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Posted
34 minutes ago, B10HAZARD. said:

If not many have this issue, it cannot be caused by WW itself, but it really needs to be narrowed down to the actual cause.

Game updated and only WW + Animations installed so what would you think to be the cause?

Animations haven't changed so what has?

It's either a Game bug or a WW bug and likely has something to do with the math used for positioning.

Or stuck/corrupted data being loaded?

 

I would also try moving the WickedWhimsMod Settings Folder in my Saves to Desktop to start fresh.

And delete the cache of course.

 

I'd also try a game repair.

 

Be nice to know if others are not having the same problems.

Posted (edited)
2 hours ago, B10HAZARD. said:

@Feline6 To add to what Scorpio said - Delete your "Resourse.cfg" file in your "Mods" folder.

It works the same way as "localthumbcache.package" - as in the game will create a new one.

 

I had this issue "a long time ago" with the Animations not lining up, this is what i did =

-Drageed my mods folder to desktop.

-Deleted "Resourse.cfg" & "localthumbcach.pkg"

- Made a clean save (always use SAVE AS) i never use auto saves.

- Added mods folder.

-Run game.

-Clean save ie "Save as" (without loading any household) and exit game.

-Load last save as and play.

 

Doing that fixed the issue for me.

 

Hope this helps. 

:) 

 

 

 

Resource.cfg is a simple text file that just tells your game what folder is your Mods folder and how many directories deep to look. It can also be used to label a folder higher priority if you have any overrides.

 

localthumbcache.package needing to be deleted makes sense. I had done this several times yesterday with each mod that got an update, but did so again to do the steps above. If anything could have been the issue other than the mod itself now being at odds with Maxis, it would have been this.

 

Nonetheless I tried these steps, and it did not work.

 

Some animations were OK, others out of position.

 

 

Looks like a lot of conversation in between my posts - took me a while to test everything as other things got in the way.

 

 

WickedWhimsSettings is a series of json files with some very basic variables for nudity, body parts, etc. Nothing in there relates to position. Deleting it to let it be recreated anyway... just to be thorough.

 

 

- it's often partially bad, which is more disturbing. As in the figures will 'connect', but something like the waist is twisted causing the arms to not connect. That feels like Maxis is reading animations files differently than it used to - which would make this a Maxis bug if true... and that would mean it might never get fixed unless it also hits some core game animations.

 

 

Will EDIT with next set of results.

 

Edited by jyotai
Posted

@jyotai Thanks, i knew what the files do btw ;) 

I didn't say doing what i posted before would work, when i did that before was a long time ago! was worth a try though i guess.

So some animations work, interesting. would be good to know which ones do & don't work but i think that would take some time to test all.

I appreciate the testing you're doing & the info, excellent thank you again.

:) 

 

Posted (edited)

One pattern I'm observing is that if I manually switch to an animation with no issues, and then switch back to one of the 'broken' animations, the 'broken' one now looks good.

 

It also seems to usually be 'broken' on an initial stage when I move to a new location or start a scene. 

 

If I have manually moved to a good animation and now all animations are working, then I move them to a new piece of furniture - position breaking starts up again.

 

So, random theory... something in 'initializing' positions is off? But once it has the positions, the math flows well, until you disrupt the actor locations or whatever and it has to run initializing again...

 

 

The ones that most commonly seem to 'work' right out of the gate are the ones that I think the 'actors' are in a 0-rotation state, or a 90-degree state, or perhaps in the same rotation as each other. That's a guess because I don't know the numbers - but a straight missionary, doggy, or cowgirl have so far been a way I've been able to get the cycle 'good'. That said... in my screenshot earlier the guy in the background was just giving himself a handjob, and couldn't find his own anatomy... so I don't know... (but maybe if I had two different handjob animations and went to the second one, then back to the first, it would be OK...)

 

 

 

Edited by jyotai
Posted
5 minutes ago, jyotai said:

One pattern I'm observing is that if I manually switch to an animation with no issues, and then switch back to one of the 'broken' animations, the 'broken' one now looks good.

 

It also seems to usually be 'broken' on an initial stage when I move to a new location or start a scene. 

 

If I have manually moved to a good animation and now all animations are working, then I move them to a new piece of furniture - position breaking starts up again.

 

So, random theory... something in 'initializing' positions is off? But once it has the positions, the math flows well, until you disrupt the actor locations or whatever and it has to run initializing again...

