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Nisa's Wicked Perversions: A Taste of Autonomy!

Lore Intro:


Woohoo!  Maybe someday this will be a lore intro!


Special Note on Tattoos


I use the same system that TURBODRIVER’s cum application uses.  This means that the tattoos (the collar, the nail polish, blushing, and/or sex addict restraints) will find and use an unused CAS slot.  If you don’t want any of these tatts on your sim for some reason, then you can use the console command nisa.removetatts and all my tatts will be removed from your sim.  You can see my tatts in CAS but I do NOT recommend applying them from there.  They are in CAS so you can get an idea of how they will work with your outfits and show up in game, only.  Also, currently it is impossible through normal gameplay means to get both the Mind Broken aspiration tatt and the Trophy wife tatt at the same time.  I can fix this, but it’s very low on my list right now.  My idea for these aspirations is that they are your sex obsessed sims only aspirations.  As things develop this may change, especially with how I intend to expand the transformation process.


Aspiration Track: Mind Broken


I’m not going to lie, this is the aspiration track I had the most fun putting together.  Thanks to the Lusty Aspiration Trait that comes with this track, and the pheromonal flower trait if you’re using it, this sim starts out much more sex focused than your typical sim.  But, it’s not enough.  Sometimes they think, like about butterflies.  WHY??? They just want to be all about sex and be the personal fuck toy of their significant other.  The Mind Broken aspiration objectives cater to this mindset.  Your sim will have to flirt a lot, gain many romantic interests, and fuck a lot.  Wait… no, that’s not enough.  That satisfies the fucking part but what about wrecking their brain!?  Well, oh boy do we have something for you!  Later, your sim will have to do a lot of drugs and gain an addiction.  Only then will your sim have pruned enough brain cells to become truly sex addicted!


Aspiration Trait: Lusty


These sims lust after their partners to an embarrassing degree.  They gain flirty buffs that increase in magnitude when they are around their significant other depending on the level of relationship they have.  Depending on their level of excitement, they may get a ‘wet spot’ debuff that will make others around them uncomfortable if they don’t have a high romance relationship with the Lusty sim.    


Aspiration Reward: Sex Addict


This is the reward trait for those who complete the Mind Broken aspiration track.  When you gain this trait, your sim will also gain permanent restraints, permanent fingernail and toenail polish and a lewd pelvis tattoo to signify their enslavement to their desires.  In addition, they will gain buffs and debuffs the longer they go without having sex.  After sex, they will gain a dazed buff to signify how they are completely mentally spent after fulfilling their need.


Aspiration Track: Trophy Wife


This sim is all about making themselves so desirable that an upper-class sim will swoop them up and give them an easy life.  Wealthy men want their trophy wives to be virgins before marriage… probably, so the Aspiration trait Valley Girl will be all about preserving your virginity.  Any anal or vaginal sex and you lose it but oral sex and teasing… like… that doesn’t count, right?  Of course, it doesn’t.  To complete this aspiration the Trophy Wife sim will have to tone their body, increase their charisma, join a club, go on dates, listen to some pop music, watch the TV, and do some party drugs (no addiction needed this time).


Aspiration Trait: Valley Girl


These sims get a flirty buff while they are anal and vaginal virgins before completing their aspiration.  They gain a debuff if they lose their virginity too soon with an occasional strong sad debuff added afterwards. 


Aspiration Reward: Princess


This is the reward trait for those who complete the Trophy wife aspiration track.  When you gain this trait, your sim also gains a permanent collar around their neck to signify their achievement.  Your husband will get a ‘Royal Boost’ positive buff when around their ‘Princess’ in public those who don’t have a high romantic relationship with the princess will get a flirty ‘Royal Aura’ buff.  Your sim will also lose the virgin buff along with any virginity loss debuffs and gain a ‘Possessed Trophy’ buff (this is what I called this?  Really?).   


CAS Trait: Pheromonal Flower


This trait comes with a +1 flirty buff, a +2 area of effect flirty buff to other sims if your pheromonal flower sim hasn’t lost their vaginal virginity yet, otherwise a +1 area of effect buff.  A bunch of stat and skill modifiers.  Bladder decays faster, hunger a tad slower, hygiene decays a bit slower social decays faster (these sims want to be around other sims), fun decays slower (being an airhead means you bore less easily), romance increases much faster and decays much slower, friendship increases faster and decreases faster (may change the decrease), mischief increases and decreases much slower, your mental, creative, and musical skills increase at a very slow rate.  Social, child, athletic, physical skills increase faster.  This also comes with a bunch of whims which is important because none of my aspirations currently have whims of their own.    


CAS Trait: Sensually Tight


This trait is centered around sensitive sims with unnaturally tight fuck holes.  These sims tear up during sex, with custom texture effects from Anal, Oral, and Vaginal Sex (see the images for examples) and gain negative mood buffs from having sex.  However, their partners gain positive moodlets depending on what holes they use, lucky them.  After 6 hours, if the Sensually Tight sim doesn't engage in sex again then the effect wears off and they return to normal.  However, if they engage in sex while they are still recovering then further negative buffs are applied and a sobbing texture during sex.  Although this trait doesn't require it, it pairs well with the Unflirty trait.  I wouldn't recommend adding this trait to a Pheromonal Flower sim or putting them in a household with one.  


CAS Trait: Daughter of the Easter Hare


This is a pseudo-occult trait. Daughters of the Easter Hare (DoEH) are the daughters of sims who are impregnated by a demonic Easter bunny on Easter. These sims give birth to sims which can’t give birth to normal sims, only eggs and have a perverse autonomy. You can make your sim a Daughter of the Easter Hare by giving them the appropriate trait found in CAS. If you are interested, more lore can be read in the spoiler below.



DoEH are literally Daughters of the Easter Hare. DoEH sims are created when a demonic form of the Easter Bunny mates with a woman on Easter. The woman is mostly fine from this encounter but then gives birth to DoEH sims. These sims are cursed with demonic uteri that can only lay eggs, not children. DoEH sims also have psychic link with their bunny father. This not only compels them to want to lay many eggs but the effects of the Easter Bunny can be felt on the DoEH’s bodies during the different stages of pregnancy.  This is reflected in the buffs.  


Biologically, a lot of this system is based on hens and on exerts from the omegaverse fandom, mixed in with some of my own interpretations of things.


A major difference between human pregnancies and DoEH pregnancies is fertilization. Usually ovulation happens when the ovums travel from the ovaries to the uterus where they can then get fertilized. In DoEH this is different, the ovulation phase is where special changes take place which allow for cum to easily travel from the uterus, up the Fallopian tubes where they then reach the ovaries and have chance of fertilizing the ovums. Once fertilized, the ovums then begin to pass down the Fallopian tubes to the uterus or shell gland where they then grow and develop their shells.


This is also for gameplay reasons. Something I disliked about normal pregnancies in the sims is that the sim doesn’t really feel anything developing in them during their pregnancy. If a sim has one baby vs three, it’s all the same. With this system, as the developing uteri ‘pop’ into the DoEH’s uteri, they get a temporary buff informing the sim of how it feels. This happens during the early phase of preganncy before the 1st vaginal trimester or the 1st anal bimester but during the 1st trimester of oral pregnancies since the fertilized ovums need to travel down an elongated hybrid Fallopian tube/oviduct from the oral ovaries during the early phase of oral pregnancies.


Otherwise, for vaginal pregnancies, they work pretty much how you’d expect them to work.


For the oral pregnancies, a bit of creativity was needed. It was very important to me to have DoEH sims lay their oral eggs through their mouths, and since the throat is already pretty clogged with the trachea (tube going to the lungs) and the esophagus (tube going to the stomach), I didn't feel comfortable with putting yet another tube there. Imagination certainly allows for it, but when looking at the complexity of how the tongue works and how it keeps food from going into the trachea, it just seemed adding a new tube would make it overly complicated. Therefore, the entrance to the oral ovaries is further down, about mid esophagus where your lungs are. It’s a small tube that’s usually closed, but when pheromones (chemical signals) from the cum is detected passing through the esophagus, a valve to the stomach closes and the valve to the oral ovaries dialates enough to just let the gooey fluid enter and fertilize the ovaries. From here the fertilized egg travels down the Fallopian tubes to the oral shell gland located next to the anal shell gland and uterus.  Egg development then continues as it usually would if the sim was a hen until the eggs are in their third Trimester. During this trimester, this elongated pseudo Fallopian tube grows in diameter and closes off entry to the oral ovaries. When it’s time to cough up the eggs, the eggs from the oral shell gland are pushed up by muscle contractions in the pseudo-falopian tubes until it reaches the esophagus where the valve to the stomach is closed off as well. Forcing the eggs to be coughed up.


