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Posted

When I am attacked drug in night, attacker uses drug 2 sec, and suddenly put his weapon, and some time later, he give up fuck me...

 

can u explain about this?

Posted

Defeated sex has always worked for me. Never noticed before, but AAF menu disappears during the sex event. I can still change positions and such, but it is without the menu..Is this right?

Posted

I have M.C.G 2.11.15 and it seems i have a problem. I tried to increase the lust generation settings but it seems it never gets applied only visually changed in MCM. And yes i did run more than one tests including disabling the dynamic setting but still the same result . Tried to save load just in case it needed to apply my new lust settings but still it used most likely the default lust 0.08 settings. I have tried to change other settings like the execution animation timeout which applied and worked just fine so my MCM and other settings seems to work. So can someone change the lust settings and do a test to see if it actually increases faster or if anyone already did that and worked for them please let me know it's a bug on my end so i reinstall the stuff again. For me changing the lust setting for example from 0.08 to 0.4 doesn't seem to have any effect.

Posted

I need a way to make submission to last for a longer period. By the time I am done going through the various menus for 3 - 4 bad guys, they are arroused and attacking me before I can get away. I use mostly melee in my gameplay, so with my punching power, it will always mostly submit and not pacify..

Posted
22 hours ago, maddadicusrex said:

Defeated sex has always worked for me. Never noticed before, but AAF menu disappears during the sex event. I can still change positions and such, but it is without the menu..Is this right?

This doesn't depend on MCG, I believe Martin already answered you about this in a different topic:

When the player commands are disabled, which is something that happens during defeat scenario not only in this mod but in all mods, the game disables the HUD Interface. When the HUD Interface is disabled also the compass is not visible and since the AAF Menu is dependent on the Fallout 4 compass to show, in those cases it will be invisible. But the AAF Menu is still there theoretically. To prove this if you use the Home button to open the AAF Manager and then you use page up or page down buttons the animation of the player should change and with "End" button should end, all of this without even seeing the menu but "navigating by memory" xD.

 

If this doesn't solve your problem then it could be possible you have some AAF issue, in that case did you updated your Fallout 4 recently?

Posted
3 hours ago, carnat said:

I have M.C.G 2.11.15 and it seems i have a problem. I tried to increase the lust generation settings but it seems it never gets applied only visually changed in MCM. And yes i did run more than one tests including disabling the dynamic setting but still the same result . Tried to save load just in case it needed to apply my new lust settings but still it used most likely the default lust 0.08 settings. I have tried to change other settings like the execution animation timeout which applied and worked just fine so my MCM and other settings seems to work. So can someone change the lust settings and do a test to see if it actually increases faster or if anyone already did that and worked for them please let me know it's a bug on my end so i reinstall the stuff again. For me changing the lust setting for example from 0.08 to 0.4 doesn't seem to have any effect.

Tested and worked for me:

Spoiler

 

1795595437_DesktopScreenshot2019_12.02-21_52_28_82.png.b9587c584f6c82a630476241144b9613.png

 

1678370876_DesktopScreenshot2019_12.02-21_53_06_61.png.ee6247cca3f8c9c920580a13eb591a6e.png

 

 

If this doesn't work for you, being it one of the most simple and basic systems of MCG, it means you have a serious problem that prevents the mod  from running properly. Probably a bad installation, F4SE or whatever.

Posted
1 hour ago, maddadicusrex said:

I need a way to make submission to last for a longer period. By the time I am done going through the various menus for 3 - 4 bad guys, they are arroused and attacking me before I can get away. I use mostly melee in my gameplay, so with my punching power, it will always mostly submit and not pacify..

There is already a way to extend the submission time using the MCG Options Hotkey on the pacified enemy but with the latest versions that button has a bug that will be solved in the next version.

Posted
On ‎12‎/‎1‎/‎2019 at 6:28 PM, Mr. private said:

Would it be easy to add some gaping vagina / anus when wear is high?

Well if you are a modder you can easily register for a custom event, documented in my MCG API, and listen for when the Wear stat changes. When it does change you can do your calculus and based on the level morphing the body of the player...provided the player is using a body with the required bone nodes that allows a good gaping experience for anus or vagina...

 

If you ask me if I would personally add this feature, my answer is clear in the FAQs. 

 

On ‎12‎/‎1‎/‎2019 at 6:30 PM, Ranchester said:

When I am attacked drug in night, attacker uses drug 2 sec, and suddenly put his weapon, and some time later, he give up fuck me...

 

can u explain about this?

