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Posted
9 hours ago, MrCruelJohn said:

Glitches I have only seen

1) if I defend myself from being drugged from harasser and successful, the beat down popup comes up... as my PC is the victim, don't do it.  Harasser tries to drug me again.  Nothing happens. Keeps bouncing around and trying to nail me... no drugging... though keeps causing injury to my PC, though very small... till he times out.

2) the drugging aspect - not sure, but I don't hear it, nor do I see the affects.  (addiction should be an outcome here)

3)  MCG won't recognize masturbation of other mods, stats not changed (ummmm)

4) MCG doesn't recognize infamy it's own produced sex acts?

5) MCG doesn't recognize any AAF wizard inspired acts?  (RSE advanced needs does)

Thanks for the support and the tests.

 

1) Can you be more specific and tell me exactly what happened, you did press the beat down activation or not? Sorry if this is a dumb question but my english sometimes prevent me from understand correctly ?

 

2) It's entirely script based atm, it just force the player having sex and disabling controls, a popup should come up though to let you know you've been drugged

 

3) Unfortunately this is a limitation of how the statistics system has been built, so other mods masturbations cannot be recognised without changing many things, this was a safety measure to prevent poses to be recognised as masturbations, since some users have them;

 

4) Some sexual acts are exempt from infamy and infidelty, i.e. all activities that forces the player to have "sex on the spot" or in which the player is a victim, the player will not generate infamy since it was not the player's fault for that public sex, ,this includes if you are raped by harassers in public;

 

5) Edit: >>> just tested it, MCG recognizes sexual acts started by AAF manager as long as they are not mastrubations. Sometimes Wear doesn't update correctly, but this is a know bug I am trying to resolve but other stats update ok.

 

9 hours ago, MrCruelJohn said:

PSS - would you be so kind as to provide us what body slots you use when you do your checks?  Because most of us use modified clothing, CBBE - Lazman, Easygirl, etc... just so if we have clothing on, it meets the naked check.  And also, what you use to check for Devious Devices - I modify body slots for all sorts of jewelry and know some share DD slots - hence, getting DD takes off my jewelry.

It depends on the version you are using, in 2.7.0 and higher now I use an effect on the player that is active when the slots 33 and 36 are not covered, I am using the vanilla conditional function "WornCoversBipedSlot" which is what the game uses for the Story Manager Node to make people comments if the player is naked.

For DD and RH I check if the player has equipped armors with keywords from those mods, I use the function "WornHasKeyword" for that.

 

9 hours ago, MrCruelJohn said:

PSSS - there is one more glitch - and pretty game changing for me... in making containers able to store caps, I am not able to store any item in them with a legendary effect.  I can store but if I try and pull out of the container, it is CTD.  I have to say, and sorry to say, it is only with MCG this occurs.  There may be another more well known mod or a confluence of mods that produces this, and may only be specific to me... I would just say if you have any container modification scripts or otherwise, please look into that.

I will look into that but...there are no scripts that change containers, the transfer caps ability is a perk on the player that adds a new activation options when the crosshair is on containers but it doesn't modify the container itself, but I'll give it a look and try to reproduce it.

 

Edit: >>> I just tried putting the Spay 'n' Pray unique legendary weapon in a container, then transferred some caps into the same container, then i took the weapon and caps back and no CTD occurred, maybe provide more info on how i should reproduce this I will try based on them

 

9 hours ago, MrCruelJohn said:

PSSSS - if you would, please work with Flashy as he is working on Abductions for his CSA RSE II- to have your harasser blocked during the PC abduction phase - or any other phase flashy may have?   This is only a request - but one that will break the immersion minimally, the game at most.

 

and finally, I sent you an email for the various NPC initiative scenarios - I hope that you found the note as being good and not anything other.

I have released an API for mod authors that let modders, among other things, to pause the Approach system for 30 seconds, that should be enough for other mods calculations, this pausing can be requested multiple time and it is not needed to wait it to finish first. Also the approach system pauses itself in many occasions especially if the player is in a scene or in an AAF animation. Other than that disabling the initiative system is very simple, you could just press the relative button in MCG Option Menu when other mods scenes are happening. You see the Approach System is a very complicated system, I don't recall similar systems in Other mods and thus I had to invent it from the ground up with no other mods to have a look at and confront my mod to, to eventually correct my probable bad designs...I can give tools to increase compatibility with other mods situations but it will never be a perfect transition, Each system of MCG is specifically built to be compatible with the other MCG Systems, I cannot make compatibility for all the other mods around here, it will be up to the users to choose and set the mod to work with other mods, you frankly can't use every system of MCG with all the mods out there.