Then for anal pregnancies, I draw heavily from the cloaca in bird biology. On the outside, the anus appears normally, but inside there is an immediate Y split with an entrance to the oviduct (vagina like tubing) leading to the anal shell gland being one path and the other being the exit from the rectum. There are also a couple of rings of neural networks located along the entrance of the anus (the anal canal). When the rings dilate in such a way to signal that a penis is going in to the anus, the valve to the rectum closes shut tight and the valve to the anal oviduct dilates open. This not only lubricated the penis entering the bum bum, but muscles in the anal oviduct attempts to pull the penis in as deep as it can, not with enough force as to prevent humping but enough so the pulling pressure can be felt. This is reflected in a buff for anal sex with DoEH sims. 

Pregnancy then continues from there much like you’d expect it to for a vaginal pregnancy.  Under normal conditions, when things aren’t entering the butt the sim isn’t in labor, the valve to the anal oviduct is closed shut while the valve to the rectum remains dilated.

Another important biological point to hit on is that both anal and oral shell glands are smaller than the uterus and can’t expand as much.

DoEH sims are all about that egg laying life. Not only can they lay eggs vaginally, but orally and anally too, each orifice comes with its own uterus (for the anal/oral uteri, I refer to them as shell glands). The anal and oral shell glands function similarly with a few differences to the uterus and they are all, anatomically, located next to each other.
The oral shell gland and uterus has 3 main stages each stage called a trimester, as you’d expect, while the anal shell gland has two main stages called bimesters. The different pregnancies can run simultaneously and are asynchronous.

But what happens when you have a uterus in the third trimester and an anal shell gland in the 2nd bimester? What then Nisa? Did you take the easy route and just allow the larger belly take priority?

Just what sort of low-tier pervert do you take me for!!!!!!! F no! The body types for the different stages combine to create a new body morph for your sim. Complete with the waddle walk for when the belly becomes large enough. Not only this, but the three different types of pregnancies carry different pregnancy lengths and can run independently. An image is attached which shows how a sims body changes throughout the duration for each type of pregnancy.

But what if a sim cums in your DoEH sim but doesn’t get pregnant. I’m sure we’ve all experienced such sadness. That’s why I dug deep into my perverted psyche and decided to give sims a ‘cum sac’ in their vagino-utero junction.  This does what you’d expect, it can store cum for up to 4 days from 3 different sims. Each penis-in-vagina sexual encounter which doesn’t result in pregnancy has a chance to fill the cum sac with the egg batter, even when the sim is already pregnant. If the cum sac isn’t filled with cum from three donors already, then new cum has a 20 percent chance of getting stored. However, if the cum sac is already filled then new cum has a 5 percent chance to displace the cum a previous mate. While the cum sac is storing cum, your sim will get a custom buff notifying them of such plus additional chances become pregnant outside of sex. Allowing your sim to get more from the same amount of cum. This only applies to vaginal pregnancies.

DoEH can not give birth to normal sim children. Seriously, don’t try to cheat around this. Instead, if you want your DoEH to have a human child offspring, remove the DoEH trait WHILE THERE ARE ZERO EGG PREGNANCIES AND THEIR CUM SAC IS EMPTY, and then get them pregnant and carry the child to term.

But this also means that the old way of childbirth won’t cut it. Now when any of your sim’s uteri/egg shell glands go into labor you have a few options. Click on your sim and have them lay eggs right now publicly. For anal and vaginal pregnancies, they undress their bottoms and birth the eggs around them into their environment along with a puddle. If a nearby place for the eggs cannot be found then the remainder will simply be deposited to your sims inventory. However, nearby sims witnessing the depraved act will become aware that your sim is a ‘bunny’ (DoEH sim) and your sim will become embarrassed from being seen. For oral pregnancies, the sim will actually throw up onto the floor.  

 If your sim would like to hide their shame then they have another option, you can click on the sim and chose to have a private pregnancy.  Then they will find a toilet and either sit down or throw up the eggs which will then all be deposited to your DoEH’s inventory. However, wait too long and your sim will be forced to give a public laying. When those eggs are ready, they are ready.  How long your sim can hold them in is randomly determined.

Gosh, but there is still more. Each uteri/shell gland has a chance of being golden. The uterus has a 5 percent chance of being golden, the anal shell gland has a 10 percent, and the oral shell gland has a 15 percent chance. This means that about 24.725 percent of DoEH have one uterus/shell gland being golden, 2.5 percent have a chance of having 2 uteri/shell glands being golden, and a lower 0.3 percent have a chance of being true golden hares, with all three shell glands being golden. In other words, every 1 in 333 DoEH are pure Golden Hares, 1 in 39 DoEH have two golden shell glands, and around 1 in 4 DoEH have a chance of having a single golden shell gland. Having a ‘golden’ uterus/shell gland means that the sim will only lay ‘golden eggs’ through that gland. Normally DoEH only have a small chance to lay a golden egg.
Now you have a bunch’a eggs, what next? You can collect them, consume them for a Basemental Drugs drug effect or sell the eggs on the tam explorer.


Have fun ;)


CAS Trait: Black Widow




Classified interview conducted by Occult Hunter #46:


Heh, you don’t see it do you?  I envy you, I really do.  The world was so much simpler before ‘it’ awakened me.  You’ll see it to, she’ll come at you with fire in the eyes and lips like slightly moist rose petals.  ‘No’ won’t be in your vocabulary and when she leans in to kiss you then it’ll be too late.  You won’t notice the venom, not the first time, but by the end of the night you will be passed out on the floor, ass in the air and then she’ll finish you off.  If you’re lucky, you’ll wake up in just enough time to see her sashaying away with your life savings in her back jeans’ pocket. 


Question: Redacted Redacted Redacted No reading?

What? A robbery? Ha!  You’ll be lucky if that’s the end of it because she’ll be back.  If there’s more from your wallet she can drain, then believe me, she’ll be back.  Cognitively you’ll know, you’ll know she isn’t human but beast as she leans in to kiss you again.  This time you’ll taste it, you’ll taste its venom and, just like before, be powerless to stop it.  See, to ‘it’ you aren’t human, you’re ‘prey.’  And when she is with you, you’ll know true horror.  The horror of knowing exactly what’s going wrong, of watching it go wrong, and being physically unable to do anything about it.  You’ll relive that every time you spot someone resembling her.  I’m telling you, if you let her kiss you then it’s over.  She’ll take you back to her web and give you the real poison.  Don’t do this, don’t talk to the Black Widow.

Just stay away… 


  • New Interaction, Produce Venom: click on your Black Widow and select 'Produce Venom' where they'll begin getting their venom ready.  During this time, you have a brief window to deliver your venom via a kiss interaction.  Any of the game's kissing interaction will do.  After the venom is delivered via a kiss, or you wait too long, your Black Widow will get the Venom Milked debuff for a few hours and be temporarily unable to produce venom kisses.  The sim you kiss will get hypnotic eyes and their romance with your sim will become maxed for 3 hours.  After 3 hours, the romance score will return to what it was previously and the sim will lose the hypno eyes.
  • New Interaction: Share Venom:  During sex, you can click on the partner sims and choose to share another kind of venom with your partners.  Where this comes from I'll leave it up to you but it's a separate pair of glands from the venom kisses.  Note, your partners do not need to be primed with the venom kisses prior.  Ten sim minutes after sex, the sim you shared your venom with will collapse unconscious.  Which leads to the next interaction...
  • New Interaction: Relieve Burdens:  When you click on a sim who was knocked out from your venom, you get an option to relieve them of their worldly goods.  Your sim will travel to the collapsed partner and will receive *pushes up glasses* a normally distributed random amount of simoleons and a small random assortment of drugs if the knocked out sim is a drug dealer from Basemental's drugs.  For simoleons, the average amount you harvest changes based on the characteristics of your partner.  The older they are, the more simoleons you'll get [on average].  In the future this will expand to traits (like entrepreneur, snob, materialistic, etc).  Make sure to let me know if the money payout is way too high!  
  • Period detection:  When your Black Widow is on their period then all kisses will be venom kisses!  You are warned!


