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[DWF Submod] Demon Kingdom
By tarin
Dark World Fantasy: Demon Kingdom
This is a mod I have been working on for some time. The overall goal of it is to add some goals to achieve after having reached the final level of Liliths Society. While I see this version as a 1.0 to the mod I might expand on it later when I feel like it.
Features:
A title formable through a decision with a special government type. The creation of a unique legion working like the roman legions in "When the world stopped making sense" A unique bloodline
Empire of Libidos (Demon Empire):
The Empire of Libidos can be formed after becoming a full demon and reaching Master rank within liliths society. You will be able to see the decision once you are a full blooded demon. Additional conditions are a realm size of at least 100 and at least 2000 prestige. After forming the Empire of Libidos all Empire tier titles you previously owned will be destroyed and the Empire of Libidos will become your primary title all dejure territory of your previous titles will become the dejure territory of the Empire of Libidos. You will also gain the unique demonic governement type. Furthermore you will get access to 2 special succession types. In one you can appoint and full blooded demon of your dynasty as your heir and in the other the most powerfull members of your dynasty will elect a full blooded demon from you dynasty to be your successor. While you are able to have other succession types your dynasty members can force you to switch to one of the succession. If you refuse the Empire title will be destroyed.
Libidosian Guard:
Once you have founded the Empire of Libidos you can form the Libidosian Guard for a sum of 2000 gold. Once you have done this a unique mercenary company will be created which only you can hire. The company will consists of heavy cavalry and light cavalry.
Grand Capital:
After creating a Empire of Libidos you may choose to build a great capital. This is allowed through a decision which will lead you through a event menu allowing you to build the capital. During the process your complet capital province will be remoddeld so if you desire to keep some of the holdings and building inside it switch your capital. In the end you will have a powerfull capital province providing you not only with soldiers but also money.
You may also create a sewer beneath your capital. These sewers may attract monsters to live within them which you can organise into additional legions like the Libidosian Guard. You can also visit the sewers to have fun with the monsters.
Plans:
For now I will not give myself any clear plans for this mod. But if I find the time to add more features before Imperator:Rome comes out you can expect a special succession for the demon empire, more demon legions, some abilities tied with a unique power system for the demon emperor.
Requires:
To play the mod you will only need Dark World Fantasy and the Heaven and Hell module.
However I recommend the Charlemagne DLC as it will allow you to rename the empire if you don't like the name.
9135 downloads
Updated
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[CK2] Heroes and Villains - Discontinued
By dewguru
NOTE: In order to make my life easier, this mod has been merged into the Dark World Reborn mod.
Dark World Reborn offers a number of Game Rule options, so if you only like the Heroes and Villains stuff, you can turn off most of the other parts.
The information below is regarding the last stand alone version of Heroes and Villains.
About this mod
Heroes and Villains is a stand alone mod for Crusader Kings 2.
It has no DLC requirements, however, if you do have the Reapers Due DLC, then part of the mod will utilize some of its content.
This mod is NOT lore friendly.
What's in this mod?
Be a hero or villain (this is optional, however a portion of the game play looks for one or the other) Rulers have the ability to identify themselves as a hero or a villain (trait via Decision) Declare a Nemesis (via Targeted Decision - right clicking on the target's portrait) Recruit other heroes or villains like yourself. Requires a Lair or Hall, recruit henchmen (Villains) or sidekicks (Heroes) Due to only having 4 options, and one being a generic villain or hero, it will only list up to 3 named recruit options. Check back after hiring one of the 3 named and another name may then appear. Not every NPC in the game comes via recruitment. A number of them come through random events. New traits Some related to heroes and villains, such as Agile, Mind Control, or Resilience Some related to races, such as symbiotes, demon-kin, or therianthropes And a trio of age cheat traits for those wanting to use the Ruler Designer to build your own ruler Construct special buildings Lairs and Halls for use by any heroes or villains Great Inn - an investment to help your economy - additional game play interactions coming Wizard Tower - additional game play interactions coming Tweak some mod settings via a Decision Why not a game rule? - because that seemed to confuse people, so now it's just a Descision Default: Named NPCs respawn is on, you can turn it off Default: Bestiality is off, you can turn it on Default: Symbiotes/Tentacle-kin is on, you can turn it off Random Events Some related to heroes or villains you may have recruited Others meant to add variety to game play in general Visit the Wizard Tower to shop for potions or artifacts, recruit magic based heroes/villains, or even train to become a mage if your learning is high enough. Potential nicknames for those who are heroic or villainous Spend time with your lover/spouse/consort/concubine Numerous quality of life options such as being able to use a Targeted Decision to remove a custom portrait you don't like, or forbid a target from giving themselves one at all And there is more that isn't listed above.
Compatibility
Tested and played using Crusader Kings 2, version 3.3.0
I rarely play with mods other than my own, so I don't often know if this mod is fully compatible with another mod or not. Items listed below I've either put some checks in the code to try and account for their presence, or I've heard from others that it's fine. So take this list with a grain of salt.
Christianity - no known issues Dark World Fantasy - no known issues Dark World Tentacles - no known issues (after compatibility update from HV 0.7) Stand Alone Physical Traits (SAPT) - zero issues
Who's in the mod so far
Note: people listed can be introduced to the game through one of two methods - recruitment (after building the hall or lair), or through events. Some will be eligible to be found through both methods.
Work in Progress
- work on the Visit the Grand Inn content
- remove the 'Do a Mission' decision event, and instead have Decisions where you can visit the Hall or Lair (dependent on what your ruler is), and in there, you'd be able to do what's currently part of 'Do a Mission' as well as some other potential planned actions.
