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SexLab SE mods that do not fit into any of other categories

45 files

  1. Sex Lab Anim Starter

    Sex Lab Anim Starter
     
    Recreated SexLabZzz from scratch to get back into Skyrim modding.
     
     
     
    Description:
     
    After you have installed the mod you receive two new spells and one shout:
    AnimStarter Select Actor
    AnimStarter Select Victim and
    AnimStarter Shout
     
    AnimStarter Select Actor:
    - Adds and removes target actor from the actor list.
    - Targets the player if no actor is targeted.
     
    AnimStarter Select Victim:
    - If target actor is on the actor list, tags and untags target actor as the victim.
    - Targets the player if no actor is targeted.
     
    AnimStarter Shout:
    - Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
    - Level 2: Clears the actor list and victim so you can start anew
    - Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
     
     
     
    Important:
     
    The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
    So, for most purposes you want to add the male actor(s) first, then the female actor(s).
     
     
     
    I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
     
    To remove the abilities type into the console:
    player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
    player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
     
     
     
    Motivation:
     
    I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
     
    I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
     
     
     
    Notes:
     
    I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
    I don't have LE installed anymore, so I do not know if it works in LE as well.

    17,045 downloads

    Updated

  2. XEdit Scripts - Automate Utilities (SLA, SLS, + other stuff)

    Check for NPC Tint Masks.pas

    Checks a mod's NPCs for face tint files in the directory you specify. Edit "sTintMaskPath" to point to your mod's FaceGenData\FaceTint directory. Make sure it ends in a backslash. The texture file name gets appended to it.

    e.g. "C:\... ...\mods\[My MO2 mod dir]\Textures\Actors\Character\FaceGenData\FaceTint\[My Mod's ESP/ESM file name]\" 


    IMAD removal.pas
    This file will create a image space modifier removal bat file "removeimods" in your SSE game directory.

    If you change your load order you will have to rerun this.
     
    To use it.
    Load the target ESM/ESP files in SSE Edit. This can be your entire load order. CRTL+Click the target ESM/ESP files. Or CTRL+A for your entire load order. Right click on any of the target ESM/ESP files and select "Apply Script...". Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the IMAD removal PAS script. Save it and name it. Run it  
    Each "rimod" command is followed by the source mod in a comment. e.g.
    rimod 0401EB05; DLC2DBBookLevelIod [IMAD:0401EB05] - [04] Dragonborn.esm rimod 04023F86; DLC2HMDaedraExpImod [IMAD:04023F86] - [04] Dragonborn.esm rimod 04024FBC; DLC2HMDaedraExpImod02 [IMAD:04024FBC] - [04] Dragonborn.esm rimod 040317D8; DLC2MiraakTeleportIMODStatic [IMAD:040317D8] - [04] Dragonborn.esm rimod 04031D26; DLC2StandingStoneReleaseImod [IMAD:04031D26] - [04] Dragonborn.esm  
    While in game you can use "bat removeimods" to remove all image space modifiers. If the something that is applying the modifier is still active it will come back. You can then ALT+TAB out of the game and edit the bat file and remove "rimod" commands to find the troublesome mod. 

    TAWOBA SLS JSON.pas
    Generates a BikiniArmors.json file for SexLab Survival.

    Before you start.
    Right click on any file under "SKSE\Plugins\StorageUtilData\SL Survival\" in MO2's Data Tab and select "Reveal in Explorer". Copy the full path to SL Survival's Storage Util's directory. You'll need this later  
    Making a "BikiniArmors.json" file with SSE Edit.
    Load the TAWOBA mod in SSEEdit Right of the TAWOBA ESP file name and select "Apply Script..." Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the TAWOBA SLS JSON PAS script. Change "sJsonPath  := 'E:\';" to SL Survival's Storage Util's directory. Make sure it ends with a backslash. "BikiniArmors.json" gets appended to it later.  Save it and name it. Run it  
    The script uses the ArmorMaterialXXXXXX keywords to sort and categorize the armor.



    TAWOBA SL Aroused and Survival.pas
    Automates a large portion of adding SLA and SLS keywords to armor.