Prostitution System Description:


The main hub for my prostitution system can be found on the 'tam explorer' (read below) on any base game computer under my fantasy online prostitution website called 'Lost Eden.'  Here, if you wish your sim to become a prostitute, you can have them sign up to be a prostitute on the website.  After they successfully register, you will receive a notification and have about 3 days to leave the Lost Eden website (stop being a prostitute) without charge.  You can also deregister or register your phone number here (registered by default) if you'd wish your prostitute not to receive phone calls from clients.  Female prostitutes are referred to as 'Lillies or Roses' while male prostitutes are 'Kumquats or Kiwanos.'  Both fruit or flowers to keep with the Lost Eden garden theme. Normal prostitutes also get to decide what of the six WW sex acts they are putting out and what they are accepting to clients.  Just click on your prostitute while they are your active sim and click the 'putting out' option under the new pop up bubble, 'Ho-Control.'  There you can select what sex acts npc or currently unplayed sims will choose when your prostitute goes up to them and solicites the client for sex.  This way, you can have a  sim that's only 'putting out' handjobs and oral jobs if you want to roleplay something more 'pure.'  Under the Ho control menu, you'll also find the Accepted Packages option.  Click on this and you can set your sim to accept a package: Anal and Below, Vaginal and Below, Oral and Below, Foreplay.  This will decide what sex acts are available to be requested when a client sim solicits a prostitute, either in person or online.  After a client accepts solicitation from your prostitute or vice versa, simply start WW sex with the correct sex act to begin the interaction, payment is handled at the end. 


Now the fun part, for payment your sim will be scored based on the length of time they have sex of the appropriate type with the client. Payment is as follows:

  • Vaginal sex: 500 Simoleons per half hour
  • Anal Sex: 800 Simoleons per half hour
  • Oral Sex: 300 Simoleons per half hour
  • Hand job or Foot job: 150 simoleons per half hour
  • Teasing: 100 simoleons per half hour


In addition there is now an age debuff applied to prostitutes.  Young adults make 80 percent of the above, adults 60 percent and elderly only 20 percent. 
Heh, you think you can have your sim just mess around with a client for 6 hours because WW won’t force stop the interaction and be good to go? No, think again. After the first hour, your sims rate of pay will be reduced to 75 percent per half hour of what they’d receive! 


We aren’t done yet. In addition to your pay rate, the client also will have the ability to tip you. Tip is paid as a percentage of the total payout, but it’s not simple. The amount is randomly handed out with the average increasing with your friendship level with your client. At 50 percent friendship you will get, on average, a 50 percent tip, however, after you go above 50 percent friendship your tips will drop rapidly. Become too friendly with a sim and they may just stop tipping you outright. Can you maintain healthy boundaries with your clients and keep them around the friendship bar halfway full? Better work towards it, maxing out your friendship isn’t the path to success this time! 


Oh, so you think you will maximize profits by just sleeping with many sims for short periods! Lol, no. If your sim doesn’t satisfy your client then they may refuse to pay you ANYTHING and you will loose a massive amount of friendship with them, good luck. 


Okay, so let’s say your prostitute has been a good girl. Then overtime, she will begin building a client list and eventually, those clients are going to be calling your poor prostitute at all hours to come over for a ‘session.’ Accept you will get a few options.  You can have them come over, they will show up on your doorstep ready to bone down or you can go on a 'escort date' with them to a place of their choosing and this time, you can then choose whichever sex interaction you want. As they are fans of your prostitute’s work, they’ll be down for whatever. Your prostitute can just sit back and let them come to you. Nice being popular. 


Still not done, in addition to the normal prostitution system there are debt slaves which function a bit differently.  To make your sim a debt slave you must first have more than one player/played sim household.  Then go to the same Lost Eden dialog option that you'd go to to sign up to be a prostitute and click 'Register Debt...'  Then a user interface will pop up, choose the sim you wish to make your sim indebted too and enter a debt amount between 0 and 9,999,999 simoleons (don't enter commas).  If you choose 0 simoleons then your sim will be unable to pay off their debt.  Effectively making it infinite.  From everything your sim does, prostitution included, your sim's debt owner will get 90 percent of the profits while your sim only receives 10 percent(modifiable in the settings menu).  The 90 percent will actually go to the bank funds of your sim's owner and detract from your sims debt amount.  After the debt is paid off, the sim will cease being a debt slave and become a normal free sim again. Also, the owner household will get free sex from their debt slaves while they are in debt.  Debt slaves are  unable to choose which sex acts they put out or accept and will be exempt from the romance check that normal prostitutes get.  Oh, should mention that.  Normal prostitutes will refuse free sex from everyone outside of their household with a less than 80 romance score.  How's a lady supposed to earn a living when she's just giving it out for free?  Also, they will only be able to delist their phone number for a short time before it automatically re-registers.  Debt slaves can't afford to not take client calls for a long time. 

On the Lost Eden website, you'll also find the 'Sample Assortment' option if you have prostitutes in the world.  By clicking on this option you can order prostitutes online to come over and have sex with your sim.  If you'd like to set 10 random npc sims (5 male, 5 female) as a prostitute you can also use the new console command 'nisa.slutify' without quotes.  If you'd like to make a specific npc sim a prostitute then you can use the command 'nisa.slutify FirstName LastName' without quotes with firstname lastname being the first and last name of the sim in question. 

Oh, if your prostitute is high on Basemental's cocaine up to the second level of the coke high system, then they will have a 20 percent chance to forget to charge clients.  If they have the nonfatal OD buff, then they will have a 40 percent chance. 


New Computer Interaction: The Tam Explorer!


Now when you click on your computer, you'll find the Tam explorer.  This is my knock off version of the 'Tor Explorer.'  Tor means 'The onion router' so naturally, Tam means 'The Artichoke Modem.'  The tor explorer is the most common way to access the 'Dark Web' so my knock off name for this is the 'Edgy Web.'  From the Edgy web, you can buy my Ex-Ta-See nail polish which will be delivered to you the next day.  This will be the hub for my mod and will grow with my mod. This is also where you will be able to sell the new Easter Eggs if you have them in your inventory.   


Custom Item: Ex-Ta-See Nail Polish


Found in Decorations>Clutter for 500 simoleons.  Have the sim you want to transform pick up the nail polish and click on the ‘do your nails’ interaction from their inventory.  The nail polish will vanish if they aren’t already transformed, their aspiration will change to the Mind Broken aspiration, they will get a temporary dazed buff, given three condoms for ‘reasons,’ a permanent red fingernails and toenail polish, a barcode on their pelvis (this will probably change in the future), shiny teary eyes, and then their traits will change.  First, the sims will be checked for any of the Blacklist traits mentioned below, those traits will be replaced with traits from the whitelist category, also below.  If they have no blacklisted traits, then one of their main CAS traits will be replaced with the pheromonal Flower trait.   


Blacklisted Traits:  Romantic, Genius, Creative, Unflirty, Noncommittal

Whitelisted Traits:  Cheerful, Childish, Goofball, Clumsy


How blushing mechanic works:  

After your sim is transformed via the Nail Polish, but before they have completed their new aspiration, they will receive a temporary embarrassed buff after sex and blush during the duration of that buff.  The idea behind this is that they haven’t fully adapted to their new psychology yet and are so embarrassed from enjoying sex this much that they blush.  Warning, for right now the blush is applied if the transformation tattoo is detected.  I’ll change this eventually.  Just a heads up.  


Custom Item: Flavored Condoms


Flavored Condoms have arrived to the sims 4.  These work just like normal WW condoms minus autonomy (because they be expensive yo).  You can currently by them through the 'order off the edgy web' option on the Tam Explorer. 