- Mixed in with the above will be more events for existing npcs and content.
Pipe Dreams
- Player start event that allows custom image and trait assignment
Change Log
Special Thanks
- ReMeDy who's work in custom portraits I still use
- Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
- ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
- lockeslylcrit for going over some approaches to improve compatibility for players
- Lover's Lab for having this environment.
- Paradox for making CK2 so mod friendly and the continued support and content releases.
6141 downloads
Updated
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[CK2] DroZzhat's Mod (Discontinued - See DZM Expanded)
By DroZzhat
This iteration of the mod has been discontinued. I've decided to hold off on all Crusader Kings modding until the release of CK3. I've noticed my enthusiasm has dwindled to nil of late, so this should be a much needed respite. Control of this mod has been handed over to TriggerBlade in the form of DZM Expanded here on LL. You can still find both of us on Discord.
DroZzhat's Mod
V. 0.0.7.2
Discord!
I'm now on the House Irae Discord channel. Hit me up! My sincere thanks to lockeslylcrit.
This is compatible with Dark World Fantasy but does NOT require it!
Why am I making this?
I liked the genetic traits from CK2+/HIP and I like the capital improvements from Personal Castle. I mostly want to add new roleplay/flavor/useful things without changing much of the base game. The capital improvements are mostly where I want them to be for the moment, so I've moved on to the magic system, but there is no particular scope or goal for this mod.
Status
Incomplete. It's definitely in a playable state, but I'm not done adding things. I'll be slowly (?) chipping away at "missing" features at random. Let me know if anything appears to actually be broken so I can address those bugs before anything else. I will try not to make new versions break save games, but this won't always be possible. On the odd chance that a new save is necessary, I'll make not of it in the change log... so... read it! The features listed on this page are CURRENT features, not features to come in the future.
Features:
Traits*
New: Ambidextrous, Brutal Strength, Charming Voice, Commanding Voice, Dreadlord**, Fertile, Imposing Visage, Infertile, Longevity, Necromancer**, Nimble, Perceptive, Prodigy, Supernatural Beauty, Tall, and more!
Genetic Traits: Now have a higher chance of passing on to children. Significantly higher if both parents have the trait. They're also more likely to pop up randomly. Expect less AI characters with no traits.
Lifestyle Traits: You can now collect them all if you live long enough.***
Personality Traits: You can now collect 11 of them before the game starts to remove them via events.
* Includes in entirety my other mod, DZ Traits.
** You can find random Necromancers/Dreadlords in the world if you are aware of magic and befriend them. The Necromancer trait is tethered to the Mystic trait, think of it as an expansion rather than an upgrade. If a character is not a Mystic, he/she is not a Necromancer. Not all Mystics are Necromancers.
*** It still takes 5 years to switch focus.
Feudal Capital Holding Improvements
Sovereign's TowerT: Required for the facilities in this group.
Private StudyT: Can be used to lose the depressed & stressed traits, gain the poet, erudite, proud, & slothful traits, or increase your plot power. Results influenced by traits.
Private LibraryT: Provides a slow trickle of tech points (all 3). Study to improve diplomacy, martial, intrigue, learning, or stewardship (up to 14). Results doubled by scholar trait..
Expanded Personal LibraryT: Doubles the tech point gain. Increases the study cap to 20. Gives you the chance to gain the scholar trait from studying.
Private ShrineT: Provides a small amount of monthly piety. You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just. Cynical characters will struggle. Zealous characters have high success chances. Losing a sin or gaining a virtue will remove the cynical trait. Gaining a virtue gives you a chance of gaining zealous. Trait changes require Supernatural Events rule.
Tinkerer's WorkshopT: Provides a slow trickle of military and economy tech points. You can seclude yourself in your workshop for a month for a boost in tech points in one of the 3 categories.
Underground PassagesTC: Required for the facilities in this group (more to come).
Mystic WorkshopTC*: Can be used to gain the Mystic & Necromancer trait. Can be used to assemble a grimoire.
Courtyard GardenT: Provides a bit of monthly prestige. Enables an event where you visit your garden solo to eliminate stress/depression for you or with your spouse/lover (in your court) to eliminate the same for him/her.
Lecture HallTC: Allows you to organize lectures wherein a Councillor instruction on his education specialty. Permanently slightly increases your stats up to a set limit beneath your Councillor's stat.
Private Training YardTC: Allows you to raise your combat rating either solo or with a partner. Training with a partner has better results. You can train with your spouse, your marshal (if he's not busy), a commander, a friend, or a lover (if they're not busy and in your court). The duelist trait will improve your results. Training with someone can lead to you becoming friends or lovers.
Cutthroat Den: Slight hit to monthly prestige, slight boost to monthly gold income. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
Assassins Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income. Allows hiring and training assassins to level 2. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
Improved Assassins Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income. Allows training assassins to level 3, hiring level 3 assassins. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
Mercenaries' Tavern: Slight boost to monthly gold income.
Fighters Guild: Stronger boost to monthly gold income. Allows you to send the guild to eliminate disturbances.
Improved Fighters Guild: Slight boost to monthly gold income.
Bandit Den: Slight hit to monthly prestige, slight boost to monthly gold income. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
Thieves Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income. Allows hiring thieves, appointing a Guild contact, and commissioning Guild jobs. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
Improved Thieves Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income. Allows training thieves to level 3, hiring level 3 thieves, and improves Guild job success rates. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
C These are also available in City holdings.
T These are also available in Tribal holdings.
