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JoshQ

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About JoshQ

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    Ignavissimus

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  1. Adding/removing vertices and edges in Metaseqouia is very straightforward, to a point I though it was to good to be true but after several tests I decided to try it on a whole mesh, and that how Vercelli´s final version was made. Now I’m doing Porcini’s, I already removed all the extra edges and I’m on the process of cleaning all the little mistakes I made back then, before increasing the polycount.

    PorciniTease.PNG

  2. CAS face sliders not working

    I use 31 mods form NRaas, 50 from other creators, 40 sliders and hundreds in hairs, clothes and accessories and, of course, all the expansions and all the stuff packs sans two. The only exception is OWK, I can´t run it without disabling half my mods so I prefer to avoid it. I'm running a dual core with only 4gb on ram, invest some time optimizing this game.
  3.  

    I’m making CC at a fraction of my usual pace because I have very little free time, probably I will wait til before year’s end for my next releases

    1. johnpage

      johnpage

      The stuff you have created so far joshq is superb, it should last for the holidays, i dont play a sims 3 game without your content in fact it is part of the reason i play sims 3 atall lol, all the best and have a good break. xx

    2. RitualClarity

      RitualClarity

      It's all good, it is all good.

    3. JoshQ

      JoshQ

      I'm planning to have a break in january, but I really want to clean my queue before that. For now I just have time for modding or testing, not both so that's delaying me a little bit.

  4. View File This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3896 3 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks fine Most patterns won’t match at the back of the ankle-heel Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: I was finishing a different CC but got bored so instead I tried to make a “remesh”. In short I opened my Vercelli edit and started removing/adding vertices and edges manually. The original shoes has a polycount of 988 not counting MJ95´s custom feet, mine is 2700 and that allowed me to better adjust the shape to the impossible feet, I also added other small details and generated a new UV map Vercelli were one of my very first mods, back then I didn’t even know how to move a single vertex, I’m still clueless about many things about 3D modeling but just watching all the progress I’ve made puts a smile the size of the world on my face Just to clarify, I’m going to continue making edits and “fusions” but after +3 years I can finally move Vercelli out of my “to-do” list :D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits: MJ95 for the original shoes Submitter JoshQ Submitted 12/03/2017 Category The Sims 3 Requires  
  5. Version

    129 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3896 3 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks fine Most patterns won’t match at the back of the ankle-heel Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: I was finishing a different CC but got bored so instead I tried to make a “remesh”. In short I opened my Vercelli edit and started removing/adding vertices and edges manually. The original shoes has a polycount of 988 not counting MJ95´s custom feet, mine is 2700 and that allowed me to better adjust the shape to the impossible feet, I also added other small details and generated a new UV map Vercelli were one of my very first mods, back then I didn’t even know how to move a single vertex, I’m still clueless about many things about 3D modeling but just watching all the progress I’ve made puts a smile the size of the world on my face Just to clarify, I’m going to continue making edits and “fusions” but after +3 years I can finally move Vercelli out of my “to-do” list :D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits: MJ95 for the original shoes
  6. One problem I have when using metasequoia is how the normals change when you import your file on blender, you can see it on several of my releases starting with Eureka. One solution is to split the borders on your mesh but that complicates UV mapping, so I found this thread in blender exchange with several methods, the one explained by MrFlamey worked the best for me. It adds a little more time to the whole process but I’m very pleased with the results:

    JQ018_tease.PNG

  7. View File This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions If you can't download this or any other of my uploads report it here Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6718 4 color channels 2 variations Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Some very small gaps all around but invisible at normal distance Patterns are not perfectly aligned, you´ll notice when using geometric ones Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Used Empress as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam If you want to be notified when I upload a new CC go to my profile and follow me, also I’ll try to post weekly updates about the stuff I’m making Credits: Toes from Blooms Base’ Sexy Feet Submitter JoshQ Submitted 11/18/2017 Category The Sims 3 Requires  
  8. ImpHeels Honeythief

    Version

    274 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions If you can't download this or any other of my uploads report it here Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6718 4 color channels 2 variations Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Some very small gaps all around but invisible at normal distance Patterns are not perfectly aligned, you´ll notice when using geometric ones Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Used Empress as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam If you want to be notified when I upload a new CC go to my profile and follow me, also I’ll try to post weekly updates about the stuff I’m making Credits: Toes from Blooms Base’ Sexy Feet
  9. So far so good, if nothing breaks in the next few days I’ll start uploading some of the stuff I didn’t upload on october, like this:

    EurekaTeaser.PNG

     

    pd. if you sent me a message while the site was in transition try to resend it because I can't find it

  10. No need to apologize , keep it going.
  11. Friendly reminder: everything made/edited by me is and will be forever free. I don’t accept donations, tips, commissions, in short any kind of monetary contributions for the stuff I do. If you ever gave money to download any of my CC, guess what? You were victim of a scam, demand your money back. I don’t have any social account much less a paypal, patreon page. The only official mirror is nsfwmods.com

  12. Accessory MocapSuit Fusion-EDIT

    I made a version for myself attaching the textures to MedBod so it will work as an outfit, you´ll find it under the “Body” category it has all morphs and LODs (I think, can´t remember): MoCapSuit_MedBodEDIT.zip If you want to use the default body you can replace it with TSRW.
  13. Good question, probably got lost when the second attempt to upgrade the forums didn't go as planned. I wrote some new tutorials at nsfwmods Kronicz, depending on what you need maybe I might be able to help, except if you need something to be made explicitly on blender, I know only the basics.
  14. Knee High Heel Boots

    You have some problems with the bone assignments on the feet/leg union. So I’m going to assume you know how to use TSRW and Milkshape for the video inside the .zip, it tries to explain how to “remove” the bone assingments from the top of the feet, once you do that simply export the mesh and open it on Cmar’s Mesh Toolkit, select a pair of naked legs or any other kind of sim shoes as reference. That should take care of the seam. BonesReasign.zip By the way congratulations on your first CCs, keep it going and don’t give up!
  15. View File This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6666 4 color channels Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects: Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Microscopic shading issues on toes and the straps might move “weird” on normal and custom animations Rough edges everywhere Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: I’m not 100% happy with the final design but at least had the chance to try new techniques for normals and uv map Used Paradisi as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Next uploads: november 25(ish), december 16(ish) Credits: Toes from Blooms Base’ Sexy Feet Submitter JoshQ Submitted 09/30/2017 Category The Sims 3 Requires  
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