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Version 1.0.0
1,457 downloads
May the Fourth be with you! Happy Star Wars Day! In recognition, I am releasing my Darth Penis Set of neon wall lights and wall decal. Darth Penis Wall Light - High Poly I do everything that I can to keep my poly counts low and to always report to you what my poly counts are so you can decide if you want to use this cc in your game. The high poly version of the wall lights comes in 23 swatches. Filename: DarthPenisHP_SexyIrish7 Polygon count: 119 Darth Penis Wall Light - Low Poly The low poly version of the wall lights comes in 34 swatches. Filename: DarthPenisLP_SexyIrish7 Polygon count: 70 Darth Penis Wall Decal There is one file with 6 swatches of wall decals of Darth Penis. Filename: DarthPenisDecal_SexyIrish7 You have a choice to download the files individually or in one merged file. The merged file includes both sets of wall lights and the decal. This cc has: Ability to search catalog using search terms: sexyirish7 and si7 Customized thumbnail As always, please contact me if there is any issues with this cc. Enjoy! Creations by SexyIrish7 Both wall light cc are new 3d meshes created using Blender and Sims 4 Studio. The decal was produced as a selective clone using Sims 4 Studio. ******* CREDITS: Software credits: Sims 4 Studio v. 3.2.0.6 (Star): https://sims4studio.com GIMP v. 2.10.34: https://www.gimp.org/ Inkscape v. 1.2: https://inkscape.org/ Thank you to the creators and moderators producing tutorials and answering questions! ******* Model and Image credits: I created a new mesh and merged it with EA base game mesh Image credit: EroticArtSvg https://www.etsy.com/shop/EroticArtSvg ******* TOU: Do not re-upload and claim as your own Do not re-upload and hide behind a paywall -
Darth Penis Wall Lights and Decal View File May the Fourth be with you! Happy Star Wars Day! In recognition, I am releasing my Darth Penis Set of neon wall lights and wall decal. Darth Penis Wall Light - High Poly I do everything that I can to keep my poly counts low and to always report to you what my poly counts are so you can decide if you want to use this cc in your game. The high poly version of the wall lights comes in 23 swatches. Filename: DarthPenisHP_SexyIrish7 Polygon count: 119 Darth Penis Wall Light - Low Poly The low poly version of the wall lights comes in 34 swatches. Filename: DarthPenisLP_SexyIrish7 Polygon count: 70 Darth Penis Wall Decal There is one file with 6 swatches of wall decals of Darth Penis. Filename: DarthPenisDecal_SexyIrish7 You have a choice to download the files individually or in one merged file. The merged file includes both sets of wall lights and the decal. This cc has: Ability to search catalog using search terms: sexyirish7 and si7 Customized thumbnail As always, please contact me if there is any issues with this cc. Enjoy! Creations by SexyIrish7 Both wall light cc are new 3d meshes created using Blender and Sims 4 Studio. The decal was produced as a selective clone using Sims 4 Studio. ******* CREDITS: Software credits: Sims 4 Studio v. 3.2.0.6 (Star): https://sims4studio.com GIMP v. 2.10.34: https://www.gimp.org/ Inkscape v. 1.2: https://inkscape.org/ Thank you to the creators and moderators producing tutorials and answering questions! ******* Model and Image credits: I created a new mesh and merged it with EA base game mesh Image credit: EroticArtSvg https://www.etsy.com/shop/EroticArtSvg ******* TOU: Do not re-upload and claim as your own Do not re-upload and hide behind a paywall Submitter sexyirish7 Submitted 05/04/2023 Category Objects Requires
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View File Lop for Star Wars: Jedi Academy (18+) Warfaremachine's custom model of Lop from Star Wars: Visions, ported to Jedi Academy. Includes her lightsaber and some additional head and outfit options from Warfaremachine's Holly Zanzibar model. Has customization, NPCs, bots, sounds, team skins, and model replacements. I also took the time to make model replacements work well with SanguineHipster's "Jedi Academy - Outcast" mod, which lets you play Jedi Outcast's campaign in Jedi Academy. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: lop - spawns default Lop lopblue - spawns blue team Lop that targets everyone lopred - spawns red team Lop, on the enemy's side lopnsfw - spawns nude Lop lop_r - spawns a harmless Lop with 50,000 health Type "saber lop" to use Lop's lightsaber, or "saber lopmp" for an alternate version with fewer custom sounds/effects Included in the pk3 files: zzzLopSWVisions.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzLopSWVisionsNSFW.pk3 - Optional. Enables NSFW customization parts. Also makes your Lop wear nothing at all in the Hoth levels. zzzLopSWVisions-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzLopSWVisionsModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with Lop. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzLopSWVisionsModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with Lop. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzLopSWVisionsModelReplaceTavion.pk3 - Optional. Replaces JK2 Tavion's base model with Lop. Also replaces her in-game voice. zzzLopSWVisionsModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceJan.pk3 - Optional. Replaces Jan's base model with Lop. Also replaces her in-game voice. zzzLopSWVisionsModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceJawa.pk3 - Optional. Replaces Jawa's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with Lop. zzzLopSWVisionsModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with Lop. Also replaces their in-game voices. zzzLopSWVisionsModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with Lop. zzzLopSWVisionsModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with Lop. zzzLopSWVisionsModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceUgnaught.pk3 - Optional. Replaces Ugnaught's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Lop's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. Use this if you want to set your own custom tints: https://mrwonko.de/jk3files/Jedi Academy/Mods/Mini-Mods/76552 -CREDITS- Lop, Star Wars © Lucasfilm Ltd. Model created by Victor Suares AKA "Warfaremachine" Sounds edited from Star Wars: Visions, A New Hope, The Empire Strikes Back, The Phantom Menace, Attack of the Clones, and LEGO Star Wars: The Complete Saga -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Dual-wielding 2 of Lop's lightsabers at once may crash the game, especially when using very high-poly character models. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 09/02/2022 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK
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- lop
- star wars visions
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- Leia Organa - Iden Versio - Rey Skywalker https://www.patreon.com/batzofhell
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Ahsoka Tano Zygerrian Outfit
BatzofHell posted a blog entry in Star Wars Battlefront 2 (2017) Nude Mods
- Replaces Obi-Wan - Custom Portrait - Custom Voice Lines and Emotes - Custom Saber Hilt and Green Blade https://www.patreon.com/posts/ahsoka-tano-60279246-
- star wars
- battlefront2
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(and 2 more)
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126 downloads
This is a re-texture of the War Machine's MK.1 PaintJob.....Turning into a Storm Trooper PaintJob. Now u too can be a ahem..space nazi.....Join the Empire today and help rid the galaxy of the rebel scum. ----------------------------------------------------------------------------------------------------------------------------------------------- All credit goes to NewerMind43 and captain-ultima for the creation for the War Machine power armor..... This is just a re-texture of the MK.1 paint job...and shoulder gun. ---------------------------------------------------------------------------- Just drop the (Texture(s) folder(s) into you'r Fallout4 (Data) folder. And you should be golden.....Have fun.-
- power amor
- textures
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Version 1.3.0
946 downloads
THIS IS NOT MY OUTFIT. THIS IS A CBBE CONVERSION OF THE ORIGINAL BY Neodavinci CBBE HDT BODYSLIDE conversion of the " Twilek Dancers" original Outfit By Neodavinci How to get the armor: Items sold by khajit merchant madran, who travels between windhelm and dawnstar. OR In console : "help oola 4" & "help lyn 4" INSTALLATION Utilize mod manager of your choice. USAGE This outfit does NOT belong to me. For permission on using it in ANY way plz contact the Neovinci, the original mod author instead. -
Version 1.0.0
314 downloads
The Twi'lek redux is an upgrade to Lovender's Twi'lek race mod. Features *Adds males for each of the twi'lek races *Attaches the Twi'lek's Lekkus in the tail slot so that you don't have to travel to the waterfront to get them. It also allows you to wear helmets (see Pictures). *Replaces the Lyn Me with a Darth Talon Texture (Darth Maul for males). *Gives each of them unique racial traits creating a normal Twi'lek, a Jedi, and a Sith. WARNING: The two force using twi'leks may be a bit over powered but are very flavorful. Installation To install you must first install Lovender's Twi'lek race and all of its prerequisite files. Then copy the data folder of Twi'lek Redux into your Oblivion folder and let it overwrite anything it asks to. And as always my stuff is open use, for anyone who wants to use anything for their own mods. Update Darth Talon Lekku Texture was missing. It has now been added. -
Version 1.0.0
307 downloads
This is a port of a custom Taomon model by warfaremachine, originally for Source Film Maker. She comes with her magic brush that makes explosions and a clawed weapon. Figuring out how the brush should work in JKA took some time. Putting in whatever I learned about making efx files, I made an effect that at least resembles the explosion it makes. I guess I nailed it. About the claw... the claws were taken and reworked from an edited port of a Digimon Story Taomon model by GuilTronPrime. Taomon never used this in the show and video games, but she was depicted using a clawed weapon in her portrait in an old card game Digimon Jintrix. I thought it would make a nice addition, so I also included it, complete with its own sounds and effects. This has customization, NPCs, bot support, sounds, and team skins. While cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: tao - spawns default Taomon with brush tao2 - spawns Taomon with dual clawed weapons taoclassic - spawns a large Taomon with classic head and robes taoclassicnsfw - spawns a large nude Taomon with classic head taored - spawns red team Taomon, on the enemy's side taonsfw - spawns nude Taomon tao_r - spawns a harmless Taomon with 50,000 health taoclassic_r - spawns a bigger harmless Taomon with classic head and 50,000 health Type "saber taomon" to use Taomon's magic brush, or "saber taoclaw taoclaw" for her clawed weapons Included in the pk3 files: zzzTao2019.pk3 - Contains the model, textures, botfiles, custom weapons, sounds, and everything needed for the mod to work. zzzTao2019npcs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzTao2019ReplaceAlora.pk3 - Optional. Replaces Alora with Taomon. zzzTao2019ReplaceChewie.pk3 - Optional. Replaces Chewie with Taomon. zzzTao2019ReplaceKyle.pk3 - Optional. Replaces Kyle with Taomon. zzzTao2019ReplaceRosh.pk3 - Optional. Replaces Rosh with Taomon. zzzTao2019ReplaceTavion.pk3 - Optional. Replaces Tavion with Taomon. zzzTao2019ReplaceNPCs.pk3 - Optional. Replaces Cultist_Drain, RebornForceUser, and RebornMaster with Taomons. Also included are alternate files that make NPC replacements use either the default skin or nude skin. You can edit the NPC and sab files to your liking with 7zip and a text editor. Changing behavior and appearance of the NPCs and what weapons/powers they use, altering behavior of the custom weapons, making NPCs replace other NPCs.. things like that. Those files are found in the "ext_data/" folder in the pk3s. Here are some links for more info on editing npc and sab files: https://jkhub.org/wiki/index.php?title=.npc https://jkhub.org/wiki/index.php/.sab https://jkhub.org/forums/topic/10130-installing-editing-and-managing-pk3s/ -CREDITS- Taomon and Digimon © Akiyoshi Hongo, Toei Animation, BANDAI NAMCO Entertainment Inc. Model created by Victor Suarez AKA "Warfaremachine" Sounds edited from Digimon Tamers and Digimon Story: Cyber Sleuth: Hacker's Memory Additional meshes from an edited PMX port of Taomon from Digimon Story: Cyber Sleuth by GuilTronPrime Other effect textures and sounds by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The levels vjun3 and kor2 may not load if you have too many NPC replacement mods. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0.0b
101 downloads