* Requires the Mage (Dark World), Mystic, or Perceptive Trait
Notes:
-Using your facilities will generally require you and whomever you're using it with to be otherwise unoccupied (not leading troops, not pregnant, not incapable, not ill, not away from court, etc). This should (hopefully) also prevent them from screwing up other event chains. Let me know if you find an exception.
-Using your facilities (unless otherwise stated) will pull you away from your court and will temporarily negatively impact your abilities (including plot defense!) to simulate you ignoring your other responsibilities at court.
Minor Titles
Court Mystic: Can be assigned to any individual in your court with either the Mystic, Necromancer, or Mage (Dark World) trait. He/She must not have any other title.
Fighters Guild Contact: Can be assigned to any individual in your court with traits suitable for mercenary work once you've constructed a Fighters Guild. This character allows you to arrange mercenary work from the guild. He/She must not have any other title.
Thieves Guild Contact: Can be assigned to any individual in your court with traits suitable for thievery once you've constructed a Thieves Guild. This is the character that leads commissioned Guild jobs. He/She must not have any other title.
Royal Assassin: Can be assigned to any individual in your court with Assassin traits. This is the character that will conduct Assassination missions. He/She must not have any other title.
Decisions
Commune with <Artifact Name>: Focus most of your time and energy on communing with a particular artifact. Costs time and prestige and slaps you with penalties for the duration. Completing this decision is necessary to unlock the ability to Soulforge the associated character.
Disband Assassins Guild: Requires a Charitable/Honest/Just/Kind character. Disables all monthly effects and disables all Assassins Guild features. Provides a prestige boost and a slight revolt risk decrease.
Reform Assassins Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character. Re-enables all monthly effects and re-enables all Assassins Guild features. Damages your prestige and takes a sizable wealth investment. Cannot be done by a character that already disbanded the Guild.
Disband Thieves Guild: Requires a Charitable/Honest/Just/Kind character. Disables all monthly effects and disables all Thieves Guild features. Provides a prestige boost and a slight revolt risk decrease.
Reform Thieves Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character. Re-enables all monthly effects and re-enables all Thieves Guild features. Damages your prestige and takes a sizable wealth investment. Cannot be done by a character that already disbanded the Guild.
Seek Mystical Text: Send your Court Mystic to locate a tome to teach you new necromancy spells. Court Mystics with higher learning will take less time to search.
Seek Out Mystic: Send out messengers to find a mystic and invite her to your court.
Necromancer Spells
The Hunt*: Absorbs life energy from wildlife and creates life crystals. Takes two weeks and results vary based upon hunting talent (hunter & falconer traits).
Alacrity: Enhances agility by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form.
Aria: Enhances voice by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form.
Ascension: Sacrifice a flourishing city to gain stronger necromantic abilities and immortality (will also become completely infertile).
Banish Disease: Cures any disease. May be cast on yourself or anyone else in your realm.
Beautify: Enhances beauty by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form.
Bolster: Enhances strength by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form.
Command: Enhances voice by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form.
Debilitate: Inflict a debilitating curse on the target.
Drain: Temporarily weaken self to create life crystals. Self cast only.
Enamor: Create/Deepen a romantic relationship between yourself and another character.
Enrage: Gives a chance to apply the bloodlust trait to a character in your realm. Can fail. Critical failure will result in opinion penalties across your realm.
Homunculus Horde: Summons an immortal extremely low maintenance army consisting of light foot soldiers and archers. Higher tier characters summon more soldiers. Count: 250 Duke: 500 King: 750 Emperor: 1000
Insight: Enhances intelligence by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form.
Insinuate: Gives a chance to gain a favor from a character in your realm. Can fail. Critical failure will result in opinion penalties across your realm.
Regal Feast: Consumes the life energy of a prisoner of at least Count tier, killing him/her and creating life crystals. Higher tiers create more life crystals.
Regenerate: Heals any physical injury (including scars, missing limbs, blindness etc). May be cast on yourself or anyone else in your realm.
Scry: Allows you to locate the artifacts distributed around the world while secluded in your Mage's Workshop. Will give you a special CB on the owner.
Soulforge: Create an immortal infertile copy of a powerful historical (or mythical) character to serve you at your court. Requires you to track down their relic and commune with them.
* This will ALWAYS be the first spell you learn. This is for practical reasons.
Notes:
-If the individual you cast a positive spell on is close to you in some fashion (close relative, spouse, friend, etc), you will cast the spell in their presence, granting you a positive opinion modifier, and they'll keep your secret out of gratitude. If it's just say, some vassal/commander/etc that you chose to heal for whatever reason, you'll cast the spell in secret, hoping that they'll just see it as a miracle (mostly to avoid exposing your identity as a Necromancer).
Artifacts & Soulforges
Over 100 new artifacts! If turned on in the rules, they will be can be tracked down throughout the world by various means (scrying for example). Most are quite powerful. They are all indestructible, so they should persist through the entire game. Many are used to create powerful characters using necromancy. More artifacts to come in the future.
Children
Events have been implemented to allow necromancer characters to pass on the trait to their children/wards, you merely have to have the trait and be in the same court. The AI doing this will mostly be invisible to you, especially if you don't have the trait. Children with traits making them idiots will not get the events (dull, slow, imbecile, zealous, etc.). Children with supporting traits will have better results (shrewd, quick, genius, diligent, curious, etc).
The AI:
I think the AI will currently try to build the capital improvements. It's currently set so that only King tier characters will attempt to build them. The player can still do so at any tier. The AI will currently NOT use the new decisions. They may eventually, when I get a better grasp on how often/why the AI does what it does. It's not a priority. The AI is already unpredictable enough the way it is.
