Other
SexLab SE mods that do not fit into any of other categories
58 files
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SLSO Voice Pack - Anime Collection
Sexlab Separate Orgasms Voice Pack for all your Animerim role playing needs !
it is deemed that SLSO has a better voice control during animations, mainly it prevents voice clip overlaps and has specific events for ending orgasms.
After all sex with bad communication is bad sex
Voice clips are individually edited and curated.
SLSO Voice Packs available:
Norma SLSO voice pack and other sexlab mod sound replacer with
around 50 Unique sexy lines
1 - Ryza
2 - Ganyu
3 - Lisa
Sexlab Anime Oral pack to for further immersion!
Large SLSO Voice Packs:
Large SLSO voice pack and other sexlab mod sound replacer with
more than 200 Unique sexy lines
2 Types of Voices:
Intimate
All rounded on the various sex scenes, Leaning to what people call vanilla sex. victim scene voices tend to has lesser victimized elements.
Victim
Has significant elements of being victimized in moaning during victim rape scenes (like defeat etc). much more voices in the pain category. suitable for those who wants to play a victim dragonborn. set "SLSO pain to normal" at 80% enjoyment for intended design voice play.
Promiscuous
Voices of fun and enjoyment in all scenarios with very little to no elements of victimization even in Rape . lots of uncensored dirty talk
set "SLSO pain to normal" at 50% enjoyment for intended design voice play.
Even if you dont have all these mods installed , its still fine as its just voice clips no plugins.
Other sound voice pack includes:
1) Sexlab Survival and spank that ass (ass slap, cum swallowing)
2) Sexlab fill her up
3) Head tracking
4) Sexlab Oral/Sex voice (set SFX delay to 6 seconds for best effect and avoid sound overlapping)
5) Devious Devices Replacer
6) Devious Sounds (Type A)
Tenko Tamayo
Yuumi
Kuon
Rei
Yuuka
Setsuna
Alisa
Chitose
Kanade
Sumika
Selia
Sound Samples
Installation:
install with Mod manager or copy over and replace existing files if any
Required:
Recommended for your roleplaying immersion:
PC Head Tracking and Voice for further role playing immersion:
Ganyu
Lisa
Ryza
Elin Race Remastered for your Animerim:
97194 downloads
Updated
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Yamete Kudasai 2.1.2.5 Voicepack
By krzp
This is a voicepack for the Acheron's add-on Yamete Kudasai, created using the latest xVASynth 3.0.
Installation:
Install with your mod manager.
For the manual installation connoisseurs', just copy the un-archived files into your data folder.
BSA & dummy esp version, the mod is SE/AE only.
Requires:
Yamete Kudasai v.2.1.2.5 (or later, the mod is in development, but I'd assume it should work for the later versions as well)
49693 downloads
Submitted
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devious device Skyrim SE - Devious Devices - MCO & Precision Patch (WIP) v0.1 (OAR)
This is my first attempt at editing animation annotations to create a patch for MCO & Precision. I referenced other people's Kick Animation Precision Patch to create it, and I'm trying to find suitable consecutive animations and movement distances.
It includes 3 MCO combo attacks, right-click (left foot attack), power attack, weapon art, and NickaNak's Jumping Attack.
Due to real-life obligations and other tasks, I have currently only created animations for the Armbinder.
Requires:
Devious Devices 5.2
MCO 1.6
Precision 2.04
OAR
DD ORA Anims
Jumping Attack (option)
The tools used to create this patch are as follows:
Skyrim annotation tool
Show Animation Command
# numOriginalFrames: 36 # duration: 1.166667 # numAnnotationTracks: 242 # numAnnotations: 15 0.000000 Collision_AttackStart 0.613087 Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)| 0.613087 Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)| 0.715182 Collision_AttackEnd 0.575182 preHitFrame 0.635182 HitFrame 0.715182 MCO_WinOpen 1.076655 MCO_WinClose 0.803325 MCO_PowerWinOpen 1.076655 MCO_PowerWinClose 1.132167 MCO_Recovery 0.060000 PIE.@SGVI|MCO_nextpowerattack|1 0.060000 PIE.@SGVI|MCO_nextattack|2 0.060000 PIE.@SGVF|MCO_AttackSpeed|1 0.635182 animmotion -10 12 0
Here is a rough outline of the process:
Perform the attacking animation in the game. At the crucial moment of the attack, open the command console. Select the player character and enter "sa" command. Check the current timestamp and take note of it. Add the recorded timestamp to the animation annotation and include the following: Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)| Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)| Note: "R" in "NPC R Calf" represents the right calf, and "L" represents the left calf, depending on which foot is used for the attack. Specify the HitFrame and related settings for combo attacks.
You can refer to my animation annotations for guidance.
2653 downloads
- devious
- devious-devices
- (and 2 more)
Updated
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SexLab Shrines Survival Mode Fix
By hyperk2
I always found SexLab Shrines a great way to immersively reduce your sexlab perversion stats, but because survival mode alters the shrines, it will no longer work.
I don't know how to elegantly insert the Shrines script into the new survival mode shrine's scripts, so instead I made a workaround.
This mod effectively reverts the shrines to the standard shrines as if survival mode wasn't enabled.