  • Chyn-Chyn Coco Condoms: These condoms are laced with Basemental's cocaine goodness.  Apply it like a normal condom from your inventory and the sims who suck on it, get it rammed up their bum bums, or get their flower plowed by it will have a chance about every 5 sim minutes to get a dose of that sweet sweet concentrated white powder.  How many times they can be dosed depends on the sim.  Some sims can only be dosed once, where as other sims can be dosed up to 3 times!  Don't worry, your sims can't die from ODing on these condoms.  But still be careful, sim whe are addicted to cocaine will build up a tolerance to the drug so they will only be able to be dosed a single time from the condom.  
  • Chyn-Chyn Rocky Road Condoms: These are ribbed condoms that will provide a confidence boost for the sim who is wearing the condom and a positive moodlet for the sim getting penetrated by the condom with a chance for the positive moodlet turning into a negative moodlet over time.  Sensually Tight sims just get the negative moodlet. Sad face. 



Wicked Whims Public or Patreon Version:

WW Link  

Basemental Drugs Public or Patreon Version:

Basemental Drugs Link  

Base Sintiklia - Long cut nails:

I know I'm not good at making textures or objects. So now the Ex-Ta-See nail polish will apply Sintiklia's wonderful nail polish model when you use it.  In addition, the reward tattoo for the Sex Addict will use these nails too.  


Optional Requirements[You don't need these for the mod to work]:


  • Wild Guy's Female Body Details I'm a big fan of these body details, I think it has the best nipple details out there and a great variety of pubic hairs (96! total) as well as a nice tan lines.  But, after using it for so long I got real tired of manually applying it to sims.  Now, with the new nisa.wildguy command [see screenshots for demo] you can now have a random assortment of these details applied to all the female npc sims in your game.  Played for a while and new npc sims have been generated after running the original command?  No problem, just run it again and the new sims will have the effects applied while the old sims will keep the same already applied details.  Lastly, you can type in 'nisa.wildguy FirstName LastName' into the command line and the sim who you entered will have the effects applied regardless of whether or not they've been modified before.  This way you can roll the dice on a sim again if you don't like what they were given the previous try.  Please note that this is seeded off sim time in minutes.  So if you run the command more then once while the game is paused then the sims will get the same results as the previous command. 
  • LUUMIA’s body hair v5 (found here https://luumiasims.com/post/160374208324/body-hair-v5-body-hair-is-back-and-even-more ). If you download it, then please install the merged package version.  This allows for the ----'nisa.bodyhair' console command. It's the male equivalent of my nisa.wildguy command for wild_guy’s skin details. Here's the different valid configurations: 

    --nisa.bodyhair – applies bodyhair to 80 percent of npc male sims

    --nisa.bodyhair value – applies a percentage of bodyhair to male npc sims based on what value is (needs to be a whole number between 0-100). So ‘nisa.bodyhair 50’ would apply body hair to 50 percent of the male npcs, for example. 

    --nisa.bodyhair force – Same as nisa.bodyhair but will overwrite the bodyhair status of sims who already have bodyhair.

    --nisa.bodyhair force value – Same as above but with you specifying the percentage

    --nisa.bodyhair firstname lastname – Applies body hair to the sim specified by first name and last name.


Installation Instructions: 


  1. Install Wicked Whims and Basemental Drugs.  There are instructions on those mod pages on how to do this.  Follow them. 
  2. Download the latest version of the mod.  For now, one version works for both versions of WW. 
  3. Unzip and place the NisasWickedPerversions directly in your mods folder.  The packages and ts4script should be in a folder with a directory that looks something like this … Documents\Electronic Arts\The Sims 4\Mods\NisasWickedPerversions It’s important that the NisasWickedPerversions isn’t placed a directory too deep in your Mods folder or else the scripts won’t be loaded into the game.


Currently Known Bugs:


  • Sometimes, after transforming your sim via the nail polish you will need to reload your game for the whims to fully update.  This may be a sims 4 glitch, I’m not sure as it doesn’t seem to happen all the time.  I’ll be considering ways of fixing this.  If you find anything in normal gameplay which updates your sim’s whims after encountering this issue, let me know.  It might point me towards the game code which has a fix.  


How to Report Problems:


**Don’t make a game save after you’ve encountered a game-breaking bug. ** 
Step one.  Breathe, everything will be okay, and I’ll find a fix eventually.   Worst case, you’ll just have to uninstall temporarily and wait for an update.  Next, if the game crashes on loading then it’s likely a requirement issue. Now make a forum comment detailing what your issue is, what version of my mod your running and any logs you can find.  I know MCCC generates logs most of the time I’ve messed something up and they can be very helpful in pinpointing errors.  Sometimes WickedWhims itself will generate something too, and my mod now even has its own error logger.  In either case, WW, my mod, or MCCC will notify you in game if a log was created and where to find it.  


Special Thanks, for the tastiest bowel of pork cutlets around (in Alphabetical Order):


Special Thanks to Ekirts Ykcul for donating their wear and tear textures to this mod!  I'm no artist and really appreciate their hard work and generosity in letting me use their work.  Their textures were also my original inspiration for the Sensually Tight trait when it was used in the skyrim mod Apropos, you can find their original work here: https://www.loverslab.com/files/file/835-skintextures/ Keep on shining bright!


Special Thanks to SkyrimLL the creator of Bimbo Aspirations for Sims 4 for inspiring me to begin making public mods for the Sims 4.  You can find their mod here: https://www.loverslab.com/topic/85283-bimbo-aspirations-and-trait-for-the-sims-4-2017-11-05/  I highly suggest checking out their other work for other games that can be found on the website here. 


Special Thanks to TURBODRIVER for their WickedWhims mod and support in getting the scripting parts of this mod working.  Their patience is much appreciated, and without their help this mod would have taken much longer to release.  I encourage you to donate to their patreon here: https://www.patreon.com/wickedwoohoo


Have more fun with the community!


  • Want more of a challenge?  Then check out the wonderful sims 4 challenge put together by our local Buntschwinge here!  Thank you for making the challenge Buntschwinge!  It looks like a bunch of fun, go over there and thumbs up, leave a comment, or follow the thread to show your support! 
  • TheCaptn has made a nice override for my Broken mind and Trophy wife aspirations tattoos, take a look at it here and consider leaving a like! 


Hey!  I have a patreon if you're interested in supporting me:






What's Next:


Holy shit y’all!  When I started this mod out, I thought it would result in a contraction of ideas as I learned the limitation of the Sims 4 engine.  Well fuck me and call me sally, was I fucking wrong.  Turns out a ton of things are possible with xml tuning and python scripting.  Much, much more than I thought would be when I started out.  So, what’s on the horizon: 

  • Pruning requirements.  I want the only requirements to be the base game, public version of Wicked Whims, and public version of Basemental Drugs.  Forgive my newbness that I didn’t start out with this mindset… I really, really wish I had.  (done)
  • Bug fixes.  There are always bugs, and I fucking hate bugs. 
  • New aspirations and traits incoming.  The next theme I’m working on will be focused around chastity, and virginity.  No, I probably won’t make a track focused on being completely pure… else what’s the purpose of having WickedWhims as a requirement, but I will be developing on related themes.  For example, I’m working on a ‘sensitive holes’ trait (that WON’T be the name of the trait) where sex causes temporary bruising, or irritation with negative buffs for the trait holder, but the sex partners get positive buffs from fucking these sims.  [Done] Maybe something with masochism, we shall see about that.
  • A fuckin remote vibrator.  Because those things are sexy as fuck.  I have this partially functioning already but not ready for release.  More expensive models will release cum on demand with a chance of triggering a pregnancy. 
  • More fantasy shit, I love fantasy shit.  I want to make a succubus trait (probably no accoupling aspiration).  This will be a more feature rich version of Pheromonal Flower with most of the drawbacks removed.  Oh, also food won’t sate your hunger anymore.  Only sex.  I think I see how to do this with the code already, but it will need testing.
  •  Other mods.  Emily’s Immersive Hair Growth and Styling https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-541-2017-07-01/ was one of the fucking most enjoyable gameplay mechanics ever included in a game.  I love makeup, I love hair, I love heels, and I fucking I love nail polish.  So, I’d like to make a mod that’s a love letter to that person’s work.  First feature I will be tackling and releasing is a full nail polish simulation.  Nail polish skill, nail polishes you can buy, nail polish will chip away over time, when you start wearing nail polish you get positive buffs, but after wearing nail polish for a long time those positive buffs disappear, you get an addiction with negative buffs from not wearing nail polish.  Why isn’t this shit apart of the sims base game yet???? Fuck. 
  • Work on my bad language. 

