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Posted (edited)

is there any way to escape from the yoke they put on you during event? i tried struggling and nothing and the key from lauras shop wont work as I cant reach the lock of course.

Edited by magickchris
  • 2 weeks later...
Posted

I like the ideia behind the mod, but there are some risk using it.

1. I cleared Redorans Retreat in a bounty quest (vanilla).

2. A few days later I was kidnapped and sent to Redorans Retreat.

3. After the scene, I passed away.

4. A few days later, with a new bounty quest (vanilla), I was order to clear the "Bandit Hideout".

4.1. Thing is, the "Bandit Hideout" marking Redorans Retreat. There was no one inside and, thus, I could not clear the camp and complete the bounty quest (vanilla).

 

Not to mention the fact that I dont know what happens if I'm kidnnaped by the DB, College, Companions etc.

Do I need to kill them to complete the "revenge quest"?

I guess that would break some quests.

Posted
On 10/18/2023 at 7:10 AM, Arantes90 said:

I like the ideia behind the mod, but there are some risk using it.

1. I cleared Redorans Retreat in a bounty quest (vanilla).

2. A few days later I was kidnapped and sent to Redorans Retreat.

3. After the scene, I passed away.

4. A few days later, with a new bounty quest (vanilla), I was order to clear the "Bandit Hideout".

4.1. Thing is, the "Bandit Hideout" marking Redorans Retreat. There was no one inside and, thus, I could not clear the camp and complete the bounty quest (vanilla).

 

Not to mention the fact that I dont know what happens if I'm kidnnaped by the DB, College, Companions etc.

Do I need to kill them to complete the "revenge quest"?

I guess that would break some quests.

you can kill them since they are technically duplicates of the real ones... The issue I have is that they are considered factions of the same place, so when you do a crime, you are responsible if it's in a hold...Some people might want it, but it's problematic. if you also try to run, it also is not updated as far as lods... I'm not sure what's going on there but I got nabbed and taken to that large bandit camp[ outside of Rorikstead. here i am all tied up running away as fast as I can. Only to see eventually missing buildings and lods and eventually no roads.. I'm like ok.... so this really is.... I need to kill the fat bastard :P to eventually get back to normal world. The things this needs, 1. a way to store your settings and 2.) reset them to default 3.) have its own bandit location it will default to as to not ruin discovered quests and things... 4.) fix the ai to its own kidnapper only Ai, and hide the activity from non kidnapper factions...something like some search for a private area away from others when the kidnapping starts.... 5.) is to not create its own location, but keep the other npcs from combat, 6.) a wider area for engagement of non allied npcs... this way npcs will get a passive buff to not engage in anything but possibly spectating. 7.) keep track of the previous zones for up to 3 days, when the zone has been cleared it gets a stock of new bandits if they died. reset the quests so they will ensure it won't change them from the state they started in. Engage up to 10 followers or allies at once...NFF supports a lot more but i'm sure this could be pushed without much effort.  you can que them up...and roll them out until you pass out. Convert to use open animator for humans and automations and creatures ... not sure how you might do that... you should get a indicator of the internal diagnostics if you check on a checkbox so you could get the stages and npc ids and such...helps in diagnosing things.

only steal common items not quest or flaged one only rare items.

 

Posted
On 10/6/2023 at 1:24 PM, magickchris said:

is there any way to escape from the yoke they put on you during event? i tried struggling and nothing and the key from lauras shop wont work as I cant reach the lock of course.

your kinda stuck.... as some have a time limit...if you have a devious follower available and they are charitable....you could ask them :P or maybe hobble your way to an exit... you could also just die and respawn back to the inn. 

  • 4 weeks later...
Posted
On 8/13/2023 at 5:54 AM, Scrab said:

Question for the pplz here:
I constantly see this mod pushed back to the top despite its not exactly... bright reputation; and Im wondering:

  • What do you people find so enticing about this project, what made you use it?
  • If youre still using it, why do you keep it around? Whats the problem with alternatives? (Are there any?)
  • If I were to redesign this mod as an add-on to Acheron, would you use it?