1142 downloads
Submitted
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Slave Training Weapon mesh fix for Sexlab Sex Slaves SSE
By supernipsu
This mod fixes the Slave Training weapons in Sexlab Sex Slaves SSE 7.1.1h to display correctly in inventory, and adds more properly shaped collisions.
Also adds a few occlusion planes to the "Mia's Palace" for minute performance increases.
1125 downloads
Updated
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FNIS XXXXL Patch
Hello everyone, have you ever reach the animation limit after installing lots of SexLab animations? Even FNIS XXL with support of 32000 animations cannot satisfy you? Always hit the Error 2026: Too many animations when running FNIS? Here is a solution.
What does this patch do:
Increases the animation count limit of FNIS to 131071. I think the limit should be enough for all the users? If you just need more, post me and maybe I will create another even larger patch. Remove the FNIS 2000 limit on animations from single mod. @numen13 mentioned that this may makes FNIS work with other Nemesis mods like Animated Eating Redux SE / MCO. (You will still need Nemesis, just overwrite FNIS output with Nemesis output, but FNIS will no longer crash)
Hard Requirement: FNIS 7.6 XXL SE
Soft Requirement:
This patch only increases the limit of FNIS itself, you may need other patches to increase the animation count limit of Skyrim and SexLab.
For Skyrim: The existing patches include SSE Engine Fixes and Animation Limit Crash Fix SSE. For Skyrim LE users, even more patches are needed. Read this article to understand what patches you will need. For SexLab: SexLab Utility Plus increses the SexLab animation limit from 1000 to 1250, while SexLab sslAnimationSlots 2000 provides even more capacity.
Usage:
Since I cannot redistribute the modified FNIS as Fore has announced, so the provided file is only a binary patch. You will need a bsdiff/bspatch tool to apply the patch file on GenerateFNISForUsers.exe from FNIS 7.6 XXL SE. If you don't know what I'm talking about, just google bsdiff/bspatch. These bsdiff/bspatch tools should be easy to install under any Linux systems, as for Windows, some prebuilt binary can also be found on the Internet.
(bsdiff/bspatch tools no longer needed)
Install Guide:
Make sure you have installed and enabled FNIS 7.6 XXL SE via MO2 first. Download the latest patcher from this page, install it and enable it as a normal mod via MO2. This patcher should not conflict with anything else, so the load order is not important. Add the executable to MO2 just like FNIS/BS/... ( you should be familiar with this, right? ), the executable is located at tools/FNIS XXXXL Patcher.exe. Run the executable via MO2, wait until the popup window say you are success. (Optional) Disable the patcher in MO2. There is no actual influence if you skip this step, just to be tidy. Run FNIS as usual.
Uninstall Guide:
Repeat the install steps, the patcher tool should auto-detect it's dealing with a patched FNIS XXXXL and recover the origin version.
Update Guide:
Run the uninstall steps first to recover the origin version FNIS. Or you may get some patcher error. Download the updated patcher and install and overwrite the old version. Repeat the install steps.
How to tell if you are success:
Check the MD5 checksum: The MD5 checksum of the patched exe should be 6292e3f8e7f2da87773f8de3325bbdda, just provided here for checking. If you meet any unexpected behavior, check the checksum first! Check the FNIS title, see the screenshots comparison.
As for LE support: This patch should also work for FNIS XXL LE, but you may need more patches and find replacement of patches mentioned. Again, read this article to understand what patches you will need.
Some recommended methods to reduce FNIS animations:
It is said that more FNIS animations lead to less stability. So before using this patch, try to reduce the FNIS animations first. These methods include:
Remove some SexLab animations, which is obvious but hard for people like me. ? Remove vanilla animations come with SexLab, which is hardly used. The mod SL Default Animation Remover already do this for you. Using replacement animations mod not depending on FNIS. I usually prefer to DAR mods instead of FNIS mods, which is faster and more stable. This topic provide a method to convert some of Devious Devices animations to DAR animations, which reduces FNIS animations a lot.
Some distinguishments:
FNIS animations is not simply equal to SexLab animations. In fact, FNIS animations usually > SexLab animations + combat animations (such as PCA) + Poses + ... SexLab animations usually consists of multiple stages and multiple actors, every actor in every stage is a FNIS animation. So 1000 SexLab animations reaching SexLab limit is usually far beyond the FNIS limit.
Credit: All the amazing FNIS tools are created by Fore, and only the patch file is created by myself. It's free to make any non-commercial use of the patch file without my permissions. As for the FNIS tools, you will need the permissions from Fore.
22767 downloads
Updated
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Generated Voice Pack for Milk Mod Economy (MME)
By BadJoke
Voice pack for Milk Mod Economy (MME)
Made using VASynth for Milk Mod Economy (MME). Created for version "v20220507". Uploading here because why not.
Note: made for the SSE version. Could work for LE version but idk, so use at your own risk (think it'll be pretty obvious if it doesn't, so just try it and uninstall if it doesn't work).
Requires:
Milk Mod Economy SE
3575 downloads
Updated
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Various SL Triggers Addons + Sperm Alchemy Ingredients
By Heinzelman
After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs.
