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JoshQ

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About JoshQ

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    Ignavissimus

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  1. If I move to Blender probably I could reduce the time I need to make stuff considerably, at least it should allow me to skip correcting creases and normals. Thing is, Blender doesn’t like my workflow (I use tools like Listary to move fast around folders) and I don’t like Blender’s interface, like not at all.

    A little bird told me some time ago about “B for Artists” a fork that tries to simplify(?) the GUI with new iconography and some other touches, I´m going to try to make something with it.

     

    Don’t worry, if things go wrong it won’t compromise my next planned upload.

    BforArtists.PNG

     

    (Those shoes were made in Metasequoia, I just imported the .obj)

  2.  

    Next upload: mid-june.

  3. View File This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Oufit category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4713 2 color channels Only available in .package format Defects: This time I didn’t scale the textures BUT the UV map gave problems so there’s some small stretching here and there Becasue of that patterns won’t match on a small section below the hip, not really a showstopper unless you use geometric patterns and love to stare at random areas I believe I removed most clipping from normal simming and “some” (didn’t test every single animation pack) custom animations and poses. At worst the crotch area will bend slightly “weird” while seated and on some animations, but unlike my previous CC it won’t be as blatant Some hard edges here and there Notes: I borrowed multiplier, specular and normalmap from afBodyRomanticLaceGown; I just moved the textures to the sides The rest is a mesh made on Metasequoia that mimics every vertex of MedBod’s middle region, this took more time but gave better results than trying to adapt EA’s body proportions You can mix this garment with shoes and any kind of accessories made by me, other creators and EA What’s MedBod? check here Credits: Electronic Arts for textures Submitter JoshQ Submitted 05/13/2018 Category The Sims 3 Requires  
  4. Version

    288 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Oufit category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4713 2 color channels Only available in .package format Defects: This time I didn’t scale the textures BUT the UV map gave problems so there’s some small stretching here and there Becasue of that patterns won’t match on a small section below the hip, not really a showstopper unless you use geometric patterns and love to stare at random areas I believe I removed most clipping from normal simming and “some” (didn’t test every single animation pack) custom animations and poses. At worst the crotch area will bend slightly “weird” while seated and on some animations, but unlike my previous CC it won’t be as blatant Some hard edges here and there Notes: I borrowed multiplier, specular and normalmap from afBodyRomanticLaceGown; I just moved the textures to the sides The rest is a mesh made on Metasequoia that mimics every vertex of MedBod’s middle region, this took more time but gave better results than trying to adapt EA’s body proportions You can mix this garment with shoes and any kind of accessories made by me, other creators and EA What’s MedBod? check here Credits: Electronic Arts for textures
  5. View File This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6650 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look weird on CAS, in-game looks fine Pattern won’t match on the back of the ankle Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: No, I haven’t finished making “Empress” variants This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Submitter JoshQ Submitted 05/13/2018 Category The Sims 3 Requires  
  6. ImpHeels Empress "C"

    Version

    189 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6650 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look weird on CAS, in-game looks fine Pattern won’t match on the back of the ankle Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: No, I haven’t finished making “Empress” variants This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
  7. View File This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Accessory section, earrings slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 1232 4 color channels Only available in .package format Defects: Had to scale up the texture so I applied a noise effect to hide pixelation, doesn’t look that bad Almost no clipping under normal game conditions, under custom animations the more your sim bends its neck the more clipping will appear 4th channel is darker than the rest Some hard edges and other small oddities here and there Notes: I started this project in 2014, I was trying to learn how meshes work so I downloaded a lot from other games to study, this one is from Soul Calibur Because accessories with morphs conflict with the Impossible Heels I made three “static” sizes: small, medium and large. You can install the one you plan to use, all at the same time or any other combinantion Credits: Mesh and textures property of Bandai Namco Submitter JoshQ Submitted 05/13/2018 Category The Sims 3 Requires  
  8. Version

    94 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Accessory section, earrings slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 1232 4 color channels Only available in .package format Defects: Had to scale up the texture so I applied a noise effect to hide pixelation, doesn’t look that bad Almost no clipping under normal game conditions, under custom animations the more your sim bends its neck the more clipping will appear 4th channel is darker than the rest Some hard edges and other small oddities here and there Notes: I started this project in 2014, I was trying to learn how meshes work so I downloaded a lot from other games to study, this one is from Soul Calibur Because accessories with morphs conflict with the Impossible Heels I made three “static” sizes: small, medium and large. You can install the one you plan to use, all at the same time or any other combinantion Credits: Mesh and textures property of Bandai Namco
  9.  

