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Version 1.0.0
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AI Emma has taken N54 News by storm! This mod sexualizes channel 1 N54 news by completely changing the vocals to AI Emma Watson, as well as changes all of the TV graphics for N54 and edited new videos to accompany them!! AI Emma will have quest specific and concequential news stories that will change based on your decisions, just like with Gillean Jordan in the vanilla game. When you eventually meet her in person, her dialogue lines will also be Ai Emma. Some radio and fluff TV new stories have been totally altered with different lines or at the very least altered slightly, However there are some news stories that are important to the plot, so I've kept their original context while still adding a little bit of spice to go with it! Works with update 2.12! Some small quirks about the mod: Sometimes, the game will mix up the videos and actual news stories. This seems like a glitch with my mod but I learned the hard way that sometimes the game will just unfortunately do that. Every now and then, the audio for the stories will not play, but won't happen always and it seemingly is random so there isn't much I can do about it that I know of. (let me know if you also get this glitch) Mod will conflict with any other mod that changes N54 Channel 1. Mod also changes a few graphics in a few places, like N54 Decals, to keep Ai Emma consistent in the world/lore of your game. Unfortunately I couldn't figure out how to change the subtitles that will pop up for the videos, and I don't think I will go looking to try either. This mod was a lot of work and I'm not looking for more. Some useful facts about the mod: All videos and images have been sourced from Pornhub, JavGuru, and RedTube nearly exclusively, all actors are of age. AI Emma was created using several interviews on Youtube throughout the years but mostly recent ones with the best quality audio I could. VIDEO EXAMPLE Cyberpunk 2077 2024.02.26 - 21.48.57.08.mp4 INSTALLATION Download the .Archive file and drop it into your mods folder. SteamLibrary/steamapps/common/Cyberpunk_2077/archive/pc/mod MY OTHER MODS Cum Facials - sexualizes graffiti, stickers, magazines and more! Gooner Decor - sexualizes world assets Emma Watson N54 News Reporter - Sexualizes N54 News by making it NSFW Ai Emma Watson- 5 comments
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- cyberpunk 2077
- cyberpunk
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** EFFECTIVE IMMEDIATELY ** I've decided that given their careers (SHE - A Sex Ed Teacher HE - A Law Clerk), Tom & Kris will join the ranks of REAL married couples who will make porn content (Some live & Some on demand) for AEP.com TO DO THIS - I will optimize their Penthouse Apartment for streaming & install streaming equipment mainly from the High School Years Pack ** WHILE THEY WILL NOT BECOME PORNSTARS IN THE TRADITIONAL SENSE ** The SHARING of their content COULD create some controversy AS A TEACHER - Kris would run the risk of her getting the image of... * AMONG THE STUDENTS - Being the "School Slut" whom they would LOVE to fuck KNOWING that THEM making videos OR TAKING SCREENSHOTS of the session & sharing them would INFINITELY increase their followers & make them look MORE COOL (Even amongst the girls in their own way) * AMONG THE PARENTS - A potentially Homophic image that A PROFESSIONAL PORNSTAR is teaching their kids about sex (I'll let you use your imagination as to the extent AS A LAW CLERK - Tom could potentially get the image of being the guy in the office EVERY girl & woman would want to fuck just to get a feel of what it's like to be fucked by A PORNSTAR (Even though he really isn't a pornstar). OF COURSE, this rumor would be spread around the office too TO KEEP THEIR MARRIAGE INTACT - Tom & Kris have decided to have AN OPEN MARRIAGE as this would give them the flexibility of fucking people ON the jon while fucking each other OFF the job And if you think PREGNANCY will slow them down.... (Insert THINK AGAIN meme )
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Hello there ! Just a little entry to show some tests I made with an ENB I switched to : Mythical ENB, which should, I hope, offer a better atmospheric scenery for screenshots. Feel free to say if this new artstyle suits you, or if o prefered the previous one, Maybe I'll switch back. Anyway, here's how it looks : (without/with ENB, if it's not obvious) Anyway, beside that, I've had some fun with Kunjin, just to tinker some details, so here's some screens and Videos I captured before I changed the ENB : And Finally, here's a sneak peek about an ongoing story I shot and working on :
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Deleted Scene: The Simsfather, Part I - Falcone and Vinci Go To War
Kingfish95 posted a blog entry in The Simsfather, Part I