Required: SL Triggers
SL Triggers Redux Users:
New Commands:
#################
Cure Disease
#################
So you catched a Disease and have a hard time to get rid of it? Some alchemists praise the healing capabilities of cum. Give it a try, suck some dicks and you will eventually be healthy again.
As with the other triggers, you can set it, how you like it. Give it 10%, 57% or 100% chance to trigger. Its up to you, if you want to get it only from oralsex or any other. Get it from anyone and anything or only from undead creatures. Very helpful if shrines dont cure diseases in your skyrim and/or if potions are either rare or expensive.
#################
Equip Pet Collar
#################
This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
#################
Summon Hentai Troll
#################
This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
#################
Losing Sexlab Survival Licenses
#################
This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
#################
Apply TDF Prostitution Effect
#################
Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations.
#################
Sperm Alchemy Ingredients
#################
Why I did this:
I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
Description:
This Mod adds 4 Alchemy Ingredients:
Fresh Sperm (meant to be common from humans, so very basic effects)
Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
Receive Sperm
Receive Toxic Sperm
Receive Creature Sperm
Receive Undead Sperm
Just install and set the triggers ingame within SL triggers MCM
Recommended Settings:
Receive Sperm: On End, Oral, Partner Humanoid, 100%
Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
Receive Creature Sperm: On End, Oral, Partner Creature, 100%
Receive Undead Sperm: On End, Oral, Partner Undead, 100%
You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
+++ REMOVED: Follower restrictions (nofollowers.zip) +++
Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod
35730 downloads
Updated
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Custom Futa Character Preset + Bodyslide Preset
By supernipsu
This add a custom preset for Breton - Female in the RaceMenu under the name of: "PC Breton Female - Futa".
This also adds a custom BodySlide preset (CustomPreset - CBBE 3BA), if you want to use the same preset I've configured for the character in the pics for 3BBB / 3BA -body type.
The character has SOS genital sliders defined for the futanari settings when using SOS- Addon - Futanari CBBE SSE 1.1b
The "special" features of the Char preset are:
No hanging balls - type futanari Ever so slightly taller than normal Breton Shaft has been adjusted a bit to improve penetration accuracy when using animations meant for males (not perfect). Thicker alternate preset & bodyslide included that has balls.
Mod Requirements (Hard):
Skyrim Script Extender (SKSE) RaceMenu XP32 Maximum Skeleton Special Extended - XPMSSE SexLab SE - Sex Animation Framework CBBE 3BA (3BBB) HDT-SMP (Skinned Mesh Physics) FSMP - Faster HDT-SMP KS Hairdos SSE The Eyes Of Beauty SSE SoS AE 1.0.3
SOS- Addon - Futanari CBBE SSE 1.1b
For more immersion:
Sexlab Eager NPC's SE (SLEN) 1.0.0 Fertility Mode Fertility Mode v3 Fixes and Tweaks Fertility Adventures Fill Her Up Baka Edition Anime / Japanese Girl Voice set for SexLab (AnimeGirlSet - Alternative) Sexlab Aroused Redux Blush When Aroused v1.3 SE 1.0.0 SOS - Grower Extended SE - FG 2.3
Also check the SE Compatibility Tracking for additional animations.
You will also need to configure certain MCM settings afterwards:
SOS Settings:
Most import MCM setting!
This allows you to have your tools of the trade.
SexLab Settings:
This setting allows your futa to use male animations, even if they are not specifically futa designed.
Not all animations work flawlessly, but it's a bigger selection, than just trying to pic from the futa list.
Fertility Mode+:
Ignore this if you don't use.
Also, the gender swapping is meant for you to change between a person who can IMPREGNATE (Male) and being able to be IMPREGNATED (Female / Default).
SexLab - Eager NPCs:
Ignore if you don't use.
Also, this option can be redundant, but since it's integrated, might as well.
2847 downloads
Updated
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Sexlab Extra Voice - Anime Voice Packs
Multiple sets of edited and Curated Anime Voice Packs (Japanese) to be used with Sexlab Extra Voices. install with Mod manager or replace existing voice files
Anime Voice Pack 1 :
Generic Anime voice pack for various characters
Generally voice clips are between 2.8 - 3.5 seconds. recommended Sexlab Female Voice Delay 5 seconds
1 - Calm and Demure
2 - Cute
3 - Elegant and Mature
4 - Oneechan
5 - Playful twin tail
6 - somewhat Ryza Like
Genshin Voice Pack :
Genshin Impact Voice pack for all your Skyrim Role playing needs!
Mild Voice clips are around 3.5 - 4 seconds. mild and hot voice clips are between 2.8 - 3.5 seconds .recommended Sexlab Female Voice Delay 5-6 seconds
1 - Ganyu
2 - Lisa
More to be added in the future......
15603 downloads
Updated
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Anime / Japanese Girl Voice set for SexLab
By supernipsu
Replaces the "Young (Female)" -set of SexLab with one that sounds like an "anime girl".
This allows you to match your player voice set with voice files played in mods like: Fill Her Up Baka Edition 1.75
Requires:
SexLab
These are just .wav sound files, and as such, they will work with any version of SexLab, be it LE, SE, AE etc.
AnimeGirlSet -Main file
AnimeGirlSet_Orgasm - Optional replacer for orgasm sounds
AnimeGirlSet - Alternative - Alternate combined version of the two above, with all the "spoken lines and lengthier" -clips removed.