Mod Plans/Goals:
I'm not the kind of person that has or understands plans or goals in any facet of my life. Features will likely be added entirely at random with no specific focus.
Overwrites:
00_artifacts.txt
00_on_actions.txt
00_scripted_effects.txt
00_traits.txt
02_traits.txt
geographical_region.txt
Credits:
Paradox Interactive -- for the awesome game
The authors of the Personal Castle mod -- for inspiration
The CK2+ team -- for letting me adapt some of their coding
Cody <STEAM> -- for allowing me to incorporate assets from his "Historical and Fantastical Artifacts" mod on Steam
DroZzhat -- coding
Regarding Art Assets
I used a CK2 modder's resource from the PDX forums for the green heart in the traits.. I can't seem to find the post anymore. If you know where it's from, let me know, so I can credit the person here. Otherwise, almost everything else was made by altering assets already in the game or found in random places on the internet with GIMP. I'm not an artist, so that's the best I can manage. I absolutely claim zero credit for anything art related. Feel free to contribute if you can do better than my feeble attempts.
Q&A:
Hey, can you add the thing?
-I'm not an artist. If there's something you think I should add, and it would require artwork you're going to have to provide appropriate artwork that either you or someone else (don't go stealing stuff off of patreon or other paywalled nonsense) has created, unless it's something I can just toss together from vanilla assets, that is. Also, I'd have to know how to code it, but my coding knowledge is getting better.
Why is that thing so OP/weak?
-You might disagree on the balance, feel free to open it up and tweak as you desire. I feel like the cooldowns, the time it takes to get things, and the RNG elements appropriately balance things out, but I'm sure some will feel otherwise. If there is something that just looks like a major exploit that I overlooked, please bring it to my attention.
Hey, wasn't this on Steam before? What happened?
-I honestly have no bloody idea. First,, my trait icons were broken (ONLY IN THE STEAM VERSION) and now it's completely stopped letting me update it. So, it's hidden for now. I have no idea how long it will be hidden.
Is this compatible with Dark World or the sub mods? Will this ever contain explicit content?
-It's compatible with Dark World Fantasy for sure. I don't think it's incompatible with any of the submods. The DZM main mod will never contain explicit content. If this mod ever contains any, it will be in a submod.
What about other mods? How compatible is this?
-Probably not compatible with overhaul mods that include traits. You MIGHT be able to make them compatible by editing the .MOD file to make that one a prerequisite of this one, forcing my trait changes to override theirs. It MIGHT be compatible with Personal Castle..? Why would you use both? This already has more features. I'd imagine it's compatible with most everything else.
Can you remove X to make this mod compatible with mod Y? Can you make a compatibility patch for mod Y?
-No. I'm not stripping features for compatibility purposes (or writing ridiculous workarounds for that matter). You can feel free to make a compatibility patch if you like. Just let me know, first.
Will you ever add the rest of the capital improvements to Tribals/Patricians?
-I haven't decided yet. It's not a priority.
What if I need to determine if this mod is active for compatibility reasons without setting this as a dependency?
-You can use " dz_has_dzm = yes ". It will fire as true if my mod is present.
Known Issues:
I make typos...
Please let me know when you find them.
My writing is not that great...
If you want to contribute towards improving this mod's writing, let me know.
Anything else.
Get on the Discord and let me know.
24119 downloads
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Trials in Tainted Space (TiTS) Portrait Mod WIP
By Guest
Hi there !
I present you my first Stellaris modification and in fact my first attempt at modding in my life.
Inspired particularly by Dadicho's amazing Lewd Xenos. I had stumbled on this idea while viewing WolfOfPasloe's post.
There's a whole lot of male/trap/futa/transgender dicks in this mod.
Portrait pack includes following spiecies:
- A.I/Androids: 13 portraits.
- Ausar: 44 portraits including few Huskars and hybrids.
- Dzaan: 6 portraits.
- Gryvain/Dragonkin: 9 portraits.
- Kaithrit: 17 portraits.
- Kui-tan: 8 portraits.
- Laquine: 10 portraits.
- Milodan&Korgonne: 33 portraits.
- Myrmedion - Gold and Red subraces: 36 portraits.
- Rahn: 7 portraits.
- Zil: 12 portraits.
In total: 198 pictures!
Each picture has artist name included at the end of file name at: gfx/models/portraits/
List of artist who contributed to Fenoxo's Trials in Tainted Space and who's works are included in this Stellaris modification:
changelog:
5016 downloads
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[EU4] [WIP] Map replacement
By doan77
A WIP mod and early release.
It's a map/terrain overhaul.
It change the terrain pictures
So far only africa.
This conflitct with everything that change map/terrain files
281 downloads
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Lustful Aliens
By metame
Currently contains the following species:
LUST (male+female):
Bull: 59 male portraits.
Doggos: 18 female portraits, 30 male portraits
Fucow: 22 cow themed futa portraits with various ludicrous proportions
Horse: 24 female portraits, 53 male portraits
Cat: 21 female portraits, 26 male portraits
Multicock-Futas: 25 portraits with various ludicrous proportions and assorment of dicks.
Reptiles: 12 female portraits, 30 male portraits
Rabbits: 14 female portraits, 29 male portraits
Deer: 19 female portraits, 39 male portraits
Wolf/dog-taur: 14 male portraits (a ? whether or not this set is any good or not)
BOIS/FUTA(fembois and futa when applicable):
Rabbits: 28 femboi portraits
Horse: 28 femboi portraits, 20 futa portraits
Cat: 29 femboi portraits
All species support Lustful Void, in that the All Male/All Female traits should reflect on the pops as well! (haven't figured out how to make the futa trait to specifically apply only futa portraits to the pops, so while a few of the non-futa species have some futa portrait textures, they are currently not used at all. After initial fiddling decided that to not be a high priority.)
