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Devious Rubber Masks
Devious Rubber Masks (and ponies!)
[ DESCRIPTION ]
Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
[ WHAT YOU GET ]
Rubber masks for Disney princesses, characters from from Mass Effect, My Little Ponies and several others. Lockable items removable with standard Devious Devices keys. Unique flavor messages, including "call for help" messages that differ based on player arousal Rubber bodysuits to match the masks, which act as electrostim vaginal/anal plugs and devious corsets When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed Special powers granted by the Disney items "Pony hooves" that, when worn, prevent your character from holding a weapon/shield, casting any spells, or using lockpicks - but that can still be used for unarmed attacks Compatibility with HisDudeness2015's Open Hood Overlay, if you have Helmet Overlays installed
[ LIST OF POWERS (SPOILERS) ]
[ HOW TO GET ]
Open the console and type
help "Locking Masks" 4 and you'll see a "Box of Locking Masks" and its FormID. Then do
player.placeatme <FormID> and the container will appear next to you.
If you have installed the optional Pony add-on, type
help "pony bondage" 4 and you'll see a "Pony Bondage Chest" with its FormID. Summon it as you would the mask box.
Alternately:
Just type "help Mask 4" into the console and you'll see a list of items added by this mod; then you can "player.additem" them directly into your inventory.
[ INSTALLATION ]
Open the .7z file with the FOMOD-supporting mod organizer of your choice.
[ REQUIREMENTS ]
The latest versions of
- ZaZ Animation Pack
- Devious Devices Assets
- Devious Devices Integration
- Devious Devices Expansion
- SexLab Framework
- SexLab Aroused (or SexLab Redux)
[ OPTIONAL ]
For compatibility with HisDudeness2015's Hood Overlay, make sure you have Scrivener07's Helmet Overlays installed.
[ KNOWN ISSUES ]
I tested these with the UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a good enough modeler to fix this, all I did was trim down existing models. I did my best to make the seams less noticeable.
Credit:
- Elsa Head, and quite a few others - user619 - (http://www.loverslab.com/topic/40217-release-elsa-head-from-frozen-in-skyrim/)
- Player models EXCEPT Diana Allers - diegoforfun - (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
- Diana Allers player model - LordVandheer - (http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
7660 downloads
Updated
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Multibreast for UUNP Special
Hello everyone ,
Since there were some requests on a multibreasted body on the Forums for A while , i wanted to forfill those requests , and as such , here you go.
These Breasts are Convertable in Bodyslide and have HDT applied to them. The Collisions look good , but I can't change the skeleton , since it will result in a lot of new problems caused by Collisiondata on such a small space for each individual breast ...... and the skeletons collisiondata in general.
Before you download this now , a little tip -> Apply 100% breastheight to the slider , it looks better trust me ;P
Requirements :
I. UUNP Special body and the required skeleton for it
II. Bodyslide
III. (Opt) A mod organizer
Installation :
Either drop the Datafolder manually in your Skyrim folder or use a Modorganizer.
How to get it :
Please use the console , type 'Help Fourbreast' and then just type 'player.additem [iD of the Fourbreast] 1'
Credits :
Thanks to Cell for explaining to me how i could do it
Thanks to everyone involved creating the Bodyslide
Thanks to everyone involved in creating the Body that I used in this mod
6038 downloads
- Multibreast
- UUNP Special
- (and 2 more)
Updated
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Summoners Tribulation
By spoonsinger
Extract from the Lexicon Ridiculum
Conjuration. A wonderful form of magic which gives the wielder the power to smite enemies via proxy, suck the souls of the living and control the dead. So why do certain factions in Skyrim look down on this, the most elegant of the all the magic arts?
Well it can have side effects which can be looked down upon. Take for example Summoners Tribulation. The sheer power and exhilaration of conjuring something from another plane causes the summoned subject(s) to be extremely aroused. There is also a chance the power involved backlashes on the more novice conjurer themselves. Once in existence the summoned subject(s) will draw on any further conjuration magic, cast by the summoner, to maintain their arousal. For some reason this aspect of conjuration only applies to those who are Dragonborn, (and don't wear a silly hat or live on a crappy dust covered island). It's probably something in their water.
Hard Requirements
Sexlab Aroused Redux, (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-1-december-2015/ ), and it's requirements.
Soft Requirements
Any mod which takes, erm, advantage of high arousal's.
Notes
1) It's a work in progress
2) There is an MCM. It doesn't have many options, but does save it's config to a JSON file.
880 downloads
Updated
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Untamed
By darkconsole
Build Your Pack.
Command Your Pack.
That Was Dramatic.
This mod aims to handle two main gameplay mechanics:
Nude Play.
How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor.
Animal Companion / Pack Mentality.
Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them.
Current Version: untamed-124
Recent versions added:
IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum.
Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes.
[124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink.
[124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]]
[124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled.
[124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later]
Requirements
SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad.
Various Features
Charm animals. Seduce Animals. Build a pack. Control your pack.
Shouts to command the entire pack to stay, follow, or summon if they got lost.
Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved.
Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free.
Pack members will get stronger in the same way you get stronger when you engage sexy time with them.
Give your animals names. Make them legend.
Birth / Spawn little animals that will "slowly" "grow".
Beasts can loot corpses for you.
Aggro Management (Taunt and Cower)
Shapeshift into an animal form (bear or cat).
Optional Files
These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason.
dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it.
dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it.
How It Works
Building A Pack
Untamed Level Progression
Beasts and Beast Forms
Frequently Asked Questions
If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired.
Videos
Suggested Other Mods
These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed.
Gamplay Ideas
Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game.
Known Issues
These are known problems that may not really have a solution that I can do anything about right now.
Change Log
215130 downloads
- sexlab
- beastiality
- (and 2 more)
Updated
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SerialStrip
By Antono
Now we are also stripping your bras and panties!
Also stripping both PC and NPC!
Description
The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh!
The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account.
Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action:
Also thanks to MMOxReview to review our mod on his out:
Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor.
SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper
Serial Stripper
The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work!
Beta
Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any
Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm.
Features under beta testing currently: NPC stripping support.
Requirements
Skyrim Sctipt Extender (SKSE)
SkyUI
Fores New Idles in Skyrim (FNIS)
PapyrusUtil (This is also bundled with SexLab. So, you don't need to install it if you have SexLab.)
