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About This File

Overview

This mod is an addon for Bimbos of Skyrim which aims to expand on the gameplay of a bimbofied player. Where previously you had the option of either chugging potions/powering through the debuffs and as such largely ignoring the curse effects, this mod aims to expand on playing as a support character for your party of followers.
As a result it departs slightly from the original "soft bad end" design of the curse, adding abilities you can earn from completing the repeating "Be a Good Girl" Quest to enhance your support role. The effects of that are applied by default are presently not modified by this mod, relying on the additional benefits to strengthen the support playstyle.


Design philosophy and abilities

Where vampirisim is largely beneficial for mages and lycantrophy for warriors, this addon aims to make the Bimbo curse beneficial for Thieves (not Assasins), allowing you to acquire large amounts of money easily with which to hire and equip Followers as you will be in a purely supporting role during combat. As a result the added abilities can largely be grouped in "combat support abilities" and "thief abilities", with the preexisting cheerleader power falling firmly in the "combat support" category.

 

Detailed functionality description
The way abilities are gained is by completing the repeating "Be a Good Girl" Quest with each completion granting one progression point. After gaining enough points (exact value configurable in the MCM) sleeping will display a flavor text message and add the ability to the player. Drinking Bimbo Tonics will reset the accumulated points to 0 and optionally remove on already gained ability (can be disabled in the MCM). Sleeping after a Tonic has been consumed while the curse is no longer suppress will prompt the player with a short message, should an ability have been removed, to notify them of the ability loss.

The presently included abilities are as follows:

 

Spoiler

Shared Pain
The primary spell that is always added first. One handed spell that heals the targetted follower at the cost of your own health. Each point of health you lose restores 1+Speech/100 points of health to the target, taking into account any buffs to Speech you might have. Aims to heal them to full but ensures that you do not die from it.

This is the ability that came first and one that has the most thought behind it so forgive me if I ramble on for a little longer. Mages(vampirism) benefit from large pools of Magicka, Warriors(lycantrophy) from large pools of Stamina. As is situational beneficial Bimbo effects (Good girl note, repeating quest reward) grant health regen, while the debuff you get for not adhering to the "dress code" penalizes health regen. As such making the primary stat of a Support Bimbo Health seemed logical. Furthermore one of the key things you need in order to make followers viable, is to have some way of healing them when they inevitable walk into a trap or eat a large damage spike due to subpar AI. Restoration and similar spells as Mage associated abilities seem counter to the desired flavor so a way to use your own health to heal followers is the logical conclusion. Initially I was looking into some way of damage redirection so that you do not have to stop cheerleading. I quickly abandoned this idea due to the amount of janky workarounds such an implementation would have required.

 

Bouncy Dancing
While cheerleading you have a 25% chance to avoid incoming attacks. This chance increases by 5% for every 20 points of Speech skill you currently have (including buffs) up to a maximum of 75% at 200 Speech.

As you can't dodge arrows or attacks while cheerleading and damage avoidance is more thematically consistent than damage reduction, this ability was a simple addition.


Blissful Lay
After having sex with a non-follower your partner is effectively blind for 30 seconds afterwards, making it easier to sneak past.

Meant to improve your thief gameplay as you can now make that NPC staring at the door you want to lockpick a non issue in a thematic way.

 

Just a Ditz
Every 24 hours your bounty is reduced by a configurable multiple of your Pickpocket skill. 

Makes your thieving life easier, no explanation needed. The script was largely copied under general permission from Ordinator which has an identical perk as is marked as such in the Source and Credits section below.

 

"Bless" drinks
Once per day you can convert a configurable amount of ale/mead bottles to "Sanguine Mead" which you can offer to others. The mead increases the drinkers Stamina by 100 and Stamina Regeneration by 100% while also boosting their arousal and potentially initiating Sex.

This was a rather late addition born of the desire to be able to prepare for upcoming battles by giving your followers buff potions to drink. With the Sanguine themed curse, mead was a rather logical choice. I am not entirely convinced that additional stamina boosts are actually helpful and am considering swapping this to a more short lived generic damage buff in the future. Let me know what you think!

 

A note on skill loss

The "Bimbo skills", i.e. skills that are by default exempt from skill loss, in the base mod notably do not include Sneak. This has always struck me as odd as it makes particularly the Pickpocket skill that IS exempt borderline useless. The design of this mod assumes that you are able to level Speech, Pickpocket, Lockpicking and Sneak. To remedy this I have added an optional script replacement file to the downloads section which will classify sneak as a "Bimbo" skill". Do note that this file is only compatible with BoS 1.9.0.7, should not be used on another version and will prompt you to remove it if loaded on a newer version once such a version is released. I chatted with @jib_buttkissand the ability to exempt skills will be added to 1.9.1.0 of BoS. As such the script replacement will not be needed in the future.