What's New in Version LL.2.6cc


8/06/2020 Wicked Perversions LL.2.6cc WW Patreon Doll Patch!

  • Fixed a bug with debt sim console commands! 

8/03/2020 Wicked Perversions LL.2.6cb WW Patreon Doll Patch!

  • Patched for the latest WW Patreon release.
  • Added support for the new WW global attraction system (if your sim is considered to be generally attractive as opposed to just a specific sim, I had a different algorithm which was approximating this before TURBO added support, yay!)
  • Fixed a small bug with the tail motive on mermaids using my mod's features.


7/02/2020 Wicked Perversions LL.2.6ca WW Patreon Doll Patch!

  • Fixed bug which resulted in a LE when checking a sim's WW gender status. 


7/02/2020 Wicked Perversions LL.2.6c WW Patreon Doll Patch!

  • Wow did TURBO add a whole lot of exciting changes to the patreon version of WW including dolls! This patch should keep everything going smoothly. I fixed bugs with the auto start system, added support for WW dolls, added support for WW attributes, and added support for his new satisfaction system. More to come. 

6/03/2020 Wicked Perversions LL.2.6b Eco-Living Pre-Patch!

  • We made it through another one! Hotpatch for the latest release of WW, BMD and the Eco-Living Pre-Patch! Remember we aren't quite out of the woods yet. While it's rare, it's possible the expansion may break more things when it releases. So if you would rather be safe then please wait to update your sims 4 game until after the expansion comes out. If you are a Patron and you are confused on why you don't see a new post on my Patreon page then please check the last content update I posted. Because of how frequently I sometimes need to hotpatch for WW, I edit content posts with a changelog and a new version of the mod. Only news and new content updates get brand new posts.

5/24/2020 Wicked Perversions LL.2.6a A Taste of Autonomy! Hotpatch

  • A big hotpatch for you guys addressing a bug caused by my extra slots cas system resulting in the a normal cas slot to become randomized when one of my extra cas parts are applied (Like applying the ST tears could cause a chest tattoo to become randomized until the ST effect wore off). Everything is fine now and works as it should. 
  • A new player only cas trait system. My 4 cas traits (DoEH, BW, ST, and PF) should only get applied to player sims given the huge impact they can have on the game (imagine a world where 30 percent of your sims were PFs! Everyone would be flirty all the time!). It came to my attention that if the player had certain mods installed, NPCs could get some of these traits. Not anymore. My cas traits should be back to only being on the player. 
  • Fixed a bug with Black Widow sims where if they stole from a drug dealer with the Patreon version of BMD installed, a LE would be generated. Not anymore! 

5/14/2020 Wicked Perversions LL.2.6 A Taste of Autonomy!

  • A special Note on Requirements: This update DOES NOT require the Patreon version of WW to install. I have always supported both versions of WW and I always will continue to do so. However, what is very unusual for my one of my updates is that the main feature of this update (NPC prostitute x NPC client autonomous jobs) will only function if you have strip clubs installed and since, at the time of this writing, strip clubs are only in the Patreon version of WW, it means that you can use that feature only if you have that version installed. Don’t worry, I don’t plan on this becoming a trend for my mod and with how functional strip clubs currently are, I’m sure they will be coming to public WW sometime soon (although I have no insider info on this). Again, this update works with both versions of WW.
  • Prostitutes who are strippers now radiate ‘fuck-me’ energy via a new ‘Slooty Signals’ buff they get while working in a strip club which signals to clients that the dances they offer are more than just a tease. Both NPC and player prostitutes will autonomously get solicited by clients during their shift. They will then go to service their clients until they are satisfied before getting paid.
  • Speaking of which, added a new experimental ‘libido’ stat has been added to strip club clients which varies from client to client, day to day. Some clients will only last a short while before getting satisfied, other clients for hours. While you can end sex early if you are a player prostitute, if you don’t want to micromanage your naughty strippers then the client will end the transaction for you. After a job is complete, the prostitute will return to a position near a stripping spot or stripper pole and return to their normal duties once the haze of the job wears off.
  • The normal cut a stripper prostitute gets from working will first be deducted from the stripper’s payout. This is set via WW, that means if you have your strip club only take 40 percent of what a stripper makes by dancing or doing lap dances, then the prostitute will receive 60 percent of the profits. After that, additional money is taken if the prostitute is in debt. The cut given to the strip club will go on to count towards the nightly earnings.
  • Feeling a little impatient, want to get an idea for how long the client is willing to go, if you are the player prostitute then you can click on the client and use the new ‘sense libido’ interaction.  Your prostitute will guestimate how much longer the client can go before they become satisfied. Their guestimates will get more accurate to the true state of the client the higher the prostitute’s charisma skill is. If their charisma is too low, they can both vastly overestimate or underestimate how much longer their clients have left to go.
  • Also, no need to worry about sex categories. Strip club clients are down for anything, but they are more likely to chose anal vaginal, or oral sex over the other options, in fact they won’t pick teasing\handjobs\footjobs unless the others aren’t available. And a few Quick Tips. Remember your stirp club is not a brothel (that’s something else coming later), you still need strippers manning their stations to entice customers into the establishment and hang around. While you can setup all your strippers to be prostitutes, I highly discourage it. You will end up in a situation where all your strippers are going down on their clients leaving no one to man the poles. If this happens then clients will get upset and show up less. Personally, I found 2-3 prostitute strippers to be the safe zone. Prostitute strippers don’t need to be players! Don’t want to play a stripper, then that’s fine. Npc prostitute strippers will continue to gain and service clients by themselves, sending a cut of their profits to the club, but only player strippers will give the player notifications about when they are about to start a job. This is the first time my prostitution system has had full autonomy. Strip club clients are there for the club, not your stripper. This means that prostitutes do not gain prostitution clients on their client list while providing extra services at the strip club.
  • A new sex location preference, unlocked! I’ve added a new location preference for my sex auto start system, Directional Door Locks!!!! Set it by clicking on a door with the ‘front’ (denoted by the arrows, see the image below) marking the entrance to the sex room. You can set these locks on multiple doors across multiple lots. When locked, it will mark the room as a sex location as if there were a sex anchor located inside but only prostitutes actively servicing clients will be able to enter. However, everyone can leave. This way, you can easily designate parts of your house as being prostitution rooms, or parts of your establishment, like your strip club, without having to abuse the slutting object/anchor system. But this does mean that if your prostitute doesn’t have a client with them, they will not be able to enter the room through that door. However, if you wish for them to still get into the room, feel free to add a non-locked “back entrance” to the room somewhere else. The new location preference hierarchy is like so: Slutting Anchor -> slutting object -> rooms with at least one prostitute locked entrance -> normal WP sex location settings.
  • I upped the challenge for indebted prostitutes significantly. The new libido system for strip club’s clients is in use here but this time, you’ll really want to pay attention to it, if you try to end sex early before the client is satisfied, then they are automatically going for a round two, or however many it takes, to sate their desires. Unlike before, I’ve hardcoded sex continuation code into these situations too. The difference this makes will be apparent when you play it.
  • So, clients shouldn’t have been able to switch autonomously to a sex category which they aren’t paying for. This has been fixed.



5/07/2020 Wicked Perversions LL.2.5c Emergency WW Hotpatch!

  • Hey guys, I'm super sorry about how unusually late this hotpatch is! As I've mentioned in other places, I lost power at the start of the week and my life just returned to normal yesterday evening!!! Thank you so much for your patience, the hotpatch for the patreon version of WW is now live! This does not have new content but a content update will be coming very shortly!
  • Patched the mod for the latest WW update.
  • Fixed a bug which would occur rarely when a client arrives on your lot to service your prostitute.
  • Fixed a bug caused by trying to find a sex location after deleting a sex anchor object.

4/07/2020 Wicked Perversions LL.2.5b Game Update Patch!