I can't understand anything of this, sorry. Be more specific in describing what is not going well in your opinion and make sure you read the mod guide, expecially the Chapter 1, paragraph about the NPC Initiative sex / Running scenario since, I presume, you are talking about the being drugged and raped Harassment outcome.

Posted

Hi,
    I love MCG, it's at the heart my game, although I can't keep up all the development you do with it :) I'm currently using 2.10.15, that works well for me.
    
    I was wondering whether you could point out where I'm going wrong. I have had some success adding various items of furniture to the AnghelosSexFurnitureList formlist,
    to take advantage of the AnghelosFurnitureSelectorPerk.

 

    Sleep Together Anywhere by Hoamaii - mobile double sleeping bag, and it works great with MCG
    Hangman's Flat - Raider or Overboss player home by Elianora - flat bed, and this works great with MCG
    SnapBeds-20697-1-0-1 by Ferret99GT - using double half quilts and single quilts, and these work great with MCG
    
    These all work well together. However, I have tried the CWSS patch and the clean and dirty showers both work great on their own, but prevent all of the above from also
    working. Without the CWSS patch, I tried adding both clean and dirty showers to the AnghelosSexFurnitureList, but I could not activate the AnghelosFurnitureSelectorPerk
    when selecting either shower. I did notice that the CWSS patch has MagnoCumGaudio.esp plugin as a master of CWSS Redux.esp. I have been setting all furniture plugins
    as masters of the MagnoCumGaudio.esp plugin, and it does seem to work for all but CWSS.

 

    Thanks in advance

Posted
1 hour ago, satanfist said:

Hi,
    I love MCG, it's at the heart my game, although I can't keep up all the development you do with it :) I'm currently using 2.10.15, that works well for me.
    
    I was wondering whether you could point out where I'm going wrong. I have had some success adding various items of furniture to the AnghelosSexFurnitureList formlist,
    to take advantage of the AnghelosFurnitureSelectorPerk.

 

    Sleep Together Anywhere by Hoamaii - mobile double sleeping bag, and it works great with MCG
    Hangman's Flat - Raider or Overboss player home by Elianora - flat bed, and this works great with MCG
    SnapBeds-20697-1-0-1 by Ferret99GT - using double half quilts and single quilts, and these work great with MCG
    
    These all work well together. However, I have tried the CWSS patch and the clean and dirty showers both work great on their own, but prevent all of the above from also
    working. Without the CWSS patch, I tried adding both clean and dirty showers to the AnghelosSexFurnitureList, but I could not activate the AnghelosFurnitureSelectorPerk
    when selecting either shower. I did notice that the CWSS patch has MagnoCumGaudio.esp plugin as a master of CWSS Redux.esp. I have been setting all furniture plugins
    as masters of the MagnoCumGaudio.esp plugin, and it does seem to work for all but CWSS.

 

    Thanks in advance

Hi! About the CWSS patch:

basically, among other things, that patch overwrites the AnghelosSexFurnitureList formlist to add those 2 showers to the original MCG furniture list, this means that if you want to add your custom furnitures, having the CWSS patch, you need to add them in the AnghelosSexFurnitureList formlist located in the CWSS patch and not in the MCG.esp since the one in CWSS patch will have higher priority on loading the game. If you instead don't use the CWSS patch then you can edit the formlist as you did only in the MCG esp. Note that it would make no harm if you edit both the AnghelosSexFurnitureList in the MCG esp and in the CWSS patch esp with the same new furnitures that you want to add.

I am glad that you succeded in taking advantage of that formlist :) this means that our modular approach was not in vain xD , just as curiosity did you also add your custom furnitures to the XML files or the animations or did you had already a patch that added support for those furnitures in AAF animations?

Posted
2 hours ago, Martin56 said:

Hi! About the CWSS patch:

basically, among other things, that patch overwrites the AnghelosSexFurnitureList formlist to add those 2 showers to the original MCG furniture list, this means that if you want to add your custom furnitures, having the CWSS patch, you need to add them in the AnghelosSexFurnitureList formlist located in the CWSS patch and not in the MCG.esp since the one in CWSS patch will have higher priority on loading the game. If you instead don't use the CWSS patch then you can edit the formlist as you did only in the MCG esp. Note that it would make no harm if you edit both the AnghelosSexFurnitureList in the MCG esp and in the CWSS patch esp with the same new furnitures that you want to add.

I am glad that you succeded in taking advantage of that formlist :) this means that our modular approach was not in vain xD , just as curiosity did you also add your custom furnitures to the XML files or the animations or did you had already a patch that added support for those furnitures in AAF animations?

