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About this blog

Hello!

 

I made this bog to post all my test reports and test finding during Testing PAradise Halls Enchanted (PAHE) and mods that based on PAHE.

I make this blog in hope encorage others to help mod creators via testing.

I plan posting here my testing methods mod setups, and looot of test reports so probably more easy to find specific test report here instead the mod suport topick thread.

 

About me:

i know littile about CK or other tols that used to create mods. I know only how to install mods, and use some basic tools very basic functions.

I wish give back something to the community this is why i started playtesting.

My english skills not so goodi hope this improve over time.

 

ABOUT PAHE:

PAHE is the mod allow you enslave NPC and beasts. Yes you can enslave falmers and some other animal.

Use them as you see feeit.

 

i written a gude for pahe and DOM i put it here may some one intrested this more easy to find here.

This one need to updated and gramar fixed.

 

 PAHE-DOM-Guide-Beta-1.txt

 

Here is InsanityFactor guide to DOM. 

 

Entries in this blog

NSWorking Slaves Disable NPC Spawn on Workplace location bug...

Dear Reader!    This blog entry going to bit deep dive into Papyrus scripting, and modding. I try to use very simple tearms and examples for non papyrus programers. The information i write here may not toaly accurate, if you spot mistake i made here or my understand the situation is wrong or you have any advice how to fix let me know some way! I far from Master level papyrus scripter the time of writing this post ( but this is about to change  [ i hope ] ).    The

My Battle with creation kit + papyrus scripting

This entry is comming from  loong long time... Somtimes things need get time to get right. ( its not the corect wording  i lack of correct english worlds )   So how i start? First started as PAHE test. I wished to help and see what is in the code, propbably happened somwhere pahe 8.1.4 or earlyer? hmm not matter.   The important part i wished convert a LE version of PAHE to SE version and i thinked i need compile a specific script to that may fix the problems. This

Nonseen

Nonseen in Modmaking Experiance

Mod installation requierment

This is my mod real requierment list. if i messed up something please let me know!   IMPORTANT NOTE: The time of writing this post my knowlage about papyurs scripting non existant. The time of this addition my knowlage exteneded a lot. So here is a important addon to this:    if a message come in papyrus not always means fatal problem. mods can be made a way that supports a other mod but not require it. this cases sometimes error shown in papyrus log becus

Test and Bug report from Pahe based mod: Working Slaves

Test and Bughunt report for a pahe based mod: Working Slaves   Found errors: [01/09/2023 - 10:48:02AM] Cannot open store for class "QF__0600FACB", missing file? [01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__0600FACB to WSPlayerWorkplaceQuest01 (7D00FACB) because their base types do not match [01/09/2023 - 10:48:02AM] Cannot open store for class "WSBelethorScroll_QF_060125DB", missing file? [01/09/2023 - 10:48:02AM] Error: Unable to bind script WSBelethorScroll_Q

PAHE 8.1.6 Testreport 1

Hello!   Before i start i wish to say i do this testing and report writing in the hope i help Clifton make pahe better. Secund i working on a new pahe oriented mod that give tons of bandits to game world to kill/enslave.  I used this mod to help my testing efforts, a non offical realise version i put here. this mod safe to use contain no script and comaptible evrything.  Only places around whiterun,felkrath,riverwood a lot of bandits (more than 300 ). NSEnemyPlace

Diary Of Mine Tester Pacage V1

Hello evry one!   This weak to me a bit bussy not mutch time spent on testing  sad thing but happens... Instead i realized i can do mroe than testing to community so... i started to do things, looks of it others found out intresting things... ( like devloped TradersSellZaz mod...) During this i see we need a new tool! I plan to put some juice test report here soon ( i mean within next 2 week i hope so )   Recently DoM author @TrollAutokill added keywords and funct

Nonseen

Nonseen in Tester Tool Realise

My Big PAHE test bead "build up" advancment report no 1

Hello!   I thinking sahare with my dear leaders my advacments of my big PAAHE and PAHE based mods "big" test bead. As you can see long time ago no news come from me about this topick, no other than in the workings. Today post i plan sahare my findings and show you some of the problem i run in.     So the big test bead i building... first oen can imagine or say: just go to mods you need use read all the requierments and install it! after that you ready for testi

TDF Testreport , leassons learned last week

I dont know how or where to start.   A LOT happened this week... Most important TDF aggresive prositution get a new version. or somethign similar.    here is the link the topcik where more details can be read about and current happenings:   My part of this effort testing TDF aggresive perositution 2.5.5 SE Thep lan is re use old script codes and expand on it.  My gaol this time to find out many bug as possible and cause of the bugs.   i reported 10 b

How i test Skyrim mods part 2 - About mod requierments...