At the moment, randomly generated empires won't spawn with these portraits. If you want to see them around as AI empires, gotta make your own custom empires first.
A whole lotta dicks, eh? There's way too few cocks in the galaxy, I aim to try and fix that at least a little
Still a work in progress, and some of the portraits may have some ugly clipping. (Would appreciate if they were pointed out, with a screenshot so I can fix them eventually). Decided to disable random AI empire spawns due to lack of proper name lists, and not everyone wants to have half their galaxy be a cluster of cocks. (I don't see why they wouldn't but oh well...)
Next up:
- fixing clipping and positioning of the portraits
- new sets
- name lists(?)
- more females to existing sets.
I own none of the art in this mod, all works are property of their respective owners.
10151 downloads
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Horny Loadingscreens
By tarin
This is a collection of Loading screens which replace the vanilla ones. So they can be enjoyed properly I have removed the frame and the box displaying tips and also have moved the loading bar up a bit.
None of the pictures were created by me. They were all created by the amazing artist Calm. Please support him here https://www.patreon.com/calm on his parteon.
Have fun with these loading screens.
4252 downloads
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The galaxy is a boring place if it's nothing but chicks.
By TheronRasp
The original post below has additional files and descriptions.
5687 downloads
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Elven Expansion
By stalindlrp
This is my first mod released for the dark world tweaks it expands the elven race.
Features:
new buildings a new elven religion, 4 bloodlines of which you can pick one when you reform the elven faith a new court event for all characters a decision for a elf of the wrong faith to take up the elven faith. Please feel free to post feedback in the comments below. a set of seasons to provide buffs and debuffs throughout the year new Decision to summon a elven commander new battlefield and victory events(more to come)
Note: This is a submod it Requires Dark World Fanstasy and the fae module to run.
to update just remove old version and drop in the new one.
NOTE: this mod overwrites the 02_scripted_triggers_warrior_lodges file to get the society to work it will not be compatable with other mods that also overwrite the same file.
26132 downloads
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Smaller Offmap Buttons
Smaller Offmap Buttons
Everyone and their grandmother are modding in offmap empires. Unfortunately, the default gui only allows for four offmap empires visible at the same time, and one of these is taken up by China.
Smaller Offmap Buttons fixes this by making the buttons half the size while still retaining full functionality.
Join us in Discord!
Requirements:
Crusader Kings II version 3.1+
(Optional) Jade Dragon
Installation:
Download the file.
Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
Mark the Smaller Offmap Buttons checkbox in the launcher
Compatibility:
Incompatible with any mod that modifies the /interface/main.gui file.
Help Support Me
Have some pocket change lying around? Why not toss me a dollar or two over on SubscribeStar?
11210 downloads
Submitted
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[CK2] Stand Alone Sexual Traits (SAST) - Upd 22.JUL.2019
By dewguru
About this mod
Stand Alone Sexual Traits (SAST) is a stand alone mod for Crusader Kings 2.
It has no DLC requirements.
What is this mod?
I've seen requests in the past - and just recently again, where someone asked whether there was a stand alone mod that added physical sex traits (tits, dicks, etc.). The mods that do (Christianity and Dark World) include content that might be outside of a player's current interest, yet they're still interested in the physical traits. So - I finally got around to creating one.
- This mod introduces physical traits of an adult sexual nature to Crusader Kings 2 (dicks, tits, potential for feminine men and masculine women)
- This mod is NOT a sex event mod. Outside of providing new traits to use in your game play, it does little else.
- Breast traits are known by all, as their size is visible.
- Dick traits are hidden, unless someone would have reason to know (lovers, spouse, etc.)
- Trait effects have been toned down from what is seen in Dark World (not certain how they compare to Christianity at this point), to something a little more realistic.
- There is a random event that may occur that will give the opportunity for those with large junk, to make it known to all.
Note: I kept the Dark World flags (ie - dw_junk_checked) to help with compatibility, so a generic mod that uses them may find themselves compatible not only with SAST, but also Dark World Fantasy (or Reborn if any are still using it).
Compatibility
I've included some compatibility checks to try and not have CK2 shit a log if someone runs this with Christianity or Dark World Fantasy, and from an event perspective you're probably alright, yet from a trait perspective, you're likely to invoke madness that will consume your soul. So don't do it.
Christianity - DON'T USE WITH THIS Dark World Fantasy - DON'T USE WITH THIS Dark World Reborn - DON'T USE WITH THIS
Work in Progress
- Nothing current
Pipe Dreams
- Perhaps the inclusion of some childhood influence events like lockeslylcrit added to the Dark World Fantasy - Dick and Tits mod.
- Perhaps some random events where things like a guy's dick size gets discovered outside of their lovers.
Special Thanks
- to the author of Nadamod, the original mod that introduced Tit and Bombshell traits years ago
- to genericlogin, the author of the Christianity mod, who's mod inspired me to make my own
- to lockeslylcrit, who's idea for the feminine male, and masculine female traits were a great progression making the trap trait irrelevant
- ngppgn and the work on the bigger event window
- Lover's Lab for having this environment.
- Paradox for making CK2 so mod friendly and the continued support and content releases.
Modding related information
The following information is here to potentially help those seeking to interface with this mod, or to call on/use its functionality within their own.
