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Posted

Question about the multiple follower system you say they can't be assigned like a settler but can they still just roam around the settlement like a vanilla follower basically say if I build individual bedrooms for my harem followers can I still assign a bed etc and will they interact with the settlement I build?

Posted
3 hours ago, theanarchistotaku said:

Question about the multiple follower system you say they can't be assigned like a settler but can they still just roam around the settlement like a vanilla follower basically say if I build individual bedrooms for my harem followers can I still assign a bed etc and will they interact with the settlement I build?

Honest question, could you please specify where did you read that MCG followers cannot be assigned into a settlement? Because I've done that many many times, so that feature is clearly there.

Posted
50 minutes ago, MrFuturehope said:

Honest question, could you please specify where did you read that MCG followers cannot be assigned into a settlement? Because I've done that many many times, so that feature is clearly there.

Seems like I misread my bad 

Posted
7 hours ago, theanarchistotaku said:

Seems like I misread my bad 

Well, it took me a while to figure out how individual features work and while I'm pretty confident about many of them, some still remain a mystery to me as well. For example, I still haven't figured out what is that special recruitment all about. I guess it means some special NPCs can be recruited using that feature, as long as certain conditions are met, but I don't know which NPCs can be recruited that way, what exactly must be done to do so and last, but not least, what is the purpose of having two different recruit systems in the first place? It's kinda confusing, so yeah confusing parts I haven't tried yet. ?

Posted

Hey, thanks for this great mod. One question - I haven't seen any settlers engage in random NPC-NPC sex, though I've enabled it through hotkeys and day/night chance is at 100%.

 

Is it disabled for settlers somewhere? I'm at the point where I've lead Preston and his party back from Concord to sanctuary

Posted
8 hours ago, Tachyon said:

Hey, thanks for this great mod. One question - I haven't seen any settlers engage in random NPC-NPC sex, though I've enabled it through hotkeys and day/night chance is at 100%.

 

Is it disabled for settlers somewhere? I'm at the point where I've lead Preston and his party back from Concord to sanctuary

As far as I know, NPC-NPC sex is enabled by default, as long as the mod was properly activated in game which should happen the first time you enter the game after installing the mod and may take a while until all the scripts do their thing to initiate the mod. You know, the group of settlers you lead from Concord to Sanctuary didn't seem to be "sex friendly" in my gameplay either though, so you may want to visit Abernathy Farm and when you hang out there for a night, you should be able to witness some action. A word of warning before you go, Mr. Abernathy doesn't really care if it's his wife, his daughter or you (if he wants to reward you for finishing some of the tasks he gives you)... ?

Posted

Hi, I need help. In the pictures I see how a raider is enslaved. How does this work? Can you tell us about enslavement with this mod?

Posted
3 hours ago, vranina said:

Hi, I need help. In the pictures I see how a raider is enslaved. How does this work? Can you tell us about enslavement with this mod?

Sure, I will walk you through the process briefly. You need a drug injector and / or drugged dart (crafted from drug injector) and you also need an enslaving chip, you should be able to craft all of these items at Chemistry station. In case of drugged darts, you'll also need syringer weapon, preferably the non-hostile version which I believe comes with MCG itself (although, sometimes if you're caught using it on NPCs, they still may become hostile, so a word of advice here - save before use and make sure no one sees you using it, especially not your target lol). Load drugged dart into this syringer and shoot an NPC that you want to turn into a slave with it. You will know it worked if you see them get scared and crouch with their hands above their head. That's your opportunity to approach them and use the MCG hotkey that you normally use to interact with the NPCs using MCG functions. In the MCG menu that will show up, you will see a new option: Submitted options. Click on that option and you will see a new menu which lets you do some actions with the submitted NPC. Find and click this option: Enslave. Please note that if you don't have enslaving chip in your inventory at the time of doing this, Enslave option will not be there.

