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View File Puppet Master Swallow "I had something else in mind." What this is: Puppet Master Swallow is a comprehensive overhaul of two facets of Puppet Master: The elimination functions, and the activities presented by the "something else in mind" dialogue tree. If you do not immediately know what that means, then it is recommended that you install the latest (and most likely final) iteration of Puppet Master (v1.7), make someone a puppet, and investigate the dialogue options, so you'll know what you're getting yourself into. What this isn't: Despite the fact that this mod absolutely requires Puppet Master v1.7, and even overwrites some elements of said, this is not a continuation of Puppet Master, and it is not my intent to "take over" Puppet Master, expand its capabilities, or fix any possible outstanding bugs. Almost everything unrelated to the aforesaid facets has actually been left completely untouched. Things I changed in Puppet Master which cannot be optionally disabled: Pools are now generated far more reliably, though still not 100%. Punctuation was corrected / brought into line with Skyrim's standard. Urinating sounds (and all sounds, actually) originate from specific and appropriate locations, rather than simply from the actor. This is useful for countering the phenomenon of displaced sounds which for example tends to be a problem during SexLab sequences because of the extensive repositioning of actors. So what does this mod add, exactly? A lot. Now that v1.1 (intended to be the final) is out, it's a good time to go into detail on this mod's origins and what it offers. If you would rather find out for yourself, skip ahead. I caveat once more that if you do not fully understand the nature of this mod, pay heed to the admonition made earlier in this post. Things I should mention in advance: Things I grew too lazy to do: Skin textures. For starters, a specular texture (for shininess) is essentially not an option because characters can only have one, and already have one, and outright replacing one with another can and does look just silly. And dirtiness textures are sort of rendered redundant by the compatibility aspect of this mod. But it is not inconceivable that I could throw something in at a later date. Probably all kinds of optimization could still be done, but after literally months on a single project, you get to a point where it's just time to release and be done with it. Estrus detection. Originally planned, but it turns out there's no event or other realtime, passive means of detecting these. Things will still work; they just won't be interactive as with SexLab. More dialogue swapping. Because of the (undocumented) way in which the Creation Kit sorts dialogue options, if I wanted to overhaul Puppet Master's dialogue to my liking, I would have to completely rebuild its entire structure, including recompiling and replacing every micro-script it currently uses. Three-actor SexLab sequences. Keeping track of more than two actors would have required a huge overhaul. Therefore, elimination acts may or may not properly adjust to what goes on in such sequences. Installation: You must already have Puppet Master v1.7. Put Puppet Master Swallow after Puppet Master. For Puppet Master Swallow v1.3, you must install SexLab Animation Loader, run FNIS, and then register the "Puppet Master Swallow" animations from within SL Anim Loader's menu. Also, to have access to the newer Leito animations, those assets must be installed separately, such as from Alive Peeing. Requirements: Everything Puppet Master requires. Uninstalling: Inasmuch as one can ever truly "uninstall" a mod of this nature, I believe the best method would be to stop doing anything with it, run the shutdown function from the menu and let it complete. Shut down Puppet Master using its menu option. Save the game. Uninstall. Use of a save-cleaning app afterwards is entirely up to your discretion. Acknowledgments: Tons of people helped me get to this point, and I needed that help, because not only was I starting from a position of almost complete lack of expertise, but a huge chunk of the project demanded knowledge that was and remains poorly- or un-documented. But to cite a few: h38fh2mf - For permission to submit a modified iteration of Puppet Master. Ashal - For answers about SexLab which only he could provide. Lother - For early enthusiasm about my intentions. Very much needed, considering how long it took. germanicus - For reports about bugs. The mod is in its current, relatively stable state in large part because of this. Everyone in the various forums who answered my questions. Literally dozens of people! Preemptive FAQ: Q: Why do I keep hearing unequip sounds? A: Old Skyrim bug. Despite being able to specify not to play the unequip sounds, Skyrim will still play them. Q: Why didn't you just merge PMS with Puppet Master so there wouldn't be two different .esps? A: My initial aim was to create a mod which could be installed without touching any particular aspect of Puppet Master, but this quickly grew impossible. Nonetheless, I made a specific point of changing as little as possible of what already existed in Puppet Master, so, for example, Puppet Master's own menu remains