This lets you do quick basic commands, such as toggling camera settings, changing player team, toggling HUD, and toggling NPC AI. Useful for many things like viewing your player character up close, making fancy scenes and screenshots, or just simple experimenting. It also lets you toggle certain effects and even fool around in cutscenes. Some of these features may not work in Multiplayer, as they require cheats to be enabled to work. I made this originally for myself for testing custom weapons and NPCs and taking screenshots for customization icons. Getting this to work in OpenJK was a real hassle, as the numberpad keys don't work properly in the newer builds. Use "openjk-2020-09-07-ca63f215" if you want to use this without problems. https://builds.openjk.org/ The following buttons are affected: KP_NUMLOCK - Toggles disappearing corpses to either 15 seconds(default), 5 minutes, or never. KP_SLASH (/) - Toggles dynamic shadows on character models. KP_STAR (*) - Toggles glow effect of sabers and certain lights. KP_MINUS (-) - Toggles HUD and screen effects such as the Force Sense screen effect, underwater effect, and the droid view effect. Also affects visibility of Disruptor Rifle's scoped view and saber clash flares. KP_PLUS (+) - Toggles visibility of health bars of NPCs. KP_ENTER - Toggles camera used in cinematics. KP_DEL (.) - Makes camera stay still, but follows the player in view, movie style. It changes position every time the player goes behind a wall. KP_INS (0) - Toggles camera mode: Default, Lower, and OverTheShoulder. KEYPAD NUMBERS - Changes where the camera stays when following the player. Default is KP_2. F5 - Change player team: Player(Good), Enemy(Bad), Neutral(Targeted if provoked attacker), Free(Targeted by everyone). F6 - Toggles AI of NPCs. Even while off, they still react when attacked(turning on saber, raising weapon, turning their head toward attacker), but not move. This also prevents NPCs from going into surrender state, in which they raise their arms and die instantly if they take any damage while in that state. F7 - Kills the player. F8 - Kills all NPCs. May result in a game over. This mod affects either the F5-F8 keys, the keypad, or both depending on which pk3 file you choose: zzzzzzzCamToggle-TeamChanger-npcAIToggle.pk3 - Contains the full mod that affects the numberpad keys and F5, F6, F7, and F8 keys. zzzzzzzCamToggle.pk3 - Contains only the camera, HUD, and effects toggler mod that affects the number pad keys. zzzzzzzTeamChanger-npcAIToggler.pk3 - Contains only the team changer and NPC AI toggler that affects the F5, F6, F7, and F8 keys. You can edit the files and binds to your liking by opening the pk3 files with 7-zip, and editing the text files with any text editor like Notepad. This mod enables cheats when executed. Starting a new game may disable cheats. If this happens, enable cheats by typing "helpusobi 1" in the console. Also keep in mind that in OpenJK, the keypad only works when number lock is off. -HOW TO INSTALL- If you're using vanilla Jedi Academy: Extract the zip file, then put only one of the pk3 files into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" The details above may help you decide which pk3 to use, as it tells you what is inside each pk3 file. In-game, type "exec go". Depending on which pk3 you put, the keypad and/or F5, F6, F7, F8 keys will now have the binds you need. If you're using OpenJK: I recommend using an older build of OpenJK, specifically "openjk-2020-09-07-ca63f215". The numberpad keys still work properly in this version and any version below it, unlike later versions, where the keypad arrows were changed to behave like arrow keys. Now put only one of this mod's pk3 files into OpenJK's base folder: "Documents/My Games/OpenJK/base" If no such path exists, launching OpenJK once will generate those folders. In-game, enter "exec go" in the console (Open the console with Shift + ~). Depending on which pk3 you put, the keypad and/or F5, F6, F7, F8 keys will now have the binds you need. P.S.: Make sure you keep backups of jaconfig.cfg and jampconfig.cfg (openjk.cfg and openjk_sp.cfg if using OpenJK) just in case you want to restore your old keybinds. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. keybind-packRedo-1-3.mp4 -
Version 1.1
31 downloads
This is a port of a custom model of Ash Williams by Evil-Ash, ported from a Source Film Maker port. It has customization, sounds, NPCs, bot support, and team skins. This mod also includes his signature chainsaw and the boomstick, which replaces the flechette. The boomstick also makes reloading sounds sometimes after you fire a shot. The sounds were taken and edited from several films (and a show) featuring Bruce Campbell: The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead The chainsaw sounds are from Evil Dead 2 and Ash vs. Evil Dead, but still use some Resident Evil 7 chainsaw sounds. To use him in-game, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)" Here are the names of the NPCs: ashwilliams - spawns Ash Williams wielding chainsaw ashwilliams2 - spawns Ash Williams wielding boomstick ashwilliamsred - spawns red team Ash Williams with chainsaw, on the enemy's side ashwilliamsblue - spawns blue team Ash Williams with chainsaw that targets everyone ashwilliams_r - spawns a harmless Ash Williams with 50,000 health To use his chainsaw, type "saber chainsaw_ash" Details about the pk3 files: zzzAshWilliamsVsED.pk3 - Contains the model, sounds, botfiles, and Ash's chainsaw. zzzAshWilliamsVsED-npcs.pk3 - Optional. Contains the custom NPCs that you spawn with cheats. zzzAshWilliamsVsEDboomstick.pk3 - Optional. Contains the Boomstick and its sounds, icons, and custom effects. It replaces the Flechette. Works fine in singleplayer but sounds weird in multiplayer. zzzAshWilliamsVsEDboomstickNORELOADSOUNDS.pk3 - Optional. Same as above, except this one doesn't have the fancy reload sounds when you sometimes fire a shot. Certain weapon sounds work differently in multiplayer, so I made this one specifically for those who play both multiplayer and singleplayer. zzzAshWilliamsVsED-ReplaceKyle.pk3 - Optional. Replaces Kyle with Ash Williams. zzzAshWilliamsVsED-ReplaceChewie.pk3 - Optional. Replaces Chewie with Ash Williams. -CREDITS- Evil-Ash for creating the models. The-Doomguy for the SFM port of the models. Shotgun sounds edited from Evil Dead 2. Chainsaw sounds edited from Evil Dead 2 and Ash vs. Evil Dead. Bullet impact sounds from LEGO Indiana Jones 2: The Adventure Continues. Voice lines from The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead Other chainsaw sounds from Resident Evil 7. -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK Ash Williams and Evil Dead © Sam Raimi, Renaissance Pictures -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ashwilliams-4.mp4-
