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Genderbend command
By Soronarr
A simple menu command to change the gender of any character. Only the gender flag is changed, all traits and attributes remain unchanged. DFW Portraits are not affected, but regular ones are. Can be used to circumvent restrictions and arrange lesbian/futa marriages for your vassals before switching back.
Also includes a marry command that should allow lesbian marriage (not tested)
1418 downloads
Submitted
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stellaris [Stellaris]The Galaxy is a dark place
By tarin
THIS MOD HAS BEEN DISCONTINUED IT WILL NOT BE UPDATED ANY FURTHER HERE. IT WILL BE IN THE FUTURE MERGED INTO "LUSTFULL VOID" DEVELOPED BY LITHIA.
Description
This is a small modification I made. It adds a custom enclave which my spawn in your empire. Having good relations with them may give you large rewards. BESTIALITY WARNING! This mod concentrates entirely on interactions with the enclave which is made up of "Space Beast" or "Monsters".
Finished Features:
Short Guide:(Dont read if you want to explore the story yourself)
Future Plans:
-some random events
-a custom hangar bay
-more interactions with the enclave
Disclaimer:
I did not make any of the artworks used for the events. They were all made by their respective artists.
If you have Ideas I could include in the mod, any pictures I could use for the events, please contact me, or you might wanna help me in future development please contact me
6278 downloads
Updated
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[CK2] DW Vanilla Recruitment Overwrites
By Rascalov1337
Simple mini-mod which assigns your race trait and random portrait to characters recruited by several vanilla decisions.
Affected decisions:
Promote Commander Invite Holy Man/Woman to Court Invite Noble to Court Present Debutante
Supported races:
Succubus (DWR, DWF) Incubus (DWR, DWF) Alu-Fiend (DWF) Cambion (DWF) Angel (DWR, DWF) Vampire (DWR, DWF) Werewolf (DWR, DWF) Elf (DWR, DWF) Orc (DWR, DWF) Neko (DWR, DWF) Kitsune (DWR, DWF) Tentacle-kin (DWR, DWF) Fairy (DWR, DWF) Reptilian (DWSE, DWF) Dark Elf (House Irae) Half Elf (House Irae)
There is no hard dependencies, but you need any one of mods specified in "Supported races" list for it to do anything. Should work for most versions of those mods, same with game versions.
Both race trait and portrait will be assigned after choosing option in notification event, if character is rejected, nothing will be changed.
Important: Not all races will have a portrait! This depends on mods you use, not on me. Demon hybrids will get portrait of other race instead of demonic. Alu-Fiends, Cambions, Vampires have no portraits with any mod combination.
This is completed mod and no updates is planned, unless something is broken.
3022 downloads
Updated
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[CK2] Dark World Fantasy - Event Pictures Overhaul
By StableBot
Background: I've always felt that that the original photo set was very inconsistent. Some are illustrations, some are hentai and some are 3d, even from Skyrim. So, in order to create a better flow (for myself personally), I decided to recreate every picture using TES5: Skyrim.
Description: This mod replaces every events photo for Dark World: Reborn by dewguru with custom screenshots taken by me. All events are in 450x600 ratio.
Installation: *BE SURE TO MAKE A BACKUP JUST IN CASE YOU DON'T LIKE MY SET*
Simply open and drop all its .dds file into Documents\Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx\event_pictures. Replacing all the older events.
Since my set are in 450x600, you will need ngppgn's Bigger Events, and of course, Dark World: Reborn by dewguru.
Warning!
I created this using only the name and the original picture. Therefore, some events might be completely off from the text that goes along with it. I have not tries every events in game, so there might be pictures I did not crop or edit correctly, just keep that in mind.
5283 downloads
Updated
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Dark World Fantasy Far East
By Miri-tan
This is my expanding on lockeslylcrit's dark world fantasy mod, specifically the shinto religion for Kitsune and Nekos.
It's probably got a few bugs, i'm self-teaching this to myself so please bear with me.
What it adds right now:
Option to become Shinto if you are a Kitsune.
Reformable Shinto.
What i hope to add in the future:
Decision to set a holy site in a title you control directly.
Samurai warrior society.
Miko society.
Titular title for reforming.
Flavour events and text.
2692 downloads
Updated
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[Stellaris] Nude Aliens
By kthrust
I've been trying my hand at creating some nude versions of the human portraits in the game. They are meant to expand upon the existing art style, so they are basically dressed down game assets with custom drawn chests. It was quite fun to make them! I am sharing them here for anyone's enjoyment and to get some feedback.
I would like to add all other races as well, but I think it would be fun for other to participate. Maybe you have an alien you'd like to see naked, or have particular ideas on what they should look like. Let me know!
2019 downloads
Updated
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CoCo's Stellaris Mod
So, yeah, instead of doing what I'm *supposed* to be doing (i.e. working on Skyrim mods), I got Stellaris for Christmas and am spending most of my free time playing with that.
