vinfamy Posted March 7, 2017 Author Posted March 7, 2017 Hey, been waiting for a mod like this for a while, thanks for the great work! Worked well for me, got caught, taken away with some random npc. My 2 followers did eventually turn up and just watched the whole event, which was a bit odd. Then i got simple slavery event no bother. Much more stable than the last two versions. Now I know this is probably a stupid question (this being LL and all) but is there any chance in a later edition that the sex side of the mod could be optional? Its never really been my skyrim cup of tea personally. I'm all for the perilous side where at any moment while questing i could be grabbed and held somewhere, needing to escape. For me it just adds to the immersion of a hardcore survival like game. Death Alt. Captured does it okay but its never 'random', an issue this mod absolutely solves. Cheers Thank you. I'll see what I can do about that. Could make a Nexus-friendly version, but not before all the main features of the mod have been completed though With 2.1 "Found an available fucker"...hmm...okay Kidnap are working great and i notice : There is unique NPC kidnapped too, like brelyna mason, sylgja. is this intentional ? weird is after few round they just disappear. Kept playing threesome animations, i take that depend on how many "available fucker" in the cell. Disable or even better set it by chances would be great. Any chance to make all kidnapper gather around like they're just waiting for they turn or act as spectator crowd. Great work with 2.1. It's intentional. I made an array of all the popular female NPCs. The default in MCM is set to this. To pick your own NPC, point at him/her in the crosshair and set that NPC to the fellow victim in the MCM. They are scripted to try to crawl away to escape so sometimes they do so successfully. Either that, or the NPC is actually being taken in the next room. Same as the player really, she can try to run away, but will get taken by any enemies on the way out. Spectator behavior is part of the plan, probably after the male questline though. Thank you
Vuulgar Posted March 7, 2017 Posted March 7, 2017 Thank you for sharing your talents. Very fun idea, its nice to see so many on here fired up again. I am trying to run this with Simple Slavery and SD+ but when I get to the end of the kidnapping scene (it says stage 5 in the debug) I get the hope I dont get pregnant pop up but then I never go anywhere. I can hit spacebar and run around getting stuff and just leaving. I have no idea if its your mod or SS but I thoiught I would point it out and hope for ideas for a fix. SD+ can be used as I fight for my stuff after I stand, if I get beat up badly I can surrender but SS would make things flow much better. Oh and is there a way to balance the 3p animations with the duo? I get a 1 on 1 scene first then its all 2 on 1. This leaves out a lot of nice aggressive animations from Lieto.
sophiextime Posted March 7, 2017 Posted March 7, 2017 Yes i have some thoughts on the above posts First i do agree that later once all the stabilities and incompatibilities are fixed and content is then worked on to give more variety, stories, immersion and options that there would be a great place for this as a non-sexual version too. I would love to run both. Have the chance to be captured for sexual reasons and also to be captured for none sexual. I think beasts would most likely capture for mating reasons as other than that i would think they would attack to kill for food. But humoid beings ( Human/Argonian/Orc/ Kahjiit etc) would also kidnap or capture for financial gain, torture or slavery ( non sexual). Also on the other point, i love the idea of those who captured you standing around in line for their turn, maybe masturbating or erect/aroused and eager for their go. When they sat on a bench eating bread so calmly while one of them pounded you, it felt a bit comical. LOL But love the passion and activity this mod is getting.
jennievm Posted March 7, 2017 Posted March 7, 2017 I took a look at this in TES5Edit and noticed it edited the vanilla Harmony spell. I happened to have a save right before I finished up the Master Illusion Quest (which had never had this mod installed in it.) Loaded that up and bought the Harmony spellbook with the mod active. The good news is the player can't cast the modified version you made - which is what I was initially afraid of. The bad news is the player can 'learn' the Harmony spell from the book, but it won't show up in their magic menu at all. So that's a few thousand gold and a master level illusion spell gone. You should also tell people they don't need the mod "No Naked Comments" as yours appears to duplicate all the functionality of that. I'm actually worried you deleted too many generic greetings. The entire "Dialogue Generic Hello" branch appears to be deleted, which conflicts with Guard Dialogue Overhaul and may conflict with things like Derogatory/Sexist NPC Comments [which I don't run so can't check.] You made some other edits I'm honestly not sure were intentional - things like making a cheese wheel in giant's grove persistent, and a static for a bridge persistant, and mist effects. I suspect these were dirty edits made by mistake while placing xMarkers. There's also a few changes made by USLEEP that your mod reverts - not a huge deal just fyi. tl;dr - The vanilla Harmony spell is borked and you may want to load up the mod in TES5Edit and double check to make sure it's not changing things you didn't mean to. Cheers. sexist guard comments seems to work fine. they work for me anyway
Jusperson Posted March 7, 2017 Posted March 7, 2017 Thank you so much for your excellent mod. I've just downloaded 2.1 version and tested it. First I got a message that I got ambushed but it was a failure. I put my thalmor friends to rest and almost immediately got hit by a poisoned arrow and got transferred to even more friendly vampires. The kidnapping/rape and retreive your items quests worked well but it would probably be better if a failure ambush counts as a kidnapping and there will be some time in between them.