  • It looks like the mod survived the game update today but...
  • The WW Patreon update needs a small hotfix for a benign bug....
  • And it seemed the heart eyes effect was resenting some occult sim's eye color after it wore off. This has been remedied now.
  • Still leaving previous changelogs up because that highlighted error is so freaking important for people updating from an old version of the mod!


3/18/2020 Wicked Perversions LL.2.5a special aspiration hotfix!

  • Uh oh! There was a bug with my aspiration goal code which was causing LEs when starting sex. This has been fixed now. This changelog is under the last one because I really want people to see the DoEH warning when updating.


3/18/2020 Wicked Perversions LL.2.5 The Cream Stuffed Overhaul

  • It's an early Easter Miracle! Daughters of the Easter Hare are finally out of Beta!!! There are a ton of changes to how DoEH sims work, an occult pregnancy tracker has been made from the ground up for my DoEH sims. This means they don't use the base game pregnancy system at all for producing eggs. When updating from a version prior to LL.2.5, please make sure all DoEH sims in your game are not pregnant. Highlights include three pregnancy variants for each major hole, 12 egg variants, and changes to the golden hare system. Please read more about the new DoEH overhaul above in the mod's description. 
  • A milestone on the road to prostitution autonomy has just been completed. After untangling about 2000 lines of code and creating about half a dozen new, more efficient scripts, the old client list based system is officially gone. Sadly, while mechanistically things are now way more efficient and modifiable, functionally you won’t notice many differences other than the client based prostitution situations now actually being situations like the current prostitution driven situations. Also, clients should no longer try to automatically switch to a sex category during sex which they are not paying the prostitute for. Player clients can still try to be sneaky however. Payment for all situations have been moved to when the client is leaving the situation or at the end of the situation. This is most noticeable for the debt visit situation. When the client wants to go another round, they will not pay the prostitute until they are satisfied.


3/12/2020 Wicked Perversions LL.2.4ec Hotpatch

  • Lil Hotfix for calculating relationship scores for sexy purposes resulting in a mismatch between expected number of arguments!


3/11/2020 Wicked Perversions LL.2.4eb Hotpatch

  • Hotfix for the latest Patreon release of WW!

2/06/2020 Wicked Perversions LL.2.4ea Hotpatch

  • Super smol hotfix for a bug caused by processing cas details for sims on game load thanks to my reworked cas applicator system. The error was of the form:  'AttributeError: 'NoneType' object has no attribute 'get_all_outfit_entries''


2/05/2020 Wicked Perversions LL.2.4e Hotpatch

  • Hotpatch for the latest releases of WW, updating the sex auto-start system. 
  • Fixed a bug when applying cas items to sims which would cause the slutting outfit buff to be removed from prostitutes early. This was a hard bug to track down, thank you Zach for helping me track it down on discord! 

1/29/2020 Wicked Perversions LL.2.4c Hotpatch

  • Updated for the sex auto-start system for the latest patreon and public release of WW.
  • Added game version numbers to my custom LEs. 


1/17/2020 Wicked Perversions LL.2.4b Hotpatch

  • Completely forgot about the Lot Trait Extender, now patched for yesterday's pre-patch!
  • Fixed client's refusing to start sex from manual sex request (as opposed to the auto sex start system) from their prostitutes.

1/16/2020 Wicked Perversions LL.2.4a Hotpatch

  • Quick patch for the latest game update released today. Pre-patch for the tiny living pack.

1/13/2020 Wicked Perversions LL.2.4 Just do It!!! Content Update

  • A little while ago I ran a poll asking what you guys wanted to see more of in my mod, not only did prostitution win out, people that voted were very vocal about wanting prostitution autonomy features. So, I moved prostitution autonomy up on my list of todos and put together a road map for overhauling the mod to allow more prostitute and client autonomy. This update marks the first step on the path to autonomy, with a overhaul to my client list based prostitution system coming next (just released on patreon).
  • As the name implies, this update is about.... JUST FREAKING DO IT ALREADY OMG. This update brings an all new sex auto-start system. Before, when your prostitute solicited a client, got solicited by a client, had a client come visit, etc, you would then have to chose a location for your sim to start sexing and go through the usual WW sex starting steps. With this update your sim, if enabled, will attempt to start sex on their own, bypassing the awkward manually starting WW sex step in the process.
  • Includes a Location Preference System for helping your prostitute automatically choose sex locations which will fit in with their stories. The first category is slutting objects. You know how sims can choose their favorite bed? Well the slutting objects are like this but for sexing. You can click on any object with valid WW sex animations and, through the new sex control menu, you can choose to mark the object as a ‘Slutting Anchor’ or to simply ‘Mark for Slutting.’ Setting it as an anchor means that when your sim is looking for a place to have sex, they will consider all objects in the same room as the anchor and choose a valid one for sexing. The next option, the marked object (from Mark for Slutting) will then be looked for if the slutting anchor couldn’t provide a valid sex location or if it’s unset. The marked object need not be the same as an anchor. The sim will try to have sex at the location of the marked object. If that fails then we fallback on your sims specific or global preference settings which comes in two flavors. Either 'Search by Room' or 'Search by 'Style.' It's important to note that search by style relies heavily on WW to find a location. It's more difficult for a sim to find a valid location with search by style and having children on the lot can disable the system for the entire lot. 
  • Finally, if no sex location can be found then you will get a notification stating a possible reason as to why where you will still be able to start sex manually or… try to fix the problem that blocked sex, click on the client sim, and then use the new Start Servicing Client(S) or ‘Make a Move’ interaction which will have your prostitute try again to start sex according to their or the global sex location preferences.
  • This is rather a big update under the hood. I’ve overhauled the prostitution situation system to allow for the new auto sex starting feature. Most will work how you’d imagine with two exceptions. The Escort Date for normal prostitutes will not start sex right away (as you are on a paid ‘date’) so you will need to use the make a move or start servicing client interaction to start sex then. Also the debt visits have been changed. Sometimes the client will start sex immediately with your indebt prostitute but other times they will decide to just wait around for a bit before starting sex.
  • Lastly, in addition to some minor hot-fixes, I’ve reorganized my pie menus on sims. I noticed that my mod was starting to add quite a few pie menus to sims so, in order to keep things more organized, I created a new ‘Perversions’ menu (ala WW’s Wicked menu) which will house my sim menus. If there is only 1 pie menu available within the Perversions menu then it’ll replace the Perversions Pie Menu, but if your sim has multiple menus from my mod available (like the piercing manager, the ho control, the new sex control menu, for example) then you will find these menus neatly categorized under the Perversions menu.
  • Some minor bug fixes including changing the slot that my secondary blush uses to avoid tattoo glitches some players were experiencing. This isn't a permanent fix but it works. I'll be looking into a better solution in the following weeks.

1/2/2020 Wicked Perversions LL.2.3h Hotfix for Latest Patreon WW

  • Hotfix for the latest Patreon Release of WW v150+

12/2/2019 Wicked Perversions LL.2.3g Hotfix for Latest Patreon WW

  • A hotfix for milky way condoms, which were borked by the recent WW release.
  • Fixed vanilla scaly legs getting stuck on a mermaid when switching their tail to a CC tail that supports the scaly leg auto applicator.

11/22/2019 Wicked Perversion LL.2.3f A fix for drama nodes

  • Added a new hotfix for drama nodes (phone calls) getting sent to perma cooldown after being triggered once per zone load. With this base game hotfix, your sim should start receiving multiple calls again of the same type like they should. Which means the Escort Call center is working again. Thank you to my patrons for helping me test this some more before public release!
  • Fixed a bug with attraction tests for when you have the WW attraction system disabled. 
  • Fixed a bug with manipulating buffs on sims who don't have a buff component.

11/16/2019 Wicked Perversions LL.2.3e A Hotfix a day...

  • Hotfix for the latest Patreon release of WW
  • Blocked more unauthorized interfacing of the devious variety with robots. Maybe one day robots will rise up but not today!

11/15/2019 Wicked Perversions LL.2.3c More hotpatches to come

  • Fixed an issue caused by my dev code sneaking into the release version! >.<
  • More hotpatches to come! Read the patch notes for LL.2.3b
  • I'm aware about the bug with drama nodes (phone calls). It's a base game bug. I reported a fix to maxis and will implement a solution if they don't by the time I've ironed out all the bugs in my mod that are caused by my mod. 

