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Posted

Bit of a wild idea i just had but..

 

One mod i love is 'Notice Boards'. Its on Nexus and it creates 2 boards outside of Inns. one is just random non-quests messages put up by the local inhabitants ( mostly just for fun reading). The other is actual small quests the player can do. They vary from rescue quests to fetching things and hidden treasure etc.

 

I am surprised so far that noone has been able to possibly create a sexlab version with adult themed side quests. The beauty is that i would imagine there could be endless quests added with updates as they are written and added.

 

Can you imagine walking into Whiterun and up to the Banned Mare and reading a quest about some girl that got kidnapped at Darkwater Cave by bandits and your tasked to go save her and you either do or get caught yourself too? Or some hidden treasure by a bear cave and as you go find it you get captured by those bears? hehe. or a warning Note about a strange man with a pack of dogs close to Rorikstead thats been seeing watching the village women. Then one day your kidnapped by this man and kept in a kind of barn / kennels as a bitch for his dogs?

 

This mod could work well with that! :)

Posted

Bit of a wild idea i just had but..

 

One mod i love is 'Notice Boards'. Its on Nexus and it creates 2 boards outside of Inns. one is just random non-quests messages put up by the local inhabitants ( mostly just for fun reading). The other is actual small quests the player can do. They vary from rescue quests to fetching things and hidden treasure etc.

 

I am surprised so far that noone has been able to possibly create a sexlab version with adult themed side quests. The beauty is that i would imagine there could be endless quests added with updates as they are written and added.

 

Can you imagine walking into Whiterun and up to the Banned Mare and reading a quest about some girl that got kidnapped at Darkwater Cave by bandits and your tasked to go save her and you either do or get caught yourself too? Or some hidden treasure by a bear cave and as you go find it you get captured by those bears? hehe. or a warning Note about a strange man with a pack of dogs close to Rorikstead thats been seeing watching the village women. Then one day your kidnapped by this man and kept in a kind of barn / kennels as a bitch for his dogs?

 

This mod could work well with that! :)

 

That came to my mind as I use Notice Board for more quests to do in the game. If I remember correctly, MannyGT, the author of the mod, mentioned a  way somewhere that allows anyone to add quests to these boards. Would be cool if the community here did make quests for it.

Posted

I installed the mod (no bestiality option), but it seems as if the kidnapping event does not happen for me. I waited for weeks right now in an exterior area outside Whiterun. I am using Sexlab 1.62 and a couple of other framework mods (Zaz, Cumshot, Lover's Victim, Aroused, Puppet Master, More Nasty Critters, Submit). 

 

- Can this happen only when you are alone ? I have Serana with me (in the stage where she is no real follower, just follows you after freeing her)

- Does this interfere with Lover's Victim ?

- I have a pretty high lvl save. My sneak skill is at 100 and several times legendary.

 

 

At 100 Sneak, you would get a chance of 10% every hour. Make sure you wait one hour at a time then during 9pm - 5am. Make sure also that you're wearing a chest/ main body piece. To prevent conflicts with other mods, abduction won't happen if you're naked (chest slot is empty)

 

Can't imagine why it would interfere with LV. Haven't tested it myself though.

 

Agree that a cooldown or a % chance, rather than it happening every night, would be good. Otherwise, I like it as it is and would love you to keep it nice and simple (or at least have MCM options to disable to complicated bits). I don't bother with followers or spouses and I don't really fancy having to faff around with escaping slavery, although I don't mind having to kill the kidnapper to get my stuff back (provided I don't have to spend ages tracking him down). One thing I have noticed - could you set it to only choose animations with the aggressive tag? It's a bit weird when the kidnappers start gently caressing the victim!! Keep up the great work  :D

 

It's already set to aggressive tag for the MF animation, so it could be the animation itself that has been tagged incorrectly. The threesome one for 1.2 wasn't set to aggressive as I was worried that this would limit the number of animations that can be used.

 

Bit of a wild idea i just had but..

 

One mod i love is 'Notice Boards'. Its on Nexus and it creates 2 boards outside of Inns. one is just random non-quests messages put up by the local inhabitants ( mostly just for fun reading). The other is actual small quests the player can do. They vary from rescue quests to fetching things and hidden treasure etc.

 

I am surprised so far that noone has been able to possibly create a sexlab version with adult themed side quests. The beauty is that i would imagine there could be endless quests added with updates as they are written and added.

 

Can you imagine walking into Whiterun and up to the Banned Mare and reading a quest about some girl that got kidnapped at Darkwater Cave by bandits and your tasked to go save her and you either do or get caught yourself too? Or some hidden treasure by a bear cave and as you go find it you get captured by those bears? hehe. or a warning Note about a strange man with a pack of dogs close to Rorikstead thats been seeing watching the village women. Then one day your kidnapped by this man and kept in a kind of barn / kennels as a bitch for his dogs?