Here are a couple of things I did for Stellaris.
Mostly just crappy flag graphics and stuff. A couple of name lists. Nothing fancy. Baby's first mod, see. And I think I messed up the name lists a bit anyway.
But here it is, just in case anyone's interested.
Putting it under CK2 because apparently there isn't a Stellaris section. I'll see if I can tag it properly.
p.s. There are actually more flag graphics than I show in the screenshots, but I didn't bother taking any screenshots of them. They're really not very good anyway. I am *not* an artist.
7964 downloads
Updated
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Fetish Mod v1.0
By XRfetish
Original taken from: https://christianitymod.wordpress.com/.
All credits go to the original owner of the Christianity mod: https://www.loverslab.com/profile/782718-genericlogin/
Mod is compatible with CK2 3.0.1+ (maybe works with even newer ones).
Installation
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To install this mod, follow these steps:
1. Open your "Documents" folder.
2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
it.
3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
and open it.
4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
5. Unzip "FetishMod.zip" in "mod" folder. Make sure the name of the new created folder is "Fetish Mod".
You will now see it in the list of mods when you run Crusader Kings II.
Major changes
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This is a very cut-down version of Christianity Mod 1.8.1 - Fetish Version. First I removed the VIET events. Second I deleted any files interacting with the old versions of the game. Third I modified all religions to have max 12 consorts and allow female rulers to have consorts as well as incestual marriages.
About me
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I'm a huge fan of the Christianity Mod and have started modding recently just because of this mod. I could make the mod in its original state compatible with CKII version v3.0.1, but it would take ages to do. If anyone has the time to make Christianity Mod 1.8.1 compatible with 3.0.1 without deleting anything, I would appreciate it greatly.
Future plans
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- Add more events tied to the "cuck" and "gangbang fanatic" traits.
- Add "lolicon" trait, targeted_decision to turn a female descendant into a loli-whore as well as adding lolicon events. < [Might not be possible to upload]
3194 downloads
- crusader kings 2
- 3.0.1
- (and 1 more)
Submitted
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[CK2] Iron And Blood
By TheHierarch
IRON AND BLOOD
An adult mod for Crusader Kings 2
There are good kings, who rule through benevolence and kindness, and evil kings, who rule through violence and tyranny. This mod is aimed to grant a more satisfactory and expanded experience to the latter type of players, adding to the game many means to exert their rule over their realm through intimidation, violence and sex.
Disclaimer: This is a work in progress lacking many still planned features and having a horrible grammar until properly proofread and spellchecked as the mod develops. It also may contain elements and stories of excessive violence, rape, crime, drug use, and many other contents of controversial nature, so play at your own risk.
FEATURES
Organize the Blackguard, a dangerous order of rogues hired by only the most ambitious of rulers [30% Done] Send them to extort your subjects, and fill the royal treasury with some extra "taxes" Send them to kidnap commoners, bringing only the finest of prizes to you Recruit a Blackguard's member directly into your court, and make use of their abilities as spies and assassins Recruit a army of brigands and criminals, cheap meat shields to bolster your numbers Should they become a bother to you, you may attempt to disband them. Be however prepared for the dire consequences of betraying the Blackguard.
CURRENTLY IN DEVELOPMENT
Fleshing out the Blackguard with more complex events from decisions and random events triggered by chance or special requirements A targeted decision that allows to end pregnancies on lovers, your wife and even random courtiers as long they are in your court, through different ways: Secretly feed them with drugs that may end the pregnancy but risks damaging their health Force them to visit the local matron, and end the pregnancy in a safe way in exchange of damaging your relations with the target If you are cruel, impaler or wroth, you can decide the end their pregnancy by your own fists, although this will make you into a monster in the eyes of the world and may injure, maim or even kill the victim A event chain in which the player seeks to hunt a legendary mermaid, its flesh supposedly granting immortality
PLANNED CONTENT
A NTR event chain parallel to the seduce decision of vanilla, in which the player seeks to corrupt another character's wife, husband or adult son/daughter A "intimidate" decision similar that of the Assassins secret society Public rape as a humiliation decision for prisoners
REQUIREMENTS
DW-Reborn: While Iron and Blood is a standalone mod, it was created assuming that it will be played together with DW Reborn, and as such is recommended to have both mod installed.
FOR THE PLAYERS
Thanks for trying out my mod, and both critiques and suggestions are welcomed on the support forums.
Also, you can suggest your own ideas to be added into this mod, as long as it fits with the main theme of the mod.
CHANGELOG:
5013 downloads
Updated
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Hermpire Universe
By Guest
What this mod does:
Changes all the characters in the world to be female.
More specifically, it makes everyone have female portraits. Each character will still be affected by their DNA so you can still use the ruler designer and make nice portraits for everyone.
I tried to make it as non-intrusive as possible so that it will be compatible with all other mods.
Additionally it also makes them into futanari if you are going to play with Dark World Reborn.
