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Posted

Hello!  This might very well likely be a stupid question, and I apologize in advance if it is.  As I'm considering giving MCG a go, where Anghelos92 is talking about MCG player defeat system is integrated with the abductions from CSA, does this mean that RSEII: CSA must be installed in order for the abduction to work?  I'm confused because he also lists CSA as an incompatibility with MCG.

Posted
1 hour ago, OlBenny said:

Hello!  This might very well likely be a stupid question, and I apologize in advance if it is.  As I'm considering giving MCG a go, where Anghelos92 is talking about MCG player defeat system is integrated with the abductions from CSA, does this mean that RSEII: CSA must be installed in order for the abduction to work?  I'm confused because he also lists CSA as an incompatibility with MCG.

RSEII Framework & Mods     (Skip Brothels entirely as it WILL break your game and cause CTD on Save. Only use Shenanigans if you save regularly as it CAN and WILL pull actors for scenes from conversations you're having and break something.)  

Posted
41 minutes ago, Zizzpa said:

RSEII Framework & Mods     (Skip Brothels entirely as it WILL break your game and cause CTD on Save. Only use Shenanigans if you save regularly as it CAN and WILL pull actors for scenes from conversations you're having and break something.)  

Hi Zizzpa!  Thank you for that, but that's not quite what I meant.  Indeed, I'm already aware of Brothels (well aware, actually ?), what I mean is do I have to have CSA (and likewise, in turn, the ESM) installed in order to have the abductions to work?  It kind of sounds like I do, I just disable the auto-surrender in CSA; MCG does the combat surrender and from there the abduction from CSA kicks in afterwards.

Posted
8 hours ago, OlBenny said:

Hi Zizzpa!  Thank you for that, but that's not quite what I meant.  Indeed, I'm already aware of Brothels (well aware, actually ?), what I mean is do I have to have CSA (and likewise, in turn, the ESM) installed in order to have the abductions to work?  It kind of sounds like I do, I just disable the auto-surrender in CSA; MCG does the combat surrender and from there the abduction from CSA kicks in afterwards.

I have had both at the same time with out issues the esm  yes you need  in the mcm turn one off as the other is on and vice versa

Posted

Quick question : is there a possibility to nerf/tweak the "Ego Emboldened Effect" for the rapist, even if I need to do it myself? I mean, I needed to use 3 Bottlecap mines to kill a reader that i usually one shot, so that may be a little be excessive.

Posted

Every time I try to have sex nothing happens, the npc just stands there and if I try to use the hotkey on the npc I get a message saying that the npc is busy.

Posted
1 hour ago, CrazySloth said:

Every time I try to have sex nothing happens, the npc just stands there and if I try to use the hotkey on the npc I get a message saying that the npc is busy.

Your set-up is s wrong 

Posted
On 3/20/2021 at 4:33 AM, Wario555 said:

No actor in crosshair range, and the hotkey for MCG options also does nothing. Help?

AAF   issue   ' Note  The  AAF_Sue needs to be installed   last " After AAF  Sex Animation Are working "  Then install AAF_SUE

If  you are/ are using Leitos stage  by any chance ?   if so disable  Leitos stage then go back in game and see if it be working

if not you will need to redo AAF / Theme / Sex Animation /  UAP  If it dose work after Disabling Leito's Stage Than   don't use Leito's stage 

be sure the UAP is  UAPV2.6.26.7z   and  install after Animation are installed if you are using the other one you will have to redo/  all Animation then UAPV2.6.26. 

if using Vortex Just press Add To  and not install option After all is done you will need to look at Vortex and remove all the stuff that Now has become disabled after Addi To be sure to click the box remove files  on the ones that are now disable

Then AAF-SUE  103 and 103 add-on  you can use the 104 & 104 add-on that has the Tree control This needs to be installed After all Animations are working while In-Game Hit home key To bring up AAF Wizard hit enter that should bring up a mini page to select Actor/ NPC using Arrow key up / down  to highlight NPC Than use Page Key Down to place  NPC After NPC selection in complete  Using Arrow Key Right  To Scan Arrow Key Up Are Down To choose what ever Than Arrow Key Right to began

As for the MCG Hot Key sound's like a re assign the Key to another  key  slot Face NPC be-sure your cross-hair on on them Than

press and hold the hot-key down as you are holding it down use the arrow key down to to  exit as you are still holding the MCG hot key down hit enter to exit once it exit

than let go of hot-key if this works you will need to re-assign a new hot key slot to do so just go in-to the MCG Hot-Key section   in MCM and Re-assign Key-Slot

 

Posted
On 3/28/2021 at 7:21 PM, CrazySloth said:

is there any way to track where your slaves are? I enslaved a gunner and sent her to Sanctuary, but I cant find her anywhere.

Not that I know off  just busines  has that option  

Posted
15 hours ago, Zizzpa said:

Not that I know off  just busines  has that option  

There is a way to know where they are. You have to long press the options hotkey for the teleport menu to appear. The menu shows where they are and you can teleport them to your location.

Posted
3 hours ago, high mood said:

so i can't let the npc have sex with animal-creature in ( npc-npc ) system ?? if so ... what the solution ??