Note that unless you are playing as a character that is using the "anime girl set" or only banging characters that are using the set, the orgasm set it will obviously not fit the scene(s).
Also, if you want less "talkative" versions of orgasms: (for MO2)
Select the mod and choose Open in Explorer and delete files 13.wav - 28.wav in ...\Sound\fx\SexLab\fxOrgasm01\
16435 downloads
Updated
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SL Triggers(v12) [2022-06-05]
By Fotogen
Sexlab Triggers (v12)
What does it do:
Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip.
You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc ..
Instalation:
- unpack zip
- copy whats in Data folder into Skyrim Special Edition\Data folder
- its a simple mod, unpack and copy
- activate triggers in MCM. By default nothing happens.
Requirements:
- Sexlab SE framework. Full version, not "light"
- (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands
- (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff
Warning:
- you can setup up to 80 triggers
- but maybe you shouldn't
- the more you setup the slower it will be
- try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60
- when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80)
How to setup things:
- open MCM, select Sexlab Triggers
- page Main: enable/disable the whole thing
- page Triggers 1-5, 6-10, ...: here you setup "triggers".
- you have 5 triggers(can also call them "slots") per MCM page
- for each slot you setup condition and then what to do, execute if condition is right
- and thats about it
Conditions:
- chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it
- on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event
- if actor race: race of actor. Any: all will do, Humanoid: humans and elfs and so on, Creature: not Humanoid, and so on
- if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things
- if gender: male, female
- if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal.
- if day time: is it at day or night
- if location: is it inside or outside
- command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands.
Commands:
- is a file that has instruction of what to actualy do
- name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold.
- are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension
- to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json
- its a .json file that has to be formated ... just use an existing one as an example
- its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file
- all commands that I made are usuable, but are also examples
A couple of examples of what you can trigger:
- Add perk point.json: Adds a perk point to player.
- Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol.
- Cast Calm.json: cast Calm spell
- Cast Fear.json: cast Fear spell
- Cast Light.json: cast Candle light spell.
- Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC)
- Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC)
- Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC)
- Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running
- Doomstone Lover.json: Add the effect of Lovers doomstone
- Eat (sweet).json: eat something sweet
- Give Gold(10).json: Actor gets 10 gold.
- Harm (-100).json: Actors Health is drained by 100 points
- Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points
- Heart beat(A).json: Play builtin "heart beat" sound
- It was bad.json: Apply some debuffs based on animation tag
- Learn skill (Mage).json: increase(learn) one random mage skill by 1 point
- Learn skill (random).json: increase(learn) one random skill by 1 point
- Learn skill (Thief).json: increase(learn) one random thief skill by 1 point
- Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point
- Light Campfire.json: cast light effect that persists until end
- Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse.
- MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed)
- Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold)
- Sound - Levelup.json: Play builtin "Levelup" sound
- Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin)
- Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin)
- Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds
- ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module
Extra documentation:
- sl_triggers_commands.txt: list, short description of commands I added
- sl_triggers_script_description.txt: may be useful if you want to make your own command(s)
- sl_triggers_whatsnew.txt: log
Note:
Its SexlabtUtil1 "Version 2". Not port from LE version. New.
Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more.
62273 downloads
Updated
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Draugr Allies for SexLab
By Husky1o1
This mod adds some very special Draugr to some of the nordic tombs.
They are still with one foot in the human world and not nearly as numb as regular Draugr. They behave like the Nord they once were and they still speak.
They will be passive unless attacked, so be careful as their stats are significantly higher than regular Draugr. Rather ask them to become your followers.
You will come across three different Draugr, all leveling with the player (up to level 100):
5 Draugr, they start at level 1, wielding a single-handed weapon. 4 Draugr Wights, starting at level 12, wielding a two-handed weapon. They also know the Disarm shout. 3 Draugr Scourges, starting at level 20, wielding an enchanted weapon. They know Disarm, Ice Storm and Unrelenting Force.
They are regarded as regular human NPCs, so they will use human SexLab animations, not the Draugr (creature) animations.
There are three versions of this mod - Choose ONLY ONE:
All male - DraugAllies.7z All female - DraugAlliesF.7z Mixed - DraugAlliesMixed.7z
The mod is ESL-flagged to not take up any regular space in your mod list.
It can be added at any point during the game but should not be removed without cleaning the save. Best not at all.
Hard requirement: More Nasty Critters SE for the meshes and skeletons
Recommended: SexLab, Nether's Follower Framework (I mean, this is why you are here afterall, right?)
Texture Replacer in the picture above: Decaying Draugr
PS:
No, I am not telling where to find them, you'll come across them easily enough. Yes, there is a script involved. It enables a dissolve effect when they die, otherwise they would T-pose since the human death behavior does not seem to match the draugr skeletons (or something to that extent). The script is harmless, it runs only once on death and does not linger anywhere. They are their own race, so that they can talk. This is also why they are not creatures, since then they would also have to be added to the Creature Framework, which is a hassle to get right. Yes, the males are always erect, since the creatures arousal logic does not work on them (see above). Yes, there is an old similar mod on Nexus, but that one edits too many vanilla entries (a dialogue quest, a dialogue topic and two races), which for me is a potential risk of causing all kinds of incompatibilites.