Installation:
Unzip the file and put the contents into C:\...\Documents\Paradox Interactive\Crusader Kings II\mod
Discussion:
Game Version:
HU version 2.0.0 has been tested with CK2 game version 3.0. To play with CK2 game version 2.8.3.*, use the original version, 1.0.0, of this mod. It should be compatible with some previous versions as well but haven't checked a lot.
Requirements:
Dark World Tweaks (needed for CK2 v3.0) (And all their requirements)
1262 downloads
Updated
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Bordergore Management for Conquering Pagans
By AlexWyrmin
A tweak on the pagan subjugation casus belli that delivers the defeated ruler directly into the victor's dungeons right after a war's end. You can now either profit directly from your former opponents' deaths, only if they're without a dynastic heir and preferably as sacrificial offerings to your gods, or, if any of them shows aptitude for a council seat, release them as your vassals.
Thanks to @lockeslylcrit and @Buzhidao for actually figuring out where to mod the casus belli, otherwise I would still be using a console command to do the same thing.
Update: now ending a subjugation war also gives the victor a strong claim on the titles of the defeated, useful to revoke said titles from either incompetent adult rulers or underage ones without your other vassals minding. After all, the harshest form of subjugation is enslavement and winning a subjugation war now means putting titles on a leash they can't break.
____________________________________________________________________________________________________________________________________
Planned future feature: get pope-sanctioned invasions to deliver the same spoils as pagan great holy wars.
567 downloads
- pagan
- subjugation
- (and 1 more)
Updated
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DZ Traits
By DroZzhat
This is included in entirety in my other mod.
Why?
HIP & CK2+ are great but now with all that pagan fury adds, I feel like I don't really need them anymore. Still, I missed some of the extra traits.
What?
This is a pretty simplistic mod which adds a few new congenital traits and slightly modifies the vanilla ones.
THE NEW:
Ambidextrous:
-combat rating = 25
-intrigue = 1
Charming Voice:
-sex appeal opinion = 15
-general opinion = 15
-diplomacy = 1
Fertile*:
-health = 1
-fertility = 0.3
Imposing Visage:
-sex appeal opinion = -10
-combat rating = 5
-diplomacy = 1
-martial = 1
Infertile*:
-health = -0.5
-fertility = -0.4
Nimble:
-combat rating = 10
-intrigue = 1
Prodigy**:
-ruler designer cost = -999
Tall:
-combat rating = 10
-diplomacy = 1
-martial = 1
*: These traits are visible in the customizer, but not once the game has started. There's really no way they'd be observable other than having many/no kids.
**: Simply sets your age to the youngest possible per your defines (default: 16). Will not show up on the AI or be inherited.
INHERITANCE:
I increased the inheritance percentage on pretty much all of the congenital traits, including the negative ones. For most, if both parents have a trait, the child is going to be at least 66% likely to inherit the trait. Genius and quick are the exception, for balance reasons. Most traits are also at least slightly more likely to spontaneously appear now (example: 0.5% to 2%). My hope is that this will help make the characters across the world far more distinct and less likely to have only personality/accomplishment traits. This should also make spouse hunting more interesting. Also, I significantly reduced the impact of the inbred trait. It's more of an inconvenience now than a character destroyer. There are plenty of negative traits which reflect the effects of bad breeding which your child can inherit or spontaneously be born with, and it doesn't make much sense for two specimens of impeccable breeding to suddenly create a horrible monster, related or not.
OVERWRITES:
-00_traits.txt
-02_traits.txt
Who?
Paradox Interactive - for the awesome game
DroZzhat - for the mod's code and the altered PDX icons
I used a CK2 modder's resource for the green heart.. I have no idea where I got it from. If you know, let me know, so I can credit the person here. Otherwise, the gfx were made by altering existing icons from PDX.
Notes...
-I'm not an artist. If there's a trait you think I should add, you're going to have to provide appropriate icon artwork that either you or someone else (get permission) has created.
-You might disagree on the balance, feel free to open it up and tweak as you desire, that's why I listed the stats here in the description. No surprises.
-Don't ask me to put this on Steam. I tried. Doesn't work.
1841 downloads
Updated
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ck2 ALoHa - Abos Lovers of Harems
By Abominus
What is this mod about:
- It lets you choose to found a harem by event, when you are "old enough" (means: if you only use this mod,
you need to be an adult, but with Darkest Perversions you may reduce this age) and have a concubinate.
- There are four (five) new traits: harem owner, harem subject (male and female), harem eunuch and too young to marry.
- You may invite a young man (if you are homosexual male) or a young woman (if you are homosexual and female)
to your court to be your lover (and later marry that person).
- Your concubines will also join the harem as well as all your lovers.
- You have different rules to let you choose, who can join the harem and when they have to leave (too old?).
- Ah, and incest. What would a loverslab mod would be without it? Your daughter is not married, you also? Marry her!
But let her make the first move.