    Another model from the “Empress” lineage ready for this weekend:

    EmpressCteaser.PNG

     

    Also a veeeery old project will finally be removed from my "To-do" list:

    ButterflyChoker_teaser.PNG

    1. RitualClarity

      RitualClarity

      I think the second one will be a quite contribution to the game. I don't think I have seen such an article of clothing in any game. Keep up the good work.

    2. JoshQ

      JoshQ

      Well, its from a game, Soul Calibur (IV?) to be exact. This is a conversion with some small adjustments on shape and textures.

  10.  

    Just a simple, very short, barely-covering-anything, piece of clothing with a borrowed texture. One difference is this one was made from scratch to adapt to MedBod’s curves so I´m pretty sure it won’t clip on the tush, the front? that’s another story and will try to fix it for next week plus other small details.

    SCn01_tease.PNG

  11. How to upload to the site?

    Thanks, glad to help. This game can be very tricky to mod and sometimes gets very frustrating, so patience is needed.
  12. How to upload to the site?

    Well, MTS lost its status as THE place for creators to gather some time a go, most of them are scattered to tumblr and alike. And TSR, IMHO, is just for creators who want to earn money, they are just a fraction of the community. So the reality is TS3 is alive and kicking regardles of "adversity" and Electronic Art's wishes and hopes. When you mix a top and a bottom on the same group, you normally surpass the number of "bones" a body can suppport, and that generates problems at seams and other oddities. The quickest way to fix it is cloning a piece of garment with "two groups", like the afBodyAirOfficer from the base game, Don't forget to turn off the "IsHiddenInCAS" category: Previously you have to export the top and bottom you want to mix, and then import them on group 0 and group 1 respectively. Also for the meshes that go on "Medium level of detail" and "Low level of detail" you can use those from "afBodySwimsuitOnePiece", no one will be able to notice the difference, ever. Now you have to replace the textures, first do it on the "Texture" section, mark "make empty" those you don't want to use, like the overlay. Then go back to the mesh section and select the "..." besides "material": Clic "Edit" on the "alpha map", and in the new window that will appear select "browse", a new window will pop for you to select the multiplier you uploaded previously on the texture section, why "browse" and not "import"? because if you import it you will have two identical textures making your CC larger in size (not by much tough). Press done and do the same for "specular map", don't bother with "difusse map" the game will use the texture you selected on the alpha map section. Lastly if you generated a normal map, import it. Otherwise mark the "make empty" option. Do the same for Group 1. Good news are you now can use the sims3pack generated as foundation for similar clothes, just be sure to change the name on the "Project Details" window to avoid conflicts, then replace the textures on the "Texture" window and the materials will automatically change. Hope it helps.
  13. ImpHeels Gala Wedges

    Agreed, I need a new mesh for those cases. I've been working for a long time on the successor for the "impossible feet", to fix that and other defects. The mesh per se isn’t the problem, adapting the UVmap to allow stockings, socks and the skin to show properly has been an enormous PITA so far, being a professional certified procrastinator doesn't help either.
  14. How to upload to the site?

    My two cents: upload because you want, regardless of the outside world's mood. Someone will find your content and like it, tomorrow or in 10 years. On the internet we're almost eternal (yes, it sounds too dramatic but it's true). Besides that just try to give basic info about your piece of content: how it works, what it needs in terms of expansion, does it has a defect?, etc. Also if you can find the name of the creator whom you're borrowing include it, but don't be overly concerned; yes, some of them are very... sensible about modifications made by outsiders, but accordind to Electronic Arts' EULA we're mostly safe. Anyway, have fun creating, if I can be of help send me a message.
  15. ImpHeels Gala Wedges

    But those are Empress "E" , wedges refer to the shape of the heel+soles that are joined into one, nonetheless thanks for sharing the pic is reassuring knowing my CC is working fine on other femsims
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