Enjoy.
3336 downloads
- more nasty critters
- follower
- (and 1 more)
Updated
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Sexlab Sex Slaves SSE
By fishburger67
Sexlab Sex Slaves SSE
This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page.
Troubleshooting:
Check out the next topic.
New Stuff:
See the list below.
Requirements (You need all of these):
SkyUi SSE
SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
Sexlab version 1.63 or newer
MiasLairExtraVoices
I have a converted Zaz 6.0 and it is included.
Also, the piercings and a custom aroused are also included.
Installation
Install using NMM or your mod manager of choice. Install all of the following:
All the requirements above.
For the 7.1 Version:
MiasLair71Textures
MiasLair71hSexlabBSA
The other files are for other users asking for them.
If you install the Sasha/Jenny replacer, (it uses the face geometry for these two from the 6.3 version), it will require you to overwrite MiasLair.esp with the version from the replacer. If the esp file is not installed, you will get a black face bug. Only use the replacer specifically for the version you are using.
If you are installing this over a previous version. be sure to uninstall the old version first. For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod if you are going to train unnamed NPCs. Otherwise, you will not need it.
Make sure you run FNIS after installing this and check "Gender Specific Animations".
You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2.
This SSE release has MiasLair as an esp file, not a master as before.
If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works.
Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
Known Issues
The newly added Andrew sister quest was written for female players. This male version still have references to a female player. I no longer have access to the voice actor, so you'll just have to roll play.
If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I have never had this happen with this release, but it still might happen for some players.
471358 downloads
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FunnyBiz' SLAL - RAPE REDUX 1.0
By Ero Sama
This is a customized and reduced SLAL Pack made by FunnyBizness.
Original link
By Nymra
I was just convert for Skyrim SE enjoy all
1936761361_bandicam2022-01-2117-08-32-675.mp4
117071 downloads
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sexlab OFatigue
By TerletPaper
NPCs will not fight, flee, or fly for some time after sex, and will be more susceptible to speech.
May be compatible with LE, but is not supported for LE.
1916 downloads
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Sex Lab Anim Starter
By Someone92
Sex Lab Anim Starter
Recreated SexLabZzz from scratch to get back into Skyrim modding.
Description:
After you have installed the mod you receive two new spells and one shout:
AnimStarter Select Actor
AnimStarter Select Victim and
AnimStarter Shout
AnimStarter Select Actor:
- Adds and removes target actor from the actor list.
- Targets the player if no actor is targeted.
AnimStarter Select Victim:
- If target actor is on the actor list, tags and untags target actor as the victim.
- Targets the player if no actor is targeted.
AnimStarter Shout:
- Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
- Level 2: Clears the actor list and victim so you can start anew
- Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
Important:
The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
So, for most purposes you want to add the male actor(s) first, then the female actor(s).
I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
To remove the abilities type into the console:
player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
Motivation:
I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
Notes:
I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
I don't have LE installed anymore, so I do not know if it works in LE as well.
22380 downloads
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xedit XEdit Scripts - Automate Utilities (SLA, SLS, + other stuff)
By jbezorg
Check for NPC Tint Masks.pas
Checks a mod's NPCs for face tint files in the directory you specify. Edit "sTintMaskPath" to point to your mod's FaceGenData\FaceTint directory. Make sure it ends in a backslash. The texture file name gets appended to it.
e.g. "C:\... ...\mods\[My MO2 mod dir]\Textures\Actors\Character\FaceGenData\FaceTint\[My Mod's ESP/ESM file name]\"
IMAD removal.pas
This file will create a image space modifier removal bat file "removeimods" in your SSE game directory.
If you change your load order you will have to rerun this.
To use it.
Load the target ESM/ESP files in SSE Edit. This can be your entire load order. CRTL+Click the target ESM/ESP files. Or CTRL+A for your entire load order. Right click on any of the target ESM/ESP files and select "Apply Script...". Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the IMAD removal PAS script. Save it and name it. Run it
Each "rimod" command is followed by the source mod in a comment. e.g.
rimod 0401EB05; DLC2DBBookLevelIod [IMAD:0401EB05] - [04] Dragonborn.esm rimod 04023F86; DLC2HMDaedraExpImod [IMAD:04023F86] - [04] Dragonborn.esm rimod 04024FBC; DLC2HMDaedraExpImod02 [IMAD:04024FBC] - [04] Dragonborn.esm rimod 040317D8; DLC2MiraakTeleportIMODStatic [IMAD:040317D8] - [04] Dragonborn.esm rimod 04031D26; DLC2StandingStoneReleaseImod [IMAD:04031D26] - [04] Dragonborn.esm
While in game you can use "bat removeimods" to remove all image space modifiers. If the something that is applying the modifier is still active it will come back. You can then ALT+TAB out of the game and edit the bat file and remove "rimod" commands to find the troublesome mod.
TAWOBA SLS JSON.pas
Generates a BikiniArmors.json file for SexLab Survival.
Before you start.
Right click on any file under "SKSE\Plugins\StorageUtilData\SL Survival\" in MO2's Data Tab and select "Reveal in Explorer". Copy the full path to SL Survival's Storage Util's directory. You'll need this later
Making a "BikiniArmors.json" file with SSE Edit.