Recommended Mods
Auto Unequip Ammo : strongly recommended to allow quiver stripping too!
SexLab : allows configuring the slots that will be stripped and offers something to do after removing those clothes!
Updating
Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions.
Credits
Coding: Antono, Heromaster
Animations: aqqh
Original idea: CGi, Heromaster
German translation: CGi, Heromaster
French translation: Narsilien80
Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general!
Changelog
SerialStrip v1.1.4
- Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3).
- Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()).
v1.1.3
- Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied.
v1.1.2
- Strip NPCs (only one at a time - no multithreading yet) (feature from beta).
- added: SerialStrip now has its own MCM menu. Uninstall button can be found here.
- added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming.
- added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip".
- added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped.
- Requires SKSE 1.7.3 and PapyrusUtil 3.2.
v1.1.1-beta
- Brings functionality for stripping NPCs (only one at a time - no multithreading yet).
v1.0.4
- Stable.
- Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function.
- Localized to English, German and French.
v1.0.3-beta
- Easier and safer update path: values and arrays are initialized on each game load.
v1.0.2-beta
- Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor.
- Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage.
- Fixed animations mix-up (removing panties was animating like bras and vice-versa).
v1.0.1-beta
- Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state.
- Fixed issue where NoStrip keyword was ignored.
- Fixed issue where unrelated items were stripping during main-body (cuirass) stripping.
- Fixed issue where SexLab stripping configuration was not enforced.
v1.0-beta
Initial beta release.
SerialStripper v1.1.4
- Updated to work with SerialStrip v.1.1.4.
v1.1.2
- Updated to work with SerialStrip v1.1.2.
v1.1.1-beta
- Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip.
v1.0.4.2
- Corrected French translation by Narsilien80.
v1.0.2
- Stable.
- Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there.
- Localized to English, German and French.
v.1.0
- Initial beta release.
180601 downloads
Updated
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Yennefer follower
By Guest
Yennefer Standalonefollower
UPDATE 2k version now available for download
Hej Guys and girls of loverslab here is another follower for you too enjoy.
Race : Breton
Body : UUNP
Combatstyle : 1 hand sword and shield
Location : Candlehearth hall in Windhelm
Reguirements : XP32 Maximum skeleton http://www.nexusmods.com/skyrim/mods/26800/?
Credits
Mature skin : http://www.nexusmods.com/skyrim/mods/32986/?
Blades bikini : http://www.nexusmods.com/skyrim/mods/72818/?
LiEyes : http://www.nexusmods.com/skyrim/mods/60954/?
KS Hairdos : http://www.nexusmods.com/skyrim/mods/68311/?
Brows : http://www.nexusmods.com/skyrim/mods/72825/?
Racemenu : http://www.nexusmods.com/skyrim/mods/29624/?
Bodyslide : http://www.nexusmods.com/skyrim/mods/49015/?
Nif Merge : http://www.nexusmods.com/skyrim/mods/40494/?
Nifskope
Skyla video tutorial :
Review:3438 downloads
Updated
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Devious Magic V1.6b (24/05/2016)
By Guest
Seems there is far too much interest in this mod to not do it properly...so here goes a nice long description plotting out how it will work and what will happen!
What is Devious Magic
Devious Magic is a collection of potions that use devious devices as a visible effect to the spell. It also includes curses and various other additions to Skyrim that also utilise Devious Devices....one simply cannot have enough Devious Devices!
Curses can be applied to the player from a variety of sources, the main one being from cursed devious devices/items. Curses usually take the form of a long lasting spell that will randomly trigger and have some sort of detrimental effect on the player. Have a look at the curse list below to see what happens
It is important to note that curses show up in the Active Magic Effects area as a spell lasting 2 days. This doesn't mean the curse will only trigger fevery 2 days of real time, just that the effect is active for that long. Other things may trigger the curse such as sleeping, or after a certain amount of in game time. To be able to detect these events a magic effect must be active.
Curses also cannot be cured with a cure disease potion! The only way to get rid of them currently is to wait for them to dispel themselves. There is a 10% chance the curse will end each time the curse activates.
Stuff not to do with Devious Magic as such
I have also added a few other bits n pieces to this mod which I though would be fun. They are not strictly magic in any way. The first is the ability to request a discount from the various vendors of skyrim. The second is to ask the same vendors for a job. This being Skyrim, the player can end up in all kinds of (fun) situations.
...and Mimics! Now devious devices can disguise themselves as pieces of armour. You never know if that awesome armour you just found is what it really looks like it might be. The only way to know for sure is to try it on...fully configurable via MCM
Curses and Mimics
Armour now has a chance to be either cursed, a mimic or both. This is a straight forward percentage chance when an item is equipped. You can specify the percentage chance as well as what items can be cursed/mimic in the MCM.
Cursed armour will apply a random curse when equipped, while Mimics will change into a Devious Device before disintegrating.
Not all curses or mimics will show themselves straight away. Some may lie in wait for the perfect opportunity or person to come along before triggering.
Items with the MagicDisallowEnchantment keyword are exempt from being Cursed or a Mimic. This should protect unique armour from being lost to a mimic
Mod Functionality
At the moment this mod contains a few Devious Potions and this is where I shall be concentrating initially while I get the interaction between arousal and casting success sorted. At the moment the success rate is hard coded to 50% success, 10% nothing happens, 20% the spell is mirrored (both caster and target effected) and 20% the spell bounces back and effects the caster only.
All potions & spell books can be crafted at a cooking pot (I know, I know, just roll with it ) using gold coins.
Below is a list of potions (some implemented, some not) and their effects.
Potions/Spells
Vaermina's Naked Dream - Potion Only - Implemented - Ever had that dream where you suddenly find yourself naked? This is the same - except real! The target will be stripped naked and their inventory locked for a random amount of time (30 seconds - 90 seconds)
Hircine's Stink - Not Implemented - For archers and hunters, coat your weapons with this and the target will get attacked by a very horny animal. Be warned - once finished, if the animal kills its target it might turn on you! Thanks to Crazyone for the idea
Sanguine's Tease - Potion Only - Implemented - Equips the target with nipple and clitoral piercings and starts a vibration effect. These items are NOT removed at the end of the spell.