 


I found the same thing. An animation that typically plays fine might play with the glitch the next time. But switching animation locations seem to make it happen a lot more than if I switch animations on the same type of animation....and on the same article of furniture.

Posted
1 hour ago, B10HAZARD. said:

@Scorpio 

Yeah, it would be nice to know.

I have not updated yet btw. 

Have you updated? How is your game?

No updates so my game is good ;)

 

This kind of patch could take weeks before all the mod bugs are fixed.

I wait until all my mods are updated and some I wait for 2-3 updates if I see random problems.

And game bugs who knows how long it will take to get those fixed.

Mods are likely to have fixes for them before EA does. 

Posted (edited)

i'm thinking the patch messed something up cause my sim is just using the computer and this is happening.
he's not talking to anyone, he's not watching the tv (which is to the left of him). he's just "trolling the forums" and he's not even looking at the screen.

 

 

07-22-21_8-16-41 PM.png

 

so whatever is doing this, is probably messing with WW.

Edited by Jpnts
Posted (edited)

The alignment problem seems to be tied  to the direction the camera is facing when you start, or move, an animation. 

 

Edit: Also doesn't seem to be effecting solo animations.

Edited by Paladin187
Posted
1 hour ago, Scorpio said:

No updates so my game is good ;)

 

This kind of patch could take weeks before all the mod bugs are fixed.

I wait until all my mods are updated and some I wait for 2-3 updates if I see random problems.

And game bugs who knows how long it will take to get those fixed.

Mods are likely to have fixes for them before EA does. 

Yeah, i do the same normally.

Have not played the game for a while and was thinking about updating just to test it, until i saw the posts about the animations.

I have two game folders so could easily switch back to the old version though, might try it tomorrow.

 

Posted
30 minutes ago, B10HAZARD. said:

Yeah, i do the same normally.

Have not played the game for a while and was thinking about updating just to test it, until i saw the posts about the animations.

I have two game folders so could easily switch back to the old version though, might try it tomorrow.

 

I'm in no rush as I've got many other things to do for now not game related.

 

Posted

I've same issue around Geometry from 165F, so I've test that issue would happen on new game date.
new game date is fine, then I test my Animation on new date, and does not delete that new date.
after I load old date, Geometry is fine, but when I delete new date Geometry is broken again.

Posted (edited)
10 hours ago, B10HAZARD. said:

Are you still having the issue? 

Has anyone tried what i posted earlier yet?

 

If not many have this issue, it cannot be caused by WW itself, but it really needs to be narrowed down to the actual cause.

I have my fair share of alignment issues since the patch and WW's update. That and Sims often stuck in idle pose after a sexual intercourse.

 

Also, the Sims won't undress their top, I have to manually undress them.

Edited by Nas00
Posted

 was working fine when i went to bed. i just went to game and no script under script. ive tried everything to make it show  up.  tried taking all mods out, refreshed my resource. just cant figure it out. any tips

Posted

Is anyone else having difficulty just downloading the file like me? Is it just that big of a file or is it on my end?

Posted
8 minutes ago, greenlightning said:

 was working fine when i went to bed. i just went to game and no script under script. ive tried everything to make it show  up.  tried taking all mods out, refreshed my resource. just cant figure it out. any tips

okay i got it. went to ww's page instead of the lab. now it works thanks anyways.   always did say do everything first, then look around and if that dont work as questions. sometimes the answer comes when i just ask. as such the case today.  

 

Have a great day everyone. oh ive been using the old basement without a problem. i had kept his dl on my desktop

 

 

Posted
22 minutes ago, ed1292 said:

hey i have a problem, the mod dont work in my game

What's your version of the game?

What's the version of the mod you have installed?

Please don't quote whole posts especially if they're as long as TURBO's is.

Posted (edited)

Turbodriver has released another version of WW.....v165g. Haven't tried it yet, but going to see if it fixes the animation alignment issue. In the Patch Notes, that is one of the first things that is mentioned as being fixed. Here's to being hopeful, and keeping my fingers crossed.

https://turbodriver.itch.io/wickedwhims/devlog/257422/update-wickedwhims-v165g
 

EDIT: Tried a few animations that were consistently not working with v. 165f yesterday, and they are all working normally with v. 165g. Thanks to Turbodriver for the fix, and to Husk for his help to me! Nice job, guys!

Edited by Sandatharius
Posted
6 hours ago, Ortikan said:

Lots of issues i'm having with this WW update. at least i'm not using Basemental, that would be more than i would want.

New update for WW and Basemental also has an update.

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