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About This File

Enables all base game actors for OStim scenes.

 

This is a continuation of the work of @J0suk3_ . 

 

Description

 

This is a stripped-down version of OCreatures that has no dependency on Creature Framework or MNC.  It removes all function except the bare minimum:

1) Enable all vanilla actors in OStim by default (and allow enabling more via config files)

 

2) Handle switch to aroused form during OStim scenes (e.g., add a schlong) or when triggered via API  

 

It removes things like adding female and herm forms of many creatures, changing meshes used by default (when not in OStim scene), the main menu screen change, etc.  It removes the arousal system, so there's no running quest keeping track of the creatures around you at all times.  These are things that can be easily added on top of a core, bare-bones framework, which is what this new stripped down version aims to be.  This is more in line with the OStim approach to things and will allow people to choose what type of arousal system to run (or none), whether to add female giants/dragons/etc, whether to replace the default versions of certain creatures with the MNC versions or keep their own replacer, etc.

 

There is a minimal API for other mods (such as an arousal mod) to interact with OCreatures:

 

OCreatures_SetAroused
OCreatures_SetNormal

 

Installation

 

  1. Install OStim and all its requirements
  2. Install OCreatures
  3. Install Baka's ABC (Make sure to get the SE version and delete or disable the ABC_MNC.esp patch file that is auto-installed)
  4. Install Anub, Billyy, and MNC Animation Packs (optional)

 

About Mod Order

 

Load order doesn't really matter, but mod priority is extremely important.

- The OStim framework and any framework extensions (like voice packs, etc) should have a lower priority than OCreatures in the MO2 left pane.  In other words, OCreatures should WIN any conflict with OStim itself or extensions to OStim.

- Baka's ABC should have a higher priority than OCreatures, meaning OCreatures should LOSE any conflict with ABC.

- OCreatures should have a lower priority than creature overhauls, assuming (based on your installing them) that you intend for the changes made by the creature mod to win any conflict.  This may break OStim functionality for the modded creature unless/until you create a patch.

- Some mods are made to work on top of MNC assets, which OCreatures includes.  One notable example is SoftBody.  SoftBody should be allowed to overwrite OCreatures.

 

Be sure to run Pandora any time you install or change the order of these mods.

 

Roadmap

 

This is an early version of the mod for people willing to test it and report issues.  Planned changes:

 

- Move all scenes out of core mod except for starting idle animations Completed

- Post separate, updated conversion packs of Billyy and Anub animations in more typical OStim format. Completed

- Implement FOMOD to allow enabling each actor type individually.

 

Reporting an issue without information is not helpful to you or to me and will at best be ignored.  Include specifically which creature type you're interacting with, which animation, and any other relevant details.

 

Credits

 

- @J0suk3_ for showing how it could be done

 

- Billyy for their animations.  While Billyy's animation pack can now be installed separately from the main mod so that each can be updated independently, Billyy's pack is still the foundation the mod is developed from.  You can support them on SubscribeStar

 

- Various LoversLab contributors whose work has been incorporated into MNC. From the MNC mod post, below is the full list of credits.  If you know of any attribution that is missing, please let me know.

 

AnTiWoMaAgNoT (female VampierLord mesh)
Ashal (SexLab, scripting consultant)
Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
billyy (past Animations now removed, mesh & animation consultant + testing)
Blaze69 (consultant for many things)
blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
Chosen Clue (Ash Spawn fix)
Cyndi (Benthic Lurker penis)
DARKGRAY (helped with something but i can't remember what it was)
Dayelyte (Animations)
dentarr (original MNC mod author)
Derrax (werewolf balls)
diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
Dr Fring (female VampierLord texture)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Fore (FNIS, animation consultant)
FunnyBiz (Animations)
Gary3 (female horse meshes)
Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
h38fh2mf (did something but i can't remember what it was)
jacques00 (female giant mesh, female Draugr texture)
Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
llabsky (Animations)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Female Falmer)
Lugburzum (Dremora face Fix for Hentai Creatures)
MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
nicholas8 (helped with race registration)
Moutarde421 (female werewolf)
Panicforever (Animations)
PaulGreen (modifications to SLAL and enabling icewraith animation support)
Pfiffy (SSE porting)
ppp (helped with the Immersive Horses patch)
RavenKZP (female Dog & Husky)
SirNibbles (consultant, idea tester)
Skullered (helped with something but i can't remember what it was)
SkyMoMod (the Arch Demon in Hentai Creatures)
Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
Vioxsis (Goat, Horker, Hagraven, new Boar)
vpoteryaev (helped with something but i can't remember what it was)
Xandero (Animations)
ZarthonTheVanquished (fixed some creature voice errors)

 

Open Issues

 

If you find an issue, please report as much detail you can so that the issue can be reproduced and investigated.  Open issues:

 

  1. Goats - Can start a scene, but animations cause A-pose
  2. Dwarven Ballistae - Creature mesh becomes invisible after animation starts

What's New in Version 0.9.3

Released

!! INSTALLATION INSTRUCTIONS HAVE CHANGED !!

 

- Fixed some voice set configurations

- Fixed some typos in the Anub pack scene files that were preventing some scenes from appearing in-game

- Moved the Billyy and MNC animation packs to separate downloads like Anub's

 

If upgrading, be sure to review the installation instructions, as they have changed.


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