You need a mod like Just Fuck that will bring any species together with a human. MCG is not built for that.

Posted
On 4/5/2021 at 4:58 PM, maddadicusrex said:

You need a mod like Just Fuck that will bring any species together with a human. MCG is not built for that.

thanks

Posted

Seeing how MCG has integrated CSA "patch", how well would it do with Crime and Punishment? They're very similar, and don't know if C&P would interfere with this mod...

 

I'd for sure have to turn off some stuff in both of the mods, but in theory, both of them should work fine(ish)?

Posted
8 hours ago, Synthael said:

Seeing how MCG has integrated CSA "patch", how well would it do with Crime and Punishment? They're very similar, and don't know if C&P would interfere with this mod...

 

I'd for sure have to turn off some stuff in both of the mods, but in theory, both of them should work fine(ish)?

I run them both and they work just fine.  The patch helps with the submit function of MCG and CSA's slavery function so they don't step on each other's toes so to speak. 

Posted

Some of the npc's that I have as followers automatically run away at the sight of combat scenes like their ai was not meant to be aggressive. Are their console commands or something that can make them fight?

Posted

Hello. I'd like to ask if this mod is compatible with Family Planning Enhanced Redux? I've been using this mod with Family Planning Enhanced (the older one before Redux) and it works well, but since my game progressed a little bit with this version, I was worried there might be some issues and incompatibilities if I just switched to FPE Redux now. Has anyone tried using MCG + FPE Redux together successfully? If it works, I wouldn't mind to start a new game just to have the latest features. Thanks in advance!

Posted
On 4/7/2021 at 10:53 AM, Synthael said:

Seeing how MCG has integrated CSA "patch", how well would it do with Crime and Punishment? They're very similar, and don't know if C&P would interfere with this mod...

 

I'd for sure have to turn off some stuff in both of the mods, but in theory, both of them should work fine(ish)?

Autonomy Enhanced dose that but when ever starting a new game play are during quest you need to  set all the on stuff to off it pull s npc away to fuck  and if you are in diolog well ya know 

Posted
On 4/5/2021 at 3:01 AM, high mood said:

so i can't let the npc have sex with animal-creature in ( npc-npc ) system ?? if so ... what the solution ??

You can if you have the right set up  hit home key to bring up the AAF    wizard  besure you are with the npc and creacher hit enter use the arrowkey up are down to select npc  you'll see an awwor poting at the name hit the page up that will place npc in wizard then awwor up are down to select creacher page up to set creacher in wizard  then arrowkey up are down to select animation once animation is slected awwor key left to start but you need the animations for crechers bp70 and others like crazy and so on ...

 

Posted

Binding Hotkey doesnt work. It immediately reverts back

 

Posted
4 hours ago, No U34343434 said:

Binding Hotkey doesnt work. It immediately reverts back

 

 

I was able to set the hotkeys without issues, but I've read somewhere that some things could be preventing you from saving your settings in mods. One example is PrivateProfileRedirector F4 as stated by the following post on nexusmods:

Quote

I am having an issue using Mod Configuration Menu with Private Profile Redirector.  I maintain a couple of mods that use MCM menus with the settings values stored in .ini files.  A number of users have reported that their MCM settings always revert to the default values when they make changes if they have PPR installed.  It seems Private Profile Redirector is caching the ini file but not applying changes.  Is there any known workaround for this?

 

Recently I installed this Private Profile Redirector myself and so far it's been running well, although I wasn't really changing my settings in MCM too much with this thing installed, I will keep an eye on this issue and report back if I run into similar problems.

 

When installing this mod properly, it's a quite lengthy process to go through all of the requirements and dependencies, especially if you have to do it all manually, something could go wrong pretty easily there. I think you should try a clean installation of F4 without any other mods, with only the necessary mods required by MCG along with MCG itself. What I did was that I went through the whole list of requirements, optionals, all the dependencies and I've read carefully all the notes for each and then I checked every part in this guide to see which version is the most compatible and stable, but also how exactly should I go about installing them. I ended up with a lot of small files, all the files together were almost 1 GB in size. After installing all of them one by one through Vortex mod manager, I ended up with a surprisingly stable and fully working set of mods full of various different settings inside MCM that were working for me without any similar issues. The closest problem to what you're describing was with Crime and Punishment, more specifically with the karma settings. After setting them up, they seemed to be set differently, but not even in their defaults, so that was kinda weird too, but settings of MCG mod seem to work pretty well for me.

Posted

Does someone managed to have working F/F cuddling/kissing/hugging animations? I being experimenting with the xml of Atomic Lust, AAF, kinky/vanilla themes and MCG for a while but nothing works, I either have the "they do something" box or they just stand "fused" together looking at the same direction.

 

Can someone got a copy of working xmls files, or explain to me why am I too dumb to make it work?

 

Update : found out it was UAP that prevented me from using the anim for F/F but only when using AAF menu, not the MCG interraction.

Also, how to prevent them from undressing, moaning and overhaul, being considered like a sexual anim (like for the M/F mcg interraction)?

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