Based ony my recent experiences finding out what is a mod requierments not as easy.   One can think as me reading the installation section of the mod page enught. some times not at least if you wish see nice empty papyrus log. As i need to see to close out other mods faulty as possibility my testing.   In my expereince missing requerment errors pop up on skyrim start or new game start/game load. so realtive easy to find out some file/script/mod missing. At leas

Nonseen

Nonseen in Testin lessons learned

What mod you use with PAHE?

Hello!   I Request information about PAHE users what other mods use. Pls put it in the comments.   Reason's for this request:   #1 I wish test PAHE and DOM with mods that other users probably going use with it. So more bug come to light probably   #2 if the tested mod "survive" this everiment probably safe to say its stable and okay ( expecting load order longer than 80+ plugin)   #3 Plan publish the list of mods and how to in

Nonseen

Nonseen in Mods for PAHE

How i test Skyrim mods part 1

Hello!   I think wise i sahare how i do testing, what tools i using. Maybe this help or encorage others to do the same.   Why i do testing: I wish give something the others that create fantastic free mods for skyrim! I not own the skill and knowlage to make mods, i can install them and play them. Figured out if i test mods it is great help mod creators. this way mods i like can be made better, less buggy.   What need to do testing: First i suggest use

Nonseen

Nonseen in Testing methods in use

My PAHE 8.0.4 Testreport First series of tests

Below the line one can read my full Testreport about PAHE 8.0.4, i may update this post if i exectue new tests. Test log files end of entry. --------------------------------------------------------------------------------------------------------------------------------   Testreport for PAHE 8-0-4 --------------------- Tool Tests: --------------------- Goal is to make sure all file installed is okay and no any bug or problem that can be detected from external too

Possible mistake i made during testing

At the time of writing this i realized i possibly  made a mistake during my PAHE 8.0.2 testing.   My PAHE Testrun in 8.0.2 version and 8.0.1 concentrated conform or deny naked bandit bug is fixed.   To those who dont know: naked bandit bug happens af you capture a bandit, something happen in skyrim spawn system. Skyrim use same "base look" of characters that not uniqes. So one can encaounter multiple times same looking enemys. Problem is after capturing a respawning enemy all

Nonseen

Nonseen in Testin lessons learned

PAHE 8.0.2 Recent test results Fellglow camp bugs

Hello!   In this post i conclude recent findings about PAHE 8.0.2, i advice strongly to other players consider this if using pahe based mods.   Very sort version of the story: Based on recent tests selling PAHE slaves in fellglow slave camp tigger metric tons of papyrus log warnings.  I not a programer i dont know how damaging this bugs i discovered.  This may or may not effect other functions of PAHE and PAHE based mods.    its known to me killing sl

PAHE 8.0.2 and HSH Secund Test Report

This post is continuation the last testreport!   ---------------------------- Run 3 ---------------------------- trying make neked bug happen with slaves inside pahe camp. okay we have a some "littile-critical" error here in the start.   bug no 3: Slaves not remove clothing as restrained. i call it ciritcal becuse no more tits, or other intrestign body parts shown if slave ordered strip. bug no 4: removing clothing item from HSH slave not remo

PAHE 8.0.2 and HSH First Testreport

Goal of this test series: Find out Naked bandit bug in PAHE 8.0.2 is fixed or not.  Look for other effect of fix.   The naked bandit bug: if you capture a male bandit and encoutner a twin of the captured bandit the twin not wearing armor. This bug exist long time.   Known to me i need make sure capture twins and need capture mutliple bandits.   Other important objective to test out PAHE mod Home Sweat Home how work with the modified fix.  

Mod Everiment in use for testing

Recently i run some expereiment to create mod everiemnt for PAHE base version.   Goal is find minimal requiered mods that allow run PAHE without writing tons of error messages into papirus log. My theory is: i going to use this mod collection as base and add other mods to it that makes gameplay better.    Side note: i using Mod Organizer 2. I found out this Virtual File System allow quick change lot of mods. That is i do most of the times.   If some wish try ou

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Nonseen in Mods for PAHE

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