Local newspaper outlet, The Willow Creek Times, reporting on the Falcone-Vinci War that took place in the Summer of 1945 This takes place in Chapters 12 and 13 of my story, "The Simsfather, Part I"-
- the simsfather
- mafia
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BREAKING - Tom & Kris To Become Homemade Pornstars
PC Naughty Gamer posted a blog entry in ** LEGACY GAME **
** EFFECTIVE IMMEDIATELY ** I've decided that given their careers (SHE - A Sex Ed Teacher HE - A Law Clerk), Tom & Kris will join the ranks of REAL married couples who will make porn content (Some live & Some on demand) for AEP.com TO DO THIS - I will optimize their Penthouse Apartment for streaming & install streaming equipment mainly from the High School Years Pack ** WHILE THEY WILL NOT BECOME PORNSTARS IN THE TRADITIONAL SENSE ** The SHARING of their content COULD create some controversy AS A TEACHER - Kris would run the risk of her getting the image of... * AMONG THE STUDENTS - Being the "School Slut" whom they would LOVE to fuck KNOWING that THEM making videos OR TAKING SCREENSHOTS of the session & sharing them would INFINITELY increase their followers & make them look MORE COOL (Even amongst the girls in their own way) * AMONG THE PARENTS - A potentially Homophic image that A PROFESSIONAL PORNSTAR is teaching their kids about sex (I'll let you use your imagination as to the extent AS A LAW CLERK - Tom could potentially get the image of being the guy in the office EVERY girl & woman would want to fuck just to get a feel of what it's like to be fucked by A PORNSTAR (Even though he really isn't a pornstar). OF COURSE, this rumor would be spread around the office too TO KEEP THEIR MARRIAGE INTACT - Tom & Kris have decided to have AN OPEN MARRIAGE as this would give them the flexibility of fucking people ON the jon while fucking each other OFF the job And if you think PREGNANCY will slow them down.... (Insert THINK AGAIN meme ) -
Dixie (Part One) (Part Two) will be a Down Home Country Girl who will have given in to her naughty inhibitions & shed the hay of Henford On Bagley in favor of a luxrious & pampered lifestyle on San Myshuno where she will be the rising slut pornstar her creator Santana Red made her into Though she'll be related to the Collins family, the Collins family (Part One) (Part Two) will be an unplayed household living on the big news mentioned below (This is so she can doing incestuous livestreams with the family ESPECIALLY her younger brother whom she hopes to get into the biz The Collins family will be farmers living in a farm on the big 64x64 lot on Henford On Bagley but they'll be FAR FROM your ordinary farm family as they'll have inhibitions of their own which they'll cave in to - Incestuous ones (And YES Dixie WILL be involved when visiting the family & vice versa. In fact, she'll be spending LOTS of time teaching her younger brother how to fuck & treat a girl right while doing it (Basically, she'll be his Sex Ed "Teacher") Dixie willl also be working to try to get him "In the biz" of being a pornstar in his own right too as the two will be making videos
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Dixie (Part One) (Part Two) will be a Down Home Country Girl who will have given in to her naughty inhibitions & shed the hay of Henford On Bagley in favor of a luxrious & pampered lifestyle on San Myshuno where she will be the rising slut pornstar her creator Santana Red made her into Though she'll be related to the Collins family, the Collins family (Part One) (Part Two) will be an unplayed household living on the big farm mentioned below (This is so she can doing incestuous livestreams with the family ESPECIALLY her younger brother whom she hopes to get into the biz The Collins family will be farmers living in a farm on the big 64x64 lot on Henford On Bagley but they'll be FAR FROM your ordinary farm family as they'll have inhibitions of their own which they'll cave in to - Incestuous ones (And YES Dixie WILL be involved when visiting the family & vice versa. In fact, she'll be spending LOTS of time teaching her younger brother how to fuck & treat a girl right while doing it (Basically, she'll be his Sex Ed "Teacher") Dixie willl also be working to try to get him "In the biz" of being a pornstar in his own right too as the two will be making videos
