it won't conflict with GDO or Sexist Guards.

 

I  initially used some static objects instead of Xmarkers for these locations to use MoveTo for, so that's why they have been made permanent. Will revert these next update and use only X-marker, although I can't imagine any mod conflicting with Kidnapped just because of a mammoth cheese.

 

 

im hoping you dont get burnt out before you can do the straight male scenario's setup ... seems like most of the mods are setup for female characters which is bummer for the straight male characters.

 

would love to see one of my female followers(MJOLL!) or lovers/wives from amorous adventures get kidnapped and have to go save them. but playing as a straight male i dont wanna be forced into gay scenarios and i dont really see (thematically) the majority of bandits or creatures gong after males when females are usually much easier prey for sex.

 

this looks really good though and thanks for your hard work.

 

It's actually not too hard to go from the current mod to add the male questline - it's the same script to have surrounding NPCs take a kidnapped NPC. 

 

Yes, all the Amorous Adventures girls will be part of the radiant quest/ main questline (thinking the final one to be Elisif herself). Possibly everyone that has a Bijin or Ordinary Woman makeover will be at least a potential radiant quest victim. 

 

 

When you say you need a chest piece on to get kidnapped do you mean torso slot #32 or chest slot #46? I've actually yet to be kidnapped with out forcing it. I'd like to see in the future an MCM option of what clothing pieces if any need to be equipped to be kidnapped. It would also be cool to see some devious devices put on too MCM configurable of course.

 

That said this is a great mod you've clearly put some work into. I rated it 5 stars.

 

I also noticed that with like falmer when I press H to chose an animation the human animation list shows up and I can't manually change the animations. I haven't tested other non-human attackers but I'd figure I'd mention H doesn't pull the right animation list when in a scenario caused my this mod with falmer.

 

Thank you. It's slot 32. Yeah, I could add that option. Seems that a few people have a naked/ exhibitionist playthrough and I kinda was being overly safe with the chest piece condition anyways as I'm already checking for whether you are in a SexLab scene. I added the chest piece requirement for things like Prison Overhaul and Slaverun where you might get paraded naked during scenes without actually engaging in sex. 

 

Try turning n Debug Notification, it will show a line of text everytime a check for kidnap conditions is performed so that you know what conditions you're not satisfying. Note that "Not talking" should have read " Talking" instead - little mistake there.  

 

 

nice job vin

2.1 seem more stable from 2.0

there the small problem i have see in 2.1 is

the retrieve item quest is running out after i click on unequip item

but the quest will auto complete once the player is escape

 

Thank you. It's intentional to keep the Retrieve Item quest as the guy marked for it actually has a bigger role than just stealing your stuff - he's also important for threesome and for triggering the escape event. The market remains there just to let the player knows who to kill to activate the escape event. I might make it in the next update to change the Retrieve quest into a Revenge quest though.  

 

 

hey 

 

i'm current running version 2.0 and want to try out the new version 2.1

 

is it safe to just overwright or a clean save necessary?

 

greets

az

 

I'll recommend a save without 2.0 installed. I changed a few things that might not be compatible with 2.0 for stability's sake. 

 

Shouldn't need a proper clean save though (although I would recommend), as long as it's save without Kidnapped every installed on, it's fine

 

 

2.1 Seems to work fine, scenario starts (I set it to 200% just to test, so at least unlike before I don't need to force it), plays through and ends smoothly.

 

 

Checking TES5Edit, Sexist guards and this mod don't have anything to do with eachother.

The lines it deletes make me doubt it really does anything to GDO either, since it's literally just a few generic hello topics.

From what I've seen everything runs just fine. Can't say much about the other edits, as this mod involves a lot of different cells, so who knows.

Main torso slot 32.

Don't overwrite mod versions unless it explicitly says you can do so.

az

 

Uninstall old, install new.

I'd suggest a clean save or just use a save cleaner to wipe the old scripts.

 

Thanks for answering these questions. All spot on. Really appreciate your help :)

Posted

Great mod !

 

NPC does nothing, just stands there, while her raper is doing his part of the animation

Quest keeps in questlog

 

an idea:  also possible while sleeping, and she does not know if it is real or a dream.

Posted

 

 

 

It won't trigger if you're not wearing a chest piece.

 

 

Ah, that explains a lot. With Cursed loot + Shout like a virgin, i'm almost always naked and/or wearing devices. (For me) It wouldn't be a problem in general, DDi makes creature animations go crazy when wearing devices, so i disable the animation restrictions by default. If i'm not the only one, maybe you could do something about it?

Cursed Loot and SLaV both have stripping options which respect DD items, i think both modders Kimy and VirginMarie would happily help you to find a way to remove usual armor (+ weapons) and leave quest items alone. That is, of course, if you're intrested in doing so.

The "unequip all" instead of "remove all" isn't perfect either in my opinion, i'd like to get removed the stuff that can be removed savely, if that's possible without too much work.

 

And as a second idea for naked: maybe you could use the "suspend actions" command for your mod as well instead? Would probably make it a bit more complicated to suspend actions from other mods without stopping your mod working, again Kimy could help here i think. But that should at least prevent players from beeing kidnapped while kidnapped without the naked check. ;)

 

For now that means that i'll need some more time to test the new version, currently i'm trapped in some devices. ;)

Posted

Hey, been waiting for a mod like this for a while, thanks for the great work!

 

Worked well for me, got caught, taken away with some random npc. My 2 followers did eventually turn up and just watched the whole event, which was a bit odd. Then i got simple slavery event no bother. Much more stable than the last two versions.

 

Now I know this is probably a stupid question (this being LL and all) but is there any chance in a later edition that the sex side of the mod could be optional? Its never really been my skyrim cup of tea personally. I'm all for the perilous side where at any moment while questing i could be grabbed and held somewhere, needing to escape. For me it just adds to the immersion of a hardcore survival like game. Death Alt. Captured does it okay but its never 'random', an issue this mod absolutely solves.

 

Cheers

Posted

With 2.1

 

"Found an available fucker"...hmm...okay  :P  

 

Kidnap are working great and i notice :

There is unique NPC kidnapped too, like brelyna mason, sylgja. is this intentional ? weird is after few round they just disappear.  

Kept playing threesome animations, i take that depend on how many "available fucker" in the cell. Disable or even better set it by chances would be great.

 

Any chance to make all kidnapper gather around like they're just waiting for they turn or act as spectator crowd. 

 

Great work with 2.1.  

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...