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Z0mBieP00Nani

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About Z0mBieP00Nani

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    Mega Poster

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    Mars
  • Bio
    Not particularly social, fairly reserved in public, loner.

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  1. Wow, those cum effects look really good. More believable than what is currently available with regards to behavior.
  2. Z0mBieP00Nani

    Help!

    Makes sense actually, I had two textures become corrupted and I guess that could be another one that I missed. What file path would I look in for that?
  3. Z0mBieP00Nani

    Help!

    Can somebody please tell me what fuckery this is so I can go about fixing it? I've tried clicking on it but I always seem to get the ID for everything BUT the stupid glitch..
  4. Z0mBieP00Nani

    Barefoot Realism

    No I didn't know that. I'm sure it's possible, I've just never seen a feature like that added by a mod.
  5. Z0mBieP00Nani

    Barefoot Realism

    That's odd.. they work fine in my game.
  6. Z0mBieP00Nani

    Barefoot Realism

    SOS support? What, you get skid marks on your schlong for dong anal or something, lol? Actually it would be cool if there was a way to add a wet effect during sex.
  7. Z0mBieP00Nani

    Barefoot Realism

    Sorry for the invisible tootsies guys.. I forgot to set the the Body Part to 37 under Block details... Anyway, THESE should work. Nicer Foot Shape - UUNP BodySlide (Barefoot Realism Compatible).zip
  8. Z0mBieP00Nani

    Barefoot Realism

    That's odd, because there is a difference, there are gaps where the feet separate from the body. Anyway, I figured out how to merge the mesh in Blender, which means I have been able to keep some of the polygons that went missing in the previous version I uploaded. In other words, now there shouldn't be any gaps.. but I haven't tested that in game yet. Nicer Foot Shape - UUNP BodySlide (Barefoot Realism Compatible).zip
  9. That's what I want to know. How progress is going.
  10. Z0mBieP00Nani

    Trying to port some armor...

    The trick I know for the ground model didn't work... EDIT: I tried something else which DID work, at least it did in the Creation Kit, but then in game the ground/inventory model was invisible. On the up side the worn model shows up, so that's a start at least.
  11. Z0mBieP00Nani

    Trying to port some armor...

    Yup, that got the character model to show up, now for the ground model.. I'm going to try something that I learned from before. I'll report back if it works or not. Thanks for the help, so far.
  12. Z0mBieP00Nani

    Trying to port some armor...

    It's a helmet, I'm not sure if 0 - 1 weight sliders matter. I should've thought to include that detail I guess.. that's my fault.
  13. Z0mBieP00Nani

    Trying to port some armor...

    I'm not trying to port the meshes from Oldrim to SE. I'm trying to port meshes from another game to Oldrim. SE in its current state is severely lacking in the kinds of mods that are available for Oldrim, so I have yet to install it. Anyway, I've managed to port a number of weapons from the same game with no issue, so I don't understand what the deal is...
  14. But it's invisible in Creation kit. Both the ground model and the model that appears on the character do not show up in Creation Kit. I've checked and double checked everything in NifSkope that I'm aware of that needs to be checked and everything appears to be in order there, so I'm stumped.
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