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  1. High Heels

    This mod adds:
    - High heels, black and red, with straps and strapless
    - Ultra high heels, black and red, with straps and strapless
    - Ballet shoes, black and red, with straps and strapless
    - Wooden "Stilts" attached with leather straps
    - "Slave" heels - uncomfortable metal shoes locked with padlocks
    - Pony boots
    - Thigh high boots
    - Low heels (black, red, with straps and without)
    - "Barefoot shoes" - you can walk on your tiptoes
     
    You can craft them at the blacksmith forge, in the leather/iron category.
    Then you can convert them to light (leather/iron category) or heavy version (iron category), reverse conversion is not possible. Light/heavy version has an insane armor value, so there is a high probability that followers will use them.
    "Barefoot shoes" are the exception: you cannot craft them, you must use the console to add them (player.additem ID COUNT)
    Item ID's:
     
     
    Turbosnowy made a video, better than all my screenshots:
    http://www.youtube.com/watch?v=oi2SxV9hhIo
     
    Installation:
    Install CBBE (I don't know if it will work with other body mods).
    Install HDT High Heels System and its requirements.
    Copy "Xinafay - Shoes.*" to your data folder, add esp file to your load manager.
     
    Uninstallation:
    Delete copied files.
     
    Permissions:
    You can use it in your works, modify it, retexture it. It would be nice to credit and notify me when you publish something based on/including it.
     
    Conversions:
    High Heels for Pantyhose Outfits by turbosnowy - http://www.loverslab.com/topic/27603-high-heels-for-pantyhose-outfits/
    UNP Topmodel conversations by idontkn0w123 - http://www.loverslab.com/topic/34796-unp-topmodel-conversations/
    UNPB xinafay High Heels Conversion by Ms Leeches - http://www.loverslab.com/topic/35920-unpb-xinafay-high-heels-conversion-23-august-2014/
     
    Thanks:
    Caliente for CBBE (feet used here are a deformed version of CBBE mod)
    Turbosnowy for reviewing my work and encouraging to do everything better.
    Everybody who downloaded and/or liked it.
     
    FAQ:
    Q: Can you convert it to other body type (ABC, XYZ)?
    A: No, as long as I use CBBE I will be making CBBE only stuff.
     
    Q: You promised that you will create some boots. Where are they?
    A: They are not finished and I'm not sure if I like them. Maybe in the next version.
    Changes:
     
     

    45,061 downloads

    Updated

  2. Mighty Creature Features

    What is it?
     
    Personally, I have always adored Leito86's work on creature features, particularly for the werewolves. However, it had always pained me that I had to choose between either his work, or Vectorplexus's Mighty Beast meshes. So, I decided to combine the two of them together.
     
    There are two packages, one that contain the combined meshes with a flaccid state, and the other contain the combined meshes in an erect state.
     
     
    Installation
     
    I've tried to keep things simple, while also keeping my own stress to a minimum. To do that, there are two parts to this installation.
     
    The first thing you will want to do is install Mighty Beasts for werewolves, which you can find here: http://www.nexusmods.com/skyrim/mods/42015/?
     
    Installing this will give you everything you need to have this mod work properly, because the esp file it comes with is already set up to properly support weight slider werewolves (of both genders, might I add.)
     
    After the original mighty beasts is installed, you will need to choose which meshes (flaccid or erect... NOT both) you want to use. From here, you simply overwrite any files from mighty beasts over it. I've made sure both packages are easy to install with one's mod manager of choice.
     
     
    New: Sexlab Nude Creatures (SLNC) version installation instructions
     
    First of all, you will need to install SLNC, otherwise there isn't a lot of point in installing this version. You won't crash, but you'll never see the erect meshes.
     
    From here, you will need to, as before, install mighty beasts. (I recommend mighty beasts because it gives female werewolves that have weight scaling as well.)
     
    Then, you will simply let these files overwrite them. DO NOT USE THE OTHER VERSIONS WITH THIS VERSION OF THE MOD. I WILL LAUGH AT YOU IF YOU DO.
     
    Ingame, you will need to enable SLNC's MCM option for werewolves, otherwise you will not see the model swap during... uh... mating.
     
    Note that this was just a quick folder I put together. I don't think there will be any problems with it, but if there are, let me know.
     
    Incompatibilities
     
    This mod will conflict with SoS- Full, unless you properly tweak the settings in the schlong addons in order to not add them to werewolves. If you don't know how to do this, I'm sorry, I'm not really the greatest at explaining stuff like that.
     
    FAQ's
     
    I tried installing both of the mods, but only got one version of it...
    Again, right now you can only choose one or the other, they are mutually exclusive.
     
    How long did this take you?
    That's....an odd question, but okay. I spent several hours on 3ds max trying to get things just right, but gave up when the textures constantly kept on getting messed up. So instead, I spent about 15 minutes on nifSkope, and... here's the final product.
     
    Permissions and Credits
     
    Honestly, none of the assets here are mine to claim. All of the hard work was done by the original modellers, and I just put it together. Check with the original authors as to permissions. (Both of them are, however, fairly open for their permissions, so I suppose I will follow suit. Just don't try making any money off of these meshes or anything stupid like that, and you should be fine.)
     
    On a side note, if, for some reason, either of the original authors want me to remove this mod, just PM me, and I will take it down ASAP. I don't think it will be an issue, but... just in case.
     
    VectorPlexus was the original modeller of the mighty beasts meshes.
     
    Leito86 was the original modeller of the creature features "tools".

    3,797 downloads

    Updated

  3. GirlCatch

    This is largely inspired by the Gor story posted here. This mod aims to create a sporting event in which several of your captors hunt for you almost entirely by the sound you make.
     
    This update introduces a slaver camp. You can fast travel to it for testing, though I'll make you find it before it shows up on the map later. (Far east, south of Windhelm.) To start the game, talk to the guy on the far end. No need to start anything in MCM currently and the capture part is disabled for now. If the game doesn't seem to start, pay attention (and let me know) to what happens in the other cage.
     
    Next steps:
    Work on the post game scenario
    Make the camp more "lived in"
    Possibly will add S3(f) since this is a slaver camp
    Chasity bell's text is copied over from the belt. Need to rewrite it to make it more appropriate for the device.
    Current plan is once the bell comes off to leave the rings. Not yet implemented.
    The hunters remove the hoods when the game starts. Need to figure out why. (The blindness effect isn't attached to the hoods so it doesn't effect the game.) -Noticed if you stay still long enough they'll put the hoods back on... odd...
    Dual wielding hunters don't remove both weapons.
    Would like to implement optional DAYMOYL so users will be able to customize death.
    Hmm Anything else?
    Work on the first fade out issue.
    Add a condition to the chastity bell that will prevent the rendered item from showing to prevent something bad from happening if it gets put on guys/TSed folk. (So you can play the game as that if you want but the chasity bell won't render to allow SoS campatibility...)

    Suspected incompatibilities:
    Using this with a mod that puts a SOS on a female will cause the universe to implode. If you try it, give me a heads up so I can duck in my bunker in case the worst happens... (The chasity piercings from zarias_restraints uses the same slot as the SOS. I did some things behind the scenes to make them compatible as a female but it'll fight if SOS tries to put one on a female...)