- And: Dicks, tits, balls, vaginas, anus, mouth...
Why did you made this:
- You can't have a male concubine, nor can you have anyone if you are female at all. That sucks... now you can add males
and females, regardless of your sex and orientation (by event).
- I hated it, that I often got this useless questions of my liege to send my daughter to his court. Now noone can marry
or be betrothal (?) until the parents decide to let it go. As player, you should be able to decide this for everyone at
your court. By adult-age this trait will be gone (or by targetted decicion).
Why is it in German:
- You can also play in English. Since I am from Germany, and first it was a mod only for me, the english part was not my
first priority. It is a very simple english, if you have suggestions for me, post it in the thread, I would likely to take
it into the next version.
Is it playable with Dark World: Reborn?
- Indeed! It's even designed specifically as a submod. Thanks to:
genericlogin ==> https://www.loverslab.com/topic/75849-a-note-on-breast-sizes-for-other-ck2-modders/
and dewguru ==> https://www.loverslab.com/topic/57549-ck2-dark-world-reborn/
and noxbestia ==> https://www.loverslab.com/topic/71845-noxbestias-darkest-perversions/
and Herring ==>https://www.loverslab.com/topic/92975-ck2-herrings-stuff-for-ck2/
I could implement dicks, butts, tits, balls, vaginas and anus. Those pictures are from Herring. It is planned
to represent the "oral" abilities of the characters.
Do you have other mods, that may coexist with this one?
- Yes, thank you for the question. There is "ANus" and "ARaS".
ARaS brings a new challenge to you: Play as atheist or hunt them down.
ANus will bring more cannibalism in the future (not ready yet), for now, it is a bit small mod with some
new buildings (butchery, alchemical_laboratory, scaffold etc.) and corresponding minor-titles like master butcher,
forest ranger, executioner, tormentor etc. and some events. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1304410430
Nice, where do I find those?
- They will be found on Loverslab or on www.si-games.com, I will upload them after a trial period.
11258 downloads
Updated
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Christianity Mod 1.8.1 - Fetish Version
By XRfetish
Original taken from: https://christianitymod.wordpress.com/.
All credits go to the original owner of this mod: https://www.loverslab.com/profile/782718-genericlogin/
Mod is compatible with CK2 2.8.0+ up to CK2 2.8.3 (maybe works with even newer ones).
Installation
------------
To install this mod, follow these steps:
1. Open your "Documents" folder.
2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
it.
3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
and open it.
4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
5. Unzip "Christianity Mod.zip" in "mod" folder. Make sure the name of the new created folder is "Christianity Mod".
You will now see it in the list of mods when you run Crusader Kings II.
Major changes
------------
Modified a lot of events and added new ones based on the fetishes: cuckoldry, gangbang, bestiality.
Edited A LOT of text from localisation folder. Made it more flavorful.
Added 3 new traits: "cuck" (male only) "cuckoldress" (female only) "gangbang fanatic" (female only).
Added roughly 205 high-quality gfx event_pictures (which only about 40~ are actually used).
Raised the stats way high up for special traits and special modifiers (because balance is boring).
About me
------------
I'm a huge fan of the Christianity Mod and have started modding recently just because of this mod. For fetish version 1.0.0, I have worked around 14 days on it, but it was an intense nerve-wrecking experience. I do not take any credit whatsoever for this modification, just feel free to enjoy it if it's to your liking. Feel free to use my fetish modification or any files from it however you please.
I may or may not continue this. Definitely not for now, as my brain has completely deep-fried.
Future plans
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- Cleanup needed on a few event options as well as adding hidden_tooltip = { } to the events in order to fix the bug of showing incorrect characters at event options.
- Add "lolicon" trait, targeted_decision to turn a female descendant into a loli-whore as well as adding lolicon events.
- Add more events tied to the "cuck" and "gangbang fanatic" traits.
5015 downloads
Updated
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[CK2] Herring's Stuff for CK2
By Herring
Here's some stuff I made for CK2.
===============
Trait Icon Replacements
===============
I think a lot of the icons for traits used by DWR and it's sub-mods don't really fit with the rest of the games icons.
As such I thought I'd make my own. Here are the current icons:
There are 3 different downloads:
Trait Icon Replacements These files are to actually replace a mod's icons For normal users Trait Icon Replacements - Premades for modders These are premade icons made from the templates, they come in PNG, DDS & TGA For modders Trait Icon Replacements - Templates for modders The actual templates the icons were made from For modders
You are free to include any of these icons in your mod & make your own with the templates, if you meet the terms from the "Terms for re-use for own mod" section further down below.
Premade & Templates also both come with python scripts to convert all PNGs in the current directory to DDS or TGA, these do require ImageMagick to be installed though to work.
Currently supported mods:
Abos Lovers of Harems Bosom Fantasy Christianity Dark World Extras Dark World Reborn Turtle's Extra Traits and Other Stuff
Changelog:
=============
Trap Portrait Swaps
=============
This creates new cultures through a patch and patcher program which are used to swap a characters appearance to the portrait of the other gender.
