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Posted

Another idea kinda got it from curssed loot. Set it up to scan for conditions. For example low health or stanima where the pc is at a weakened state. Fast travel other than carriages and waiting. Or under equiped. Wandering alone has higher chance of ambushed. And so on.

Posted

Ok, i've been enslaved now and everything worked fine in general. Some notes, though: I've been in Liar's retreat. Can't remember that i've ever been there before, but appearently there are bandits, falmers and spiders even in vanilla. My captors were falmer, mixed between the bandits. If i start a fight, they fight each other as well, or at least two of them did, but the falmer threw fireballs... maybe the bandit became angry about beeing hit.

However, mixed groups would make my request more difficult i think: a chance for x-somes. :)

If some comments can be added to that, i'd be really really glad. For example: attacker: "Now let's see how you handle an additional cock" Lydia: "Noooo. Please, do.. mph"

 

Second part was after i had my stuff back: the debug function still told me it adds/removes the cloak spell and scans for new actors (found a sabre cat) at stage 5, i don't think that's supposed to happen. Especially with such a high frequence, it will probably cause some problems with other script mods. I'll add a log.

Papyrus.0.log

 

Oh.. i've got stack dumps in that log, might very well the reason that it didn't finish properly. Too tired to check everything right now, still... it seems to me the continious add/remove spell is quite heavy on the system. Does it have to be that often? Or did it happen that often because something already broke before because of dumps?

Posted

 

 

 

 

The only magic spell mod I have is Midas magic.. (I'll test it out with it disabled soon)

 

I tried putting Kidnap at different places in my loader order (top, bottom etc) still same result..

 

I also tried to play with the Scan Frequency, but that didn't change anything..

 

I did run the debug, and it kept showing that the cloak was getting added and removed like every 3-5 secs... Is that normal?

 

 

Add cloak and remove cloak are normal, but only if they are accompanies with a bunch of "found new actor *name here*".

 

This is also a spell that is responsible for finding actors. If both this and the harmony don't work, then it's almost definitely some mod that modifies magic in the game that's causing problems.

 

@Nazzzgul666: I'll disable the cloak spell for stage 5 after escape in the next version.

 

Adding and removing very 5 seconds is actually a performance improvement over running the cloak constantly. I'm implementing some more performance improvement in next version though.

 

Yeah, Liar's retreat is always mixed like that : http://www.uesp.net/wiki/Skyrim:Liar's_Retreat

Posted

Hello, is this compatible with naked dungeons?  Every time I get kidnapped and teleported, it fires off a naked dungeon event.

 

Haven't tried myself. But having just read the description for Naked Dungeon, I can imagine some conflicts. Safer to disable Naked Dungeon when using this mod

In 2.2, city events will be back, which are scenarios that don't take place at dungeons. So you can use the mod for just these then if you absolutely cannot do without Naked Dungeon.

Posted

 

Hello, is this compatible with naked dungeons?  Every time I get kidnapped and teleported, it fires off a naked dungeon event.

 

Haven't tried myself. But having just read the description for Naked Dungeon, I can imagine some conflicts. Safer to disable Naked Dungeon when using this mod

In 2.2, city events will be back, which are scenarios that don't take place at dungeons. So you can use the mod for just these then if you absolutely cannot do without Naked Dungeon.

 

 

Cool, thanks for the quick reply.  I'll do what you recommend.

Posted

Now I know this is probably a stupid question (this being LL and all) but is there any chance in a later edition that the sex side of the mod could be optional? Its never really been my skyrim cup of tea personally. I'm all for the perilous side where at any moment while questing i could be grabbed and held somewhere, needing to escape. For me it just adds to the immersion of a hardcore survival like game. Death Alt. Captured does it okay but its never 'random', an issue this mod absolutely solves.

 

Yes, i like that, an alternative scenario with no sex involved like kidnapped for questioning/interogation or just tortured like those hired thugs meant to do.

 

Still using DA Captured even that sometimes the mod got bug out. Thing is i love messing the thalmor patrol everytime i found them. End up captured, interogated/punished and need to escape is just great immersion which the only scenario that i like from DA Captured.

Posted

i have selected the random rescuer

the rescuer is show up, but he is the npc with the quest and get kill by raper

maybe you can make your own rescuer for settle this?

Posted

Vin -  This is truly great fun! We all know yer still working bugs out, etc., but believe this mod could seriously become EPIC over time since various possibilities are endless! I dunno how you manage to work on the mod, all the while answering a massive amount of forum questions in a timely manner!  You must be almost god-like.

 

One thing I didn't understand was during a Falmer abduction, my female PC and follower were the rapers vs the rapees  :lol:   ...and we're both set to hetero in SL . Natch, this is likely an SL issue vs. yer mod.

 

Regarding the above mentioned horse question, I was kidnapped twice while on a horse and both times I wound up in a dark "hole" (but 2 diff locales), still riding - but no horse, stuff taken, no bad guys (I couldn't see though), etc.  Oops, reload.  I was also running Devious Surrender (which seems perhaps messed up) and that could have screwed something up.  Gonna disable it to check out horse issue. Just an FYI...