Global flag - sast_is_present Checking for this can be useful in ensuring that someone is running the mod if you've dependencies on content within this mod Scripted effects add_tits - Gives a character a tit size if they don't already have them. add_cock - Gives a character a dick size if they don't already have one. Scripted triggers has_cock - Checks to see if the target has a cock - not the trait. For example, if it's a man, but not a eunuch. has_a_big_dick - Checks, well, to see they've got a big dick. Looks at the dick traits.2298 downloads
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modder resource Event Pictures: prison, pillories and tents
This is a post to follow up on event pictures that might be of use in various mods in ck2, in order to improve immersion as well as providing good atmosphere.
Contents:
1) using photo conversion tool from https://fotosketcher.com/ to provide event cg deliberately mixed with noices and converted into oil painting
2) 15 pictures converted from skyim [modded/with enb] using multiple character beautifying mods, skin texture, photo realistic enb, flower girls bdsm base and slaver's keep mod
3) 9 pictures converted from mount and blader warband [modded/with enb] using enb and dickplomacy mod
Objective:
1) Provide copyright free pictures in dds for events gfx for modders of ck2
2) Unified style for painting as oil paints (expressive brush) for 3d images from various games and mods, including skyrim and mount and blade warband.
Next Steps:
1) Requests for specific events
a) non-adult pictures knights/siege/cavalry/foot soldiers/archers/river;
b) adult pictures for specific event, e.g. prison captured/chained/tortured;
c) character pictures with specific request e.g. hair color/ generic hair style/ racial traits/ clothing/ age (young/old)
2) Call for volunteers to join event gfx making for ck2 mods
a system to post request for a events (e.g. capturing enemy / torturing prisoner/ battlefield events) -->
good gamer who know which game, mod and location ingame where they can make those poses -->
volunteer from various game to provide in-game pictures (e.g. use enb and tfc 1 in skyrim for good screenshots) -->
post-processing and shading-->
QA to make sure the styles are great -->
modders to implement the pictures to make mods that are in some way better than the original game
Disclaimer: I intended no copy-right violation with Bethesda (owner and publisher of Elder Scroll: Skyrim), Talesworld (owner of Mount and Blade: Warband) and Paradox (owner and publisher of Crusader Kings II, Publisher of Mount and Blade: Warband), as well as the brilliant producers of the mods for ck2, m&b warband, skyrim and skyrim se. This post is not intended for the public distribution of adult materials. I grant everyone the right to modify and/or use my pictures for any purposes (including commercial use, but about this I don't think my screenshots from commercial games are mine to start with.)
960 downloads
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Dark World Fantasy - Loading Screens
By Triskelia
Dark World Fantasy - Loading Screens
Here are some loading screens and launcher images to spice up your game even more.
Loading Screens
The loading screens are divided into packs to make it modular. The end goal is to have a pack for most Dark World modules and submods so people can mix and match them to their liking.
Note: None of the mods, modules or submods are required to install the packs, it's just images
Packs description
DWF Loading screen : [21 images] The main pack, the images are named so as to overwrite the vanilla ones. (DWF Core flavor)
DWF Loading screen - Heaven and Hell : [12 Images] Designed for the "Heaven & Hell" module and "Beyond Heresy" submod. Contains Succubus, Incubus and Angels
DWF Loading screens - Tentacles : [12 images] Designed for the "Dark World Tentacles" submod. Contains... well, tentacles!
SOONtm: Far East (Kitsunes, Nekos) Classic Monsters (Werewolves, Vampires, Ghosts) Fae (Orcs, Elves, Fairy) DWSE (Dragon, Half-dragons, Dragon eggs) Crusader Milk (Hucow, Lactation) House Irae (Drow, Driders) Cultural packs (Orient, Norse, African...)
Installation
Just as a regular mod, put the folder and the .mod file in your mod folder
Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
Launcher
Several launcher images are available, but you can only install one of them.
Installation
The launcher image can't be installed like a normal mod. Follow the instructions carefully
Copy the "launcher" folder from the edition you wish to install, and paste it into your base game folder (...Steam\steamapps\common\Crusader Kings II) Overwrite when asked
NOTE:
To uninstall, repair the game with steam and the original image will be restored The image will be overwritten after each updates, and will have to be reinstalled
Credits
34057 downloads
- ck2
- crusader kings 2
- (and 2 more)
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SS01-Breeding
By Strec
Hi there.
I will deliver here my mods about slavery and breeding, my two fetishes ?
SS01 : Breeding
Features
allows to assign to a man the role of breeder allows to assign to a woman the role of surrogate mother allows to produce a child from a breeder and a surrogate mother (for more information on how to do that I propose you to search on Internet)
Notes
you will be able to have willing breeders/surrogates, depending on many conditions you will be able to have unwilling breeders/surrogates, generally prisonners or slaves if the slavery mod is supported the children produced are standard ones, like for a normal pregnancy the children produced don't inherit specials statuses of parents (for example concerning slavery) the children of a surrogate mother will be flagged as breed product (Even if the father is not a breeder)
To resume the mod will be a framework for breeding, allowing other mods to add specific gameplay features.
Planned
NPCs would lose their breeder/surrogate statuses when conditions change
Associated sub mods
SS01-DWF : link with Dark World Fantasy
If the surrogate mother is a branded slave, the child will be branded at birth.
SS11 : Slavery
Not launched for now.
The idea is to have very basic mods allowing mainly one feature and the more compatibility as possible with other mods.
I'm tired of the mods starting simple and becoming too big with many and many non optional features forcing you to play like the modder vision and loosing quickly compatibility with other mods.