    Instructions for using the xedit script:

    The Xedit script searches the armor's name for keywords to determine what SLA keywords are applied.
    The SLS keyword  "_SLS_BikiniArmor" is applied to every piece of armor. The SLA keyword "EroticArmor" is applied to any match when the armor's name contains one of the following words
         boots
         thong
         pants
         bikini
         skirt
         thigh
         harness "SLA_BootsHeels" gets added to any piece if armor with the words "boots" in its name. "SLA_ThongLowleg" added with "thong" in its name. "SLA_MicroHotpants" added with "pants" in its name. "SLA_MiniSkirt" added with "skirt" in its name. "SLA_ArmorHarness" added with "harness" in its name. "SLA_Brabikini" added with "bikini" and "top" in its name. "SLA_ArmorHalfNakedBikini" added with "bikini" and "top" but not with "dwarven" in its name.
     
    Feel free to modify and share!

    1,682 downloads

    Updated

  3. Fill Her Up - Baka Edition Alternate Sound Files

    A simple sounds replacer for @factoryclose's Fill Her Up - Baka Edition
     
    Introduction:
     
    I did this for myself, I loved the addition of sound in Baka Edition but hearing "Damee, Muzukashi, Yada" in Skyrim didn't sit right with me and therefore proceeded to mash something up in Adobe Audition to suite my needs.
     
    The female sounds in this mod are more or less what you'd expect from a Nord female,
     
    The audio structure in FHU-BE didn't leave much room to freely improvise, it catered to the sound of the PC but not the expelled stuff so I opted to mix several sounds in to fill that gap, It isn't the best solution, but hey, it's something.
     
    File Details:
    The Fomod includes 4 versions of the sound files:
    Nasty: The complete version, has Moaning, wet / slimey and bowels ( farts, etc...) sounds. Not for the faint of heart! Wet: Moaning and other SFX without the bowels stuff. Tame: Moaning sounds only. Modular: The fomod allows you to mix and match the three categories set up by Baka Edition; CumDenial, CumDeflationMild and CumDeflationHard. and the type of sounds mentioned above if you so desire.  
    Requirements:
    Fill Her Up - Baka Edition ver 1.552+
     
    Installation:
    Use a mod organizer.
     
    Future Plans:
    Nothing at the moment, this should cover the current setup in FHU-BE; if things developed further in FHU-BE, I'll consider expanding on this mod. Let me know if you have any issues with this mod and I'll fix them accordingly.
     
    Credits:
    Several assets/sounds used in the mixes from all over the web, all rights belong to their original authors.
    @factoryclose for Fill Her Up - Baka Edition
    @Srende for Fill Her Up - Cum Inflation
     
    Tools Used:
    Adobe Audition
    7-zip
    FOMOD Creation Tool
     
    Permissions:
    The Mod is not to be redistributed outside of LovesLab.
    However, feel free to use and/or re-purpose the files in it as you please.
    A courtesy PM would be appreciated but not necessary.
     

    18,358 downloads

    Updated

  4. WhoreCraft SSE

    WhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods.
     
    Good day LL!
     
    To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want.
    1. Integrating SexLab with level progression
    2. Allowing progression in the craft by providing a perk tree.
    3. Providing starting optionals to make for a more realistic whore.
    4. Adding achievements as animated on screen pop-ups
     
    General Gameplay
    As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations.
    It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise.
    It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect.
     
    1. Integrating SexLab into level progression
    With Experience Mod:
    In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level.
    WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors.
    Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/
     
    Without Experience Mod:
    Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100.
     
    2. Providing a perk tree
    Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature.
    It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play).
    Branch 1 - Serial Whore
    This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks.
    Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy.
    Branch 2 - Freedom Fighter
    Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free).
    Branch 3 - The Saiyan
    Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk.
    In Total
    The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot.
    Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780
     
    Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff.
     
    3. Modifiying starting skills/stats and balancing
    Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills.
    All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1.
    This does not account for any racial bonus and those will be overwritten.
    You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one)
     
    I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top.
    If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen.
     
    4. Adding achievements
    WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers.
    The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects.
    The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier.
    I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page.
    (if you absolutely must know there is a .txt in the archive)
     
    Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement.
    For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457
     
    Installation & Updating:
    Just install with your mod manager. Make sure to check dependencies.
    If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading).
    In new games it would be safest to configure via MCM after SexLab is installed.
     
    Due to its nature i suggest starting a new game but it should work fine on any character.
     