 

About the mail unfortunately I didn't have much time to read it but as I said many times I cannot implement all the suggestions of other people, even if they're very good as yours my friend. I need to stick to my agenda and to the little time I have available now for modding to fix every problem that remains...but I did my best to leave an API, which is described in the "For Modder" section of this support topic and hopefully other modders will have the ability to expand the current MCG Systems...specifically for one of your requests, the MCG API sends a custom event whenever the player is raped as a result of harassment or defeat or when the player respawn to let other mods that register for it who was the aggressor, where the player is currently and other info so other modders can add custom consequences to the defeat outcome, like adding Devious devices.

Posted
15 minutes ago, YuliaS11 said:

Sorry about the whole mess. Turns out the problem was none other than freaking Place Everywhere.

No problem, i am glad you were able to resolve your issues, to be honest it seems that since 2.7.0 the CTDs on startup has been resolved also due to an increase in startup time, before the mod was starting up too fast and maybe this contributed to the CTDs

Posted

so. There was an update to FO4, with all the F4SE bullshit and MCM etc. As i mentioned upthread I rolled mine back to December and disabled updates in Steam, since there was also a Steam update. There was also a Windows update, so a trifecta of problems. Now having worked through those on a Traveling laptop with an intel i7  8th gen, graphics on the chip low end traveling laptop and my gaming laptop, I can say that 2.7.1 is working as expected.  Well done.

 

I am pretty certain that problems with implementation have to do with load order and/or mod conflict, since I have had them myself and fixed them.  I have not coded in a long time, but if anyone bitches about this mod, it is because you have not done your homework. At the moment I am sub level 10 on both machines with different mods. I only have 2 problems. On my gaming machine, fly camera does not operate automatically, so I console TFC to watch. Not a problem.  The gaming laptop is happy. On the travel laptop, one of the animations will disable manual weapon fire and aiming with the right click. Saving and reloading fixes it. I am pretty tolerant so No Whining Here. I respect and appreciate the mod author and just report what I experience  I will report back any issue I find. FYI I started a new game on both, since I do not mind working through the early quests.

 

Edit- yes to being patient on start up and with any interaction that has scripts. As with RSE or Four Play, don't hurry in to the game, let the game settle down before you start spamming the fuck key.

Posted

I'd like to report a bug, I'm wondering if anyone else has had this problem.

 

Brief description: The NPC-NPC sex system seems to pull random poses when a female NPC is supposed to be masturbating. Instead of the masturbation animation, the system pulls a random pose from either "Sun's Poses" or "Shino Poses". I opened the AAF Wizard to find this out. Instead of masturbating, the NPC just stands in a randomly picked pose for the duration of the animation time. I have since uninstalled and completely deleted both "Sun's Poses" and "Shino Poses", and I reinstalled MCG hoping that would fix the problem. Now MCG still tries to pull poses from the same packages but since the packages no longer exist, the actor just stands there for the duration of the animation.

 

Also, the orgy animations for female-to-female action in the NPC-NPC sex system don't work. Male-to-female animations work but female-to-female animations are nonexistent. I have "Strapons of Fallout 4" installed. It will tell me "______ is having an affair with ______" but the wizard says the actors are "gathering" indefinitely, they never actually start an animation. 

 

Additional Info to attach:

  • This happens
  • <When?> Every time.
  • <Where?> All the time.
  • <Does this Happen always?> Yes.
  • <Did you tried to reproduce the situation with the mod MCG uninstalled?> No because this can only happen through MCG to my knowledge.
  • <Do you started MCG on a new game or a previous one?> I started MCG on a previous game, not a new game.
  • <If you started the mod on a previous save, did you unistalled mods during the life of that save?> Yes.
  • <My fo4 version is...> 1.10.130.0
  • <My f4se version is....> 0.6.16
  • <My mcm version is....> 1.36
  • <My AAF version is ...> 78 beta
  • <My MCG version is...> 2.7.1
  • <Am I using the source version of MCG?> I downloaded MCG from this LoversLab page.

Attach your load order (in a spoiler! ffs!)

Load order:

Spoiler

 

I know my load order is a complete mess but I haven't wanted to mess with anything because up until now, everything has been working properly.

