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Found 9 results

  1. OK so I keep getting a CTD on Cell Changes. Skyrim crashes with "Not Responding" WinOS message box. I am running Crash fixes plug in and the logging for it shows exception address 0x76BA9E80. There have been a couple other unknown exception addresses but the majority are 0x76BA* addresses. I had figured it was heavy script load errors, so I deleted many of my heavy script mods, deleted all old saves, ran FNIS, LOOT, and started a new game to attempt to clear the NOW unused scripts. I have used many of these 90% of these mods before with little to no errors before. It may be possible that they are outdated, but I highly doubt so as I installed all the newest versions of these mods (that I could find). Attached is a .7z folder containing my load order, CrashFixPlugin, Skyrim.ini, and Skse.ini. I would greatly appreciate any insight or fixes for this problem. Logs+Order.7z
  2. The Farm - Secret re-education and training lab. View File Beneath this inconspicuous warehouse in Strangerville is a state-of-the-art secret laboratory facility called "The Farm" where unscrupulous scientists analyze the Sixam plants found in Strangerville and misuse them for their evil purposes. An extract of the spores is used here to experiment on abducted Sims and turn them into submissive slaves, who are then sold to ultra-rich buyers in the "doll market". The Farm. We do what we must, for science, and for profit. Requires the following gamepacks: Sims 4 Base Game. No? Yes! OHHH! Get to Work Get Together City Living Seasons Get Famous Spa Day Dine out Strangerville Perfect Patio Stuff Kids Room Stuff Vintage Glamour Stuff Fitness Stuff Object Mods: Ozzy Objects Azmodan22 Bondage Cross and Bed Double Dildo G315t Hypno Monitors (just a recolored wall sculpture with a few hypno spiral swatches) Mods: Nisa Wicked Perversions (Free Version should Work, Needed for the house slave gameplay) Turbodriver Wicked Whims (if you want the strip poles for your houseslaves to train, you need the Patreon verion, otherwise free version should work) G315t_Hypno_Monitor.package Submitter G315t Submitted 08/10/2020 Category Lots Requires Get to Work, Get Together, City Living, Seasons, Get Famous, Spa Day, Dine out, Strangerville, Perfect Patio Stuff, Kids Room Stuff, Vintage Glamour Stuff, Fitness Stuff, G315t Hypno Monitor, Ozzy Objects, Azmodan Objects, WP, WW  
  3. Version 1.0.0

    2,720 downloads

    Beneath this inconspicuous warehouse in Strangerville is a state-of-the-art secret laboratory facility called "The Farm" where unscrupulous scientists analyze the Sixam plants found in Strangerville and misuse them for their evil purposes. An extract of the spores is used here to experiment on abducted Sims and turn them into submissive slaves, who are then sold to ultra-rich buyers in the "doll market". The Farm. We do what we must, for science, and for profit. Requires the following gamepacks: Sims 4 Base Game. No? Yes! OHHH! Get to Work Get Together City Living Seasons Get Famous Spa Day Dine out Strangerville Perfect Patio Stuff Kids Room Stuff Vintage Glamour Stuff Fitness Stuff Object Mods: Ozzy Objects Azmodan22 Bondage Cross and Bed Double Dildo G315t Hypno Monitors (just a recolored wall sculpture with a few hypno spiral swatches) Mods: Nisa Wicked Perversions (Free Version should Work, Needed for the house slave gameplay) Turbodriver Wicked Whims (if you want the strip poles for your houseslaves to train, you need the Patreon verion, otherwise free version should work) G315t_Hypno_Monitor.package
  4. View File UUNP Phantasy Body, BodySlide Presets These are new presets done with UUNP for bodyslide. Based off of a handful of my previous releases, just fine tuned, tweaked, made better, more fun, more believable in a fantasy setting, and more accessible. Just drop the data folder into your Skyrim directory. Open up bodyslide, select the presets, personalize it, or batch your armors to the preset. I also included the exported head, and preset of my darkelf. There are five presets, ranging in multiple shapes all based off the original type 1. Thanks: Cell, Caliente, BringTheNose, Dimon, Petrovich, Calyps, Nuska, Ashal, LoversLab, LL Community Thanks, influences for this release: Fleshgod Apocalypse, Asphyx, Hail of Bullets, Grand Supreme Blood Court, Pestilence, Frank Frazetta, Roel, Luis Royo Submitter DorkDiva Submitted 10/05/2015 Category Body Replacers Requires UUNP, Bodyslide, unp compatible textures, hdt Special Edition Compatible  
  5. Hello. I'd like to ask for some help to make a simple plugin for myself for my game. I'm not exactly proficient in the use of the CK and/or TES5Edit, all I have done in terms of modding is the simple user stuff. I want to make a plugin that does 3 things: 1. Completely disables health regeneration for the player 2. Completely disables magicka regeneration for the player 3. Increases the respawn time of all enemies without breaking radiant quests: in exterior cells, enemies don't need to respawn at all (this would be preferred), and in interior cells, they should be respawn just in time to not outright break radiant quests. I would use these settings for my own playthrough balanced around these mechanics (and a few others). I just want to make sure I do this without breaking anything and in a way that actually works. For the third thing, I know there are plugins which already do that (and there are plugins for the first two as well), but they are old, and I don't know how or if they would work if I just threw them into my load order. There is a plugin in the ERSO Overhaul that makes it so that exterior cells respawn only every 1000 days (which would be good), but it also makes it so that interior cells respawn only every 3000 days, and says "it may break radiant quests". Note 1. The methods by which these results are achieved are irrelevant, especially for the third: what matters is that there wouldn't be respawning enemies for a looong time. This is needed because I plan to play a game where EXP is a limited resource (a'la Gothic series). Note 2. Encounters shouldn't be disabled; I don't care for the vanilla ones, but I have encounter mods, those should work with all other respawns disabled / severely delayed. Note 3. I am using mods that add more enemies (ERSO's Populated Dungeons, Caves, Ruins + Populated Forts Towers Places (I don't insist on the latter, though)), which also shouldn't respawn. Note 4. If it is at all possible, wildlife spawns (deers, rabbits, foxes, etc.) shouldn't be disabled, only what we commonly understand as "enemies" (basically humanoids and the "monster" animals). This is not something that is super-important, I can live without this, but it would still be nice if it is possible to do. If it matters at all, the world is static and deleved through the use of Static PermaZONES, and SXP Redone is used as the EXP mod of choice (although this one is not final), with vanilla EXP gain disabled through the Uncapper. Any kind of help or tutorial would be appreciated. The most I've done in TES5Edit is cleaning dirty edits, the most I've done in the CK is opening and saving a plugin -- in other words, I'm a noob at this.
  6. It looks like this whenever I enter it. I tried reloading a previous save, same thing. Tried started a new game. Same thing As for mods, I installed no new mods when this happened as it was working a few days ago. The only things would be I activated previously inactive mods, but these mods have been active during previous games with it working. Now it seems like this is the only cell to my knowledge to be like this. The iron mine in dawstar, right across the town, is working fine, as it other mines i CoC'd too. I can also move and interact with objects inside the mine and collision seems to be working. I can kinda navigate with the interior map so I know I'm not in freefall. Anyone have any idea what could cause this? I wanna avoid deleting skyrim and reuploading all the mods, but I'm nervous I'm going to run into another cell like this further on TESV.exe_DX9_20180506_220407.bmp
  7. Version 1.0