    When updating make a note of your current skill level then enter the following into the console:
    stopquest WhoreCraftInit
    startquest WhoreCraftInit
    This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset.
    set WhoreCraftFemale_SkillLevel to amount
    This will restore your previous level, where amount is the level you had previously.
    Then go into MCM and reconfigure your settings
    Lastly make a hardsave and reload
     
    Console:
    set WhoreCraftFemale_Tree to 1 will show the skill tree
    set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level
     
    Conflicts:
    Nothing yet.
    If any feature is not working for you and you suspect a conflict, disable it and let me know.
     
    Uninstall?
    I don't know. Disabling everything in MCM will render it basically inert.
    If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk.
     
    Bugs?
    Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it.
     
    Oldrim?
    1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead.
     
    Future plans?
    High priority:
    include an update routine to save stats and achievements (promise it's the next thing i do)
    Med priority:
    Finish the last couple of perks, but the tree is in a good spot right now (i think).
    Low priority:
    Create a plugin that contains and empty perk tree that can be used to add your own custom trees.
    Add the perk tree branches to MCM so people without the framework can use them
    Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats
    Create a small amount of STD's
     
    So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself).
     
    To people who know papyrus:
    Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount).
     
    License
    If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.
     
     

    16,324 downloads

    Updated

  5. Arousal Based Match Maker [ABMM]

    A simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible.
     
    What this mod does:
    Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters.
    If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating.
    Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex)
     
    Credits:
    Ashal for SexLab Framework and MatchMaker
    ZAZ team for optional dance animations: version 1.4.6+
    Monoman1 and Lupine00 for the SLEN interface soft dependency method.
     
    Recommended:
    Sexlab Eager NPCS (SLEN)
     
    NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff.  I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job.
     
    If you have Random Sex mod installed I'd advise against using this at the same time, there may well be other mods that it could conflict with.
     
    Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled.

    81,950 downloads

    Updated

  6. Serial Strip & Serial Stripper SE

    Serial Strip & Serial Stripper SE 
     
    I did NOT create this mod. I simply converted it to use with Skyrim Special Edition. 
     
    Antono is the creator and this conversion was uploaded with his express permission so that I can share it with you all!
     
    The following is copied from Antono's original LE upload page:
     
    About This File
     
    Now we are also stripping your bras and panties!
     
     
    Also stripping both PC and NPC!
     
     
     
     
     
     
     
     
     
     
     
     
    Description
     

    The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh!
     

    The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account.
     
    Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action:
     
     
     
    Also thanks to MMOxReview to review our mod on his out:
     
     
     
    Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor.
     
     SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper
     
     
    Serial Stripper
     

    The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work!
     
     
     
     
     
     
     
     
     
     
    Beta
     

    Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any 
     

    Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm.
     
    Features under beta testing currently: NPC stripping support.
     
     
    Requirements
     

    Skyrim Sctipt Extender 64 (SKSE64)
    SkyUI SE
    Fores New Idles in Skyrim SE (FNIS)
    PapyrusUtil SE(This is also bundled with SexLab. So, you don't need to install it if you have SexLab.)
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Recommended Mods
     

    Auto Unequip Ammo : There doesn't seem to be an SE version, but I did not need it myself -NOMKAZ
    SexLab SE: allows configuring the slots that will be stripped and offers something to do after removing those clothes!
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Updating
     
     
     

    Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions.
     
     
    Credits
     

    Coding: Antono, Heromaster
    Animations: aqqh
    Original idea: CGi, Heromaster
    German translation: CGi, Heromaster
    French translation: Narsilien80
     

    Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general!
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
    Changelog
     
     
     

    SerialStrip v1.1.4
    - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3).
    - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()).
     
    v1.1.3
    - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied.
     
    v1.1.2
    - Strip NPCs (only one at a time - no multithreading yet) (feature from beta).
    - added: SerialStrip now has its own MCM menu. Uninstall button can be found here.
    - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming.
    - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip".
    - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped.
    - Requires SKSE 1.7.3 and PapyrusUtil 3.2.
     
    v1.1.1-beta
    - Brings functionality for stripping NPCs (only one at a time - no multithreading yet).
     
    v1.0.4
    - Stable.
    - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function.
    - Localized to English, German and French.
     
    v1.0.3-beta
    - Easier and safer update path: values and arrays are initialized on each game load.
     
    v1.0.2-beta
    - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor.
    - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage.
    - Fixed animations mix-up (removing panties was animating like bras and vice-versa).
     
    v1.0.1-beta
    - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state.
    - Fixed issue where NoStrip keyword was ignored.
    - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping.
    - Fixed issue where SexLab stripping configuration was not enforced.
     
    v1.0-beta
    Initial beta release.
     