Since these are generated differently depending on which mods you use, you will have to make a patch for your specific mod installation, see further down how you can make a patch yourself.
A few other notes:
Additional mods usually require a newly created patch of their own. (either if they have new graphical cultures, do something with the trap trait, overwrite a file that is also overwritten by the patch or do anything with cultures) The patch doesn't do much on it's own, the only thing that is actually included is a decision to make someone a trap if a game rule for it is enabled. The patch also creates trap portrait swaps for women, I don't know if this will create problems, but usually people only set the trap trait if someone's male, so it hopefully won't. When creating a character don't change the culture to a trap culture, the patch only affects ethnicity, so if you want to play as one change the ethnicity.
Creating own patch:
Stuff for modders:
Changelog
============
Trap & Futa Genes
============
This mod provides game rules for both trap & futa traits through which you can control:
the % of characters that can randomly get one of the traits the % of how likely it is that a child with a trap/futa parent inherits the trait if children of parent with trap/futa trait only get a chance to inherit the trait or in addition to the chance to inherit it, also have the chance to randomly get it if the traits should be given to the characters on adulthood and don't mess with the children's development OR given on birth as is default by DWR if the mod should always remove other mod's assignment of the traits, try to be as compatible as possible or just never remove the traits.
The mod is overkill if you want a fixed percentage (just change the "birth" and "inheritance" flags of the traits), but if you want to change percentages between saves it's pretty useful.
It also should have pretty good compatibility to other sub-mods, as it doesn't change any of the files from DWR, but this is also my first mod, so take that statement with a grain of salt.
NOTES ON POPULATION:
Here's a graph from one of the dev diaries that show how many NPCs are alive at a given time, to help you choose what percentages you want: https://i.imgur.com/vMnckpc.png CK2 usually creates less women at startup, because of that if you set the percentage for random traps and futas to be equal, you will very likely still end up with less futas when the game starts. Changelog:
============
Herring's Math Stuff
============
For another mod I needed the functions: nth root of x and x to the power of n. As such I (painstakingly) created some scripted effects for them, because I couldn't find an example of it one the Paradox forums.
Functions / Operators included
NthPower - x to the power of n NthRoot - nth root of x Factorial - Factorial of a number LogisticFunction - Logistic growth function
Accuracy
Some things to remember:
CK2's Engine supports a maximum of 3 decimal places as such I can't improve the accuracy in that department. Large numbers can lead to overflows
3rd root of 5.54 = 1,769443...
3rd root of 50 = 3,684031498....
-2nd root of 5 = 0,44721359...
52.5 = 55,9016994...
-54 = 625
-55 = -3125
For other problems and restrictions see the main file.
How to use
Since all variables are declared as local_, once the event chain is broken the variables will disappear with it.
Changelog:
===================
Terms for re-use for own mod
===================
If you want to use anything from these assets & mods for your own mod then you can do that, as long as your mod is available for download without having to pay & preview/newer versions are also freely available without having to pay for them.
So, in short:
No complete paywall lock Neither a temporary paywall lock Donations are fine. Credit would also be nice.16787 downloads
Updated
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Dark World - Portrait Replacers
By Mr_Treason
Dark World Reborn Sub-mod Portrait Replacer
What the Mod Does:
This is simply a portrait replacer. The Elf replacer replaces the elf portraits in Dark World Reborn. The Orc replacer does the same.
REQUIREMENT:
-Dark World Reborn - By DewGuru
INSTALLATION INSTRUCTIONS!
Paste the contents of the zip files into your mod folder.
Future Plans:
None. As of 11/5/18 I am declaring this mod complete. Use these files however you wish, or integrate them into your own mod. Just please give me credit somewhere in your mod.
4391 downloads
Submitted
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[CK2] DW - The Mercenary Commander
By Mr_Treason
Dark World Reborn Sub-mod The Mercenary Commander
What the Mod Does:
This mod adds an event chain that starts by being triggered through a decision. That decision is "Recruit a Special Commander." The Mercenary Commander is a futanari warrior who leads an all futanari band of warriors called "The Red Hand." She is an "alpha futa" whose cum has deleterious effects on those who smell or taste it. These effects are temporary. (Game-play wise there is no real change to the Futanari trait that is added by Dark World, but in some situations special character modifiers will be applied to show the effects of an alpha futa.)
FEATURES:
-A count level Mercenary Band Vassal. (Works like the Varangian Guard.)
-Commander of the Band will always be a Female Futanari Shield-maiden.
-Lots of Futa content with the player in a submissive position.
-New Traits, "Red Hand Slut," "Futa Cum Slut."
-If a Futa sires a daughter, that daughter will be a FUTA AS WELL!
If at anytime you exit out of the event chain after following one of the leads, you can find the decision still in the intrigue menu. I caution you to not click the decision a second time if you are simply waiting for the event to come back with it's results. Sometimes it takes more than a day or two to scour the countryside for a warrior that might not want to be found.