 

This mod could work well with that! :)

 

Really like that! A lot of people have been suggesting quest-related stuffs already so it's definitely coming in a later update once 2.0 is done.  

 

 

That came to my mind as I use Notice Board for more quests to do in the game. If I remember correctly, MannyGT, the author of the mod, mentioned a  way somewhere that allows anyone to add quests to these boards. Would be cool if the community here did make quests for it.

 

 

I rather not make any mod a hard dependency (SexLab will remain the only hard dependency for the foreseeable future) unless it's absolutely necessarily though so I try to use what vanilla has to offer as much as I can. When I finally implement quest stuffs, I think an extra dialogue line for innkeepers would be the easiest solution that doesn't require people to install anything.

Posted

Yes i think it would be amazing. sexlab quests could be short and simple or as complicated as you want and still start maybe as a Notice Board post. 

 

For the benefit of this amazing mod there could be notes on either board that lead to a kidnapping or capture or rescue.

 

But a Sexlab Notice Board Mod would be amazing and allow for all sorts of small or large quests and a means to start them all from reading a message on one of the boards..hehe.

 

 

Posted

I fell this mod is long overdew ,  I would suggest making other mods optional. example defeat will check and use death altertive if inable however will still work without it. That sayed , zaz animation install kidnapped would use it resources also simple slavery as post assault after they have finish with the dragonborn because it has ties to many more out comes . Having this also as a outcome of simple slavery be sold an used by a  bunch of baddies for a good time. SD+ if install you have escape from your captures. simple slavery being that can use a lot of other mods as out comes lets your mod not requirer a lot of other mods to get a lot ending people are suggesting.  Just thinking assaults/kidnappings should happen later in the evening /early mourning hours a nice touch would be if when darted an knock out it you get a black screen which it checks to if there are any guards or witnesses, if so you get a short saying " your attackers were scared away"  also a shout or spell to prevent attacks for 12 hours a small cheat if to prevent attacks to complete important quest.  This could be a very good addition to my load order. GOOD LUCK and thakyou

Posted

 

I installed the mod (no bestiality option), but it seems as if the kidnapping event does not happen for me. I waited for weeks right now in an exterior area outside Whiterun. I am using Sexlab 1.62 and a couple of other framework mods (Zaz, Cumshot, Lover's Victim, Aroused, Puppet Master, More Nasty Critters, Submit). 

 

- Can this happen only when you are alone ? I have Serana with me (in the stage where she is no real follower, just follows you after freeing her)

- Does this interfere with Lover's Victim ?

- I have a pretty high lvl save. My sneak skill is at 100 and several times legendary.

 

 

At 100 Sneak, you would get a chance of 10% every hour. Make sure you wait one hour at a time then during 9pm - 5am. Make sure also that you're wearing a chest/ main body piece. To prevent conflicts with other mods, abduction won't happen if you're naked (chest slot is empty)

 

Can't imagine why it would interfere with LV. Haven't tested it myself though.

 

Agree that a cooldown or a % chance, rather than it happening every night, would be good. Otherwise, I like it as it is and would love you to keep it nice and simple (or at least have MCM options to disable to complicated bits). I don't bother with followers or spouses and I don't really fancy having to faff around with escaping slavery, although I don't mind having to kill the kidnapper to get my stuff back (provided I don't have to spend ages tracking him down). One thing I have noticed - could you set it to only choose animations with the aggressive tag? It's a bit weird when the kidnappers start gently caressing the victim!! Keep up the great work  :D

 

It's already set to aggressive tag for the MF animation, so it could be the animation itself that has been tagged incorrectly. The threesome one for 1.2 wasn't set to aggressive as I was worried that this would limit the number of animations that can be used.

 

Bit of a wild idea i just had but..

 

One mod i love is 'Notice Boards'. Its on Nexus and it creates 2 boards outside of Inns. one is just random non-quests messages put up by the local inhabitants ( mostly just for fun reading). The other is actual small quests the player can do. They vary from rescue quests to fetching things and hidden treasure etc.

 

I am surprised so far that noone has been able to possibly create a sexlab version with adult themed side quests. The beauty is that i would imagine there could be endless quests added with updates as they are written and added.

 

Can you imagine walking into Whiterun and up to the Banned Mare and reading a quest about some girl that got kidnapped at Darkwater Cave by bandits and your tasked to go save her and you either do or get caught yourself too? Or some hidden treasure by a bear cave and as you go find it you get captured by those bears? hehe. or a warning Note about a strange man with a pack of dogs close to Rorikstead thats been seeing watching the village women. Then one day your kidnapped by this man and kept in a kind of barn / kennels as a bitch for his dogs?

 

This mod could work well with that! :)

 

Really like that! A lot of people have been suggesting quest-related stuffs already so it's definitely coming in a later update once 2.0 is done.  