completely unaltered. Philosophically, Puppet Master Swallow is a mod of a mod. Q: Particle streams go through bodies. Why? A: The particle engine used by Skyrim does not allow for collision detection of any useful nature. I thought about ways around this, but the only thing that would effect any result at all would be to use many different particle-generating files for all the different scenarios where they might collide with something. Not feasible. Q: Why is pool position calculation disabled during sex? A: Pool positioning works reasonably well under most circumstances, but it's a feature that unavoidably must be approximated, and my formulae fall to pieces when characters' torsos are at atypical angles (meaning during sex) for reasons that feel inexplicable. The result I arrived at took more time than I'd like to admit. Q: I'd rather have a system in place which earns NPCs' trust to the point where they'd be willing to perform these acts, not coerce them with mind control. A: Me, too. But Puppet Master is what it is, and doesn't pretend to be otherwise. Hypothetically, there is no technical boundary to the use of Puppet Master Swallow's main functions outside of Puppet Master itself. But the dialogue / relationship scripting that would be needed is manifestly not what Puppet Master is about, nor is it something I could see myself attending to with enthusiasm. (However, I would probably use such a mod.) Q: Why does v1.3 come packaged with animations I already have? A: There are two cases. First, the "Arrok Anal" animation changed between SexLab 1.59 and SexLab 1.60, ruining the effect in Puppet Master. Second, the "Arrok Lesbian" animation is not flagged as open-mouth, and because of the way SexLab 1.61b's code works, the only way to ensure the mouth stays open most of the time is to attach the "open mouth" flag to the animation by force. New in v1.1: New in v1.2: Added menu option to change the size of splash effects. Fixed defecation failing to occur during the default defecation & pee function. Corrected strapon detection. More fixes to Papyrus log pollution. New in v1.2b: Option to change which armor slot is used for urine streams. (Choose between 60 and 61.) Note: Because the mod - both the Puppet Master half and the Puppet Master Swallow half - changed on a foundational level between v1.0 and v1.1, and because v1.0 had an unexpectedly large degree of instability, I cannot recommend, and do not suggest, that one make use of a preexisting save which had v1.0 installed. For upgrading from v1.1 to v1.2b, it is probably okay to do so without uninstalling first, though certainly if you have the option, play it safe. "Puppet Master 120sec Elimination" is a requested change to Puppet Master's menu to allow for longer elimination durations. New in v1.3 (2016-04-19): Submitter Fredas Submitted 06/03/2014 Category Other Requires Puppet Master v1.7 Special Edition Compatible
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- watersports
- scat
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Version 1.2b
25699 downloads
Puppet Master Swallow "I had something else in mind." What this is: Puppet Master Swallow is a comprehensive overhaul of two facets of Puppet Master: The elimination functions, and the activities presented by the "something else in mind" dialogue tree. If you do not immediately know what that means, then it is recommended that you install the latest (and most likely final) iteration of Puppet Master (v1.7), make someone a puppet, and investigate the dialogue options, so you'll know what you're getting yourself into. What this isn't: Despite the fact that this mod absolutely requires Puppet Master v1.7, and even overwrites some elements of said, this is not a continuation of Puppet Master, and it is not my intent to "take over" Puppet Master, expand its capabilities, or fix any possible outstanding bugs. Almost everything unrelated to the aforesaid facets has actually been left completely untouched. Things I changed in Puppet Master which cannot be optionally disabled: Pools are now generated far more reliably, though still not 100%. Punctuation was corrected / brought into line with Skyrim's standard. Urinating sounds (and all sounds, actually) originate from specific and appropriate locations, rather than simply from the actor. This is useful for countering the phenomenon of displaced sounds which for example tends to be a problem during SexLab sequences because of the extensive repositioning of actors. So what does this mod add, exactly? A lot. Now that v1.1 (intended to be the final) is out, it's a good time to go into detail on this mod's origins and what it offers. If you would rather find out for yourself, skip ahead. I caveat once more that if you do not fully understand the nature of this mod, pay heed to the admonition made earlier in this post. Things I should mention in advance: Things I grew too lazy to do: Skin textures. For starters, a specular texture (for shininess) is essentially not an option because characters can only have one, and already have one, and outright replacing one with another can and does look just silly. And dirtiness textures are sort of rendered redundant by the compatibility aspect of this mod. But it is not inconceivable that I could