    Requirements:
    SexLab
    ZazAnimationPack
    SexLabAroused
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion - Same page as Integration.
    Zarias_restraints (enabling the .esp isn't necessary...)
    (Some of these aren't actually used currently... Just a little click happy when starting... I'll clean it up later...)

    Appreciation:
    Ashal - Sexlab
    Zaz and Xaz - Zap
    Zad and Min - Devious Devices
    Redneck2x - SexLabAroused
    Magnemoe - Zarias_restraints
    Skyrimll and jbezorg - SD+ and SD (I learned a lot by poking my head in there...)

    9,684 downloads

    Updated

  4. Sexlab Breeder [v1.01]

    Update


    v1.01 is out. Mostly small, quality of life updates. The journal hasn't been moved yet, however.
     
    Bugfixes:
    -All quest objectives should now properly show up ingame. Somehow they had un-selected themselves in development on 1.0.
     
    -Did some stuff with the armor. There should be less crashing now. (See below)
     
    -Not really a bugfix, but I did tweak some of the dialogue with Tigras. Unfortunately, it's just as bad as ever.
     
    New Features:
    -A transform spell. You will now be able to change between your human and hybrid form (almost) at will once the quest is completed. It is currently based on arousal. At 60 arousal, a hybrid who is disguised will revert to her natural appearance, so beware. You, of course, will not be able to shift back after this until your arousal is reduced. Tigras will also not mate with you while in human form.
     
    -Removed the scripts that protect the armor from being removed. In addition to this, I have also created new MCM options that should allow the player to re-equip any missing parts that may have been removed by other mods. The transformation spell will accomplish the same thing, if needed. For now, the armor is still technically marked as unplayble, to prevent possible abuse.
     
    Please let me know if you encounter any glaring issues with the new version. I haven't tested the new version nearly as much as I probably should, but it's in a state where it's working just fine for me.
     

    About Werewolf Hybrids.


     
     
     
     

    About the Hybrid Packs


     
     

    Pack Leadership


     
     
     

    What is it?


    This mod began as a simple armor replacer... Hah, its hard to believe things have come this far. Amazing what a little bit of ambition will do. At any rate, this mod has grown over time into a fully fledged mod with a story, (oh, and some sex, I guess... If you like that sort of thing ) As this mod was growing, I realized how pointless it was to just have some mindless sex scenes that were there in the original mod.
     
    So, I did something about it. Now, several months later, here it is, completely redone, and ready for usage.
     
    That didn't answer my question.... WTF is this? Fair enough. I guess there are plenty of people who didn't see this back in its previous incarnation. It is now a story-based mod, centered on Tigras's struggle with the Darkfang Pack. Over time, I have plans to expand this so the player can meet the other hybrid packs, as well as help defeat the rest of the Dark packs as well. I also have plans to expand this in other ways as well, but... More on that later.
     
    How do I start? Good question. There is a gate in Riverwood, that is in between Alvor the blacksmith, and Sven's house. Outside, you will find either a pile of wood, or a campsite, depending on if you have completed before the storm, or not. The journal will be nearby.
     
    Cool, how do I get rid of it? ... You have two choices. You can either select a dialogue option after you first help Tigras recover that will end the quest... Or you can also use the MCM option.
     

    Installation


    Use a mod manager. Seriously. I'm not going to help you if you just plopped the files into your skyrim folder.
     

    Incompatibilities


    Using Sexlab Breeder with Werewolf Hybrid (the old version of my mod) will probably break stuff.
     
    If you use DAYMOYL, be sure not to die during the last scene. It will kind of break things...
     

    Uninstallation


    Why would you want to uninstall this?
    Fine, be that way. You simple need to delete the following files:
    Data\Sexlab Breeder.esp
    Data\Sexlab Breeder.bsl
    Data\Sexlab Breeder.bsa
    Data\SEQ\Sexlab Breeder.seq
    As well as the files in body slide. I recommend just using a mod manager. Seriously.


    Known Issues\FAQ's


    1. Body texture randomly messes up when equipping the armor. In order to fix this, you will now need to use a console command: "player.setnpcweight x" where x is the weight of your character. I have no idea why this happens, though I will look into it eventually.
     
    2. NPC's move around strangely when they are near Tigras's pride/Frostfang Cave. This is a problem with the fact that I put in completely new objects without changing the vanilla navmeshes. I am extremely hesitant to do so, so you will just have to deal with it.
     
    3. Tigras has troubles with doors. Yeah... If for some reason Tigras gets stuck, just wait a little bit. Eventually he will teleport out of the problem area. Great solution, bethesda.
     
    4. This scene takes forever to start! Don't be so impatient? Again, this is an issue with skyrim's AI. I've tried to alleviate the problem when possible, however.
     
    If you are having issues with this mod, make sure to include your papyrus log with your post or I will most likely not be able to help you. If you make no mention of it, you will probably be ignored because I will just assume you didn't even read this post before you tried installing. Also, just a little note. A little bit of respect would be nice. If you ask for help, you are asking me to take time to help you, so please, at least look at the previous couple of pages of the thread to see if you question hasn't already been answered.
     

    Future Plans


    Version... Whenever I get the chance
    Some support for primal magics. (I'm thinking that it will make the spells more powerful, but also will build up your primal needs bar more quickly. We'll see what happens though)
    More cool things I haven't thought of yet. (I'm open to any suggestions except for a werewolf replacer. That has already been done, and quite well I might add.)
    Clothing and armor specifically designed for hybrids.
    Beeing female support.


    Required Mods


    CBBE body. Or UNP body.
    Use the XPMSE Skeleton, found here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Sexlab, and all of its requirements. (When in doubt, try the latest version.)
    Fuz Ro D'oh,
    Sexlab Aroused.


    Recommended Mods


    Primal Magics. I'll actually be working overtime to add support for this mod as soon as I possibly can. I'll keep you guys posted.
    Predator Vision. http://www.nexusmods...im/mods/22274/? Get night vision...or even predator vision, all at the press of a hotkey.
    KISS. http://www.nexusmods...im/mods/22604/? Run like the wolf girl you are!
    Heart of the Beast. Make Tigras sound as badass as he deserves to sound! http://www.nexusmods.com/skyrim/mods/13779/?
    Mighty Beasts. With this one, Tigras will look significantly different than the rest of the werewolves in this mod. Just a suggestion...


    Credits and Thanks


    Original idea from Poontank, from http://www.loverslab...-26#entry277304
     
    Jimshu for the original mod, as well as giving me permission to release this publicly.
     
    B3lisario for the UNPB preg mesh as well as permission to use the mesh in this release.
     
    Caliente for outfit studio, the CBBE body, and bodyslide without which this mod wouldn't exist.
     
    Zecoron for his PSB bone weightings, which I used as the base for my bodyslide compatible meshes.
     
    jbezorg for helping me get my scripts to compile. (Stupid SKSE installer, I'll never trust you again!)
     
    GECK.O for the base UNPB meshes that my latest designs are based around.
     
    Johnnyred for fixing up the UNPB meshes.
     