 

 

That came to my mind as I use Notice Board for more quests to do in the game. If I remember correctly, MannyGT, the author of the mod, mentioned a  way somewhere that allows anyone to add quests to these boards. Would be cool if the community here did make quests for it.

 

 

I rather not make any mod a hard dependency (SexLab will remain the only hard dependency for the foreseeable future) unless it's absolutely necessarily though so I try to use what vanilla has to offer as much as I can. When I finally implement quest stuffs, I think an extra dialogue line for innkeepers would be the easiest solution that doesn't require people to install anything.

 

 

Oh i agree. If using something like the Notice Boards mod idea is a bit of a wrong tangent, your idea of adding maybe lines to Innkeepers or even guards regarding related incidents that could send the player into peril would likely be easier.

 

I notice a few mods use Innkeepers as a good point to start quests or dialogue. Radiant Prostitution, Be a bard, even mods like Realistic Needs for things like water purchase or room rental and all Innkeepers usually offer lines regarding work or rumours etc. :)

Posted

 

I installed the mod (no bestiality option), but it seems as if the kidnapping event does not happen for me. I waited for weeks right now in an exterior area outside Whiterun. I am using Sexlab 1.62 and a couple of other framework mods (Zaz, Cumshot, Lover's Victim, Aroused, Puppet Master, More Nasty Critters, Submit). 

 

- Can this happen only when you are alone ? I have Serana with me (in the stage where she is no real follower, just follows you after freeing her)

- Does this interfere with Lover's Victim ?

- I have a pretty high lvl save. My sneak skill is at 100 and several times legendary.

 

 

At 100 Sneak, you would get a chance of 10% every hour. Make sure you wait one hour at a time then during 9pm - 5am. Make sure also that you're wearing a chest/ main body piece. To prevent conflicts with other mods, abduction won't happen if you're naked (chest slot is empty)

 

Can't imagine why it would interfere with LV. Haven't tested it myself though.

 

It worked now. Maybe I just had bad luck, but maybe the SexLab Arousal setting for (naked) armors interferes with this. I changed the body armor and made sure that it was not set to "naked" armor in SexLab Arousal and got kidnapped.

 

Pretty cool mod so far. At last something that uses the double penetration scenes from SexLab and the Non Sexlab Animation Pack.

Posted

Agree with everyone here about this being a great mod idea, so a big thanks from me too.  I also feel that a small group sneaking up on the PC / follower(s) from behind (or wherever) with a "You shouldn't have come here" is a top-notch idea. Perhaps fighting assailants could be done, but they'd be very powerful and tough to beat, therefore kidnapped.

 

But I'm sure you're on it with these types of ideas and looking forward to upcoming updates.

Posted

 

 

 

The mod should also need some failsafe to prevent when doing some quests and you are not transported away and breaking the quest you where on. Some quest mods will break if not carefull. Other then that i think this mod looks very promising.

 

I thought of two conditions where one probably shouldn't get darted; while swimming and while stealthed. (I'm about to do that first big Thieves Guild mission and it occurred to me that I'm probably going to get interrupted.) ;)

 

Thank you. Good shout. Will add this to the default conditions. Plus the MCM will allow the player to disable the whole mod temporarily if need to. 

 

 

A few thoughts/questions ...

 

It seems to me that kidnappers would keep the victim's arms bound to reduce fighting back.

I also think that the kidnappers would blindfold their victims to reduce the possibility of being identified to the guard.

Being bandits, they'd likely have varying degrees of success in their "profession", so maybe they'd use different quality of items to bind & blindfold their victims. Rope if poor, polished ebonite if financially successful.

I think it would be very likely that they would likely keep their victim for a period of time (caged? chained to a post or wall?) and then either ransom them or sell them to slavers

 

Great mod so far, really enjoying it! As a suggestion, I'd like to see some tie-ins to skooma whore mod, or just skooma in general. Maybe the kidnappers want to keep your character drugged so as to not be able to fight, and also they drug you to knock you out before they get rid of you. Also thought for roleplaying purposes, when your character does wake up in the middle of nowhere, have it so she can't redress right away. I think she'd be more concerned about getting the hell out of the area...anyway, those are my thoughts, keep up the good work!

 

I'm planning a few things to possibly happen at random when the player wakes up in a secret spot to make it more/less challeging to escape. He could be tied or not. Or be on skooma. Or be controlled by magic (Thalmor) ...

 

 

I think the character shouldn't get darted while swimming as well.

Also, if possible, lowering a chance of being kidnapped when inside of a town would be great. That, or a new event where you get captured in a town and then get thrown into one of rooms inside of said town(pc homes that havent been bought yet(I've been storing people I've captured with Defeta inside Breezehome for a while now), inns or abandoned houses. Windhelm has few of those.)