Yuuen Posted March 7, 2017 Posted March 7, 2017 ~snip~ Thanks for answering these questions. All spot on. Really appreciate your help A lot of people were lining up with questions so I thought i'd just try and help, you're busy enough with the mod. Glad I was actually right lol Thank you so much for your excellent mod. I've just downloaded 2.1 version and tested it. First I got a message that I got ambushed but it was a failure. I put my thalmor friends to rest and almost immediately got hit by a poisoned arrow and got transferred to even more friendly vampires. The kidnapping/rape and retreive your items quests worked well but it would probably be better if a failure ambush counts as a kidnapping and there will be some time in between them. I believe options pertaining to that are in the MCM. Thank you for sharing your talents. Very fun idea, its nice to see so many on here fired up again. I am trying to run this with Simple Slavery and SD+ but when I get to the end of the kidnapping scene (it says stage 5 in the debug) I get the hope I dont get pregnant pop up but then I never go anywhere. I can hit spacebar and run around getting stuff and just leaving. I have no idea if its your mod or SS but I thoiught I would point it out and hope for ideas for a fix. SD+ can be used as I fight for my stuff after I stand, if I get beat up badly I can surrender but SS would make things flow much better. Oh and is there a way to balance the 3p animations with the duo? I get a 1 on 1 scene first then its all 2 on 1. This leaves out a lot of nice aggressive animations from Lieto. SS and SD shouldn't affect that scene unless you have the slavery percentage set above zero, then it's a whole different issue. There's an MCM option for aggressive threesome animations.
Jay1646 Posted March 7, 2017 Posted March 7, 2017 I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues??
Yuuen Posted March 7, 2017 Posted March 7, 2017 I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues?? Using 2.1?
Jay1646 Posted March 7, 2017 Posted March 7, 2017 I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues?? Using 2.1? Yes
Yuuen Posted March 7, 2017 Posted March 7, 2017 I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues?? Using 2.1? Yes Did you use a clean save before updating?
Jay1646 Posted March 7, 2017 Posted March 7, 2017 I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues?? Using 2.1? Yes Did you use a clean save before updating? Yes I did I even tried it out on an old save where I hadn't used the mod same results only happens to human enemies though... Beasts seem ok
Jusperson Posted March 7, 2017 Posted March 7, 2017 Thank you so much for your excellent mod. I've just downloaded 2.1 version and tested it. First I got a message that I got ambushed but it was a failure. I put my thalmor friends to rest and almost immediately got hit by a poisoned arrow and got transferred to even more friendly vampires. The kidnapping/rape and retreive your items quests worked well but it would probably be better if a failure ambush counts as a kidnapping and there will be some time in between them. I believe options pertaining to that are in the MCM. There is a timeout between ambushes. I didn't change it: 12 hours. And I believe that's it or maybe I'm just blind?
Yuuen Posted March 7, 2017 Posted March 7, 2017 Thank you so much for your excellent mod. I've just downloaded 2.1 version and tested it. First I got a message that I got ambushed but it was a failure. I put my thalmor friends to rest and almost immediately got hit by a poisoned arrow and got transferred to even more friendly vampires. The kidnapping/rape and retreive your items quests worked well but it would probably be better if a failure ambush counts as a kidnapping and there will be some time in between them. I believe options pertaining to that are in the MCM. There is a timeout between ambushes. I didn't change it: 12 hours. And I believe that's it or maybe I'm just blind? There's an option that says to include failed ambushes in the cooldown, it's on the left side somewhere down the bottom i think. I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues?? Using 2.1? Yes Did you use a clean save before updating? Yes I did I even tried it out on an old save where I hadn't used the mod same results only happens to human enemies though... Beasts seem ok Can you go through what happens? I had this issue in the older version due to a level issue but 2.1 fixed it perfectly. Can't imagine why yours is doing it unless something specific happens.