    Dimon99 for the UNP body.
     
    User29 for letting me use the name Sexlab Breeder, as well as making Sexout Breeder, which I've drawn inspiration from in the past, and will continue to draw inspiration from in the future.
     
    Charismoon. Without her help, the ears and tail that werewolf hybrids now have would have been impossible. Thank you so much, Char. (Even though I doubt you'll ever see this.)
     
    Ep1cL3w7z for helping me with a lot of scripting problems I've had over the long, long development process this mod is going through.
     
    Thanks to Ashra for helping with troubleshooting the many, many bugs that seem to slip past me while testing.
     
    Permissions
     
    Please do not reupload my work anywhere else. Also, you may not reproduce the Ear and Tail meshes for your own use in any way without Charismoon's express permission. Don't even think about it. Thank you.

    37,742 downloads

    Updated

  5. Relaxation Garden - Whiterun

    This is a simple garden, in Whiterun and made for Elluard. It sits behind Breezeholme and should not conflict with any other Whiterun mods. It's well placed with JK's Whiterun as the stone path will line up with a door in that mod.
     
    This needs Dawnguard to run.
     
    If the idea is well recieved then I can start on a larger version of this.

    240 downloads

    Updated

  6. Nosis' Locks: Arbitrary Usage Read/Write Locks

    Nosis' Locks: Arbitrary Read/Write Locks
    "Protects your code against CTDs better than Trojan protects against STDs"
    v0.3.0
     
    Description
    NosLocks gives you an generic read/write locking mechanism to use as you see fit. It abstracts out the GotoState() paradigm of Papyrus effectively allowing a single script to have multiple states at the same time (via semaphore barriers). This library provides classic read/write locking capabilities: many readers and zero writers, or one writer and zero readers.
     
     
    WARNING
    Semaphore barriers are dangerous if you aren't careful with them. Only you can prevent dead-locks by avoiding modding while intoxicated!
     
     
    BETA Notice (No Longer a Warning)
    v0.3.0 is a mid-beta release. It's barely been tested under real world conditions but has been heavily self-tested at this point. The API will likely change a bit as well. I'm putting it out there mostly so that other modders can try it out and give feedback/make requests before I move it to a more late beta/stable state and lock the API.
     
    It's core has been proven enough at this point that I encourage you to start using it for any projects that you don't plan on releasing in the next few weeks (I expect to declare it late beta/stable by then).
    My plan is simple. Once it's stable the API gets locked and, other than an unexpected bug fix or two, freeze development of it entirely. So now's the time to make requests, suggestions, etc.
     
     
    Why Would I Need This?
    If you're a modder then it will help you elegantly protect your code from race conditions, particularly with complex multi-state code that "yields the floor" at inopportune moments.
     
    If you're not a modder it might be because another mod is using this (doubtful right now). You can stop reading here unless your curiosity is just boiling over.
     
     
    Dependencies
    v0.3.0:
    Maybe SKSE? If you want great debug information then it's a must have. Otherwise I believe nothing should be broken if you don't have it. If someone could test WITHOUT SKSE (try running the debug dump and see what's in your logs) and get back to me, I'd greatly appriciate it.
     
    v0.2.x:
    None. Zip. Zilch. Not even Skyrim.esm. Nothing.
     
     
    Upgrading From 0.2.x
    If you had any allocated locks in your save file then a clean save is required due to a bug that's now been fixed.
     
     
    Upgrading From 0.1
    Clean save. Start over. Your code will be broken anyhow due to API changes.
     
     
    What's New (from 0.2.x to 0.3.0)
    Bug fixes (two major), support for ActiveMagicEffect as owner, and a bunch of debugging methods/capabilities.
    In detail, the following was done...
     
     
     
    What's New (from 0.1 to 0.2.x)
    A lot. Heavy API refactoring. No bug fixes because I didn't find any . Two major API usage changes:
    Locks are now "owned" so that they may be garbage collected when deadbeef.
    You no longer have to manually get the manager. Everything you need is scoped globally.

    In detail the following has changed...
     
     
     
    Reference Guide
    NosLocks:
     
     
    NosLock:
     
     
    Console Commands:
     
     
    Quick-Start Example
    The below demonstrates NosLocks in a nutshell...
    NosLock MyLockEvent OnInit() MyLock = NosLocks.AllocLockForForm(Self)EndEventInt Function GetSomething(Actor whatever, Int lockID=0) MyLock.ReadLock(lockID) Int res = gottenFromSomeProtectedData MyLock.Unlock() Return resEndFunctionFunction SetSomething(Actor whatever, Int lockID=0) MyLock.ReadLock(lockID) If (!GetSomething(whatever, lockID)) lockID = MyLock.UpgradeLock() If (!GetSomething(whatever, lockID)) ; check again manipulateSomeProtectedData EndIf EndIf MyLock.Unlock()EndFunction
    .
     
    In-Depth Example
     
     
     
     
    Owned vs. Unowned Locks
    In 0.1 all locks were unowned. Starting with 0.2 it's now strongly preferred that you allocate owned locks. If the script using the lock is a Form use AllocLockForForm(). If it's an Alias use AllocLockForAlias(). If it's an ActiveMagicEffect use AllocLockForAME(). Explict lock freeing is still preferred of course, but now the locks can be garbage collected when someone uninstalls your mod.
     
    A Note About Lock Upgrades
    If you are unfamiliar with read/write locks (but understand the concept of mutexing), keep something in mind: you can not make assumptions about the state of your data after the upgrade. The upgrade is not an atomic operation. During the upgrade another writer might have come along and changed your protected data. Basically...
     
     
     
     
    Write Lock IDs
    Two things...
     
    First, 0 is the only invalid write lock ID, so don't expect 0.
     
    Second, they should be passed around in a fully reentrant manner. Don't globalize them (it's tempting... I know) or you might find yourself scratching your head about why you're dead-locking when it looks like you shouldn't be.
     
     
    Lock Leaking
    Release those locks back to the manager if they have a limited life time! Be kind. There's 128 of them but that runs out quickly if they aren't released but new ones keep getting acquired. Examples:
    If you're using a lock in a magic effect, NosLocks.FreeLock(MyLock) on the effect finish event!
    If you have a lock for a quest that only is used when the quest is running, release it when the quest stops!
    If you have "permanent" locks and start an "uninstall" procedure, give them back or they will walk in limbo for eternity!

    If you don't remember to release then owned locks will be garbage collected periodically (not optimum of course), but unowned locks will be lost forever! Leaking unowned locks may eventually result in the player's save game being 100% deadbeef.
     
     
    Pre-emptive FAQ
    Please read before asking questions/asserting positions as they might already be addressed.
     
     
     
    Please try it out (not on a stable branch of your project) and let me know what you think. Particularly if there's issues or feature/API request changes.
     
    ~ nosis

    84 downloads

    Updated

  7. SexLab Romance Including Source - Updated 19th Aug 2014

    SexLab Romance is a new mod for use with the SexLab framework that allows the player to initiate sex via dialogue rather than spells.
     
