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Cold Nipple Morphs for SunHelm or FrostFall, RaceMenu, and 3BA 0.3alpha


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About This File

I wanted a mod that would extend and puff my PC's nipples slightly when cold.  I've little experience doing things from scratch like this, but spent some time over the last couple weeks on it and this is what I've got.  I work full time+ so I can't devote the hours to it that I'd like.  It makes the nipples slightly longer, and slightly puffy gradually as you get colder and clears them as you get warm.  This is a couple weeks work in my spare time as an inexperienced modder, and is very beta.  Feedback is quite welcome so that I can continue to learn.

 

Requirements:
SunHelm or FrostFall
RaceMenu
3BA

 

Details:
Over 4 steps of Sunhelms Chilly, Cold, Freezing, and Friged states (FrostFall: Cold, Very Cold, Freezing, and Freezing to Death), increases "NippleLength" to a max of 0.2 and "NipplePuffy_V2" to a max 0.5.  Values are hardcoded for now.  Uses "RegisterForSingleUpdate" every 20 seconds.  I don't think it needs to be instant.  Consider this totally for testing and feedback.  I highly recommend backing up your save previous to trying it.  For now this only affects the player.

 

This uses SSE Racemenu Morphs directly, and does not require and should not conflict with SLIF.

 

The plugin is only used to start the scripts, overwrites zero vanilla records, and is an ESP in ESL format and will not take up a space in your load order.  Should be safe to install or uninstall, but get to a warm or comfortable state before uninstalling so you're sure your morphs are zeroed. See above and make a back up before installing.

 

These settings may not be to everyone's liking, but it's exactly as I envisioned for my own needs - it's meant to be subtle.  Depending on reception, peoples ideas, my own ideas - I may extend it further later on. Possibilities include: add an MCM with configurable morph sliders (in progress), timer settings, other cold systems (in progress), and perhaps a male option to shrink the scrotum.  And if that works out later, I may add nearby NPCs.  Source is included if anyone wants to make additions or recommendations.

 

Installation:

Install the requirements

Install like any other mod

 

Uninstallation:

Get to a warm state so your morphs are zeroed. Save your game. Remove the mod, load your save, click yes to continue loading and the script will self terminate after 20 seconds.  Save again.  You can use the FallRim Tools ReSaver to clean if you like. Load and Save once again.  Personally I like to quit the game again and reload at this point, but I don't know if it matters.  Point being to create a native skyrim save instead of a FallRim save.

 

Permissions:
Do what you want with it, but credit me for the original.

 

Credits:

 

PyGee333 for the beautiful MCM artwork you'll see in the next version.

 

ChangeLog:

.03alpha: Added rudimentary MCM for developers to see what I'm doing.  Users will see the added MCM, but it doesn't do anything yet.

.02a: Hotfix for repeating notifications if FrostFall cold value = -1.  Need to know WHY it's -1.

.02: Added Frostfall support

.01: initial release

 

Personal notes: I quit my regular job recently, but did find another, but my hours are a lot longer for the time being - so I'm having trouble keeping the same pace on this mod.  But I will continue with it as time permits - I haven't heard complaints, but just want you all to know I'm not bailing out.  Though I still have things to learn to get this to some sort of completion.  As time permits, I'll get it there.

Edited by km4387
Some edits to description, further thanks to PyGee333 - see the 3rd screenshot for his beautiful artwork. No changes to download.


What's New in Version 0.3alpha

Released

Added rudimentary MCM, so other developers can see what I'm doing.  Users will see the added MCM, but it doesn't do anything yet.



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