FUTA CONTENT IS PRESENT! If you do not like women with dicks, this mod is not for you. These dicks will be swinging, the balls will be glistening, and these items will likely be heading towards you with haste!
Currently the events split at certain positions for male and female content. I do not have a separate section if the player is also playing as a Futa, or an Incubus/Succubus. If playing as a futa, expect to see content from the female perspective. (This will hopefully change in the future.)
The pictures for the narrative events are screenshots that I took from Skyrim with various mods installed, or screenshots where permission was granted for use from another.
TLDR: This mod adds a FUN way to get a great new Marshall, and a new vassal (a MERCENARY BAND!)
REQUIREMENT:
-Dark World Reborn - By DewGuru http://www.loverslab.com/files/file/2644-ck2-dark-world-reborn/
INSTALLATION INSTRUCTIONS!
Paste the contents of the zip files into your mod folder.
FILES AND FOLDER STRUCTURES HAVE BEEN CHANGED. YOU MUST DELETE THE PREVIOUS VERSION BEFORE INSTALLING THE NEW VERSION. NOT DOING SO WILL CAUSE PROBLEMS.
Future Plans:
None. As of 11/5/18 I am declaring this mod complete. Unless I decide later that it isn't, in which case it won't be. If anyone wants to pick up the mode and carry it on, or lift parts out for your own mod feel free, just credit me for my work.
Special Thanks:
THANKS TO NOXBESTIA for his help with my code. I appreciate your input/insight!
Thanks to Dewguru for the ever fun "Dark World Reborn" and its various submods. Without the "Alpha Bitch Futa" event from the wandering merchant, this mod would never have been born.
I would like to offer a special thanks to those members of the "Futa Content Thread" who gave me permission to use screenshots of theirs from Skyrim for narrative events.
These folks are, in no special order...
Redwoodworm
Niobia
M4rth
Vinsin7171
Lordevangr
Vivi
Nihlus87
Glev
Shidoni
EvilReFlex
LaEspada
Kuroyami
Kazuya096
Yuasking
Presidentmendes
Not everyone is listed above, and I didn't get opportunity to use everyone's art in the list above, but I wanted to thank them anyways for their generosity of spirit.
36704 downloads
Updated
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ck2 Polyamory
By Buzhidao
Steam version
This is an event originally written for Lesbocracy, but seeing as it makes sense for everyone, not just lesbians, I'm putting it out as a standalone mod, with completely rewritten scripts.
It adds an option to form a polyamorous relationship (have a threesome in other words) with two of your lovers at the same time, which will result in them becoming each others' lovers as well.
To prevent the scripts from running out of control, there is a cap of 3 lovers at which the event will stop firing. If you have 4 lovers or more, you won't get this event.
In other words, only upwards of 4 characters can have a polyamorous relationship, with each of them being a lover of all others.
If you have 2 male lovers, this event will only fire if they are both homosexual.
If you have 2 female lovers, it will fire if both of them are either homosexual, lustful or hedonist.
If one of the lovers is your spouse, you will not be able to see their new lovers in their interface (limitation of the game).
Incompatible mods:
School of Sappho
Lesbocracy
Eugenics mod
other mods that change wol_lover_events.txt
Credits:
@AlexWyrmin asked me to make this
4123 downloads
Updated
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[Stellaris] Make Space Sexy Again
By darkspleen
Description: My first attempt at modding (so don't take me out back and shoot me if something doesn't work), Make Space Sexy Again (MASSA) is intended to add a number of events ranging from colony centric to anomalies that, as the mod's title indicates, will make space sexy again. Needless to say this mod will involve sex and sex related acts and is NSFW. Themes in this mod will include tentacle-sex, sex with xenos both sentient and not (bestiality warning; not implemented yet), slavery, rape, and the use of machines (both robotic and not) for sex. I would like to take this moment to make it clear that I do not condone any of these things in real life and believe that women should be treated with the utmost respect.
Other Considerations: There are a number of ideas I'm toying with that involve theman221's trait mod, but I'm holding off on that for the meantime. As of right now I'm trying to get the spawn rate for my anomalies to be fairly common, without being overwhelming. It would be MASSIVELY helpful if you guys could give me some feedback on this. I would also love to get feedback from you guys for specific events, ideas for events, and pictures. Even if I don't use your idea or feedback, immediately or otherwise, know that it is still useful. Some of these ideas may simply be beyond my ability to implement at this time, but might be feasible later on.
