About This File
Description
Years ago I made a first version of this mod that attempted to fix the issue of Supermutants not being able to ragdoll completely with Leito's supermutant skeleton for Creature animations. It worked for some people but not consistently for everyone. I was cleaning out old files and found some notes I saved on updating this but it went nowhere and got buried in my backups. I dug it out and figured out the where the issue lied (Explanative spoiler for those who want to read it below) and fixed the issue. So now you can have creature anims and dead supermutants.Â
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Initially I assumed the issue with the ragdolls not firing was a malformed skeleton HKX. My initial analysis of it was correct in that the Skeleton HKX was malformed and that part was fixed. The applied fix seemed to work for some people in limited testing but it was inconsistent.Â
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I had a tip from someone (a long time ago) to check the Penis/Testicle bones since the Testicle bones were in the same position as the anchor bone for the penis. While I had fixed the position I noticed that the added bones for the penis were not properly flagged like the Vanilla bones for SuperMutants. Looks like both those issues seemed to be the cause of the problem and now shit works IG.Â
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Installation instructions
Uninstall any super mutant assets from UAP (including the ESP that disables dismemberment) before installing these.Â
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credits
enginegaming for testing
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