 

Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

ArmorKeywords.esm

Unofficial Fallout 4 Patch.esp

Loads.esm

NewCalibers.esp

Homemaker.esm

TrueStormsFO4.esm

AAF.esm

TBOSBT2.esl

TortureDevices.esm

SettlementKeywords.esm

four_play_resources.esm

Armorsmith Extended.esp

Loads of Ammo - Leveled Lists.esp

Companion Infinite Ammo.esp

More Where That Came From Diamond City.esp

3dscopes.esp

TrueStormsFO4-FarHarbor.esp

TrueStormsFO4-GlowingSeaExtraRads.esp

TrueStormsFO4-FarHarborExtraRads.esp

Conquest.esp

MostlyFemale.esp

Atomic Lust.esp

ImmersiveLoversEmbraceRemastered.esp

ImmersiveLoversEmbraceMagnolia.esp

RohZima_RealAnimatedPoses.esp

LMBTOverlays.esp

CompanionBugfix.esp

LooksMenu.esp

CBBE.esp

KSHairdos.esp

AzarPonytailHairstyles.esp

BetterModDescriptions.esp

Eli_Armor_Compendium.esp

BetterSettlers.esp

BetterSettlersCCAPack2.0.esp

BetterSettlersCleanFacePack.esp

BetterSettlersMostlyFemale.esp

BetterSettlersNoLollygagging.esp

four_play.esp

Crazy_Animations_Gun.esp

DN=nxTattoos.esp

Furry ButtPlugs.esp

ASA.esp

SuitDreams(3.Average).esp

SuitDreams(5.Very Heavy).esp

SuitDreams(4.Heavy).esp

SuitDreams(1.Very Light).esp

SuitDreams(2. Light).esp

DX Commonwealth Shorts.esp

DX Vault Girl Shorts.esp

Lazman_Bikinis.esp

Female_Underwear.esp

Sporty Underwear.esp

Patterned Leggings.esp

Lacy Underwear.esp

NezzarUltimateCollection.esp

rpampas.esp

xy - Misty Outfit.esp

KKYpampas.esp

NezzarLingerieCollection.esp

SSEX.esp

Prisoner Shackles.esp

Lots More Female Hairstyles.esp

Beautiful Female Settlers v. 2.0 - BS Compatible - NMR.esp

ArchUniqueSettlers.esp

TEEParty.esp

TEEPartyDLC.esp

EEF.esp

VIO_Strap-on.esp

CumNWealth.esp

AAF_Four-Play_Animations_Crazy6987.esp

zWGirlClothSimply.esp

HN66Fo4_EasyGirl_BS.esp

VisibleCompanionAffinity.esp

NoNegativeAffinity.esp

NoAffinityCooldown.esp

HN66Fo4_Nails.esp

Crazy_Animation_Rugs.esp

FO4AnimationsByLeito.esp

Beautiful Female Enemies.esp

MagnoCumGaudio.esp

AAFXmslExtMCGPatch_SSES_HM.esp

 

Posted
44 minutes ago, sillygooseboy7 said:

Load order:

Hi, i don't see the savage cabbage animations in your load order, maybe i am blind ?, also I see you have both crazy rug and gun version and the old four play.esp, what is crazy rug needed for?

Posted
55 minutes ago, sillygooseboy7 said:

I'd like to report a bug, I'm wondering if anyone else has had this problem.

Thanks for using the bug report template, this is most useful to resolve your issues:

  • It seems you don't have the Savage Cabbage animations installed SavageCabbage_Animations.esp, which is an hard requirement for MCG and one of the main animation pack for orgy animations;
  • You have both Crazy gun version and rug version, If I recall correctly they should not be used together and anyways you need only the gun version for AAF together with AAF compatibility patch for Crazy and Leito.
  • I hope that FourPlay.esp is the one from the compatibility patches and not the real four play, since it's not advised to have both AAF and 4Play together.
  • In the Random NPC - NPC sex system the tag "Pose" is correctly inserted in the excluded tags so if your npcs have sex with poses you either not have installed correctly all the AAF Themes, as required by MCG or AAF Themes still don't support the Poses you have installed.
  • Did you installed also any of the MCG XMLs?
  • Also consider to update to MCG 2.7.30, and keep in mind that if AAF is stuck in the gathering phase those actors will be stuck with the busy keywords so if you try to interact with MCG hotkeys with them you won't be able (They are recognised as busy). 
Posted

Suggestion 

 

Make a toggle on the sneaky harasser to shut off for settlers. Some use settlements as refuge.  Especially when they steal all your weapons and make new ones before leaving. only to get attacked as you leave.  

 

Just a thought. Ways around it.  But on or off would be nice if one us prepping to go do quests.