Kujo187 Posted March 7, 2017 Posted March 7, 2017 Thanks for the answers Vinfamy and Yuuen. I will test using slot 32. And yea I'd like to see an MCM option for exhibitionist and/or choose the required clothing slot. Once again thanks and great work I'll keep you updated if I find any bugs/issues.
vinfamy Posted March 7, 2017 Author Posted March 7, 2017 Thank you for sharing your talents. Very fun idea, its nice to see so many on here fired up again. I am trying to run this with Simple Slavery and SD+ but when I get to the end of the kidnapping scene (it says stage 5 in the debug) I get the hope I dont get pregnant pop up but then I never go anywhere. I can hit spacebar and run around getting stuff and just leaving. I have no idea if its your mod or SS but I thoiught I would point it out and hope for ideas for a fix. SD+ can be used as I fight for my stuff after I stand, if I get beat up badly I can surrender but SS would make things flow much better. Oh and is there a way to balance the 3p animations with the duo? I get a 1 on 1 scene first then its all 2 on 1. This leaves out a lot of nice aggressive animations from Lieto. Thank you. Hmm that's strange. After the pop up about having sex all night, it should have sent sendModEvent("SSLV Entry") to get to Simple Slavery aunction. I tested a few times and it works in my system. I'll have a threesome chance option in next version. Currently threesome does take priority over two-person scene so if there are two actors available - it is always a threesome. Yes i have some thoughts on the above posts First i do agree that later once all the stabilities and incompatibilities are fixed and content is then worked on to give more variety, stories, immersion and options that there would be a great place for this as a non-sexual version too. I would love to run both. Have the chance to be captured for sexual reasons and also to be captured for none sexual. I think beasts would most likely capture for mating reasons as other than that i would think they would attack to kill for food. But humoid beings ( Human/Argonian/Orc/ Kahjiit etc) would also kidnap or capture for financial gain, torture or slavery ( non sexual). Also on the other point, i love the idea of those who captured you standing around in line for their turn, maybe masturbating or erect/aroused and eager for their go. When they sat on a bench eating bread so calmly while one of them pounded you, it felt a bit comical. LOL But love the passion and activity this mod is getting. Thank you. Yeah, I'll make the kidnappers have some spectator behavior in a later update. Thank you so much for your excellent mod. I've just downloaded 2.1 version and tested it. First I got a message that I got ambushed but it was a failure. I put my thalmor friends to rest and almost immediately got hit by a poisoned arrow and got transferred to even more friendly vampires. The kidnapping/rape and retreive your items quests worked well but it would probably be better if a failure ambush counts as a kidnapping and there will be some time in between them. You're right. I changed it in 2.1 so that a failed ambush doesn't reset the timeout anymore. The check for kidnap also happens more frequently - very half an hour Skyrim time. Might make it an option in MCM in a future update. I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues?? Hmm, two possible reasons: Some mod you installed make the kidnappers resistant to the duplicate Harmony spell that runs as soon as you arrive. Do you have any magic overhaul mods? If so, place Kidnapped below such mods in the load order/ MO overwrite. The timing of releasing the Harmony spell is off due to script lags - try to change the "Scan Frequency" in MCM if it helps. Thanks for the answers Vinfamy and Yuuen. I will test using slot 32. And yea I'd like to see an MCM option for exhibitionist and/or choose the required clothing slot. Once again thanks and great work I'll keep you updated if I find any bugs/issues. Yes, it will be an option in the next update. The chest piece condition is kinda redundant anyway in most cases (minus probably Prison Overhaul and Slaverun) as the script already checks if whether the player is in a SexLab scene.
Wyvern65 Posted March 7, 2017 Posted March 7, 2017 Played this for a few hours and tried a bunch of different combos, was able to be kidnapped in a city and out in the wilderness, everything seemed to work pretty smoothly and it was fun. Not sure if this is intended behavior but the follower/fellow victim selection doesn't seem to be persisting through loads. I had set the kidnap time to 20:00 and made a save with my follower tagged as fellow victim right before then because I wanted to easily test. If I didn't re-select them on each game load then they'd be teleported with me but not seen as a victim. Oh, and they actually raped my character when they weren't seen as a victim but present, which was hilarious but may not be what's supposed to happen. I am using Extensible Follower Framework, which may be the culprit, though the follower was just vanilla housecarl. Never was able to have a rescuer actually win and save me. They usually got defeated, stripped, then wandered off. They didn't seem all that interested in my character's humiliation or react to the fact that they were naked or anything. Just strolled on home. The spider location is terrible, even if you like spiders (which I don't really) as you're on a small ledge above a pool and there are 3 or so spiders crawling around. Both times when that triggered my character got pushed off the ledge into the pool during the bleedout phase. Lastly it crossed my mind that if you're playing a dude, "I hope I don't get pregnant" may not be the best ending. (Moar dialogue feedback - It's "have their way with me" not "have their ways with me".) All and all this is fun and working well. Looking forward to see how it develops. Cheers.
