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Posted

2 issues with the respawn system for me.

1. with bloodbugs (possibly with other creatures): PC finishes the animation, but the bloodbug keeps going, leaving me stuck.

2. with human + supermutant npcs: after animation finishes player and npc redress. Super mutants just stand around, human npcs get stuck in their cheering animations.

 

edit: animations started through mcg hotkey work fine, as do animations from the npc initiative system.

edit2: nevermind, seems like i had some setting wrong in CSA or something, and that was what was interfering with mcg's respawn.

Posted

Hello,

 

I find this mod amazing and I had no problems with it so far.

Since today thou, when I select MGC Dialogue, nothing pops up anymore.

I'm pretty sure the installation process was correct, and I double checked the compatibility lists.

Posted
44 minutes ago, Simcaa said:

Hello,

 

I find this mod amazing and I had no problems with it so far.

Since today thou, when I select MGC Dialogue, nothing pops up anymore.

I'm pretty sure the installation process was correct, and I double checked the compatibility lists.

Hi, did you installed any other mods recently after updating this mod? Or did you updated your Fallout 4 very recently? The recent Fallout 4 update broke F4SE and all mods that use it like MCG.

Posted
1 hour ago, Martin56 said:

Hi, did you installed any other mods recently after updating this mod? Or did you updated your Fallout 4 very recently? The recent Fallout 4 update broke F4SE and all mods that use it like MCG.

 

yeah, clothes and textures.

Well I have other minor issues too so I'll just do a clean install i guess.

Thank you.

Posted

What exactly are the problems with Sexual Harassment and this mod running the respawn system?

 

I want to enable the respawn system, because its better then AAF Violate, but I also have sexual harassment on

Posted
17 minutes ago, Darkov said:

What exactly are the problems with Sexual Harassment and this mod running the respawn system?

 

I want to enable the respawn system, because its better then AAF Violate, but I also have sexual harassment on

Essentially you could be approached by sexual harassment systems while you are in a rape scene because in that moment the enemies become pacified and SH could be tricked thinking that those npcs are normal, neutral npcs and this could interfere with the correct esecution of the defeat scene. Before the respawn system couldn't be activated at all with that mod installed but recently Anghelos decided to allow so, giving only a warning because the author of that mod is back now after a year of absence and he may resolve the issues in future versions. You could experiment with the two activated and maybe report if you find any conflict, if you want :)

Posted
19 minutes ago, Martin56 said:

Essentially you could be approached by sexual harassment systems while you are in a rape scene because in that moment the enemies become pacified and SH could be tricked thinking that those npcs are normal, neutral npcs and this could interfere with the correct esecution of the defeat scene. Before the respawn system couldn't be activated at all with that mod installed but recently Anghelos decided to allow so, giving only a warning because the author of that mod is back now after a year of absence and he may resolve the issues in future versions. You could experiment with the two activated and maybe report if you find any conflict, if you want :)

 

Enable MCG in LO.  Activate Player Defeat.  Then enable SH/Violate in the LO.  And Martin is correct, can be sticky and a real … problematic situation (read sh*t show)- worst case is CTD and reload.  At best works out well - comical for everything else. 

 

You have to set the sliders and turn off some options - such as for SM, synths, Raiders, Gunners - OFF - no harassment.  Violate 0% chance surrender - quick key surrender only.  Set Health at 100% for surrender and turn cripple to OFF.  

 

If there is a one shot kill - you could still have a problem.  But you accept what it is and re-load … or the consequences.  Also CSE auto and quick key surrender OFF... let the harassment portion of NPC intiative of bad harassment deal with abductions or Violate.

 

Have fun.  Just remember the MA's do things to prevent whining because a user doesn't know what they are doing..  you are taking your own chances at times. 

 

No way to "idiot" proof everything.

John

 

 

Posted
1 minute ago, MrCruelJohn said:

Enable MCG in LO.  Activate Player Defeat.  Then enable SH/Violate in the LO.

Hi :) , you don't need this anymore in newest version, you can activate the respawn system even with SH and Violate already enabled in LO.

Do you have the latest version? I appreciate your input!