Molg Bal's Snare - Potion Only- Implemented - Forces the target to the gound and binds them in place. Watch them struggle as you steal their gold! 30 second duration
Deviously Disarmed - Potion Only - Implemented - Equips an armbinder on the target. Causes the target to flee for 20 seconds
Sanguine's Deadly Pleasure - Potion Only- Implemented - Target is equipped with nipple piercings, clitoral piercings, belt and plugs and stripped. A vibration effect is triggered and they are left to squirm in ecstacy as their health is drained.
Spirit's Lust - Potion Only- Implemented. Effect varies slightly depending on whether the target is male or female. Female targets will spawn a 1 -4 humanoid ghosts near the them who will then drain their life force while they rape them (slow poison to health, magicka and stamina). Male targets will only get 1 ghost but the same effect (there just aren't many animations for them) Spell will last 60 seconds after which the ghost will be dispelled.
Word of warning - if the spell back fires and the player tries to skip through the animation so that it ends before the spell has finished then the ghosts will be hostile! Best to just let them have their way with you!
Hircine's Desire - Potion Only- Implemented. Will spawn a ghostly wolf near the target who will rip their clothes from them and then rape them. Has the same draining effect as Ghostly Desire and the wolf will be hostile. Lasts 60 seconds.
Molag Bal's Punishment - Potion Only- Implemented - This potion varies in power depending on what happens. It will initially spawn a 1 - 4 ghosts armed with whips who will strip the target's armor (as in drop - not unequip, I don't want the player simply re-equipping their armor ) and then attack them. The target can fight back. If all ghosts are not killed before the spell ends (and assuming the target hasn't been killed) then Spirit's Lust will then be cast on the target hopefully finishing them off.
However, if all ghosts are killed by the target then the Spirit's Lust will be reflected back to the caster! Mwhahahahaha!
Molag Bal's Domination - Potion Only- Implemented . The target will be stripped and encased in restraints effectively paralysing them to the spot.
Deviously Silenced - Potion & Spell - Implemented -Take out spellcasters with ease! The target is gagged and collared while their available magicka set to zero! 30 second duration
Deviously Slowed - Potion & Spell - Implemented - Slow your pursuer down by casting a pair delightfully restrictive boots on them. 120 seconds duration
Potion of Devious Fatigue - Not implemented - Locks arm cuffs, leg cuffs and a collar to the target. Stamina reduced to zero.
Potion of Enslavement - Not implemented - Strips the target then locks them in an armbinder or yoke together with blindfold, gag, collar, harness and boots while making them non-hostile.
Potion of Devious Gifts - Not implemented - Gives the target all of the casters worn devious items while knocking them over.
Potion of Devious Strip - Not implemented - Takes the targets armour and gives it to the caster (or vice versa )
Potion of Devious Pursuit - Not implemented - Applies a number of devious items to the target, slows them down a bit and makes them run away from the player. If the player doesn't kill the target before the spell runs out then the devious items are applied to the player and are not magically removed. If the player does kill them before the spell ends then any devious items on the player are removed and they'll get a gift from the Devious Gods!
Thanks to jaberwocky for the awesome idea.
Sanguine's Pleasure - Not Implemented - Gives the target an instant orgasm reducing their stamina and magicka levels followed by further random orgasms for up to 2 minutes. Has a chance to evolve in to Sanguine's Deadly Pleasure or Spirit's Lust!
Curses
Curses work slightly differently than potions. Crafted curses can be consumed by the player (or NPCs) directly (if you're feeling particularly devious!) or they can be applied when failing to cast a devious spell/potion. They work over a long period of time and although the initial effect usually happens quite quickly (but not always) they can sit dormant for extended periods of time before activating.
Curses can activate anywhere and at anytime so becareful, but they also have a chance to dispell themselves if you are lucky.
(HEX) Hircine 's Hound - Potion Only- Implemented - Basically a modified Potion of Ghostly Animal Desire. When the curse successfully activates a ghostly wolf will spawn and rape the targetwhile draining their stamina and magicka.
(HEX) Vaermina's Undying Nightmare - Potion Only - Implemented - Basically a modified Potion of Ghostly Desire. When the curse successfully activates a 1 - 4 ghostly bandits will spawn and rape the target while draining their stamina and magicka.
(HEX) Vaermina's Waking Horror - Potion Only - Implemented - When the target sleeps there is a 30% chance that they might wake up with slightly less clothing than they had on when they went to sleep.
If the curse does trigger then there is a 50% chance that only the worn clothing will be removed and only a few light devious items added (now a reason to sleep naked!), a 25% that only worn clothing and a few more light devious items added and a 25% chance that all items are removed but only a collar added. There is also a 10% chance that the curse will dispell itself even if it doesn't trigger.
You can also get rid of the curse by not sleeping for 240 real-time minutes (which equates to about 3 days in game time - Nightmate on Elmstreet!) which is obviously designed to tie into realistic need mods where sleep is required.
(HEX) Sanguine's Delight - Implemented - Causes the targets clothes to fall off randomly (between 8 and 36 in game hours between triggers) and possibly adds some devious items for a random duration between 15 and 120 real time seconds (will block access to inventory tee hee ).
(HEX) Sheogorath's Gift - Implemented - Causes the target to have spontaneous and possibly multiple orgasms reducing their current stamina and magicka amounts to zero and might alert nearby enemies of your location.
(HEX) Gaze of Diabella - Not Implemented - If she catches you wearing clothing then be prepared to be punished, comply with her demands and you will be rewarded. Thanks to Crazyone for the idea
(HEX) Hircine's Bride - Implemented - When you wake, that nightmare of you being pursued by a horny wolf, troll, bear, etc may not have been a dream. Thanks to Crazyone for the idea Currently there are 3 encounters Troll, Spider and Draugr with mini stories
(HEX) Malacath's Rot - Not Implemented - All food and potions carry a small percentage chance to be tainted with Malacath's Rot. On consumption the item may cause devious devices or other devious magic effects to be applied to the player for a short duration
(HEX) Bondage Chicken - Not Implemented - Chickens now become your most feared enemy. Getting too close to a chicken may result in it following you while adding devious devices to you.