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- sfw
- ash williams
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Version 1.1.2
18 downloads
This is a port of Jack Baker from Resident Evil 7, ported from a Source Filmmaker port, complete with sounds, NPCs, bot support, and team skins. This also comes with a Chainsaw from the same game, ported from a mod for Left 4 Dead 2. It has its own custom effect in which it sheds blood when it hits characters. Oh, and this was the 2nd ever SFM model I ported, after Renamon 2019. Also included are pk3s that replace some NPCs with Jack Baker. So in escort missions with Kyle or Chewie, if they are replaced with him, they will chase you throughout the level with their chainsaw. The sounds were taken and edited from gameplay footage of Resident Evil 7. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)" Here are the names of the NPCs: jackbaker - spawns default Jack Baker that targets everyone jackbaker2 - spawns red team Jack Baker, on the enemy's side jackbaker_r - spawns a harmless blue team Jack Baker with 50,000 health To use the Chainsaw, type "saber chainsaw_re7" Details about the pk3 files: zzzJackBakerRE7.pk3 - Contains the model, sounds, and botfiles. zzzJackBakerRE7-npcs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. zzzChainsawRE7.pk3 - Optional. Contains the Chainsaw and its sounds and custom effects. Jack Baker uses a normal lightsaber if this isn't included in the Base folder. zzzJackBakerRE7-ReplaceChewie.pk3 - Optional. Replaces Chewie with a hostile Jack Baker. zzzJackBakerRE7-ReplaceKyle.pk3 - Optional. Replaces Kyle with a hostile Jack Baker. zzzJackBakerRE7-ReplaceRancor.pk3 - Optional. Replaces the Rancor with Jack Baker. zzzJackBakerRE7-ReplaceWampa.pk3 - Optional. Replaces the Wampa with Jack Baker. -CREDITS- Capcom for creating the models and sounds. Auditor for the SFM port of Jack Baker. Xenecrite for the L4D2 port of Chainsaw. Dark_Maul for the blood effect I used as reference. -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK Jack Baker and Resident Evil/Biohazard © Capcom -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0.0
124 downloads
This is a port of Capra Demon from Dark Souls, converted from a Source Filmmaker port, complete with sounds and his signature giant machetes that shed blood. And a hard-on. This includes NPCs, sounds, bot support, and team skins. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the NPC names listed below. You can also play as the NPC by typing "playermodel (name)" List of NPC names: capra - spawns default Capra Demon with dual machetes capra2 - spawns blue team Capra Demon, on the good side capransfw - spawns a naked Capra Demon capra_r - spawns a harmless Capra Demon with 50,000 health To use Capra Demon's giant machete in Singleplayer, type "saber capra". Or type "saber capra capra" to wield two of them. Details about the pk3 files: zzzCapraDemonDarkSouls.pk3 - Contains the model, textures, botfiles, custom weapon, sounds, and everything needed for the mod to work. zzzCapraDemonDarkSoulsNPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzCapraDemonDarkSoulsNSFW.pk3 - Optional. Includes the capransfw NPC and botfile. zzzCapraDemonDarkSoulsReplaceNPCs.pk3 - Optional. This replaces some NPCs with Capra Demons. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Capra Demon and Dark Souls © FromSoftware, NAMCO BANDAI Games SFM ports by KillyStein and komobungus Model and sounds by FromSoftware Other sounds by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.-
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- capra demon
- dark souls
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(and 8 more)
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Version 1.1.0
641 downloads
WARNING: This mod contains flashing images. I made optional pk3s that hide the effect just in case. This is a port of a custom SFM model by CumminHam based on "Mal0" or SCP-1471 from SCP Foundation. This has NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" List of NPC names: mal0 - spawns a default Mal0 mal0blue - spawns a blue team Mal0, on the good side mal0red - spawns a red team Mal0, on the enemy's side mal0_r - spawns a harmless Mal0 with 50,000 health Type "saber 1471" while cheats are enabled to use its weapon, or "saber 1471k" for the enemy version. There's also an optional pk3 that makes Mal0 use lightsabers instead. Details about the pk3 files: zzzMal0_SCP1471.pk3 - Contains the model, textures, sounds, custom weapon, botfile, and everything needed for the mod to work of course. zzzMal0_SCP1471NoFlash.pk3 - Optional. Removes the flashing images in Mal0's weapon zzzMal0_SCP1471NPCs.pk3 - Optional. Contains the custom NPCs that you spawn with cheats. zzzMal0_SCP1471ReplaceAlora.pk3 - Optional. Replaces Alora with Mal0. zzzMal0_SCP1471ReplaceChewie.pk3 - Optional. Replaces Chewie with Mal0. zzzMal0_SCP1471ReplaceKyle.pk3 - Optional. Replaces Kyle with Mal0. zzzMal0_SCP1471ReplaceRosh.pk3 - Optional. Replaces Rosh with Mal0. zzzMal0_SCP1471ReplaceTavion.pk3 - Optional. Replaces Tavion with Mal0. zzzMal0_SCP1471WhiteBlood.pk3 - Optional. Makes Mal0's weapon cover people in white liquid. zzzMal0_SCP1471WhiteBloodNoFlash.pk3 - Optional. Same as above, but without the flashing images. zzzMal0_SCP1471WweaponIsSaber.pk3 - Optional. Replaces Mal0's weapon with a lightsaber. Doesn't overwrite the weapon in Multiplayer, but makes this saber selectable in Multiplayer. Sounds were from SCP - Containment Breach and re-edited to make new sounds for the character. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Mal0/SCP-1471 © SCP Foundation Model created by CumminHam SFM port provided by RED00EYE1 Sounds from the game "SCP - Containment Breach" by Joonas Rikkonen Other sounds by LucasArts and Raven Software Xelocix for fixing the graphical error in shaders -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0.4
274 downloads