throw something in at a later date. Probably all kinds of optimization could still be done, but after literally months on a single project, you get to a point where it's just time to release and be done with it. Estrus detection. Originally planned, but it turns out there's no event or other realtime, passive means of detecting these. Things will still work; they just won't be interactive as with SexLab. More dialogue swapping. Because of the (undocumented) way in which the Creation Kit sorts dialogue options, if I wanted to overhaul Puppet Master's dialogue to my liking, I would have to completely rebuild its entire structure, including recompiling and replacing every micro-script it currently uses. Three-actor SexLab sequences. Keeping track of more than two actors would have required a huge overhaul. Therefore, elimination acts may or may not properly adjust to what goes on in such sequences. Installation: You must already have Puppet Master v1.7. Put Puppet Master Swallow after Puppet Master. For Puppet Master Swallow v1.3, you must install SexLab Animation Loader, run FNIS, and then register the "Puppet Master Swallow" animations from within SL Anim Loader's menu. Also, to have access to the newer Leito animations, those assets must be installed separately, such as from Alive Peeing. Requirements: Everything Puppet Master requires. Uninstalling: Inasmuch as one can ever truly "uninstall" a mod of this nature, I believe the best method would be to stop doing anything with it, run the shutdown function from the menu and let it complete. Shut down Puppet Master using its menu option. Save the game. Uninstall. Use of a save-cleaning app afterwards is entirely up to your discretion. Acknowledgments: Tons of people helped me get to this point, and I needed that help, because not only was I starting from a position of almost complete lack of expertise, but a huge chunk of the project demanded knowledge that was and remains poorly- or un-documented. But to cite a few: h38fh2mf - For permission to submit a modified iteration of Puppet Master. Ashal - For answers about SexLab which only he could provide. Lother - For early enthusiasm about my intentions. Very much needed, considering how long it took. germanicus - For reports about bugs. The mod is in its current, relatively stable state in large part because of this. Everyone in the various forums who answered my questions. Literally dozens of people! Preemptive FAQ: Q: Why do I keep hearing unequip sounds? A: Old Skyrim bug. Despite being able to specify not to play the unequip sounds, Skyrim will still play them. Q: Why didn't you just merge PMS with Puppet Master so there wouldn't be two different .esps? A: My initial aim was to create a mod which could be installed without touching any particular aspect of Puppet Master, but this quickly grew impossible. Nonetheless, I made a specific point of changing as little as possible of what already existed in Puppet Master, so, for example, Puppet Master's own menu remains completely unaltered. Philosophically, Puppet Master Swallow is a mod of a mod. Q: Particle streams go through bodies. Why? A: The particle engine used by Skyrim does not allow for collision detection of any useful nature. I thought about ways around this, but the only thing that would effect any result at all would be to use many different particle-generating files for all the different scenarios where they might collide with something. Not feasible. Q: Why is pool position calculation disabled during sex? A: Pool positioning works reasonably well under most circumstances, but it's a feature that unavoidably must be approximated, and my formulae fall to pieces when characters' torsos are at atypical angles (meaning during sex) for reasons that feel inexplicable. The result I arrived at took more time than I'd like to admit. Q: I'd rather have a system in place which earns NPCs' trust to the point where they'd be willing to perform these acts, not coerce them with mind control. A: Me, too. But Puppet Master is what it is, and doesn't pretend to be otherwise. Hypothetically, there is no technical boundary to the use of Puppet Master Swallow's main functions outside of Puppet Master itself. But the dialogue / relationship scripting that would be needed is manifestly not what Puppet Master is about, nor is it something I could see myself attending to with enthusiasm. (However, I would probably use such a mod.) Q: Why does v1.3 come packaged with animations I already have? A: There are two cases. First, the "Arrok Anal" animation changed between SexLab 1.59 and SexLab 1.60, ruining the effect in Puppet Master. Second, the "Arrok Lesbian" animation is not flagged as open-mouth, and because of the way SexLab 1.61b's code works, the only way to ensure the mouth stays open most of the time is to attach the "open mouth" flag to the animation by force. New in v1.1: New in v1.2: Added menu option to change the size of splash effects. Fixed defecation failing to occur during the default defecation & pee function. Corrected strapon detection. More fixes to Papyrus log pollution. New in v1.2b: Option to change which armor slot is used for urine streams. (Choose between 60 and 61.) Note: Because the mod - both the Puppet Master half and the Puppet Master Swallow half - changed on a foundational level between v1.0 and v1.1, and because v1.0 had an unexpectedly large degree of instability, I cannot recommend, and do not suggest, that one make use of a preexisting save which had v1.0 installed. For upgrading from v1.1 to v1.2b, it is probably okay to do so without uninstalling first, though certainly if you have the option, play it safe. "Puppet Master 120sec Elimination" is a requested change to Puppet Master's menu to allow for longer elimination durations. New in v1.3 (2016-04-19):- 4 reviews
