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Posted

Started using this last night, and for ages I couldn't figure out why the solicitation stuff wasn't worknig out right. I was sat there with 10 charisma, booze, and a nice and pretty sequin dress. No dice. Hmm.... Jumped out of the game to check what I was doing wrong - was there an option I missed? Something set too high or too low? Did I simply not have it activated properly? Or was there a serious case of mod conflict? I was prepared to uninstall in a huff!

Turns out I had read it wrong and ended up not realising that it is entirely PERK based and not SPECIAL based. I'm an idiot!

Weirdly for such a monor feature - I think that the ability to trade Sex for a sleeping spot somewhere in a settlement, town or camp is probably my favourite feature of this mod! Would love to see this get extended to say food and water too! Maybe adding to the trader caravans that travel between all the areas? So, trade your body to the guards to have protection between the various settlements that they visit. Although that might not be part of the scope of this mod - but the ability to sleep your way across the wasteland amuses me far, far too much!

And I do really like the idea of the guard scenario that you stated that you didn't have time for - sort of a direct opposite to Raider Pet. Is there any progress with this? It sounds like such a cool idea!

 

Posted

I'm going to find out anyway first hand, but there was something I got to ask. Does MCG get along pretty well with Sims Settlements: Conqueror? I'm wanting to run a pure raider playthrough, and Conqueror involves  all the major settlements being prebuilt, and the PC capturing them and either killing or capturing the settlers living in them. I'm just wanting to know if anyone else has played with both together, or am I gonna be winging it?

Posted
3 hours ago, Adviser69 said:

I'm going to find out anyway first hand, but there was something I got to ask. Does MCG get along pretty well with Sims Settlements: Conqueror? I'm wanting to run a pure raider playthrough, and Conqueror involves  all the major settlements being prebuilt, and the PC capturing them and either killing or capturing the settlers living in them. I'm just wanting to know if anyone else has played with both together, or am I gonna be winging it?

With conqueror 4.0.7 there were some crashes issue but with the latest conqueror version they seem to be resolved. I cannit guarantee you the perfect functionality between the two but as far as i know reading the code and the features the only problem *could* be with the cloning of conqueror civillian because conqueror could use some different than vanilla method to template them, but these are just speculations... I think that if you use normal settlers instead of civilian in the conqueror settings you should be 100% safe but it could work also with civilians you should try

Posted

Hey guys I need your help... I think I have everything installed correctly and had no issues so far... I just noticed though that every time creatures like bloatfly, bloodbug or yao guai (may be more) wanna rape my female character there is no animation, just a black fade and a message that the rape has taken place. The thing is, I do have animations installed (like the guide said) and I can call those animations with no problem using AAF wizard. Yet, if they "beat" me in combat or I submit them then try to rape it just doesn't work... what am I doing wrong? I am using the latest creature pack. (even tried an older build but not working either).

Posted
On 6/22/2019 at 12:48 PM, Martin56 said:

In the "important communications" the author said that when you update the mod you must make sure you had not any problems like statistics not updating or all sexual animations from this mod non happening because if you have one of these symptoms then you had one script failed and that prevents a correct unistallation. In that case you need a new game, because there are no know way to unlock again the failed script. Requiring a new game for this new version is certainly annoying but it's a necessary evil to finally fix the problems that we had since the approach update. I did not have any problems since i updated to the new version and started a new game

Thank you for explanation! OK, Vault-tec man, I will see you soon.

Posted

Hello, i've looked through the bug list and i didn't find anything like it (So i apologize if it was mentioned before) but no npc talk to me. I can talk to them by using hotkey for dialogues but there is absolutely no npc solicitation whatsoever?

Posted
7 hours ago, Tealc said:

Hello, i've looked through the bug list and i didn't find anything like it (So i apologize if it was mentioned before) but no npc talk to me. I can talk to them by using hotkey for dialogues but there is absolutely no npc solicitation whatsoever?

Did you activate the mod in it's main page on the MCM?

Posted
Just now, Adviser69 said:

Did you activate the mod in it's main page on the MCM?

 

Yeah, i did that before and i can see the options, everything is activated. I tried to mess with the sliders or to use the debug "restart mod" button but i still don't get any solicitation. The only way i can get dialogues related to the mod is to use the hotkey. 

Posted

Hey, great mod you've got here, just got a little problem of mine which would be lovely if someone could give me a hand with.

After npc interaction when a scene should play my screen fades to black and all i see is the loading symbol, the game keeps going on in the background but i can't do anything except reloading an old save. 

Sorry if this has already been answered before.

Thanks

Posted

Hi anghelos92 and all

Thanks for your great work. I'm waiting for the mod to be stable to activate it and play with it in my current playthrough. In a previous version I saw a message like "Not safe to uninstall the mod mid-game once activated". Now I cannot find such message. Is that still true? I would like to activate the mod and continue with my saved game, but it would be a real pity if I need to uninstall it in a week, and then all my progress is lost since i need to load a game before I activated it... I don't know if this is still the case, and thus I should wait for a more stable release, or if it is not anymore the case and the mod can be safely uninstalled mid-game without losing progress.