    Romance is not just another "want sex, get sex" type mod, instead the mod works with a huge range of factors to determine your likelihood of success for a given NPC. Not all NPC's are the same, indeed if you are starting a new game you may well find that more often than not your attempts at romance are doomed to fail, win over an NPC enough times and they may even be willing to follow you though (Obviously if you romance an important NPC enough and recruit them as a follower then you run the risk of breaking quests, use at your own risk!).
     
    Because you are romancing NPC's rather than just demanding sex, romance attempts can help increase your speechcraft skill. NPC's within the game are not robots though, you can't just proposition them for sex constantly, after you do proposition an NPC that NPC will be 'off limits' for a short while.
     
    If you are shy then you can lead your romantic target to somewhere a little quieter, you can even pick up another friend on the way for some threesome action if you want.
     
    If you do find it too hard to romance anyone (or too easy for that matter) then there is an MCM menu for the mod where you can adjust the difficulty, turn off sexual preferences and any racial adjustments to help boost your sex life in Skyrim.
     
     
     
    Change Log
    18/08/2014:
    Changed tags for Lesbian and Threeway sex to ensure more scenes are used
    11/05/2014:
    Added a toggle into MCM so that Romance uses SexLab's Sexuality for NPC's rather than it's own. This should help keep integrity with other sex mods. By default this is set to True.
    Removed Romance Fix.
    10/05/2014:
    Added Romance Fix download. DO NOT USE UNLESS INSTRUCTED TO
    27/04/2014:
    Added functions to initiate boobjobs, handjobs, footjobs and also FF specific sex
    Added toggles into MCM to control what NPC sex the dialogue displays for.
    14/04/2014:
    Made slight change to hopefully make the mod useful with more characters. Basically changed the IsPlayerRace check to haskeyword=actortypenpc
    Also merged source code for scripts into the one download.
    26/12/2013:
    Source Code made available for anyone to use/modify
    12/05/2013:
    Fixed potential bug that could affect spouses
    Fixed that ability to talk to none playable races
    Added checkbox in menu to turn off cooldown if romance attempt was successful
    Moved files to Lovers Lab
    Corrected some minor dialogue errors
     
    Additional Info
     
    Factors that affect your chances of success
     
    While I don't intend to list everything that has an impact on your chance of success or failure, I will list some of the main ones:
    Speechcraft Skill
    Your Level
    Race
    Quests Completed
    NPC's Social Standing
    NPC's Sexual Orientation
    NPC's Relationship With You
    In addition, NPC's are dynamic between games, so you may find that in one game a particular NPC is easy, yet in another they are incredibly hard to win over.
     
    Future Plans
     
    Note: Development of this version of SexLab Romance has ceased, after being away for so long and seeing the advancements in SexLab, including some excellent new mods, a complete redesign of this mod is in order, possibly with a complete rewrite from the ground up. Because of this I have uploaded the source code for the scripts so that anyone who wishes to make changes or use anything within this mod for there own purposes is free to do so while I look at the possibility of creating a whole new RPG based romance mod.
     
    Future versions of this mod will include the following:
    NPC's approaching and propositioning you for sex
    An option to offer money or gifts for sex / Intimidate for sex (leading to rape if you let it) if an NPC turns you down, offering money for sex could cause offence however, and if an intimidation attempt leads all the way to rape you will definitely not be popular!!!!
    Possible integration with this blushing mod assuming there are no complications
    Options to romance your target in advance of propositioning them for sex, in an attempt to soften them up.

    500,152 downloads

    Updated

  8. Minou CBBE Sweaty Succubus Skin Texture

    Here is my Succubus Skin + Sweaty normal map spec
     
    Compatible with NMM or MM but needs manual install for custom races
     
    I suggest Celestial Race mesh but it fits any CBBE Bodies
    I will release my Enb soon too, skin looks great with it has seen in pictures
     
    Here is link to my Minou Glossy ENB
    http://www.nekomods.com/mods/minous-glossy-enb
     
    If you wanna see the skin and my enb in action here's some of my dance vids
    https://www.youtube.com/watch?v=-Nj7s-coLYc
    https://www.youtube.com/watch?v=MzlceH8A6vY

    6,879 downloads

    Updated

  9. My Own Prison - Player Home

    This idea originally went along with a story I was working on. The actual player house is a fully functional home with all the standard amenities. The home is not designed with children in mind.
     
    You enter the home via a spell. You can learn the spell via a book in Dragonsreach.
    The idea for the mod came while I was working on a story. The basic idea behind the home is that you are a pet and being kept.
     
     
    The house includes
    · 2 mannequins
    · alchemy table
    · enchanting table
    · a cold storage room
    · teleport spell to bring you to the house
    · the spell is located in Dragonsreach on one of the bookshelves in front of the dining area.
    · teleport to the hot springs (near Riften)
    · it is fully navmeshed and works with followers
    · the outer section is not navmeshed, followers should wait inside
    · 4 weapon plaques
    · 4 weapon racks
    · chest for all your stuff
     
     
    Resources Used:
     
    stoverjm Open Books Library
    http://tesalliance.org/forums/index.php?/files/file/1605-open-books-library/
    Blary Open Book Resource
    http://www.nexusmods.com/skyrim/mods/14134/
    InsanitySorrow
    SnowGlobes
     
    I found the music on youtube.
     
    I am taking suggestions for music to add. I would like something relaxing but it has to be short, 10 minutes or less. Also, something with no copyright on it.
     
    For the home’s interior I want something relaxing.
    For the large outer home, something happy but homey.
     
    If you run into any problems, let me know but I've tested it for awhile and it's ran fine.

    943 downloads

    Updated

  10. Empty Jar mesh

    Yes, this is actually just a jar. I needed an empty jar to put people in and removed the fish that were in it. I honestly can't remember where I got the original mesh from but it was a modders resource so it should be fine to upload.
     
    It uses vanilla textures.
     
    Hopefully if someone needs an empty jar, this will help. You'll have to know how to use it in the CK though.
     
    I don't see the need for permissions on a jar....that's just silly.
     
    Original mod:
    When I find it, I'll add it here.

    102 downloads

    Updated

  11. Follower : Shiro Ya

    Chinese name: 诗珞雅
    Transliteration: Shiro Ya
    Japanese name: 白矢
    3 kinds of powerful frost spells, 4 combat styles
    Optional
    Please see the GIF below for details
    UNPB body
    Recruitment location: Dragonsreach
    I suggest using NMM or MO to install this mod


    --------------------------------------------------------------------------------------------------------
    [3DM Forum]▇▇▇▇[天际学园]▇▇▇▇蓿念▇▇▇▇独立随从系列★★★诗珞雅★★★3种强力寒霜法术 4种攻击方式 随你选!▇▇▇▇
    http://bbs.3dmgame.com/thread-4200176-1-1.html
    --------------------------------------------------------------------------------------------------------
    Thanks and Credits
    UNPB Body ---XP32
    UNPB texture ----HelloSanta,modified by 柠珞[3DM]
    SG hair 268 ----HelloSanta
    Enhanced Character Edit ---- ECE team
    Powerful customization Frost magic ---- 2009vipjack

    --------------------------------------------------------------------------------------------------------
    Thanks
    mm777 who remind me to upload her on LL
    听歌 [3DM] who translated instructions to English

    15,794 downloads

    Updated

  12. Dark Agent

    Dark Agent
     
    Add armor and weapon under leather and steel categories.
     