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Today's update is going to be a relatively short entry in comparison to the rest, but packed full of important changes. There has been more talk among the team regarding the Primal Magic subschools, this is where the bulk of the changes and attention are going to be at for the next week or so until we can get these critical details ironed out. The Subschools Strike Back! After another session of discussion, the team managed to nail a few more things down in regards to how the much-debated topic of Primal Magic subschools should be handled. In the end, we decided to condense the previous four subschools of magic into three instead. We liked the idea of separating the new spells and abilities by type, so we just couldn't do away with the subschools as we had previously wanted to. However, the functions of the Ferocity line have been changed significantly. In the same manner, the Allure line has been merged into Growth because many of their spells and abilities overlapped. The Decay line has been renamed to Wrath and changed in function moderately. Growth The Growth subschool has changed quite a bit in terms of role. Before, the Growth line focused on keeping the player alive primarily by means of healing and a handful of spells/abilities which merely hampered or slowed down enemies. With the Allure line merged into it, the player will have the ability to call upon spells and abilities which may also seduce or incapacitate foes temporarily. In addition, you will also have access to spells which improve your magical and/or elemental resistances to enhance the player's overall survivability. Most of the spells will be plant-based, meaning they'll derive their power directly from the trees and vegetation around the player character. While there might be some offensive spells, they will be typically less powerful than the wrath line. Ferocity Ferocity has changed significantly. Originally, this line was the bread and butter of any self-respecting Primal Magic user (and to some extent, it still might be), emphasizing damaging spells and damage enhancement. Now however, the Ferocity subschool will be responsible for handling all of the player's shapeshifting abilities and combat enhancements. The player will be able to temporarily take on the form of several types of animals to fill in certain roles during melee combat. For example, transforming into a bear will grant the player a damage resistance boost and health; the tanking archetype. Saber tiger form will improve the player's melee damage and attack speed during combat; the damage dealer archetype. Wolf form will make the player faster, see in the dark, and other unique attacks; the traveller/jack-of-all-trades achetype. Ideally, this form could be used for travel or as a means to ambush enemies. It was worth mentioning that these shapeshifting abilities will likely not come in the form of spells, but rather abilities bound to your shout toggle. You will be able to hop in and out of them at will. The longer you remain in animal form, the more your primal urges bar increases. To really get the most out of them, you will need to invest heavily in the ferocity tree, otherwise you will find your urges bar maxing to quickly. Wrath The new damage-oriented line will be the Wrath school. This particular specialization favors high damage spells in combination with crippling or disabling spells. These spells will be elemental-based, meaning they will use elements such as water, earth, or air to inflict wounds onto their target. Wrath spells will consist of things like thunderstorms, tidal waves, rock entombment, and other similar elemental attacks. In a sense, this line will serve a similar role to what you can expect from the destruction school of magic, except that it might be more powerful given the arousal cost they may have attached. The spells will all be distinctly unique from what already exists of course. The Three Sages As we touched on last time, we made mention of the handful of wise and very powerful sages; the masters of Primal Magic. Unlike we planned before, there will only be three of these sages scattered throughout Skyrim rather than trainer and an entire tribe. Each of these sages will be the master of a certain subschool of Primal Magic. They will offer to teach and train the player in their respective field of expertise in exchange for completing tasks or doing "favors" for them. All three of them will be extremely reclusive, and hesitant to take in the player as an apprentice at first. Fortunately for you, they'll eventually come to trust and warm up to you after completing some initial tasks and behaving in the way they expect you to. Through serving them you will also complete an overall plot quest. Due to how few primal magic users exist in the world, they will no longer tie into the foresworn. Instead, primal magic will be a force that has always existed, but so rare that few know of it. Now with the lore direction out of the way, let's look at these sages in detail now: (Please note that we don't have any names for these characters... yet) The Ferocity Sage Name: ? Race: Nord (?)