Or an event where guards get bored and capture you and drag you to their barracks, however a chance of this happening would be much lower than other events. You know, since they;re guards.

 

There will be in MCM menu the base chance for abduction in the wilderness and town, with the default value for town /city being lower than the wilderness.

 

The ideas about being kidnapped into a local house is definitely very immersive, but I'll have to look at ways to pick scenario based on current location that is not too script-intensive. Technically (at least the only way I can think of right now) it is a scan with a big radius across multiple cells which Skyrim engine doesn't handle very well. But who knows, maybe I'll find something.

 

 

You bring up a lot of cool points.

Maybe there could be a skooma dependency applied if the player is kept for an extended amount of time? I know it currently isn't like that. You get released after a set time, a night. But I could see some addiction developing if they use it enough while there. Umm, and even there could be black out periods if skooma is being used. You could wake up with different scenes in progress, on and on, until the time's up.

 

And about the clothes... It'd be pretty neat if your gear is put into some kind of chest where the kidnapping takes place, and possibly if you're later dumped at a random spot, you could have it so you need to return to the chest to retrieve your stuff. This while you're naked.

 

I know a lot of that isn't even a feature yet. But I like where your ideas went.

 

 

I already make a script today actually to do almost exactly that  about the clothes. One of your kidnappers will have them. You'll have to kill him to get your inventory back whether that is during your escape or during your return after getting dumped/ going through slavery.

 

 

Don't know if it would help with the follower abduction thingy, there was a Japanese mod called "captive followers" which came out long ago, it automatically abduct one of your followers to somewhere near you and it works with follower goes to a trip as well so far, but I only have very few successful occasion with it, it works sometime. Maybe you can try contact that guy who uploaded it on SKUP?

BTW, good stuff you're doing, thumb up~

 

I'll look into it.

 

Nice mod. Love the idea, given the comments I've seen there are many places you can take this if you want. I had Defeat and SL Rape running when I first tried your mod. This combination wrecks havoc inside the hut. Once the scene starts, the other kidnappers turn aggressive and start a major battle. Not pretty...lol. Defeat by itself seems to be ok.

 

I probably wouldn't recommend using SL Rape with this as the assumption is the kidnappers remain non-aggro until you attack them/ try to escape. I made a script today to essentially cast a silent Harmony spell at the start of the scene to stop normally aggressive actors (bandits, bears etc) to attack.

 

 

I like the mod it is a really cool idea, BUT, it gets annoying really fast, I would suggest adding some game play to the kidnap scene, cuz it will happen every time you are outside at night and you can't fight it or do anything about it, maybe after the blackout you can spawn the bandits aside the PC, and then add some dialogues so you can do something , like fight(with a debuff from the poison)  or submit, or maybe other options to persuade them, and not always end up on the same situation every time. 

 

Yes, 1.x was more of a proof of concept. 2.0 will have a lot of scenarios and gameplay elements of escaping/ perversion/ sold into slavery/ cuckold etc.

 

 

Yes Maybe the chance of being kidnapped between those night-time hours also needs to depend on where you are. 

 

So for example if your outside exploring between 9pm and 5am and your walking across the Reach or the Woods of Riften and within a certain range of a creature cave entrance/ bandit camp/ Stormcloak or Imperial Guard post then you might get grabbed or kidnapped via a sack over the head, dart in your neck or pounced on and captured. 

 

BUT if your not within range of those things the likely hood is very rare, not impossible, but very rare. 

 

That way even if you are out at night you can strategically avoid known bandit camps and the like by choosing a route that gives those things a wide berth and in the process carry on your chosen quest or adventuring and avoid capture, or at least reduce the chance for fairly high to fairly unlikely.

 

My worry is that at the moment no matter where i am outside at night, even in a relatively safe open area around other people, i am gonna get kidnapped regardless.

 

It seems realistic and more likely that a kidnap is gonna happen if i get too close to certain aggressor areas or zones. 

 

I am not sure how this can be implemented but i guess some kind of trigger areas that raise the chance of kidnapping.

 

I'll look into finding a script-efficient way to implement something along these lines, but stability is a priority so we'll see. Thank you for the suggestions though.

 

 

Nice mod!

I have a suggestion, how about create a feature that will spawn a suspicious person (adjustable spawn rate) in some inn and when you order some drink you might have a chance to get poisoned and kidnapped?

 

Could be in a future update with additional features people request when I'm done with 2.0.

 

 

 

 

 

 

A question if I may, now suppose my character is too weak to fight back (Mods that increases difficulty in any way. Mods that enhances combat. Difficulty is high. No having any gear. Debuffs from any mod: Rape from Defeat for instance) and I have to, unfortunately, accept the fate that to live I have to endure this. I'll end up having to not being able to escape and finally just pass out, right?

 

Now in this case my items will be robbed. Will there be a way to fight and get them back? For example, Defeat gives you a quest if your items get robbed that lasts for 3 days, if I remember correctly. I THINK Death Alternative had something similar.

