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Tale of Nine Tails

Version 1.5.4

 

This mod expands one of Luxuria Fantasia's races: Kitsune.

 

Kitsune are fox spirits (yokai) from a Japanese folklore, most known for their ability to shapeshift into human form, though they also possess a wide array of magical abilities. Other East Asian countries have their own variation of shapeshifting fox spirits: Huli jing (China) and Kumiho (Korea).

 

While this mod only loosely follows myths and stories (had to make it fit CK2 better, and to make them stand out a little), it also integrates some things from other Asian fox myths.

 

There's also a standalone portrait pack, if you just want new, more varied static portraits for kitsune with Luxuria Fantasia (52 female, 26 male), but not the rest of the mod. Don't use Portrait Pack and the mod itself together!

 

Important! As English is not my native language, localisation quality is much lower than I would like it to be. I will rewrite most of it as I will get better at English and wrting,

 

Features:

  • Tail system; as you age, grow new tails and with them increase your power and spell selection.
  • Magic; Essence (mana), all new spells spend your essence, amount of essence depends on number of tails you have, and it regenerates over time. Be careful not to overuse your magic, consequences can cost you your life!
  • Wide selection of spells; healing, different shapeshifting spells, some illusion tricks to influence others minds. Some spells become more powerful as you get new tails.
  • New events! Some of them accessible even without playing as a kitsune.
  • Many minor additions (minor title, artifacts, some small changes to Luxuria Fantasia stuff, kitsunes become immortal after getting second tail, and others)

 

Not a bug/Working as intended:

  • Kitsune are not allowed to use magic from Luxuria Fantasia and some of the Society of Seduction's powers.

 

Planned features (in no particular order):

Spoiler
  • Proper balancing
  • More events, including flavour events without significant outcomes
  • Additional spells
  • New artifacts
  • Unique NPC
  • Expanding depth of magic system
  • Whatever else will come to my mind

 

Requirements:

  • Crusader Kings II, version 3.0.1+
  • Luxuria Fantasia

 

Not required, but needed for some features:

  • Way of Life DLC (Some events locked behind focuses)
  • Dark World Extras (Some events use DWE traits and modifiers, those events (only one now) unavailable without DWE)

 

Compatibility (if not in the list, then untested):

  • Luxuria Fantasia: required for mod to work
  • Dark World Extras; fully compatible, some features depends on DWE being installed
  • Dark World Beyond Heresy; fully compatible
  • House Irae: fully compatible
  • Dark World Tentacles: fully compatible
  • DroZzhat's Mod: untested, but there is some checks for having traits from it
  • Dark World Fantasy: outdated, use Luxuria Fantasia instead
  • Dark World Reborn: untested
  • Dark World Toska: not compatible, use Dark World Extras instead

 

 

Credits:

  • dewguru - for creating Dark World
  • lockeslylcrit - maintaining Dark World Fantasy/Luxuria Fantasia, helping to figure out CK2 modding, editoring for some event descriptions
  • AnonymousDutch (I hope I've got your LL nickname right) - localisation for several events
  • NoxBestia - for permission to use Darkest Perversions trait icons
  • Cheri Song - for adding some changes to DW Tentacles to make some of my integration features possible
  • Double A - looking through localisation files and editing them into something less crappy

 

Full changelog is moved to a text file inside of a mod folder!

 


What's New in Version 1.5.4

Released

  • Kitsune no longer will be immortal if playing with "Random Ruler" challenge from LF, excluding unique NPCs

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