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Titshirt - Dynamic Clothing Fit and Push-Up Effect

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NWSF VIDEO LINK

 

"Titshirt" is a script-based mod that gives clothing in Fallout 4 a dynamic and realistic look. It automatically adds a fitting and fabric tension effect to the equipment of your character and NPCs. On certain types of clothing (e.g., tops, bodices), an additional visual "push-up" effect is activated, enhancing the shape. All the mod's functionality is based on the game's internal mechanics and does not require mesh replacement, ensuring high compatibility.
Core Working Principle: The mod uses Papyrus scripts assigned via hidden Spells and Magic Effects, which dynamically control body sliders.

 

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⚙️ Requirements

Before installation, ensure you have the following mandatory mods and components:

 

*I'm using SAKR REDUX, and it has own injecting system based on M8r's Complex Sorter's scripts. But probably for original SAKR you need this.

 

📦 Installation

  • Install all the requirements listed above.
  • Install the main mod file Titshider.7z using your mod manager (Vortex, MO2) or manually copy the files to the Data folder.
  • (IMPORTANT) Launch the game ONLY through f4se_loader.exe, otherwise the mod will not work.

 

🎮 Configuration and Controls
Configuration and debugging of the mod is done through the in-game console (~).

CommandValuesDescription
Recommendation: For most users, simply enabling the mod (set Titshirt_Enable to 1) is sufficient (initially enabled). Debugging is only needed if issues arise.

 

Show the current state of the mod
result: not 0 (On) / 0 (Off)
command: show Titshirt_Enable

 

Enable or disable the mod
value: 1 or 0
command: set Titshirt_Enable to [value]

 

Show the current logging level
result: 0 (Off), 1 (Debug.Trace), 2 (SUP_F4SE)

command: show Titshirt_Debug

 

Set debug level
value: 0 (off), 1 (trace), 2(SUP_F4SE: console + Fallout4\aaSUPF4SEDebugPrint.txt)
command: set Titshirt_Debug to [value]


⚠️ Important Limitations and Conflict Warnings
Distribution Mechanism:

  • The mod uses the vanilla spell AbLegendaryCreatureItem  to distribute its effect. This means potential conflicts with any other mods that also modify or use this spell (e.g., Fallout Emotions).
  • Resolving conflicts will require manual patching (merging records in FO4Edit).
  • Future Plans: A potential switch to distribution via an F4SE plugin in C++ to reduce conflicts is being considered.

Ideal Performance in a New Game:

  • Due to the use of AbLegendaryCreatureItem, the mod works ideally only when starting a new game.

If you install the mod mid-playthrough, the effect may not apply automatically to all actors already created in the world (including the main character).
 

Solution for Existing Saves:
To apply the effect to already existing actors, you must manually restart the spell via the console:
removeSpell AbLegendaryCreatureItem
addSpell AbLegendaryCreatureItem
Execute these commands while having the target character selected on whom you need to update the spell.

 

 


What's New in Version 1.0.1

Released

1.0.1

 

1.0.1

  • Fixed SAKR keywords conditions - no nipples change if keyword sakr_kwd_topTagSheer is present


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