* Sex: Female Personality: Aggressive, dominant This Sage is a particularly fiery one, as her name hints. She'll be the most aggressive, ill-tempered, and rude. She will likely be first to attack and slaughter an encampment of settlers creeping close to her forest, rather than to even bother asking questions. This sage will spend most of her time shapeshifted and hiding in her forest, stalking prey. When she is not out mauling poor travelers or some sob for trespassing into her territory, she will likely be found in her hideout somewhere in The Pale, the northern part of Skyrim which is covered in permafrost and fresh snow. Sex will almost always be rough with her and she will be the only one on top. Her expectations from her apprentices are very high and she loves to dominate and command her apprentice, whom she sees more like a minion and less as a student. Bestiality can be expected from her. This Sage will have the appearance of an amazon. Tall, strong, and a well-built physique like a true warrior. *We're unsure on whether to use Nord or Redguard for this sage. The Growth Sage Name: ? Race: Bosmer Sex: Female Personality: Passive, laid back, lustful The Growth Sage will be the most laid back and peaceful of the three. She will live in secrecy somewhere in the warmer southern regions of Skyrim. What is the most notable from this Sage is the fact that she has an extremely high libido. If she isn't found pleasing herself, she'll surely be found having someone or something do it for her instead. She will routinely ask the player (or even seduce at times) for sex as part of their "training". Sometimes, she won't even bother hiding it and just have sex with the player for fun rather than for ritualistic purposes. Her style will emphasize foreplay and sensuality during intercourse. Unlike the Ferocity Sage, the Growth Sage is the slowest to react and prefers to let someone else deal with a problem unless it becomes severe enough to warrant her immediate attention. Speaking with her will always be a pleasure (pun intended), as her dialogue will be full of sexual innuendo and very flirty in nature. This Sage's appearance will favor a seductive slender build, soft skin, large breasts, and radiant beauty in general. The Wrath Sage Name: ? Race: Breton Sex: Male Personality: Authoritative, demanding, judgmental Of the two other Sages, the Wrath Sage will be the most focused and wisest. This guy means business and will not put up with an apprentice's bullshit or cockiness. He will demand respect from the player character for their apprenticeship to work. At first, he will expect the player to be submissive, subservient, and tend to his desires (blowjobs, quickies, etc). He will also be the one in control during sex. Above everything else though, the Wrath Sage is a fair person who can appreciate power that isn't his own and eventually come to treat you as an equal after earning his trust and respect. He is very observant, tactical, and cunning. However, when he passes judgment, it will always be final. The Wrath Sage will be a strong, handsome man, but will also emit an aura of command and attention by his confident nature. Just because you live in the wilds doesn't mean you can't have civility. A Creator Is You! Fans, here's your time to shine! We're currently looking for character submissions which will become the personality for the Growth and Wrath sages. In order to make a submission, your character must meet certain criteria. The guidelines go as follows: Common Guidelines Ideally, we prefer that you use Navetsea's skin textures, Mature skin textures, SG Textures, or Real Girls textures. We encourage the use of cosmetic enhancement mods such as RaceMenu or ECE. No barbie dolls, anime characters, or celebrity look-alikes please. All character submissions must have the following pictures: front full-body, side full-body, back full-body, face close-up, face profile. Anything else is up to you so feel free to get creative on a couple of them. We prefer portraits, but full-body pics are also welcomed. Just be sure to include one or two good close-ups of the face. The use of ENBs and/or lighting overhauls are highly encouraged, but please, no photoshopped pics. Ferocity Sage Must be Nord or Redguard. Keep the makeup to a minimum on this sage. She is a warrior, not a beauty pageant contestant. Light eyeliner, eyeshadow, and lip tint is fine however. Darker colors are preferred if using tints. May have a "butch" look, but be sure to keep her mostly feminine. Hair is preferred to be kept short or in a bun/ponytail. Must be kept to shoulder-length at most. Growth Sage Must be Bosmer. Must be made using Ethereal Elven Overhaul. No exceptions. There is no limit on how much makeup this character can have. But once again, no barbie dolls please. Gentle facial features are preferred, but face can be of any shape. Wrath Sage Must be Breton. Must be male. We prefer that all submissions use Geonox's hi-rez facial normal maps. Ideally, we would like this sage to look young (mid 20s to mid 30s) and have a "I-can-kill-you-by-fucking-looking-at-you" appearance, yet have gentle facial features. May be slightly feminine-looking, but prefer a masculine appearance. Hair may be short or long. If there are any questions regarding the guidelines, please feel free to leave them as a comment on this entry. Otherwise, happy character-making! We anxiously await your submissions! The selected character models will be announced in an upcoming entry. p.s. no shinies 4 u today!