Notes
I'm not a rookie modder but I'm completly new on the CK2 modding so consider for now all my work as alpha versions Please don't hesitate to suggest things but : without carebearing, the world of CK2 is basically a dark one and human instincts are in this era more present than societal constraints please justify your demands of features with RP/GP justification
Sorry for my bad English, will be better in some centuries.
3042 downloads
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Hentai game room mod
By zzzzzzzzz
Download this if you replaced your aliens with anime and want the rulers of intergalactic empires to hang out in classic locations like "school hallway", "japanese room", "mens washroom", "generic fantasy place".
1801 downloads
Submitted
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![LL] Slave Patch for HV.zip
By SexDwarf2250
![LL] Slave Patch for HV
This gives human slaves skimpy outfits based on their ethic. EG, slaves that think egalitarianism is a good idea will be rewarded with chains, while pacifist slaves will earn maid uniforms. It is a content patch for the mod Human Variety, which does the same thing for the rest of your pops with non-skimpy clothing (based on ethic as well as class) and adds some clothing content. The credit for the slave patch content goes entirely to Nessa, whom I would like to thank for making these available, as well as for all the enjoyment I got out of the Real Human(oid) Slaves mods. It will only conflict with mods that change the default human look or clothing. Notably, it will not work properly alongside Human Revolution. To do: incorporate the content for humanoids.1442 downloads
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stellaris Sluts of the Galaxy [SoG] v0.3.0
By ZXR
Just a personal mod for portraits that i'm working on, as i don't really like the art style of the standalone mods that are out right now.
It shouldn't conflict with any mod. I will be updating when i have some free time.
Currently there is 1 species with 3 sub classes:
Slut (1) - 40 Portraits - Has all the portraits Slut (2) - 30 Portraits - Only portraits that don't look chopped Slut (3) - 25 Portraits - Hand picked portraits, also using them to test stuff
***Sorry for the unoriginal names***
PLANS
Add tons of portraits Redo most of the portraits so they look more centered (Working of final details) Group them in different species depending of the style/look Assign certain portraits to specific jobs/roles, again depending of the style/look of the image
CHANGELOGS
v0.3.0
Added 12 new portraits Redid every portrait so they look more centered, some still need some tweaking Replaced 2 portraits with new ones Added 1 more species class with 25 portraits
v0.2.3
FIXED - Pops didn't consume food/consumer goods (All the species and sub classes now use Vanilla biological upkeep)
v0.2.2
Remove 1 image (didn't fit at all) Added 1 more image Made changes to the "code" to make my life easier as it was a mess Added 1 more species subclass for testing purposes (It only has 1 portrait)
v0.2.1
Tweaked some images (very minor changes) New screenshots with vanilla UI
v0.2
15 new portraits One more species subclass with no chopped off images9954 downloads
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Dark World - Beyond Heresy
By Aliris
What this mod does:
This mod is intended to serve as a religious addition to Dark World, adding in new religious options first for Succubus/Incubus characters, and possibly later for others (at least those that aren't covered by another mod, such as NoxBestia's). It is meant to serve as a more quasi-historical potential alternative to mods such as Christianity, which alters all of Catholicism right away, and includes a long struggle to replace the entrenched male-dominated Roman Catholic church.
The current version is just an initial test mod, but one that I wanted to go ahead and share in case anyone wanted to play with it (and will add newer versions as I put in new things and refine old ones).
-Adds Lilith-centric alternate versions of existing religions that can be discovered by Incubus/Succubus rulers in the Dark World mod:
How to access these religions:
-Catholic and Orthodox versions can no longer appear as normal for a heresy at random. Instead, the religion must be "unlocked" via an event decision taken by a character in the game. If any of these heresies randomly occur before being unlocked, they will be randomly converted into one of the base heresies of the parent religion along with any characters in the province.
Other Additions:
Any child that gets the "Demon Child" event chain should now also get the incubus/succubus trait.
Angelic Powers:
Angels now receive supernatural abilities based on their piety score. These include the ability to heal themselves or others, to smite wicked or sinful people (including demons), to atone for their own sins, and request blessings from the heavens. Many of these powers do not work, or are less effective, the more sinful/wicked traits the Angel has.
What you need to play this Mod:
This mod requires the Dark World Fantasy core module.
Dark World Extras is also recommended, but should not be required.
It also requires the latest version of CK2, along with the Holy Fury expansion (and probably others) to take advantage of all features.
Compatibility: This mod should be compatible with any other Dark World sub-mods, including Dark World Extras, DW Mercenary Commander mod, and worked in the past with Dollarsmy's mod (though I haven't tested that recently). It also works fine with House Irae, as well as any mods that add more reformation choices for Pagans. I suggest playing without any other mods that alter the core religions, but that is merely for the sake of historical appropriateness, and it should work fine with any that do.
Future additions planned:
-Prevent the random spawning of Lilithanist/Reversionist heresy prior to the event chain creating it by setting a global flag and overriding certain default events/functions.
-Expand the event chain (Presently it costs nothing, and simply leads to an event 90 days later) to include a more difficult/more interesting hunt for the knowledge, possibly similar to the pursuit of the Necronomicon event chain.
-Add similar variant heresy versions for Judaism, Dharmic, and possibly Pagan versions.
-Add a religion head mechanic for Catholic, as well as associated events for the capture and conversion of holy sites.
-Add quasi-historical flavor events related to the rise of a feminist antithesis in Catholic (and other) lands.
-Add fantasy/magical themed events, such as the occasional influence of Lilith or other powerful beings.
-Add Vampire, Werewolf-centric religions (likely Pagan), possibly others.