    Require BBP skeleton support.

    4,497 downloads

    Updated

  13. Eires Ohmes Raht Khajiit Replacer

    Description
    My first mod, so forgive me if anything is out of place XD
    This Mod is here to allow you to use Eiries Ohmes-Raht race as a replacer to the original Females of the Khajiit race.
     

     
    Requirements
    Any UNP body will work as far as i know. (I use UNPB)
    A Custom Skeleton for that body, If required by that body type.
    CBBE Requires another texture, which can be found on this site
     
     
    Installation
    Download Mod Organizer
    Add this mod to Mod Organizer and Enable it.
     
     
    Textures
    Included are multiple textures from Eiries.
    I used the orignal textures as default. (also my favorite)
    Simply go into the Texture Pack folder provided inside the .7z and choose your preferred body and head.
    Inside is a textures folder, copy that textures folder, go back into the main installation folder and paste the folder to overwrite the default textures.
     
    <NOT PROVIDED BY THIS MOD>
    I prefer using custom khajiit eyes and Warpaints.
    My preferred Eye Textures are provided inside the Ohmes-Raht 2.0 race.
    And I believe I am using the Mithra Race Warpaints.
    I am also using the SG hair pack for more options.
    The followers are Euka and Alicia(not seen), provided on the same site as the original mod by Eiries.
     
     
    Known Issues & Incompatibilities
    There are some slight texture discoloration issues at the neck.
    Vanilla Female Khajiits are likely to have no hair, and I havent tested those added by mods.
    - This can be solved by using EBD.
    I tried to allow this mod to work with the vanilla nord head mesh, however there are some issues where it tries to load the vanilla khajiit head mesh.
    - To solve this, I replaced the khajiit head mesh too. If you use a custom head mesh, you may want to replace the khajiit head mesh provided in thie mod.
    I edited some lists to allow khajiits to be able to use vanilla and custom human hairs without any patches. Any mod that edits these may cause issues.
    Due to the same lists, male khajiits may be allowed to use these hair/eyes, and shouldnt affect anything in-game as far is I know.
     
     
    Links & Recommendations
    Eires Ohmes-Raht Khajiit http://mod.dysintropi.me/eiries-ohmes-raht-race-v1-1/
    XPMSE - http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    EBD - http://www.nexusmods.com/skyrim/mods/51612/?
    Ohmes-Raht 2.0 - http://www.nexusmods.com/skyrim/mods/18418/?
    RaceMenu - http://www.nexusmods.com/skyrim/mods/29624/?
     
    Credits
    All credit goes to Eiries for the textures and work!
    Thank you for all your work!
    Nya~<3
     
     
    Copyright & Permissions
    You are NOT allowed to share or upload this mod on any other site. This mod is Loverslab Exclusive!
    Please respect the Copyright!

    17,289 downloads

    Updated

  14. Busty Maid

    She will clean your house!
    to get in consol type
    help fox32
    player.additem (item code)
    this is a armor not a follower fyi
     

     

     

     

    1,816 downloads

    Updated

  15. Devious Regulations

    Devious Regulations
     
    This mod changes the civil war quests slightly, both sides now have an additional requirement for new female recruits. Namely, chastity belts. And if you manage to get out of them afterwards, your superior officers might have something in store for you.
     
    It also changes female soldier outfits to include the same belts so NPC soldiers should be wearing them as well.
     
    As the name implies, the mod is based on the Devious Devices by Zadil & Min.
     
    Features
    Requires the player to wear the faction-specific chastity belt before they're able to join either faction in the civil war.
    Faction-specific chastity belts and some other items.
    Blocks civil war quest progress if player is seen without her belt by Tullius/Galmar
    ... until they have a chance to correct the situation.
    Punishment scenes, including whippings if you're incapable of following orders
    Chastity belts for NPC soldiers as well, this needs to be enabled through the MCM menu

    The punishment scenes can be disabled completely through the MCM menu if needed.
     
     
    Requirements
    SexLab
    Devious Devices - Assets
    Devious Devices - Integration
    Zaz Animation pack
    Sexlab Aroused
    Fuz Ro D'oh

    And the requirements of above mods of course.
     
    Issues & Compatibility
    Since the mod modifies Civil War quests, any other mod that does the same is most likely not compatible.
    Mods that add stagger effects to combat (such as Ultimate Combat), will break the punishment animations unless turned off for their duration.
    Alignment is off occasionally during the scenes
    Punishment posts on stormcloak side aren't exactly static
    The officers might sometimes get stuck with half drawn canes, this can be worked around in couple of ways:Wait 45 seconds for the scene to time out
    Use console to manually unequip & equip the cane again
    Use MCM menu to reset the punishment

    [*]Choosing the soldier start in Live Another Life will skip the joining dialogue and prevent Regulations from running properly.
    You can start the quest manually through console, I don't offer any support for this however:



     
     
    Notes
    I'm not a native English speaker or a (good) writer, the dialogue might be full of typos or just horrible otherwise. Suggestions & bug reports are welcome.
     
    Italian translation available here.
     
    Thanks to
    Zadil & Min for the great Devious Devices mods.
    Xaz & everyone else for zaz Animation Pack
    Ashal for SexLab
    jbezorg for answering questions

    And all of the above for their mods which I studied making mine.
     
    Changes - 1.7e
    Fixed camera getting stuck during Stormcloak scenes
    Improved behaviour with 3rd party collars and plugs
    Updated for DDi 2.8.1

    1.7d
    Plugs on NPCs should now trigger as intended with DDi 2.8.0
    Phased out plug sets
    Other misc fixes

    1.7c
    Updated for DD - Assets 2.7.5, DD - Integration 2.7.5 and SexLab 1.54
    Added open belt for Stormcloaks
    Tweaked release checks from punishment scenes to be more reliable
    Tweaks to punishments:
    Added timeout for waiting an approaching NPC, to prevent the scenes from getting stuck
    Approaching NPC going into combat now stops the scene and resumes wait for the next NPC

    1.7b
    Fixed full belt removal not working during scenes
    Added translation support

     
     

    59,541 downloads

    Updated

  16. FF AC ~ Dissidia Cloud Strife armor

    adds Cloud Strife's costume of AC and Dissidia.
     
    Dragonsale Light armor, Daedric Heavy armor and clothing-property applied outfit, gloves and shoes are available.
     
    armors can be crafted and reinforced with proper material perk, and can get clothings from tanning rack with 1 leather.
     
    plus, amulet treated, but using other slot than amulet skirt also can be crafted in tanning rack with 1 leather.
     
    skirt doesn't affect your armor rate or set effect.
     
     
     
     
     
    *
     
    this is only for skinny male characters, doesn't support with heavy guys.
     
    and some clipping issues, but I have no plan of making patch..
     
    so DO WHATEVER you want with this mod's resources. don't need to inform me of your works.
     
    bye!