 

John 

Posted
14 minutes ago, MrCruelJohn said:

Make a toggle on the sneaky harasser to shut off for settlers. Some use settlements as refuge

Sneaky stalkers can be either disabled entirely or avoid by keeping your infamy lower than 50. If you have an high infamy this is intended behavior also because when you reach infamy > 75 you should also be banned from settlements...so if you want settlements to be a refuge...behave yourself don't increase infamy ?

 

 

By the way making that option would screw how the approach system is made, this is the reason i am not going adding it

Posted
9 minutes ago, anghelos92 said:

Sneaky stalkers can be either disabled entirely or avoid by keeping your infamy lower than 50. If you have an high infamy this is intended behavior also because when you reach infamy > 75 you should also be banned from settlements...so if you want settlements to be a refuge...behave yourself don't increase infamy ?

 

 

By the way making that option would screw how the approach system is made, this is the reason i am not going adding it

Lol. Still can get around that. But makes me need to get over 75 then. To see what happens. 

 

My PC is a meat bag.  Being good is not possible.  It is all "forced" on her.  It is a waste land. 

Posted
8 hours ago, anghelos92 said:

Thanks for using the bug report template, this is most useful to resolve your issues:

  • It seems you don't have the Savage Cabbage animations installed SavageCabbage_Animations.esp, which is an hard requirement for MCG and one of the main animation pack for orgy animations;
  • You have both Crazy gun version and rug version, If I recall correctly they should not be used together and anyways you need only the gun version for AAF together with AAF compatibility patch for Crazy and Leito.
  • I hope that FourPlay.esp is the one from the compatibility patches and not the real four play, since it's not advised to have both AAF and 4Play together.
  • In the Random NPC - NPC sex system the tag "Pose" is correctly inserted in the excluded tags so if your npcs have sex with poses you either not have installed correctly all the AAF Themes, as required by MCG or AAF Themes still don't support the Poses you have installed.
  • Did you installed also any of the MCG XMLs?
  • Also consider to update to MCG 2.7.30, and keep in mind that if AAF is stuck in the gathering phase those actors will be stuck with the busy keywords so if you try to interact with MCG hotkeys with them you won't be able (They are recognised as busy). 

Thank you for the quick response! Here is what I have done after reading your post:

I do have SavageCabbage animations installed, it looks like I missed it when I was typing in my load order.

I deleted Crazy's rug animations.

I deleted the real FourPlay mod.

I have installed the MCG XML from the MCG page.

 

After testing it out, the NPC-NPC sex system still tries to pull a random Shino or Sun pose and as I said, I have uninstalled both of those mods. After thinking about it, I installed some AAF themes from Nexus and some from the MCG page. Would you recommend that I uninstall and delete AAF and all AAF packages, and then reinstall everything directly from this page?

 

Posted
44 minutes ago, sillygooseboy7 said:

Thank you for the quick response! Here is what I have done after reading your post:

I do have SavageCabbage animations installed, it looks like I missed it when I was typing in my load order.

I deleted Crazy's rug animations.

I deleted the real FourPlay mod.

I have installed the MCG XML from the MCG page.

 

After testing it out, the NPC-NPC sex system still tries to pull a random Shino or Sun pose and as I said, I have uninstalled both of those mods. After thinking about it, I installed some AAF themes from Nexus and some from the MCG page. Would you recommend that I uninstall and delete AAF and all AAF packages, and then reinstall everything directly from this page?

 

About the themes from Nexus actually those should have helped because I guess they should add the Pose tag to Shino or Sun pose mods, I explicitly excluded the Pose tag when calling animations so I don't know why they should be picked, you can try removing the Themes from Nexus that should be called basic themes but from a logical perspective that should not help but you never know with modding :P

 

About the XML from MCG Page I hope you've read what they do because they are not normal XMLs, they are overrides of the normal animations and Themes XMLs that remove any gender limitations and they must be installed AFTER you install the MCG requirements, overwriting when requested. In your original message you told also about orgy animations not happening, are they still not happening? Btw if you have still problems with the random NPC NPC sex system you can try a more specific mod for that purpose, which is RSE II Random Shenanigans, maybe it could work better for your setup. In addition to that have you tried Player sex instead? Does it work for you?

 

About unistalling everything aaf related I would try at least by removing the basic themes first, You know it's always a pain in the ass to reinstall everything and read again the instructions of each mod page ?