Load the TAWOBA mod in SSEEdit Right of the TAWOBA ESP file name and select "Apply Script..." Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the TAWOBA SLS JSON PAS script. Change "sJsonPath := 'E:\';" to SL Survival's Storage Util's directory. Make sure it ends with a backslash. "BikiniArmors.json" gets appended to it later. Save it and name it. Run it
The script uses the ArmorMaterialXXXXXX keywords to sort and categorize the armor.
TAWOBA SL Aroused and Survival.pas
Automates a large portion of adding SLA and SLS keywords to armor.
Instructions for using the xedit script:
The Xedit script searches the armor's name for keywords to determine what SLA keywords are applied.
The SLS keyword "_SLS_BikiniArmor" is applied to every piece of armor. The SLA keyword "EroticArmor" is applied to any match when the armor's name contains one of the following words
boots
thong
pants
bikini
skirt
thigh
harness "SLA_BootsHeels" gets added to any piece if armor with the words "boots" in its name. "SLA_ThongLowleg" added with "thong" in its name. "SLA_MicroHotpants" added with "pants" in its name. "SLA_MiniSkirt" added with "skirt" in its name. "SLA_ArmorHarness" added with "harness" in its name. "SLA_Brabikini" added with "bikini" and "top" in its name. "SLA_ArmorHalfNakedBikini" added with "bikini" and "top" but not with "dwarven" in its name.
Feel free to modify and share!
1818 downloads
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soundfx Fill Her Up - Baka Edition Alternate Sound Files
By NismoMan
A simple sounds replacer for @factoryclose's Fill Her Up - Baka Edition
Introduction:
I did this for myself, I loved the addition of sound in Baka Edition but hearing "Damee, Muzukashi, Yada" in Skyrim didn't sit right with me and therefore proceeded to mash something up in Adobe Audition to suite my needs.
The female sounds in this mod are more or less what you'd expect from a Nord female,
The audio structure in FHU-BE didn't leave much room to freely improvise, it catered to the sound of the PC but not the expelled stuff so I opted to mix several sounds in to fill that gap, It isn't the best solution, but hey, it's something.
File Details:
The Fomod includes 4 versions of the sound files:
Nasty: The complete version, has Moaning, wet / slimey and bowels ( farts, etc...) sounds. Not for the faint of heart! Wet: Moaning and other SFX without the bowels stuff. Tame: Moaning sounds only. Modular: The fomod allows you to mix and match the three categories set up by Baka Edition; CumDenial, CumDeflationMild and CumDeflationHard. and the type of sounds mentioned above if you so desire.
Requirements:
Fill Her Up - Baka Edition ver 1.552+
Installation:
Use a mod organizer.
Future Plans:
Nothing at the moment, this should cover the current setup in FHU-BE; if things developed further in FHU-BE, I'll consider expanding on this mod. Let me know if you have any issues with this mod and I'll fix them accordingly.
Credits:
Several assets/sounds used in the mixes from all over the web, all rights belong to their original authors.
@factoryclose for Fill Her Up - Baka Edition
@Srende for Fill Her Up - Cum Inflation
Tools Used:
Adobe Audition
7-zip
FOMOD Creation Tool
Permissions:
The Mod is not to be redistributed outside of LovesLab.
However, feel free to use and/or re-purpose the files in it as you please.
A courtesy PM would be appreciated but not necessary.
34016 downloads
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WhoreCraft SSE
By sailanamai
WhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods.
Good day LL!
To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want.
1. Integrating SexLab with level progression
2. Allowing progression in the craft by providing a perk tree.
3. Providing starting optionals to make for a more realistic whore.
4. Adding achievements as animated on screen pop-ups
General Gameplay
As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations.
It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise.
It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect.
1. Integrating SexLab into level progression
With Experience Mod:
In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level.
WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors.
Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/
Without Experience Mod:
Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100.
2. Providing a perk tree
Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature.
It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play).
Branch 1 - Serial Whore
This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks.
Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy.
Branch 2 - Freedom Fighter
Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free).
Branch 3 - The Saiyan
Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk.
In Total
The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot.
Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780
Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff.
3. Modifiying starting skills/stats and balancing
Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills.
All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1.
This does not account for any racial bonus and those will be overwritten.
You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one)
I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top.
If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen.
4. Adding achievements
WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers.
The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects.
The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier.
I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page.
(if you absolutely must know there is a .txt in the archive)
Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement.
For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457
Installation & Updating:
Just install with your mod manager. Make sure to check dependencies.
If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading).
In new games it would be safest to configure via MCM after SexLab is installed.
Due to its nature i suggest starting a new game but it should work fine on any character.
When updating make a note of your current skill level then enter the following into the console:
stopquest WhoreCraftInit
startquest WhoreCraftInit
This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset.
set WhoreCraftFemale_SkillLevel to amount
This will restore your previous level, where amount is the level you had previously.
Then go into MCM and reconfigure your settings
Lastly make a hardsave and reload
Console:
set WhoreCraftFemale_Tree to 1 will show the skill tree
set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level
Conflicts:
Nothing yet.
If any feature is not working for you and you suspect a conflict, disable it and let me know.