    901 downloads

    Submitted

  17. TERA Armor CBA Bodyslide - HDT + Zaps addon

    This is a Bodyslide mod for TERA Armor Collection, which gives you TBBP-enabled TERA armors. I also added in a ton of zaps for you to play with!
     
    To function ingame, this mod requires the following file:
    TERA Armor Collection - CBBE - standalone by frigus
     
    For Bodyslide enabled gauntlets and boots, download this file as well:
    TERA Armor CBBE Bodyslide++ addon with BBP/NOBBP by tomcat214
     
    My addon is an extension on tomcat214's work. I simply added HDT weights to existing armors, and also added some zaps for most parts of most armors. (some are still to be considered a bit of W.I.P)
     
    Search for the group "CBAdvanced TERA Armors HDT Collection" in Bodyslide, and you should find 40 armors in there. Customize as you'd like, and then build.
     
    For the full list of modified armors, as well as status report, view spoiler beneath.
     
     
     
    As mentioned earlier, a ton of zap-sliders (and a few non-zaps as well) were added, 92 different types of zap-sliders in total.
     
     
     
    For your comfort, I've also included the added sliders in "preset-able" form, so you can add whichever you want in your own presets:
     
     
     
    If you have any questions or suggestions, please write a reply or send me PM.

    11,009 downloads

    Updated

  18. Blackreach Experiments

    What in the world is this?
    This is many locations I used in a story I was doing. It starts (minus the prologue) here: http://www.loverslab.com/blog/148/entry-561-the-blackreach-experiments-part-1-and-2/
     
    There are many interesting locations spread throughout the world. If they are on the surface, they have map markers and should be visible as soon as you install the mod.
    All the Blackreach parts are you will need to use "coc BE_SoulEngine_MapOrigin" to reach the cells. They are connected by doorways buttons etc. They are not navmeshed though.
     
    What is actually in this?
    Good question.
    There is a worldspace you can reach with "coc BE_SoulEngine_MapOrigin". This space contains, the soul engine, alpha control, and the Refgormation Chamber. Pretty much all the cool dwemer stuff in the pics.
    There is a Ephemeral Glade near Markarth and a Tech Shrine near Riften. Both have markers.
    Inside Mistvale Keep there are some staic scrolls, journals, and notes on the alchemy table.
    The animated backpack meshes are also in a folder but I could never get them to work. They just sit there in an off position,
     
    What can I do with this?
    You can take some cool screenshots, and ....well that's about it realy. If you want to make this into a set of working locations by navmeshing it and making it usable, then feel free. I actually hope someone does because I just don't have the time.
     
    Notes for the modder/player:
    All cells and items start with AAA or 000 or BE. I usually stick with one or the other but I made this over a very long period of time so I switched it up unintentionally.
    It is stable. I have run this over a long period of time with no problems.
    I also ran it through TESVedit.
    Other than that, enjoy it and have fun.
    Cell Locations:
    Worldspace: BE_ManaEngineWorld (Dwemer Tech Stuff)
    BE_SoulEngine_MapOrigin
    BE__AlphaControl
    BE_ReformChamber
     
    Worldspace: AAA_MeetingPlace (Sovernguarde area)
    BE_MeetingPlaceOrigin
     
    AAA_Sky_Test_Cell (actually a worldspace where I was playing with sky settings.)
    nothing here really
     
    Interiors:
     
    000ManaEngine01 (cell with a working float )
    AAA_CelineBedroom01 (copy of Whiterun Jarls bedroom)
    aaaBlackreachExperimentRuin (a cell with a few odd things I found in the game)
    contains some bleeding vampire statues, ideal master gem, a object version of the apocrypha sky, and a static Alduin

    233 downloads

    Updated

  19. Rowana - The Pirate-wanabe

    Description
     
    This mod add an adult-oriented stand-alone companion to the game - Rowana - a very popular character originally created by NeonFirefly. She's a cute (and kinda crazy) pirate-wanabe, planning a way to get through Ulfric's pant and control the civil war as she like. You can find her in the Candlehearth Hall - Windhelm. She has her own pirate-themed clothes (light armor) with a scimitar and a dagger. Like my other follower(s), she has her own daily life and mind her own business while not following you, so you should consider her a citizen of Windhelm instead of an boring anti-social like most followers.
     
     
     
     
    About Rowana
     
    Location: Candlehearth Hall, Windhelm
    Combat style: custom class with dual-wielding, light armor, some sneak and ranged skill
    She has 7B TBBP body at weight 100
    You can marry her
     
    Her daily routine:
    From 8h am to 12h she will be at Windhelm market
    From 13h to 17h she will wandering/hanging around for some fresh air
    The other time you can find her inside Candlehearh Hall eating. cleaning, drinking, flirting (upstair)
     
     
     
    You still need a TBBP or you will get CTD (seriously, who play Skyrim without one ?)
     
     
     
    There are two version:
    - Normal version for people with good pc (size after install: nearly 270 mb)
    - Optimized texture version for player with 1 gb vram or lesser (size after install: 96 mb)
     
     
     
     
    Recommended mod
     
    HDT PE for beautiful bouncing pair of jugs
    Nice clothes/armor mods
    A follower management mod (AFT/UFO/EFF)
    FCO - Follower Commentary Overhaul
    Sexlab and its plugins (Well, this is loverslab after all)
    Dawnguard DLC is not required but highly recommended, give her crossbow for pirate-style!
     
     
     
    Credits
     
    NeonFirefly for originall character
    SG hair by HeloSanta
    Huntress dress by zzjay, 7B conversion by Robton
    Real girls texture by Zonzai
    The epic team: NeonFirefly, Robton, sunsakuka, germanicus, Iuki for testing and screenshots !
    I love boobies !
     
     
    If you like her, please check out my other mod(s) !
    Abigail the lusty Imperial maid

    21,571 downloads

    Updated

  20. The Devastator

    Was a piece i worked on in class.. refined it, put more skill into it, and decided to share..
     
     
    Free to use, as long as you credit me

    157 downloads

    Submitted

  21. NPC Body Scale Randomizer

    NPC Body Scale Randomizer 3.00 and Old BPH 2.0X is not compatible.
     
    Description
    This is a mod to change automatically in the range of random value that is set the Bust, Penis, Butt, Belly and Height, Weight Scale of the NPC who is around.
    You can lower limit on the random value of each, and whether to change and configure each MCM.
    If the value changed is recorded, it will be changed to the scale next time.
    You can re-randomized set or manually individually for NPC in the MCM or Hotkey if the value did not like.
    Penis, bust, butt and belly size randomize will not work if the NPC does not have the Node of each. And penis size change works only for SOS.
    Please be aware there might be changes height and weight are stored in the game, it will not be restored when you uninstall the mod or disable the feature.
    Change in weight will be displayed neck seams after the functions are deactivated. And it is very heavy. Added because there was a demand, but it is highly recommended that it be disabled. Change the data of esp / esm If you want to change the only few NPCs.
    If the height and/or weight of randomization is enabled on the state you are sitting in those NPC moves as the opening event, please note the game so mess up. However to ride a horse is all right.
     
    Installation
     
    Put NPC Body Scale Randomizer.bsa and NPC Body Scale Randomizer.esp in /Skyrim/Data/
    After that, please start a mod from MCM menu.
     