Posted
5 hours ago, anghelos92 said:

About the themes from Nexus actually those should have helped because I guess they should add the Pose tag to Shino or Sun pose mods, I explicitly excluded the Pose tag when calling animations so I don't know why they should be picked, you can try removing the Themes from Nexus that should be called basic themes but from a logical perspective that should not help but you never know with modding :P

 

About the XML from MCG Page I hope you've read what they do because they are not normal XMLs, they are overrides of the normal animations and Themes XMLs that remove any gender limitations and they must be installed AFTER you install the MCG requirements, overwriting when requested. In your original message you told also about orgy animations not happening, are they still not happening? Btw if you have still problems with the random NPC NPC sex system you can try a more specific mod for that purpose, which is RSE II Random Shenanigans, maybe it could work better for your setup. In addition to that have you tried Player sex instead? Does it work for you?

 

About unistalling everything aaf related I would try at least by removing the basic themes first, You know it's always a pain in the ass to reinstall everything and read again the instructions of each mod page ?

Ooookay so I deleted EVERYTHING required by MCG and everything they required. I reinstalled everything step by step (aside from the Nexus basic theme packages) to the best of my capabilities and now I think the female NPC masturbation scenes are working.

The only issue now is that the settlers in my town (that all used to participate in the sex-scans) don't seem to scan for sex. I checked and they're not blacklisted, but for some reason they don't seem to initiate the "_______ needs to relieve some stress..." functions, and they did before I uninstalled and reinstalled everything. So I'm standing around in a town full of females and Trashcan Carla is masturbating furiously by herself. So... progress? I think?

I'm about to go to Diamond City to see if the other NPCs will scan for sex. Maybe it's some kind of error with my settlers and companions?

 

Edit: I went to Diamond City and it looks like the system is working perfectly for all NPCs except for my companions. The whole city was a beautiful giant orgy but for some reason my companions are not included in the sex scans. Same thing goes for the settlers in my town. So it looks like everyone except my followers and settlers are included in the random sex scan. Any idea why this might be?

 

And one other thing: NPCs are staying naked after sex, they’re not putting their clothes back on. Is this intentional or is there a way for me to re-dress them?

Posted
46 minutes ago, sillygooseboy7 said:

So it looks like everyone except my followers and settlers are included in the random sex scan. Any idea why this might be?

Current followers are excluded from the system as i know. About settlers not having sex there are two possibilities that have been reported by others, if you have loaded the save where they were stuck in the gathering phase previously they are marked as busy and will not be picked, to verify this try to use the MCG main hotkey on them, if instead of the menu a notification that the actor is busy appears then they are stuck in the busy state and you need a consolle command to remove that state. In second place the random sex system after picking an actor for a scene it will mark that actor as in cooldown, you can override this check using the appropriate setting in the MCM, i suggest that you check the MCM settings carefully because many things are explained there, i.e. in mcm is told that active companions don't partecipate in random sex. These are my observations as user, you may find these useful

Posted
47 minutes ago, sillygooseboy7 said:

And one other thing: NPCs are staying naked after sex, they’re not putting their clothes back on. Is this intentional or is there a way for me to re-dress them

Forgot about this, personally i found the redressing in AAF always buggy because that mod at the end of the scene use a cooldown of 15 seconds before redressing the actors, i think this is to let the player see the cum textures but sometime they don't redress, I personally fixed this changing the redressing timer setting in the AAF settings.ini to -1

Posted
16 minutes ago, Martin56 said:

Current followers are excluded from the system as i know. About settlers not having sex there are two possibilities that have been reported by others, if you have loaded the save where they were stuck in the gathering phase previously they are marked as busy and will not be picked, to verify this try to use the MCG main hotkey on them, if instead of the menu a notification that the actor is busy appears then they are stuck in the busy state and you need a consolle command to remove that state. In second place the random sex system after picking an actor for a scene it will mark that actor as in cooldown, you can override this check using the appropriate setting in the MCM, i suggest that you check the MCM settings carefully because many things are explained there, i.e. in mcm is told that active companions don't partecipate in random sex. These are my observations as user, you may find these useful

Okay I think I fixed the settlers not participating, thank you!

 

As far as active companions go, I’ve been reading through the MCG settings in MCM like you said, and it says that active followers are hardcoded to be blacklisted from the NPC-NPC sex system. Am I missing some way to override this in the settings? Or is this just something that can’t be changed?

Posted
2 hours ago, sillygooseboy7 said:

Or is this just something that can’t be changed?