    4,698 downloads

    UUNP Phantasy Body, BodySlide Presets These are new presets done with UUNP for bodyslide. Based off of a handful of my previous releases, just fine tuned, tweaked, made better, more fun, more believable in a fantasy setting, and more accessible. Just drop the data folder into your Skyrim directory. Open up bodyslide, select the presets, personalize it, or batch your armors to the preset. I also included the exported head, and preset of my darkelf. There are five presets, ranging in multiple shapes all based off the original type 1. Thanks: Cell, Caliente, BringTheNose, Dimon, Petrovich, Calyps, Nuska, Ashal, LoversLab, LL Community Thanks, influences for this release: Fleshgod Apocalypse, Asphyx, Hail of Bullets, Grand Supreme Blood Court, Pestilence, Frank Frazetta, Roel, Luis Royo
  8. Version v2

    1,629 downloads

    Work Studios is an excellent space in which to test body and outfit modifications. It is simply a set of 3 rooms composed of nothing but solid 100% white, 100% black or 100% blue color. I'm not entirely sure that it works for everyone as expected, so lemme know if anything is busted. v2 shadow striping fixed: The shadow striping was as bad as it could ever get. I changed the setting that would fix it to a pretty high value for the setting. In these spaces, I would not expect this to cause other problems. (tech talk: increased ShadowDepthBias on the shadowcasting light from the default of ONE. Why the hell would they do that? It's now set to 32.) Here's the readme: _____________________________________________________________________________________________________ Work Studios by Monsto Brukes (original credit to KahjiitRaj) Work Studios is an excellent space in which to test body and outfit modifications. It is simply a set of 3 rooms composed of nothing but solid 100% white, 100% black or 100% blue color. To access the rooms: go to console type coc studiowhite …or black, or blue. They are small spaces if you look at them in the editor, but are built to appear endless. This is accomplished with a cube of collision walls placed well inside of a cube of textured walls. Therefore, whatever you put in here appears to be suspended in space. The lighting is generic. Bright white upper light from the southeast, a warmer off-white fill light from the southwest, and a dim midnight blue light from the north. The consistency of the lighting could not really be maintained with a larger space. The space will load the body and outfit assets, the textures for the wall and unless you have some other mods installed, that will be it. There’s no connection to the outside world and consequently none of it’s baggage. Therefore, the rooms re/load very fast. On a modern rig, you may not even get the loading screen. studioblue uses the typical bluescreen color of blue so that an alternate background can be put in place if you so desire. If after effects are your thing, this is a good place to start. If you just want to show off or demo an outfit, these spaces are ideal for just such a thing. Work Studios is based off of Review Studio, thanks KahjiitRaj. http://www.nexusmods.com/skyrim/mods/11792/? I had been using it dutifully for “a while” and it had served me well thru several demo videos. The only things from the original that remain in this mod are the blue and white wall and the spirit of that mod.
  9. I've currently got a bunch of my favourite NPC's using Lakeview Manor as a home thanks to Extensible Follower Framework (EFF). The problem is that if I tell the NPC to use the interior cell of Lakeview, they'll stay there and never use the surrounding garden. If I tell them the garden is their home, they'll never go inside. Does anyone know of a mod where I can specify multiple cells for an NPC to use as a home?
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