    Credits
    h38fh2mf for PapyrusUtil

    20,477 downloads

    Updated

  22. Seeing Yellow

    You know how when you have to pee so bad and you can't stand it? Well, now the Dovahkiin knows how that feels. The longer you go without peeing, the more yellow everything turns until relief is had. If you go more than a day without peeing, there is a chance you might accidentally leak a few drips. And if you go into combat on a full bladder...
     
    Beta Version Available (3b)
    The beta version adds guards getting mad at you if they catch you peeing out in the open.
    Adds the ability for them to catch you if they round the corner while in the act.
    Changed the detection conditions a bit.
    Currently only city guards while I get the detection conditions right. Nobody else will notice.
    See http://www.loverslab.com/topic/34870-seeing-yellow/?p=890429 details and download. The beta version is only available from that link. It is NOT available with the big green "Download" button.

    First time you load this mod, your screen will go so yellow. Why is that? Because unless you are starting a new game, you've gone so long without peeing you are about to explode - so get that taken care of.
     
    This is not mean to force you to play real life. You can actually go 1.5 game days (tweakable with mcm) without peeing before the yellow tinting starts. From that point on it gets yellower and yellower. There is a new spell in the power list called [sY] Go Pee. Originally I tried to add this feature (yellow tinting) to the Private Needs mod because I would almost never notice the text prompts... but I couldn't wrap my head around how weird that code was (no offense honest - but... globals everywhere, ew, and...)
     
    Currently only the player will feel the effects unless you manually give an NPC the spell. However, they won't relieve themselves as of today, they might just leak a bit.
     
    Notes
    Now with MCM
    So now you can tweak the few settings there are so far. If you are upgrading from before this mod had an MCM, I highly suggest you go into the MCM > Repair > Reset Mod.

    1.5 days before you see the effects of not peeing.

    After 1 day of not peeing, there is a chance you might leak abit on your daily business. You won't notice this unless you play in third person.

    After 1.5 days of not peeing, there is a chance you might critically leak. When this happens she will actually stop for a moment and have to try to stop. If she does critically leak, that will actually provide some relief.

    In combat a critical leak will not stop you, because combat is serious fucking business. You'll just leak a lot more (and therefore get more relief).

    I have no plans to add pooping. Its just too much maintenance when I want to play a game. And poop is gross.

    About Leak & Critical Leak Chance
    Lets say leak chance is set to 5% and critical leak chance is set to 30%. What this means is that there will be a 5% chance to leak. If she does, then that means there is a 30% chance that leak will become a critical leak. I'm not a math person but I think that means its roughly a flat 3.5% chance she will leak while playing, and a flat 1.5% chance she will critical leak while playing. It's basically rolling two dice, one to determine if a leak happens at all, and a second to determine if its critical or not. Setting critical to 100% would mean there is a 5% she will leak, and it will always be a critical leak.

    Requires
    SexLab
    XPMSE Skeleton
    Zaz Animation Pack

    Known Bugs
    Sometimes the puddle doesn't show when she pees. It actually is showing, but on a layer underneath the layer she is standing on. The impact decals seem to have a terrible time with ground/floor detection.

    Todo
    People notice you peeing, and probably usually react poorly to it.
    Bottle pee and poison your weapons with it. Or drink it. Whatever. I don't want to give away the surprise. Personally I want to throw urineov cocktails but I don't think Skyrim has grenade mechanics.
    NPC/Animals avoid the spot where you peed. Why? You pee on it, its yours.
    Drinking stuff builds up pee faster.
    Debuffs for having too full a bladder.
    Debuff for leaking/peeing on yourself. Like a negative to speech or something for smelling like piss.

    Changelog
    v2 - 20140731
    Now with an MCM.
    Tweak max days without peeing, leak chances.
    Golden Showers Bring May Flowers.

    v1 - 20140730
    Super basic release. Time goes on, she builds up pee.
    You pee.
    Chance to leak on a full bladder.
    Chance to critically leak on a super full bladder.
    Higher chances to leak in combat.

    4,561 downloads

    Updated

  23. Break Undies for Skyrim Pregnancy Armor and Bodyslide

    This is a release of the Break Undies for Skyrim Armors with sliders for Caliente's Bodyslide and has belly node scaling for use with Pregnancy bodies.
     

    Requirements


    Break Undies for Skyrim 1.0 by Pandaman (http://www.loverslab.com/files/file/439-break-undies-for-skyrim/)
    BU-Amiella from Pandaman's Download page (http://www.loverslab.com/files/file/439-break-undies-for-skyrim/)
    BU-Schwertleite (Main File) from Pandaman's Download page (http://www.loverslab.com/files/file/439-break-undies-for-skyrim/)
    Calientes Female Body Mod Big Bottom Edition -CBBE- (http://skyrim.nexusm...com/mods/2666/?)
    UNP BLESSED BODY- UNPB REDUX PROJECT (http://skyrim.nexusm...om/mods/37900/?) <---- (Not entirely required. BU-Schwertleite is setup to use with UNPB but I run it with CBBE with only minor clipping)
    BU-Schwertleite requires Schwertleite Set for the helmet, gloves, and textures (http://skyrim.nexusm...om/mods/19665/?)
    THe Fixed version of BU-Schwertleite from kevin282819 (http://www.loverslab.com/topic/22665-break-undies-for-skyrim/?p=828948)


    Credits


    Caliente for their wonderful tools that made this possible.
    Pandaman for their release of Break Undies for skyrim and their collection of BU-Armors
    kevin282819 for their release of a fixed version of BU-Schwertleite (which was used to make the pregnancy version)
    xp32 for their UNP Blessed Body- UNPB REDUX Project
    XenoGenesis for the original Schwertleite armor.
    JosefGrey for inspiring Pandaman to make the Break Undies mod
    Brainsperm for modeling the damage for hide, leather, ebony mail. (these are currently not included in my list of augmented armors)
     
     

    Conflicts and Issues


    There are only a few conflicts I have ran into other than those mentioned on Pandaman's page.
     

    These conflicts are: Lack of testing. I am the only one that has tested this so far but both seem to work fine.
    Slight clipping. both of these armors seem to add a bodysuit to the armor so there is some slight flatness and with the armors that are for UNPB, there is some slight clipping.
    Slavetats and Dibellan Defender - Naked Heroines of Skyrim V1.1.0 (when using some of the tattoos that are on the breasts they will stick out over the armor. I believe this is because the armors add some sort of suit to the mesh and the tattoos are a layer on the body's textures.


    What I Use for my mod


    CBBE
    HDT
    PSB

    I have listed these three main body affecting mods because they are what I have tested my mod with.
     
     

    How to Install


    My mod is simple to install.
    First install all the required mods
    Then just extract my files
    Then drop the extracted files into your steam/steamapps/common/skyrim/data folder. The file pathing should take care of the rest
    Then make sure that the files were put into the right places
    Then run Bodyslide and build your desired pregnancy body and build the batches after your body is built


    Q&C


    1. Will you be fixing the clipping issues?
     
    Answer: I have no plans too. Unfortunately I do not have the artistic skills or the know how to fix textures. I'm sure there is a tool included with Caliente to fix it but I am not entirely sure how to do so.
     
