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Goblin horde redux (at the right place this time) 1.1.0

   (2 reviews)

4 Screenshots

About This File

I DIDN'T KNOW THIS CLUB EXISTED SRY FOR REUPLOAD
THERE HAS BEEN AN UPDATE THO IF YOU USE DIRECT LINK
Preface
:
An updated and partially reworked goblin horde mod. This mod hasn't had the cleanest of development, it is essentially just a pet project of Endo's, which had 2 other addons created for it as pet projects of Tacomarine and Elvslayer. In a way, I am but the next one to do so, I am not a good modder, so don't expect too much content wise but I will do my best to upkeep this page and update the mod to newer versions at a bare minimum so it doesn't get buried in obscure comment sections and discord threads again. 

Steam workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3629196257

Changes from Tacomarine's addon:
-Includes Elvslayer's events
-Reworked most events
-Wip rework of ancilliaries
-Fix MANY typos and missing descriptions

Changes since I started working on te file again:
-updated for 7.0

-reworked 

Description:

A lewd addon for the greenskins race (any lord)

If you accept the goblin's challenge (dilemma on turn 2, click the 1st option for all) and finish an easy quest, you'll gain access to 2 new buildings, letting you recruit new slave units,  a few extra new units are also scattered about.

New ressource; slaves. used in some new events and as replacement for scrap to upgrade slave units

New goblin enslaver generic lord, specialised in buffing slave units

New ancilliaries gained from fighting other races with unique (slightly op) effects (similar to community beastmen

And a few other random things thrown about

Future plans:


Short term (in the works):

-Add new images for the reworked events (shamelessly stolen like most everything in the original mod and addon) provided by someone
-Finish reworking the ancilliaries
-Fix the remaining bugs

Long term (I will look into it but no promises):
-Fix the janky animations that 7.0 broke
-Finish and integrate a unit rework someone made
-Fix the quest battles and generally make them not shit
-Old world compatibility
-Add a mechanic for other races so you can recruit the units while playing them (for Slaanesh and corrupted playthroughs notably)


User Feedback


fantansticspines

  

the ‘orc slave’ should reduce fatigue rate by -15% not +15%,which made orc infantry easier to get tired

Response from the author:

already fixed on my end, will be bundled in with the next content update!

NicholasLi

  

Thank you for your contribution.

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