(HEX) Curse of the Stallion - Not Implemented - Horses become very interested in you....very interested and aroused. Riding your horse may end up with you being the one ridden! Your health will be reduced after each encounter due to injury.
(HEX) Pyjama Day - Not Implemented - Days are randomly selected to be pyjama days! You will not be able to wear any armour items on this day. You can still wear normal clothing though.
(HEX) Lamia Nudus (Naked Vampire) - Not Implemented - You may only wear clothing/armour during the hours of darkness. Wearing anything during this time will cause bad things to happen!
(HEX) Lamia Nudus (Naked Vampire) Reversed - Not Implemented - You may only wear clothing/armour during the hours of daylight. Wearing anything during this time will cause bad things to happen!
(HEX) Curse of Weak Cloth - Not Implemented - Attacks by animals will have a high chance to rip your clothing from you. Clothing will either be unequipped, dropped to the floor or returned to your chest in Breezehome.
(HEX) Thief Bane - Implemented - Player will be shocked at random. While it is not enough to do any major physical damage, it will cause you to shriek in pain (or pleasure) possibly alerting any nearby enemies (depending on strength of shock) to your position and reducing your stamina and magicka to zero. Stronger shocks may stagger you or cause you to drop your equipped weapon.
Blessings
These are similar to curses but "help" the player continuously. Like curses, they have a (slightly higher) chance they will dispell themselves every time they activate.
Sanguine's Blessing - Implemented - Removes a device from the player character every 24-36 hours of IN GAME time. Always starts with the most restrictive items e.g. Arm Binder > Blindfold > Gag > Belt > Collar > Cuffs in that order. At the moment it is permanent, but I will add a chance for it to dispell itself. It will always instantly remove 1 item.
Deviously Immortal - Implemented - Makes the player immortal, but Sanguine and the other Daedra will not take kindly to their plaything dying. When you die you will be transported to Sanguine's Lair where a very displeased Sanguine will punish you...
Clavicus's Adventure - Already In Devious Loot - Grants a chance for all opened containers to contain extra loot but also a chance that they are protected by a devious magic trap! Not sure of percentages yet but probably 5% chance that the container will trigger the blessing, then maybe a 30% chance for good, 70% chance for bad plus also a 10% chance to increase the entertainment level of the daedra.
That's all I could think of right now Please leave suggestions in the support thread.
Benefits of Devious Magic Failure
Apart from the obvious benefit of seeing your character getting equipped with devious devices for a short period of time, if they happen to be wearing an item already then when the devious spell finishes it will also be removed. So if you happen to critical fail a Damage Magicka spell and you are already wearing a gag, then when the spell ends the gag will be removed. Although this is due to not being able to tell which items have been added by the Devious Magic spells, I quite like it as a game mechanic to aid the player.
Requirements
This mod requires the following...
Devious Devices - Assets
Devious Devices - Assets Expansion
Devious Devices Integration
SexLab
Zaz Animation Pack
SexLab Aroused Redux
and all dependencies.
Complementary Mods (NOT REQUIRED)
Deviously Enslaved Continued
Deviously Helpless
Deviously Cursed Loot
Known Issues
Sometimes the devious items do not get unequipped when the spell effect ends. I think this is more down to papyrus taking its time as they do seem to disappear eventually.
This is very much a Work In Progress....I've only tested a few of the alchemy items.
17813 downloads
- devious magic
- magic
- (and 1 more)
Updated
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Miskva Follower (CBBE HDT) Beta (updated 5/24/2016)
By valcon767
Female Demoness Follower (Ranged Supporting Attacker)
NOT standalone.
REQUIRED FILES (URL's located within credits at bottom):
Skyrim.ESM
Update.ESM
Dawnguard.ESM
Hearthfires.ESM
Dragonborn.ESM
CRB.ESM
Demoness.ESM
Racecompatability.ESM
KS Hairdo's.ESP (renewal version)
Eyes of Aber.ESP
This is a Demoness follower (very loosely based on my PC).
Race : Demoness
Class : Custom (ranged attacker, if her health gets to low she will run away and heal herself, but will rejoin fight)
Location : Falkreath Hold (see included read me for specifics)
Style : Ranged Supporting Attacker
Bodystyle : CBBE HDT
Voice : Female Sultry ( nexus has multiple fixes for the voice)
Multi Follower Mod Compatibility : Kinda (you must be able to "force recruit") for them to work.
This is an Beta release. It has no quest currently (until I get it working right without compatibility issues) and hopefully I fixed the other 2 previous version issues.
Personnel recommendation for load order would be as high in load order as possible (so others work can overwrite mine).
It does edit 1 cell in Skyrim (an interior cell in Falkreath Hold).
added Rain (Female Khajit magic user) and LHT (female argonian 2h warrior)
Issues and additional information (in the read me) and screen shots included.
This is just my small modest contribution to hopefully make Skyrim better for at least some people.
Credits to the Authors of the mods this was built on (and URL's to the necessary files):
Trykz for CRB and Demoness race available at:
http://www.LoversLab.com/topic/31210-rel-crb-and-custom-race-mods-by-trykz/
Racecompatibility by Himika at
http://www.nexusmods.com/skyrim/mods/24898/?
KS Hairdo's Renewal by Kalilies, Stealthic, Chaos, and Shocky at
http://www.nexusmods.com/skyrim/mods/68211/?
Eyes of Aber by Aberlin at
http://www.nesuxmods.com/skyrim/mods/59192/?
Permissions and All Rights for the parts not made by me remains with their creators.
Permission to use or modify anything made by me is freely given provided given credit.
My small contribution to the greater Skyrim community.
Valcon.
P.S. the Read me is there for a reason, so PLEASE read it for specifics on issues and possible bugs.
P.P.S. If you use some other Bodystyle (UNP, 7BB, Seraphim, Etc.) I have no clue what will happen.
see support thread for more in depth data on newer version changes.
0.3 update is just adding optional Khargonian file to download page (Miskva main file did NOT change at all)
Khargonian file requirement is just Skyrim.ESM
added optional Khargonian file for those who want access to the further reaches of Knifepoint Mine (under Knifepoint Ridge in Falkreath)
without all the requirements of Miskva main file.