This is a female orc from World of Warcraft, converted from an SFM port. At first it lacked clothing meshes, so I added whatever I could so that there's more customization options. This has customization, NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" List of NPC names: orcf - spawns a default female orc orcfexposed - spawns a female orc with her garments pulled orcfnude - spawns a naked female orc orcf2 - spawns a blue team female orc, on the good side orcfdick - spawns a naked dickgirl orc orcfstrapon - spawns a female orc with a strapon orcf_r - spawns a harmless female orc with 50,000 health They use a sword that has custom hit effects and World of Warcraft sounds. It uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Axe" model from that pack instead. SithMasteR555's World of Warcraft weapon pack (Optional): https://mrwonko.de/jk3files/Jedi Academy/Models/Model Pack/93073/ Type "saber orcc" while cheats are enabled to use their weapon. Details about the pk3 files: vvwOrcFemale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvwOrcFemaleNPCs.pk3 - Optional. Contains the custom NPCs that you spawn with cheats. vvwOrcFemaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvwOrcFemaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with female orcs. Goes well with vvvWorgenMaleReplaceNPCs.pk3 and vvvWorgenFemaleReplaceNPCs.pk3 from the Worgen mods. vvwOrcFemaleReplaceChewie.pk3 - Optional. Replaces Chewie with a female orc vvwOrcFemaleReplaceKyle.pk3 - Optional. Replaces Kyle with a female orc vvwOrcFemaleReplaceAlora.pk3 - Optional. Replaces Alora with an orc vvwOrcFemaleReplaceRosh.pk3 - Optional. Replaces Rosh with a female orc vvwOrcFemaleReplaceTavion.pk3 - Optional. Replaces Tavion with an orc vvwWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. zzzzzzzzzOrcFemaleKissSoundReplaceDrainSound.pk3 - Optional. Changes the sound of Force Drain to the sound of Female Orc's kiss emote. Works best in Force Drain grabs. vvwOrcFemaleZzzClothedSkinsAreNowNude.pk3 - Optional. This makes the clothed model_.skins unclothed. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Orc and World of Warcraft © Blizzard SFM model provided by Galianbeast Sounds provided by achilles1083 Model and sounds by Blizzard Other sounds by Raven Software and LucasArts Other meshes by AkkoArcade and LordAardvark -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.1.2
462 downloads
This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons. This has NPCs, sounds, team skins, bot support, customization, and model replacements. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health sirenclawarmor - spawns an armored sirenclaw sirenclawamazon - spawns a sirenclaw in a savage bikini Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior sirenclawwarmor - spawns an armored sirenclaw with wampa creature behavior sirenclawwamazon - spawns a sirenclaw in a savage bikini with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3" zzzSirenclawFallout4-Shinyskin.pk3 - Optional. Makes Sirenclaws shiny and oily. zzzSirenclawFallout4ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzSirenclawFallout4ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzSirenclawFallout4ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice. zzzSirenclawFallout4ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChewie.pk3 - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3 - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceWampa.pk3 - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.1.0
154 downloads
A file from my Minor FX Rework mod with some additions. This makes most force power effects invisible. This also includes a pk3 that mutes the Force Protect, Force Absorb, Force Drain, Force Rage, Force Heal, and Mind Trick sounds. Finally figured out how to hide the Force Rage effect. All I needed to do was make 2 textures blank. Doing this also affected Force Lightning, so I made an alternate pk3 that lets Force Lightning use substitute textures to still be seen. The static on a lightning victim's body still stays hidden though, since it uses the same textures as Force Rage and seems to be hardcoded and lacking any efx file to edit, but I hope that's not a big deal. What this mod basically does: Hides force protect and absorb shields Hides force rage shield Hides force drain's red lightning projectile Hides force grip's red bubble around victim's neck Hides force marks on characters that get force pushed/pulled Hides force heal's purple cloud Removes mind trick's blue sparks and blue cloud Removes saber fizz and boil effects in water Details about the pk3 files: zzzzzzzzForceEffectsInvisible.pk3 - Hides the Force Absorption, Force Protection, Force Rage, Force Drain, Force Push marks, Force Grip, Mind Trick, Force Heal, and Force Lightning effects. zzzzzzzzForceEffectsInvisibleExceptLightning.pk3 - Same as above, except it makes Force Lightning still visible. zzzzzzzzForceEffectsInvisible2NoFizz.pk3 - Completely removes and mutes the fizz and boil effect that sabers make while under the rain and underwater. zzzzzzzzForceMuteSounds.pk3 - Optional. Mutes the looping sounds and activation sounds of Force Protect, Absorb, Drain, Rage, Heal, Mind Trick, and Force Lightning. zzzzzzzzForceMuteSoundsExceptLightning.pk3 - Same as above, except Force Lightning isn't muted. -CREDITS- Raven Software for the files used for the effect edits. -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. invisiFX-3-3.mp4 -
Version 1.01
661 downloads
This here is a female worgen from World of Warcraft, ported from Blender source files meant for an SFM port set up by AvalonSFM. This one was easier to port, because her proportions fit JKA's skeleton better than the male worgen's. It took longer though, because I decided to give this one more than one body type option. This has sounds, customization, team skins, bot support, and NPCs. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the NPC names: worgenf - spawns a default female worgen worgenfexposed - spawns a female worgen with her garments pulled worgenfnude - spawns a naked female worgen worgenfpreg - spawns a pregnant female worgen worgenf2 - spawns a red team female worgen, on the enemy's side worgenf_r - spawns a harmless female worgen with 50,000 health Their sword has custom hit effects, World of Warcraft sounds, and uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Sword 1" model from that pack instead. Since mrwonko's site seems to be currently down, here's an archived link: SithMasteR555's World of Warcraft Weapon Pack (Optional): https://web.archive.org/web/20200923135951/https://mrwonko.de/jk3files/files/93073_wow_weapon_pack.zip To use their weapon, type "saber worg" Details about the pk3 files: vvvWorgenFemale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvvWorgenFemaleNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. vvvWorgenFemaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvvWorgenFemaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with female worgens. Goes well with vvvWorgenMaleReplaceNPCs.pk3 from the Male Worgen mod. vvvWorgenFemaleReplaceAlora.pk3 - Optional. Replaces Alora with a worgen vvvWorgenFemaleReplaceRosh.pk3 - Optional. Replaces Rosh with a female worgen. vvvWorgenFemaleReplaceTavion.pk3 - Optional. Replaces Tavion with a worgen. vvvWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Worgen and World of Warcraft © Blizzard Source files provided by AvalonSFM Model and sounds by Blizzard Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Like the Male Worgen, the facial animation may look weird in the starting cutscene of the Hoth level. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.01
