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UtherLabDragon

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  1. Yes. Though between other obligations and the looming CK3 I can't really make any promises on how much (and how quickly). Is that something people want? I am really asking both because it's a common feature with other mods and because I started on a random event based adaptation of this and gave up in frustration.
  2. View File [CK2] Grey World Grey World A more toned-down adult themed mod for CK2. Less high fantasy and more medieval romance (or the porn parody thereof). Follows vanilla sensibilities (and game rules) for supernatural content. Features : Masquerade: Decision to start a reasonably replayable event chain. Requires seduction focus. Harvest: Some fairly simple events for characters with the rulership focus. Requirements: Way of Life DLC (will do literally nothing without it) Strongly Suggested: - Monks and Mystics DLC - Reapers Due DLC - A sexual traits mod Installation: Unpack file into mod-folder ( C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod). Activate in launcher. Compatibility: Dark World/ Luxuria Fantasia: No known incompatibilities on a mechanical level. Should be reasonably aware of (some) traits, etc. thanks to some scripted triggers. The tonal shift may be a bit jarring though. No known (or expected) incompatibilities. Tested with a total overhaul mod. Credits: ngppgn and noxbestia for Bigger Events v2. Used for most events in this mod. dewguru for Dark World: Reborn. What little coding I know I learned by reverse engineering his mod. lockeslylcrit for Luxuria Fantasia. Whatever I didn't steal from dewguru I probably stole from there. Cheri Song for Cheri Scripting Library. If any compatibilities work it's because of this. Changelog: Submitter UtherLabDragon Submitted 03/06/2020 Category Crusader Kings 2 Requires Way of Life DLC
  3. Version 0.1

    883 downloads

    Grey World A more toned-down adult themed mod for CK2. Less high fantasy and more medieval romance (or the porn parody thereof). Follows vanilla sensibilities (and game rules) for supernatural content. Features : Masquerade: Decision to start a reasonably replayable event chain. Requires seduction focus. Harvest: Some fairly simple events for characters with the rulership focus. Requirements: Way of Life DLC (will do literally nothing without it) Strongly Suggested: - Monks and Mystics DLC - Reapers Due DLC - A sexual traits mod Installation: Unpack file into mod-folder ( C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod). Activate in launcher. Compatibility: Dark World/ Luxuria Fantasia: No known incompatibilities on a mechanical level. Should be reasonably aware of (some) traits, etc. thanks to some scripted triggers. The tonal shift may be a bit jarring though. No known (or expected) incompatibilities. Tested with a total overhaul mod. Credits: ngppgn and noxbestia for Bigger Events v2. Used for most events in this mod. dewguru for Dark World: Reborn. What little coding I know I learned by reverse engineering his mod. lockeslylcrit for Luxuria Fantasia. Whatever I didn't steal from dewguru I probably stole from there. Cheri Song for Cheri Scripting Library. If any compatibilities work it's because of this. Changelog:
  4. Quickest ? Maybe. But: 1. You would be messing with vanilla records - even if it's like here in a very minor way. 2. If Ragnar loses the traits during his lifetime the event will not fire. 3. Conversely the event would presumably also fire for all other bloodlines whose founder was brawny and diligent. You can of course filter the bloodlines with flags -even down to Ragnars, but then forcing the traits on him (again) becomes pointless. Take a look at this : You would still need to write your own modded event anyway - I pointed at the vanilla event to show that it is possible, but it doesn't do exactly what you want - you only get a chance at one (random) trait in vanilla.
  5. Yes. Certainly if the founder had the traits. Take a look at the "Emulating a Legend" event ( HF.120 in HF_bloodline_events). Or if you modded the bloodline in yourself and gave it the appropriate flags. The game may also be able to find the bloodline by name or the (historical like Ragnar Lothbrok) founder by id - but you would need to test this because I'm just guessing at this point.
  6. -Mercury [Frost Salts] 1. Fortify Stamina 2. Stronger Hallucinogen 3. Erotomancer's Bane 4.Ravage Health. All your issues are because I plundered Daggerfall-ingridients for ideas. (http://www.uesp.net/wiki/Daggerfall:Ingredients). I would've guessed that the game (and it's ingridients) are still canon. But it's your call if you want them out completely or if they would maybe just be incredibly rare.
  7. More green... . More Ingredients: Oh and I would vote for Erotomancy for a name (at least until something better comes along). Is there anything else you need or should I leave you alone so you can focus on the actual work part of this mod?
  8. I'll again claim green for my comments on comments. So a few thoughts about hallucinogenics: (I'll try to keep the effects of potions and poison about the same -you decide if it is needed).Let's maybe talk strength first. We could start with a weak effect. Meaning screencolouring effect for players (there is already one for alcohol right?) and maybe decreased detection ability for npc's(would need no or very understated animation). The next level could be a hallucinogenic dancer.Would spawn random naked, dancing actor of players preference for player and would maybe make npc's walk over to the nearest wall and look at it for the poisons duration,[because that's were the hallucination is^^]. Next would be the Vallenwood Lust. The next steps for players are only limited by creativity (certain famous characters[Like elisif] ? certain races? "teleport" to a set exotic location {sovngarde maybe?] but I don't know how one could show these effects on a npc. Anyway let me know if I completly missunderstood you or if you want to go deeper in a certain direction. And now for some ingridient ideas.I will over a name and 4 effects and will also (whenever possible) suggest a vanilla asset [in bracketts] for it.I will also give most ingridients at least one vanilla effect because I think it is more immersive that way.[As always feel free to change/ignore the parts you don't like] EDIT: added spoilertags
  9. So alchemy then? The first question is if it is possible/ worth the trouble to add effects to existing ingredients or to change those effects. If it is not, you'd have to add completely new ingredients (and we'd have to name 'em).But we would then need effects first. So without further ado some ideas for effects/potions: Increase/Decrease Arousal: The obvious one.Also kinda problematic because ideally you want to affect both the player (potion) and npcs (poison). -Sleep Poison:Send your opponents sleeping (and then possibly do nasty things to them)[quite powerful obviously] -Hallucinogenic Poison: enemy imagines sexual encounter and is distracted (would need airhumping/confused animation) -Hallucinogenic Drug: if ingested by the player a (hallucinated) actor spawns and sex is had.(could be addictive?!) -Fortify Erotomancy: Get better with all the new lustspells. -[Like Spell-effect]:duplicate effect of lust spell e.g. detect arousal or seduce -Virility/Endowment: Females grow a penis for a certain time (also basically a duplicated spell effect) -Cure STD: would need std-system and is thus most likely not worth it but I put it here for completeness sake -Poison Arousal: Convert enemy arousal into damage -Nymph's Blood:for vampire: equivalent of feeding and restores health also increase arousal (craftable potion of blood) [Man alchemy is hard^^]
  10. The answer to the answer shall be in green.Also this will be my one and only attempt to debate/clarify this list, because the modder always has the last word and because there are only so many colours. EDIT: added spoilertags
  11. So I've got a few. As they are suggestions feel free to change and/or ignore eyerything.And some might just be impossible/ not worth the trouble I'd also like to say that forcing people to have sex via Illusions should be difficult. I am personally not interested in a mod were a novice Illusionist can fuck everybody and/or turn the whole world into rapeland and I would like to see the mod balanced with this in mind.(Then again this is my personal opinion and I don't have to download the mod^^) EDIT: added spoilertags
  12. Ehh... As far as cheap reasons to get wasted go halloween is kinda alright.
  13. Huh it works... . Thanks a bunch. [Please be legit, please be legit, please be legit]
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