Khargonian is exactly the same as main file other than the removal of Miskva (and her requirements) from esp and game.
Compatibility same as Miskva main file
Just use one of the files from the download page they WILL conflict with each other and they are identical other than Miskva in one and not in the other.
to access the further reaches of Knifepoint Mine if that is all you are after just use the Khargonian file (if you want the Demoness race follower you need
the main file with its requirements).
Enjoy
818 downloads
Updated
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SlaveTats Cane Marks
This is a collection of cane marks that can be applied using SlaveTats. Obviously SlaveTats is required. http://www.loverslab.com/files/file/619-slavetats/
I made them for the CBBE slim body. The breast marks might look weird on characters with huge tits.
Credit to ZaZ. I got the texture from his pack.
17517 downloads
Updated
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Updated
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Elven Sniper Chubby
By ravensaw
Convert Elven Sniper(http://www.nexusmods.com/skyrim/mods/74773/?) to chubby body type and add bottomless+hairy ver.
1142 downloads
Submitted
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Zita Q
By HeyChloe
Here she is.
She's wearing the Steel Bikini Armor V2, which I highly recommend because it scales well for the curvier ladies.
1843 downloads
Updated
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Zaz Crafting
By Dreamweaver
Zaz Crafting
NOTICE
I'm not really playing Skyrim any longer.
I will keep an eye out for further Zaz Animation Pack updates, and
try to keep this updated if I can. That being said, if anyone wants to
use any content from this mod (what little there is) or even take over
the mod completely, please be my guest.
Just keep it free and fun.
Thanks.
This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered.
This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate.
MINI CRAFTING GUIDE
REQUIREMENTS
Zaz Animation Pack and its own requirements.
INSTALLATION
Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter.
To uninstall, reverse the process.
THANKS
Bethesda for Skyrim
ZaZ and xaz for the Zaz Animation Pack
Ashal for LoversLab
szok47 for the request that sparked me into action to make the mod
My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit...
14668 downloads
Updated
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Blade & Soul - UNPB and 7B Bombshell
By gutris1
Blade & Soul Set
Conversion for UNPB and 7B Bombshell
These set are meant to be used with RaceMenu or Netimmerse Override
oh, you know.. NiOverride High Heels
No More HDTHighHeel.esm!!!
Optioq 3DM forum thread for incoming conversion
Required :
HDT Physics Extension
XPMSE
RaceMenu or Netimmerse Override
Recommended :
NiOverride High Heels Fixes
271391 downloads
Updated
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Shuffle Uniform and Hat - BETA
By nokou
Any anime fan would know the awesome anime shuffle, if not what rock have you been hiding under?
This mod is the school uniform and hat Nerine wears, please note the hat will clip with certain hair mods sorry about that.
How do I get this mod?
Craft in any forge
Legal Shit...
I found some of my mods posted on naver cafe and other Korean mod sites.. I don't mind this as long as they pm me first. But for the mean time this mod is strictly for LoversLab that means no repacks to other web sites especially not to nexus or steam. Links are ok though...
Greetings to : all my friends here on Loverslab
Please note that this is a mashup mod.. there may not be a bodyslide made for this due to how this was put together and thats why I classed it as a BETA Mod.
2136 downloads
Updated
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Anime Style School Uniform
By nokou
While browsing the internet for pictures to make the Shuffle uniform I came across this picture and I fell in love with it so...
I decided to make it and this is the results.
How do I get this mod?
Craft in any forge
Legal Shit...
I found some of my mods posted on a naver cafe and other Korean mod sites.. I don't mind this as long as they pm me first. But for the mean time this mod is strictly for LoversLab that means no repacks to other web sites especially not to nexus or steam. Links are ok though...
Greetings to : all my friends here on Loverslab
2945 downloads
Submitted
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Movomo's Dark Seducer Armor or UUNP
By sunhawken
By. I.Z. aka IDzeroNo, Skyarsenic, Movomo
631 downloads
Submitted
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Blush When Aroused
By Fredas
Blush When Aroused
What it is (short):
A mod which enables blushes to appear on the player and/or NPC characters, depending on the situation.
What it is (long):
This mod was inspired entirely by the decidedly unrealistic phenomenon of very conspicuous blushes appearing on the faces of aroused characters. This look was probably promoted by manga and anime of recent decades, but screenshots have proven that it's a good fit for Skyrim characters as well. While it is well known that this does occur in real life, by no means does it generally manifest so conspicuously as it does in anime. Nevertheless, it is an appealing look, as evidenced by the fact that makeup is widely used to simulate or exaggerate the phenomenon, just as lipstick is used for the lips, which also redden with arousal.
This mod will enable blushes to appear on characters. The visibility of the blush can, ideally, be tied to the character's arousal level (as dictated by SexLab Aroused Redux), so that it becomes more conspicuous as arousal increases. Blushes can also be made to appear when the character is intoxicated (alcohol or skooma), embarrassed (nakedness), or particularly aroused by a given act (such as those related to Puppet Master Swallow). There are several blush types to choose from, mostly inspired by the various blushes seen in anime. The hue of the blushes can be tweaked. Lastly, during sex, an additional sex flush effect will appear, strengthening as the climax approaches. The blush visibility of all of these aspects can be fully controlled, and the player's arousal level can be given a gradual boost through the use of a "think about sex" hotkey.
Compatibility:
SexLab Aroused Redux or SexLab Aroused. Strongly recommended. Without it, an internal arousal system will be used, but it only controls the player, and only responds to sex and self-arousal. (Redux is designed to be less resource-intensive.)
Estrus. This applies to Estrus, Estrus Chaurus+, and Estrus Mimics. One can also force Estrus acts to affect the arousal level (positive or negative).
Puppet Master Swallow.
Required:
SexLab.
SexLab Aroused Redux or SexLab Aroused. (Not required but strongly recommended.)
NetImmerse Override 2.9.6+. (This also comes packaged with RaceMenu. You do not need RaceMenu.)
SKSE.
SkyUI.
Thanks:
y_sengaku - For providing a much-desired Japanese translation.
Expired6978 - For his modding efforts which enabled this mod.
Ashal - For SexLab.
redneck2k and fishburger67 - For SexLab Aroused, the backbone of this mod.