-Adapt more mechanics such as the hajj, Ramadan, and Furusiyya tournaments for Lilislam.
71509 downloads
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Dark World Extras
By Aliris
What this mod does:
This mod is a continuation of DocToska's add-on mod for Dark World Reborn, DW:Toska, that contained various events, including many carried over from the original Dark World mod. Unfortunately his mod hasn't been updated in some time, and is no longer functional with the current version of CK2 or Dark World Reborn. I posted a few fixed versions in the support thread, fixing issues as well as removing some of the content that had been re-added to the core DW:R mod. However, as that makes it rather hard for people to find the latest version and information on the mod, I'm going ahead and forking it here.
This mod contains everything that was in the DWToska Remix that I posted in the DWToska support thread, as well as a few other events I wrote that were originally in Dark World:Beyond Heresy (my first mod). I felt they're more appropriate in a mod such as this, so I'm moving them over.
This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although I've altered the latter to be avoidable via the Dark World Fantasy settings.
Note that as of version 0.8.1 this mod requires Dark World Fantasy rather than Dark World Reborn or Dark World Tweaks (DWF being the most updated version of the core DW mod).
Credit goes to DocToska for most of the original work on this - I'm just trying to continue on that (original mod here ).
Compatibility:
This should be compatible with most other Dark World mods, though I haven't tested it extensively.
77662 downloads
- dark world
- crusader kings 2
- (and 1 more)
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Mobile game portrait mod (SFW-ish)
By zzzzzzzzz
I put some character CGs into a thing for personal use
Seems to work? Portraits aren't gendered. Ill probably just delete most of the dude portraits at some point.
Included:
Azur Lane x 163 Destiny Child x 512 Fire Emblem x 220 Granblue Fantasy x 428 Fate Grand Order x 4511532 downloads
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[CK2] Crusader Milk (A Dark World Fantasy submod)
By Triskelia
A Dark World Fantasy submod
GitHub
The intent of this mod is to bring hucows and milking into Crusader Kings II.
Features
So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance.
Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French.
Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked)
Compatibility
Should be compatible with anything as long as it doesn't conflict with the requirements above
Installation
To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder
Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
Planned Features
Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod
Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows
Credits
dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it.29708 downloads
- dark world
- crusader kings 2
- (and 7 more)
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my little pony Smutty Space Ponies
https://discord.gg/x3TxX5x
Come visit the Discord!
You can see exactly what I'm doing for the next updates there, as well as throw suggestions at me, for portraits, technologies, whatever!
Smutty Space Ponies (SSP) adds in two new portrait groups, the first one being Anthro Equestrians which is listed below.
United Ponies (163 Total Portraits.) (48 Ruler Portraits.) (90 Pony Portraits.) (18 Zebra Portraits) Changelings (47 Total Portraits.) Griffons (11 Total Portraits.) Zebra (35 Total Portraits.) Diamond Dogs (16 Total Portraits.) And the second portrait group is Feral Equestrians.
United Feral Ponies (83 Total Portraits.) (14 Ruler Portraits.) (69 (Nice) Pony Potraits.) Feral Zebra (11 Total Portraits.)
New portraits are added whenever I happen upon something that looks good enough, but if you want to suggest some, feel free to!
My patreon if you wish to support my lewd horse endeavours.
https://www.patreon.com/bigdeeter
8563 downloads
- species/portrait
- prescripted empires
- (and 2 more)
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Barn Fun
By JeanMark
small premise: this is my first time modding so expect bugs and clunky code, also english is not my first language so expect typos and weird lost in translation phrases.
Description: Well since all the bestiality mods are either old, out of date, abandoned or theoretical, I decided to make one myself =P
This is made for female rulers that enjoy 4 legged friend a bit too much.
Content: For now there is one chain of events about you getting to know you dogs very closely, with a small branching toward the end.
Finishing the event chain unlocks a decision for repeatable beastly fun (plus one for switching from one branch to the other).
For now it should fire all pretty fast (mostly for easy testing), i might make it more slow in a future realese (or at least by rule).
I tested this as much as i could and it seemed to work fine, but i do not feel responsible if this ends up causing a nuclear explosion
Planned Content: If this gets good reception from you guys and it doesn't turn out to be a cursed bomb that destroys your pc with bugs or bad writing, i will expand this mod as much as i am capable of.
My ideas for now are:
- Horse fun (next realese barring bug fixing)
- Exotic Animals
- DWF stuff integration (traits and similar) ??
- Costum traits ???
- Religion/Off map empire ?????
- Breeding (either new crossbreed races or getting to spawn DWF ones, like woman + dog = werewolf/kin or woman + horse = centaur) ?????
(? signify how far fetch it is for now =P)
Credits and stuff:
lockeslylcrit: for all the great work you did on for this community, and because i basically learned how to mod by reverse engineering your stuff =P
dewguru: for starting this all ordeal =P
and all of you guys for making me do this =P
5434 downloads
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Tweaks and modifications for CK2 and DFW
By Soronarr
This isn't a classical mod, but a collection of files to tweaks and improve existing mods a bit. It has new buildings for some races (to be placed in their respective race folder -> DFWFantasyModules/Races/fareast/common/buildings for example), modified buildings for core game and DWFantasy (mostly price adjustment, since costs are absurd)
Backup the core files (or don't. This can't break the game)
640 downloads
Submitted
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Harem Kings 3.1
Updated both versions of the Harem Kings mod to 3.1. They're not thoroughly tested, but I think I tested everything the basic version had. The Coretex version is a lot more complicated, but I think all of the promised features should be in. Tell me if they aren't.
8629 downloads
Updated