Posted
28 minutes ago, Martin56 said:

Hi :) , you don't need this anymore in newest version, you can activate the respawn system even with SH and Violate already enabled in LO.

Do you have the latest version? I appreciate your input!

No, sorry, Not yet, Martin.  I am just in process of updating to the latest latest Fallout 4.,.. I have been on 1.10.138.... it was just my work around - figured it was something to also do with "essential" setting... it just worked for me... a bit of trial and error. but yeah, it works.  Again the sliders are key :)

 

Thanks for your help and advice I see you give.  

John

Posted

Apologies if my question is uninformed.I did search through for my problem first, and went through all the installation again, but I could still have missed something...

When I get defeated, the raider that beat me walks up, says something, the mission updates stating "X is raping 1/20" and then he just stands there in silence as I watch awkwardly. What am I doing wrong? :(

 

I started the mod, used the menu to initiate the defeat scenario... I know I am missing SOMETHING

Posted
48 minutes ago, MasculineKnightess said:

the mission updates stating "X is raping 1/20" and then he just stands there in silence as I watch awkwardly. What am I doing wrong?

Hi, don't worry :)

based on what you reported the mod is trying to start an animation without success, it does everything it should up to the animation part, this means that AAF is not correctly working for you. At this point I am thinking about 3 possible causes:

- You could have installed too many AAF XML patches like "The one patch to bang them all" that currently is broken for many animations and you need a patch...for that patch xD. To verify this you can open the AAF manager admin tab and check if there are errors displayed there: in game press the buttons"home" then "delete", "delete" again and then "enter", these buttons could be different if you modified them in the AAF settings ini.

- You could have missed some hard requirement for MCG, for example a lot of people when install AAF themes select only the "vanilla" option, instead the instruction requires that you install all the AAF themes, this means "vanilla" "kinky" and "creatures".

- you could have recently updated your Fallout 4 with the patch of the 4 december which broke the F4SE, as far as I know, which is an hard requirement for many mods including AAF and MCG ( https://f4se.silverlock.org ) and so your F4SE may be not updated for your current version of Fallout 4, so in this case you must reinstall F4SE. My advice is to keep Fallout 4 auto updates always disabled if you use mods, so you have more control on all the updating process.

 

Let me know if any of these resolved your issue, in case we will try something different.

Posted

Hello. Any chance to have player gender selection in MCM menu? Its kinda annoying to select gender before each animation.

 

Anyhow thanks for amazing mod.

Posted
52 minutes ago, Martin56 said:

Hi, don't worry :)

 

- You could have installed too many AAF XML patches like "The one patch to bang them all" that currently is broken for many animations and you need a patch...for that patch xD. To verify this you can open the AAF manager admin tab and check if there are errors displayed there: in game press the buttons"home" then "delete", "delete" again and then "enter", these buttons could be different if you modified them in the AAF settings ini.

So when I hit home I get a box on my hud (Top right nearly) that says [Delete] MODE: Undefined
Pressing delete twice, and then enter does nothing

 

I am thankful for your time by the by.

(Note: Tried starting masturbation, nothing happened, but it says "Player in Scene" weirdly enough.)

Posted
2 hours ago, MasculineKnightess said:

So when I hit home I get a box on my hud (Top right nearly) that says [Delete] MODE: Undefined
Pressing delete twice, and then enter does nothing

 

I am thankful for your time by the by.

(Note: Tried starting masturbation, nothing happened, but it says "Player in Scene" weirdly enough.)

Unfortunately for you this means that your AAF installation has some serious issue in your game. If you had errors in the admin tab you could have tell that would have been an XML problem due to some XML patch but the fact that the menu cannot resolve the current mode in which it is could mean that your AAF has some of its hard requirements like F4SE not correct for the game version, but I am just guessing at this poimt. I will ask help to the maximum authority about AAF, which is its author xD.

 

About your note, that is a consequence when calling animation from AAF and there are serious issues in the XML files or AAF itself and the animation doesn't start but the actors remain stuck with the busy keyword, thus that message.

@dagobaking

Posted

Hi, its been awhile since I used this mod, but was the crashing involved with pregnant slaves ever fixed?

