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Skyrim SE - Devious Devices - MCO & Precision Patch (WIP) v0.1 (OAR) 0.1


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About This File

 

This is my first attempt at editing animation annotations to create a patch for MCO & Precision. I referenced other people's Kick Animation Precision Patch to create it, and I'm trying to find suitable consecutive animations and movement distances.

It includes 3 MCO combo attacks, right-click (left foot attack), power attack, weapon art, and NickaNak's Jumping Attack.

Due to real-life obligations and other tasks, I have currently only created animations for the Armbinder.

 

Requires:
Devious Devices 5.2

MCO 1.6

Precision 2.04

OAR

DD ORA Anims

Jumping Attack (option)

 

The tools used to create this patch are as follows:

Skyrim annotation tool

Show Animation Command

 

# numOriginalFrames: 36
# duration: 1.166667
# numAnnotationTracks: 242
# numAnnotations: 15
0.000000 Collision_AttackStart
0.613087 Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)|
0.613087 Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)|
0.715182 Collision_AttackEnd
0.575182 preHitFrame
0.635182 HitFrame
0.715182 MCO_WinOpen
1.076655 MCO_WinClose
0.803325 MCO_PowerWinOpen
1.076655 MCO_PowerWinClose
1.132167 MCO_Recovery
0.060000 PIE.@SGVI|MCO_nextpowerattack|1
0.060000 PIE.@SGVI|MCO_nextattack|2
0.060000 PIE.@SGVF|MCO_AttackSpeed|1
0.635182 animmotion -10 12 0

 

Here is a rough outline of the process:

  1. Perform the attacking animation in the game.
  2. At the crucial moment of the attack, open the command console.
  3. Select the player character and enter "sa" command.
  4. Check the current timestamp and take note of it.
  5. Add the recorded timestamp to the animation annotation and include the following:
  6. Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)|
  7. Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)|
  8. Note: "R" in "NPC R Calf" represents the right calf, and "L" represents the left calf, depending on which foot is used for the attack.
  9. Specify the HitFrame and related settings for combo attacks.


You can refer to my animation annotations for guidance.

 

 

Edited by longsky



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