346 downloads
This is a male worgen from World of Warcraft, ported from Blender source files meant for an SFM port set up by AvalonSFM. Getting the arms to fit the JKA skeleton right was tricky, as they were longer than the JKA skeleton's arms. There were also missing textures for some parts of the alternate skins, so I had to improvise with some texture recolors of what I had. This one also comes with sounds, customization, team skins, bot support, and NPCs. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the NPC names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the NPC names: worgenm - spawns a default male worgen worgenmexposed - spawns a male worgen with his bottomwear pulled down worgenmnude - spawns a bottomless male worgen worgenm2 - spawns a red team male worgen, on the enemy's side worgenm_r - spawns a harmless male worgen with 50,000 health Their sword has custom hit effects, World of Warcraft sounds, and uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Sword 1" model from that pack instead. Since mrwonko's site seems to be currently down, here's an archived link: SithMasteR555's World of Warcraft Weapon Pack (Optional): https://web.archive.org/web/20200923135951/https://mrwonko.de/jk3files/files/93073_wow_weapon_pack.zip To use their weapon, type "saber worg" Details about the pk3 files: vvvWorgenMale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvvWorgenMaleNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. vvvWorgenMaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvvWorgenMaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with worgens. Goes well with vvvWorgenFemaleReplaceNPCs.pk3 from the Female Worgen mod. vvvWorgenMaleReplaceKyle.pk3 - Optional. This replaces Kyle with a worgen. vvvWorgenMaleReplaceRosh.pk3 - Optional. This replaces Rosh with a worgen. vvvWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. vvvWorgenMaleOldAlt.pk3 - Optional. This brings back the red/blue hair decors on the alternate skins from the original release. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Worgen and World of Warcraft © Blizzard Source files provided by AvalonSFM Model and sounds by Blizzard Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Facial animation may look weird in the beginning cutscene of the Hoth level. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0.0
241 downloads
This character is from the new Star Wars pack. I didn't like how she looked so I tweaked her a bit. Even though she is from the Star Wars pack, you do not need in order to download her. I do recommend you have Get to work, get together, and seasons just so you can have her not missing a bunch of stuff. All cc and mods are included in zip. Hope you guys like ? -
Version 1.0.0
378 downloads
This one is a frankenstein I did that combines parts of Kualan's Captain Phasma model with parts of Jora Custov's Slave Leia HD model. Why? I wanted Phasma in a bikini. This includes sounds, customization, bot support, team skins, and custom NPCs. There's also an optional pk3 that replaces most NPCs in the game with Slave Phasmas. This mod actually works fine in vanilla Jedi Academy. However, if you're using mods that give lightsaber type weapons that have more than 2 blades or are very high-poly, you may encounter crashes when a Slave Phasma gets attacked/attacks with those weapons. To fix this, you'd have to run the mod in OpenJK. To use the custom NPCs, you need to do the usual thing to enable cheats: In-game, press Shift and ~ to open the console, then enter "helpusobi 1". Now that cheats are enabled, you can type "npc spawn (name)" to spawn the character, replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: slavephasma - spawns Phasma in a slave bikini wielding a Repeater slavephasma2 - spawns Phasma in a slave bikini wielding a lightsaber slavephasmablue - spawns blue team Slave Phasma with lightsaber, on the good side exposedphasma - spawns a caped, partially nude Phasma with a Disruptor nudephasma - spawns a nude Phasma wielding an E-11 Blaster slavephasma_r - spawns a harmless Slave Phasma with 50,000 health The sounds were first taken from Jedi Academy and various Star Wars media and reedited to create new sounds for the character by Kualan. I added more sounds edited from Battlefront 2 (2017), The Force Awakens, The Last Jedi, and the animated short Attack of the Conscience. Details about the pk3 files: zzzSlavePhasma.pk3 - Contains the model, textures, botfiles, sounds, and everything needed for the mod to work. zzzSlavePhasmaNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. zzzSlavePhasmaClones.pk3 - Optional. This replaces most NPCs in the game with many different Slave Phasmas. zzzSlavePhasma-Rosh.pk3 - Optional. This replaces Rosh Penin in singleplayer with a Slave Phasma, but it still doesn't replace his voice in cutscenes. -CREDITS- Captain Phasma and Star Wars © LucasArts Captain Phasma model by Kualan Slave Leia HD model by Jora Custov Sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.-
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Version 1.0.9
626 downloads