It's hardcoded but it is just the current followers if you dismiss them they can be picked, i guess you need to modify conditions with fo4edif you want change that

Posted

Question:  I just downloaded 2.7.30 and the xml files... I have posted a picture showing the difference between your file on the left for the atomic lust animation data (based on same version 2.4.3a), and my modified file of same on the right.  Only change I have is for the addition of CumNWealth for the cum overlays... yes, I know... why?  Well, the guy gets off spanking my character... lol... yeah, I know, right...…….

 

The example in the picture just shows the difference between the <actor> and the <actor gender="F" stopOverlaySet="Breasts".

 

How would I modify your new XML to include the CumNWealth?  I have no problem modifying the files to add the cumNwealth to them, and would be happy to post for anyone else to use... 

 

If you could provide the format, that would be great without ruining your xml work?  And just a point, I do not have a gender problem at the moment - but I did see what you did there btw - adding the male to have an erection … and I thought I was the pervert with the cum... :)

 

Let me know, brother.

John

 

 

MCGExample.PNG.1057047375629c84a6dcfb1c9c064626.PNG

 

I am a bit confused adding the erection to the female and the FF activity to the M?  

Posted
11 hours ago, anghelos92 said:

About the themes from Nexus actually those should have helped because I guess they should add the Pose tag to Shino or Sun pose mods, I explicitly excluded the Pose tag when calling animations so I don't know why they should be picked, you can try removing the Themes from Nexus that should be called basic themes but from a logical perspective that should not help but you never know with modding :P

 

About the XML from MCG Page I hope you've read what they do because they are not normal XMLs, they are overrides of the normal animations and Themes XMLs that remove any gender limitations and they must be installed AFTER you install the MCG requirements, overwriting when requested. In your original message you told also about orgy animations not happening, are they still not happening? Btw if you have still problems with the random NPC NPC sex system you can try a more specific mod for that purpose, which is RSE II Random Shenanigans, maybe it could work better for your setup. In addition to that have you tried Player sex instead? Does it work for you?

 

About unistalling everything aaf related I would try at least by removing the basic themes first, You know it's always a pain in the ass to reinstall everything and read again the instructions of each mod page ?

I have a new problem. Yaaaay. When I enslave an enemy, they don’t follow me. They become enslaved and just stand there. I tell them to “follow” me and they don’t respond. I’ll try to send them back to my town and they don’t. Any idea why this could be happening?

Posted
6 hours ago, MrCruelJohn said:

Question:  I just downloaded 2.7.30 and the xml files... I have posted a picture showing the difference between your file on the left for the atomic lust animation data (based on same version 2.4.3a), and my modified file of same on the right.  Only change I have is for the addition of CumNWealth for the cum overlays... yes, I know... why?  Well, the guy gets off spanking my character... lol... yeah, I know, right...…….

 

The example in the picture just shows the difference between the <actor> and the <actor gender="F" stopOverlaySet="Breasts".

 

How would I modify your new XML to include the CumNWealth?  I have no problem modifying the files to add the cumNwealth to them, and would be happy to post for anyone else to use... 

 

If you could provide the format, that would be great without ruining your xml work?  And just a point, I do not have a gender problem at the moment - but I did see what you did there btw - adding the male to have an erection … and I thought I was the pervert with the cum... :)

 

Let me know, brother.

John

 

 

MCGExample.PNG.1057047375629c84a6dcfb1c9c064626.PNG

 

I am a bit confused adding the erection to the female and the FF activity to the M?  

Hi friend, it's very easy:

<actor stopOverlaySet="Breasts">

basically you just need to skip the gender="F" part that is what is forcing that actor 0 to be a female, the important part for AAF to read the instruction is that you correctly use these symbols < > which tell when the instruction start and when it ends.

 

About the FF activity and the erection:

each animation is declared with the structure

<animation...

 

</animation> 

The first actor that is declared is the actor[0] when you send it to AAF and generally in other XMLs it is always a female, the second actor instead is the actor[1] that is always a male generally in other XMLs. You see that gangbangs have also other actors and they are actor[2]...actor[3] etc etc. 