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- Call of the Wild
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Entry 3 - Burning Questions, Feedback Review, & Talking Chipmunks
Deep Red posted a blog entry in Call of the Wild - Dev Blog
Sorry to keep anyone who may be interested in Call of the Wild waiting anxiously for another entry. It's been a really hectic past 2 weeks and the team, including me, haven't had a whole lot of time to do as much as we would like to unfortunately. Hopefully, this long ass entry will make up for the lack of updates in the past month. On the flip side, Frostbrand and I did manage to iron out a great deal of details regarding the quest progression, piercings & equipment, Frostfall compatibility, shapeshifting abilities, reworked some spells, and touched up on the capstone abilities. After carefully reviewing all the good feedback you guys have been leaving and taking into consideration the possible benefits & drawbacks of our choice, we have come to a decision in regards to quest progression. As with any major decision, it didn't come without heavy debate and a comprehensive plan. Naturally, there's bad news but also good news to go with it. The Bad News Foreword To start off, we're going to dive head first into the bad news. (because I know you like good news so much ) If you have kept up with Call of the Wild's development from the very beginning, you'll know that we originally planned for the new sexual spells to be based off "subschools" of magicka. Each subschool was to be derived from a vanilla school (destruction, alteration, illusion, etc), keeping its "flavor" but adding a twist to it. A twist like... oh, I don't know... SEX. Without stating what is already obvious, we'll cut to the chase. Perks, Magick Subschools & Perk Trees The Allure, Decay, Ferocity, and Growth subschools of magic will likely be scrapped in favor of a more centralized MCM perk tree. The reasoning behind this was that modifying or even overhauling perk trees would cause an assload of incompatibility issues for players who use mods like SkyRe or similar mods. It would be unfair to force players to uninstall such a popular mod for the sake of being able to use CotW. The drawback to this is that we will likely have to cut down on the number of perks we had originally thought there would be. Reworking perks and perk trees isn't very fun at all, at least not for us. Forcing the player to spend those hard-earned (assuming you don't cheat!) perk points on what might probably be overpowered/underpowered perks doesn't seem like a very appealing idea for anyone either. What this means is that we'll have to rethink our approach and go the MCM menu route instead. We're aware that some of you might not like nor use SkyUI, but we feel the functionality this menu grants is too valuable to pass up. Quest Progression Now comes the part you've all been dreading. After a great deal of consideration and discussion with Frostbrand, we've come to the conclusion that there will be a need for interaction with other sentient beings in order for quests to move forward. Even though a great deal of you preferred to keep human contact to a minimum, if at all, there will be plenty of opportunity to play as the reclusive druid. Visiting the Thornwood Covenant tribe village will most likely be kept optional to an extent. The vast majority of quest progression will be done outside of the village, on your own, and well within mother nature's domain. You will seldom be required to interact with someone outside of the tribe, but you will frequently be interacting with nature's beasts and possibly doing radiant quests such as protecting the Skyrim's forests from encroachment by people. The Good News Foreword We're aware that to some of you, this may not necessarily be good news at all. Please keep in mind that almost every decision we make is based off or influenced through your feedback and we don't take each lightly. Unfortunately, there are some aspects of Call of the Wild which you might not have a say over because this is the way we as a team envision the end product. Anywho, on to the good news! Subschools of Magick, Perk Trees, and You As mentioned before, the new perks and abilities unique to CotW will come in the form of a MCM menu skill tree. Unlike the default skills system already in-game, these new perks and abilities will not cost you a single hard-earned perk point. Instead, you'll be earning some form of "XP", leveling these unique skills, and spending special points on the new perks. For now, we'll unofficially call these new "points" Primal Points, for a lack of better term. The new skill system will imitate the way S3 handles it's Slaver skill, but with a menu to facilitate Primal Point distribution, progress tracking, perk planning, and even to unperk from any given branch of the Primal Magic perk tree. The upside to the centralized perk tree is that it will keep the confusion of having several new skill sets to a minimum and will ultimately make the new perk system a whole lot cleaner and user friendly while remaining complex enough to keep the player engaged. As Frostbrand and I continue to discuss perks and abilities, we'll make a final decision on whether we should keep or completely do away with the originally planned subschools of magic in CotW. Remember, nothing at this point is written in stone and is prone to constant change. Quest Progression When touching on the quest progression topic, this was a lengthy and difficult debate. Personally, I favored a progression system where the player can keep human (or elven) contact to an absolute minimum and the quests themselves would focus on the player interacting with their