1. I personally just like how it's a relatively short term, low consequence sex-related random event. I also liked having a radiant quest to save people who have been kidnapped. Unfortunately, the mod just has a lot of issues that hold back the concept. I don't like how frequently the group that ultimately uses you can be completely different to the one that initially ambushed you. I don't like how it grabs NPCs that have no business being in the area to use for the scenarios (be it a Jarl or someone who appears on the opposite side of the map). I could go on about my issues with the mod, but I do like the premise. 
  
2. I do not believe there are any proper alternatives, be it LE or SE. At most there are some mods that can implement "parts" of SL Kidnapped (such as Damsel's in Distress somewhat adding in NPC prisoners to bandits / etc.). However you can't fully recreate what SL Kidnapped is trying to deliver (I also don't want to install mod requirements for bondage gear, which I believe is a thing for the previously mention Damsels mod).

3. Assuming it would fulfill my initial response to the first point, then yes, I probably would. I could definitely see Acheron improving various aspects of Kidnapped.

  • 4 months later...
  • 4 weeks later...
  • 1 month later...
Posted

Not sure exactly what's happened here, but what I think has happened is:

 

"Troubles of Heroine" Dibellan quest has bugged. I can't find anything in the Justiciar's bedroom. That means Jilly's still with me.
Some "Kidnapped" quest sent me to a particular location south of Dawnstar, so there I went and she went with me.

The randomly-selected victim of the kidnapping was Jilly, who was with me.

 

What I saw: couple of Silver Hand bandits outside, easily slain.

Entered the place, saw a bunch of them sprinting for the exit. Erik the Slayer joined me inside. Jilly didn't.

Nobody else to be seen inside.

Went back outside. Nobody to be seen.

Now loads of NPCs keep commenting as if they're enjoying watching the post-kidnap gang-bang.

This is preventing me from getting anywhere with the greybeards, because the second one won't do anything *but* tell me it's what I deserve.

 

Probably ought to be something preventing the kidnap victim turning out to be part of the rescue team.

You know, big, wibbly-wobbly ball of timey-wimey stuff, and all that.

Posted

hello i have a problem with this mod when i got kidnapped two things happen first i didn't get teleport and the rest happend on the street(sex,rape,etc) 

or i'm teleported and a bunch of diffrend npc spawn who want to use my char wolfs,cows,humans,vampires,tolls it's kinda funny but i didn't download this 

to laugh. can someone please tell what i doing wrong. i really like the idea of this mod and would be sad😉 if can't use it.

 

 

  • 4 months later...
Posted (edited)

I can't complete the revenge quest. The assailant just isn't there. I also tried enlisting the thieves guild to help, which placed me in the abandoned shack and moved the marker for the target there, but the room was empty. I also couldn't find it in the console to force complete it. Help?

This mod has broken just about every time it did anything. Scenes don't complete, it doesn't respect the cabin setting, it doesn't play well with devious or slso, I've honestly had nothing but problems with it. I've spent probably 50 hours just debugging issues with this mod alone at this point because it apparently fights with pretty much every other thing in my load order. I'd like to cleanly close up the lingering quest and disable it for the rest of my playthrough. I don't want to uninstall it because that tends to break things, but I really also don't want it still doing broken things in the background either.

Edit:
I was able to resolve this by looking up the quest id in console, then cross referencing the quest id to search the actor id, at which point I could use moveto player, enable, and then finally kill him and finish the quest. He apparently got replaced by either spid or obis and was left disabled, but the quest structure of the mod is pretty straightforward so it was not an incredible chore to identify the ref id through cross-association.

Edited by mopsyd
  • 1 month later...
Posted

After defeating all enemies, other follower victims just sit on the floor, even if I recruit them. Is there any way to make them stand up?

  • 2 months later...
Posted
On 2/25/2025 at 10:48 PM, La furie du Dragon said:

Can a player character be kidnapped while sleeping?

 

No. You only get kidnapped if enemies appear and you get hit.

 

40 minutes ago, Urban Rodder said:

The kidnapper is in a tower i can't enter for revenge because a key is needed.

Something I missed ?

 

I'm pretty sure this mod does not add any of it's own locations. Whatever tower you are looking at is vanilla and associated with a quest. Look up the tower online and see what quest you have to start in order to get in there.

  • 1 year later...
Posted

I like the concept, but it seems a bit buggy. Everytime a kidnap event fired off, random follower candidates would show up as additional victims. So, it seems to have trouble telling between inactive followers and active followers. Maybe it doesn't play well with NFF. 

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