every 30 minutes a bottle of lemonade is stored and can be taken from the tap. [video from angles and with a less fucked up bodyslide preset lol]
The Elder Scrolls V Skyrim Special Edition 2020.08.04 - 0a.mp4
they now have little pull chains near their heads that can be targeted and pulled to rotate through the various brightnesses, so they don't have to be taken off and reslotted into a different brightness. there is now an off state while someone is in the lamp. also now uses the mesh swapping stuff to switch to a version of the lampshade that glows when in an on state so that it looks more on when it is on. there is also a purple colour lamp now, but i did that a while ago just don't remember if i
has 10 different fill levels. future plans include soulgem oven adding display model furniture for a male milking station that will automatically fill the nearest tank. if the ice block flickers for you this likely will too. i'm beginning to think its a video driver setting or an amd thing, because i cannot make the ice block nor this flicker no matter where i put it.
had to add new features to the framework itself that other devices needed as well. like now i can make the rocking horse rock
Initial pass on bringing back the custom interaction system seems to work. Granted the only furniture that ever had interactions in the past was the The Chair, but the new system makes it [a lot] easier to invent new ones so maybe I'll finally get around to adding some for other devices.
The Elder Scrolls V Skyrim Special Edition 2020.07.23 - 16.mp4
The player can use the furniture too now. Like in older versions of Display Model while a furniture is in use the characters have their Arousal lowered over time unless flagged as an exhibitionist then it goes up. To get off the furniture you mash the jump button, and every attempt costs stamina. The lower your stamina is the less of a chance you have at successfully dismounting the furniture, and every failed attempt will actually have the opposite effect raising your Arousal. Successful dismou
They have been "remastered" from the Oldrim version. Smoothed the mesh out, tweaked the texture UV on the heads to blend a bit better, gave the dongs the nicer looking pseudochrome texture. Also with the new system the restraints don't show if an actor is not mounted so they look cleaner when standing around the house.
Introducing the Alokzaam or Arisen Slave in common. Always wanted to try a wall mounted device, and the new furniture positioning system works really well for it.
Put it up high...
or put it down low...
or put it somewhere it would not normally go...
a lot has changed with display model since the last post about it. when i started working on sgo4 i decided to change a lot of things about how the mods are structured internally. both because its better and also to try to lessen the impact of conflicts if people don't listen to me and install my oldrim mods on sse. another issue i experienced was ActorUtil package overrides don't quite seem to work right in the SSE version and it's been a thing long enough that it's just time to work around it
legend says that this device was originally designed by the dwemer king dumac and given to nerevar as a gift when he wed almalexia. it is said dumac thought she had a bit of an attitude. maybe he was right, as she later became known as the lady of mercy.
started on the craftable, placable, movable furniture system today. which is technically the heart of what dmse is going to be about. the cheater menu is really just for testing. you place them the same way as you did in oldrim: craft the thing, attempt to equip it, that places it in the world in front of you. then it can be moved around just like how i was dragging lydia around in the video last week.
got some help from the nifskope guy trying to solve some collision is