As of right now, in terms of selectable options for events, this is my general train of thought:
Xenophile: Sex is always desirable. Will usually result in society research and happiness Xenophobe: Sex with xenos will usually be considered rape, although this is acceptable if your people are doing the raping. Expect loss/gain of influence with the occasional gain in physics research and minerals. Militarist: Will usually see sex with xenos as rape (unlike with xenophobes raping xenos won't explicitly be okay) and will warrant a violent response. Expect influence gain/loss, physics reasearch, and maybe society research. Pacifist: I honestly have no idea what I'll do for this. It'll probably be similar to xenophiles. Materialist: They'll have a similar outlook as militarists, except they'll won't to study the xenos. Expect engineering research. Spiritualists: Will view the xenos as demons or divine beings. There will be a variety of things involved, but expect influence gain/loss, happiness modifiers, and ethics drift. Authoritarian: Will want to use the xenos as slaves or tools and generally want to maintain the social status quo. Egalitarianism: Basically the opposite of authoritarianism. Honestly I don't know what I'll do with this ethic in most cases, so don't expect to see it often.
Contributions:
I cannot stress enough just how much mk40 has contributed to this mod. The custom portraits, modifier images, and trait images are all thanks to him.
Abominus has been kind enough to provide some German translations
LordLovecraft has provided some great suggestions, and made some of those suggestions into code himself, as well as pointed out a number of errors I've made.
Links to the pictures' authors are in a readme file in the mod.
Installation: Extract the file into Documents\Paradox Interactive\Stellaris\mod and activate the mod in the game launcher. If you are updating from before 0.15 I highly suggest you delete your MASSA folder and freshly install the mod.
Full Changelog:
32427 downloads
Updated
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Stellaris Natural Nudity
This mod makes humanoids always naked.
All credit to this mod goes to Nessa as far as I know.
I didn't make the nude portraits, so the credit goes to the creator.
All I did was rename some files.
Check the install file to make sure you install it correctly!
Enjoy!
1336 downloads
Submitted
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[CK2] Circumcision Mod
By coleman1
======================
== Circumcision mod ==
======================
This mod add new traits to male character allowing them to be uncircumcised or circumcised.
Other characters migh have preferences on the matter and will have varing opinion of the characters. Using targetted decision on yourself, on your family and on your prisonrs, you can also change the status of a man (obviously, it is only available one way!). There are also a few events and actions available that will trigger when appropriate. The various cultures and religions will act as appropriate when it comes to making the circumcision decisions.
As per some request I have received, options and traits relating to female circumcision were added. This content is turned OFF by default and needs to be enabled in the game rules (when starting a new game). Some of these decisions can be usefull, for instance when having issues with a wife who is generating too many bastards.
If you notice something wrong, let me know and I will try to fix it. Suggestions are also more than welcome.
Note that althought this mods works extremely well with Dark World Reborn, it does not require it. This mod is completely compatible with the vanilla CK2 (no required DLC). But it does require version 2.8 or later of the game.
==================
== Installation ==
==================
Simply download the zip file unzip it in your crusader king mod folder (make sure the CircMod.mod file and the CircMod folder are DIRECTLY in the mod folder). Your mod filder is in your users document (~Paradox Interactive\Crusader Kings II\mod\) When launching CK2, the mod should be available in your mod list.
========================
== Credits and thanks ==
========================
A big thanks to the Dark World Reborn by dewguru. The inspiration of this mod came from his excellent work. Some of this mods mechanics are also heavily inspired by his work and the way he handled other "dick related" status.
A huge thanks to Herring for creating great new custom icons for the traits of this mod.
2384 downloads
- circumcision
- crusader king
- (and 5 more)
Updated
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[Stellaris] Real Human Slaves!
By Nessa
Real Human Slaves!
I'm releasing this as a more complete example of what to do with: Birthday Suits!
This mod does exactly two these things:
Human pops will have randomized clothing. (Just vanilla clothing randomized.) Human pops under the influence of Chemical Bliss... forget about clothes entirely. Enslaved human pops will have slave gear depending on slave type. (Domestic, laborers, etc.) Girls: 12 new outfits. 2 new hairstyles (One from Llossaa's work and the other a new version based on his idea.) And... no more ugly hairstyles! Guys: 9 new outfits. And.. absolutely no more man-buns! (The multitudes cheered! ) Yes, technically leaders can use the outfits but they will disappear with new leaders. (Unless somebody changes the leader section of the asset selectors.) Ugly "skin like a deadperson" Paradox asian girls are now replaced by a much better version by Llossa.
THE FAQ!
Why?
I thought this would serve as a more simple example of how to mess with clothing. (My Elf/Drow mods are pretty complex at this point.) This mod took me all of 5 minutes. In fact this upload and the screenshot took longer!! (It's more or less a cut and paste from relevant sections of my Elves mod.)
Hey, I enslaved a bunch of pops and their clothes didn't change!!
Close the planet view and open it again. They'll have some new fashion. This is a game limitation at the moment.
Is this compatible with X human mod?
Probably NOT. To play with human clothing you have to edit vanilla resources. Now if some other mod adds -another- race that is human, than it's compatible. Anything that also messes with vanilla humans will -not- be compatible. (However it should be a simple fix. Simply edit the files in the "asset_selectors" folder!)