environment, creatures, deities, and the likes. Ideally, the player would only ever need to come in contact with other sentient beings is to either have sex with them or to pry something from their dead fingers. Unfortunately, that will not be possible for several reasons. The first being that creatures in Skyrim are generally very dull and lack animations aside from the basic movement and attack animations. While there are bestiality animations, there is only a handful of them compared to the relatively large collection of animations for humanoids. The second reason is that it limits what we can do with the plot of quests. While CotW is primarily a sex mod, we also have great plans for creating an expansive arc of content-rich quests, which will ultimately form a story for players to enjoy. The way we see it, there is only so much you can do with creatures in the way of plot devices to keep the quests interesting and engaging enough to want to actually do them. This is where the Thornwood Covenant will step in and save the day. However, this isn't to say that you will be forced to follow around and serve a bunch of loonies living out in a garden of weeds. There will still be plenty of opportunity to lean away from your tribe and its people to do some of your own discovering and progression. Interacting with your tribe will be largely optional, with the exception of a few critical features of CotW such as learning your first Primal Magic spells, getting your first tattoos inked on, tribal orgies, and for "orientation" on your new abilities as a member of the Thornwood Covenant. After the initial stages of CotW's questing, you'll be set free and allowed to do your own thing. A good portion of the quests will progress on the periodic interactions with four wise and powerful sages, which will be hidden and scattered across Skyrim living in solitude (not the city! @_@). The plan originally was to have each of these sages be a master of a single subschool of Primal Magic (Allure, Ferocity, etc). The higher level spells and capstone abilities will all be learned from these sages once you have progressed enough through the quest arc where you will need to reach out and find them in order to advance your training. The quests from the sages would be a variety of things such as acquiring an ancient forbidden tome, collecting rare ingredients (ingredients unique to CotW) from dangerous locations, performing sexual favors for them, slaying Forsworn trying to expand into your forest, amongst many other things. Doing these smaller, meaningless tasks will eventually earn you their respect and begin to trust you with more important things. At each stage, they will offer to teach you a new spell or capstone ability, ink you with another tattoo, or teach you a new ritual which you can perform on your own later. We may or may not include interaction with creatures like spriggans or wisp mothers at this point, but there will be ample opportunity of bestiality. Man Overboard! As many of you have probably noticed, RangedPhoenix is now on a hiatus, which means he'll probably not be involved with CotW's development. He has stated in his own blog that he'll also be shelving the mod he was working on independent of CotW. Hopefully he will return in the future. You can read the details about it on his blog here on LL. Moar Shinies from Johnny's Vault! And the part of the entry that you've all been waiting for is here! Here are some more screenies and pics of stuff I've been doing for Call of the Wild. Some of these are actually pretty old, but decided to show you guys anyway for hell of it. Again, none of these pics represent what will be in the game or how they will appear in-game once CotW is released. As always, everything beyond this point is NSFW! A set of older pics of labia piercing concepts. Largely intact still, but without the Ankh. New bone piercings for the nipples! A revised version of the older labia piercings. Got rid of the dangling bits, thought they were too much.. still not satisfied though. This is an alpha version of an early perks concept I put together a while ago. Needless to say, after deciding to scrap perk tree overhauls, this is largely irrelevant now. It's still a nice concept though. The perks would automatically turn into penalties upon equipping a piece of armor or clothing, and revert back into a boost when taken off. Fully functional, but somewhat inconvenient to the player since you had to spend perk points. It was also unbalanced and could become extremely crippling, or stupidly overpowered at times. Bonus Pics! While on the subject of mother nature, here's what the spriggans thought about being made less important within CotW. Fair word of warning, these have nothing to do with CotW nor its development!- 2 comments
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Sad News Hi there everyone! As the title suggest I have a few not really happy news. Due recent events, there will be no story and stuff for a while. I will remain active in the site, but not able do my stories and stuff here in my blog. I also lost a quite a few preset too , yeah windows 10 gave up life so I lost quite amount of stuff and need reinstall everything and set up again, but thats just one thing others are IRL stuff.
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since they released a Steam WorkShop for Saints Row IV i was thinking lets improve the sideways workshop, what i meant was is loverslab for saints raw iv what is probably going to the mods in Others secession and yes this game has dlc's in it but most of them are just clothes also there made a map for mods. if you agree just say agree and not just say disagree, (with a good reason)