I am used to code for SexLab framework and that framework ended IMHO with a very reasonable standard that I wish every animation author and every AAF modder will use someday, basically in SexLab the actor[0] is not forced to be a female, unless the animation is REALLY REALLY made for it i.e. atomic scissor in my XMLs has been left forced for FF, but can be a male and actor[1] is not forced to be a male but can also be a female, this way SexLab assign a generic role for "Receiver" for actor[0] and "Giver" for actor[1]...at the same time though SexLab to give consistence to this freedom will make automatic adjustments based on the type of actor you send, and FF activity, and Erection to 0 are just my attempt to emulate those automatic adjustments what they do basically is this:

  • "Erection" to="0" will make sure that if and only if a Male is sent as a receiver role they will not have an erection, this is to avoid some clipping problems if males are used in the female role in some animations.
  • "FF_Activity" instead will make sure that if and only if a Female is sent as a giver role they will equip a strapon to emulate a male penis, this is very useful because you can have orgy animations with all females even if those animations were made for FMM combos because females with strapons will behave like they were males. Also this gives also the opportunity if you are playing as a female to be a female dominatrix, you can select giver role and you can basically be a female that fuck males with strapons lol, this is useful also for the defeat system, because before if you were playing as a male if you were defeated and raped by a woman the animation showed instead that you was raping the female instead with this XML freedom you can be raped by a woman with a strapon ?... NOW THAT'S GENDER PARITY AM I RIGHT?

Note that those additions will have no effects if the actors sent are the classical Female for actor[0] and Male for actor[1], the classical combination will work as usual.

These adjustments though will work with other mods only if other modders have adopted that SexLab standard because if i.e. a modder sends actors randomly you can end with unwanted roles for the actors, i.e. I saw a few modders that force the player always at index [0], this is not a good practice unless you force the user to roleplay as a etero female.

In conclusion another consideration: I can understand Animators putting these restrictions to XMLs because when they built their animations they had a specific goal in mind but I just cannot understand why they are also forced into Halstrom Theme and why AAF force the gender tags even if mod authors did not call animations using those tags so that was the reason I had to override also Themes basically removing any gender tag.

I think that modders that implements the animations in their mods should have the total freedom on how implement them, why force them have a particular use when they can still have that particular use but also have more uses depending on what the modder wants

Posted
3 hours ago, sillygooseboy7 said:

I have a new problem. Yaaaay. When I enslave an enemy, they don’t follow me. They become enslaved and just stand there. I tell them to “follow” me and they don’t respond. I’ll try to send them back to my town and they don’t. Any idea why this could be happening?

This could be a problem with specific actors, i.e. if the actor you are trying to enslave have an AI package with priority 100 it will not switch to the new slave AI package, this happens often if the actor is from a mod. WHen you send them back what do you mean? You used the "Move to workshop (not assign)" button? Also when enslaving the actor did they cloned? I mean did you see a white fade from white screen?

 

Posted

Testing out Knockout Framework compatibility - You mentioned that that mod is not compatible with MCG, but you also mentioned the Death deffer-ed system from that mod interfering.  I do not use that system.  Knockout Framework is an essential mod for another mod and blah blah blah.  I keep all functions of KFW turned off.  Except animals having a % chance to KO me instead of killing me and I can turn that off.

#Good guides are long  #Why am I blind  #Why am I flying

Posted
2 hours ago, anghelos92 said:

Hi friend, it's very easy:

<actor stopOverlaySet="Breasts">

basically you just need to skip the gender="F" part that is what is forcing that actor 0 to be a female, the important part for AAF to read the instruction is that you correctly use these symbols < > which tell when the instruction start and when it ends.

 

About the FF activity and the erection:

each animation is declared with the structure

<animation...

 

</animation> 

The first actor that is declared is the actor[0] when you send it to AAF and generally in other XMLs it is always a female, the second actor instead is the actor[1] that is always a male generally in other XMLs. You see that gangbangs have also other actors and they are actor[2]...actor[3] etc etc. 

I am used to code for SexLab framework and that framework ended IMHO with a very reasonable standard that I wish every animation author and every AAF modder will use someday, basically in SexLab the actor[0] is not forced to be a female, unless the animation is REALLY REALLY made for it i.e. atomic scissor in my XMLs has been left forced for FF, but can be a male and actor[1] is not forced to be a male but can also be a female, this way SexLab assign a generic role for "Receiver" for actor[0] and "Giver" for actor[1]...at the same time though SexLab to give consistence to this freedom will make automatic adjustments based on the type of actor you send, and FF activity, and Erection to 0 are just my attempt to emulate those automatic adjustments what they do basically is this:

  • "Erection" to="0" will make sure that if and only if a Male is sent as a receiver role they will not have an erection, this is to avoid some clipping problems if males are used in the female role in some animations.
  • "FF_Activity" instead will make sure that if and only if a Female is sent as a giver role they will equip a strapon to emulate a male penis, this is very useful because you can have orgy animations with all females even if those animations were made for FMM combos because females with strapons will behave like they were males. Also this gives also the opportunity if you are playing as a female to be a female dominatrix, you can select giver role and you can basically be a female that fuck males with strapons lol, this is useful also for the defeat system, because before if you were playing as a male if you were defeated and raped by a woman the animation showed instead that you was raping the female instead with this XML freedom you can be raped by a woman with a strapon ?... NOW THAT'S GENDER PARITY AM I RIGHT?