 

I know it will give some replay value in the sense that you could craft your gear back; however, I think it will be devastating for some people if you end up losing so many of your hard-earned gear, especially if it happens a couple of times.

 

This mod is really intriguing and I cannot wait to have it (version 2) in my load order just like Defeat. Any answer is appreciated.

 

 

Your inventory will be stolen by one of the kidnappers as you wake up in the secret location and will stay with that person. You can decide to kill him during your escape to get your stuffs back then or come back to the location later to do so, the kidnapper should still be there.

 

Finally a mod that adds some realistic story thnk u very much @vinfamy i have been waiting for something like this all my life! i always like simple male n female adventurer F**k been tired of playing delzaron mod in which theres more Lesbian f***ing than straight!! if i may suggest an update to this great mod i will appreciate that very much if u cant its still great so here it goes: add an MCM option of Bad end in which there's continues f**king n kidnappers gives lunch then tie the actress to get rest then repeat everything over n over! if its possible! sorry for my bad english! n thnx again for ur hard work! :)


and please add more kidnapper NPCs in area atleast 6-10

 

the number of scenarios in 2.0 will be way more than 10, possibly more than 100 - I found a way to add scenarios extremely quickly once I get the gameplay elements all scripted.

 

 

Greetings,

 

So many good ideas flowing here that I thought I would water down the mix with a couple of my own which are perhaps less good.

 

About timing and location: Most of the inns seem to empty of all but full-time occupants around midnight and after that street traffic thins out too in most places, so i was thinking that maybe a narrower window in towns - midnight to five.  Wilderness based captures (I'm thinking about the bears above, and other ideas mentioned already) might have a larger window though if you're close enough to them.

Generally speaking, while it was great for testing, getting kidnapped every night can be a bit much. You've already mentioned cool-down options to come and such so, I'm going to assume you've got this in hand with better ideas than I'd have.

 

Poisons, drugs, et al.: there is extant lore basis for unique unresistable poisons - Karliah's - so this doesn't trouble me so much personally. Thinking of the bears in the pics above and other scenarios already mentioned for out-of-towns situations, maybe something as simple as changing the pop-up messages, to say that you were caught in a net, snare, etc (not that passive kind that Lightfoot negates, but, the sort of thing that a guy up in a tree, or behind a rock, triggers) could account for some concerns.

Also, keeping victims drugged - to suppress magic use for instance - while captives makes sense (these guys are thugs after all, last thing they want is someone conjuring a hostile oblivion-spawn in their shack).

 

Motivation (or Why do they just let you go?). My brain seems to always go to Daedric Princes, when such questions arise. So the kidnappings, some at least, could be inspired by some desire to win favor, win power, etc. which makes the rapes semi-ceremonial - not with chanting and robes and elaborate trappings since we are talking about the bottom of the ladder types mostly. That won't work for everything (bears, again) obviously, but it's be rattling around in my head.

 

For folk interested in skooma addiction tie-ins who may not know, Gooser's latest update of Apropos allows skooma as a wear&tear helper, with a soft tie to SkoomaWhore iirc.

 

Finally, when 2.0 is ready, you may want to ask SkyrimII about adding a rumor or two to Stories about other kidnappng victims if you want this to be more of a "thing that happens" in Skyrim rather than a "curse" specific to the PC. I always really liked the "you aren't the only one" element that those rumors promoted.

 

Maybe some of that will inspire better ideas, here's hoping. And thanks again for sharing.

 

MCM will allow you to adjust the base chance for wilderness/city/ town and adjust the timeout as the scene can trigger as frequently or as rarely as you want. 

 

Drug will be included, although probably not extensively yet in 2.0. 

I like the idea about inn rumors. Could work well with the quest suggestions that some people made. 

 

 

 

Thanks for considering my request.

Posted

1.   The fighting back scene could be there, maybe Make the Kidnappers during the initial rape scenes Essential, and say add a weakening spell to the PC to weaken them, so the kidnappers always would win.

 

   At least during the initial contact. keeping weapons out of the mix it would be just a beat the player down scene. A percentage of PC health value stopping the fight.

 

   Of course removing the weakening spell from the player after they escape or, are released, and removing the essential from the kidnapper's, after the escape or release.  This would allow the PC to come back for revenge or to get there stuff. ( I personally am not a big fan of taking Players Hard earned Items Though )

 

2.   Or maybe just a beat down scenario might add a bit of erotic BDSM to the capture Bandit, soon to be Bitch.

 

      One might have the Kidnappers just beat down the defenseless bound, and helpless Player with some ZAZ devices attached, and stuck in AI control the player would be helpless to defend then selves, again stopping at a percentage of the players Health, or you could keep the player healed, and have the beating last longer.

 

   After the Beat down, of course the brutal rape scenes could begin.