11/15/2019 Wicked Perversions LL.2.3b Hotpatch for Discover University Pre-Patch

  • OMFG did this game update absolutely destroy my mod. I'm sorry again about the wait, I don't think it's ever been this bad before. 
  • There are likely some more bug still hiding, particularly around robots which I haven't had the time to test at all.  But I want you guys to at least be able to play the mod with what's currently out there. Please don't try to sex the robots. 
  • My Tea leaves are telling me the next version of WW will need another hotpatch from me, You've been warned!

11/8/2019 Wicked Perversions LL.2.3a Hotpatch for WW v147.2

  • Thank you for all the LEs guys! Fixed a bug from the LL version accidentally calling code from the Patreon version of my mod resulting in mermaid moistness system going haywire!
  • Updated mod for latest Patreon release today!

11/7/2019 Wicked Perversions v LL.2.3 Applying the Foundation!

  • Hey guys, A massive WW update just dropped on Patreon. I usually remove the last version of my mod.... but not this time. I'm keeping up the old version incase this one isn't backwards compatible with the current public version of WW. I won't remove the old file until the public version of WW updates too and is confirmed to be compatible with the current version. Still, that doesn't mean you shouldn't try to be a guinea pig if you are using the public version of WW. Giving me LEs and telling me how it's broken will make it easier to get things back in working order again.
  • When updating to this version of my mod from a previous version, my mod’s old save data will be whipped. This means you will need to reset my mod’s settings to your preferred configuration again after updating.
  • Added a new piercing system! A special note before we begin. The piercings need to be custom made for each body type, which means that my mod now must know which female body you are using. A new option called Body Type Settings has been added to the beauty settings subsection of my settings menu. Currently I only support the default WW female body and the Better Bodies female body. Start out by visiting the all new and ‘above board’ piercing shop in town. The Lil’ Secrets Parlor, appointments can be made on the tam explorer. After paying a small fee your sim will run off to get their clit pierced for a short period of time. On returning, you will find your sim a little sore in the nether regions and will need some special attention to fully heal.
  • Wearing clothes that cover their lower body will speed up healing times from 5 days to 3 (Note that the timer on the buff doesn’t update dynamically, this seems to be a base game glitch which I have reported but the time decay rate does change dynamically regardless) just like how in irl, wearing cotton panties will speed up healing times. Your sim will also be told to avoid engaging in sex during this recovery time with pants off. IRL, you would need to just be sure not to get foreign fluids on the healing piercing with some other instructions depending on the kind of piercing (VCH, triangle, HCH, clit, etc) but for gameplay purposes (especially since almost any sex category animation can have undetectable interactions with the female genital region), just keep your pants on. If you don’t then there is a small chance the clit piercing will get pulled out during sex! Also, to prevent getting the piercing torn out, don’t swim (unless you are a mermaid then it’s fine because tail form).
  • Moving around is a bit different too. On occasion and while your sim is up and about your sims clothing may brush against the piercing in such a way to cause a reaction… sometimes a more explosive one that will cause them to gain full arousal and break out in a sweat! These events will happen more frequently while your sim is in their healing state.
  • Tried out the piercing life but decided it’s not for you? Then that’s okay too. If you remove the piercing by clicking on your sim and choosing the piercing manager before the healing time is up, then your sim’s clit piercing hole will begin to close. If you don’t put the piercing back in before this time is up, then it will heal completely closed. It’ll be as if your sim never had a special piercing down there.
  • Sitting down will be a bit different with your sim’s new friend in between their legs. When sitting down during the healing process, your sim will get a short uncomfortable debuff.
  • But, if your sim makes it through the healing process successfully, they will be rewarded. These things that used to bring pain will all have chances to bring pleasure. Including allowing your female sims to not just have one clitoral orgasm during sex but multiple thanks to my new clit stimulation stat. This stat will rise depending on your partner while they are engaging with vaginal, oral, or handjob sex with your female sim. If your sim needs a break from the pierced life at this point, then they can choose to remove the piercing just like before but with no fear of losing the ability to put a new piercing back in. The piercing box will be added to their inventory. Lastly, if you find the default silver clashes too much with your sim’s complexion, you can order different colored piercings off the edgy web. The captive bead clit piercing comes in copper, gold, and black steel colors.
  • Body Details Applicator Expansion: I feel like this is a somewhat underused system in my mod. It allows you to automatically apply male or female details to npc sims in your game. So, you don’t like that all the male sims in the world are hairless? Well with this system you could give them hair. But I felt there were some limitations to this system which were rather annoying. One was that I didn’t let you give your own percentages for parts, now I do. I’ve moved the optional mods menu from the debugging menu to the main menu in my settings menu. From here you can set the chances per detail for each detail with 0 meaning the detail is disabled and 100 meaning it will apply to all npc sims.
  • Another limitation was that my body detail system only supported Luumia’s male body details v5+ and wild_guy’s female details. Which didn’t work for all game setups. So, I’ve expanded the system to allow you to override the default used details for men and women as well as add more details on. So, let’s say you wanted to use theoretical mild_guy’s details instead of wild_guy’s? You now can! On the other hand, if you wanted to use both mild_guy’s and wild_guy’s you can too!
  • A tutorial on how to mod the Body Details Applicator system was posted today here: 
  • Scaly Leg Auto Applicator Expansion: Previously my scaly leg auto applicator system was unable to detect custom tails and apply appropriate scaly legs for them. Now, in a similar manner to my body detail applicator, you or the original modder of the tail can add in support to my mod for their tail so that scaly legs will be auto applied to mermaids who are using their cc tail as their primary tail. More details can be found in the tutorial post as well as an example clown fish tail to help guide you through the tutorial. 

10/4/2019 Wicked Perversions Hotpatch vLL.2.2a!

  • Hotpatch for the lastest patreon version of Basemental drugs. This changes almost entirely how I interact with the BMD drug mod and develops the foundation for the framework I began making earlier more in-order to make hot-patching easier in the future.
  • Pre-Patch for the next Patreon version of WW is included. No promise that things won't break more but I think this will make the mod as resilient as it can be for the massive stripper club update coming!

9/15/2019 Wicked Perversions Wet and Scaly update vLL.2.2!