 

I don't know if its an issue with this mod or Family planning enhanced, so I had 2 female slaves assigned to one of my settlement, I impregnated one of them, after a while I returned to the settlement, and one of them morphed in to the other, as in they have the same physical appearance.

 

I then left the settlement for a long while, and whenever I return, or fast travel back the game crashes.

 

Has anyone else experience this issue when using both mods? or was it ever addressed?

Posted
21 hours ago, Martin56 said:

Unfortunately for you this means that your AAF installation has some serious issue in your game. If you had errors in the admin tab you could have tell that would have been an XML problem due to some XML patch but the fact that the menu cannot resolve the current mode in which it is could mean that your AAF has some of its hard requirements like F4SE not correct for the game version

Hmmm... I dropped back to an older version of Fo4 (162, just one version behind) because I got tired of waiting for F4SE to update. Could this be the mod shutting things off like how MCM tends to do if there is a mismatch?

EDIT: Another thing I have noticed, on my hud it says [AAF: 80%], that mean anything? Sorry if I am being dense as dark matter here.

 

SOLVED

Posted
6 hours ago, ManOfFreedom said:

Hello to everyone, nice people on LL site!

I installed the new version 2.11.26 (I had 2.11.02 with MCG Anims (for AAF)).
I saw that the new version has AAF so I deleted the optional mod.
Do I still need the optional ANIMS mod (with AAF files)??

 

To be honest, I cannot keep up with all the updates to this mod. I still am running 211.22 but my anims are 211.02. Really never bothered using any of the addons in the past and probably will give up on my present addon. Not sure it really adds anything of value to my gameplay..

Posted
11 hours ago, ManOfFreedom said:

Hello to everyone, nice people on LL site!

I installed the new version 2.11.26 (I had 2.11.02 with MCG Anims (for AAF)).
I saw that the new version has AAF so I deleted the optional mod.
Do I still need the optional ANIMS mod (with AAF files)??

 

The optional social anims like hugs, kissing and cuddles are now integrated in the main file, if you have the social anims installed you should unistall them before installing the latest version.

Posted
5 hours ago, maddadicusrex said:

but my anims are 211.02

You should unistall those anims as they are already included in the main file since 2.11.07 as it is said in the opening post...

It is also said that you should had unistalled them before installing the main files with latest versions...so now you have to unistall both that file and the mod and reinstall only the new version. The installation process has become progressively simplified with versions, before there were many files to download. Now it's only one (+ the unified automatic compatibility patcher only if needed) and updating it's just a matter of swapping version with a mod manager, as described in the opening post, so it should be easy to keep up with updates, which you should because development of this mod is over now they are all important bug fixes...

 

Anyway, respectfully, my advice at this point for you is if things are working for you better you don't touch anything xD

Posted

Could anybody help me to troubleshoot my issue with submitted npcs? Whenever I submit an npc and I choose to rape her, the role changes. In the animation my male player character is the receiver. Seems like I was submitted by that npc. If I choose quick sex or something similar with MCG, then every role is normal, but in this case I can choose who is the giver and receiver. If I just start an animation with AAF wizard, then I'm a giver as it should be. In submitted situation doesn't matter which animation was played (crazy, leito, 50 shades), the result goes wrong. I've tried to change the Gender Handling Behavior within options of MCG from AAF to XML, but it didn't solve this issue. Is there any way to set my character gender to male for MCG to do not change the role in submission situations? Any help would be appreciated! Thanks in advance!

I play with game version of 1.10.162, MCG is latest version.

Posted
17 minutes ago, Runcajsz said:

Could anybody help me to troubleshoot my issue with submitted npcs? Whenever I submit an npc and I choose to rape her, the role changes. In the animation my male player character is the receiver. Seems like I was submitted by that npc. If I choose quick sex or something similar with MCG, then every role is normal, but in this case I can choose who is the giver and receiver. If I just start an animation with AAF wizard, then I'm a giver as it should be. In submitted situation doesn't matter which animation was played (crazy, leito, 50 shades), the result goes wrong. I've tried to change the Gender Handling Behavior within options of MCG from AAF to XML, but it didn't solve this issue. Is there any way to set my character gender to male for MCG to do not change the role in submission situations? Any help would be appreciated! Thanks in advance!