    2. Will you be releasing augments of the other BU-Armors?
     
    Answer: I probably will at some point (hopefully in the near-future) but I want to make sure that my current augments work well enough. Therefore, I need feedback from people, note if it is a scripting issue then I can't really help with that because I just augmented the meshes with a belly node and made sliders for them.
     
    3. Can we have permission to alter or change these?
     
    Answer: This question is hard to answer. While I do not really care if my work is reworked by someone who does it better I will not permit a re-release of my augments if they are exactly the same as the ones I have released. This means that they have to be better than what I have done; I would say worse but because I threw these together in a couple of hours with very little knowledge of what I was doing, I would have to say that there may be no worse/better way to do it.
     
    4. Will you be removing this mod?
     
    Answer: There are only two reasons why I would remove this mod. They are as follows:
    A. I am told to by the Admins/Moderators of Loverslab or any of the people I have credited.
    B. If the mod does not work and I am unable to fix it. In that event it will become a dead file and I will remove it.
     
    5. How can we contact you for requests or critiques?
     
    Answer: Just post in the support forum. If I don't reply within a week then don't fear probably just means I am busy, just send me an IM and I'll take a look at it.

    1,726 downloads

    Updated

  24. Vindictus Armageddon

    Armageddon set from vindictus
     
    ` help armageddon
     
    cannot be crafted
    ONLY by console

    7,928 downloads

    Updated

  25. Children + Soul Gems (Hentrai Pregnancy Addon)

    Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod.
     
    Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth.
     
    Version 1.5
     
    First 1.5 Note:
    Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues.
    Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods.
    If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using.
    I am leaving the 1.4 files available in case I broke something and didn't find it in my testing.

    Second 1.5 Note:
    There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race.
    Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that.

    Other 1.5 Features:
    Added support for Skykids.
    Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
    The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
    Fixed a problem with certain random clothing combinations having partially invisible legs.
    Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
    Added a few male hairstyles that look okay with female heads to RS Children.
    Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment.

    Next on To-Do List:
    Adoption.

    Features
    Full SkyUI/MCM menu control of all features.
    At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth.
    The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs).
    Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.

    [*]Made some minor changes to the base model for human children.
    Fixed tint on children's shoes.
    Made tint on children's hands closer to rest of body.

    [*]Children will randomly "inherit" a race from one of their parents.
    This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race.
    The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race.
    Non-human children have been given very smooth face textures.

    [*]Children are born with a random set of clothes.
    [*]Children born in towns are more active.
    The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work.
    Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep.
    Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College.

    [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children.
    [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style.
    The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu.
    The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind).
    Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire.
    There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others.

    [*]Second method allows selecting a letter at a time to build a name.
    It should be pretty obvious but the name is built until it reaches an [END] selection.

    [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason.
    [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc).
    [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well.


    [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options.
    The actual change may be delayed until you go to another area and return.
    Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead.

    [*]Minor "vampire" support.
    If either parent is a vampire then the child will be given vampire eyes.
    Note that this looks for vampirism at the time of conception.



    [*]Birth certificates are generated when a child is born.
    When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender.
    If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them.
    The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc.
    The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game.

    [*]An "apprentice" system has been added for the children created by this mod.
    Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day.
    Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world.
    List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood.
    Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers.
    Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead.
    The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon.
    The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well).

    [*]Notes on apprentice followers:
    Only a single soldier or mage apprentice can be recruited at a time.
    The apprentice follower should not interfere with any other followers.
    Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's.
    Follower name and appearance will override any other children of the same race and gender.
    Follower head and/or body may disappear briefly when loading a saved game.



    [*]An experimental "child growth" system is available.
    If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size".
    Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses.
    This is disabled by default due to how bad the models look when shrunk down ever further.

    [*]Fully-grown children can be moved from their current locations to any of the supported towns.
    This is done through dialogue with the child you want to move.
    This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location.



    Requirements
    SKSE 1.7.0
    SkyUI
    SexLab
    SexLab Hentai Pregnancy

    Limitations
    The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings.

    Known Issues
    Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work.
    Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit.

    To Do List (things I actually plan to do)
    Adoption, including support for Hearthfire houses.
    Inheriting eye colors. (For child models that allow it.)
    Add an orc encampment to list of known towns with appropriate AI.
    Improve randomness of children born close together in time.
    Outfit management/availability of armor for follower children.

    Requested Items (if I can figure out how)
    Add voices to dialogue.
    Add children calling player Mom/Dad/etc when appropriate.
    Compatibility with Beeing Female.
    Compatibility with creatures... not too sure about this one.
    Compatibility with Alternate Actors and Enhanced Character Edit.
    Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.)
    Add option for Player- or NPC-only births.

    Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown.

    Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion.

    Maybe List (might happen but much lower priority)
    Have children visit player's house in city if purchased.
    Add a fetch quest for child to reach final level of apprenticeship?
    More jobs. Maybe thief or assassin?
    Better emotions and animations during apprentice-related dialogues.
    Add AI pathing to Winterhold and other towns where it is lacking.
    Add AI support for returning to house where child was born?

    Wish List (not likely to happen but might if I get assistance )
    A "baby" that the mother carries/wears for a while before it changes to a separate NPC.
    Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage.
    More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children.
    Custom animations for children using tools such as forge, alchemy table, etc.

    Potential Conflicts
    Mods that drastically alter the inns could cause the children to not find places to sleep.
    Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use.
    Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.)

    Optional Files
    I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them.
    Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist.

    Additional Modules for Children + Soul Gems
    ====================================
     
    Please note that the modules listed below require the base Children + Soul Gems addon file.
     
    Children + Soul Gems Xvision
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES.
    I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained.
    Children born from this addon will now use the Xvision models.
    Many more options are available for human hair.
    Non-human children now use the Xvision children clothing and will be given a random set.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon.

    Children + Soul Gems RSChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES.
    This module requires RS Children Overhaul 1.1.0.
    Children born from this addon will now use the RS Children models.
    Many more options are available for human hair.
    Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females.
    Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon.

    Children + Soul Gems Skykids
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES.
    This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack.
    Children born from this addon will now use the Skykids models.
    Many more options are available for human hair.
    Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry.
    Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow.
    There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition.

    [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon.


    Children + Soul Gems TKChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This module requires TK Children 1.0.
    Adds a few more options for human children hair.
    This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon.

    Children + Soul Gems Remodel
    --------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This is a very small step toward making the non-human children look more like children.
    The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary.
    Children are now born with a random set of clothes.
    Resource have been borrowed from the following mods: Better Males
    Smooth Faces for Ladies and Gents
    Better Females by Bella
    Calientes Beautiful Bodies Edition
    UNP Blessed Body
    Forgotten Argonian Roots
    Cover Khajiit

    [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon.


    Children + Soul Gems Dragonborn
    ------------------------------------------
    Requires Dragonborn expansion.
    Adds support for two towns on Solstheim.
    Raven Rock - priest apprentice with different blessing than the one in Riften.
    Skaal Village - lumberjack apprentice.

    73,723 downloads

    Updated

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