Various forumgoers for scripting assitance.
File descriptions:
Blush When Aroused - This mod.
Blush When Aroused CE - Add-on mod for additional cause & effect options.
Blush When Aroused_blushes(default) - ("Large_1k" / "tiny") Alternatively-sized blushes so you can tailor resource usage. "Small" is packaged with the mod.
Blush When Aroused_blushes(alternate) - ("Large_1k" / "small" / "tiny") Add-on blushes for better color flexibility.
Updates:
v1.1. Added the option to disable overlay allocation failure notices. Added the ability to add specific races to the "Exceptions" menu to control whether they get blushes, and at what saturation. Added compatibility with "Blush When Aroused CE".
v1.2. Add a sub-menu for editing blushes on a per-race basis, including manually-added races. Fixed some menu oversights.
v1.2b Integrated SLA fix. Brought translations up to date. Added option to force overlays off for killmove victims.
v1.3 Added an expression system. Added option to disable safety checks. Brought up to date.
Blush When Aroused CE (Cause & Effect): This is an add-on mod for Blush When Aroused which enables additional cause & effect options.
v1.0. Blush when seeing aroused creatures. Blush when Devious Devices Integration causes a worn device to vibrate.
v1.1. Milk Mod Economy compatibility: Blush when leaking or when being milked.
Issues and related info:
Other info:
I started this mod almost exactly one year ago, but put it down to focus on another mod, and then got thoroughly burnt out for the rest of last year. Anyway, here it is.
As with my previous modding effort, this mod shall remain exclusive to LoversLab, owing to the fact that its admins and community are the most open and accepting. There will always be some people who don't like some aspect or other of a given mod, and I have seen for myself that the admins here do not knee-jerk ban modding efforts just because a few people get bent out of shape. That kind of censorship is best limited to other modding resources.
I am currently giving Skyrim my much-belated and final playthrough before moving on to Fallout 4 or whatever else comes. Part of the process of "playing" the game is updating and tweaking the mods I had originally made for myself. This is not meant or guaranteed to be a fully bugchecked release. That said, it works well enough for my purposes, so some folks will likely get some use out of it.
Be aware that after this update, I have no plans for further maintenance or updates.
Mods used in screenshot: Opethfeldt, Facial Expressions Project, Puppet Master Swallow, Tania the Hermit, Estrus, NLA.
215391 downloads
- Blush
- SexLab Aroused
- (and 2 more)
Updated
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Female Shirt for UUNP
By sunhawken
Convert CBBE to UNP , Made Bodyslide.
by I.Z. aka IDzeroNo & r020412172
Chloe Set
作者訊息
Name: Chloe Set
Version: 1.0
Date: 6/22/2011
Category: Clothing
Requirements: Oblivion Patch 1.2.0.416 ,HGEC BODY
Author(s): Goma
--------------------------------------
--------------------------------------
MMJSB for HGEC BBB HH
MMJSB for HGEC BBB HH
v1.02
Released Date: 2012.03.15
Author(s): mamomamo, SJ
[Tools Used]
Adobe Photoshop - xNormal Filter (http://www.xnormal.net)
Blender (http://www.tesnexus.com/downloads/file.php?id=12248)
Construction Set Extender (http://tes.nexusmods.com/downloads/file.php?id=36370)
Nif Skope (http://niftools.sourceforge.net/wiki/NifSkope)
--------------------------------------
他有好幾件,不過我只看上她皮衣這件
因為改成襯衫睡衣剛剛好
的部分是之前已經做過的MMJSB
所以還是要連結一次
再來
然後呢,讓我們把睡衣給瑟拉娜吧(被吸血...
體型:CBBE3.1最小體重
在鍛造爐 革質
如無選項請點出鍛造天賦
百度空間
(裡面有我移植的5款,但我會分開發帖
下五1點發現漏包貼圖,請O褲紫色的請重新下載
檔案2.5M是漏貼圖
正確是2.7M
同時有抓MMJSB的人不會有紫色O褲問題
(這裡的O褲用的圖跟MMJSB相同
452 downloads
Submitted
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Leather Mage Outfit for UUNP/Bodyslide
By sunhawken
Leather Mage Outfit for UUNP/Bodyslide
by. I.Z. aka IDzerono , Arsenic , Oblivion by Kogane.
1868 downloads
Updated
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Puppet Master Swallow - Elimination enhancement for Puppet Master
By Fredas
Puppet Master Swallow
"I had something else in mind."
What this is:
Puppet Master Swallow is a comprehensive overhaul of two facets of Puppet Master: The elimination functions, and the activities presented by the "something else in mind" dialogue tree. If you do not immediately know what that means, then it is recommended that you install the latest (and most likely final) iteration of Puppet Master (v1.7), make someone a puppet, and investigate the dialogue options, so you'll know what you're getting yourself into.
What this isn't:
Despite the fact that this mod absolutely requires Puppet Master v1.7, and even overwrites some elements of said, this is not a continuation of Puppet Master, and it is not my intent to "take over" Puppet Master, expand its capabilities, or fix any possible outstanding bugs. Almost everything unrelated to the aforesaid facets has actually been left completely untouched.
Things I changed in Puppet Master which cannot be optionally disabled:
Pools are now generated far more reliably, though still not 100%. Punctuation was corrected / brought into line with Skyrim's standard. Urinating sounds (and all sounds, actually) originate from specific and appropriate locations, rather than simply from the actor. This is useful for countering the phenomenon of displaced sounds which for example tends to be a problem during SexLab sequences because of the extensive repositioning of actors.
So what does this mod add, exactly?
A lot. Now that v1.1 (intended to be the final) is out, it's a good time to go into detail on this mod's origins and what it offers. If you would rather find out for yourself, skip ahead. I caveat once more that if you do not fully understand the nature of this mod, pay heed to the admonition made earlier in this post.