Uninstall?
I don't know. Disabling everything in MCM will render it basically inert.
If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk.
Bugs?
Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it.
Oldrim?
1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead.
Future plans?
High priority:
include an update routine to save stats and achievements (promise it's the next thing i do)
Med priority:
Finish the last couple of perks, but the tree is in a good spot right now (i think).
Low priority:
Create a plugin that contains and empty perk tree that can be used to add your own custom trees.
Add the perk tree branches to MCM so people without the framework can use them
Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats
Create a small amount of STD's
So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself).
To people who know papyrus:
Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount).
License
If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.
19604 downloads
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Serial Strip & Serial Stripper SE
By nomkaz
Serial Strip & Serial Stripper SE
I did NOT create this mod. I simply converted it to use with Skyrim Special Edition.
Antono is the creator and this conversion was uploaded with his express permission so that I can share it with you all!
The following is copied from Antono's original LE upload page:
About This File
Now we are also stripping your bras and panties!
Also stripping both PC and NPC!
Description
The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh!
The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account.
Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action:
Also thanks to MMOxReview to review our mod on his out:
Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor.
SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper
Serial Stripper
The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work!
Beta
Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any
Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm.
Features under beta testing currently: NPC stripping support.
Requirements
Skyrim Sctipt Extender 64 (SKSE64)
SkyUI SE
Fores New Idles in Skyrim SE (FNIS)
PapyrusUtil SE(This is also bundled with SexLab. So, you don't need to install it if you have SexLab.)
Recommended Mods
Auto Unequip Ammo : There doesn't seem to be an SE version, but I did not need it myself -NOMKAZ
SexLab SE: allows configuring the slots that will be stripped and offers something to do after removing those clothes!
Updating
Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions.
Credits
Coding: Antono, Heromaster
Animations: aqqh
Original idea: CGi, Heromaster
German translation: CGi, Heromaster
French translation: Narsilien80
Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
Changelog
SerialStrip v1.1.4
- Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3).
- Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()).
v1.1.3
- Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied.
v1.1.2
- Strip NPCs (only one at a time - no multithreading yet) (feature from beta).
- added: SerialStrip now has its own MCM menu. Uninstall button can be found here.
- added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming.
- added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip".
- added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped.
- Requires SKSE 1.7.3 and PapyrusUtil 3.2.
v1.1.1-beta
- Brings functionality for stripping NPCs (only one at a time - no multithreading yet).
v1.0.4
- Stable.
- Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function.
- Localized to English, German and French.
v1.0.3-beta
- Easier and safer update path: values and arrays are initialized on each game load.
v1.0.2-beta
- Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor.
- Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage.
- Fixed animations mix-up (removing panties was animating like bras and vice-versa).
v1.0.1-beta
- Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state.
- Fixed issue where NoStrip keyword was ignored.
- Fixed issue where unrelated items were stripping during main-body (cuirass) stripping.
- Fixed issue where SexLab stripping configuration was not enforced.
v1.0-beta
Initial beta release.
SerialStripper v1.1.4
- Updated to work with SerialStrip v.1.1.4.
v1.1.2
- Updated to work with SerialStrip v1.1.2.
v1.1.1-beta
- Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip.
v1.0.4.2
- Corrected French translation by Narsilien80.
v1.0.2
- Stable.
- Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there.
- Localized to English, German and French.
v.1.0
- Initial beta release.
What's New in Version v1.1.4
Released May 25, 2016
SerialStrip v1.1.4 - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3). - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()). v1.1.3 - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied. v1.1.2 - Strip NPCs (only one at a time - no multithreading yet) (feature from beta). - added: SerialStrip now has its own MCM menu. Uninstall button can be found here. - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming. - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip". - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped. - Requires SKSE 1.7.3 and PapyrusUtil 3.2. v1.1.1-beta - Brings functionality for stripping NPCs (only one at a time - no multithreading yet). v1.0.4 - Stable. - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function. - Localized to English, German and French. v1.0.3-beta - Easier and safer update path: values and arrays are initialized on each game load. v1.0.2-beta - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor. - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage. - Fixed animations mix-up (removing panties was animating like bras and vice-versa). v1.0.1-beta - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state. - Fixed issue where NoStrip keyword was ignored. - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping. - Fixed issue where SexLab stripping configuration was not enforced. v1.0-beta Initial beta release. SerialStripper v1.1.4 - Updated to work with SerialStrip v.1.1.4. v1.1.2 - Updated to work with SerialStrip v1.1.2. v1.1.1-beta - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip. v1.0.4.2 - Corrected French translation by Narsilien80. v1.0.2 - Stable. - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there. - Localized to English, German and French. v.1.0 - Initial beta release.47080 downloads
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Billyy's SLAL Animations - RAPE REDUX 3.2
By Ero Sama
This is a customized and reduced SLAL Pack made by Billyy.