Waaa! I don't have Utopia! Woe is me!
Well get it! Actually without Utopia the slaves default to the "laborer" type.
Hey, can I use this for BLAH BLAH?
Absolutely! I'm just releasing this as a quick example mod. It's really just a modder's resource.
Where did you get the slave stuff?
I stole it from my Drow and Elves mods. And for those I stole them (or at least the look) from some Oblivion and Skyrim slave wear!
Is this mod going to be a thing?
In fact, no. I have no interest in doing anything more with this. It is just a proof of concept. Anyone else is welcome to take this and expand on it.
What version does this work on?
This was designed for human clothing based on Stellaris 2.1.*. If Paradox ever actually gets a brain adds new human clothing, it would be a simple matter to adjust the existing files to work with whatever new stuff they release.
7332 downloads
Updated
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[Stellaris] Real HumanOID Slaves!
By Nessa
Real HumanOID Slaves!!
The long awaited (OK maybe not ) humanoid version of Real Human Slaves.
For Humanoids 2, 3 and 4:
Slave pops get clothes based on their slave type. Some male humanoids now have their arms again. In some cases where vanilla clothing was extra borked, now fixed. All humanoids now have proper male -and- female clothing selectors. (This is not the case in vanilla!) Pops under the influence of Chemical Bliss shed their clothes. Pops have randomized clothes.
For Humanoids 5:
Slave pops have even more clothes depending on slave type. Also run around "in the buff" while under Chemical Bliss. Girls get a few vanilla recolored outfits I had laying around from the Elves mod. Pops have randomized clothes. More colorized Vulcan hairstyles for both male and females.
NOTE: This mod is feature complete! From here on I'll only be keeping it current with new Stellaris releases. (Meaning: if I have to do another outfit for a squid head I may jump off a cliff. )
The FAQTNR!!!
Frequently Asked Questions That Nobody Reads
What version does this work with?
So far: Stellaris 2.1.*. Do I need Utopia for this!?
Only if you want to see specialized slave gear. If you don't have it, then slaves default to the "laborer" clothing. Can I use this with Real Human Slaves?
You can! Will this conflict with X mod?
Not unless X mod also edits the following:
09_portraits_humanoid
humanoid_05_female_clothes_01
humanoid_05_male_clothes_01 Why not merge this with Real Human Slaves!?
Mainly because there are mods that mess with base humans already. Few mess with humanoids. I figured it was better to have two separate mods to make managing conflicts easier. Well this is 1/32 of a good idea. I want to grab this and do something much better with it!
Please go ahead with my blessing! This is mostly a proof of concept. I don't care about this slave stupidity, can I use the base portraits for some other mod?
Absolutely! Go right ahead!5935 downloads
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stellaris [Stellaris] Tsar's Animated Dryad Portraits
By Tsar CUBE
This is my first ever Stellaris mod. I spent about two and a half weeks learning to use Maya so I could create a custom mesh and animations for this. I am also only a beginner artist so be gentle with any criticism! >.<
What this mod adds:
-Animated portraits of Dryads.
-3 Phenotypes (for now)
-7 Colour Variants (slight body marking patterns)
-11 Hairstyles
-11 Clothes (or lack thereof!!)
-2 Animations (blink included!!)
-Dryad centric Namelist
-Science and Military Leaders wear a specific outfit.
-Enslaved Pops, Pops on Alien Visitor Center, Paradise Dome and Gene Clinic all wear skimpy clothes... for thematic reasons!
-Pops on Military installations such as Fortress, Military Academy and Shield Generator will wear a Military uniform.
-Pops on the Temple and upgrades will wear a white dress.
-Dryad Leader names mostly derived from mythology and pop culture.
============================================
This mod does not add an actual empire, however, in my mind Dryads should probably be Fanatic Pacifists (to take Agrarian Idyll civic) and Spiritualists!
Thematic traits: Agrarian, Conservationist, Rapid Breeders, Sedentary (cause trees don't like moving) and maybe Deviant!
Thematic civics: Agrarian Idyll and Environmentalist.
Government Type: Imperial (cause "Dryad Queen" sounds a hell of a lot hotter than "Dryad President" @_@)
Plantoid Ships and City background are ideal for them but not required obviously.
============================================
How to Install:
Unzip contents into your mod folder. Usually found in My Documents -> Paradox Interactive -> Stellaris -> mod
Activate in the mod tab of the launcher by ticking the "Tsar's Animated Dryads" mod.
Make an empire and play!
Note:
Please don't repost this mod on steam, I'll do it myself when I make the SFW version of it!
3143 downloads
- animated portraits
- dryads
- (and 1 more)
Updated
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No More Inbred
By ViperBite66
A simple mod for CK2 to allow you to get rid of the Inbred trait.
AI should automatically remove the traits from all characters in the game, and if you ever happen to get it on your current character then you can simply get rid of it by decision at any time.
5736 downloads
Updated