Thanks!

Posted

So ive started gettin a msg when tryin to use this  for sex with the main hotkey  saying players in aaf scene you cant interact n noidea why

  • 2 weeks later...
Posted

For some reason I don't have the "start the mod button", i didn't press it or anything, its just not there. I also can't bind any hotkeys, but i guess thats because the mod is not started?

Posted

Edit:

Reinstalling DEF UI fixed the problem.

 

****

Does anyone know why I started getting these HUDFramework updates after installing MCG? And how to get rid of them?

hud f.png

Posted
33 minutes ago, Lilimorphine said:

Will the new changes in Themes regarding Strap-Ons affect their equipping using MCG?

Very probable, those xmls files were made when things were different, now changes in both animations and themes made those obsolete. Personally i stick with MCG files because they were the only that reliably handle roles in sex as I want but to do that i am forced to use the march version of themes, you probably want to use the new theme instead of MCG Xmls files

Posted

Question:  does anyone have in the MCM the best way in settings to have NPD's approach the player for prostitution services more often or more reliably?  (I dont do prostitution otherwise)

 

I have had this only once, and if I could get this working, I could stop using AAF Prostitution (which I setup for the noc approach not my character to solicit)

 

Any suggestions would be helpful.

John

Posted

After installing this mod and activating it I keep getting windows that pop up in the upper left hand side of the screen that say something like "HUD Framework update" and the a random string of zeros with periods and 1s, 2s ,or 3s every few seconds. How do I get that to go away?

Posted
On 7/9/2019 at 12:41 AM, chevil said:

Edit:

Reinstalling DEF UI fixed the problem.

 

****

Does anyone know why I started getting these HUDFramework updates after installing MCG? And how to get rid of them?

hud f.png

I see you were getting the windows too. It's too bad I don't use DEF UI, I guess..

Posted
52 minutes ago, Z0mBieP00Nani said:

I see you were getting the windows too. It's too bad I don't use DEF UI, I guess..

I think it is an F4SE issue.  You have all matching versions to game and all mods matching that versions?  

Posted
9 hours ago, Z0mBieP00Nani said:

I see you were getting the windows too. It's too bad I don't use DEF UI, I guess..

No need of DEF UI but if you have any mod that change HUD in any way like horizon or item sorters you need to run the HUDFramework auto patcher, you find it in hudframework diwnload section

Posted
3 hours ago, Martin56 said:

No need of DEF UI but if you have any mod that change HUD in any way like horizon or item sorters you need to run the HUDFramework auto patcher, you find it in hudframework diwnload section

Actually I looked through my mods again and it turns out that apparently I don't even need HUD Framework installed for any of them to function. I must've installed that mod a while ago for another mod that needed it but now it's not necessary anymore so I simply uninstalled HUD Framework.

 

Only problem now is my game has been crashing a lot recently and I have no idea why. I thought it might be crashing due to installing and removing too many mods but that wasn't it so then I tried starting a new game and now I'm getting an infinite load screen at the white screen part of the intro where you would start editing your character. I'm starting to think my computer is just old and it's time to build a new one (I've had the one I've been using since at least 2012, keeping it "updated" over the years).

Posted
24 minutes ago, Z0mBieP00Nani said:

Actually I looked through my mods again and it turns out that apparently I don't even need HUD Framework installed for any of them to function. I must've installed that mod a while ago for another mod that needed it but now it's not necessary anymore so I simply uninstalled HUD Framework.

 

Only problem now is my game has been crashing a lot recently and I have no idea why. I thought it might be crashing due to installing and removing too many mods but that wasn't it so then I tried starting a new game and now I'm getting an infinite load screen at the white screen part of the intro where you would start editing your character. I'm starting to think my computer is just old and it's time to build a new one (I've had the one I've been using since at least 2012, keeping it "updated" over the years).

I reinstalled whole F4 a week ago, after about a year of plastering it with mods, it just got corrupted bad (Vault 111 would get bugged, main quest would get bugged in concord, sky would flicker, etc..) even on new games, and reduced amount of addons. So yeah, uninstalled, deleted all the saves, folders and files left over, and reinstalled it, now it works flawlessly.

Don't think its tied to the PC you got, if it ran F4 before, there is no reason why it shouldn't now, unless something broke. If its a laptop, make sure you de-dust the cooling ports, it might be clogged up a bit and overheating your system, thermal throttling your cpu and gpu.

Or it is the OS.

Posted
1 hour ago, Z0mBieP00Nani said:

infinite load screen at the white screen part of the intro where you would start editing your character

This was a know problem of AAF in the last year, but i think now should be resolved, this happens when too many things happen at the beginning due to mod starting quests etc, you can try to resolve it by disabling some mods, i suggest aaf and related and then enabling them back after you make your character and save the game.

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