Hi,

Make sense that I should add the other furniture to the formlist, after the CWSS patch has been installed; I'll give it a try. Yeah I also edited the scripts to allow non-human npcs to utilize the selection perk. I was annoyed that Piper could use the sleeping bag, but Strong on requesting sex had to use a ground location. This was very uncomfortable for Nora in a 'wheelbarrow' animation, particularly with Strong's foot on her head :)

 

Yes I did edit the xmls to recognize the furniture added. Interestingly when I added a Federal Desk from 'Workshop Rearranged' , as it's a Container type object, the expected 'Doggy' animation did not happen. Both parties were inside the desk rather than outside. By editing the xmls I was able to choose the right animation.

 

Furniture xml

<group id="Desk">
	<furniture form="23559" id="workshop_FederalistDesk01_d81" source="WorkshopRearranged.esp"/>
.....

 

Posted
38 minutes ago, satanfist said:

Hi,

Make sense that I should add the other furniture to the formlist, after the CWSS patch has been installed; I'll give it a try. Yeah I also edited the scripts to allow non-human npcs to utilize the selection perk. I was annoyed that Piper could use the sleeping bag, but Strong on requesting sex had to use a ground location. This was very uncomfortable for Nora in a 'wheelbarrow' animation, particularly with Strong's foot on her head :)

 

Yes I did edit the xmls to recognize the furniture added. Interestingly when I added a Federal Desk from 'Workshop Rearranged' , as it's a Container type object, the expected 'Doggy' animation did not happen. Both parties were inside the desk rather than outside. By editing the xmls I was able to choose the right animation.

 

Furniture xml


<group id="Desk">
	<furniture form="23559" id="workshop_FederalistDesk01_d81" source="WorkshopRearranged.esp"/>
.....

 

I am always happy to see people taking matters in their own hands and changing personally scripts, .esp and XML to satisfy their own taste, congratulations and feel free to publish your own modifications to this mod as your own separate download if you wish and if you can share your work, this mod is as open source as it can get, no permission must be asked :)

 

Well done and thank you for the info provided.

Posted
48 minutes ago, Martin56 said:

I am always happy to see people taking matters in their own hands and changing personally scripts, .esp and XML to satisfy their own taste, congratulations and feel free to publish your own modifications to this mod as your own separate download if you wish and if you can share your work, this mod is as open source as it can get, no permission must be asked :)

 

Well done and thank you for the info provided.

Ah, I thought that was going to work. The CWSS patch works fine on its own. I cleaned MCG of changes I had made in CK  ( Ctrl Delete to remove added items in formlist and residual masters under 'Parent Masters') and did as you suggested. I install the CWSS patch and opened it in CK, with all the other furniture plugins selected (flagged as masters using FO4edit). I then added all the required furniture to the AnghelosSexFurnitureList formlist and saved the changes.

 

In game I still cannot select my chosen furniture and I have also lost the ability to select the CWSS shower furniture :( Worth a try though, cheers.

 

Oh, here are the changes (; djw) I made to DelaySex in AnghelosSexControllerScript.psc to allow non-human npcs to utilize the furniture.

Function DelaySex(actor followerD, actor firstD, actor secondD, actor thirdD, objectreference placeD, actor victimD, int tagD, int specialD)
	first33 = FirstD
	second33 = SecondD
	third33 = ThirdD
	victim33 = VictimD
	tag33 = TagD
	special33 = SpecialD
	place33 = PlaceD
	follower33 = followerD
	AnghelosSexFollowerAlias.forcerefto(followerD)
	If SpecialD == 2
		playerref.addperk(anghelosFurnitureselectorperk) ; djw perk added
	Elseif tagD == 1 && (followerD.HasKeyword(ActorTypeNPC) || followerD.HasKeyword(ActorTypeSynth))
		playerref.addperk(AnghelosFurnitureSelectorCuddlePerk)
	ElseIf SpecialD != 2 && (followerD.HasKeyword(ActorTypeNPC) || followerD.HasKeyword(ActorTypeSynth))
		playerref.addperk(anghelosFurnitureselectorperk)
	Else							; djw Default furniture perk for all other
		playerref.addperk(anghelosFurnitureselectorperk); djw If your here, then the option to select location is vital
	EndIf
	AnghelosPauseInitiativespell.cast(playerref, playerref)
;	playerref.dispelspell(AnghelosPauseInitiativespell)
EndFunction

 

Posted
1 hour ago, satanfist said:

and did as you suggested. I install the CWSS patch and opened it in CK, with all the other furniture plugins selected (flagged as masters using FO4edit). I then added all the required furniture to the AnghelosSexFurnitureList formlist and saved the changes.