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5
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- watersports
- scat
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Version 1.9.1
62758 downloads
Private Needs Discreet ~ VERSION 1.9.1 ~ Player urination, defecation and bathing whenever you decide. NPCs may have needs too. Use the MCM menu to enable hotkeys and adjust features. Excrement is being cleaned up by an invisible janitor fairy. '-'_@_ Requirements ****************************************************************************** SKSE v1.7.1 or newer SkyUI FNIS v5.1 or newer - you must run FNIS generator after installing PapyrusUtil v2.8 or newer Installation / Compatibility ****************************************************************************** SOS, SOS Light and SAM are supported. Not required. Included skeleton is modified XMPS32 and not required. Choose your preferred skeleton first. Bathing in Skyrim: Beta support for using bathing spell from v1.04. If you see a message "not enough water", or get cleanlyness effects, they come that mod. KuNeruNomu bathing animations: You can download EatingSleepingDrinking for two more bathing animations. You download the package from here: http://www.nexusmods.com/skyrim/mods/52269/ Take the main file for all features, or for just the bathing animations, in OPTIONAL FILES section, there is "Animations Package for Private Needs Discreet". Remember to run FNIS Generator after installing either release. Uninstalling ****************************************************************************** Not supported but at least disable NPC features and move to a cell with a minimum amount of NPCs before creating the save. Load the savegame in Savetool and delete scripts with PND_ prefix. Credits ****************************************************************************** - richard19840706 for Private Needs - Leito86 for animations - Arrok for animations - MasterCChris & XAZ for animations - jonx0r for Manure mod (poop meshes, textures, sound files) - VectorPlexus and Smurf for Schlongs of Skyrim (meshes and textures) - canderes for the original bathing animation - gekkou1992 for KuNeruNomu bathing animations - krazyguy126 and XP32 for the skeleton - ElminsterAU for TES5Edit - Bethesda for Skyrim and Creation Kit ****************************************************************************** - lhalorellon -
View File Private Needs Discreet ~ VERSION 1.9.1 ~ Player urination, defecation and bathing whenever you decide. NPCs may have needs too. Use the MCM menu to enable hotkeys and adjust features. Excrement is being cleaned up by an invisible janitor fairy. '-'_@_ Requirements ****************************************************************************** SKSE v1.7.1 or newer SkyUI FNIS v5.1 or newer - you must run FNIS generator after installing PapyrusUtil v2.8 or newer Installation / Compatibility ****************************************************************************** SOS, SOS Light and SAM are supported. Not required. Included skeleton is modified XMPS32 and not required. Choose your preferred skeleton first. Bathing in Skyrim: Beta support for using bathing spell from v1.04. If you see a message "not enough water", or get cleanlyness effects, they come that mod. KuNeruNomu bathing animations: You can download EatingSleepingDrinking for two more bathing animations. You download the package from here: http://www.nexusmods.com/skyrim/mods/52269/ Take the main file for all features, or for just the bathing animations, in OPTIONAL FILES section, there is "Animations Package for Private Needs Discreet". Remember to run FNIS Generator after installing either release. Uninstalling ****************************************************************************** Not supported but at least disable NPC features and move to a cell with a minimum amount of NPCs before creating the save. Load the savegame in Savetool and delete scripts with PND_ prefix. Credits ****************************************************************************** - richard19840706 for Private Needs - Leito86 for animations - Arrok for animations - MasterCChris & XAZ for animations - jonx0r for Manure mod (poop meshes, textures, sound files) - VectorPlexus and Smurf for Schlongs of Skyrim (meshes and textures) - canderes for the original bathing animation - gekkou1992 for KuNeruNomu bathing animations - krazyguy126 and XP32 for the skeleton - ElminsterAU for TES5Edit - Bethesda for Skyrim and Creation Kit ****************************************************************************** - lhalorellon Submitter lhalorellon Submitted 04/01/2014 Category Other Requires SKSE 1.7, SkyUI, FNIS, PapyrusUtil Special Edition Compatible