 

   Lots of different scenarios could be done, each kidnapping having a tail to tell of it's own, some more perverted than others.

Posted

Liked the sound of the mod, decided to give it a shot and the default version of it is really enjoyable... though I have, perhaps, a unique situation to report.

​I am not sure if the MCM menu has a limit, but the mod is not showing up in it, however, I got darted and carted off to the Abandoned Shack, at which point my PC was thoroughly used as a playtoy for the night and into the morning. So the mod works, it just isn't customizable for me.

​As reported, I think by someone else with a unique follower (in my case Sofia), she just stands there and is only touched once by the kidnappers... only with Spectator Crowds does she become active in the scene, due to that package mod, than yours... but, it seems, something is preventing the kidnappers from considering her as a proper toy for their wicked pleasure without Spectator Crowds active.

​Thanks for the mod, look forward to the update and hope that I can figure out why I am not able to see an active mod in my MCM, if I track it down, I will let you know.

~Nate

Posted

Do you get any sort of sign that you have been hit by the poisoned arrow or whatever it is? On-screen message or visual effect? Reason I ask is because I've been running around for several Skyrim days and nights in all sorts of areas and not been accosted once. My PC has 65 Sneak so maybe that has something to do with it? I know there will be an adjustable sneak-o-meter in version 2 with the MCM.

 

EDIT:

Wow! How good is Vinfamy? Half an hour after posting the above and I'm hit with a poisoned arrow! :D

 

My 100% poison resistance didn't make any difference. Everything proceeded as it should.

Posted

Two suggestions when the MCM menu is prepared:

 

1.  Make it possible to disable and re-enable the mod via a menu entry.

 

2.  Make the frequency with which the attacks can happen variable at the option of the user (ala Deviously Cursed Loot).

Posted

Yes i think it would be amazing. sexlab quests could be short and simple or as complicated as you want and still start maybe as a Notice Board post. 

 

For the benefit of this amazing mod there could be notes on either board that lead to a kidnapping or capture or rescue.

 

But a Sexlab Notice Board Mod would be amazing and allow for all sorts of small or large quests and a means to start them all from reading a message on one of the boards..hehe.

 

I'll start with innkeeper and guard dialogues first then potentially add notice board in a later update. 

 

 

I fell this mod is long overdew ,  I would suggest making other mods optional. example defeat will check and use death altertive if inable however will still work without it. That sayed , zaz animation install kidnapped would use it resources also simple slavery as post assault after they have finish with the dragonborn because it has ties to many more out comes . Having this also as a outcome of simple slavery be sold an used by a  bunch of baddies for a good time. SD+ if install you have escape from your captures. simple slavery being that can use a lot of other mods as out comes lets your mod not requirer a lot of other mods to get a lot ending people are suggesting.  Just thinking assaults/kidnappings should happen later in the evening /early mourning hours a nice touch would be if when darted an knock out it you get a black screen which it checks to if there are any guards or witnesses, if so you get a short saying " your attackers were scared away"  also a shout or spell to prevent attacks for 12 hours a small cheat if to prevent attacks to complete important quest.  This could be a very good addition to my load order. GOOD LUCK and thakyou

 

Yes, SexLab will remain the only hard dependency. Everything else will be optional - more mods you install more extra content, but the core will always be there.

 

 

Quick Question: Can I fight back when the kidnappers come for me.. or do I just have to take it? :/

 

In 2.0, there will be failed ambushes where the kidnappers show themselves and you fight back. While under captivity, you'll be able to kill the kidnappers (although it will be a challenge as all your inventory will be stolen so you'll have to either pickpocker/ use magic/ or find a weapon somewhere in the den) or run away and come back for revenge another day. 

 

 

 

It worked now. Maybe I just had bad luck, but maybe the SexLab Arousal setting for (naked) armors interferes with this. I changed the body armor and made sure that it was not set to "naked" armor in SexLab Arousal and got kidnapped.

 

 

Pretty cool mod so far. At last something that uses the double penetration scenes from SexLab and the Non Sexlab Animation Pack.

 

 

Thank you. Glad it works for you now.

 

 

Agree with everyone here about this being a great mod idea, so a big thanks from me too.  I also feel that a small group sneaking up on the PC / follower(s) from behind (or wherever) with a "You shouldn't have come here" is a top-notch idea. Perhaps fighting assailants could be done, but they'd be very powerful and tough to beat, therefore kidnapped.

 

But I'm sure you're on it with these types of ideas and looking forward to upcoming updates.

 

Yes, most of the enemies in different scenarios in 2.0 will be tough so requiring a bit of strategy to kill them/ get out (unless you play on easier difficulties of course)

 

 

 

1.   The fighting back scene could be there, maybe Make the Kidnappers during the initial rape scenes Essential, and say add a weakening spell to the PC to weaken them, so the kidnappers always would win.