    SerialStripper v1.1.4
    - Updated to work with SerialStrip v.1.1.4.
     
    v1.1.2
    - Updated to work with SerialStrip v1.1.2.
     
    v1.1.1-beta
    - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip.
     
    v1.0.4.2
    - Corrected French translation by Narsilien80.
     
    v1.0.2
    - Stable.
    - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there.
    - Localized to English, German and French.
     
    v.1.0
    - Initial beta release.
    What's New in Version v1.1.4
    Released May 25, 2016
    SerialStrip v1.1.4 - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3). - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()).   v1.1.3 - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied.   v1.1.2 - Strip NPCs (only one at a time - no multithreading yet) (feature from beta). - added: SerialStrip now has its own MCM menu. Uninstall button can be found here. - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming. - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip". - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped. - Requires SKSE 1.7.3 and PapyrusUtil 3.2.   v1.1.1-beta - Brings functionality for stripping NPCs (only one at a time - no multithreading yet).   v1.0.4 - Stable. - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function. - Localized to English, German and French.   v1.0.3-beta - Easier and safer update path: values and arrays are initialized on each game load.   v1.0.2-beta - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor. - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage. - Fixed animations mix-up (removing panties was animating like bras and vice-versa).   v1.0.1-beta - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state. - Fixed issue where NoStrip keyword was ignored. - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping. - Fixed issue where SexLab stripping configuration was not enforced.   v1.0-beta Initial beta release.   SerialStripper v1.1.4 - Updated to work with SerialStrip v.1.1.4.   v1.1.2 - Updated to work with SerialStrip v1.1.2.   v1.1.1-beta - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip.   v1.0.4.2 - Corrected French translation by Narsilien80.   v1.0.2 - Stable. - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there. - Localized to English, German and French.   v.1.0 - Initial beta release.

    39,790 downloads

    Updated

  7. BloodyGoblet

    Just fill up some Tankards and Goblets
    BloodyGoblet.7z

    209 downloads

    Submitted

  8. DefaultPreset.ini

    my reshade setup to get rid of burned out body reflexions.
     
    needs
    https://reshade.me/
     
    together with this mod also magical effects on body will be supressed (edge glow)
    https://www.nexusmods.com/skyrimspecialedition/mods/3205?tab=posts&BH=0
     
     

    453 downloads

    Updated

  9. Billyy's SLAL Animations - RAPE REDUX 3.2

    This is a customized and reduced SLAL Pack made by Billyy.
    Original link
    By Nymra
     
    I was just convert the mod for Skyrim SE enjoy all

    78,367 downloads

    Updated

  10. Sexlab tools for SE (Patched)

    I do not take credit for this mod
    the original version for SE seems to have been deleted so i decided to use BSA Browser which fixed the CTD issue for me
     
    I'm not a modder by any means
    just wanted to share this file
     
    Here is the original mod if you don't know what Sexlab tools is about (Only Works for LE)
    MAKE SURE TO UNCHECK UI EXTENSIONS in Wyre bash or SSEDIT as it conflicts and will cause CTD
     
    I highly recommend this mod for everyone to download this to
    improve your Skyrim sex life
     
    (Conflicts)
    UI Extensions
     
    To make it work together
    Disable the ESP in wyre bash or SSEDIT etc

    521,803 downloads

    Updated

  11. SexLab Achievement SE

    SexLab Achievement SE
     
    I did NOT Create this mod. I only converted yugioh2015's Original Mod for use with Skyrim Special Edition. and uploaded with their permission.
     
    The following info copied from the original upload page:
    ----------------------------------------------------------------------------
     
    About This File
    I've downloaded many files from this site, so I think it's time to make my own contributions.
     
    #1 What's this mod?
     
    Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after completion, players will get permanent buffs and powerful spells. There's also memories to add some flavors.
     
    Basicly the procedure goes like this. First you open the MCM and see this:
    http://imgbox.com/8DwCXnNi
     
    After some fun
    http://imgbox.com/SDyHHj6D
    Now you can see the statistic goes up and memory unlocked.
    http://imgbox.com/ctcZDxmR
    I spent quite some time photoshopping the pictures, so I think I should post one here.
    http://imgbox.com/n0Qep5fb
     
    #2 Requirement and notices
    Reuqirement: SexlabFramework SE
    Compatibility: should work fine with all mods.
     
