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F### the Thieves Guild
Made By MadMansGun
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its best to start a new game if:
1. A Chance Arrangement has been completed
2. civil war has been completed
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this mod lets you kill Brynjolf instead of framing Brand-shei, so you can skip The Thieves Guild + some other things:

 

killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends will unlock:
Brinewater Grotto
Thieves Guild headquarters
Goldenglow Estate
Honningbrew Meadery
Snow Veil Sanctum
Calcelmo's lab
Irkngthand
Mercers house(shoot the ramp)
and most of the Twilight Sepulcher (the last door is locked because you would get stuck if it was unlocked)
extra: Nightingale Easter egg hunt (not a quest, just look in TG quest locations for armor, weapons, and the key)

 

the Stone's of Barenziah are disabled until "Loud and Clear" (TG02) is set to stage 30, therefore making the quests TGCrownMisc and TGCrown unable to start before joining the guild.

 

the Silver Mold in Pinewatch is disabled until you join the guild, so it wont get stuck in your inventory.

 

a different Objective is given in "A Cornered Rat" (MQ202) instead of asking Brynjolf (sorry no quest marker, just go to riften and ask Keerava and/or Vekel...or you can skip the bullshit and just go straight to Esbern)

 

Arondil's Journals are disabled until the quest FreeformRiften21 starts (because how would you know Vekel wants them if he never asked you for them?)

 

the following NPCs become killable immediately after killing Brynjolf:
Brand-shei
Madesi
Bersi
Haelga
Keerava
GulumEi
Olfrid Battle Born
Endon
Torsten
Niranye
Mallus
Risaad
Mercer Frey
Vekel
Tonilia
Vex
Dorian
Sabine Nytte

 

warning some NPCs remain essential until certain quests are done:

 

Enthir is killable after completing:
"Onmund's Request" (MGRAppOnmund01)
and
"Arniel's Endeavor" (MGRArniel04)
and
killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)

 

Delvin Mallory is killable after completing:
killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends
and
completing "Destroy the Dark Brotherhood!" (DBDestroy) or "Where You Hang Your Enemy's Head" (DarkBrotherhoodSanctuaryRepair)

 

Black-Briar family is killabele after completing:
completeing the Civil War on the Stormcloaks side
and
killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)

 

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extra stuff:

 

you can "fail" the paarthurnax quest by killing the blades (but you need to kill Alduin first)
or
you can kill the greybeards after completing the quest........(YOUR DEAD TO ME)
note: if the kill paarthurnax quest is already running when you installed this mod open the console and type "setstage mqpaarthurnax 35" to make the blades killabe (but only if Alduin is dead first)

 

killing Grelka will allow Madesi to move into the Bunkhouse (Grelka hates Madesi and that's why he sleeps in the rat way)

 

fixed Madesi's broken dialogue branch about his name (the uskp only fixed half of it)

 

Wujeeta is essential until her quest is done (so you can become thane in the rift)

 

multiple dialogue condition changes to stop immersion braking conversations (like talking about dead npc as if they were alive)

 

Dawnstar Sanctuary is a little bigger

 

the jarls, staff and officers of the losing side of the civil war are killable after the war
warning some NPCs remain essential until certain quests are done:

 

Faleen or Yngvar are Essential until "The Book of Love" is done

 

Balgruuf is only killable after The Whispering Door quest is done

 

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