 

Again, a really great mod idea..."something" I've been looking for fer a long time, but didn't know what it was. Thank you for all your hard work on this!

 

Oh - was kidnapped once to Irkngthand (new game at lvl 4). But one can't retrieve one's junk because a key is needed to open the door - which doesn't come along until later in the game. It's all good, perhaps one hasta wait to get stuff back or perhaps not send folks to locked up areas? Is there a way to check if a joint is locked / unlocked?

Posted

OK - I do believe that the mod has issues when being kidnapped while riding horses (see my post above). Or at least it does with my game...

Posted

Will it recognize if the player is riding a horse or is in beast form and skip the kidnapping event?

 

OK - I do believe that the mod has issues when being kidnapped while riding horses (see my post above). Or at least it does with my game...

 

In 2.1, it will skip the kidnap if you're in  beast form. but not if you're riding a horse.

 

Thanks for pointing this out. Will include a horse-riding check in the next version.

 

 

 

Yes, i like that, an alternative scenario with no sex involved like kidnapped for questioning/interogation or just tortured like those hired thugs meant to do.

 

Still using DA Captured even that sometimes the mod got bug out. Thing is i love messing the thalmor patrol everytime i found them. End up captured, interogated/punished and need to escape is just great immersion which the only scenario that i like from DA Captured.

 

 

Cool. Seems like quite a few people like non-sex scenarios too, so could be added as a MCM option in the future.

 

i have selected the random rescuer

the rescuer is show up, but he is the npc with the quest and get kill by raper

maybe you can make your own rescuer for settle this?

 

Yes, three things can happen when the rescuer show up:

He kills the kidnapper and rescue you

He loses but doesn't die and is forced to watch

He gets killed.

 

In the third outcome, he doesn't actually die. He will be resurrected after the timeout (default 12 hours). Check back at wherever his starting location in the game is, he should be back there alive. 

 

Greetings,

nice mod but I have a problem with the abducters attacking me or my follower as soon we phase in the lair.

 

Hmm, you're the second person with this problem. 

Do you have any mods that alter magic/ spells in the game?

Is it a high level save by any chance?

 

 

Vin -  This is truly great fun! We all know yer still working bugs out, etc., but believe this mod could seriously become EPIC over time since various possibilities are endless! I dunno how you manage to work on the mod, all the while answering a massive amount of forum questions in a timely manner!  You must be almost god-like.

 

One thing I didn't understand was during a Falmer abduction, my female PC and follower were the rapers vs the rapees  :lol:   ...and we're both set to hetero in SL . Natch, this is likely an SL issue vs. yer mod.

 

Regarding the above mentioned horse question, I was kidnapped twice while on a horse and both times I wound up in a dark "hole" (but 2 diff locales), still riding - but no horse, stuff taken, no bad guys (I couldn't see though), etc.  Oops, reload.  I was also running Devious Surrender (which seems perhaps messed up) and that could have screwed something up.  Gonna disable it to check out horse issue. Just an FYI...

 

Again, a really great mod idea..."something" I've been looking for fer a long time, but didn't know what it was. Thank you for all your hard work on this!

 

Oh - was kidnapped once to Irkngthand (new game at lvl 4). But one can't retrieve one's junk because a key is needed to open the door - which doesn't come along until later in the game. It's all good, perhaps one hasta wait to get stuff back or perhaps not send folks to locked up areas? Is there a way to check if a joint is locked / unlocked?

 

 

Thank you. Won't happen again in 2.2. I didn't actually put in any follower handling before so followers, if they are neither the rescuer or the fellow victim, are treated just like any surround NPCs in stage 3 (i.e. as kidnappers).  I'm looking at how the game stops follower following you for certain cells "Your follower cannot accompany you to this location" in places like the Dark Brotherhood Sanctuary, and imitates this in the mod.

 

I forgot about riding horses. Thanks for pointing this out. Will add another condition for the kidnap of not currently riding a horse.

 

There is a cheat option in the MCM menu to gets your inventory back, mainly for situations like this. There is also unequip only option in 2.1. 

Posted

 

@Nazzzgul666: I'll disable the cloak spell for stage 5 after escape in the next version.

 

Adding and removing very 5 seconds is actually a performance improvement over running the cloak constantly. I'm implementing some more performance improvement in next version though.

 

Yeah, Liar's retreat is always mixed like that : http://www.uesp.net/wiki/Skyrim:Liar's_Retreat

 

Thanks for the answer. :) I believe CPU with Scent of Sex made a lot of stuff including tests to optimize performance, maybe you can have a look at his code or ask him how he did it, he's always willing to help. :) And, i don't know if there's a difference... my problem is that my games are often quite script heavy, and stack dumps happen as you could see, so it's stress on papyrus that i'd like to avoid. My FPS are usually fine, though.