    Notice:
    1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
    2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
    3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
     
    #3 Design
    For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
    http://imgbox.com/19gcWo7t
    This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
    The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
    But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
    Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
     
    I hope you can enjoy this mod!
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    21,345 downloads

    Updated

  12. Devious Devices Helpers SE

    Devious Devices Helpers SE
     
    I DID NOT create this mod, nor do I claim any ownership of it or it's resources, or dependencies.
    I merely converted this mod to Skyrim Special Edition for my personal use,
    and decided to ask @TurboNerdfor permission to upload my conversion of his hard work.
    If you like his mod, go to the original Oldrim Page and let him know!
     
    Description copied from the original oldrim download page by TurboNerd: 
     
     
     
     
    About This File
    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM.
    Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time.
    Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time.
    Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.
     
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above.
    When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway.
    The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.
     
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements: links provided below
    The most current version of Devious Devices SE
    And their requirements.
     
    Devious Devices SE All-In-One installer
     
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
    What's New in Version 1.04.8
    Released May 5
    Fix: No explanation was given for failure when attempting to remove high security armbinder without enough keys.
    Fix: The "no items locked without key" option wasn't checked for "always gag" rule.
     
     
     
    Thanks:
     
    @TurboNerd  for allowing me to share this conversion with all of you!
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     
     

    47,777 downloads

    Updated

  13. SexLab Privacy SE

    SexLab Privacy SE
     
    I did NOT create this mod. That honor belongs to the Talented Vinfamy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
     
    If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
     
     
     
    About This File
    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right? 
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way.  However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    Sexlab Pleasure SE
    Sex Finder SE - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi  .
    Random Sex Mod SE
    Sexlife SE - a more immersive version of Random Sex Mod
    SexLab Eager NPCs SE
    SexLab MatchMaker SE
    Scent of Sex SE
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    70,310 downloads

    Updated

  14. Sexlab Sex Slaves SSE - German Translation Patch

    A German translation of the modification "Sexlab Sex Slaves SSE (Beta)"

    Dies ist nur ein Deutsch-Patch für die Modifkation von fishburger67.

    Übersetzt wurden von mir sämtliche relevanten Strings aus der Hauptdatei-ESP, einigen Skriptdateien-PEX und der Interfacedatei-TXT.

    Solltet ihr Fehler in der Übersetzung finden oder Verbesserungsvorschläge haben, immer her damit. Ich werde diese dann von Zeit zu Zeit korrigieren und eine neue Version hochladen.

    1,731 downloads

    Updated

  15. No Overpenetration SE

    NO OVERPENETRATION SE 1.0 (2019.09.08)
    Ever put a giant penis on your character and had your immersion ruined when it pokes out the other side of your lover?  This mod aims to fix that.
     
    Whenever a SexLab scene starts, this mod will shorten the schlongs of the human actors involved to roughly a natural length.  Larger schlongs will be shortened more drastically, but girth won't be changed.  There are some additional criteria that must be met before a schlong is shortened:
    The animation must be be tagged Anal, Vaginal, or BlowJob. Only actors in positions that the animation will use as males will be shortened. The actor in the first (passive) position will not be shortened, unless the animation is also tagged 69.  
    There is also a Mod Configuration Menu with a few options:
    Enable/Disable the mod.  It will need to be enabled before it does anything. Shrink Scale, which can be used to fine tune how aggressively large schlongs are shortened. Shrink Testicles, an optional setting that can make oversized testicles less intrusive.  
    Requirements
    SexLab
    RaceMenu
    A SOS-compatible skeleton, like XPMSSE

    269,987 downloads

    Updated

  16. SexLab Beastess - SSE Port

    I ported this mod about a month ago. But I decided that tonight I'm going to release most of my ported mods so heres this one.
     
    SexLab Beastess for skyrim special edition.
     
    Every option in the MCM menu is working EXCEPT one.
     
    DO NOT TICK: HDT Vamp box
     
    Every other option is working fully and optimised for SSE
     
    REQUIREMENTS:
    - Sexlab Framework SSE
    - FNIS SSE
    - FNIS Creature pack SSE
    - Sexlab Aroused SSE
    - Fuz Ro D-oh Silent voice SSE
     
    HOW TO INSTALL:
    1. Install ALL requirements! IN ORDER!!
    2. It is VERY important NOT to tick the following box during the installation! It is not converted.
    - DO NOT TICK: HDT Vamp box
    3. Be SURE to RUN FNIS!!!
    4. Enjoy
     
     
    For those of you getting "failed to install" or "unable to install" do the following. (Requires WinRaR)
    1. Unzip the mod
    2. Go into the unzipped folder and highlight all files
    3. Right click and choose "Add to Archive"
    4. Name the file whatever
    5. Check the box under "Archive Format" that says "ZIP"
    6. Press okay.
    7. Install with NMM
     
    If That Doesn't Work.
    - Check to make sure that you have enough memory on your hard drive. NMM requires a large amount to install a mod. More than the mod itself is.
     
