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[Stellaris] DroZzhat's Stellaris Mod 1.0.3


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About This File

Before we get started...
This is mostly a hodge podge of features that weren't necessarily missing from the game, but that I wanted nonetheless. It will likely never have a particular theme beyond "Huh, wouldn't it be cool if..." Still, I will try to avoid overwrites for compatibility's sake. It will probably grow over time. Why am I combining kinda unrelated things? My mod list is already long; I don't need the extra lag of multiple files, and it's also less work for me. There's also an identical steam version under the exact same name, if you prefer steam; it doesn't have any fewer features than this one.

 

Features

  • 3 Civics for Custom Empires: Alluring Matriarchy, Alluring Patriarchy, Demigod Monarch
  • Diamond Shoals Origin
  • Alluring Design trait for Robots (Biological Empires Only)
  • Enhanced Agility trait for Robots (Biological & Machine Empires)
  • Biological Immortality Biological Ascension trait
  • Choose your initial ruler's agenda via menu at the start of the game (except democracies)
  • Choose all of your leaders' traits via menu at the start of the game
  • More to come... You know, when inspiration strikes.

 

Balance
The civics are more powerful than the vanilla ones and if you want you can give yourself all spark of genius scientists with the menu at the start. Still, given how punishing the RNG can be once the game actually gets rolling, and given the fact that I normally play on higher difficulty settings along with mods to make things more difficult in general, these bonuses tend to amount to little more than a slight boost  when compared to the AI's bonuses.

 

Warnings

  • Don't waste your time making a male leader and then choose matriarchy, or the other way around. It won't break the game, but you'll feel silly.
  • I don't recommend following the psionic ascension path with the demigod monarch civic. The whole "Chosen One" thing and potentially other parts of the interactions with the Shroud will screw things up in ways I can't account for without overwriting files. Your leader is already an immortal psychic, I recommend biological ascension instead.

 

Compatibility
The only thing I overwrote was a single government entry so that Divine Empire recognized my new civic, but that doesn't even overwrite the entire file. Honestly, just use common sense and probably don't use this with mods that do the same thing and you should be fine. Let me know if there are exceptions to this.

 

Credits
Expert Map-Starer L. E. - https://steamcommunity.com/sharedfiles/filedetails/?id=1310174680
for the original version of the code for selecting agendas/traits. I removed the parts I didn't want and added the ability to choose the traits of your scientists as well.


What's New in Version 1.0.3

Released

1.0.3

  • Added some missing traits to the trait removal code for governors; you should no longer sometimes have a governor with two traits at the start.

1.0.2

  • Should make the mod start functioning for LL users. Let me know if it doesn't.
  • Hopefully fixed a crash some steam users were having.

Other Files from DroZzhat


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