There's a severe lack of adult mods for Star Wars: Jedi Academy, so I made this. This is a port of a custom Renamon model by warfaremachine, originally made for Source Film Maker, and the first of a few SFM models I ported to Jedi Academy. This includes sounds, customization, NPCs, bot support, and team skins. While cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. To enable cheats, type "helpusobi 1" into the console. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: rena - spawns default Renamon with blue fire renaarmor - spawns armored Renamon with lightsaber renaclassic - spawns Renamon with 2018 head, wielding dual sabers renajedi - spawns Renamon with lightsaber rena2 - spawns red team Renamon with blue fire, on the enemy's side renansfw - spawns NSFW Renamon with blue fire rena_r - spawns a harmless Renamon with 50,000 health To use Renamon's blue fire in Singleplayer, type "saber rena rena" This slightly increases move speed while equipped, letting you run faster and make longer distance jumps, and has high breakparry and swing speed, letting you break defenses and knock away enemy attack swings while you're attacking. This also gives Mouse1+Mouse2 a move that can kill instantly. However, the Multiplayer variant lacks this move since the move doesn't behave properly in MP. Sounds were originally taken from Jedi Academy and Jedi Outcast and reedited to create new sounds for the character. The character now has most sounds edited from Digimon Tamers. Details about the pk3 files: zzzRena2019.pk3 - Contains the model, textures, botfiles, custom weapon, sounds, and everything needed for the mod to work. zzzRena2019npcs.pk3 - Optional. Contains the NPCs. I made this a separate file in case it might mess with the NPC limit. zzzRena2019nsfw.pk3 - Optional. Enables NSFW customization parts for the model and the renansfw NPC and botfile. zzzRena2019ReplaceAlora.pk3 - Optional. Replaces Alora with Renamon. zzzRena2019ReplaceChewie.pk3 - Optional. Replaces Chewie with Renamon. zzzRena2019ReplaceKyle.pk3 - Optional. Replaces Kyle with Renamon. zzzRena2019ReplaceRosh.pk3 - Optional. Replaces Rosh with Renamon. zzzRena2019ReplaceTavion.pk3 - Optional. Replaces Tavion with Renamon. zzzRena2019ReplaceNPCs.pk3 - Optional. Replaces Shadowtroopers, Reborn_New, RebornAcrobat, Cultist_Lightning, and all saber-wielding Cultists with Renamons. zzzzzzzzzDiamondStormReplacesLightning.pk3 - Optional. Alters Force Lightning's effects and sounds so that it shoots sharpened leaves, resembling Renamon's attack Diamond Storm. zzzRena2019ZzzSFWskinsAreFullNSFW.pk3 - Optional. Makes the default and classic model_.skins have NSFW bits, and makes the armored and team model_.skins wear almost nothing and have NSFW bits. -CREDITS- Renamon and Digimon © Akiyoshi Hongo, Toei Animation, BANDAI NAMCO Entertainment Inc. Model created by Victor Suarez AKA "Warfaremachine" Additional clothes by kaitou3d and Kespr Sounds edited from Digimon Tamers Effect textures and other sounds edited from assets by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. rena2019-3.mp4 -
Version 1.0.0
429 downloads
This is a port of warfaremachine's Krystal 2018 SFM model. This includes her magic staff, several outfits, and a DL-44 replacement. Also includes a 2020 head and tail option. And of course, this has customization, NPCs, bot support, sounds, and team skins. This is probably the last non-human character for the time being. I know the free Lite version of the 2020 model is out, but I thought it's better to wait for the full version to release for free, which comes with more outfits and a lot more custom features.. Also, the 2018 model kinda grew on me, so I decided to port the 2018 model first. I did make the 2020 head and tail a customization option though. While cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: krystal - spawns default Krystal with staff krystalsuit - spawns Krystal in pilot suit, wielding blaster pistol krystalexposed - spawns Krystal in a torn pilot suit, wielding staff krystaljedi - spawns default Krystal with lightsaber and more force powers; she uses a Beam Sword instead while you have the Beam Sword pk3 installed krystalalt - spawns Krystal with 2020 head and tail krystal2 - spawns red team Krystal, on the enemy's side krystalnsfw - spawns nude Krystal krys_r - spawns a harmless Krystal with 50,000 health Type "saber krystal" to use Krystal's magic staff, and "saber bs_b" for the Beam Sword Included in the pk3 files: zzzKrystal2018.pk3 - Contains the model, textures, botfiles, custom weapons, sounds, and everything needed for the mod to work. zzzKrystal2018npcs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzKrystal2018nsfw.pk3 - Optional. Enables NSFW customization parts and contains the NSFW custom NPCs and bots. zzzKrystal2018ReplaceAlora.pk3 - Optional. Replaces Alora with Krystal. zzzKrystal2018ReplaceChewie.pk3 - Optional. Replaces Chewie with Krystal. zzzKrystal2018ReplaceKyle.pk3 - Optional. Replaces Kyle with Krystal. zzzKrystal2018ReplaceRosh.pk3 - Optional. Replaces Rosh with Krystal. zzzKrystal2018ReplaceTavion.pk3 - Optional. Replaces Tavion with Krystal. zzzKrystal2018ReplaceNPCs.pk3 - Optional. Replaces Reborn_Staff, SaboteurSniper, StormPilot, Rodian2, Snowtroopers, and Stormtroopers with Krystals. zzzBeamSwordB.pk3 - Optional. Contains the Beam Sword. zzzBeamSwordBReplaceEnemySabers.pk3 - Optional. Replaces generic enemy sabers with Beam Swords. zzzKrystal2018StaffReplacesDual_1.pk3 - Optional. Replaces the Dual_1 Guardian saber staff (the staff used by Reborn NPCs) with Krystal's Staff. zzzzzzzzzzzzzzStarFoxBlasterDL44Replacement2.pk3 - Optional. Replaces the DL-44 pistol with a Star Fox Blaster and makes it shoot green shots and have different firing sounds. You probably need a mod that makes DL-44's alt-fire semi-automatic for the best experience. zzzzzzzzzzzzzzStarFoxBlasterDL44Replacement2ALT.pk3 - Same as above, but this one has Star Fox 64 firing sounds. zzzzBlasterPistol-SemiAuto-InfAmmo.pk3 - Optional. Increases DL-44 and Bryar pistol's primary fire rates and makes their alt-fire semi-automatic. Also gives them unlimited ammo. Also included are alternate files that make NPC replacements use either the default skin or nude skin. You can edit the NPC and sab files to your liking with 7zip and a text editor. Changing behavior and appearance of the NPCs and what weapons/powers they use, altering behavior of the custom weapons, making NPCs replace other NPCs, things like that. Those files are found in the "ext_data/" folder in the pk3s. Here are links for more info on editing npc and sab files: https://jkhub.org/wiki/index.php?title=.npc https://jkhub.org/wiki/index.php/.sab https://jkhub.org/forums/topic/10130-installing-editing-and-managing-pk3s/ -CREDITS- Krystal, Star Fox, Super Smash Bros. © Nintendo Model created by Victor Suares AKA "Warfaremachine" Star Fox Adventures and Star Fox Assault voice clips extracted and provided by "Mr. Krystal" Blaster sounds edited from Star Fox 64 sounds provided by Doorhenge and Super Smash Bros. Brawl sounds provided by Mysticus Beam Sword and Fox's Blaster models from Super Smash Bros. Brawl extracted and provided by Peardian Other effect textures and sounds by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The levels vjun3 and kor2 may not load if you have too many NPC replacement mods. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. krys2018-5b.mp4 -
Version 1.0.0
270 downloads