tonykiryu23 Posted March 7, 2017 Posted March 7, 2017 it nice mod over all but only turn of for me is thad ur stuff is taken and other is there always second femal prisoner can u plz remove it?
Wyvern65 Posted March 7, 2017 Posted March 7, 2017 it nice mod over all but only turn of for me is thad ur stuff is taken and other is there always second femal prisoner can u plz remove it? You can toggle both of those things off in the MCM menu I believe. Check "Unequip instead of steal" and under "follower/fellow victim" select "none."
Vithiss Posted March 7, 2017 Posted March 7, 2017 2.1 testing: I have no gear theft marked and chances raised to 200% for testing, and think I left the rest at default settings. First two kidnappings went very smoothly. Someone posted that things had only gone amiss for them after a few kidnappings so I kept going. 3.1 - Once the random npc 'rescuer' arrived I kept having two different animations trying to trigger at the same time (4 actors, 2 3some animations that tried to 'share' 2 actors). I tried to use SL hotkeys to fix this and it seemed to work, kinda, until CTD. 3.2 - As soon as I arrived at the teleport destination after "you have been kidnapped" popup, I immediately got kidnapped popup and teleport again. This happened 4-5 times and then I was in a wolves' den and the scene seemed to go smoothly. Until it was over and I noticed that "get your stuff back" quest was still in my menu (even though I had unequip selected and had, in fact, got my stuff in my inventory) so I tried the MCM cheat for getting stuff back, a wolf appeared and started attacking people, quickly killed by guards. Kidnapping #4 had the same flurry of starting popups and teleports but seemed to go well enough. Though, when the 'rescuer' turned up on the scene there was a short fight before he was stripped and left to crawl around in bleedout pose. Again had the questmarker for inventory at the end. I can also report that the fellow victims trying to crawl to safety thing seems to work, I was actually able to watch one of them take advantage of a series of threesomes to crawl off. I don't know if any of the stuff above is important, or even the fault of this mod, but I am very much looking forward to have this as a regular part of my skyrim, thanks again for sharing.
vinfamy Posted March 7, 2017 Author Posted March 7, 2017 Played this for a few hours and tried a bunch of different combos, was able to be kidnapped in a city and out in the wilderness, everything seemed to work pretty smoothly and it was fun. Not sure if this is intended behavior but the follower/fellow victim selection doesn't seem to be persisting through loads. I had set the kidnap time to 20:00 and made a save with my follower tagged as fellow victim right before then because I wanted to easily test. If I didn't re-select them on each game load then they'd be teleported with me but not seen as a victim. Oh, and they actually raped my character when they weren't seen as a victim but present, which was hilarious but may not be what's supposed to happen. I am using Extensible Follower Framework, which may be the culprit, though the follower was just vanilla housecarl. Never was able to have a rescuer actually win and save me. They usually got defeated, stripped, then wandered off. They didn't seem all that interested in my character's humiliation or react to the fact that they were naked or anything. Just strolled on home. The spider location is terrible, even if you like spiders (which I don't really) as you're on a small ledge above a pool and there are 3 or so spiders crawling around. Both times when that triggered my character got pushed off the ledge into the pool during the bleedout phase. Lastly it crossed my mind that if you're playing a dude, "I hope I don't get pregnant" may not be the best ending. (Moar dialogue feedback - It's "have their way with me" not "have their ways with me".) All and all this is fun and working well. Looking forward to see how it develops. Cheers. Glad you enjoy the mod. Thanks for pointing it out. Will fix the I don't get pregnant message in next version. Yeah, the rescuer/ cuckold function needs some expanding, which is why it's disabled by default. I'll have the option to disable the spider scenarios in the next version. it nice mod over all but only turn of for me is thad ur stuff is taken and other is there always second femal prisoner can u plz remove it? it nice mod over all but only turn of for me is thad ur stuff is taken and other is there always second femal prisoner can u plz remove it? You can toggle both of those things off in the MCM menu I believe. Check "Unequip instead of steal" and under "follower/fellow victim" select "none." Wyvern65 is spot on. Thanks for the answer. 