Note that those additions will have no effects if the actors sent are the classical Female for actor[0] and Male for actor[1], the classical combination will work as usual.

These adjustments though will work with other mods only if other modders have adopted that SexLab standard because if i.e. a modder sends actors randomly you can end with unwanted roles for the actors, i.e. I saw a few modders that force the player always at index [0], this is not a good practice unless you force the user to roleplay as a etero female.

In conclusion another consideration: I can understand Animators putting these restrictions to XMLs because when they built their animations they had a specific goal in mind but I just cannot understand why they are also forced into Halstrom Theme and why AAF force the gender tags even if mod authors did not call animations using those tags so that was the reason I had to override also Themes basically removing any gender tag.

I think that modders that implements the animations in their mods should have the total freedom on how implement them, why force them have a particular use when they can still have that particular use but also have more uses depending on what the modder wants

Thank you!  I thought that would be the format, just didn't understand as to which actor to add the overlay.  And your description helps understand control, condition, and limitation perfectly for me. 

 

I appreciate you sharing this information.

 

On another note, mention sexlab and skyrim… I am an engineer so standards for a base implementation are awesome which I felt was bad in Fallout 4.  Too many doing their own thing.  which for me is a shame because it doesn't encourage others to join fallout and make it more popular...

 

I know you do skyrim as well.  I am and have also been thinking of going back to skyrim… just for all the variety of mods... but I am here in Fallout 4 for long time to come.  I would just like to see many sexlab/skyrim mods here - simple slavery, all the DD, Devious followers (which I do RP, but not mod controlled), sexlab survival, the various prisons, RND, MME, etc... 

 

Again, much love for sharing knowledge.

John

Posted
2 hours ago, anghelos92 said:

snip

  • "FF_Activity" instead will make sure that if and only if a Female is sent as a giver role they will equip a strapon to emulate a male penis, this is very useful because you can have orgy animations with all females even if those animations were made for FMM combos because females with strapons will behave like they were males. Also this gives also the opportunity if you are playing as a female to be a female dominatrix, you can select giver role and you can basically be a female that fuck males with strapons lol, this is useful also for the defeat system, because before if you were playing as a male if you were defeated and raped by a woman the animation showed instead that you was raping the female instead with this XML freedom you can be raped by a woman with a strapon ?... NOW THAT'S GENDER PARITY AM I RIGHT?

 

 

Well... parity is awesome!  haha... not my enjoyment but for the one guy wanting a female dominated world, surely.  :)

Posted
7 minutes ago, MrCruelJohn said:

Thank you!  I thought that would be the format, just didn't understand as to which actor to add the overlay.  And your description helps understand control, condition, and limitation perfectly for me. 

 

I appreciate you sharing this information.

 

On another note, mention sexlab and skyrim… I am an engineer so standards for a base implementation are awesome which I felt was bad in Fallout 4.  Too many doing their own thing.  which for me is a shame because it doesn't encourage others to join fallout and make it more popular...

 

I know you do skyrim as well.  I am and have also been thinking of going back to skyrim… just for all the variety of mods... but I am here in Fallout 4 for long time to come.  I would just like to see many sexlab/skyrim mods here - simple slavery, all the DD, Devious followers (which I do RP, but not mod controlled), sexlab survival, the various prisons, RND, MME, etc... 

 

Again, much love for sharing knowledge.

John

Thank you for your input, I would see those mods in Fallout 4 too...maybe someday, I did all i can with my limited knowledge of coding to emulate as best as i can the SexLab standards, this was possible foremost because Dagobaking added in the last months very useful tools to emulate that, now it's just a matter for all the modders to accept a common standard and code accordingly! 

 

Quote

Well... parity is awesome!  haha... not my enjoyment but for the one guy wanting a female dominated world, surely.

Not my thing either because I am a straight etero male and probably i will end use only etero features in MCG but I don't like mods that are tailored only for one sex or for etero sex, it seems just a forced limitation in the code that can be easily overcome, I like open possibilities and let the user choose so I don't see any reason, unless there are tailored quests involved, to force mods on a particular perspective. I am very sad when I see awesome mods only for Female PC etc

 

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