    For Anyone Having The Issue of No Interaction For One of The Quests/Beasts:
    Problem: The Plugin has not loaded properly or been overwritten.
     
    Fix: Place SexLab Beastess.esp at the bottom of your load order, and any optional plugins below it.
     
     
    ORIGINAL MOD (OLDRIM):
     

    81,427 downloads

    Updated

  17. SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods

    Hi,
     
    hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
     
    SexLab Defeat 20-12-18 German.zip
     
    SexLab Aroused SS ELoose-29 German.zip
     
    More Nasty Critters_v11_4CSE_Test GERMANesp.zip
     
    More Werewolves-1-2-0 Standalone Version - German.zip
     
    Viel Spaß, bitte bewerten. 

    1,175 downloads

    Submitted

  18. Mass Match Maker SE

    Description
     
    This is SE version of Mass Match Maker.
     
    Not a simple port, I got few experience from the time I first made this so I rebuilt it .
    Internal processing become somewhat chaotic.
    From that kind of thing, it is probably around to implement NthSome of arbitrary race, including creatures, which actually affects.
     
    Usage
     
    Cast the spell similar to the MatchMaker.
    Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
     
    MCM
    Upper five rates:
    These determines number of actors to join sex in a thread.
    These can be set individually from 0 to 100 and are calculated from those values.
    Also, if the number of actors registered at a time is less than the planned number, Thread is generated with the maximum possible number.
     
    Lower five rates (female rate):
    These are the probability of choosing a female actor for the Nth actor.
    If no female is registered, choose a man. And vice versa.
    If set to -1, select the actor from the entire registered NPCs.
     
    Bestiality Rate:
    It is the probability of choosing Actor to do bestiality.
    If not possible, choose a combination that is not bestiality.
    This is affected by NthSome Rate.
     
    Manual Select Mode:
    If this enabled, select manually the Actor with gang bang the target.
    UI Extentions required for use.
    The combination of Actors must be Valid.
    For example, Nothing happens in combinations that do not have animation, such as Human - Human - Wolf - Wolf - Wolf.
     
    Gender Definition:
    Change whether the definition of gender is by game or by SexLab.
     

     
    Tag Settings
    Human/Animal Tag:
    Play animations that has selected tags.
    Choose animation with all of selected tags. If it does not exist, the tag seems to be ignored.
     
    Suppress Tag
    Do Not Play animations that has selected tags.
     
    Direct Input
    Enter the tag directly. Separate multiple tags with commas. Do not mistake the spelling.
     
    Select from List
    Select from the list of tags. When you first use it and add animation, click the "Reload Tags List" below.
     

     
    Credits
    Ashal for SexLabFramework

    131,028 downloads

    Updated

  19. Gender Bender SE

    GENDER BENDER SE (2018.09.23)
    Gender Bender is an integration between SexLab and Schlongs of Skyrim.  It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon.  It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
     
    FEATURES
    Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.  

    REQUIREMENTS
    SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon  
    ADDITIONAL INFO
    Skyrim version

    196,733 downloads

    Submitted

  20. SexLab Attraction SE

    This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author.
     
    The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time.
     
     
    SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
    Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/
     
     
    Features
     
    It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
     
    It provides a function to get attraction value which:
    - assigns attractiveness and weight preference if they were not assigned before
    - dynamically calculate "real attraction" of the NPC towards PC based on many factors:
    Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height  
    It comes with MCM with:
    - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
    - ability to choose whether attraction can influence relationships with NPCs
    - ability to set attractiveness of PC
    - ability to set attractiveness, weight and height preference of NPCs
     
     
    How it works
     
    Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
     
    Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
     
     
     
    Requirements
     
    SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE).
    The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux).
     
     
    Credits
     
    The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/
    Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/
     
     
     
    What's New in Version 28-2-2018
     
    Released February 28, 2018
    (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements)  
    Released November 24, 2014
    20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same.  

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