 

   At least during the initial contact. keeping weapons out of the mix it would be just a beat the player down scene. A percentage of PC health value stopping the fight.

 

   Of course removing the weakening spell from the player after they escape or, are released, and removing the essential from the kidnapper's, after the escape or release.  This would allow the PC to come back for revenge or to get there stuff. ( I personally am not a big fan of taking Players Hard earned Items Though )

 

2.   Or maybe just a beat down scenario might add a bit of erotic BDSM to the capture Bandit, soon to be Bitch.

 

      One might have the Kidnappers just beat down the defenseless bound, and helpless Player with some ZAZ devices attached, and stuck in AI control the player would be helpless to defend then selves, again stopping at a percentage of the players Health, or you could keep the player healed, and have the beating last longer.

 

   After the Beat down, of course the brutal rape scenes could begin.

 

   Lots of different scenarios could be done, each kidnapping having a tail to tell of it's own, some more perverted than others.

 

 

There will be MCM option to decide whether the inventory will be stolen or just unequipped, depending on whether people want to go for immersion or convenience. There will also be a debug button that returns all inventory to the player if he/she can't be bothered to go retrieve them. 

 

Beating will be in the BDSM content.

 

 

Liked the sound of the mod, decided to give it a shot and the default version of it is really enjoyable... though I have, perhaps, a unique situation to report.

 

​I am not sure if the MCM menu has a limit, but the mod is not showing up in it, however, I got darted and carted off to the Abandoned Shack, at which point my PC was thoroughly used as a playtoy for the night and into the morning. So the mod works, it just isn't customizable for me.

 

​As reported, I think by someone else with a unique follower (in my case Sofia), she just stands there and is only touched once by the kidnappers... only with Spectator Crowds does she become active in the scene, due to that package mod, than yours... but, it seems, something is preventing the kidnappers from considering her as a proper toy for their wicked pleasure without Spectator Crowds active.

 

​Thanks for the mod, look forward to the update and hope that I can figure out why I am not able to see an active mod in my MCM, if I track it down, I will let you know.

 

~Nate

 

No MCM yet, will be there in 2.0

 

The mod doesn't have an MCM at this point, it says it right in the intro post.

 

Amazing how many people have been overlooking that.

 

 

The OP always states that followers aren't affected at the moment, that's coming in a later version.

 

Thanks. It's okay, I've come to expect a lot of people not to read the OP. Don't mind answering these questions. 

 

 

Do you get any sort of sign that you have been hit by the poisoned arrow or whatever it is? On-screen message or visual effect? Reason I ask is because I've been running around for several Skyrim days and nights in all sorts of areas and not been accosted once. My PC has 65 Sneak so maybe that has something to do with it? I know there will be an adjustable sneak-o-meter in version 2 with the MCM.

 

EDIT:

Wow! How good is Vinfamy? Half an hour after posting the above and I'm hit with a poisoned arrow! :D

 

My 100% poison resistance didn't make any difference. Everything proceeded as it should.

 

Thank you. Poison Resistance will make a difference in 2.0. 

 

 

Two suggestions when the MCM menu is prepared:

 

1.  Make it possible to disable and re-enable the mod via a menu entry.

 

2.  Make the frequency with which the attacks can happen variable at the option of the user (ala Deviously Cursed Loot).

 

 

1. Yes, will be there, essential feature really - so that other quests won't be broken because of kidnapped.

2. Yes, will also be there. 

Posted

The mod doesn't have an MCM at this point, it says it right in the intro post.

 

Amazing how many people have been overlooking that.

 

 

 

Liked the sound of the mod, decided to give it a shot and the default version of it is really enjoyable... though I have, perhaps, a unique situation to report.

 

​I am not sure if the MCM menu has a limit, but the mod is not showing up in it, however, I got darted and carted off to the Abandoned Shack, at which point my PC was thoroughly used as a playtoy for the night and into the morning. So the mod works, it just isn't customizable for me.

 

​As reported, I think by someone else with a unique follower (in my case Sofia), she just stands there and is only touched once by the kidnappers... only with Spectator Crowds does she become active in the scene, due to that package mod, than yours... but, it seems, something is preventing the kidnappers from considering her as a proper toy for their wicked pleasure without Spectator Crowds active.

 

​Thanks for the mod, look forward to the update and hope that I can figure out why I am not able to see an active mod in my MCM, if I track it down, I will let you know.

 

~Nate

 

No MCM yet, will be there in 2.0

 

 

​Ugh, my apologies!!

 

​You know, I actually did read the entire first page and beyond, been have been so hyped on the conversations of what would be in 2.0 that, for some reason, I thought it had already been updated... this is what happens after taking a break from Skyrim for a few months, jumping back in and seeing an amazing mod and responsive Skyrim mod author these days. :D

 

​Thank everyone for keeping me from spending more hours in Wyrebash, TS5Edit and LOOT trying to figure out what the heck I was doing wrong... in this case, everything works... except for my brain it seems.