 

A note on balance

I haven't played Vanilla skyrim in many years and as such the abilities added here might be poorly balanced for a vanilla environment. Please let me know if this is the case as numerics tweaks are quite easy to do. Should adjustments be made for the sake of vanilla balance I will create a secondary mod that adjusts to what I consider appropriate for my modding environment. Similarly adjustments to the preexisting buffs/debuffs/cheerleader power might be added as optional downloads in the unlikely case that there is demand for it. 

 

Future plans

I am considering moving the ability gain messages to a .json file, similar to the main mod to allow for easier modification of them (and hopefully convince someone to upload a version that improves on my horrid writing). Even if this doesn't end up happening I appreciate alternative write-ups and am likely to include them if permitted.

 

While at present I don't have ideas for additional abilities, however making new ones available through the existing system is rather simple (just need to append to two formlists). As such ideas are welcome, though please keep the overarching design goal in mind. Abilities that are easier to implement are more likely to be considered.

 

I am considering adding a "complete any quest" requirement to gaining a new ability in addition to the Be a Good Girl quest. The reason for this is to prevent folks from staying in town until they have all abilities as the current system somewhat incentivizes this. As there is no generic quest completion event I am aware of and the best I could come up with is checking the relevant statistic regularly I have yet to implement this. Of course should this be added the option to turn it off will be appended to the MCM.

 

There are some vague ideas about additional quests to provide an equivalent to the Totem quests Werewolves get with the Companions. Due to the effort involved and my habit of jumping from project to project this is rather unlikely to see the light of day however, as keeping the scope small enough to be releasable in a reasonable timeframe is tough.

 

I have currently no interest in replacing the "dream" system with a perk tree. This has three reasons: 1. Perk trees in skyrim lend themselves to be boring stat increases (see vampire and werewolf trees). 2. Adding an actual, proper standalone perk tree would require additional dependencies which I have no interest in. 3: I quite like the dream theme and think that it adds a significant amount of flavor to the whole system, even if the current writeups could be improved.

 

Requirements and Recommendations

Hard Requirements
The only truly required mod is quite obviously Bimbos of Skyrim itself and obviously the requirements BoS itself has. Due to the events added in 1.9.0.0 (which this mods heavily relies upon) you will need to install at least BoS 1.9.0.0 though I'd always recommend going with the newest version.

 

Recomendations
Optional script replacement download
As mentioned in the design section, an optional script replacement is available for download, which will reclassify "Sneak" as a "Bimbo skill" to be in line with this mod's expectations. Please note that the file is only for use with BoS 1.9.0.7 and will be obsolete with the release of 1.9.1.0. As such you will need to remove it when updating BoS!

 

Honed Metal
In order for you to be able to be able to use all that gold you get from thieving to improve your follower's (and your own!) equipment Honed Metal is strongly recommended.

 

Some Followerframework such as NFF
Due to Follower AI being what it is, some Follower framwork that allows for multiple Followers and more control over Follower behaviour is likewise strongly recommended. I have yet to run into any issues with NFF which is why I'd recommend using it.

 

Legendary Edition
This mod was developed and tested using Special Edition. As I do not have a working Legendary Edition install I can't speak to the compatiblity with Legendary Edition. As it's only an esp with some scripts, I would not expect you to run into any issues using this on LE. Pleast let me know if you end up trying things out so I can ammend this section. Should there indeed be issues I am also open to fixing them if that is possible without setting up an LE environment. Community backports are likewise welcome.

 

Credits, Thanks and License

This mod is licensed under MIT to the extent applicable. Sections authored by others are marked as such and their license will need to be checked separetedly.
MIT License:
2026 LetsTestThis

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 

Credits and Thanks

EnaiSiaion for Ordinator from which the Bounty reduction script is largely copied and used under General permission as noted in the script's source.

The authors and contributors of Creation Kit Platform Extended for Skyrim, a project that has helped tremendously in getting this mod off the ground.

@jib_buttkiss and everyone else involved in the creation of Bimbos of Skyrim for reasons that should be obvious. Also thanks to @jib_buttkiss for adding the repeating quest event nessecary for this mod's core function even though no promise of ever actually doing anything with it was made.


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