  • Created 35 scaly leg textures that don’t show the place where the fin was supposed to be to correspond for all the vanilla mermaid tails if you wish to apply manually they are found under the tights section in cas… but this isn’t the best way to apply them. Instead…
  • Created an advanced auto-applicator system for scaly legs. Now you can finally catch those pesky shy mermaids when they are out in their human forms. It’s the next level of my wild_guy/luumia body details applicator. Turn it on by going to the settings found on the tam explorer, debugging->optional mods -> enable scaly legs. With this enabled all mermaids in your game will be given scaly legs depending on their first tail they have.
  • Added cas changing clothes detector, if you edit your mermaid in CAS then their scaly legs will auto-update. Thank you TURBO for suggestions on how to best do this.
  • Added age up detection for my mod, when your mermaid ages up from a child they will now get scales auto applied corresponding to their mermaid form making this system a turn on and forget system. In the infamous words of Todd Howard, ‘it just works.’ Please fate don’t make me eat those words too!
  • But, also added new cheat interactions for the scaly legs. By shift clicking on your sim with testingcheats enabled, going to my mod’s menu and then to mermaids you can choose to manually refresh your mermaid scales if you need to for whatever reason (you really shouldn’t) or you can block the scales auto applicator for that sim. 
  • Speaking of which. If you are using a CC tail not detected by my mod then my scales auto-applicator won’t auto-apply scales to the mermaid, leaving it up to you instead. However, a system to allow other CC tail mod authors to apply their own scaly legs through this system is in the works.
  • Added a new Water Retention System. Now after your mermaid takes a shower, is in the rain, comes out of the ocean, comes out of the bath, or comes out of the pool they will retain their wetness for some time afterwards. While the mermaid is wet, they will have drip drooping water falling from them and will be blocked from the negative effects of the heat (even from the fireplace).
  • Added wetness sharing during sex. When multiple mermaids are having sex, the most wet mermaid will share their wetness with all other mermaids.
  • Added the first part of my first reward trait. Hydrophile, worth 1000 points off the reward store will make water really really really love your mermaid. For now it just makes your mermaid stay wet longer and removes the drip drooping effect (because those H2O molecules are clinging onto your sim for dear life!). Next part will include special buffs while a hydrophilic mermaid is swimming in the ocean with a chance of a mysterious pregnancy during storms and some other exciting features. 
  • If you have a version of WW with sweating, revamped mermaid sweating. Now mermaids don’t sweat (they have scales, no sweat glands and thus why heat is dangerous to them). Instead they will get the sweating texture when wet in human form. The level of ‘sweat’ will depend on how wet they are with hydrophilic mermaids getting the strongest WW sweat effect. 
  • Added thermostat detection system (separate but intermingles with weather detection system). Now setting your thermostat to hot during cold/freezing temperature will block MIS (but not cold the cold resistance buff, so in effect block alcohol injections), cold during cold/freezing will give you a new chronic MIS buff that will last hours and give very frequent alcohol injections and setting the thermostat to cold during cool weather will put your mermaid into a sort of ‘induced’ MIS state called Mermaid Sedation Syndrome which will make them appear cold and give Xanax injections instead of alcohol injections!
  • Added MIS blocking to fireplaces/ fire sources. Now your mermaids who are living off the grid can get some relief from MIS when near a fireplace but, be warned, If your mermaid is wet they won’t feel enough heat from the fireplace to block MIS and the fire will still dry you out.
  • Speaking of MIS and alcohol, your mermaid wills no longer have abortions from drinking (or synthesizing) alcohol. 
  • Reduced rate of hydration loss from the fireplace. 
  • Added new blood flavors for vampires to correspond with the new states added from the thermostat system to mermaids.
  • Major, major updates to my weather detection system. Fixed mermaids running inside during thunderstorms/rain. Blocked more places that make mermaids auto-equip umbrellas, added more kinds of weather detection to support new features.
  • Removed support for luumia body hair v5… and added support for the excellent v5+ https://luumiasims.com/post/160374208324/body-hair-v5-body-hair-is-back-and-even-more
  • Fixed vampire oral sex period detection! Get your points again by getting down and dirty! ;)
  • Updated fireplace detection code, adding new fire sources. If your mermaid comes across a fireplace source that’s not detected please let me know!
  • Blocked tail time motive from sometimes showing up in the UI when it shouldn’t.
  • Fixed bug with listening to pop music not registering for a goal in my aspirations.
  • Changed the tail time motive to a Happy +1 buff.
  • Fixed an issue when clients are waiting on a male prostitute already saying they are waiting on the V instead of the D.
  • Fixed an issue when installing my Wicked Mermaids disabler and not having all the features properly disabled.
  • Some minor maybe not even noticeable changes to my aspiration reward tatts. Fixed a slight graphical glitch with them that had them blending into the skin. 
  • Fixed farm visits.
  • Fixed an issue with using the black widow's venom on lots with no owners.
  • Fixed a compatibility issue with LMS mods.


9/7/2019 WP Hotpatch vLL.2.1c!

  • Fixed broken farm visits and re-added in the missing title cards for the text adventure! 


9/5/2019  Wicked Mermaids Hotpatch vLL.2.1b!

  • Hotpatch for the Pre-Realm of Magic Game pack update today!  A new content update will be coming soon. 

8/5/2019 Wicked Mermaids Hotpatch v LL.2.1a!

  • Fixed an issue causing a LE to be generated when not using the Patreon version of WW.


8/4/2019 Wicked Mermaids Part 1 Update v LL.2.1!

  • I just want to reassure that I’m still committed to my mod only needing the public version of WW, the public version of Basemental drugs, and the base version of the game to run.  Furthermore, if you for some weird reason don’t want me to lewd the mermaids in your game, then please install the [OPTIONAL]Disable_WickedMermaids.package file.  But be warned, where I come from, not lewding the mermaids is a serious crime ;)
  • Began overhauling base mermaids to be a bit more wicked.
    • Added Cold Resistance.  So you wonder why a species/race of humans that could exist on both land and sea hasn't just taken over the world especially a race of people that is immune to the cold cold depths of the ocean?  Mermaid Intoxication Syndrome is why.  Based on how some species of fish deal with real world icey depths, when it gets cold or freezing (but not cool) out your sim will start synthesizing natural anti-freeze chemicals along with a fantastical alcohol byproduct.  On occassion, this will spike, giving your sim the Mermaid Intoxication Syndrome (MIS) buff.  When this happens they will get a electrical jolt across their bodies and a blush along with a injection of some pure Basemental Alcohol.  But hey, look on the bright side.  You can now take your date swimming in the freezing winter and watch him slowly turn to blue and die before your evil mermaid's eyes!  So, in short, the answer to why mermaids haven't taken over the world is because they get addicted to the alcoholic injections of the depths and are thus, by and large, drunk all the time.  Minus the radicals living in the warm Sulani islands. 
    •  Added Weather Detection!  Is it raining out?  Yes, well then shouldn’t that mean something for mermaids?  I mean what is rain but ocean water by proxy, no?  Now, with my Wicked Mermaids expansion, mermaids will react to the rain, gaining a special hydration buff that boosts hydration gain.  They will also no longer automatically use umbrellas.  I mean why should they?  That would be like a human refusing to breathe.  Soak in that wonderful sky water again and enjoy your time out in the rain!
    • If it’s hot out, then mermaids will get a custom buff depending on how hot things are with a corresponding increase in hydration loss.  If it’s too hot your mermaid may even begin to sizzle and let off the smell of burning fish for those around!  Like the weather detection above, go inside to get out of the heat or jump in a body of water.  Stick around too long and you may find your hydration depleted!  Also, to mitigate the problem with npc vampires killing themselves by standing out in the sun like a dummy, this system has been automatically disabled for NPC mermaids (non-currently played) to give them more of a fighting chance!
    • Fireplace detection!  Something I really liked about the mermaids in the sims 3 was having to watch out for running fireplaces.  They weren’t super deadly but would still cause increased hydration loss.  This is back for the sims 4 mermaids now.  If your mermaid stands too close to a fireplace then they will get a custom buff and start losing hydration at a higher rate!  Beware!
    • Custom Blood Flavors!  I view mermaids as the natural prey of vampires.   After all vampires are a bit of wine snobs and my mermaids have special blood.   Now when a vampire drinks from a mermaid, depending on the weather outside, the mermaid’s blood may be synthesizing those wonderful chemicals that give them winter resistance.  And if they are then their blood will be ‘ripe’ for the biting, making vampires a bit drunk in the process and giving a custom satisfaction buff.  If they drink them when they aren’t ready, however, then they will get another, less pleasant buff.  It’s good to eat your food when it’s in season, after all!
    • A new hidden motive: Tail Time! 

      Something immediately bothered me about playing with mermaids.  When I had them on land, I really didn’t feel like there were many mermaid things to worry about.  My land mermaid just felt too…. Human.  Why ever go back to the ocean?  Why not just get a 9-5 job and settle down and never transform again?

      For mermaids, their natural form IS their tail.  Not using it for an extended amount of time should be just like a bird not flying.  It should cause behavioral problems.  There are several buffs along the way for this new motive, your mermaid will go from feeling playful and in tune with their body, ready to tackle the world all the way down to getting Major Mermaid Depressive Disorder.  And then, if really neglectful, even Mermaid Conversion Disorder.  With this final stage bringing a chance to be inflicted with the ‘Sea Witch’s Curse’ (I drew heavy inspiration from the original little mermaid story for this motive) which will cause mermaids quite a bit of pain, make them unable to walk correctly, and even change their voice!  How does one escape such a hellish mindset?  Well of course by spreading your fins!  Mermaids will regain this motive while in their tail form.  It takes 4 days total to drain (just over 4 days actually) from max level, 2.5 hours to regen to max level in the ocean, 5 hours by being transformed in the pool, and a very long and impractical 12 hours in the tub (but you can still get a lot of relief by using the tub so this makes a land dwelling mermaid still very possible, just don’t expect to get the max buff often).

    • Last, but not least, a sex detection system!

      When mermaids have sexual encounters with none mermaids, they will give them a ‘fish stank’ buff after some time.  This will, of course, make their partners smelly.  Go wash it off in a tub or shower to wash the stank off you!




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