Things I should mention in advance:
Things I grew too lazy to do:
Skin textures. For starters, a specular texture (for shininess) is essentially not an option because characters can only have one, and already have one, and outright replacing one with another can and does look just silly. And dirtiness textures are sort of rendered redundant by the compatibility aspect of this mod. But it is not inconceivable that I could throw something in at a later date. Probably all kinds of optimization could still be done, but after literally months on a single project, you get to a point where it's just time to release and be done with it. Estrus detection. Originally planned, but it turns out there's no event or other realtime, passive means of detecting these. Things will still work; they just won't be interactive as with SexLab. More dialogue swapping. Because of the (undocumented) way in which the Creation Kit sorts dialogue options, if I wanted to overhaul Puppet Master's dialogue to my liking, I would have to completely rebuild its entire structure, including recompiling and replacing every micro-script it currently uses. Three-actor SexLab sequences. Keeping track of more than two actors would have required a huge overhaul. Therefore, elimination acts may or may not properly adjust to what goes on in such sequences.
Installation:
You must already have Puppet Master v1.7. Put Puppet Master Swallow after Puppet Master.
For Puppet Master Swallow v1.3, you must install SexLab Animation Loader, run FNIS, and then register the "Puppet Master Swallow" animations from within SL Anim Loader's menu. Also, to have access to the newer Leito animations, those assets must be installed separately, such as from Alive Peeing.
Requirements:
Everything Puppet Master requires.
Uninstalling:
Inasmuch as one can ever truly "uninstall" a mod of this nature, I believe the best method would be to stop doing anything with it, run the shutdown function from the menu and let it complete. Shut down Puppet Master using its menu option. Save the game. Uninstall. Use of a save-cleaning app afterwards is entirely up to your discretion.
Acknowledgments:
Tons of people helped me get to this point, and I needed that help, because not only was I starting from a position of almost complete lack of expertise, but a huge chunk of the project demanded knowledge that was and remains poorly- or un-documented. But to cite a few:
h38fh2mf - For permission to submit a modified iteration of Puppet Master.
Ashal - For answers about SexLab which only he could provide.
Lother - For early enthusiasm about my intentions. Very much needed, considering how long it took.
germanicus - For reports about bugs. The mod is in its current, relatively stable state in large part because of this.
Everyone in the various forums who answered my questions. Literally dozens of people!
Preemptive FAQ:
Q: Why do I keep hearing unequip sounds?
A: Old Skyrim bug. Despite being able to specify not to play the unequip sounds, Skyrim will still play them.
Q: Why didn't you just merge PMS with Puppet Master so there wouldn't be two different .esps?
A: My initial aim was to create a mod which could be installed without touching any particular aspect of Puppet Master, but this quickly grew impossible. Nonetheless, I made a specific point of changing as little as possible of what already existed in Puppet Master, so, for example, Puppet Master's own menu remains completely unaltered. Philosophically, Puppet Master Swallow is a mod of a mod.
Q: Particle streams go through bodies. Why?
A: The particle engine used by Skyrim does not allow for collision detection of any useful nature. I thought about ways around this, but the only thing that would effect any result at all would be to use many different particle-generating files for all the different scenarios where they might collide with something. Not feasible.
Q: Why is pool position calculation disabled during sex?
A: Pool positioning works reasonably well under most circumstances, but it's a feature that unavoidably must be approximated, and my formulae fall to pieces when characters' torsos are at atypical angles (meaning during sex) for reasons that feel inexplicable. The result I arrived at took more time than I'd like to admit.
Q: I'd rather have a system in place which earns NPCs' trust to the point where they'd be willing to perform these acts, not coerce them with mind control.
A: Me, too. But Puppet Master is what it is, and doesn't pretend to be otherwise. Hypothetically, there is no technical boundary to the use of Puppet Master Swallow's main functions outside of Puppet Master itself. But the dialogue / relationship scripting that would be needed is manifestly not what Puppet Master is about, nor is it something I could see myself attending to with enthusiasm. (However, I would probably use such a mod.)
Q: Why does v1.3 come packaged with animations I already have?
A: There are two cases. First, the "Arrok Anal" animation changed between SexLab 1.59 and SexLab 1.60, ruining the effect in Puppet Master. Second, the "Arrok Lesbian" animation is not flagged as open-mouth, and because of the way SexLab 1.61b's code works, the only way to ensure the mouth stays open most of the time is to attach the "open mouth" flag to the animation by force.
New in v1.1:
New in v1.2:
Added menu option to change the size of splash effects. Fixed defecation failing to occur during the default defecation & pee function. Corrected strapon detection. More fixes to Papyrus log pollution.
New in v1.2b:
Option to change which armor slot is used for urine streams. (Choose between 60 and 61.)
Note: Because the mod - both the Puppet Master half and the Puppet Master Swallow half - changed on a foundational level between v1.0 and v1.1, and because v1.0 had an unexpectedly large degree of instability, I cannot recommend, and do not suggest, that one make use of a preexisting save which had v1.0 installed.
For upgrading from v1.1 to v1.2b, it is probably okay to do so without uninstalling first, though certainly if you have the option, play it safe.
"Puppet Master 120sec Elimination" is a requested change to Puppet Master's menu to allow for longer elimination durations.
New in v1.3 (2016-04-19):
25697 downloads
- watersports
- scat
- (and 3 more)
Updated
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Cum Alchemy Reborn
What is it?
This mod is a simple Alchemy mod Derrived from the wonderful work of ffabris. It adds various ingredients to Animals and Creatures. What kind of Ingredients? The best kind, cum. What else does it do? It has various Potions, poisons and Food Items of a sexual nature. The ingredients are used like normal ingredients, they have various effects and the effects are based on the type of animal/creature you recieve it from. Like a fox, they are sneaky right? So Of course you make a potion with its essence it will give you boosts to be a cheeky little bugger. Of course the normal rules of alchemy apply, You combine the ingredients and you get a potion based on the effects of the ingredients and Level. Each ingredient also has one bad effect that is Extremely Detrimental and a little over powered if you can craft it into a poison.
What it isn't
This mod Does not add New effects, Is not a replacement for Alcemy, Just an addition.
!!!!!UPDATING!!!!!
When upgrading to the newest version, uninstall the old file and just install the new one. If you have Wrye bash, Rebuild your patch. Otherwise this mod should not need anything special done. Just copy and replace or uninstall reinstall Cum Alchemy.Esp. When scripts get added that is when there might be special install instructions.
REQUIREMENTS
Dawnguard Dragonborn.