A port of Petruz's dragon lady Agape, as requested by Dipanjanc33 AKA DeathClawDC. Includes both of her default and boss outfits and her magic rune rings. Has customization, NPCs, bots, team skins, and model replacements. Model replacements also have JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: agape - spawns default Agape with magic rings agapeblue - spawns blue team Agape, on the good side agapered - spawns red team Agape that targets everyone agapesaber - spawns default Agape wielding two lightsabers agapealt - spawns Agape wielding one magic ring and one saber agapensfw - spawns nude Agape agapeboss - spawns a winged Agape that's harder to kill agape_r - spawns a harmless Agape with 50,000 health Type "saber agape agape" to use Agape's magic rune rings agape - Deals knockback and is very effective when thrown, but has VERY weak parry. Also makes red sparks when successfully damaging the target. Included in the pk3 files: zzzAgape.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzAgape-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzAgapeHothNSFW.pk3 - Optional. Makes your Agape wear nothing at all in the Hoth levels. zzzAgape-Shinyskin.pk3 - Optional. Makes Agape shiny and oily. zzzAgapeModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with Agape. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzAgapeModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with Agape. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzAgapeModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with Agape. Also replaces her in-game voice. zzzAgapeModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceJan.pk3 - Optional. Replaces Jan's base model with Agape. Also replaces her in-game voice. zzzAgapeModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with Agape. Also replaces his in-game voice. Some additional optional model replacements for Agape: AgapeAdditionalModelReplacements.zip Something extra. I had to separate these from the main mod because of the 250mb upload limit. Included in the above zip: zzzAgapeModelReplaceBobaFett.pk3 - Optional. Replaces Boba Fett's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceGran.pk3 - Optional. Replaces Gran's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceImperials.pk3 - Optional. Replaces Imperial Officer's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceMonMothma.pk3 - Optional. Replaces Mon Mothma's base model with Agape. Also replaces her in-game voice. zzzAgapeModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with Agape. zzzAgapeModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with Agape. zzzAgapeModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with Agape. zzzAgapeModelReplaceRockettroopers.pk3 - Optional. Replaces Rockettrooper's base model with Agape. zzzAgapeModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with Agape. zzzAgapeModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with Agape. zzzAgapeModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with Agape. Also replaces his in-game voice. zzzAgapeVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with female voices. Doesn't affect cutscene dialogue. zzzAgapeVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with female voices. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. -CREDITS- Agape © Petruz Model created by Petruz Blue team textures by Dipanjanc33 AKA DeathClawDC Sounds edited from Genshin Impact -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0.0
350 downloads
Warfaremachine's custom model of Lop from Star Wars: Visions, ported to Jedi Academy. Includes her lightsaber and some additional head and outfit options from Warfaremachine's Holly Zanzibar model. Has customization, NPCs, bots, sounds, team skins, and model replacements. I also took the time to make model replacements work well with SanguineHipster's "Jedi Academy - Outcast" mod, which lets you play Jedi Outcast's campaign in Jedi Academy. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: lop - spawns default Lop lopblue - spawns blue team Lop that targets everyone lopred - spawns red team Lop, on the enemy's side lopnsfw - spawns nude Lop lop_r - spawns a harmless Lop with 50,000 health Type "saber lop" to use Lop's lightsaber, or "saber lopmp" for an alternate version with fewer custom sounds/effects Included in the pk3 files: zzzLopSWVisions.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzLopSWVisionsNSFW.pk3 - Optional. Enables NSFW customization parts. Also makes your Lop wear nothing at all in the Hoth levels. zzzLopSWVisions-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzLopSWVisionsModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with Lop. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzLopSWVisionsModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with Lop. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzLopSWVisionsModelReplaceTavion.pk3 - Optional. Replaces JK2 Tavion's base model with Lop. Also replaces her in-game voice. zzzLopSWVisionsModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceJan.pk3 - Optional. Replaces Jan's base model with Lop. Also replaces her in-game voice. zzzLopSWVisionsModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceJawa.pk3 - Optional. Replaces Jawa's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with Lop. zzzLopSWVisionsModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with Lop. Also replaces their in-game voices. zzzLopSWVisionsModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with Lop. zzzLopSWVisionsModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with Lop. zzzLopSWVisionsModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceUgnaught.pk3 - Optional. Replaces Ugnaught's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with Lop. Also replaces his in-game voice. zzzLopSWVisionsVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Lop's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. Use this if you want to set your own custom tints: https://mrwonko.de/jk3files/Jedi Academy/Mods/Mini-Mods/76552 -CREDITS- Lop, Star Wars © Lucasfilm Ltd. Model created by Victor Suares AKA "Warfaremachine" Sounds edited from Star Wars: Visions, A New Hope, The Empire Strikes Back, The Phantom Menace, Attack of the Clones, and LEGO Star Wars: The Complete Saga -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Dual-wielding 2 of Lop's lightsabers at once may crash the game, especially when using very high-poly character models. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.-
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