2.1 testing: I have no gear theft marked and chances raised to 200% for testing, and think I left the rest at default settings. First two kidnappings went very smoothly. Someone posted that things had only gone amiss for them after a few kidnappings so I kept going. 3.1 - Once the random npc 'rescuer' arrived I kept having two different animations trying to trigger at the same time (4 actors, 2 3some animations that tried to 'share' 2 actors). I tried to use SL hotkeys to fix this and it seemed to work, kinda, until CTD. 3.2 - As soon as I arrived at the teleport destination after "you have been kidnapped" popup, I immediately got kidnapped popup and teleport again. This happened 4-5 times and then I was in a wolves' den and the scene seemed to go smoothly. Until it was over and I noticed that "get your stuff back" quest was still in my menu (even though I had unequip selected and had, in fact, got my stuff in my inventory) so I tried the MCM cheat for getting stuff back, a wolf appeared and started attacking people, quickly killed by guards. Kidnapping #4 had the same flurry of starting popups and teleports but seemed to go well enough. Though, when the 'rescuer' turned up on the scene there was a short fight before he was stripped and left to crawl around in bleedout pose. Again had the questmarker for inventory at the end. I can also report that the fellow victims trying to crawl to safety thing seems to work, I was actually able to watch one of them take advantage of a series of threesomes to crawl off. I don't know if any of the stuff above is important, or even the fault of this mod, but I am very much looking forward to have this as a regular part of my skyrim, thanks again for sharing. Thank you. Both the animations triggering at the same time and multiple consecutive popups and teleports are caused by the Scan Frequency. (increase the Scan Frequency in MCM to fix this). I keep the retrieve quest on purpose for unequip only because it allows the player to see which kidnapper to kill to trigger the escape event/ in case the player wants to come back for revenge if dumped. May rename it in the next version though. As mentioned above, the rescuer/ cuckold character needs expanding - which is why it's off by default.
tonykiryu23 Posted March 7, 2017 Posted March 7, 2017 sorry but i toggelt them, long ago but it seims bandits still take ur stuff and finnaly the other npc didnt show up other proplem is if u have sanqu d then u get enslave if beast on i one to see troll vers but still no troll cave show up soo falmer slave all the time o and one ting more ifen if i set the kidnap time to 22.00-06am and stil get kidnappd in day time and always when i go to any building editing agen adist this ifen if u disable mod it seim it still runs on background. not seing bad abut mod but just soom proplem i keep running in to afther 2.1
Siudhne Posted March 7, 2017 Posted March 7, 2017 Nice ideas, but I don't see the point in prohibiting abductions when your chest is exposed. Wouldn't wandering around naked increase your chance of getting kidnapped, if anything?
vinfamy Posted March 7, 2017 Author Posted March 7, 2017 Nice ideas, but I don't see the point in prohibiting abductions when your chest is exposed. Wouldn't wandering around naked increase your chance of getting kidnapped, if anything? Will be an option to disable this condition in the MCM in the next version. It was implemented in the first place for better compatibility with Prison Overhaul and slavery mods.
Jay1646 Posted March 7, 2017 Posted March 7, 2017 I'm still getting attacked on site when I "arrive" at wherever I'm located... Anyone having similar issues?? Hmm, two possible reasons: Some mod you installed make the kidnappers resistant to the duplicate Harmony spell that runs as soon as you arrive. Do you have any magic overhaul mods? If so, place Kidnapped below such mods in the load order/ MO overwrite. The timing of releasing the Harmony spell is off due to script lags - try to change the "Scan Frequency" in MCM if it helps. The only magic spell mod I have is Midas magic.. (I'll test it out with it disabled soon) I tried putting Kidnap at different places in my loader order (top, bottom etc) still same result.. I also tried to play with the Scan Frequency, but that didn't change anything.. I did run the debug, and it kept showing that the cloak was getting added and removed like every 3-5 secs... Is that normal?
VaunWolfe Posted March 7, 2017 Posted March 7, 2017 If and when you eventually do it where pc can kidnap. You could use illl take that display model and make a naughty basement full of those pesky npc you would like to torture. Maybe even catch creatures and lock them up with your victem. And sorta leave them to the wolfs or what ever.
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