 

For the threesome: I've read that they happen, but that's for humans only i guess? If you could include it for falmers (and draugr? not sure if they have a scenario) too, that would be great. Would need to make sure it doesn't try to play with falmer + chaurus like defeat did once, though. If that's too much work, in case of doubt i'd still prefer a scenario where the PC+ human+ wolve animations get played properly. ;)

 

*edit: about followers: the vanilla locations expect the player to dismiss followers manually i think, not sure what happens if the PC gets teleported there. Simply dismissing them when the scenario starts would maybe be a better option than changing locations.

Posted

I see 'way to remove spider scenes' is on the list of things to do, but can it currently be prevented entirely by turning off bestiality? (I have Arachnophobia, but I already modded out spiders as a whole so even if relocated to a dungeon with them I'd only run into bears.)

Posted

Maybe a long adventure in which the player develops Stockholm syndrome. Services all the assassins sexually then starts  fulfill their fantasies maybe a story board or two describing how she starts to accept their fantasies as her own. Then going on adventures to assassinate someone of importance only to come back and service their fantasy of sexually killing her.  She wakes up along side of the road barely alive.

Posted

woow you mod is awesome!

 

just got kidnapped by totaly suprise, settings to get kidnapped where rather low, what added to the suprise =D

 

just a word of warning to ppl that use "trap and pitfalls":

it will mess up the kidnap event pretty hard, be careful >D

Posted

 

Thanks for the answer. :) I believe CPU with Scent of Sex made a lot of stuff including tests to optimize performance, maybe you can have a look at his code or ask him how he did it, he's always willing to help. :) And, i don't know if there's a difference... my problem is that my games are often quite script heavy, and stack dumps happen as you could see, so it's stress on papyrus that i'd like to avoid. My FPS are usually fine, though.

 

 

For the threesome: I've read that they happen, but that's for humans only i guess? If you could include it for falmers (and draugr? not sure if they have a scenario) too, that would be great. Would need to make sure it doesn't try to play with falmer + chaurus like defeat did once, though. If that's too much work, in case of doubt i'd still prefer a scenario where the PC+ human+ wolve animations get played properly. ;)

 

*edit: about followers: the vanilla locations expect the player to dismiss followers manually i think, not sure what happens if the PC gets teleported there. Simply dismissing them when the scenario starts would maybe be a better option than changing locations.

 

 

 

Thanks. I'll talk to CPU when i get the chance.

 

I see 'way to remove spider scenes' is on the list of things to do, but can it currently be prevented entirely by turning off bestiality? (I have Arachnophobia, but I already modded out spiders as a whole so even if relocated to a dungeon with them I'd only run into bears.)

 

Yes, it's currently off if you turn off Bestiality. Some people want Bestiality but without spiders - so that's why it will be an option in the next update

 

Plus if you already modded out spiders, you'll just get kidnapped by bears - my without spiders option wouldn't be necessary

 

Maybe a long adventure in which the player develops Stockholm syndrome. Services all the assassins sexually then starts  fulfill their fantasies maybe a story board or two describing how she starts to accept their fantasies as her own. Then going on adventures to assassinate someone of importance only to come back and service their fantasy of sexually killing her.  She wakes up along side of the road barely alive.

 

Interesting. I do want to implement a forced-to-consensual/ perversion mechanic at some point.

 

After i installed the mod

 

My  character has no head

I find msg said all mods are  initial

 

How to resolve the problem?

 

I'm pretty sure this isn't caused by Kidnapped. It doesn't do anything to the character's head. 

 

Sounds more like a problem with a First Person camera/ player headtracking mod

 

woow you mod is awesome!

 

just got kidnapped by totaly suprise, settings to get kidnapped where rather low, what added to the suprise =D

 

just a word of warning to ppl that use "trap and pitfalls":

it will mess up the kidnap event pretty hard, be careful >D

 

Thank you. Glad you enjoy it.

Posted

Fair enough, it'd end up just being stiff, hissing foxes then if it was on. I'll keep it off.

 

(Sorry I didn't want to quote since you multi-quoted)

Posted

I might also recommend a hotkey option to quickly disable/enable kidnapping as a solution to various mod conflicts / nudity.  Nudity should definitely increase your chances of kidnapping, and I'd love to see an option for that as well.

Posted

Wird bei mir nicht gtriggert. Laufe nur noch Nachts auf den Strassenen und nichts passiert. Wo liegt der Fehler?

Wird bei mir nicht gtriggert. Laufe nur noch Nachts auf den Strassenen und nichts passiert. Wo liegt der Fehler?

 

versuchs mal auf english ;) / try it in english ;)

Posted

 

Wird bei mir nicht gtriggert. Laufe nur noch Nachts auf den Strassenen und nichts passiert. Wo liegt der Fehler?

Wird bei mir nicht gtriggert. Laufe nur noch Nachts auf den Strassenen und nichts passiert. Wo liegt der Fehler?

 

versuchs mal auf english ;) / try it in english ;)

 

 

He siad: 'It's not triggering with me. It was only at night on the streets and nothing happened. What is the error?'

Courtesy of Google translate. :cool:

 

Posted

Greetings,

nice mod but I have a problem with the abducters attacking me or my follower as soon we phase in the lair.

 

What lvl is your character?

 

and do u use Midas Magic?

 

I have the same issue, and I'm trying to figure out what's causing it

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