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Room of Horrors - A small player home 1.295


12 Screenshots

About This File

A dark and claustrophobic themed player home complete with some contraptions from devious devices. Also has a side area with a view. 

 

NOW REQUIRES ASSET FILE FROM THIS:

 

https://www.nexusmods.com/skyrimspecialedition/mods/75451/?tab=files

 

 

 

DD Plugin hosted here! only download this plugin if you use devious devices. 

 

Do not use both plugins together

 

 

NOTES:

 

I USED DD 5.0 I did not test the newer versions.

 

It should be safe to make it into an esl flagged esp if you want, but I'll let you decide if you want that or not. I'll personally still need it as an .esp to continue working on it if I choose to. If that happens Then I will probably go over the 2048 new records limit and an esl wont be possible then. So it's kind of useless for me.? 

 

This is a very simple mod that uses mostly vanilla assets and therefore will look much different depending on what mesh and texture replacers you use or don't use. This is mainly a play on lighting and I have no idea how it will look on other peoples setups. It does have functionality of a small player home though. 

 

There shouldn't be any incompatibilities unless you have a mod that that uses the same location for something. All I did in the Vanilla skyrim cell is add a trap door, map marker, a bloody skeleton, and finalized the navmesh so followers can come inside.

 

There are 2 small doors inside the "room of tranquility" they control if there is a bridge, a balcony, or nothing is in the room.

 

The room of tranquility is really only made for screenshots and has completely custom lighting. Same with the void room.

 

I cannot support LE edition and have no way of knowing if it is compatible or not as I don't have it installed and have no interest in that version. 

 

KNOWN ISSUES: 

 

The added devious device contraptions can bug out and followers you put in them can move around after you leave the cell. This may even break AI, I'm not sure. If you want to use this without breaking anything dismiss your follower and but them in the devices, then remove them from the devices before you leave the area.

 

DO NOT SAVE AND LOAD SAVE IN THE CELL WITH DEVICES IF SOMEONE IS IN ONE. In my testing this broke their AI every time and they started walking around with the device like it wasn't there.

 

If you fall into problems regarding the devices that is not something I can help you with. I simply placed the activators directly from devious devices.

 

Sometimes the weather fails to update going from cell to cell. If that occurs you just need to chance cells again. That's on the games end, not mine.

 

HELP ITS TOO DARK - No, adjsut your settings. I have the brightness exactly how I intended it to be with the settings I use.

HELP ITS TOO BRIGHT - No, adjsut your settings. I have the brightness exactly how I intended it to be with the settings I use.

 

If you experience anything unrelated to the things above, do let me know.

 

Located here: There is a small trap door to enter.

Spoiler

image.jpeg.26dfa772512b06833de299cca5cd6f2d.jpeg

 

 

 

 

Permissions: for 1.2 and lower Do anything you want with these, crediting me is nice, but not required. However make sure you read the devious device permission and credits if you use make changes to that version because you will need to follow that.

 

permission statement for 1.295 and newer below

 

 

CREDITS (copied from the devious device page)


 
Kimy and Min for the code.
Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
Feuertin, T'ara, and ZaZ Chris for the furniture devices.
Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
Skullered for Beast Races Refit.
Cedec0 for the bound combat that is now a part of this mod.
Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
MaikCG for the alternative bound combat animations.
Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
Tifa Lockheart for the awesome screenshots and the conversations! ❤️
VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
LoversLab Forum Members for some great suggestions and putting this mod to good use.

 

Bethesda

 

https://www.nexusmods.com/skyrim/mods/38651/ Assets hosted on nexus include files from this. Even though none of the files are used on this page I still think it is proper to credit Elinen and Ztree and Vurt, SparrowPrince and Ga-Knomboe Boy.

 

screenshot credits:

 

Pi-cho ENB and azurite weather.

and probably an incomprehensible amount of texture replacers 

 

 

CHANGES:

 

Added a black void/asura crystal sphere room and fixed a couple small errors.

1.295 adds the alpha version of Aberath Lagoon

 

Roomofhorrorsvanilla.7z

Edited by yorpers
Updating


What's New in Version 1.295

Released

Added the alpha version of Aberath Lagoon. A world space primarily for screenshots. Accessed at the same location, by map marker.

 

Permissions update for version 1.295 and later (lower version permissions remain unchanged.)-

 

My permissions of this mod starting with version 1.295:

Files added from other modders are theirs so you have to follow their permissions.

You may do anything you want with the plugin that I made within the law and within bethesda's terms. With a few conditions; If you intend to sell my plugin or paywall it you have to dedicate half the page to informing people that is is free here so they know that you are a jackass. My other conditions is that it is not ported to xbox or uploaded on the steam workshop. You may also not take credit for work you didn't do. 


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