I don't think this would work in CK because as far as I know when you save an .esp plugin that have other .esp plugins as masters instead of .esm plugins they are not carried together resulting in a "could not be resolved" error in FO4Edit. Solution: you must edit that formlist in FO4Edit and not with CK unfortunately.

Posted
3 hours ago, Martin56 said:

I don't think this would work in CK because as far as I know when you save an .esp plugin that have other .esp plugins as masters instead of .esm plugins they are not carried together resulting in a "could not be resolved" error in FO4Edit. Solution: you must edit that formlist in FO4Edit and not with CK unfortunately.

I don't believe it, I got it all to work using C.K. I set all the plugins below to be masters

 

CWSS Redux.esp
Hoamaii_SleepTogetherAnywhere.esp
Eli_Hangman's Home.esp
MagnoCumGaudio.esp
SnapBeds.esp
WorkshopRearranged.esp

 

I selected these and loaded C.K. I then edited the AnghelosSexFurnitureList formlist to include the desired furniture. Then saved the new plugin, and loaded the game with this at the foot of my load order. Showers,sleeping bag, beds and desk all activate with the selection perk now. Hope this helps others.

Posted
3 hours ago, Danario said:

Hi i want to report a bug. 

When i try to start kissing/hugging animations, nothing happens 

I have installed AFF and Atomic lust. 

 

Not a bug, works fine. Your relationship needs to be advanced enough for this animation to be valid..

Posted
4 hours ago, Danario said:

Hi i want to report a bug. 

When i try to start kissing/hugging animations, nothing happens 

I have installed AFF and Atomic lust. 

 

Probably you don't have this installed:

 

or it possible that you didn't installed AAF correctly or maybe even a non matching F4SE version due to the recent Fallout 4 update. Have you tried to start any sexual animation using the AAF Manager directly? who are the actors involved?

 

If you updated your Fallout 4 recently in the last weeks of November you need to update your F4SE and AAF as well.

Posted
4 hours ago, satanfist said:

I don't believe it, I got it all to work using C.K. I set all the plugins below to be masters

 

CWSS Redux.esp
Hoamaii_SleepTogetherAnywhere.esp
Eli_Hangman's Home.esp
MagnoCumGaudio.esp
SnapBeds.esp
WorkshopRearranged.esp

 

I selected these and loaded C.K. I then edited the AnghelosSexFurnitureList formlist to include the desired furniture. Then saved the new plugin, and loaded the game with this at the foot of my load order. Showers,sleeping bag, beds and desk all activate with the selection perk now. Hope this helps others.

Thanks :D

Posted
18 hours ago, maddadicusrex said:

Not a bug, works fine. Your relationship needs to be advanced enough for this animation to be valid..

I dont understand... i succeded in flirting with the npc then began to choose an animation. Also i have lovers embrace perk 

Posted
18 hours ago, anghelos92 said:

Probably you don't have this installed:

 

or it possible that you didn't installed AAF correctly or maybe even a non matching F4SE version due to the recent Fallout 4 update. Have you tried to start any sexual animation using the AAF Manager directly? who are the actors involved?

 

If you updated your Fallout 4 recently in the last weeks of November you need to update your F4SE and AAF as well.

Hey, i have installed AFF themes vanillasexanimations iswell. Also the dance animation works as i have used it when dating an npc with M.C.G, but the kissing and hugging animation doesnt work. Forplay option also doesn't work 

Posted
3 hours ago, Danario said:

Hey, i have installed AFF themes vanillasexanimations iswell. Also the dance animation works as i have used it when dating an npc with M.C.G, but the kissing and hugging animation doesnt work. Forplay option also doesn't work 

The dancing animations are not from AAF, they are from MCG (vanilla game) so this is the proof that your AAF is not installed correctly while the MCG mod itself is working. I recommend to unistall everything you have AAF related and reinstall from the beginning following the instructions, for example about the AAF Themes it is said clear in the instructions that you need all of themes to be installed...this means Vanilla, Kinky and creatures. All of them. I just don't understand why people have this rejection on following instructions, modders spent their time writing just for you all.

Posted

Hi, the respawn system seems to be not working properly for me. I use male character and everytime I surrender or defeated, the animation used is always male actor&voice for the raiders(event the females) and female actor&voice for my male character. Is anybody experiencing this?

Posted

Все работало отлично после последней обновы все остановилось ! Просит обновы МСМ LOKS MENU XDI  Че за ерунда ? Ведь недавно 22 числа все обновлялось ?

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