Posted

I have a problem where I tried to enslave an NPC but the NPC dissapeared after I fast travel. When I use the teleport option the NPC did teleport to the area but it seems that the npc is invisible?? I had this problem when I was trying to enslave darla from the quest to find valentines

Posted
3 hours ago, horonbr said:

I have a problem where I tried to enslave an NPC but the NPC dissapeared after I fast travel. When I use the teleport option the NPC did teleport to the area but it seems that the npc is invisible?? I had this problem when I was trying to enslave darla from the quest to find valentines

Honestly, I ran into similar issue, not with slaves, but with legendary assaultron I hired and then moved to my settlement as a guard. When I went away to do some questing, she disappeared (or is invisible?) and now I can't teleport her cute metallic butt back to me to protect my settlement, so it might be a similar, if not the same problem.

 

On the other hand, just recently I noticed an information in the description of this mod which says that when you enslave an NPC and leave the area, they may simply be gone. I guess this is to simulate that they ran away from your slavery, because you gave them a chance to do so by leaving them in that spot? Not sure. Anyway, I found out that making sure to both MOVE and ASSIGN the enslaved NPCs to one of your settlements as soon as possible after enslaving them makes them move to your settlement and actually stay there. Another possible option is simply to make them follow you around, but it may be dangerous because they are slave now and can't protect themselves, so they are a burden until you actually find a new home for them in one of your settlements.

 

Oh and I would be very cautious about enslaving unique NPCs, doing so may break their quests, so keep that in mind, so Darla? I don't know, according to game's wiki Darla only appears during that one quest with Nick Valentine, so enslaving her may not really break anything, but I would probably wait for the quest to finish first, if possible. If you're worried that the group may attack you when you stay there, you could try to simply disguise yourself as one of them so that they would not attack you and you could possibly even convince Darla to come with you willingly... ?

Posted

I am having a problem with the NPC Initiative System. I installed M.C.G., and enabled things. It all worked as intended. I was adjusting the preferences over the course of several hours of play.

 

Abruptly the NPC Initiative System just stopped working. I have restarted M.C.G. and made sure the Initiative System has been started.. The NPC-NPC System works. I don't think load order got changed or anything. 

Thanks for any insight you might have to get me going again.

 

 

 

Posted
47 minutes ago, Ascri said:

I am having a problem with the NPC Initiative System. I installed M.C.G., and enabled things. It all worked as intended. I was adjusting the preferences over the course of several hours of play.

 

Abruptly the NPC Initiative System just stopped working. I have restarted M.C.G. and made sure the Initiative System has been started.. The NPC-NPC System works. I don't think load order got changed or anything. 

Thanks for any insight you might have to get me going again.

 

Open MCG Options Menu using your MCG hotkey and make sure that there is a button titled "Stop NPC Initiative System". It's basically a switch, so if there is this button, that means the system itself is turned on. If it was titled "Start NPC Initiative System", that would mean the system is turned off and must be turned on first for it to work.

 

If the system is turned off, simply turn it on by clicking at "Start NPC Initiative System" and keep playing and you should eventually get approached by NPCs. If it's already turned on and you still believe it doesn't work right, go to MCG sub-menu inside MCM menu and select option number 4 - NPC initiative System. Go through the whole list of options there and read carefully descriptions at the bottom of the page for each option, because not only it contains descriptions of what each option does to make it easier for you to make decision about any potential changes that you may want to make to those values, but it also tells you which value is the default one for the selected option. This is useful if you want to troubleshoot some misconfigurations that you may have done previously by accident. I would suggest you to set all the options back to their defaults, because at the very least, by default the system works. Once it's working again, feel free to experiment with different options and values, but this time go one option at a time, so that you don't lose track of what was changed, that's the way I do it, because sadly, there's no easy, one-click way to go back to defaults for all the options at once, if something goes wrong.

Posted
17 minutes ago, MrFuturehope said:

 

Open MCG Options Menu using your MCG hotkey and make sure that there is a button titled "Stop NPC Initiative System". It's basically a switch, so if there is this button, that means the system itself is turned on. If it was titled "Start NPC Initiative System", that would mean the system is turned off and must be turned on first for it to work.

 

If the system is turned off, simply turn it on by clicking at "Start NPC Initiative System" and keep playing and you should eventually get approached by NPCs. If it's already turned on and you still believe it doesn't work right, go to MCG sub-menu inside MCM menu and select option number 4 - NPC initiative System. Go through the whole list of options there and read carefully descriptions at the bottom of the page for each option, because not only it contains descriptions of what each option does to make it easier for you to make decision about any potential changes that you may want to make to those values, but it also tells you which value is the default one for the selected option. This is useful if you want to troubleshoot some misconfigurations that you may have done previously by accident. I would suggest you to set all the options back to their defaults, because at the very least, by default the system works. Once it's working again, feel free to experiment with different options and values, but this time go one option at a time, so that you don't lose track of what was changed, that's the way I do it, because sadly, there's no easy, one-click way to go back to defaults for all the options at once, if something goes wrong.