I play with game version of 1.10.162, MCG is latest version.

Hi, I am not sure of understanding correctly the situation you are talking about: are you refering to when the player is defeat and raped by another actor or when you rape a submitted npc? 

In the first case, when the player is submitted and raped he/she is always the receiver so for example if he is a male he can be raped by women woth dildos for example (this requires some AAF mods like polistro patches)

When the player is raping a submitted npc instead he/she can choose the role but if the submitted npc doesn't have the ActorTypeNpc keyword which only humans and non feral ghouls have then the mod will detect the npc as a creature and force the player on receiver role because all anims so far for creatures are intended for player to be receiver.

So are you trying to rape a non human npc, or an npc which is a custom modded race?

Posted
1 minute ago, Martin56 said:

Hi, I am not sure of understanding correctly the situation you are talking about: are you refering to when the player is defeat and raped by another actor or when you rape a submitted npc? 

In the first case, when the player is submitted and raped he/she is always the receiver so for example if he is a male he can be raped by women woth dildos for example (this requires some AAF mods like polistro patches)

When the player is raping a submitted npc instead he/she can choose the role but if the submitted npc doesn't have the ActorTypeNpc keyword which only humans,l and non feral ghouls have then the mod will detect the npc as a creature and force the player on receiver role because all anims so far for creatures are intended for player to be receiver.

So are you trying to rape a non human npc, or an npc which is a custom modded race?

Thanks for quick response!

My issue occurs when player is raping a submitted npc. My character gender is male and submitted target is human female. Before rape scene there is no choice decide to be giver or receiver, somehow it is calculated, but wrongly in my case. I've tried it many times with other human female npcs as well.

Posted
17 minutes ago, Runcajsz said:

Thanks for quick response!

My issue occurs when player is raping a submitted npc. My character gender is male and submitted target is human female. Before rape scene there is no choice decide to be giver or receiver, somehow it is calculated, but wrongly in my case. I've tried it many times with other human female npcs as well.

This is indeed strange, have you any mods that change the human race, for example changing the statistics of humans by giving more or less life etc? It is possible that you have a mod that change the human race removing the ActorTypeNpc keyword. 

Posted
2 hours ago, anghelos92 said:

You didn't figured out anything, pal. I am running this mod on a Fallout 1.9.4 version (Pre creation club) and an old AAF on a secondary computer and it all works perfectly. I also run this mod with latest AAF and latest fallout 4 version on my main pc and everything works perfectly. Problem is that you have yet to figure out how modding works. If you would have informed yourself about last Fallout 4 updates you would have know that all the mods built for latest fallout 4 version using latest Creation Kit version like AAF Violate, AAF SEU etc REQUIRES the latest fallout 4 version because the creation kit has been updated forcing the new mods to run only on last fallout 4 version and yet...I compiled MCG with an old creation kit version so everyone can run it with every Fallout 4 version, it should have been idiot proof but it seems there is no lower limit for haughty ignorance.

 

What are you even trying to say with this? Do you really think I care if you use or not my mod? I am not forcing anyone to download dlcs. You know... if something has been built using assets that are inside the dlcs... it is logic that they are required to run this mod...but I see logic is a foreign concept in your lands.  If downloading the dlcs provoked such a pain in your little heart you could have simply avoided to use this mod, so you forced all this on you by yourself ;)

 

Thanks for pointless, unrequested and disrespectul statements.

 

By the way, you are now banned from this support topic and you have no more my authorization to use my mod. Any other message will be reported to moderators.

 

Its Christmas, maybe you could give them a "Mulligan" as we say in U.S. golf talk. (a do over shot, without a penalty stroke)? ???‍♀️

Posted
28 minutes ago, Runcajsz said:

Thanks for quick response!

My issue occurs when player is raping a submitted npc. My character gender is male and submitted target is human female. Before rape scene there is no choice decide to be giver or receiver, somehow it is calculated, but wrongly in my case. I've tried it many times with other human female npcs as well.

Do you have any mods that change XML's for animations or if you toggled Agressive only for Defeat animations, do you even have the Packs that would have agressive tags?

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