Ingredients Bold= Uncommon Underlined=rare
Bear Chicken Cow Death Hound Dog Dragon Draugr Dremora Elk Falmer Fox Gargoyle Giant Goat Horker Horse Human Lurker Mammoth Riekling Sabrecat Seeker Skeleton Slaughterfish Spider Spriggan Troll Werewolf Wolf
Potions/Poisons/Beverages Bold= recipe exists at the cook pot
Cum of the arch mage Seminal Power Sperm of Healing Dremora's offering Lurker Spunk Seeker's Testicular Revenge Miraak's Precum Creme Delight Dragon spunk Stallion's mead Spiced Spunk Wolf's Bane Mead Essence of the Wild
Merchants:
Dawnstar - Mortar and Pestle Falkreath- Grey Pine Goods Markarth- Hag's Cure Riften- Elgrim's Elixirs Riverwood- Riverwood trader Windhelm- The White Phial Whiterun- Belethor's Shop and Arcadia's Cauldron Khajiit Caravans- Each one has one ingredient and a potion to help me differentiate between them. In the CK it just lists them as A,B,C.
Known Bugs:
none :3
Planned Features
More variety and Racial Support for various Races of man mer and beast races. Merchants- More than just 3 merchants Selling the stuff. Custom Shop- A Specific place to buy, and possibly Farm the good stuff? Crafting recipes for all the food. More Unique food/potions/poisons. The ability to "Milk" tame domesticated animals. Spell that calms and buff's any beast in the wild to allow for Collection. More to come as I think of them.
Questions Comments or Suggestions?
Please Feel free to Leave a comment or drop me a personal message. I do not bite, unless you like that in which case I will bite you so hard even gengar would be like DAMN SON.
A Very Special Thanks To:
ffabris- not only for allowing me to edit his mod, but for putting up with my inscessant nagging about issues that kept popping up while I worked on it. If you like this mod not only rate, Comment and follow This mod, Go here and Rate and Support him as Well. He is bloody brilliant. Ashal- For starting this Wonderful site Because lord knows I hate going to the nexus for things. Drekan- For a few ideas and Just being a good sport. Satanic Husky- For being my guinea pig and listening to me bitch about the process.
14773 downloads
Updated
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Tanya
Tanya
Standalone Follower
This is my best and most beloved character I've ever done in Skyrim, hope you like it the same as to me.
I worked very hard on her face, tons of hours on RaceMenu and I had thought release the last of all my characters but here is it, enjoy.
Name: Tanya
Race: Custom Race based on Nord with some changes and her own skeleton
Style combat: She is Master on Archery
Location: She lives in the Thieves Guild Headquarters and is member of Thieves Guild Faction.
Marriable: Yes
Hope you like and enjoy traveling with her around the Skyrim world!
Have a nice day!
...and feel free to upload your own images!!
RECOMMENDED MODS:
Amazing Follower Tweaks
Extensible Follower Framework
Ultimate Follower Overhaul
MODS USED TO CREATE HER:
Bodyslide and Outfit Studio
RaceMenu
XP32 Maximum Skeleton Extended
KS Hairdos - Renewal
Mikan Eyes
Rutah Tattoo Pack
Leyenda Body
Leyenda Skin
Fair Skin Complexion
ARMOR:
Merta Black Rose Armor UUNP - CBBE
------------------------------------------------------------------------------
MY OTHER FILES:
Jennifer
Rebekah
Leyenda Skin
Leyenda Body
------------------------------------------------------------------------------
PERMISSIONS
You have my permission to place the link to this site anywhere
Uploading this mod to any other site out of Nexus is not allowed without my permission
12162 downloads
Updated
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[WIP] Paradise Hall (Continued)
By Strec
Reworked the main description page (second post)
Ever read the main description page before posting any problem, thanks. Only support on version in developpement (0.8 and more) will be done here.
This mod is the continuation of Paradise Halls.
All the versions of Paradise Halls and it's 2 original add-ons (paradise_halls_farengars_study and paradise_halls_fellglow_slave_camp) are to download on Nexus.
All files downloadable in this thread will be done for 0.8.x, including the new versions of the 2 original add-ons.
Version 0.8.3 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.
Removed soulgemmed slave collar Added/updated some IO functions, getter/setter for submission , respect, base combat and collars lists add (see source). Add-ons can now define their own collars to completly remove chance to escape or reduce the chance to escape by 50% Updated the full starter to use the sample collars
Previous versions
9073 downloads
Updated
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Aradia Latex - UUNP - CBBE - HDT
By Dillpickle
What is it?
Aradia's Latex armour converted from the original Blender files for use in Skyrim.
A shiny latex all in one suit.
Fitted to a UUNP HDT body.
Weight slider support.
First person and inventory meshes included.
CBBE meshes option for outfits that show skin.
Available in four flavours.
Craft-able at the forge under Glass, can be tempered.
Stats: Light armour glass equivalent (weight and armour rating of glass boots, cuirass and gloves combined).
Can be enchanted, but only one (unless perks/mods allow otherwise) has keywords for boots, cuirass and gloves.
Utilises the NetImmerse Override system for the heels.
Uses High Heel sounds (optional esp available without Heels Sound.esm as master)
Bodyslide - no. I don't use it, and have no interest in learning something that I don't use.
Requirements:
Racemenu 3.4.4+
or
NetImmerse Override 3.4.4+ for ECE/Vanilla users
Do not install both, Racemenu has NetImmerse Override included.
XP Maximum Skeleton Extended 3.0+
Heels Sound (unless optional no heels sound esp is used)
And their pre-requisites.
Installation:
With a mod manager.
Manual - extract contents of zip to data folder.
Options:
CBBE meshes, same as main mod, after the main file has been installed, overwriting when asked.
No Heels Sound - see above, same as CBBE meshes.
Un-install:
With your mod manager.
Manual - delete folders: data/meshes/armor/aradia/aradia_latex
data/textures/aradia/latex
delete esp: aradia_latex.esp
Credits:
aradia for the original blender meshes.
expired6978 for Racemenu and NetImmerse Override
Groovtama for XPMSE
Apokrytia for Heels Sound
Gomaperopero for the fishnet mesh/texture
Permissions:
Do what you want, as long as credit is given to those that deserve it.
31964 downloads
Updated