 

It is turned on for certain. I will go back through settings to set them back to default. It was tweaking these when it stopped working.

Posted
2 minutes ago, Ascri said:

 

It is turned on for certain. I will go back through settings to set them back to default. It was tweaking these when it stopped working.

Good luck with that, I know it's tempting to go wild experimenting, but really be careful lol

Posted
5 hours ago, MrFuturehope said:

Good luck with that, I know it's tempting to go wild experimenting, but really be careful lol

 

I went through and set everything back to default - still nothing.

 

I loaded old saves until I got to one that worked.

 

It was worth a try...   Thanks

Posted
On 5/25/2021 at 7:55 AM, horonbr said:

I have a problem where I tried to enslave an NPC but the NPC dissapeared after I fast travel. When I use the teleport option the NPC did teleport to the area but it seems that the npc is invisible?? I had this problem when I was trying to enslave darla from the quest to find valentines

Yep same here so I started using justbusiness  0.7.5. And all that you need to do after enslaving is open console click on  slave so there new I'd shows  type in console addtofaction  1c21c   1  workshopallowcommand    hit enter  they become fully commandl also in mcm in justbusiness when you set up the hotkeys in the debug theres options for  allow escape set that to off to to go  every time you enslave that console command has to be entered 

Posted
14 hours ago, Ascri said:

 

I went through and set everything back to default - still nothing.

 

I loaded old saves until I got to one that worked.

 

It was worth a try...   Thanks

That's strange. It could also be some technical problem. Do you have any significant fps drops by any chance? I noticed that the game doesn't handle many scripts too well and I've been searching for solutions for this problem. I haven't noticed some side effects of excessive scripts, but I'm not naive to think there aren't any in my game, especially when I look at the size of my save game, since that alone is definitely a sign of some heavy bloat being present and I do have a lot of performance issues. Having many scripts running can really make the game run slow, no matter how good your hardware is and can cause the game to simply drop / break some scripts which could result in such behavior as NPCs not approaching you when they should. Sometimes it helps to disable and re-enable script processing, but it really depends on situation. You know, some people believe that the lower fps, the lower script performance you get, but supposedly some Bethesda developer once explained that it is actually the other way around - the more scripts must run at once, the less fps you will get, hence massive fps drops in my game and much less when I turn script processing off, so with many scripts constantly running, you may get some serious performance drops as well as game breaking bugs due to scripts simply not working and if you do have some performance issues, your save files are getting very large, that can be a sign that this is indeed a case.

Posted
2 hours ago, MrFuturehope said:

That's strange. It could also be some technical problem. Do you have any significant fps drops by any chance? I noticed that the game doesn't handle many scripts too well and I've been searching for solutions for this problem. I haven't noticed some side effects of excessive scripts, but I'm not naive to think there aren't any in my game, especially when I look at the size of my save game, since that alone is definitely a sign of some heavy bloat being present and I do have a lot of performance issues. Having many scripts running can really make the game run slow, no matter how good your hardware is and can cause the game to simply drop / break some scripts which could result in such behavior as NPCs not approaching you when they should. Sometimes it helps to disable and re-enable script processing, but it really depends on situation. You know, some people believe that the lower fps, the lower script performance you get, but supposedly some Bethesda developer once explained that it is actually the other way around - the more scripts must run at once, the less fps you will get, hence massive fps drops in my game and much less when I turn script processing off, so with many scripts constantly running, you may get some serious performance drops as well as game breaking bugs due to scripts simply not working and if you do have some performance issues, your save files are getting very large, that can be a sign that this is indeed a case.

 

My frame rate is pretty good. I don't see massive drops unless I fast travel or sleep.  My saves are about 30 mb these days.

 

One time I had a similar problem with Ivy. My theory was that some dialogue was hung up somewhere. I tried everything people suggested to get things working. Finally I just went back to a save that was before the problem, and I got things going again that way.