 

​Apologies,

​~Nate

Posted

 

​Ugh, my apologies!!

 

​You know, I actually did read the entire first page and beyond, been have been so hyped on the conversations of what would be in 2.0 that, for some reason, I thought it had already been updated... this is what happens after taking a break from Skyrim for a few months, jumping back in and seeing an amazing mod and responsive Skyrim mod author these days. :D

 

​Thank everyone for keeping me from spending more hours in Wyrebash, TS5Edit and LOOT trying to figure out what the heck I was doing wrong... in this case, everything works... except for my brain it seems.

 

​Apologies,

​~Nate

 

 

No problem at all mate. No need to apologize, no biggie. :)

 

PS: Is NathanSteele based on Trials in Tainted Space?

Posted

3 Days without Skyrim and i already missed 10 oages of this mod, sounds awesome. :)

Some thoughts without testing yet:

1.   The fighting back scene could be there, maybe Make the Kidnappers during the initial rape scenes Essential, and say add a weakening spell to the PC to weaken them, so the kidnappers always would win.

 

My thought about fighting back was: only if the ambush fails. As long as you don't recognize them sneaking, they will just get you. If you see them, you can fight. Then it wouldn't be necessary to make the attackers essential, but quite hard mabye (like the bandits in captured dreams that want to steal your package).

 

Another more general thought because i really like the idea but not much mods use it so far: connection to Vershs Sexual Fame Framework? Many things can be done with a light dependency for those short on free .esps, and it could for example offer some options while beeing captured, it provides stats for beeing sub/defiant/slutty/pure and much more across all mods installed.

 

*edit: another idea... not sure if it'll be used, though: Maybe a hook for other mods to get the PC (+ followers) into your caves? Might be a nice addition to defeat and/or cursed loot or something.

Posted

Great mod. An idea: can you make an optional trigger for this mod to be sleeping in the wilderness/cities etc.? That to me sounds far more plausible and roleplayable (and for city kidnaps, add a notification about your kidnappers gagging and wrapping you so they can take you out of the inn/whatever).

 

And it would also be a great outcome for a Hired Thugs quest...the requester doesn't ask them to kill you, just kidnap you and teach a lesson you won't forget :)

Posted

It would be nice if the people making suggestions would remember this mod (in theory at least) is supposed to work for male PCs. People keep suggesting tying in various mods which either don't work with male PCs, work very poorly with male PCs, or require Devious Devices - which doesn't support male PCs.

 

Yes, the 'Devious Devices for Males' mod exists (even if it hasn't been updated in forever) but the latest versions of DD all have forced animation switching (with no male animations,) the requirement to build them with bodyslide, and many devices with no male equivalent. Not a criticism of the DD team at all, just a statement of fact.

 

I've watched too many mods that could be used by male PCs become more and more unusable because of 'new features' that only work for female/futa characters. Hope it doesn't happen with this one.

 

Cheers.

Posted

It would be nice if the people making suggestions would remember this mod (in theory at least) is supposed to work for male PCs. People keep suggesting tying in various mods which either don't work with male PCs, work very poorly with male PCs, or require Devious Devices - which doesn't support male PCs.

 

Yes, the 'Devious Devices for Males' mod exists (even if it hasn't been updated in forever) but the latest versions of DD all have forced animation switching (with no male animations,) the requirement to build them with bodyslide, and many devices with no male equivalent. Not a criticism of the DD team at all, just a statement of fact.

 

I've watched too many mods that could be used by male PCs become more and more unusable because of 'new features' that only work for female/futa characters. Hope it doesn't happen with this one.

 

Cheers.

I admit, it's easy for me to forget about male characters... i haven't played one in an RPG with a choice in >20 years. ;)

But, which mod(s) are you refering to? There is a difference between tying and requirement. I think making any mod the size of DD a hard requirement would be a bad choice for this mod, no matter if it works with males or not. As a soft dependency or with a brigde like simply slavery, you won't be affected anyways, just don't use it if you don't want to.

Posted

 

No problem at all mate. No need to apologize, no biggie. :)

 

PS: Is NathanSteele based on Trials in Tainted Space?

 

​Thank you for the forgiveness!!

 

​As for Nathan... No, though I am familiar with it.

 

​Nathan Steele was a character that I created for a series that I did in the comic book industry back in the early 90's... this is him in part of one of the covers with coloring done by Britt Martin from Caliber's OZ Comics... my profile image is actually an anime version of myself IRL. ;)

 

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Posted

Great Mod. Could you configure it to use a four way animation if the player has any available?

Also the MOD Horrible Harassment 1.2 interferes with your animation sequence by having kidnappers use the spell from that MOD on the player. 

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