Original link
By Nymra
I was just convert the mod for Skyrim SE enjoy all
104982 downloads
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Sexlab tools for SE (Patched)
I do not take credit for this mod
the original version for SE seems to have been deleted so i decided to use BSA Browser which fixed the CTD issue for me
I'm not a modder by any means
just wanted to share this file
Here is the original mod if you don't know what Sexlab tools is about (Only Works for LE)
MAKE SURE TO UNCHECK UI EXTENSIONS in Wyre bash or SSEDIT as it conflicts and will cause CTD
I highly recommend this mod for everyone to download this to
improve your Skyrim sex life
(Conflicts)
UI Extensions
To make it work together
Disable the ESP in wyre bash or SSEDIT etc
834862 downloads
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SexLab Achievement SE
By nomkaz
SexLab Achievement SE
I did NOT Create this mod. I only converted yugioh2015's Original Mod for use with Skyrim Special Edition. and uploaded with their permission.
The following info copied from the original upload page:
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About This File
I've downloaded many files from this site, so I think it's time to make my own contributions.
#1 What's this mod?
Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after completion, players will get permanent buffs and powerful spells. There's also memories to add some flavors.
Basicly the procedure goes like this. First you open the MCM and see this:
http://imgbox.com/8DwCXnNi
After some fun
http://imgbox.com/SDyHHj6D
Now you can see the statistic goes up and memory unlocked.
http://imgbox.com/ctcZDxmR
I spent quite some time photoshopping the pictures, so I think I should post one here.
http://imgbox.com/n0Qep5fb
#2 Requirement and notices
Reuqirement: SexlabFramework SE
Compatibility: should work fine with all mods.
Notice:
1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
#3 Design
For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
http://imgbox.com/19gcWo7t
This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
I hope you can enjoy this mod!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
25637 downloads
Updated
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Devious Devices Helpers SE
By nomkaz
Devious Devices Helpers SE
I DID NOT create this mod, nor do I claim any ownership of it or it's resources, or dependencies.
I merely converted this mod to Skyrim Special Edition for my personal use,
and decided to ask @TurboNerdfor permission to upload my conversion of his hard work.
If you like his mod, go to the original Oldrim Page and let him know!
Description copied from the original oldrim download page by TurboNerd:
About This File
Followers help you out of and in to devious devices.
Upgrading from versions prior to 1.04: A clean save is required.
Motivation and Concept:
While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes. I also found that NPC's could be tragically stupid when it came to restraints. For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?". So I decided to start on a mod.
First; followers would get smarter about removing debilitating restraints. While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item? I wanted the follower to be able to assist with blindfolds and gags too.
Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while. When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay. Related to this would be reluctance to remove restraints in "safe" areas.
I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.
What this mod does:
Device unlocking:
Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.
Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.
A blacksmith will always charge a fee. A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise. Any device which is cut off is destroyed and your character can't play with it any more.
A follower will not charge a fee, but if the device requires a key then the player or follower should have that key. If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device. This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting). Again, any device which is cut off is destroyed and your character can't play with it any more. Whether the follower will cut a device is controlled by a MCM setting.
If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked. This reluctance can be overcome by being insistent. The places where this can happen are selectable in the MCM menu. Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons. (The follower will always cooperate in a dungeon or the wilds.) How often the follower is reluctant and for how long are controlled by MCM settings. The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours. These times can be adjusted in the MCM.
Play time:
The play time system runs in a cycle:
Adventuring and work time: The follower does not want to tie up the player and will willingly remove devices. Lasts one to two in-game days by default, but is adjustable in the MCM.
Ready for Play time: The follower wants to tie up the player but has not done so yet. Usually this is because the player is in a location where being tied is not allowed. When the player enters an eligible location the follower will force greet the player and ask to tie her up. Ends with the beginning of play time.
Play time: Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower. The follower will borrow the player's devious keys. By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM. If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time.
Willing to untie: Begins with the ending of play time. The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time. If the player consents then all keys are returned and all devices locked on by the follower are removed. Once the player is free it's adventuring and work time again. The player may, through dialogue extend the play time.
In order not to delay the game any more than the player wants, all bondage is fully consensual by the player. When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes. If the player hesitates the follower will make a feeble attempt to persuade the player. The player may end play time early by asking to be untied.
The follower will only approach the player for "play time" when in eligible locations such as Player homes. When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas. Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared. The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
When off (default), any and all bondage is fully consensual as described above.
When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early. The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time". Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway.
The disruption to game progression that this causes has two adjustable mitigations: The follower will only ask in eligible locations and the "play time" can be kept short. This is adjusted in the MCM.
The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
Requirements: links provided below
The most current version of Devious Devices SE
And their requirements.
Devious Devices SE All-In-One installer
Known issues:
Some custom devices from other mods may not work and generate errors.
There are some items from other mods which the follower should be able to remove, but won't. This is due to the item being tagged with block generic.
The lock jam state, time lock state and cool-downs are not respected. This is actually symmetric since none of these apply to the player removing devices from a NPC.
Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
Acknowledgement:
The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
The users for their ideas and bug reports.
Permissions:
This is a Lovers' Lab exclusive. Do not upload it anywhere else.
You may not use any part of this in a for-profit project. Tips are fine provided they are voluntary.
This is an open source project. You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
What's New in Version 1.04.8
Released May 5
Fix: No explanation was given for failure when attempting to remove high security armbinder without enough keys.
Fix: The "no items locked without key" option wasn't checked for "always gag" rule.
Thanks:
@TurboNerd for allowing me to share this conversion with all of you!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
55894 downloads
Updated