About This File
Different bodies, faces, tattoes, hairs in video provided by Diverse Bodies Redux mod.
Features
- Launches scenes between actors at a specified frequency and with a random chance of launch. Up to 128 scenes in parallel.
- Search for valid poses and locations (up to 10 different actors in a scene).
- Small talk between actors before the scene starts. 20 pickup lines with voice acting and lip-syncing and 20 response phrases launched randomly.
- All actors who have recently had sex are tracked and excluded from the search for actors for scenes, so you don't end up with characters who are just sex machines.
- Active companions are excluded from scenes, actors in combat are excluded from scenes, as are other inconsistent actor statements.
- Scenes with creatures and between enemy NPCs are supported. A “runaway” mechanism is implemented to return to the starting point after a scene with a hostile NPC.
- Quest markers places to scenes so that the player knows where “something” is happening.
- Key actors (Kellogg, Sean, etc.) and inappropriate locations are excluded from scenes.
- You can customize the exclusions yourself (but only with xEdit). For convenience, scripts have been added; examples can be found in the attached patches for the DLC. You can add specific locations, specific references to an actor or their base (NPC in xEdit) to the exclusions. There is also a keyword for exclusions.
- NEW FEATURE in 1.1.5: I added the ability to set locations for playing alternative scene settings. You can specify separate locations where scenes will be launched using alternative settings instead of the main ones. I made this native for Diamond City and Vault 81. What does this mean in practice? I noticed that I have a lot of playback positions that I never see, which are not fully sexual in nature: Dancecyclopedia, with all kinds of hugging and dancing. At the same time, many people probably feel that explicit scenes are inappropriate in some locations, such as DC and V81. This feature will correct this omission: scenes of hugging, dancing, and kissing will be played randomly in these locations. To customize it for yourself, see Formlists in xEdit. Please note that Dancecyclopedia does not have unique tags for most animations (which I specified in settings.ini), so you will have to add them yourself in positionData.xml.
- NEW FEATURE in 1.2.18: Add new races by editing the MCM config. See the article.
Requirements
- Fallout 4 OG (1.10.163)
- NAF + NAF Bridge (1.35 and higher) + Your animations set.
- Baka Framework (String Utils)
- Lighthouse
- MCM
Installation
- Unzip the archive into the Data folder (or copy the mod contents to the Mod Organizer/Data folder and activate `AutonomySex.esp`).
- Start the game and open MCM for configuration (see the Settings section).
Credits
Vinfamy and InvictusBlade for idea and nice mods.
Edited by Evi1Panda
Updated to 1.18 and updated Bridge Requirement to >= 1.35
What's New in Version 1.2.18
Released
1.2.18
- Add new races by editing the MCM config. See the article.
1.2.17
- Improvements to script stability, mainly in terms of Loop restart.
- The marker should no longer be set on the actor if it is a scene with one actor, but scenes with one actor are prohibited.
1.2.16
- Fixed the logic for setting the queue of actors who have recently appeared in scenes. Now it should work fine.
- Optimized arrays operations.
1.2.15
- Fixed MCM Hotkeys ENG translation
- Fixed MCM iWorkshopEnabled key in config.json
- Added RaiderDogRace.
1.2.14
- Updated smart furnitures search, for settlement locations will be excluded furniture without loaded 3d. This is necessary because when searching for settlements, a lot of objects that the player has deleted (but are still there) are found, while in other locations, on the contrary, a lot of furniture objects are baked into precombinations that return a false unloaded state.
1.2.13
- Added the option to launch AS scenes only in settlements.
- Fixed: same-sex scenes were triggered even when 'Hetero scene' was set to 100.
- Added a mode to start scenes with hostile actors only if the hostile actors are creatures.
- Added switching between notification/console logging modes.
- Added hotkey to stop/restart the MainLoop.
- Swan added to exclusions.
1.1.11
- 1.1.9: Fixed actors scanner logic. Previously, many actors could be skipped if there were many unsuitable actors in the search area (for example, turrets in settlements).
- 1.1.9: Fixed send StartAutonomyScene with wrong actors.
- 1.1.10: AutonomySex_FarHarbor.esp patch fixed wrong Form ID
- 1.1.11: I apologize, I must have been possessed and wrote the dumbest crap in 1.1.9. That's why it crashed. I fixed it.
1.1.8
- Fixed a bug in the logic where the chance for same-sex scenes was partially not taken into account.
- Improved actors scanner.
- IMPORTANT! Requires NAF Bridge >= v1.35
1.1.5
- Fixed a terrible bug: I carelessly trusted the assistant that helps fill in the code and entered it so that includeTags were copied to requiredTags, which greatly reduced the number of possible scenes. I don't know when it appeared, but I think it may have been in version 1.0.3.
- Added a new feature: Alternative scene settings for alternative locations. I will add more details in the description.
1.0.5
- Fixed bugs with dialogue quests that caused markers to freeze and scenes not to start.
- Changed the logic for selecting scenes and actors: Added sliders for the chance of a scene with 2 actors, the chance of a scene with 3 actors, and the chance of a scene with >3 actors.
1.0.3
- Added hetero scenes chance slider to MCM.
- Added rollchance to start scene. Added a dice roll for the chance to start a scene in the Loop interval. For example, reducing LoopInterval from 180 to 30 and reducing the chance to 17% may result in you receiving the same number of scenes in the same amount of time, but some of them may occur in parallel.
- Added scripts for patching NPC exclusions.
- Fixed some bugs and some undesirable behavior.
1.0.1
- Fixed MCM.
- Little updates to AS_MCM script (better, faster, but in reality, it is not noticeable, as it is rarely called)