Posted
7 minutes ago, Appolon77793 said:

Hello, I will speak to you in broken English. I would like to ask if anyone has a translation into Russian?

I haven't seen one, but translation tool exists, maybe you could make your own translation patch.

Posted
On 5/22/2021 at 10:54 AM, MrFuturehope said:

As far as I know, NPC-NPC sex is enabled by default, as long as the mod was properly activated in game which should happen the first time you enter the game after installing the mod and may take a while until all the scripts do their thing to initiate the mod. You know, the group of settlers you lead from Concord to Sanctuary didn't seem to be "sex friendly" in my gameplay either though, so you may want to visit Abernathy Farm and when you hang out there for a night, you should be able to witness some action. A word of warning before you go, Mr. Abernathy doesn't really care if it's his wife, his daughter or you (if he wants to reward you for finishing some of the tasks he gives you)... ?

 

Set up your Options hot key and make sure NPC on NPC is enabled there. It is not enough to have it enabled in the MCM. That's the problem I had.

Posted

Hey there! My affinity with Strong is over 1000 and I am playing a chick PC. I don't seem to have any options to initiate a shag with the guy using the MCG Dialogue options? What am I doing wrong, any ideas??

 

THANKS!

Posted
3 hours ago, jpee1965 said:

Hey there! My affinity with Strong is over 1000 and I am playing a chick PC. I don't seem to have any options to initiate a shag with the guy using the MCG Dialogue options? What am I doing wrong, any ideas??

 

THANKS!

 

I believe that by default MCG doesn't affect vanilla affinity, so naturally it won't take it into consideration either, unless you enable it. Instead of that, MCG by default uses its own affinity like system - relationship points, so make sure you have enough MCG relationship points with any NPCs to have sex with them, refer to guide to see how many points do you need to perform various different sexual acts with NPCs. Also, Strong is a supermutant and I haven't tried to have sex with any supermutants, so I'm not sure if it even works through MCG in the first place, but I know for sure that some races are simply not allowed and some races can be added to the blacklist, so what you could do is this: Make sure Strong is not blacklisted for having sex and also make sure supermutants are actually allowed to have sex through MCG. You may have the required animations installed, but if MCG itself doesn't allow it, the animations will be never triggered, unless you trigger them using a different mod which does allow it.

Posted
On 5/30/2021 at 11:46 AM, MrFuturehope said:

 

I believe that by default MCG doesn't affect vanilla affinity, so naturally it won't take it into consideration either, unless you enable it. Instead of that, MCG by default uses its own affinity like system - relationship points, so make sure you have enough MCG relationship points with any NPCs to have sex with them, refer to guide to see how many points do you need to perform various different sexual acts with NPCs. Also, Strong is a supermutant and I haven't tried to have sex with any supermutants, so I'm not sure if it even works through MCG in the first place, but I know for sure that some races are simply not allowed and some races can be added to the blacklist, so what you could do is this: Make sure Strong is not blacklisted for having sex and also make sure supermutants are actually allowed to have sex through MCG. You may have the required animations installed, but if MCG itself doesn't allow it, the animations will be never triggered, unless you trigger them using a different mod which does allow it.

 

PERFECT! Thanks! Next question? How come when my chick PC shags Meathead her Lust score doesn't reduce?

Posted
6 minutes ago, jpee1965 said:

PERFECT! Thanks! Next question? How come when my chick PC shags Meathead her Lust score doesn't reduce?

 

Um, Meathead? I'm not sure what did you mean by that, but it sounds like MCG is simply not registering your sexual activity with that particular character / race. My theory is if you are doing it through help of a different mod, MCG may not necessarily register it if it's a character / race that is not supported by MCG, so your lust wouldn't go lower.

Posted
20 hours ago, MrFuturehope said:

 

Um, Meathead? I'm not sure what did you mean by that, but it sounds like MCG is simply not registering your sexual activity with that particular character / race. My theory is if you are doing it through help of a different mod, MCG may not necessarily register it if it's a character / race that is not supported by MCG, so your lust wouldn't go lower.

 

Meathead is the dog, I thought. He is just called Dog in the game, not sure why everybody calls him Meathead.

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